Generation 26:
Specimen 1 has a fitness of 94.14 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 94
Specimen 2 has a fitness of 94.138 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Wizard(4,0,2), Alchemist(4,2,0), Village(4,0,2), Buccaneer(0,4,2), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 94.056 --> ['Wizard 6', 'Bomb 8']
Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 94
Specimen 3 has a fitness of 94.133 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 94
Specimen 4 has a fitness of 94.129 (prev: 94.107)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: Specimen with fitness 94.107 has recombined towers with specimen with fitness 93.317 --> ['Village 5', 'Village 1']
Reset tower placements for ['Village 4']
Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 94
Specimen 5 has a fitness of 94.107 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: None
Survived till Round 94
Specimen 6 has a fitness of 94.105 (prev: 94.084)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Glue(0,2,4), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), MonkeyAce(2,0,3), Bomb(3,2,0), Glue(0,1,0)
Mutations: Specimen with fitness 94.084 has recombined towers with specimen with fitness 94.084 --> ['MonkeyAce 7', 'Village 1']
Accelerated upgrades for ['Druid 3', 'Bomb 6']
Survived till Round 94
Specimen 7 has a fitness of 94.099 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,2,0), MonkeyAce(0,1,0)
Mutations: Reset tower placements for ['Druid 3']
Changed target priority for ['Bomb 4', 'MonkeyAce 7']
Survived till Round 94
Specimen 8 has a fitness of 94.084 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: None
Survived till Round 94
Specimen 9 has a fitness of 94.084 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,0,2), Bomb(0,1,0)
Mutations: None
Survived till Round 94
Specimen 10 has a fitness of 94.083 (prev: 93.22)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), IceMonkey(0,2,3), Glue(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 94
Specimen 11 has a fitness of 94.081 (prev: 94.056)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Village(2,0,2), Wizard(2,3,0), Village(2,2,0), Glue(0,2,2), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 94.056 has recombined towers with specimen with fitness 93.29 --> ['Wizard 7', 'Wizard 6']
Removed ['MonkeyAce 7'] from the sequence
Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 94
Specimen 12 has a fitness of 94.081 (prev: 93.3)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), Wizard(0,2,2), Tack(3,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.29 --> ['Bomb 4', 'Village 3']
Reset tower placements for ['Tack 1']
Survived till Round 94
Specimen 13 has a fitness of 94.076 (prev: 94.075)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: Accelerated upgrades for ['Bomb 8', 'Druid 3']
Survived till Round 94
Specimen 14 has a fitness of 94.075 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: None
Survived till Round 94
Specimen 15 has a fitness of 94.075 (prev: 94.084)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: Reset tower placements for ['MonkeyAce 3']
Survived till Round 94
Specimen 16 has a fitness of 94.074 (prev: 93.27)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: None
Survived till Round 94
Specimen 17 has a fitness of 94.056 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Village(2,2,0), Glue(0,2,3), Village(2,1,0), Village(0,0,0)
Mutations: None
Survived till Round 94
Specimen 18 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93
Specimen 19 has a fitness of 93.4 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 93
Specimen 20 has a fitness of 93.397 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: Reset tower placements for ['Village 3']
Changed target priority for ['Bomb 8', 'Alchemist 3']
Survived till Round 93
Specimen 21 has a fitness of 93.394 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 93
Specimen 22 has a fitness of 93.39 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 23 has a fitness of 93.39 (prev: 92.09)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(1,1,0)
Mutations: None
Survived till Round 93
Specimen 24 has a fitness of 93.39 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 93
Specimen 25 has a fitness of 93.385 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 26 has a fitness of 93.378 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Druid(3,2,0), Bomb(2,0,3), Mortar(0,0,0)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 93
Specimen 27 has a fitness of 93.366 (prev: 94.084)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(1,0,2)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Changed target priority for ['Druid 3', 'Wizard 6']
Survived till Round 93
Specimen 28 has a fitness of 93.366 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Reset tower placements for ['Village 3']
Survived till Round 93
Specimen 29 has a fitness of 93.364 (prev: 93.385)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Buccaneer 4']
Changed target priority for ['Bomb 8', 'Wizard 3']
Survived till Round 93
Specimen 30 has a fitness of 93.362 (prev: 93.3)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Engineer(0,0,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.27 --> ['MonkeyAce 7', 'Tack 4']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 93
Specimen 31 has a fitness of 93.362 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Accelerated upgrades for ['Wizard 3', 'Village 3']
Survived till Round 93
Specimen 32 has a fitness of 93.361 (prev: 93.317)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Wizard(0,2,2), Village(0,2,2), Tack(3,2,0)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 94.107 --> ['Village 1', 'Wizard 3']
Accelerated upgrades for ['Tack 7', 'Spike 3']
Changed target priority for ['Hero 1', 'Bomb 8']
Survived till Round 93
Specimen 33 has a fitness of 93.358 (prev: 93.385)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['Dart 3', 'MonkeyAce 3']
Survived till Round 93
Specimen 34 has a fitness of 93.352 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), MonkeyAce(0,2,3), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.317 --> ['MonkeyAce 7', 'Village 5']
Accelerated upgrades for ['Bomb 8', 'Alchemist 3']
Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 93
Specimen 35 has a fitness of 93.332 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 93
Specimen 36 has a fitness of 93.331 (prev: 93.39)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 93
Specimen 37 has a fitness of 93.33 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93
Specimen 38 has a fitness of 93.328 (prev: 93.317)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Glue(0,1,2)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.385 --> ['Bomb 8', 'Wizard 3']
Removed ['Bomb 4'] from the sequence
Changed target priority for ['Hero 1', 'Wizard 3']
Survived till Round 93
Specimen 39 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 40 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 93
Specimen 41 has a fitness of 93.32 (prev: 93.314)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Ninja(0,0,1)
Mutations: Removed ['Sniper 8'] from the sequence
Survived till Round 93
Specimen 42 has a fitness of 93.317 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93
Specimen 43 has a fitness of 93.317 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 93
Specimen 44 has a fitness of 93.315 (prev: 93.317)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Boomerang(2,0,2)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 93
Specimen 45 has a fitness of 93.314 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Sniper(1,0,0)
Mutations: None
Survived till Round 93
Specimen 46 has a fitness of 93.303 (prev: 93.29)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 93
Specimen 47 has a fitness of 93.302 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(0,0,0)
Mutations: None
Survived till Round 93
Specimen 48 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 49 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 50 has a fitness of 93.294 (prev: 94.074)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: Removed ['Bomb 8'] from the sequence
Survived till Round 93
Specimen 51 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 52 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 53 has a fitness of 93.279 (prev: 93.39)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(0,1,0)
Mutations: Reset tower placements for ['Village 5']
Changed target priority for ['Dart 3', 'Wizard 7']
Survived till Round 93
Specimen 54 has a fitness of 93.277 (prev: 93.302)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,3,0), Village(0,2,2), Bomb(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(1,0,1)
Mutations: Specimen with fitness 93.302 has recombined towers with specimen with fitness 93.32 --> ['Hero 1', 'Bomb 8']
Accelerated upgrades for ['IceMonkey 4', 'Engineer 4']
Survived till Round 93
Specimen 55 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 56 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 93
Specimen 57 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 93
Specimen 58 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 59 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93
Specimen 60 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93
Specimen 61 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93
Specimen 62 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Wizard(0,2,2), Village(0,1,2), MonkeyAce(0,1,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.29 --> ['MonkeyAce 7', 'Wizard 7']
Reset tower placements for ['Village 5']
Survived till Round 92
Specimen 63 has a fitness of 92.07 (prev: 93.39)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Bomb 4']
Survived till Round 92
Specimen 64 has a fitness of 92.01 (prev: 94.084)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(0,4,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), MonkeyAce(0,2,3), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 94.084 has recombined towers with specimen with fitness 93.27 --> ['Wizard 3', 'Alchemist 3']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 92
Specimen 65 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Village 3']
Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 92
Specimen 66 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 92
Specimen 67 has a fitness of 92.01 (prev: 93.39)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(1,1,0)
Mutations: Accelerated upgrades for ['Tack 7', 'Buccaneer 4']
Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 92
Specimen 68 has a fitness of 92.01 (prev: 93.3)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 92
Specimen 69 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 3']
Changed target priority for ['Bomb 8', 'Wizard 3']
Survived till Round 92
Specimen 70 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Alchemist(3,2,0), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.27 --> ['Bomb 4', 'Village 1']
Inserted ['Alchemist 6'] into the sequence
Survived till Round 92
Specimen 71 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,4,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.33 --> ['Tack 7', 'Buccaneer 4']
Swapped upgrade paths for ['Buccaneer 4']
Changed target priority for ['Buccaneer 4', 'Dart 3']
Survived till Round 92
Specimen 72 has a fitness of 92.008 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.25 --> ['Village 5', 'Village 3']
Removed ['Village 1'] from the sequence
Survived till Round 92
Specimen 73 has a fitness of 91.23 (prev: 93.302)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(4,0,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Village 5']
Survived till Round 91
Specimen 74 has a fitness of 90.22 (prev: 93.314)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(2,0,4), Tack(3,2,0), Wizard(0,2,2), Sniper(1,0,0)
Mutations: Specimen with fitness 93.314 has recombined towers with specimen with fitness 94.084 --> ['Wizard 7', 'Hero 1']
Removed ['Alchemist 3'] from the sequence
Survived till Round 90
Specimen 75 has a fitness of 90.2 (prev: 93.317)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(4,2,0), Alchemist(4,2,0), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.39 --> ['Spike 3', 'Bomb 8']
Swapped upgrade paths for ['Bomb 8']
Survived till Round 90
Specimen 76 has a fitness of 90.19 (prev: 93.317)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Heli(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,1,0), Village(0,1,0)
Mutations: Inserted ['Heli 2'] into the sequence
Changed target priority for ['Bomb 4', 'Alchemist 3']
Survived till Round 90
Specimen 77 has a fitness of 90.18 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 90
Specimen 78 has a fitness of 90.17 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.317 --> ['Alchemist 3', 'Dart 3']
Removed ['MonkeyAce 7'] from the sequence
Survived till Round 90
Specimen 79 has a fitness of 90.14 (prev: 93.39)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Alchemist(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,3,2), Tack(2,4,0), Village(2,0,2), Village(0,0,0)
Mutations: Inserted ['Alchemist 6'] into the sequence
Changed target priority for ['Wizard 7', 'Bomb 4']
Survived till Round 90
Specimen 80 has a fitness of 89.01 (prev: 94.083)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(2,3,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), IceMonkey(0,1,2)
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 94.056 --> ['Wizard 6', 'Village 5']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 89
Specimen 81 has a fitness of 89.01 (prev: 94.075)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Buccaneer(1,1,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 89
Specimen 82 has a fitness of 88.1 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Tack 4', 'Village 3']
Reset tower placements for ['Bomb 4']
Changed target priority for ['MonkeyAce 3', 'MonkeyAce 8']
Survived till Round 88
Specimen 83 has a fitness of 88.1 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,3,0), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'Tack 7']
Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 88
Specimen 84 has a fitness of 88.08 (prev: 93.39)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Dart(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Inserted ['Dart 8'] into the sequence
Survived till Round 88
Specimen 85 has a fitness of 88.038 (prev: 93.314)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dartling(4,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,1,2)
Mutations: Inserted ['Dartling 8'] into the sequence
Changed target priority for ['Wizard 7', 'Buccaneer 4']
Survived till Round 88
Specimen 86 has a fitness of 87.17 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Tack 4']
Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 87
Specimen 87 has a fitness of 87.11 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Tack(2,0,4), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.32 --> ['Tack 1', 'Wizard 6']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 87
Specimen 88 has a fitness of 83.37 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 94.075 --> ['Alchemist 3', 'Dart 3']
Removed ['Wizard 3'] from the sequence
Changed target priority for ['Druid 3', 'Wizard 7']
Survived till Round 83
Specimen 89 has a fitness of 81.27 (prev: 93.25)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Village 5']
Survived till Round 81
Specimen 90 has a fitness of 81.25 (prev: 94.056)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,1,1)
Mutations: Specimen with fitness 94.056 has recombined towers with specimen with fitness 93.25 --> ['Hero 1', 'Dart 3']
Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 81
Specimen 91 has a fitness of 81.24 (prev: 94.083)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,1,2)
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 93.3 --> ['Tack 1', 'Tack 7']
Accelerated upgrades for ['Dart 3', 'Tack 7']
Survived till Round 81
Specimen 92 has a fitness of 81.22 (prev: 94.074)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(2,0,4), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Village(2,2,0), Alchemist(4,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 94.074 has recombined towers with specimen with fitness 93.3 --> ['Alchemist 3', 'Buccaneer 4']
Swapped upgrade paths for ['MonkeyAce 6']
Survived till Round 81
Specimen 93 has a fitness of 63.05 (prev: 94.084)
Used 11 towers: Hero, Dart(0,2,4), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,2,2), Tack(0,2,4), MonkeyAce(0,2,3)
Mutations: Removed ['Spike 3'] from the sequence
Changed target priority for ['Wizard 7', 'Bomb 4']
Survived till Round 63
Specimen 94 has a fitness of 49.057 (prev: 94.074)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(1,0,1), Wizard(1,1,0)
Mutations: Reset tower placements for ['Bomb 4', 'Sniper 8']
Changed target priority for ['Glue 4', 'Dart 3']
Survived till Round 49
Specimen 95 has a fitness of 49.055 (prev: 94.084)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,1), Wizard(1,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 49
Specimen 96 has a fitness of 42.134 (prev: 93.27)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), Druid(0,2,4), IceMonkey(2,0,1), Wizard(2,0,2)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.3 --> ['Wizard 7', 'MonkeyAce 3']
Removed ['Bomb 4'] from the sequence
Survived till Round 42
Specimen 97 has a fitness of 42.115 (prev: 93.4)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Bomb(2,0,2), IceMonkey(2,0,1), Buccaneer(2,1,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 42
Specimen 98 has a fitness of 39.048 (prev: 93.29)
Used 5 towers: Hero, Dart(0,2,4), Druid(2,0,4), Spike(3,0,2), Tack(0,0,0)
Mutations: Inserted ['Druid 4'] into the sequence
Survived till Round 39
Specimen 99 has a fitness of 37.128 (prev: 93.27)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 37
Specimen 100 has a fitness of 37.128 (prev: 93.25)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(1,0,2), Heli(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 37
Specimen 101 has a fitness of 27.025 (prev: 94.107)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 94.107 has recombined towers with specimen with fitness 93.27 --> ['Druid 3', 'Village 1']
Swapped upgrade paths for ['Village 5']
Survived till Round 27
Specimen 102 has a fitness of 27.025 (prev: 94.107)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Swapped upgrade paths for ['Village 4']
Survived till Round 27
Specimen 103 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.33 has recombined towers with specimen with fitness 93.25 --> ['Bomb 8', 'Village 5']
Removed ['Wizard 7'] from the sequence
Survived till Round 27
Specimen 104 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.33 has recombined towers with specimen with fitness 93.32 --> ['Tack 4', 'Village 5']
Accelerated upgrades for ['Village 1', 'MonkeyAce 3']
Survived till Round 27
Specimen 105 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Delayed upgrades for ['Wizard 7', 'Bomb 8']
Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 27
Specimen 106 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Swapped upgrade paths for ['Tack 7']
Changed target priority for ['Bomb 4', 'Wizard 7']
Survived till Round 27
Specimen 107 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.25 --> ['Village 3', 'MonkeyAce 7']
Reset tower placements for ['Bomb 4']
Survived till Round 27
Specimen 108 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 27
Specimen 109 has a fitness of 27.021 (prev: 93.317)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Spike 3']
Reset tower placements for ['Spike 3']
Survived till Round 27
Specimen 110 has a fitness of 27.017 (prev: 93.302)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 111 has a fitness of 27.0 (prev: 93.27)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Spike 3']
Survived till Round 27
Specimen 112 has a fitness of 24.044 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 24
Specimen 113 has a fitness of 11.036 (prev: 93.385)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11
Specimen 114 has a fitness of 7.062 (prev: 94.075)
Used 1 towers: Hero
Mutations: Specimen with fitness 94.075 has recombined towers with specimen with fitness 93.25 --> ['IceMonkey 4', 'Spike 3']
Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 115 has a fitness of 7.062 (prev: 93.3)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 7
Specimen 116 has a fitness of 7.06 (prev: 93.25)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Changed target priority for ['Wizard 3', 'Hero 1']
Survived till Round 7
Specimen 117 has a fitness of 5.007 (prev: 93.32)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 94.075 --> ['Alchemist 3', 'Wizard 6']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Bomb 8', 'Buccaneer 4']
Survived till Round 5
Specimen 118 has a fitness of 5.005 (prev: 94.056)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 94.083)
Used 1 towers: Hero
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 93.33 --> ['Village 1', 'MonkeyAce 3']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 93.27)
Used 1 towers: Hero
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 94.083 --> ['MonkeyAce 3', 'Bomb 8']
Reset tower placements for ['Hero 1']
Changed target priority for ['Druid 3', 'Buccaneer 4']
Survived till Round 5
Next gen avg fitness: 93.67490000000002
Best round: Round 94
Best fitness: 94.14
Average fitness: 76.63157500000001
Median fitness: 93.25
Generation 25:
Specimen 1 has a fitness of 94.107 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 94
Specimen 2 has a fitness of 94.084 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: Accelerated upgrades for ['Dart 3', 'Bomb 4']
Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 94
Specimen 3 has a fitness of 94.084 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,0,2), Bomb(0,1,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 6']
Survived till Round 94
Specimen 4 has a fitness of 94.083 (prev: 93.22)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), IceMonkey(0,2,3), Glue(0,2,2), Wizard(0,2,2)
Mutations: Inserted ['IceMonkey 2'] into the sequence
Survived till Round 94
Specimen 5 has a fitness of 94.075 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.4 --> ['Dart 3', 'Buccaneer 4']
Swapped upgrade paths for ['Village 5']
Survived till Round 94
Specimen 6 has a fitness of 94.074 (prev: 93.27)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.4 --> ['MonkeyAce 3', 'IceMonkey 4']
Removed ['Wizard 3'] from the sequence
Changed target priority for ['Druid 3', 'Wizard 6']
Survived till Round 94
Specimen 7 has a fitness of 94.056 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Village(2,2,0), Glue(0,2,3), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.23 --> ['Village 8', 'MonkeyAce 7']
Inserted ['Village 4'] into the sequence
Survived till Round 94
Specimen 8 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93
Specimen 9 has a fitness of 93.4 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.25 --> ['Buccaneer 8', 'Spike 3']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 93
Specimen 10 has a fitness of 93.39 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Druid 3']
Survived till Round 93
Specimen 11 has a fitness of 93.39 (prev: 92.09)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(1,1,0)
Mutations: Removed ['Bomb 8'] from the sequence
Survived till Round 93
Specimen 12 has a fitness of 93.385 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.29 --> ['Spike 3', 'Village 5']
Reset tower placements for ['Village 5']
Survived till Round 93
Specimen 13 has a fitness of 93.33 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 93
Specimen 14 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 15 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 93
Specimen 16 has a fitness of 93.317 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Wizard 7']
Survived till Round 93
Specimen 17 has a fitness of 93.317 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.19 --> ['Bomb 8', 'Hero 1']
Swapped upgrade paths for ['Tack 4']
Survived till Round 93
Specimen 18 has a fitness of 93.314 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Sniper(1,0,0)
Mutations: Removed ['IceMonkey 3'] from the sequence
Survived till Round 93
Specimen 19 has a fitness of 93.302 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(0,0,0)
Mutations: Removed ['Wizard 7'] from the sequence
Survived till Round 93
Specimen 20 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 21 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 22 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 23 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 24 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 25 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 93
Specimen 26 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 93
Specimen 27 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 28 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93
Specimen 29 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93
Specimen 30 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93
Specimen 31 has a fitness of 93.25 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,2,0)
Mutations: None
Survived till Round 93
Specimen 32 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93
Specimen 33 has a fitness of 93.23 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 93
Specimen 34 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 93
Specimen 35 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93
Specimen 36 has a fitness of 93.22 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Glue(0,2,2), Wizard(0,1,1)
Mutations: None
Survived till Round 93
Specimen 37 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93
Specimen 38 has a fitness of 93.18 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,1,2), Mortar(0,1,1)
Mutations: None
Survived till Round 93
Specimen 39 has a fitness of 92.09 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(3,0,2), Village(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 92
Specimen 40 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92
Specimen 41 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'MonkeyAce 3']
Removed ['Druid 3'] from the sequence
Changed target priority for ['Wizard 7', 'Dart 3']
Survived till Round 92
Specimen 42 has a fitness of 92.08 (prev: 92.08)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Druid(1,1,0)
Mutations: Specimen with fitness 92.08 has recombined towers with specimen with fitness 93.27 --> ['Alchemist 3', 'Druid 3']
Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 92
Specimen 43 has a fitness of 92.07 (prev: 92.08)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 92
Specimen 44 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 45 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 46 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 47 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 48 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 49 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 50 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Delayed upgrades for ['IceMonkey 4', 'MonkeyAce 7']
Survived till Round 92
Specimen 51 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,2,4), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 92
Specimen 52 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(4,2,0), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(0,0,0)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 92
Specimen 53 has a fitness of 92.01 (prev: 93.29)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Survived till Round 92
Specimen 54 has a fitness of 92.01 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.3 --> ['Spike 3', 'Dart 3']
Reset tower placements for ['Tack 4']
Survived till Round 92
Specimen 55 has a fitness of 92.01 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(3,2,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Swapped upgrade paths for ['Ninja 1']
Survived till Round 92
Specimen 56 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), MonkeyAce(2,3,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.23 --> ['IceMonkey 4', 'MonkeyAce 7']
Reset tower placements for ['Bomb 8']
Survived till Round 92
Specimen 57 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,2,2), Village(0,1,2), Glue(0,1,0)
Mutations: Removed ['Village 5'] from the sequence
Survived till Round 92
Specimen 58 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(2,0,2), Village(0,1,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 92
Specimen 59 has a fitness of 92.01 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Tack(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,1,0)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 92
Specimen 60 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 92
Specimen 61 has a fitness of 92.01 (prev: 93.23)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Changed target priority for ['Buccaneer 4', 'Bomb 8']
Survived till Round 92
Specimen 62 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,1,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['Tack 4', 'MonkeyAce 7']
Delayed upgrades for ['Village 3', 'MonkeyAce 7']
Survived till Round 92
Specimen 63 has a fitness of 92.01 (prev: 92.09)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,1,2), Engineer(0,0,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Survived till Round 92
Specimen 64 has a fitness of 92.01 (prev: 92.08)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Mortar(2,0,3), Tack(2,3,0), Village(0,1,2)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 92
Specimen 65 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,0), Druid(1,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Hero 1', 'Dart 3']
Delayed upgrades for ['Wizard 6', 'MonkeyAce 3']
Survived till Round 92
Specimen 66 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 92
Specimen 67 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.4 --> ['Dart 3', 'Wizard 6']
Reset tower placements for ['Village 1']
Survived till Round 92
Specimen 68 has a fitness of 92.008 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Buccaneer(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,0)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.23 --> ['Village 1', 'MonkeyAce 7']
Inserted ['Buccaneer 8'] into the sequence
Survived till Round 92
Specimen 69 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Mortar(0,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Bomb 8']
Removed ['Tack 4'] from the sequence
Changed target priority for ['Wizard 6', 'Bomb 4']
Survived till Round 92
Specimen 70 has a fitness of 92.007 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Delayed upgrades for ['Tack 4', 'Village 1']
Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 92
Specimen 71 has a fitness of 92.007 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,1,2), Village(0,1,1)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 7']
Survived till Round 92
Specimen 72 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Wizard 3', 'MonkeyAce 3']
Reset tower placements for ['Tack 4']
Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92
Specimen 73 has a fitness of 92.006 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), IceMonkey(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Wizard(1,0,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.19 --> ['Village 3', 'Bomb 4']
Inserted ['IceMonkey 6'] into the sequence
Survived till Round 92
Specimen 74 has a fitness of 91.174 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Wizard(0,2,2), Village(0,2,2), IceMonkey(1,1,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'Bomb 8']
Accelerated upgrades for ['Village 1', 'Wizard 6']
Changed target priority for ['Dart 3', 'Bomb 8']
Survived till Round 91
Specimen 75 has a fitness of 90.18 (prev: 93.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Alchemist(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(2,0,2), Glue(0,1,0)
Mutations: Inserted ['Alchemist 6'] into the sequence
Survived till Round 90
Specimen 76 has a fitness of 90.17 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,2,3), Village(2,1,0), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
Changed target priority for ['Hero 1', 'Alchemist 3']
Survived till Round 90
Specimen 77 has a fitness of 90.13 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(0,1,2), Glue(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Village 5']
Reset tower placements for ['Glue 4']
Survived till Round 90
Specimen 78 has a fitness of 88.11 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Sniper(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.011 --> ['MonkeyAce 3', 'Wizard 3']
Inserted ['Sniper 4'] into the sequence
Changed target priority for ['Glue 4', 'Bomb 4']
Survived till Round 88
Specimen 79 has a fitness of 88.041 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Bomb 8', 'Wizard 6']
Reset tower placements for ['Wizard 7']
Survived till Round 88
Specimen 80 has a fitness of 88.04 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Druid(0,4,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Inserted ['Druid 1'] into the sequence
Changed target priority for ['Alchemist 3', 'Buccaneer 4']
Survived till Round 88
Specimen 81 has a fitness of 88.04 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), Spike(0,4,2), MonkeyAce(0,2,3), Buccaneer(0,3,2), Alchemist(4,2,0), Village(2,1,0), Glue(0,1,1)
Mutations: Inserted ['Spike 4'] into the sequence
Survived till Round 88
Specimen 82 has a fitness of 88.04 (prev: 93.22)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,1,0), Glue(0,1,1)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 88
Specimen 83 has a fitness of 88.038 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(0,4,2), Village(2,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 93.27 --> ['Alchemist 3', 'Village 5']
Swapped upgrade paths for ['Village 5']
Changed target priority for ['MonkeyAce 3', 'Bomb 4']
Survived till Round 88
Specimen 84 has a fitness of 88.036 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Village 8']
Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 88
Specimen 85 has a fitness of 88.034 (prev: 93.23)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,0,1)
Mutations: Inserted ['Mortar 3'] into the sequence
Survived till Round 88
Specimen 86 has a fitness of 88.024 (prev: 93.23)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Village(2,3,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.22 --> ['Village 1', 'Bomb 4']
Removed ['Alchemist 3'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Glue 4']
Survived till Round 88
Specimen 87 has a fitness of 87.18 (prev: 93.4)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(2,3,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(1,1,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.32 --> ['Buccaneer 4', 'Village 1']
Swapped upgrade paths for ['Alchemist 3']
Survived till Round 87
Specimen 88 has a fitness of 87.18 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.23 --> ['Wizard 3', 'Tack 4']
Inserted ['Heli 4'] into the sequence
Survived till Round 87
Specimen 89 has a fitness of 87.17 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), MonkeyAce(0,2,3), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['MonkeyAce 8'] into the sequence
Changed target priority for ['MonkeyAce 3', 'Bomb 4']
Survived till Round 87
Specimen 90 has a fitness of 87.15 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), MonkeySub(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(2,1,0), Bomb(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.29 --> ['IceMonkey 4', 'Village 1']
Inserted ['MonkeySub 2'] into the sequence
Survived till Round 87
Specimen 91 has a fitness of 87.11 (prev: 93.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(2,4,0), Village(2,2,0), Village(3,0,2), Glue(0,2,2), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 87
Specimen 92 has a fitness of 86.14 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Dartling(3,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,1,0)
Mutations: Inserted ['Dartling 7'] into the sequence
Survived till Round 86
Specimen 93 has a fitness of 86.14 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(2,2,0), Boomerang(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['MonkeyAce 3', 'IceMonkey 4']
Swapped upgrade paths for ['Village 5']
Survived till Round 86
Specimen 94 has a fitness of 86.13 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Ninja(1,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.25 --> ['Village 3', 'Buccaneer 4']
Inserted ['Druid 6'] into the sequence
Changed target priority for ['Bomb 8', 'Wizard 7']
Survived till Round 86
Specimen 95 has a fitness of 86.13 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(3,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.29 --> ['Wizard 7', 'Dart 3']
Inserted ['Mortar 2'] into the sequence
Survived till Round 86
Specimen 96 has a fitness of 86.13 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 86
Specimen 97 has a fitness of 86.12 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(4,2,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.08 --> ['Tack 4', 'MonkeyAce 3']
Swapped upgrade paths for ['IceMonkey 4']
Changed target priority for ['Wizard 7', 'Alchemist 3']
Survived till Round 86
Specimen 98 has a fitness of 86.09 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 86
Specimen 99 has a fitness of 86.06 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(4,0,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Village 8', 'Buccaneer 4']
Reset tower placements for ['MonkeyAce 3']
Survived till Round 86
Specimen 100 has a fitness of 81.25 (prev: 93.22)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Village(0,1,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 81
Specimen 101 has a fitness of 63.05 (prev: 93.32)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,2,1), Tack(0,2,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.23 --> ['Wizard 6', 'Tack 4']
Accelerated upgrades for ['MonkeyAce 7', 'Buccaneer 4']
Survived till Round 63
Specimen 102 has a fitness of 63.05 (prev: 93.23)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(0,2,3), Bomb(2,0,4), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 63
Specimen 103 has a fitness of 63.05 (prev: 93.23)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dart(2,4,0), Bomb(2,0,4), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(2,2,0), MonkeyAce(0,2,3), Bomb(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.23 --> ['IceMonkey 4', 'MonkeyAce 7']
Inserted ['Dart 5'] into the sequence
Survived till Round 63
Specimen 104 has a fitness of 63.05 (prev: 92.01)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,3,0), MonkeySub(4,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Inserted ['MonkeySub 7'] into the sequence
Survived till Round 63
Specimen 105 has a fitness of 49.043 (prev: 93.22)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,1,1), MonkeyAce(0,2,3)
Mutations: Removed ['Buccaneer 4'] from the sequence
Changed target priority for ['MonkeyAce 3', 'Wizard 6']
Survived till Round 49
Specimen 106 has a fitness of 42.13 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['MonkeyAce 3', 'Buccaneer 4']
Removed ['Bomb 4'] from the sequence
Changed target priority for ['Wizard 7', 'MonkeyAce 3']
Survived till Round 42
Specimen 107 has a fitness of 37.123 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Reset tower placements for ['Village 1']
Changed target priority for ['Hero 1', 'Buccaneer 4']
Survived till Round 37
Specimen 108 has a fitness of 37.112 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Removed ['SuperMonkey 5'] from the sequence
Changed target priority for ['Hero 1', 'Wizard 3']
Survived till Round 37
Specimen 109 has a fitness of 36.15 (prev: 93.29)
Used 5 towers: Hero, Dart(0,2,4), Tack(1,0,2), Bomb(2,0,3), IceMonkey(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
Changed target priority for ['Druid 3', 'Bomb 4']
Survived till Round 36
Specimen 110 has a fitness of 29.035 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Removed ['Heli 3'] from the sequence
Changed target priority for ['Dart 3', 'Bomb 8']
Survived till Round 29
Specimen 111 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.4 --> ['IceMonkey 4', 'Wizard 6']
Removed ['Tack 7'] from the sequence
Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 27
Specimen 112 has a fitness of 27.017 (prev: 93.32)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 113 has a fitness of 27.0 (prev: 92.01)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 27
Specimen 114 has a fitness of 24.044 (prev: 92.01)
Used 3 towers: Hero, Dart(0,2,3), Mortar(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Glue 4', 'IceMonkey 4']
Inserted ['Mortar 7'] into the sequence
Survived till Round 24
Specimen 115 has a fitness of 11.036 (prev: 93.3)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Wizard 6']
Inserted ['Dart 8'] into the sequence
Survived till Round 11
Specimen 116 has a fitness of 11.036 (prev: 93.23)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.25 --> ['Spike 3', 'Bomb 4']
Delayed upgrades for ['Buccaneer 4', 'Dart 3']
Survived till Round 11
Specimen 117 has a fitness of 10.015 (prev: 92.09)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 92.09 has recombined towers with specimen with fitness 93.19 --> ['Glue 4', 'IceMonkey 4']
Delayed upgrades for ['Dart 3', 'Spike 3']
Survived till Round 10
Specimen 118 has a fitness of 5.007 (prev: 93.29)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.007 (prev: 93.18)
Used 1 towers: Dart(0,2,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.005 (prev: 93.25)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Buccaneer 4']
Removed ['Hero 1'] from the sequence
Changed target priority for ['MonkeyAce 3', 'Dart 3']
Survived till Round 5
Next gen avg fitness: 93.36644999999999
Best round: Round 94
Best fitness: 94.107
Average fitness: 81.38494999999993
Median fitness: 92.01
Generation 24:
Specimen 1 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93
Specimen 2 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 3 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Tack 7']
Inserted ['Village 4'] into the sequence
Survived till Round 93
Specimen 4 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 5 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93
Specimen 6 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Delayed upgrades for ['Village 1', 'Bomb 4']
Changed target priority for ['MonkeyAce 3', 'Hero 1']
Survived till Round 93
Specimen 7 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Tack 4']
Reset tower placements for ['Village 1']
Survived till Round 93
Specimen 8 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 9 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 93
Specimen 10 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Wizard 3']
Removed ['Buccaneer 4'] from the sequence
Survived till Round 93
Specimen 11 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 12 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93
Specimen 13 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93
Specimen 14 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Village 5', 'IceMonkey 4']
Swapped upgrade paths for ['Spike 3']
Survived till Round 93
Specimen 15 has a fitness of 93.25 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Wizard 7', 'Wizard 6']
Removed ['Village 5'] from the sequence
Survived till Round 93
Specimen 16 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93
Specimen 17 has a fitness of 93.23 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.25 --> ['Bomb 8', 'Village 5']
Accelerated upgrades for ['Village 8', 'Wizard 3']
Survived till Round 93
Specimen 18 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Delayed upgrades for ['Village 5', 'IceMonkey 4']
Survived till Round 93
Specimen 19 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93
Specimen 20 has a fitness of 93.22 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Glue(0,2,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'Spike 3']
Reset tower placements for ['Village 1']
Survived till Round 93
Specimen 21 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93
Specimen 22 has a fitness of 93.18 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,1,2), Mortar(0,1,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Bomb 4']
Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 93
Specimen 23 has a fitness of 92.09 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(3,0,2), Village(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.25 --> ['Village 5', 'Village 1']
Reset tower placements for ['Druid 3']
Survived till Round 92
Specimen 24 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 3']
Survived till Round 92
Specimen 25 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 26 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 27 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 28 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 29 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 30 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 31 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 32 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: None
Survived till Round 92
Specimen 33 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 34 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92
Specimen 35 has a fitness of 92.01 (prev: 93.22)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 36 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), IceMonkey(0,0,0)
Mutations: None
Survived till Round 92
Specimen 37 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Engineer(0,0,0)
Mutations: None
Survived till Round 92
Specimen 38 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 39 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 40 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 41 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 92
Specimen 42 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92
Specimen 43 has a fitness of 92.01 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92
Specimen 44 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Wizard(2,3,0), Village(0,1,2), Village(2,0,2), Wizard(1,0,1)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.3 --> ['Wizard 7', 'Bomb 3']
Delayed upgrades for ['Village 5', 'Bomb 8']
Survived till Round 92
Specimen 45 has a fitness of 92.01 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), MonkeySub(0,0,0)
Mutations: Removed ['Ninja 1'] from the sequence
Survived till Round 92
Specimen 46 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Tack(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(2,0,2), Ninja(1,0,0)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 92
Specimen 47 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Buccaneer 4']
Swapped upgrade paths for ['Village 1']
Survived till Round 92
Specimen 48 has a fitness of 92.01 (prev: 93.23)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), MonkeyAce(0,3,2), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Wizard(0,4,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Dartling(2,2,0), Boomerang(1,0,2)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Tack 4']
Removed ['Village 5'] from the sequence
Survived till Round 92
Specimen 49 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Dart(0,2,2)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 92
Specimen 50 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(2,0,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.3 --> ['Druid 3', 'Village 3']
Swapped upgrade paths for ['Village 5']
Survived till Round 92
Specimen 51 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Dart 3']
Reset tower placements for ['Druid 3']
Survived till Round 92
Specimen 52 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Alchemist 3', 'Buccaneer 4']
Reset tower placements for ['Buccaneer 4']
Survived till Round 92
Specimen 53 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Accelerated upgrades for ['MonkeyAce 3', 'IceMonkey 4']
Survived till Round 92
Specimen 54 has a fitness of 92.01 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,3,2), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'MonkeyAce 3']
Removed ['Druid 3'] from the sequence
Survived till Round 92
Specimen 55 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Bomb 4']
Reset tower placements for ['MonkeyAce 7']
Survived till Round 92
Specimen 56 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['MonkeyAce 7', 'Village 1']
Survived till Round 92
Specimen 57 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['MonkeyAce 3', 'Bomb 8']
Delayed upgrades for ['Village 5', 'MonkeyAce 7']
Survived till Round 92
Specimen 58 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,0,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92
Specimen 59 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(3,0,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['Dart 3', 'Wizard 6']
Swapped upgrade paths for ['Wizard 7']
Survived till Round 92
Specimen 60 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Sniper(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Buccaneer 4']
Inserted ['Sniper 8'] into the sequence
Survived till Round 92
Specimen 61 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Village 3']
Reset tower placements for ['Tack 7']
Survived till Round 92
Specimen 62 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'Wizard 3']
Reset tower placements for ['MonkeyAce 3']
Changed target priority for ['Wizard 7', 'Hero 1']
Survived till Round 92
Specimen 63 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Wizard(3,0,2), Tack(2,3,0), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'MonkeyAce 7']
Delayed upgrades for ['Alchemist 3', 'Wizard 7']
Survived till Round 92
Specimen 64 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 92
Specimen 65 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Alchemist 3', 'Village 1']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 92
Specimen 66 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(0,0,0), Mortar(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 7', 'Village 3']
Delayed upgrades for ['Wizard 6', 'IceMonkey 4']
Survived till Round 92
Specimen 67 has a fitness of 92.009 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Dart(2,4,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(1,0,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 92
Specimen 68 has a fitness of 92.008 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Alchemist(0,2,4), Wizard(0,2,2), Village(2,0,2), Ninja(1,0,0)
Mutations: Inserted ['Alchemist 7'] into the sequence
Survived till Round 92
Specimen 69 has a fitness of 92.008 (prev: 93.3)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(0,4,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Village(0,0,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.4 --> ['Buccaneer 4', 'Hero 1']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 92
Specimen 70 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 1', 'Tack 4']
Accelerated upgrades for ['Alchemist 3', 'MonkeyAce 3']
Changed target priority for ['Bomb 4', 'Wizard 6']
Survived till Round 92
Specimen 71 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Village 3']
Survived till Round 92
Specimen 72 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['Druid 3']
Survived till Round 92
Specimen 73 has a fitness of 92.008 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 92
Specimen 74 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 92
Specimen 75 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Tack(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 8', 'Tack 4']
Accelerated upgrades for ['MonkeyAce 3', 'IceMonkey 4']
Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 92
Specimen 76 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Mortar(0,0,0)
Mutations: Removed ['Village 1'] from the sequence
Survived till Round 92
Specimen 77 has a fitness of 92.007 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), IceMonkey(1,1,0)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 92
Specimen 78 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), IceMonkey(2,2,0), Alchemist(0,0,0)
Mutations: Removed ['Wizard 7'] from the sequence
Survived till Round 92
Specimen 79 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Druid 3', 'IceMonkey 4']
Delayed upgrades for ['Village 5', 'Druid 7']
Changed target priority for ['Wizard 3', 'MonkeyAce 7']
Survived till Round 92
Specimen 80 has a fitness of 92.006 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Alchemist 3', 'Bomb 8']
Inserted ['IceMonkey 7'] into the sequence
Survived till Round 92
Specimen 81 has a fitness of 92.006 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 7', 'Engineer 3']
Accelerated upgrades for ['Spike 3', 'Village 5']
Survived till Round 92
Specimen 82 has a fitness of 92.006 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Boomerang(2,0,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,0)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 92
Specimen 83 has a fitness of 91.202 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Wizard(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Dartling(2,0,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Wizard 6']
Inserted ['Dartling 3'] into the sequence
Survived till Round 91
Specimen 84 has a fitness of 90.17 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dartling(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Inserted ['Dartling 5'] into the sequence
Changed target priority for ['Bomb 8', 'Buccaneer 8']
Survived till Round 90
Specimen 85 has a fitness of 90.14 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Glue(0,2,4), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 3', 'Village 5']
Inserted ['Glue 8'] into the sequence
Survived till Round 90
Specimen 86 has a fitness of 90.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Buccaneer(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Dart 3']
Inserted ['Buccaneer 2'] into the sequence
Survived till Round 90
Specimen 87 has a fitness of 88.11 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Wizard(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Inserted ['Wizard 5'] into the sequence
Survived till Round 88
Specimen 88 has a fitness of 88.11 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Reset tower placements for ['MonkeyAce 3']
Changed target priority for ['Alchemist 3', 'MonkeyAce 7']
Survived till Round 88
Specimen 89 has a fitness of 88.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,0,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Changed target priority for ['Buccaneer 4', 'Bomb 4']
Survived till Round 88
Specimen 90 has a fitness of 88.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Druid(4,2,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Druid 3', 'Tack 4']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 88
Specimen 91 has a fitness of 88.1 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.32 --> ['MonkeyAce 3', 'Bomb 8']
Removed ['MonkeyAce 3'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Wizard 7']
Survived till Round 88
Specimen 92 has a fitness of 88.04 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'MonkeyAce 7']
Reset tower placements for ['Alchemist 3']
Changed target priority for ['Wizard 7', 'MonkeyAce 3']
Survived till Round 88
Specimen 93 has a fitness of 88.04 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'Village 3']
Survived till Round 88
Specimen 94 has a fitness of 88.039 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Buccaneer 4', 'Hero 1']
Removed ['Wizard 7'] from the sequence
Survived till Round 88
Specimen 95 has a fitness of 88.038 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Hero 1']
Swapped upgrade paths for ['Village 1']
Survived till Round 88
Specimen 96 has a fitness of 88.035 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(3,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Bomb 4']
Swapped upgrade paths for ['Heli 3']
Survived till Round 88
Specimen 97 has a fitness of 88.032 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Tack(4,0,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 93.25 --> ['Dart 3', 'Tack 1']
Reset tower placements for ['Tack 1']
Survived till Round 88
Specimen 98 has a fitness of 87.18 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Dart 3']
Accelerated upgrades for ['Wizard 3', 'Village 1']
Survived till Round 87
Specimen 99 has a fitness of 87.17 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Reset tower placements for ['Alchemist 3']
Survived till Round 87
Specimen 100 has a fitness of 86.126 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Wizard(1,0,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.32 --> ['Wizard 7', 'Village 1']
Removed ['Village 3'] from the sequence
Survived till Round 86
Specimen 101 has a fitness of 83.41 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Tack 7']
Removed ['Alchemist 3'] from the sequence
Changed target priority for ['Engineer 3', 'Bomb 4']
Survived till Round 83
Specimen 102 has a fitness of 81.26 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Spike(2,4,0), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(2,1,0), Bomb(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.32 --> ['Dart 3', 'Village 1']
Inserted ['Spike 4'] into the sequence
Survived till Round 81
Specimen 103 has a fitness of 81.23 (prev: 92.01)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(0,5,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Changed target priority for ['Bomb 8', 'MonkeyAce 7']
Survived till Round 81
Specimen 104 has a fitness of 80.32 (prev: 92.01)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 80
Specimen 105 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'Druid 3']
Reset tower placements for ['Boomerang 6']
Survived till Round 63
Specimen 106 has a fitness of 46.103 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(0,4,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 46
Specimen 107 has a fitness of 42.119 (prev: 93.22)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'Hero 1']
Delayed upgrades for ['Wizard 6', 'Alchemist 3']
Survived till Round 42
Specimen 108 has a fitness of 39.048 (prev: 92.011)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Alchemist(0,2,3), Tack(0,0,0), Bomb(1,0,1)
Mutations: Inserted ['Alchemist 4'] into the sequence
Survived till Round 39
Specimen 109 has a fitness of 37.135 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 92.01 --> ['Spike 3', 'Wizard 6']
Swapped upgrade paths for ['Village 3']
Changed target priority for ['SuperMonkey 5', 'MonkeyAce 3']
Survived till Round 37
Specimen 110 has a fitness of 37.128 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Tack 7']
Reset tower placements for ['IceMonkey 4']
Changed target priority for ['MonkeyAce 7', 'SuperMonkey 5']
Survived till Round 37
Specimen 111 has a fitness of 37.127 (prev: 93.23)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Wizard(1,0,1)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Bomb 8']
Removed ['Bomb 4'] from the sequence
Survived till Round 37
Specimen 112 has a fitness of 37.125 (prev: 93.4)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 37
Specimen 113 has a fitness of 37.122 (prev: 92.01)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Changed target priority for ['Hero 1', 'MonkeyAce 7']
Survived till Round 37
Specimen 114 has a fitness of 36.147 (prev: 93.25)
Used 4 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Hero 1', 'Village 5']
Reset tower placements for ['Spike 3']
Survived till Round 36
Specimen 115 has a fitness of 24.044 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), SuperMonkey(0,0,0)
Mutations: Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 24
Specimen 116 has a fitness of 13.055 (prev: 93.4)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 117 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Changed target priority for ['Alchemist 3', 'Druid 3']
Survived till Round 7
Specimen 118 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'MonkeyAce 7']
Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 7
Specimen 119 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['IceMonkey 4', 'Buccaneer 4']
Inserted ['Druid 5'] into the sequence
Survived till Round 7
Specimen 120 has a fitness of 5.007 (prev: 92.01)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 92.70277500000007
Best round: Round 93
Best fitness: 93.4
Average fitness: 83.04140833333342
Median fitness: 92.01
Generation 23:
Specimen 1 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: Inserted ['Bomb 5'] into the sequence
Survived till Round 93
Specimen 2 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 3 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93
Specimen 4 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.19 --> ['Wizard 3', 'Alchemist 3']
Removed ['Tack 4'] from the sequence
Survived till Round 93
Specimen 5 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93
Specimen 6 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.007 --> ['IceMonkey 4', 'Buccaneer 4']
Reset tower placements for ['Bomb 8']
Survived till Round 93
Specimen 7 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 93
Specimen 8 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 92.006 --> ['Bomb 8', 'IceMonkey 4']
Inserted ['Heli 3'] into the sequence
Survived till Round 93
Specimen 9 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Village 8', 'Tack 4']
Removed ['Buccaneer 4'] from the sequence
Survived till Round 93
Specimen 10 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93
Specimen 11 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93
Specimen 12 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 13 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 14 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 15 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 16 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 17 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 18 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 19 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: None
Survived till Round 92
Specimen 20 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 92.008 --> ['Hero 1', 'Buccaneer 4']
Removed ['Village 1'] from the sequence
Survived till Round 92
Specimen 21 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Accelerated upgrades for ['Bomb 8', 'Druid 3']
Survived till Round 92
Specimen 22 has a fitness of 92.01 (prev: 93.22)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 93.32 --> ['IceMonkey 4', 'Bomb 4']
Reset tower placements for ['MonkeyAce 3']
Survived till Round 92
Specimen 23 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 6'] into the sequence
Survived till Round 92
Specimen 24 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Engineer(0,0,0)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 92
Specimen 25 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.007 --> ['Hero 1', 'MonkeyAce 7']
Reset tower placements for ['Glue 4']
Survived till Round 92
Specimen 26 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: Removed ['Tack 7'] from the sequence
Survived till Round 92
Specimen 27 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Tack 4', 'Buccaneer 8']
Reset tower placements for ['Village 1']
Changed target priority for ['Buccaneer 8', 'Wizard 6']
Survived till Round 92
Specimen 28 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(2,2,0), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 7', 'Dart 3']
Survived till Round 92
Specimen 29 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92
Specimen 30 has a fitness of 92.01 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.008 --> ['Wizard 3', 'Hero 1']
Inserted ['Bomb 3'] into the sequence
Survived till Round 92
Specimen 31 has a fitness of 92.01 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Tack(2,4,0), Village(0,2,2), Glue(2,0,1)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.01 --> ['Glue 4', 'Hero 1']
Accelerated upgrades for ['Village 5', 'Bomb 6']
Survived till Round 92
Specimen 32 has a fitness of 92.01 (prev: 91.197)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Wizard(0,2,2), Glue(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Village 5'] from the sequence
Survived till Round 92
Specimen 33 has a fitness of 92.01 (prev: 91.193)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 91.231 --> ['Spike 3', 'Village 1']
Reset tower placements for ['Wizard 7']
Survived till Round 92
Specimen 34 has a fitness of 92.01 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(3,0,2)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 92.008 --> ['Village 1', 'Alchemist 3']
Accelerated upgrades for ['Wizard 6', 'Bomb 4']
Survived till Round 92
Specimen 35 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 36 has a fitness of 92.009 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 92
Specimen 37 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92
Specimen 38 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 39 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92
Specimen 40 has a fitness of 92.008 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 41 has a fitness of 92.008 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: None
Survived till Round 92
Specimen 42 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Tack 7']
Accelerated upgrades for ['MonkeyAce 3', 'Druid 3']
Survived till Round 92
Specimen 43 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Heli(3,0,2), Village(0,2,2), Boomerang(2,0,3), Wizard(0,1,2)
Mutations: Inserted ['Heli 3'] into the sequence
Survived till Round 92
Specimen 44 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,2,2), Wizard(1,0,0), Druid(1,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.006 --> ['Druid 3', 'Dart 3']
Delayed upgrades for ['Wizard 6', 'Tack 7']
Survived till Round 92
Specimen 45 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(4,0,2), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 7']
Survived till Round 92
Specimen 46 has a fitness of 92.008 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Village(3,0,2), Mortar(0,2,2), Village(1,0,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 90.18 --> ['Village 5', 'Mortar 7']
Removed ['Bomb 8'] from the sequence
Survived till Round 92
Specimen 47 has a fitness of 92.008 (prev: 92.006)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), Alchemist(4,2,0), MonkeyAce(0,2,3), Buccaneer(2,4,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 93.22 --> ['Alchemist 3', 'Spike 3']
Accelerated upgrades for ['Tack 4', 'Buccaneer 8']
Survived till Round 92
Specimen 48 has a fitness of 92.008 (prev: 92.006)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.008 --> ['Buccaneer 4', 'IceMonkey 4']
Delayed upgrades for ['IceMonkey 4', 'Alchemist 3']
Changed target priority for ['Alchemist 3', 'Bomb 4']
Survived till Round 92
Specimen 49 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92
Specimen 50 has a fitness of 92.007 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Engineer(0,0,0)
Mutations: None
Survived till Round 92
Specimen 51 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Wizard(3,0,2), Druid(2,2,0), Engineer(0,0,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 92
Specimen 52 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 92
Specimen 53 has a fitness of 92.007 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: Reset tower placements for ['Heli 5']
Survived till Round 92
Specimen 54 has a fitness of 92.007 (prev: 92.007)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Engineer(0,2,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,1,2)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Wizard 3']
Inserted ['Bomb 2'] into the sequence
Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 92
Specimen 55 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: None
Survived till Round 92
Specimen 56 has a fitness of 92.006 (prev: 92.011)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 57 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 92
Specimen 58 has a fitness of 92.006 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Wizard(3,0,2), Druid(1,2,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 92
Specimen 59 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Wizard(3,0,2), Tack(2,3,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 91.197 --> ['Buccaneer 4', 'Bomb 8']
Delayed upgrades for ['Wizard 7', 'Bomb 4']
Survived till Round 92
Specimen 60 has a fitness of 92.006 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Wizard(3,0,2), Druid(3,2,0), Druid(2,0,2), Tack(0,0,0)
Mutations: Removed ['Village 3'] from the sequence
Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92
Specimen 61 has a fitness of 92.006 (prev: 92.006)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Accelerated upgrades for ['IceMonkey 4', 'Bomb 4']
Changed target priority for ['Wizard 6', 'MonkeyAce 7']
Survived till Round 92
Specimen 62 has a fitness of 91.238 (prev: 91.212)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 91.212 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Alchemist 3']
Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 91
Specimen 63 has a fitness of 91.232 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 92.011 --> ['Alchemist 3', 'Village 3']
Swapped upgrade paths for ['Wizard 7']
Changed target priority for ['Wizard 7', 'Wizard 3']
Survived till Round 91
Specimen 64 has a fitness of 91.232 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), MonkeySub(3,2,0), Wizard(0,0,0)
Mutations: Inserted ['MonkeySub 5'] into the sequence
Survived till Round 91
Specimen 65 has a fitness of 91.231 (prev: 90.18)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: None
Survived till Round 91
Specimen 66 has a fitness of 91.227 (prev: 91.231)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), IceMonkey(2,0,4), Bomb(0,4,2), Village(3,0,2), Mortar(0,2,2), Tack(0,1,2)
Mutations: Inserted ['IceMonkey 3'] into the sequence
Survived till Round 91
Specimen 67 has a fitness of 91.225 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 92.006 --> ['MonkeyAce 3', 'Village 3']
Reset tower placements for ['MonkeyAce 3']
Survived till Round 91
Specimen 68 has a fitness of 91.22 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,0,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,3,2), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Mortar(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.006 --> ['Wizard 3', 'Dart 3']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 91
Specimen 69 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91
Specimen 70 has a fitness of 91.216 (prev: 91.231)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: Specimen with fitness 91.231 has recombined towers with specimen with fitness 93.19 --> ['IceMonkey 4', 'MonkeyAce 3']
Accelerated upgrades for ['Bomb 4', 'Tack 7']
Changed target priority for ['Alchemist 3', 'Hero 1']
Survived till Round 91
Specimen 71 has a fitness of 91.213 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,1), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Village 5', 'Bomb 8']
Changed target priority for ['Wizard 7', 'Wizard 3']
Survived till Round 91
Specimen 72 has a fitness of 91.212 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91
Specimen 73 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 91
Specimen 74 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: None
Survived till Round 91
Specimen 75 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 90
Specimen 76 has a fitness of 89.01 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Changed target priority for ['Buccaneer 4', 'Wizard 3']
Survived till Round 89
Specimen 77 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(4,2,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Glue(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 90.18 --> ['Village 5', 'Buccaneer 4']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 89
Specimen 78 has a fitness of 89.006 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(0,1,2), Wizard(0,0,0)
Mutations: Removed ['Wizard 3'] from the sequence
Survived till Round 89
Specimen 79 has a fitness of 88.11 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Village 1']
Inserted ['Heli 8'] into the sequence
Survived till Round 88
Specimen 80 has a fitness of 88.09 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 88
Specimen 81 has a fitness of 88.07 (prev: 91.193)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 91.212 --> ['IceMonkey 4', 'MonkeyAce 3']
Inserted ['MonkeyAce 6'] into the sequence
Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 88
Specimen 82 has a fitness of 88.041 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Buccaneer 4']
Inserted ['Alchemist 7'] into the sequence
Survived till Round 88
Specimen 83 has a fitness of 88.04 (prev: 92.006)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(0,5,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.008 --> ['Spike 3', 'Wizard 3']
Swapped upgrade paths for ['Tack 4']
Survived till Round 88
Specimen 84 has a fitness of 88.04 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 88
Specimen 85 has a fitness of 88.04 (prev: 90.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 93.19 --> ['Bomb 8', 'Buccaneer 8']
Reset tower placements for ['Village 8']
Survived till Round 88
Specimen 86 has a fitness of 88.04 (prev: 90.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(1,0,2), Mortar(0,2,2)
Mutations: Accelerated upgrades for ['Mortar 7', 'Wizard 6']
Survived till Round 88
Specimen 87 has a fitness of 88.037 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Ninja(0,2,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Tack 4', 'IceMonkey 3']
Inserted ['Ninja 2'] into the sequence
Survived till Round 88
Specimen 88 has a fitness of 88.035 (prev: 92.009)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(2,2,0), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 88
Specimen 89 has a fitness of 88.035 (prev: 91.212)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Village(0,2,2)
Mutations: Specimen with fitness 91.212 has recombined towers with specimen with fitness 92.008 --> ['Wizard 7', 'IceMonkey 4']
Removed ['Wizard 7'] from the sequence
Survived till Round 88
Specimen 90 has a fitness of 88.029 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 88
Specimen 91 has a fitness of 87.18 (prev: 92.006)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Mortar(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'IceMonkey 4']
Accelerated upgrades for ['Alchemist 3', 'Engineer 6']
Survived till Round 87
Specimen 92 has a fitness of 86.134 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), IceMonkey(1,1,0)
Mutations: Removed ['Alchemist 3'] from the sequence
Survived till Round 86
Specimen 93 has a fitness of 86.132 (prev: 92.009)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Removed ['Alchemist 3'] from the sequence
Changed target priority for ['Wizard 7', 'Buccaneer 4']
Survived till Round 86
Specimen 94 has a fitness of 86.131 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 92.008 --> ['Alchemist 3', 'Village 5']
Reset tower placements for ['Alchemist 3']
Survived till Round 86
Specimen 95 has a fitness of 86.117 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Boomerang(1,0,2)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 86
Specimen 96 has a fitness of 86.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.011 --> ['Village 5', 'Wizard 6']
Reset tower placements for ['Wizard 7']
Survived till Round 86
Specimen 97 has a fitness of 86.095 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,3,2), Alchemist(3,2,0), Buccaneer(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Bomb 4', 'Bomb 8']
Delayed upgrades for ['Bomb 8', 'MonkeyAce 7']
Survived till Round 86
Specimen 98 has a fitness of 86.086 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.006 --> ['Bomb 4', 'Spike 3']
Removed ['Bomb 8'] from the sequence
Survived till Round 86
Specimen 99 has a fitness of 86.078 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 91.231 --> ['Tack 4', 'Buccaneer 4']
Removed ['Bomb 8'] from the sequence
Survived till Round 86
Specimen 100 has a fitness of 81.26 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,1,1), Village(2,0,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.3 --> ['MonkeyAce 3', 'Wizard 7']
Delayed upgrades for ['Village 5', 'Wizard 3']
Survived till Round 81
Specimen 101 has a fitness of 81.25 (prev: 91.212)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Delayed upgrades for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 81
Specimen 102 has a fitness of 80.32 (prev: 93.3)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(0,2,2), Bomb(0,1,2)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 90.18 --> ['Village 8', 'Village 1']
Swapped upgrade paths for ['Village 8']
Survived till Round 80
Specimen 103 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.006 --> ['IceMonkey 4', 'Mortar 7']
Removed ['Alchemist 3'] from the sequence
Survived till Round 63
Specimen 104 has a fitness of 63.05 (prev: 92.006)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeySub(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,2)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 63
Specimen 105 has a fitness of 63.04 (prev: 92.01)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 63
Specimen 106 has a fitness of 48.273 (prev: 90.18)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,3), Wizard(3,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Removed ['Bomb 4'] from the sequence
Changed target priority for ['Wizard 3', 'MonkeyAce 7']
Survived till Round 48
Specimen 107 has a fitness of 48.244 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(0,4,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 48
Specimen 108 has a fitness of 42.135 (prev: 92.011)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), Bomb(0,3,2), IceMonkey(2,0,1), Buccaneer(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 42
Specimen 109 has a fitness of 39.045 (prev: 93.22)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,3), IceMonkey(2,0,1), Buccaneer(2,2,0), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 39
Specimen 110 has a fitness of 27.021 (prev: 92.01)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Changed target priority for ['Wizard 7', 'MonkeyAce 7']
Survived till Round 27
Specimen 111 has a fitness of 27.021 (prev: 92.007)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.009 --> ['Dart 3', 'IceMonkey 4']
Delayed upgrades for ['Bomb 4', 'Spike 3']
Survived till Round 27
Specimen 112 has a fitness of 27.019 (prev: 93.3)
Used 3 towers: Hero, Dart(0,2,3), Bomb(1,2,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.007 --> ['MonkeyAce 3', 'Alchemist 3']
Inserted ['Bomb 1'] into the sequence
Survived till Round 27
Specimen 113 has a fitness of 27.0 (prev: 91.231)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Bomb 8', 'Spike 3']
Survived till Round 27
Specimen 114 has a fitness of 27.0 (prev: 91.197)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'Spike 3']
Survived till Round 27
Specimen 115 has a fitness of 24.044 (prev: 92.006)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 24
Specimen 116 has a fitness of 13.055 (prev: 92.01)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.009 --> ['Village 3', 'Wizard 6']
Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 117 has a fitness of 11.036 (prev: 93.19)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Wizard 3']
Changed target priority for ['Bomb 8', 'Alchemist 3']
Survived till Round 11
Specimen 118 has a fitness of 11.035 (prev: 92.01)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11
Specimen 119 has a fitness of 5.007 (prev: 93.22)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 91.193 --> ['Village 5', 'Buccaneer 4']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Wizard 3', 'Alchemist 3']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 92.008)
Used 0 towers:
Mutations: Inserted ['Dartling 5'] into the sequence
Changed target priority for ['Hero 1', 'Wizard 7']
Survived till Round 5
Next gen avg fitness: 92.35652500000005
Best round: Round 93
Best fitness: 93.4
Average fitness: 81.80026666666667
Median fitness: 92.006
Generation 22:
Specimen 1 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['MonkeyAce 3', 'Spike 3']
Inserted ['Ninja 1'] into the sequence
Survived till Round 93
Specimen 2 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Tack 1']
Reset tower placements for ['Tack 4']
Survived till Round 93
Specimen 3 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.008 --> ['Wizard 6', 'Village 5']
Reset tower placements for ['MonkeyAce 3']
Survived till Round 93
Specimen 4 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 93
Specimen 5 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Glue 4']
Reset tower placements for ['Village 5']
Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 93
Specimen 6 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 7 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 8 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 9 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 10 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92
Specimen 11 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 91.216 --> ['Buccaneer 4', 'Bomb 4']
Swapped upgrade paths for ['Wizard 7']
Survived till Round 92
Specimen 12 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.008 --> ['Hero 1', 'MonkeyAce 3']
Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 92
Specimen 13 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.01 --> ['MonkeyAce 3', 'Tack 7']
Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92
Specimen 14 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 15 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92
Specimen 16 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 17 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92
Specimen 18 has a fitness of 92.008 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 6']
Survived till Round 92
Specimen 19 has a fitness of 92.008 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 89.01 --> ['Village 1', 'Alchemist 3']
Inserted ['Heli 5'] into the sequence
Survived till Round 92
Specimen 20 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92
Specimen 21 has a fitness of 92.007 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 92.009 --> ['Buccaneer 4', 'Dart 3']
Removed ['Tack 4'] from the sequence
Survived till Round 92
Specimen 22 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: None
Survived till Round 92
Specimen 23 has a fitness of 92.006 (prev: 92.011)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Accelerated upgrades for ['Village 5', 'Druid 3']
Survived till Round 92
Specimen 24 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Removed ['Wizard 7'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 92
Specimen 25 has a fitness of 91.231 (prev: 90.18)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 91
Specimen 26 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91
Specimen 27 has a fitness of 91.212 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Delayed upgrades for ['Tack 4', 'MonkeyAce 7']
Survived till Round 91
Specimen 28 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 91
Specimen 29 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: None
Survived till Round 91
Specimen 30 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 90
Specimen 31 has a fitness of 90.18 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), Buccaneer(2,4,0), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Wizard 6']
Reset tower placements for ['Wizard 7']
Changed target priority for ['Wizard 3', 'Alchemist 3']
Survived till Round 90
Specimen 32 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 89
Specimen 33 has a fitness of 89.01 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,1)
Mutations: Reset tower placements for ['Wizard 3']
Changed target priority for ['Alchemist 3', 'MonkeyAce 3']
Survived till Round 89
Specimen 34 has a fitness of 89.01 (prev: 89.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 4']
Changed target priority for ['MonkeyAce 7', 'MonkeyAce 3']
Survived till Round 89
Specimen 35 has a fitness of 89.01 (prev: 89.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 89
Specimen 36 has a fitness of 89.006 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 89
Specimen 37 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89
Specimen 38 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 39 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89
Specimen 40 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 41 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89
Specimen 42 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89
Specimen 43 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: None
Survived till Round 89
Specimen 44 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89
Specimen 45 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89
Specimen 46 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89
Specimen 47 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 48 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89
Specimen 49 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89
Specimen 50 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 51 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Accelerated upgrades for ['MonkeyAce 7', 'Dart 3']
Survived till Round 89
Specimen 52 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Bomb 5']
Survived till Round 89
Specimen 53 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Reset tower placements for ['Tack 1']
Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 89
Specimen 54 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Druid(2,0,3), Engineer(0,2,2)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Changed target priority for ['Engineer 6', 'Druid 3']
Survived till Round 89
Specimen 55 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,5), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Heli(0,1,1)
Mutations: Accelerated upgrades for ['Tack 1', 'Bomb 3']
Survived till Round 89
Specimen 56 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Reset tower placements for ['Alchemist 7']
Survived till Round 89
Specimen 57 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), MonkeySub(0,2,4), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['MonkeySub 5'] into the sequence
Survived till Round 89
Specimen 58 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Reset tower placements for ['Engineer 6']
Survived till Round 89
Specimen 59 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Reset tower placements for ['Engineer 6']
Survived till Round 89
Specimen 60 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 89
Specimen 61 has a fitness of 88.09 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Reset tower placements for ['Alchemist 7']
Survived till Round 88
Specimen 62 has a fitness of 88.041 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Engineer 6']
Delayed upgrades for ['Bomb 4', 'Bomb 3']
Survived till Round 88
Specimen 63 has a fitness of 88.04 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Glue(0,1,1)
Mutations: Accelerated upgrades for ['Buccaneer 4', 'Wizard 3']
Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 88
Specimen 64 has a fitness of 88.04 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Wizard 6']
Swapped upgrade paths for ['Village 1']
Survived till Round 88
Specimen 65 has a fitness of 88.039 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Druid(2,0,3), Druid(0,2,3)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Engineer 6']
Removed ['Alchemist 7'] from the sequence
Survived till Round 88
Specimen 66 has a fitness of 88.036 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Heli(3,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Wizard 6']
Inserted ['Heli 6'] into the sequence
Survived till Round 88
Specimen 67 has a fitness of 88.035 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Bomb 3']
Reset tower placements for ['Alchemist 7']
Survived till Round 88
Specimen 68 has a fitness of 88.035 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Village(2,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.01 --> ['Village 5', 'Bomb 8']
Removed ['Bomb 8'] from the sequence
Survived till Round 88
Specimen 69 has a fitness of 88.034 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Alchemist(4,0,2), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,2,2), Tack(0,2,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Village 3']
Inserted ['Alchemist 2'] into the sequence
Survived till Round 88
Specimen 70 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,1,0)
Mutations: Inserted ['Buccaneer 3'] into the sequence
Changed target priority for ['Buccaneer 8', 'Bomb 3']
Survived till Round 88
Specimen 71 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(1,2,0), Glue(2,0,2), MonkeyAce(1,0,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 88
Specimen 72 has a fitness of 88.033 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), MonkeyAce(4,0,2), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), Druid(2,0,3), Bomb(0,2,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Dart 3', 'MonkeyAce 3']
Removed ['Alchemist 7'] from the sequence
Survived till Round 88
Specimen 73 has a fitness of 88.025 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Glue(0,1,1)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 88
Specimen 74 has a fitness of 88.024 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Glue 4']
Reset tower placements for ['Glue 4']
Survived till Round 88
Specimen 75 has a fitness of 86.108 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Engineer(0,2,4), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 91.197 has recombined towers with specimen with fitness 92.007 --> ['Bomb 8', 'Engineer 6']
Reset tower placements for ['Bomb 4']
Survived till Round 86
Specimen 76 has a fitness of 86.096 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Tack(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Inserted ['Tack 1'] into the sequence
Survived till Round 86
Specimen 77 has a fitness of 86.094 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(4,0,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 86
Specimen 78 has a fitness of 86.09 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Bomb 8']
Changed target priority for ['Wizard 3', 'Hero 1']
Survived till Round 86
Specimen 79 has a fitness of 83.26 (prev: 91.193)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,4,2), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,1,1), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 83
Specimen 80 has a fitness of 81.26 (prev: 89.004)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Sniper(0,4,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(3,2,0), Bomb(4,2,0), Glue(0,2,2), MonkeyAce(1,0,2), Mortar(2,2,0), Tack(2,2,0)
Mutations: Inserted ['Sniper 6'] into the sequence
Survived till Round 81
Specimen 81 has a fitness of 80.23 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(0,2,4), Wizard(2,4,0), Wizard(3,0,2), Buccaneer(2,3,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Heli 1', 'Buccaneer 8']
Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 80
Specimen 82 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 75
Specimen 83 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Mortar 7', 'Tack 4']
Accelerated upgrades for ['Heli 1', 'Tack 1']
Survived till Round 75
Specimen 84 has a fitness of 75.07 (prev: 91.193)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(0,4,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,4,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,2,2)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 89.004 --> ['Tack 1', 'Bomb 3']
Reset tower placements for ['Buccaneer 4']
Changed target priority for ['Bomb 3', 'Dart 3']
Survived till Round 75
Specimen 85 has a fitness of 75.07 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(2,0,4), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Swapped upgrade paths for ['Engineer 6']
Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 75
Specimen 86 has a fitness of 75.07 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,1,2), Bomb(0,4,2), MonkeyAce(2,0,2), Mortar(1,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Glue 4', 'Dart 3']
Delayed upgrades for ['Buccaneer 8', 'Heli 1']
Survived till Round 75
Specimen 87 has a fitness of 63.05 (prev: 92.01)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,3,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 4', 'MonkeyAce 3']
Survived till Round 63
Specimen 88 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Alchemist 7', 'Tack 1']
Inserted ['Heli 8'] into the sequence
Changed target priority for ['Bomb 8', 'Alchemist 7']
Survived till Round 63
Specimen 89 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'Alchemist 7']
Accelerated upgrades for ['Buccaneer 4', 'Wizard 6']
Survived till Round 63
Specimen 90 has a fitness of 63.04 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'IceMonkey 4']
Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 63
Specimen 91 has a fitness of 62.21 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,3,2), Tack(2,0,0)
Mutations: Accelerated upgrades for ['Bomb 5', 'MonkeyAce 7']
Survived till Round 62
Specimen 92 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Wizard 7', 'Bomb 8']
Removed ['Bomb 3'] from the sequence
Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 62
Specimen 93 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,2,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'MonkeyAce 7']
Removed ['Tack 4'] from the sequence
Survived till Round 62
Specimen 94 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 91.193 --> ['Tack 7', 'Village 1']
Accelerated upgrades for ['Wizard 6', 'Dart 3']
Survived till Round 62
Specimen 95 has a fitness of 62.19 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(2,0,4), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Dart 3']
Swapped upgrade paths for ['Spike 3']
Survived till Round 62
Specimen 96 has a fitness of 62.134 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), MonkeyAce(0,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Tack 4', 'Dart 3']
Removed ['Bomb 5'] from the sequence
Survived till Round 62
Specimen 97 has a fitness of 62.121 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Engineer(3,0,2), MonkeyAce(2,0,2), Tack(2,0,2)
Mutations: Inserted ['MonkeyAce 4'] into the sequence
Survived till Round 62
Specimen 98 has a fitness of 62.118 (prev: 92.006)
Used 11 towers: Hero, Dart(0,2,4), Spike(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), Engineer(0,2,3), MonkeyAce(0,3,2), MonkeyAce(0,2,3)
Mutations: Swapped upgrade paths for ['Spike 3']
Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 62
Specimen 99 has a fitness of 62.118 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Removed ['Engineer 6'] from the sequence
Changed target priority for ['Bomb 4', 'SuperMonkey 3']
Survived till Round 62
Specimen 100 has a fitness of 55.061 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,0,0)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 55
Specimen 101 has a fitness of 50.075 (prev: 92.008)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 50
Specimen 102 has a fitness of 49.22 (prev: 92.008)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,4,0), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.007 --> ['Wizard 3', 'Alchemist 3']
Swapped upgrade paths for ['Tack 4']
Survived till Round 49
Specimen 103 has a fitness of 42.121 (prev: 89.004)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,2,3), Wizard(0,1,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 3', 'Wizard 6']
Delayed upgrades for ['Buccaneer 8', 'Bomb 3']
Survived till Round 42
Specimen 104 has a fitness of 39.045 (prev: 90.18)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(2,0,1), Wizard(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Bomb 4']
Reset tower placements for ['Wizard 6']
Survived till Round 39
Specimen 105 has a fitness of 37.121 (prev: 92.008)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Bomb 4']
Reset tower placements for ['Tack 4']
Survived till Round 37
Specimen 106 has a fitness of 27.025 (prev: 90.18)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Tack 4']
Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 107 has a fitness of 27.017 (prev: 89.01)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 108 has a fitness of 27.0 (prev: 92.01)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Spike 3', 'Bomb 3']
Reset tower placements for ['Village 3']
Survived till Round 27
Specimen 109 has a fitness of 27.0 (prev: 92.008)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 91.216 --> ['Bomb 4', 'Dart 3']
Delayed upgrades for ['Village 5', 'Spike 3']
Survived till Round 27
Specimen 110 has a fitness of 27.0 (prev: 92.008)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'Spike 3']
Removed ['IceMonkey 4'] from the sequence
Survived till Round 27
Specimen 111 has a fitness of 27.0 (prev: 92.006)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Spike 3']
Reset tower placements for ['Wizard 3']
Survived till Round 27
Specimen 112 has a fitness of 24.043 (prev: 89.004)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 90.18 --> ['Village 8', 'Hero 1']
Reset tower placements for ['Spike 3']
Survived till Round 24
Specimen 113 has a fitness of 11.036 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 1']
Changed target priority for ['Hero 1', 'Bomb 5']
Survived till Round 11
Specimen 114 has a fitness of 11.035 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11
Specimen 115 has a fitness of 10.013 (prev: 89.004)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Delayed upgrades for ['Glue 4', 'Bomb 4']
Changed target priority for ['Hero 1', 'Bomb 5']
Survived till Round 10
Specimen 116 has a fitness of 7.062 (prev: 92.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 89.004 --> ['SuperMonkey 3', 'Buccaneer 8']
Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 117 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'MonkeyAce 3']
Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 118 has a fitness of 7.062 (prev: 92.009)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Tack 1']
Inserted ['Engineer 8'] into the sequence
Changed target priority for ['Alchemist 3', 'Bomb 4']
Survived till Round 7
Specimen 119 has a fitness of 7.062 (prev: 91.216)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 4'] into the sequence
Survived till Round 7
Specimen 120 has a fitness of 5.005 (prev: 89.004)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 91.298325
Best round: Round 93
Best fitness: 93.32
Average fitness: 74.70664166666663
Median fitness: 88.545
Generation 21:
Specimen 1 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['Bomb 8', 'Spike 3']
Survived till Round 92
Specimen 2 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92
Specimen 3 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Delayed upgrades for ['Bomb 8', 'Alchemist 3']
Survived till Round 92
Specimen 4 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.0 --> ['Wizard 6', 'Glue 4']
Inserted ['Druid 3'] into the sequence
Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92
Specimen 5 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Tack 1']
Inserted ['Boomerang 6'] into the sequence
Survived till Round 92
Specimen 6 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92
Specimen 7 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92
Specimen 8 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92
Specimen 9 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 91.216 --> ['IceMonkey 4', 'Spike 3']
Inserted ['IceMonkey 3'] into the sequence
Survived till Round 92
Specimen 10 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 88.11 --> ['Engineer 6', 'Tack 4']
Reset tower placements for ['Village 3', 'MonkeyAce 3']
Survived till Round 92
Specimen 11 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.1 --> ['Tack 8', 'Mortar 7']
Accelerated upgrades for ['Bomb 4', 'Wizard 3']
Survived till Round 92
Specimen 12 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91
Specimen 13 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Dart 3']
Swapped upgrade paths for ['Druid 3']
Survived till Round 91
Specimen 14 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Wizard 7']
Changed target priority for ['Dart 3', 'Alchemist 3']
Survived till Round 91
Specimen 15 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Mortar 7']
Reset tower placements for ['Wizard 6', 'MonkeyAce 7']
Changed target priority for ['Wizard 3', 'Bomb 8']
Survived till Round 90
Specimen 16 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 89
Specimen 17 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89
Specimen 18 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 19 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89
Specimen 20 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 21 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89
Specimen 22 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89
Specimen 23 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: None
Survived till Round 89
Specimen 24 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Delayed upgrades for ['Tack 8', 'Bomb 5']
Changed target priority for ['Wizard 6', 'Alchemist 7']
Survived till Round 89
Specimen 25 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.009 --> ['Dart 3', 'MonkeyAce 7']
Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 89
Specimen 26 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Reset tower placements for ['MonkeyAce 3', 'Bomb 5']
Survived till Round 89
Specimen 27 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 5']
Changed target priority for ['Engineer 6', 'Bomb 5']
Survived till Round 89
Specimen 28 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Swapped upgrade paths for ['Bomb 5']
Survived till Round 89
Specimen 29 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
Survived till Round 89
Specimen 30 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Hero 1']
Delayed upgrades for ['MonkeyAce 7', 'Glue 4']
Survived till Round 89
Specimen 31 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Spike 3', 'Wizard 6']
Inserted ['Druid 4'] into the sequence
Changed target priority for ['Bomb 5', 'Bomb 4']
Survived till Round 89
Specimen 32 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Mortar 7', 'Tack 8']
Accelerated upgrades for ['Dart 3', 'Buccaneer 8']
Survived till Round 89
Specimen 33 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(2,2,0)
Mutations: Swapped upgrade paths for ['Alchemist 7']
Changed target priority for ['MonkeyAce 7', 'Bomb 5']
Survived till Round 89
Specimen 34 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Bomb 4', 'Bomb 5']
Reset tower placements for ['Alchemist 7', 'MonkeyAce 7', 'Buccaneer 8']
Survived till Round 89
Specimen 35 has a fitness of 89.004 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), Ninja(4,2,0), Mortar(3,2,0), Tack(3,2,0), Ninja(2,2,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Changed target priority for ['Wizard 6', 'Bomb 3']
Survived till Round 89
Specimen 36 has a fitness of 89.004 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), Ninja(4,2,0), Mortar(3,2,0), Tack(3,2,0), IceMonkey(1,0,2)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 89
Specimen 37 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.004 --> ['Bomb 5', 'Druid 3']
Reset tower placements for ['Bomb 4', 'MonkeyAce 7']
Changed target priority for ['Wizard 6', 'Druid 3']
Survived till Round 89
Specimen 38 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 39 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 40 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 41 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: None
Survived till Round 89
Specimen 42 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: None
Survived till Round 89
Specimen 43 has a fitness of 89.0 (prev: 88.035)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 44 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(1,0,2), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Alchemist 7']
Survived till Round 89
Specimen 45 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.11 --> ['MonkeyAce 7', 'Bomb 3']
Delayed upgrades for ['Glue 4', 'Alchemist 7']
Survived till Round 89
Specimen 46 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeySub(4,0,2), MonkeyAce(2,0,3), Ninja(2,2,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
Survived till Round 89
Specimen 47 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Druid(4,0,2), Glue(0,2,3), MonkeyAce(2,0,3), Ninja(4,2,0), Heli(2,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.08 --> ['Heli 6', 'Glue 4']
Accelerated upgrades for ['Tack 1', 'Ninja 6']
Survived till Round 89
Specimen 48 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 89
Specimen 49 has a fitness of 89.0 (prev: 89.0)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Tack(0,2,3), Druid(1,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 91.216 --> ['Hero 1', 'Tack 4']
Removed ['Buccaneer 8'] from the sequence
Survived till Round 89
Specimen 50 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Ninja 6']
Survived till Round 89
Specimen 51 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: None
Survived till Round 88
Specimen 52 has a fitness of 88.11 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Ninja(4,0,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.0 --> ['Wizard 6', 'Ninja 6']
Removed ['Bomb 4'] from the sequence
Survived till Round 88
Specimen 53 has a fitness of 88.11 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,4), Tack(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Buccaneer 8']
Swapped upgrade paths for ['Buccaneer 8']
Changed target priority for ['Buccaneer 7', 'Alchemist 7']
Survived till Round 88
Specimen 54 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 55 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88
Specimen 56 has a fitness of 88.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 88
Specimen 57 has a fitness of 88.1 (prev: 88.08)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Ninja(0,2,3), Mortar(0,2,2), Boomerang(1,2,0)
Mutations: Removed ['Heli 6'] from the sequence
Survived till Round 88
Specimen 58 has a fitness of 88.09 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Boomerang(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 92.009 --> ['Bomb 8', 'Tack 7']
Inserted ['Boomerang 2'] into the sequence
Survived till Round 88
Specimen 59 has a fitness of 88.09 (prev: 88.1)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 88
Specimen 60 has a fitness of 88.08 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,0,1)
Mutations: None
Survived till Round 88
Specimen 61 has a fitness of 88.08 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Engineer(2,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Tack 4']
Inserted ['Engineer 4'] into the sequence
Survived till Round 88
Specimen 62 has a fitness of 88.07 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Buccaneer(2,1,0)
Mutations: Removed ['Alchemist 7'] from the sequence
Changed target priority for ['Bomb 4', 'MonkeyAce 3']
Survived till Round 88
Specimen 63 has a fitness of 88.07 (prev: 88.08)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Removed ['Engineer 1'] from the sequence
Changed target priority for ['Engineer 8', 'Ninja 1']
Survived till Round 88
Specimen 64 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 88
Specimen 65 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Tack 1', 'Buccaneer 8']
Changed target priority for ['MonkeyAce 7', 'Bomb 3']
Survived till Round 88
Specimen 66 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['Heli 2'] into the sequence
Changed target priority for ['Bomb 5', 'Bomb 3']
Survived till Round 88
Specimen 67 has a fitness of 88.04 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Accelerated upgrades for ['Tack 1', 'Bomb 4']
Survived till Round 88
Specimen 68 has a fitness of 88.04 (prev: 88.1)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 4', 'Buccaneer 8']
Survived till Round 88
Specimen 69 has a fitness of 88.039 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Dart(2,3,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Dart 3']
Survived till Round 88
Specimen 70 has a fitness of 88.038 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(4,0,2), Alchemist(0,3,2), Druid(2,0,3), Heli(0,1,2)
Mutations: Removed ['Glue 4'] from the sequence
Changed target priority for ['Buccaneer 8', 'Bomb 3']
Survived till Round 88
Specimen 71 has a fitness of 88.036 (prev: 88.04)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 88.04 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Tack 1']
Reset tower placements for ['Tack 8', 'Buccaneer 8']
Changed target priority for ['SuperMonkey 3', 'Dart 3']
Survived till Round 88
Specimen 72 has a fitness of 88.035 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 88
Specimen 73 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(0,2,4), MonkeyAce(2,0,3), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'MonkeyAce 3']
Swapped upgrade paths for ['Tack 8']
Changed target priority for ['Bomb 4', 'MonkeyAce 3']
Survived till Round 88
Specimen 74 has a fitness of 88.029 (prev: 89.004)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,5), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), Druid(2,0,3), MonkeyAce(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.08 --> ['Ninja 1', 'Druid 2']
Accelerated upgrades for ['Tack 4', 'MonkeyAce 3']
Survived till Round 88
Specimen 75 has a fitness of 88.029 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(3,2,0), Druid(1,0,3)
Mutations: Removed ['Glue 4'] from the sequence
Survived till Round 88
Specimen 76 has a fitness of 87.17 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(3,2,0), Wizard(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Hero 1']
Reset tower placements for ['Village 3', 'Buccaneer 4']
Survived till Round 87
Specimen 77 has a fitness of 86.14 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), MonkeyAce(0,2,3), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Hero 1']
Reset tower placements for ['Village 3', 'MonkeyAce 3']
Survived till Round 86
Specimen 78 has a fitness of 86.123 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 88.1 --> ['Hero 1', 'Heli 1']
Reset tower placements for ['Village 3', 'MonkeyAce 7']
Survived till Round 86
Specimen 79 has a fitness of 83.37 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 3']
Survived till Round 83
Specimen 80 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 75
Specimen 81 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Bomb 5', 'Buccaneer 8']
Survived till Round 75
Specimen 82 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.1 --> ['Tack 1', 'Tack 4']
Swapped upgrade paths for ['MonkeySub 3']
Survived till Round 75
Specimen 83 has a fitness of 75.08 (prev: 89.0)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Village(2,2,0), Glue(0,1,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Hero 1', 'Tack 4']
Swapped upgrade paths for ['Wizard 6']
Survived till Round 75
Specimen 84 has a fitness of 75.07 (prev: 88.11)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Druid(2,0,2), MonkeySub(0,0,0)
Mutations: Inserted ['MonkeySub 8'] into the sequence
Survived till Round 75
Specimen 85 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Alchemist(2,2,0), Glue(0,1,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 92.008 --> ['Bomb 8', 'Alchemist 3']
Removed ['Alchemist 7'] from the sequence
Survived till Round 75
Specimen 86 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Engineer(0,2,4), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), MonkeyAce(3,0,2), Buccaneer(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 92.008 --> ['MonkeyAce 3', 'Village 3']
Inserted ['Engineer 4'] into the sequence
Survived till Round 75
Specimen 87 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Wizard 6', 'Alchemist 7']
Changed target priority for ['Glue 4', 'Engineer 6']
Survived till Round 75
Specimen 88 has a fitness of 75.07 (prev: 88.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,2)
Mutations: Accelerated upgrades for ['Wizard 6', 'Alchemist 7']
Survived till Round 75
Specimen 89 has a fitness of 63.05 (prev: 89.004)
Used 12 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,1), Bomb(0,3,2), Glue(0,1,1)
Mutations: Delayed upgrades for ['Spike 3', 'Buccaneer 8']
Changed target priority for ['Bomb 3', 'Bomb 5']
Survived till Round 63
Specimen 90 has a fitness of 62.21 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62
Specimen 91 has a fitness of 62.21 (prev: 88.08)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(4,0,2), Wizard(3,2,0), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(0,0,0)
Mutations: Specimen with fitness 88.08 has recombined towers with specimen with fitness 88.04 --> ['Glue 4', 'Spike 3']
Inserted ['Glue 5'] into the sequence
Changed target priority for ['Engineer 8', 'Ninja 1']
Survived till Round 62
Specimen 92 has a fitness of 62.14 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62
Specimen 93 has a fitness of 62.131 (prev: 89.0)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(3,2,0), Bomb(0,3,2), Engineer(3,0,2), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 7', 'Wizard 6']
Survived till Round 62
Specimen 94 has a fitness of 62.129 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.04 --> ['MonkeyAce 7', 'Dart 3']
Removed ['Engineer 6'] from the sequence
Survived till Round 62
Specimen 95 has a fitness of 62.124 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Dartling(0,3,2), Tack(0,2,4), Wizard(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Spike 3']
Inserted ['Dartling 8'] into the sequence
Changed target priority for ['Druid 3', 'Dart 3']
Survived till Round 62
Specimen 96 has a fitness of 62.123 (prev: 89.0)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Engineer(2,0,4), Wizard(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.08 --> ['Engineer 8', 'Wizard 6']
Inserted ['IceMonkey 2'] into the sequence
Survived till Round 62
Specimen 97 has a fitness of 62.117 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.08 --> ['Dart 3', 'Bomb 8']
Removed ['Engineer 6'] from the sequence
Survived till Round 62
Specimen 98 has a fitness of 56.15 (prev: 88.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,2,2), Bomb(0,2,4), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 88.04 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Spike 3']
Swapped upgrade paths for ['Bomb 5']
Survived till Round 56
Specimen 99 has a fitness of 55.058 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Wizard 6', 'Hero 1']
Reset tower placements for ['Engineer 6', 'Bomb 5']
Survived till Round 55
Specimen 100 has a fitness of 55.052 (prev: 89.004)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Dartling(2,0,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Village 3', 'Wizard 6']
Inserted ['Dartling 2'] into the sequence
Survived till Round 55
Specimen 101 has a fitness of 46.101 (prev: 89.0)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,3), Wizard(0,1,1)
Mutations: Reset tower placements for ['Spike 3', 'MonkeyAce 7']
Changed target priority for ['Dart 3', 'Wizard 6']
Survived till Round 46
Specimen 102 has a fitness of 42.122 (prev: 89.0)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,1,3), Tack(0,2,3), Wizard(0,1,1)
Mutations: Delayed upgrades for ['Bomb 3', 'Tack 1']
Survived till Round 42
Specimen 103 has a fitness of 42.12 (prev: 88.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,1,3), Wizard(0,1,2), Bomb(0,1,2)
Mutations: Removed ['Bomb 3'] from the sequence
Survived till Round 42
Specimen 104 has a fitness of 42.101 (prev: 89.004)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,1), Tack(0,2,3), Wizard(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.0 --> ['Engineer 6', 'Dart 3']
Delayed upgrades for ['Wizard 6', 'Bomb 3']
Survived till Round 42
Specimen 105 has a fitness of 39.048 (prev: 91.216)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,4,2), Tack(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 88.08 --> ['Tack 6', 'Dart 3']
Reset tower placements for ['Village 1', 'Alchemist 3']
Survived till Round 39
Specimen 106 has a fitness of 37.138 (prev: 88.1)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 37
Specimen 107 has a fitness of 37.128 (prev: 92.009)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Glue 4']
Delayed upgrades for ['Village 5', 'Wizard 6']
Survived till Round 37
Specimen 108 has a fitness of 37.128 (prev: 91.216)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Bomb 4']
Reset tower placements for ['Village 8', 'MonkeyAce 7']
Survived till Round 37
Specimen 109 has a fitness of 27.025 (prev: 89.004)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Bomb 4', 'Spike 3']
Inserted ['Ninja 4'] into the sequence
Survived till Round 27
Specimen 110 has a fitness of 27.0 (prev: 92.009)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.0 --> ['Hero 1', 'Spike 3']
Delayed upgrades for ['Tack 4', 'Wizard 6']
Survived till Round 27
Specimen 111 has a fitness of 11.036 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Village 3', 'Village 5']
Inserted ['Bomb 1'] into the sequence
Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 11
Specimen 112 has a fitness of 10.013 (prev: 89.0)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Swapped upgrade paths for ['Mortar 7']
Changed target priority for ['Bomb 3', 'Hero 1']
Survived till Round 10
Specimen 113 has a fitness of 10.013 (prev: 88.1)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.004 --> ['Tack 1', 'Bomb 3']
Swapped upgrade paths for ['Bomb 4']
Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 10
Specimen 114 has a fitness of 7.062 (prev: 92.008)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Changed target priority for ['MonkeyAce 3', 'Wizard 7']
Survived till Round 7
Specimen 115 has a fitness of 7.062 (prev: 91.216)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Alchemist 3', 'Dart 3']
Survived till Round 7
Specimen 116 has a fitness of 7.062 (prev: 89.0)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.1 --> ['Village 5', 'Mortar 7']
Reset tower placements for ['Dart 3', 'MonkeyAce 7']
Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 7
Specimen 117 has a fitness of 5.006 (prev: 88.08)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 89.004)
Used 1 towers: Hero
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 91.216 --> ['Wizard 3', 'Dart 3']
Reset tower placements for ['Buccaneer 8', 'Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 89.004)
Used 1 towers: Bomb(0,0,0)
Mutations: Inserted ['Bomb 1'] into the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 88.1)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.0 --> ['Tack 1', 'Hero 1']
Reset tower placements for ['Hero 1', 'Buccaneer 8']
Changed target priority for ['Alchemist 7', 'Glue 4']
Survived till Round 5
Next gen avg fitness: 90.02442499999997
Best round: Round 92
Best fitness: 92.011
Average fitness: 74.05631666666667
Median fitness: 88.08
Generation 20:
Specimen 1 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 86.133 --> ['Tack 7', 'Spike 3']
Reset tower placements for ['Village 3', 'Buccaneer 4']
Changed target priority for ['Druid 3', 'Bomb 4']
Survived till Round 92
Specimen 2 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 92.008 --> ['Alchemist 3', 'Village 1']
Swapped upgrade paths for ['Village 1']
Survived till Round 92
Specimen 3 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92
Specimen 4 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 92
Specimen 5 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 81.26 --> ['Dart 3', 'Village 8']
Accelerated upgrades for ['Village 3', 'Alchemist 3']
Survived till Round 91
Specimen 6 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89
Specimen 7 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89
Specimen 8 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Swapped upgrade paths for ['Druid 3']
Survived till Round 89
Specimen 9 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Tack 1', 'Buccaneer 8']
Survived till Round 89
Specimen 10 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 89
Specimen 11 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.031 --> ['Tack 4', 'Engineer 6']
Swapped upgrade paths for ['Mortar 7']
Survived till Round 89
Specimen 12 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 81.26 --> ['Bomb 8', 'Engineer 6']
Swapped upgrade paths for ['Alchemist 7']
Changed target priority for ['Bomb 8', 'Bomb 3']
Survived till Round 89
Specimen 13 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89
Specimen 14 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.035 --> ['Bomb 4', 'Tack 4']
Inserted ['Village 3'] into the sequence
Changed target priority for ['Buccaneer 8', 'MonkeyAce 7']
Survived till Round 89
Specimen 15 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Bomb 3', 'MonkeyAce 3']
Reset tower placements for ['Bomb 3', 'MonkeyAce 7']
Survived till Round 89
Specimen 16 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Mortar 7']
Removed ['MonkeyAce 3'] from the sequence
Survived till Round 89
Specimen 17 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Changed target priority for ['Bomb 4', 'Wizard 6']
Survived till Round 89
Specimen 18 has a fitness of 89.0 (prev: 88.035)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 88.028 --> ['Bomb 3', 'Glue 4']
Swapped upgrade paths for ['Bomb 4']
Survived till Round 89
Specimen 19 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: None
Survived till Round 88
Specimen 20 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 21 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88
Specimen 22 has a fitness of 88.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Engineer 6', 'Buccaneer 8']
Inserted ['Mortar 7'] into the sequence
Changed target priority for ['Druid 3', 'Wizard 7']
Survived till Round 88
Specimen 23 has a fitness of 88.08 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,0,1)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 88.11 --> ['Druid 2', 'Wizard 6']
Removed ['Glue 1'] from the sequence
Survived till Round 88
Specimen 24 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 3', 'Wizard 6']
Changed target priority for ['Bomb 4', 'Bomb 5']
Survived till Round 88
Specimen 25 has a fitness of 88.04 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Village(0,2,2), Mortar(3,2,0), Village(2,2,0), Tack(2,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 86.115 --> ['Village 1', 'Village 5']
Removed ['Alchemist 7'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 88
Specimen 26 has a fitness of 88.04 (prev: 88.031)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,0,2)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 88
Specimen 27 has a fitness of 88.04 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,0,2)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 89.0 --> ['Tack 1', 'MonkeyAce 7']
Removed ['Tack 8'] from the sequence
Survived till Round 88
Specimen 28 has a fitness of 88.04 (prev: 86.103)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Wizard(4,2,0), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(3,2,0), Wizard(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 86.103 has recombined towers with specimen with fitness 92.008 --> ['Wizard 7', 'Wizard 3']
Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 88
Specimen 29 has a fitness of 88.039 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(0,4,2), Engineer(4,0,2), Wizard(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,4,0), Glue(2,2,0), Ninja(2,3,0), Heli(0,0,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 88.031 --> ['Tack 4', 'Wizard 6']
Accelerated upgrades for ['Spike 3', 'Wizard 7']
Survived till Round 88
Specimen 30 has a fitness of 88.039 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Tack(0,2,2)
Mutations: Specimen with fitness 86.115 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Wizard 6']
Swapped upgrade paths for ['Village 3']
Survived till Round 88
Specimen 31 has a fitness of 88.038 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Delayed upgrades for ['Wizard 6', 'Tack 4']
Changed target priority for ['Engineer 6', 'Glue 4']
Survived till Round 88
Specimen 32 has a fitness of 88.036 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 33 has a fitness of 88.035 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 88
Specimen 34 has a fitness of 88.035 (prev: 88.031)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(2,2,0), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Heli 1']
Survived till Round 88
Specimen 35 has a fitness of 88.035 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(2,2,0), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Heli 1']
Survived till Round 88
Specimen 36 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88
Specimen 37 has a fitness of 88.032 (prev: 80.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: None
Survived till Round 88
Specimen 38 has a fitness of 88.032 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(0,2,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Inserted ['Mortar 3'] into the sequence
Survived till Round 88
Specimen 39 has a fitness of 88.031 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 88
Specimen 40 has a fitness of 88.031 (prev: 88.032)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88
Specimen 41 has a fitness of 88.031 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Accelerated upgrades for ['Dart 3', 'Dartling 2']
Survived till Round 88
Specimen 42 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 43 has a fitness of 88.03 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
Changed target priority for ['Wizard 6', 'Druid 2']
Survived till Round 88
Specimen 44 has a fitness of 88.029 (prev: 88.036)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(1,2,0)
Mutations: Specimen with fitness 88.036 has recombined towers with specimen with fitness 88.032 --> ['Spike 3', 'Tack 8']
Swapped upgrade paths for ['Heli 1']
Survived till Round 88
Specimen 45 has a fitness of 88.029 (prev: 88.028)
Used 20 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), IceMonkey(0,3,2), Tack(2,3,0), Village(0,1,0)
Mutations: Delayed upgrades for ['Bomb 5', 'Tack 4']
Survived till Round 88
Specimen 46 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 47 has a fitness of 88.028 (prev: 88.036)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
Changed target priority for ['MonkeyAce 7', 'Bomb 4']
Survived till Round 88
Specimen 48 has a fitness of 88.027 (prev: 88.035)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,5), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Dartling(3,2,0), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Sniper(1,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 88.032 --> ['Dartling 2', 'Sniper 4']
Accelerated upgrades for ['Tack 4', 'Spike 3']
Survived till Round 88
Specimen 49 has a fitness of 88.027 (prev: 88.031)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.03 --> ['Alchemist 7', 'Bomb 4']
Removed ['Bomb 5'] from the sequence
Survived till Round 88
Specimen 50 has a fitness of 88.026 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Engineer 6', 'Buccaneer 8']
Changed target priority for ['Glue 4', 'MonkeyAce 7']
Survived till Round 88
Specimen 51 has a fitness of 88.025 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88
Specimen 52 has a fitness of 88.025 (prev: 81.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(4,0,2), Wizard(2,4,0), Glue(2,3,0), Ninja(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 88
Specimen 53 has a fitness of 88.025 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(2,0,4), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Bomb 5']
Survived till Round 88
Specimen 54 has a fitness of 88.021 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), MonkeyAce(0,3,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Village(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Village 3']
Delayed upgrades for ['MonkeyAce 7', 'MonkeyAce 3']
Changed target priority for ['Wizard 6', 'Ninja 3']
Survived till Round 88
Specimen 55 has a fitness of 88.019 (prev: 88.031)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Engineer(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.025 --> ['Hero 1', 'Engineer 8']
Reset tower placements for ['Buccaneer 8', 'Tack 4']
Survived till Round 88
Specimen 56 has a fitness of 87.18 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 87
Specimen 57 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86
Specimen 58 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: None
Survived till Round 86
Specimen 59 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 86
Specimen 60 has a fitness of 86.13 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Accelerated upgrades for ['Village 1', 'Bomb 4']
Survived till Round 86
Specimen 61 has a fitness of 86.129 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,0,0)
Mutations: None
Survived till Round 86
Specimen 62 has a fitness of 86.123 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 4']
Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 86
Specimen 63 has a fitness of 86.119 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,1,2), SuperMonkey(0,0,0)
Mutations: Removed ['Village 1'] from the sequence
Survived till Round 86
Specimen 64 has a fitness of 86.115 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86
Specimen 65 has a fitness of 86.103 (prev: 81.26)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 86
Specimen 66 has a fitness of 86.075 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 86.115 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Engineer 6']
Removed ['Village 1'] from the sequence
Changed target priority for ['Bomb 4', 'Wizard 3']
Survived till Round 86
Specimen 67 has a fitness of 84.1 (prev: 86.103)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Glue 1', 'Bomb 4']
Survived till Round 84
Specimen 68 has a fitness of 84.07 (prev: 88.025)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(0,3,2), Wizard(2,4,0), Glue(2,2,0), Village(2,2,0), Ninja(2,3,0), Heli(0,1,2)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 86.115 --> ['Village 5', 'Dart 3']
Swapped upgrade paths for ['Sniper 4']
Survived till Round 84
Specimen 69 has a fitness of 81.28 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Tack(2,0,3), Dartling(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Changed target priority for ['SuperMonkey 8', 'Bomb 4']
Survived till Round 81
Specimen 70 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81
Specimen 71 has a fitness of 81.26 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Tack(2,0,3), Dartling(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 81
Specimen 72 has a fitness of 81.26 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Engineer(4,0,2), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(0,0,0), Ninja(1,0,1)
Mutations: Specimen with fitness 86.129 has recombined towers with specimen with fitness 88.025 --> ['Tack 6', 'Engineer 6']
Delayed upgrades for ['Engineer 6', 'MonkeyAce 7']
Survived till Round 81
Specimen 73 has a fitness of 81.25 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,1,0), Heli(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Glue 1', 'Ninja 1']
Survived till Round 81
Specimen 74 has a fitness of 81.21 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,0,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Wizard 3']
Changed target priority for ['Bomb 8', 'Hero 1']
Survived till Round 81
Specimen 75 has a fitness of 80.28 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Dartling(2,0,3), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(1,0,1), Ninja(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 86.129 has recombined towers with specimen with fitness 88.032 --> ['Village 8', 'Dartling 2']
Removed ['Wizard 3'] from the sequence
Changed target priority for ['Buccaneer 4', 'Alchemist 3']
Survived till Round 80
Specimen 76 has a fitness of 80.28 (prev: 86.129)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Spike(0,4,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(1,0,1), Ninja(1,0,2)
Mutations: Inserted ['Spike 7'] into the sequence
Changed target priority for ['Buccaneer 8', 'Hero 1']
Survived till Round 80
Specimen 77 has a fitness of 80.27 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Buccaneer(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), MonkeyAce(0,2,3), Village(2,0,2), Village(0,1,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 88.1 --> ['Mortar 7', 'MonkeyAce 7']
Inserted ['Buccaneer 3'] into the sequence
Survived till Round 80
Specimen 78 has a fitness of 80.21 (prev: 81.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Village(2,0,2), Alchemist(0,2,4), Bomb(2,4,0), Sniper(2,0,2), Wizard(2,2,0), Glue(2,1,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 86.115 --> ['Bomb 8', 'Alchemist 3']
Swapped upgrade paths for ['Heli 6']
Survived till Round 80
Specimen 79 has a fitness of 79.04 (prev: 88.032)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Glue(0,4,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(3,2,0), Dartling(2,4,0), Bomb(2,0,4), MonkeyAce(0,3,2), Engineer(2,3,0), Bomb(2,3,0), Village(1,0,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 86.13 --> ['MonkeyAce 3', 'Spike 3']
Inserted ['Glue 8'] into the sequence
Survived till Round 79
Specimen 80 has a fitness of 75.08 (prev: 88.11)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Druid(1,0,2)
Mutations: Specimen with fitness 88.11 has recombined towers with specimen with fitness 88.031 --> ['Bomb 3', 'Dart 3']
Delayed upgrades for ['Bomb 4', 'Bomb 3']
Changed target priority for ['Ninja 6', 'MonkeyAce 7']
Survived till Round 75
Specimen 81 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Tack 8']
Survived till Round 75
Specimen 82 has a fitness of 75.07 (prev: 88.03)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(2,0,4), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(0,0,1)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 75
Specimen 83 has a fitness of 75.07 (prev: 86.133)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(2,2,0), MonkeyAce(4,2,0), Wizard(3,2,0), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(3,0,2), Glue(2,1,0)
Mutations: Specimen with fitness 86.133 has recombined towers with specimen with fitness 88.035 --> ['Glue 4', 'Wizard 6']
Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 75
Specimen 84 has a fitness of 63.05 (prev: 86.138)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,0,1)
Mutations: Removed ['Village 3'] from the sequence
Changed target priority for ['Buccaneer 4', 'Wizard 7']
Survived till Round 63
Specimen 85 has a fitness of 62.2 (prev: 88.031)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Removed ['Bomb 5'] from the sequence
Survived till Round 62
Specimen 86 has a fitness of 62.19 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Alchemist 7', 'Wizard 6']
Changed target priority for ['Bomb 3', 'Wizard 6']
Survived till Round 62
Specimen 87 has a fitness of 62.132 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 6', 'Engineer 6']
Survived till Round 62
Specimen 88 has a fitness of 62.13 (prev: 88.035)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Wizard(0,3,2), Buccaneer(2,2,0), Bomb(0,3,2), Engineer(0,0,0)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Druid 3']
Inserted ['Wizard 5'] into the sequence
Survived till Round 62
Specimen 89 has a fitness of 62.12 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Village(3,0,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Inserted ['Village 3'] into the sequence
Changed target priority for ['Engineer 6', 'Glue 4']
Survived till Round 62
Specimen 90 has a fitness of 59.06 (prev: 86.103)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 86.103 has recombined towers with specimen with fitness 88.11 --> ['Tack 8', 'Dart 3']
Inserted ['MonkeySub 4'] into the sequence
Survived till Round 59
Specimen 91 has a fitness of 56.15 (prev: 88.032)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,1,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Glue 4']
Survived till Round 56
Specimen 92 has a fitness of 54.056 (prev: 89.004)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Dartling(0,3,2), Tack(0,2,4), Wizard(0,2,2), IceMonkey(0,2,1), Bomb(0,1,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 86.138 --> ['Village 3', 'IceMonkey 4']
Inserted ['Dartling 5'] into the sequence
Survived till Round 54
Specimen 93 has a fitness of 46.1 (prev: 89.0)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(3,0,2), Bomb(0,2,3), Tack(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 81.26 --> ['Sniper 4', 'Tack 6']
Reset tower placements for ['Bomb 3', 'Glue 4']
Survived till Round 46
Specimen 94 has a fitness of 42.128 (prev: 88.031)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,2,3), Wizard(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Wizard 6']
Survived till Round 42
Specimen 95 has a fitness of 39.048 (prev: 88.032)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,2), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 88.031 --> ['Bomb 4', 'Spike 3']
Removed ['Bomb 3'] from the sequence
Survived till Round 39
Specimen 96 has a fitness of 39.048 (prev: 88.031)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,1,2), Wizard(0,1,2)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.031 --> ['Spike 3', 'Tack 4']
Removed ['Glue 4'] from the sequence
Survived till Round 39
Specimen 97 has a fitness of 39.043 (prev: 81.26)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,2,2)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 39
Specimen 98 has a fitness of 39.031 (prev: 88.1)
Used 6 towers: Hero, Dart(2,3,0), Spike(0,3,2), Bomb(0,2,3), Tack(0,2,3), Wizard(0,1,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.036 --> ['Tack 8', 'Mortar 7']
Swapped upgrade paths for ['Spike 3']
Changed target priority for ['Hero 1', 'Alchemist 7']
Survived till Round 39
Specimen 99 has a fitness of 37.127 (prev: 86.103)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,2,0), Engineer(0,2,1)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 37
Specimen 100 has a fitness of 27.024 (prev: 88.032)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(1,0,1)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 86.133 --> ['SuperMonkey 8', 'Mortar 8']
Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 27
Specimen 101 has a fitness of 27.0 (prev: 88.11)
Used 4 towers: Hero, Dart(2,3,0), Boomerang(2,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 88.11 has recombined towers with specimen with fitness 86.129 --> ['Dart 3', 'Bomb 8']
Inserted ['Boomerang 2'] into the sequence
Survived till Round 27
Specimen 102 has a fitness of 27.0 (prev: 88.032)
Used 4 towers: Hero, Dart(2,3,0), Village(1,1,0), Spike(0,0,0)
Mutations: Inserted ['Village 5'] into the sequence
Survived till Round 27
Specimen 103 has a fitness of 27.0 (prev: 86.138)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Spike 3']
Swapped upgrade paths for ['Bomb 3']
Survived till Round 27
Specimen 104 has a fitness of 27.0 (prev: 86.13)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 88.11 --> ['Dart 3', 'Spike 3']
Reset tower placements for ['Village 5', 'Buccaneer 4']
Survived till Round 27
Specimen 105 has a fitness of 11.036 (prev: 88.1)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 86.103 --> ['SuperMonkey 2', 'Tack 6']
Delayed upgrades for ['Dart 3', 'Tack 8']
Survived till Round 11
Specimen 106 has a fitness of 11.036 (prev: 88.036)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Ninja 7'] into the sequence
Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 11
Specimen 107 has a fitness of 10.015 (prev: 88.032)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Dart 3']
Survived till Round 10
Specimen 108 has a fitness of 10.013 (prev: 88.036)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.036 has recombined towers with specimen with fitness 81.26 --> ['Village 8', 'Dart 3']
Accelerated upgrades for ['Spike 3', 'Alchemist 7']
Changed target priority for ['Hero 1', 'Glue 4']
Survived till Round 10
Specimen 109 has a fitness of 10.013 (prev: 88.025)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 88.035 --> ['Buccaneer 7', 'Tack 8']
Removed ['Bomb 8'] from the sequence
Changed target priority for ['Hero 1', 'Wizard 7']
Survived till Round 10
Specimen 110 has a fitness of 10.012 (prev: 88.025)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 92.008 --> ['IceMonkey 4', 'Tack 4']
Reset tower placements for ['Hero 1', 'Sniper 4']
Changed target priority for ['Ninja 5', 'Dart 3']
Survived till Round 10
Specimen 111 has a fitness of 10.011 (prev: 86.13)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 86.133 --> ['Glue 3', 'Spike 3']
Reset tower placements for ['Dart 3', 'Buccaneer 4']
Survived till Round 10
Specimen 112 has a fitness of 7.062 (prev: 88.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 89.0 --> ['Buccaneer 8', 'Hero 1']
Inserted ['SuperMonkey 4'] into the sequence
Changed target priority for ['Bomb 4', 'Engineer 6']
Survived till Round 7
Specimen 113 has a fitness of 7.062 (prev: 88.031)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 86.13 --> ['Village 5', 'Buccaneer 8']
Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 114 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 115 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 5'] into the sequence
Survived till Round 7
Specimen 116 has a fitness of 7.062 (prev: 86.133)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 1']
Survived till Round 7
Specimen 117 has a fitness of 7.06 (prev: 88.028)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 118 has a fitness of 5.009 (prev: 88.1)
Used 1 towers: Alchemist(0,0,0)
Mutations: Inserted ['Alchemist 1'] into the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.006 (prev: 81.26)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.005 (prev: 88.025)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 88.8346
Best round: Round 92
Best fitness: 92.01
Average fitness: 68.89484999999995
Median fitness: 86.12950000000001
Generation 19:
Specimen 1 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: Reset tower placements for ['Village 1', 'Alchemist 3']
Changed target priority for ['MonkeyAce 3', 'Wizard 3']
Survived till Round 92
Specimen 2 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Removed ['Mortar 7'] from the sequence
Changed target priority for ['Wizard 6', 'Glue 4']
Survived till Round 89
Specimen 3 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 8', 'Tack 4']
Survived till Round 89
Specimen 4 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 79.07 --> ['MonkeyAce 3', 'Spike 3']
Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 89
Specimen 5 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 80.32 --> ['Druid 2', 'Boomerang 8']
Inserted ['Ninja 6'] into the sequence
Survived till Round 88
Specimen 6 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 7 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88
Specimen 8 has a fitness of 88.036 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Wizard 6', 'Engineer 6']
Survived till Round 88
Specimen 9 has a fitness of 88.035 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Inserted ['Buccaneer 7'] into the sequence
Changed target priority for ['MonkeyAce 7', 'Alchemist 7']
Survived till Round 88
Specimen 10 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88
Specimen 11 has a fitness of 88.032 (prev: 80.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 88.1 --> ['Wizard 6', 'Glue 4']
Reset tower placements for ['Heli 6', 'Sniper 4']
Survived till Round 88
Specimen 12 has a fitness of 88.031 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 80.28 --> ['Bomb 8', 'Village 3']
Reset tower placements for ['Heli 1', 'Buccaneer 8']
Survived till Round 88
Specimen 13 has a fitness of 88.031 (prev: 88.032)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Inserted ['Boomerang 5'] into the sequence
Survived till Round 88
Specimen 14 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 15 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 16 has a fitness of 88.025 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 79.05 --> ['Ninja 3', 'Engineer 6']
Removed ['Buccaneer 8'] from the sequence
Survived till Round 88
Specimen 17 has a fitness of 88.025 (prev: 81.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(4,0,2), Wizard(2,4,0), Glue(2,3,0), Ninja(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Ninja 5']
Reset tower placements for ['Engineer 1', 'Village 8']
Changed target priority for ['Engineer 6', 'Wizard 7']
Survived till Round 88
Specimen 18 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86
Specimen 19 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: None
Survived till Round 86
Specimen 20 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 86
Specimen 21 has a fitness of 86.129 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 79.05 --> ['MonkeyAce 3', 'Ninja 5']
Delayed upgrades for ['Tack 4', 'Village 1']
Survived till Round 86
Specimen 22 has a fitness of 86.115 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7', 'Wizard 7']
Survived till Round 86
Specimen 23 has a fitness of 86.103 (prev: 81.26)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 1']
Survived till Round 86
Specimen 24 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81
Specimen 25 has a fitness of 81.26 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Ninja(3,2,0), Tack(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 7']
Survived till Round 81
Specimen 26 has a fitness of 81.26 (prev: 80.32)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,4), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Accelerated upgrades for ['Alchemist 5', 'Alchemist 3']
Changed target priority for ['Bomb 4', 'Boomerang 8']
Survived till Round 81
Specimen 27 has a fitness of 81.25 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: Delayed upgrades for ['Engineer 1', 'Sniper 4']
Survived till Round 81
Specimen 28 has a fitness of 81.24 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), MonkeySub(0,2,4), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 86.133 has recombined towers with specimen with fitness 79.04 --> ['MonkeySub 8', 'Dart 3']
Swapped upgrade paths for ['MonkeySub 8']
Survived till Round 81
Specimen 29 has a fitness of 81.23 (prev: 80.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(4,0,2), Sniper(0,3,2), MonkeySub(2,0,4), MonkeySub(0,3,2), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 79.06 --> ['Hero 1', 'MonkeySub 8']
Swapped upgrade paths for ['Bomb 4']
Survived till Round 81
Specimen 30 has a fitness of 81.23 (prev: 79.04)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeyAce(0,2,3), MonkeySub(0,2,3), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 86.138 --> ['Bomb 4', 'MonkeyAce 7']
Swapped upgrade paths for ['MonkeySub 8']
Survived till Round 81
Specimen 31 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80
Specimen 32 has a fitness of 80.32 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: None
Survived till Round 80
Specimen 33 has a fitness of 80.32 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Tack(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 79.05 --> ['Tack 6', 'MonkeyAce 3']
Swapped upgrade paths for ['Tack 4']
Changed target priority for ['Alchemist 3', 'MonkeyAce 3']
Survived till Round 80
Specimen 34 has a fitness of 80.32 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'IceMonkey 4']
Survived till Round 80
Specimen 35 has a fitness of 80.31 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 80
Specimen 36 has a fitness of 80.31 (prev: 80.31)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Sniper(0,2,3), Village(3,0,2), Sniper(2,2,0), Village(0,0,0)
Mutations: Specimen with fitness 80.31 has recombined towers with specimen with fitness 79.07 --> ['Sniper 4', 'Sniper 6']
Swapped upgrade paths for ['MonkeyAce 3']
Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 80
Specimen 37 has a fitness of 80.3 (prev: 80.31)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), Engineer(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Heli(0,0,1)
Mutations: Specimen with fitness 80.31 has recombined towers with specimen with fitness 80.26 --> ['Engineer 1', 'Heli 6']
Delayed upgrades for ['Village 3', 'Buccaneer 4']
Survived till Round 80
Specimen 38 has a fitness of 80.29 (prev: 63.05)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,4,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(4,2,0), Spike(3,0,2), Engineer(3,2,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 80
Specimen 39 has a fitness of 80.29 (prev: 80.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Heli(0,2,2), Mortar(0,0,2)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 88.03 --> ['Mortar 7', 'MonkeyAce 7']
Swapped upgrade paths for ['Heli 6']
Survived till Round 80
Specimen 40 has a fitness of 80.28 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 80
Specimen 41 has a fitness of 80.27 (prev: 80.25)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Ninja(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,2,2), Heli(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 79.05 --> ['Sniper 6', 'Dartling 2']
Inserted ['Ninja 8'] into the sequence
Survived till Round 80
Specimen 42 has a fitness of 80.26 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), Heli(0,2,3), Ninja(0,2,2), Mortar(0,1,2)
Mutations: None
Survived till Round 80
Specimen 43 has a fitness of 80.26 (prev: 80.23)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80
Specimen 44 has a fitness of 80.26 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: Reset tower placements for ['Tack 4', 'Sniper 2']
Survived till Round 80
Specimen 45 has a fitness of 80.26 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Sniper(2,0,4), Engineer(2,3,0), Glue(0,2,3), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 80.25 --> ['Sniper 4', 'Sniper 3']
Accelerated upgrades for ['Engineer 1', 'Dart 3']
Survived till Round 80
Specimen 46 has a fitness of 80.26 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 80
Specimen 47 has a fitness of 80.25 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: None
Survived till Round 80
Specimen 48 has a fitness of 80.25 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: None
Survived till Round 80
Specimen 49 has a fitness of 80.25 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Engineer(0,3,2), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), MonkeyAce(3,0,2), Village(0,1,0)
Mutations: Specimen with fitness 80.28 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'MonkeyAce 3']
Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 80
Specimen 50 has a fitness of 80.24 (prev: 80.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(0,4,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,1,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 80
Specimen 51 has a fitness of 80.24 (prev: 80.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,3), Sniper(1,2,0), Dartling(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Changed target priority for ['Sniper 3', 'Bomb 4']
Survived till Round 80
Specimen 52 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80
Specimen 53 has a fitness of 80.23 (prev: 80.32)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Accelerated upgrades for ['Druid 2', 'MonkeyAce 3']
Survived till Round 80
Specimen 54 has a fitness of 80.23 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Dartling(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,3,2), Village(2,0,2), Village(0,1,1)
Mutations: Specimen with fitness 80.28 has recombined towers with specimen with fitness 81.26 --> ['Dartling 2', 'Heli 6']
Swapped upgrade paths for ['Alchemist 3']
Survived till Round 80
Specimen 55 has a fitness of 80.23 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), MonkeySub(3,0,2), Sniper(0,2,2)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 80.29 --> ['MonkeySub 6', 'Spike 3']
Reset tower placements for ['MonkeySub 6', 'Sniper 4', 'Sniper 2']
Survived till Round 80
Specimen 56 has a fitness of 80.23 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Heli 3'] from the sequence
Survived till Round 80
Specimen 57 has a fitness of 80.22 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(4,2,0), Buccaneer(3,0,2), SuperMonkey(0,2,1), MonkeySub(0,2,2), Engineer(0,0,0)
Mutations: None
Survived till Round 80
Specimen 58 has a fitness of 80.2 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Glue(2,0,3), Ninja(2,0,2), MonkeyAce(0,1,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.032 --> ['Dart 3', 'Glue 4']
Reset tower placements for ['Buccaneer 8', 'MonkeyAce 3', 'Dartling 2']
Survived till Round 80
Specimen 59 has a fitness of 79.08 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,4,2), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 79
Specimen 60 has a fitness of 79.07 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(2,0,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79
Specimen 61 has a fitness of 79.06 (prev: 79.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: None
Survived till Round 79
Specimen 62 has a fitness of 79.06 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Engineer 6']
Survived till Round 79
Specimen 63 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79
Specimen 64 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79
Specimen 65 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: None
Survived till Round 79
Specimen 66 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: None
Survived till Round 79
Specimen 67 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79
Specimen 68 has a fitness of 79.05 (prev: 79.06)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 8']
Survived till Round 79
Specimen 69 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Spike 3']
Reset tower placements for ['Engineer 1', 'MonkeyAce 3', 'Sniper 4']
Changed target priority for ['Ninja 5', 'Engineer 6']
Survived till Round 79
Specimen 70 has a fitness of 79.05 (prev: 79.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,0,2), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Dart(4,0,2), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 86.133 --> ['Dart 7', 'Ninja 5']
Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Buccaneer 8', 'Engineer 1']
Survived till Round 79
Specimen 71 has a fitness of 79.05 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(0,2,3), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Swapped upgrade paths for ['Mortar 3']
Changed target priority for ['Engineer 1', 'Sniper 4']
Survived till Round 79
Specimen 72 has a fitness of 79.05 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Reset tower placements for ['Dartling 3', 'Ninja 6']
Survived till Round 79
Specimen 73 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: None
Survived till Round 79
Specimen 74 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: None
Survived till Round 79
Specimen 75 has a fitness of 79.04 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,1,1), Spike(2,2,0), Sniper(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'IceMonkey 5']
Survived till Round 79
Specimen 76 has a fitness of 79.04 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(4,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,1)
Mutations: Accelerated upgrades for ['Dartling 2', 'Bomb 4']
Changed target priority for ['Engineer 6', 'Buccaneer 8']
Survived till Round 79
Specimen 77 has a fitness of 79.03 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), MonkeyAce(0,3,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 79
Specimen 78 has a fitness of 79.03 (prev: 79.06)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,2,0), MonkeySub(2,4,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 79
Specimen 79 has a fitness of 79.03 (prev: 79.03)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(0,2,2), MonkeyAce(0,2,1)
Mutations: Inserted ['Ninja 7'] into the sequence
Survived till Round 79
Specimen 80 has a fitness of 78.43 (prev: 80.29)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(3,2,0), Spike(2,0,2), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Engineer 8', 'Mortar 8']
Changed target priority for ['Engineer 6', 'Dart 3']
Survived till Round 78
Specimen 81 has a fitness of 75.08 (prev: 86.133)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,0,2), Glue(2,2,0), Mortar(0,0,0)
Mutations: Inserted ['Glue 7'] into the sequence
Survived till Round 75
Specimen 82 has a fitness of 75.08 (prev: 80.29)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(0,2,2), Engineer(4,0,2), Ninja(3,2,0), Spike(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 80.29 has recombined towers with specimen with fitness 80.32 --> ['Sniper 3', 'MonkeySub 1']
Swapped upgrade paths for ['SuperMonkey 8']
Changed target priority for ['SuperMonkey 8', 'Glue 3']
Survived till Round 75
Specimen 83 has a fitness of 75.06 (prev: 80.22)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Heli(3,2,0), MonkeySub(2,3,0), Dartling(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,2), Ninja(3,2,0), Buccaneer(2,0,2)
Mutations: Specimen with fitness 80.22 has recombined towers with specimen with fitness 79.03 --> ['Dartling 2', 'Sniper 4']
Inserted ['Heli 7'] into the sequence
Survived till Round 75
Specimen 84 has a fitness of 63.044 (prev: 80.32)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Spike(0,3,2), Buccaneer(2,2,0), Wizard(3,0,2), Mortar(2,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 80.22 --> ['Mortar 8', 'Hero 1']
Inserted ['Spike 8'] into the sequence
Survived till Round 63
Specimen 85 has a fitness of 62.137 (prev: 79.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 8', 'Sniper 6']
Survived till Round 62
Specimen 86 has a fitness of 62.128 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 6', 'Dart 3']
Survived till Round 62
Specimen 87 has a fitness of 62.068 (prev: 80.25)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Tack(2,0,4), Wizard(0,2,4), Dartling(2,2,0), Bomb(0,2,3), Bomb(2,0,3), Sniper(0,0,0)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 88.1 --> ['Tack 4', 'Bomb 5']
Accelerated upgrades for ['Dart 3', 'Wizard 6']
Survived till Round 62
Specimen 88 has a fitness of 62.067 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62
Specimen 89 has a fitness of 59.06 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), MonkeySub(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 79.04 --> ['Dart 3', 'MonkeySub 5']
Reset tower placements for ['Bomb 5', 'Buccaneer 8']
Changed target priority for ['Wizard 6', 'Alchemist 7']
Survived till Round 59
Specimen 90 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Removed ['Sniper 8'] from the sequence
Survived till Round 59
Specimen 91 has a fitness of 59.06 (prev: 79.03)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.03 has recombined towers with specimen with fitness 86.133 --> ['Ninja 5', 'SuperMonkey 8']
Removed ['Engineer 8'] from the sequence
Survived till Round 59
Specimen 92 has a fitness of 58.16 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), MonkeyAce(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Dart 3']
Delayed upgrades for ['Sniper 4', 'Engineer 6']
Survived till Round 58
Specimen 93 has a fitness of 58.14 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.29 --> ['Spike 7', 'Spike 3']
Reset tower placements for ['IceMonkey 1', 'Buccaneer 8']
Survived till Round 58
Specimen 94 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 8', 'Ninja 3', 'Sniper 4']
Survived till Round 58
Specimen 95 has a fitness of 56.071 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,1,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.032 --> ['Bomb 5', 'Buccaneer 8']
Reset tower placements for ['Glue 4', 'Buccaneer 8']
Changed target priority for ['Bomb 5', 'Dart 3']
Survived till Round 56
Specimen 96 has a fitness of 55.059 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2', 'Sniper 4']
Survived till Round 55
Specimen 97 has a fitness of 55.055 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,0,2), Druid(2,2,0), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 55
Specimen 98 has a fitness of 53.19 (prev: 79.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Removed ['Engineer 6'] from the sequence
Changed target priority for ['Buccaneer 8', 'Ninja 5']
Survived till Round 53
Specimen 99 has a fitness of 53.19 (prev: 79.03)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Specimen with fitness 79.03 has recombined towers with specimen with fitness 79.05 --> ['MonkeyAce 3', 'Engineer 6']
Removed ['Engineer 6'] from the sequence
Survived till Round 53
Specimen 100 has a fitness of 49.051 (prev: 79.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.26 --> ['Dart 3', 'Hero 1']
Reset tower placements for ['Dartling 2', 'Sniper 4', 'Engineer 6']
Changed target priority for ['Engineer 1', 'Buccaneer 8']
Survived till Round 49
Specimen 101 has a fitness of 46.118 (prev: 79.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), MonkeySub(2,1,0), Engineer(2,0,0)
Mutations: Delayed upgrades for ['MonkeySub 5', 'MonkeySub 8']
Survived till Round 46
Specimen 102 has a fitness of 46.108 (prev: 80.26)
Used 7 towers: Hero, Dart(2,4,0), Tack(3,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(3,0,0), Dartling(0,0,0)
Mutations: Delayed upgrades for ['Village 8', 'Tack 6']
Survived till Round 46
Specimen 103 has a fitness of 45.061 (prev: 79.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(1,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.26 --> ['Tack 6', 'MonkeySub 1']
Reset tower placements for ['Spike 3', 'Sniper 4', 'Sniper 6']
Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 45
Specimen 104 has a fitness of 39.048 (prev: 80.32)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Bomb 4']
Reset tower placements for ['Tack 6', 'Sniper 3']
Survived till Round 39
Specimen 105 has a fitness of 39.047 (prev: 86.13)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(2,0,1), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 80.26 --> ['Bomb 4', 'Dartling 2']
Reset tower placements for ['Village 5', 'Buccaneer 4']
Survived till Round 39
Specimen 106 has a fitness of 39.039 (prev: 80.25)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 3']
Survived till Round 39
Specimen 107 has a fitness of 39.022 (prev: 79.07)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(0,3,2), Tack(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 39
Specimen 108 has a fitness of 37.12 (prev: 80.32)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 79.04 --> ['SuperMonkey 8', 'MonkeySub 5']
Reset tower placements for ['Spike 3', 'Buccaneer 8', 'Sniper 3']
Survived till Round 37
Specimen 109 has a fitness of 27.021 (prev: 88.028)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 80.29 --> ['MonkeySub 6', 'Spike 3']
Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 27
Specimen 110 has a fitness of 13.055 (prev: 79.07)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 79.07 has recombined towers with specimen with fitness 79.05 --> ['Bomb 4', 'Hero 1']
Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 111 has a fitness of 13.055 (prev: 79.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 112 has a fitness of 11.036 (prev: 88.032)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Glue 3', 'Buccaneer 8']
Changed target priority for ['Hero 1', 'Bomb 3']
Survived till Round 11
Specimen 113 has a fitness of 11.036 (prev: 80.29)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 80.29 has recombined towers with specimen with fitness 79.05 --> ['Tack 6', 'Tack 4']
Reset tower placements for ['Spike 7', 'Engineer 6']
Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 11
Specimen 114 has a fitness of 11.036 (prev: 80.22)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Dart 3']
Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 11
Specimen 115 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 116 has a fitness of 7.062 (prev: 86.13)
Used 1 towers: Hero
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 80.31 --> ['MonkeyAce 3', 'Tack 4']
Removed ['Dart 3'] from the sequence
Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 7
Specimen 117 has a fitness of 5.009 (prev: 79.05)
Used 1 towers: Dart(0,1,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.007 (prev: 80.31)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.007 (prev: 80.23)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 5
Specimen 120 has a fitness of 5.005 (prev: 80.22)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 84.80422500000003
Best round: Round 92
Best fitness: 92.008
Average fitness: 68.63202500000001
Median fitness: 79.065
Generation 18:
Specimen 1 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 2 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 79.05 --> ['Dart 3', 'MonkeyAce 3']
Swapped upgrade paths for ['Bomb 4']
Survived till Round 88
Specimen 3 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Delayed upgrades for ['Tack 4', 'Bomb 5']
Survived till Round 88
Specimen 4 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 5 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Hero 1']
Swapped upgrade paths for ['Tack 1']
Survived till Round 88
Specimen 6 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86
Specimen 7 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Bomb 4', 'Dartling 2']
Inserted ['MonkeyAce 6'] into the sequence
Survived till Round 86
Specimen 8 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 88.03 --> ['Buccaneer 8', 'Alchemist 7']
Inserted ['Alchemist 1'] into the sequence
Survived till Round 86
Specimen 9 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81
Specimen 10 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80
Specimen 11 has a fitness of 80.32 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Tack 6']
Removed ['IceMonkey 4'] from the sequence
Survived till Round 80
Specimen 12 has a fitness of 80.31 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Engineer 6']
Removed ['Wizard 3'] from the sequence
Survived till Round 80
Specimen 13 has a fitness of 80.29 (prev: 63.05)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,4,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(4,2,0), Spike(3,0,2), Engineer(3,2,0), MonkeySub(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Engineer 1', 'Spike 3']
Removed ['Dartling 2'] from the sequence
Changed target priority for ['Engineer 1', 'Ninja 5']
Survived till Round 80
Specimen 14 has a fitness of 80.28 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Accelerated upgrades for ['Village 3', 'MonkeyAce 7']
Changed target priority for ['Buccaneer 4', 'Wizard 3']
Survived till Round 80
Specimen 15 has a fitness of 80.26 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), Heli(0,2,3), Ninja(0,2,2), Mortar(0,1,2)
Mutations: Removed ['Wizard 7'] from the sequence
Changed target priority for ['Ninja 1', 'Bomb 4']
Survived till Round 80
Specimen 16 has a fitness of 80.26 (prev: 80.23)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Alchemist 7']
Survived till Round 80
Specimen 17 has a fitness of 80.25 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 80
Specimen 18 has a fitness of 80.25 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: Delayed upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 80
Specimen 19 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80
Specimen 20 has a fitness of 80.22 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(4,2,0), Buccaneer(3,0,2), SuperMonkey(0,2,1), MonkeySub(0,2,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Buccaneer 8']
Removed ['Glue 3'] from the sequence
Survived till Round 80
Specimen 21 has a fitness of 79.07 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(2,0,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 79.05 --> ['Dartling 2', 'Spike 3']
Swapped upgrade paths for ['Sniper 6']
Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 79
Specimen 22 has a fitness of 79.06 (prev: 79.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Tack 6']
Removed ['Tack 4'] from the sequence
Survived till Round 79
Specimen 23 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79
Specimen 24 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79
Specimen 25 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: None
Survived till Round 79
Specimen 26 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: None
Survived till Round 79
Specimen 27 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79
Specimen 28 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: None
Survived till Round 79
Specimen 29 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 79
Specimen 30 has a fitness of 79.03 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), MonkeyAce(0,3,2), Alchemist(2,1,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 79
Specimen 31 has a fitness of 79.02 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(0,0,1)
Mutations: Accelerated upgrades for ['Tack 6', 'Sniper 6']
Survived till Round 79
Specimen 32 has a fitness of 75.08 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Glue(0,2,3), MonkeyAce(2,0,2), Mortar(0,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Hero 1']
Removed ['Bomb 4'] from the sequence
Survived till Round 75
Specimen 33 has a fitness of 74.16 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,3), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,2,0)
Mutations: None
Survived till Round 74
Specimen 34 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 35 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63
Specimen 36 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63
Specimen 37 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 38 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 39 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 40 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 41 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: None
Survived till Round 63
Specimen 42 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: None
Survived till Round 63
Specimen 43 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: None
Survived till Round 63
Specimen 44 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: None
Survived till Round 63
Specimen 45 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 46 has a fitness of 63.05 (prev: 80.32)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 47 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Bomb(0,0,0)
Mutations: None
Survived till Round 63
Specimen 48 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,2,2), MonkeyAce(0,2,3), Alchemist(2,2,0)
Mutations: None
Survived till Round 63
Specimen 49 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Dartling(2,0,2), Glue(2,2,0), Mortar(0,1,2)
Mutations: None
Survived till Round 63
Specimen 50 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 51 has a fitness of 63.05 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Sniper 4', 'Buccaneer 8']
Reset tower placements for ['Dartling 2', 'Engineer 6', 'Sniper 6']
Survived till Round 63
Specimen 52 has a fitness of 63.05 (prev: 74.16)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Reset tower placements for ['Engineer 6', 'Ninja 5']
Survived till Round 63
Specimen 53 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeySub(2,3,0), MonkeyAce(0,3,2), MonkeyAce(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 74.16 --> ['Dart 3', 'MonkeySub 5']
Swapped upgrade paths for ['Alchemist 3']
Survived till Round 63
Specimen 54 has a fitness of 63.05 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'Tack 4']
Survived till Round 63
Specimen 55 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.04 --> ['Dart 3', 'MonkeySub 8']
Delayed upgrades for ['SuperMonkey 8', 'MonkeySub 5']
Survived till Round 63
Specimen 56 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Reset tower placements for ['SuperMonkey 8', 'Dartling 2']
Survived till Round 63
Specimen 57 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Tack(0,1,3)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.1 --> ['Tack 1', 'Tack 4']
Accelerated upgrades for ['Bomb 4', 'Spike 3']
Survived till Round 63
Specimen 58 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Dart(0,2,3), Glue(0,1,0)
Mutations: Inserted ['Dart 4'] into the sequence
Survived till Round 63
Specimen 59 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Glue 3']
Changed target priority for ['Engineer 6', 'MonkeySub 5']
Survived till Round 63
Specimen 60 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Dart 3']
Survived till Round 63
Specimen 61 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeySub(2,3,0), Dartling(2,2,0), Dartling(2,0,2), Glue(2,2,0), Mortar(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Dartling 2']
Swapped upgrade paths for ['Mortar 8']
Survived till Round 63
Specimen 62 has a fitness of 62.21 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,2,0), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 62
Specimen 63 has a fitness of 62.2 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,0,2), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Inserted ['Druid 1'] into the sequence
Survived till Round 62
Specimen 64 has a fitness of 62.137 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,3,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Buccaneer 8']
Survived till Round 62
Specimen 65 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Dart 3']
Delayed upgrades for ['Engineer 6', 'Dartling 2']
Survived till Round 62
Specimen 66 has a fitness of 62.135 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Mortar(0,0,0)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 62
Specimen 67 has a fitness of 62.135 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Engineer 6']
Removed ['Tack 6'] from the sequence
Survived till Round 62
Specimen 68 has a fitness of 62.134 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 62
Specimen 69 has a fitness of 62.13 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(2,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Hero 1']
Accelerated upgrades for ['Engineer 1', 'Dart 3']
Survived till Round 62
Specimen 70 has a fitness of 62.127 (prev: 80.23)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,3), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Spike 5'] into the sequence
Survived till Round 62
Specimen 71 has a fitness of 60.07 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Delayed upgrades for ['Engineer 6', 'Spike 3']
Survived till Round 60
Specimen 72 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Sniper 3']
Survived till Round 59
Specimen 73 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Ninja 5']
Swapped upgrade paths for ['Glue 4']
Survived till Round 59
Specimen 74 has a fitness of 59.06 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(2,0,4), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 59
Specimen 75 has a fitness of 59.06 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 59
Specimen 76 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,0,0), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Sniper 4']
Delayed upgrades for ['Ninja 5', 'Buccaneer 8']
Survived till Round 58
Specimen 77 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Spike(0,2,2), Buccaneer(0,0,0)
Mutations: Inserted ['Spike 8'] into the sequence
Survived till Round 58
Specimen 78 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), MonkeyAce(3,0,2), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Dart 3']
Inserted ['MonkeyAce 1'] into the sequence
Survived till Round 58
Specimen 79 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Engineer(2,0,4), Glue(2,2,0), Mortar(0,2,2), Buccaneer(0,0,0)
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 55
Specimen 80 has a fitness of 55.083 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), IceMonkey(1,0,1), Dartling(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Wizard 3', 'IceMonkey 4']
Accelerated upgrades for ['Wizard 3', 'Glue 3']
Survived till Round 55
Specimen 81 has a fitness of 55.083 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(1,2,0), Dartling(2,0,2), Wizard(3,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Engineer 1']
Reset tower placements for ['Alchemist 3', 'Buccaneer 4']
Survived till Round 55
Specimen 82 has a fitness of 55.058 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Boomerang(0,2,4), Engineer(3,0,2), SuperMonkey(0,1,0), Bomb(2,0,3)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 74.16 --> ['MonkeySub 5', 'SuperMonkey 4']
Inserted ['Boomerang 4'] into the sequence
Survived till Round 55
Specimen 83 has a fitness of 53.19 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(4,0,2), Ninja(2,0,3), Engineer(3,0,0), Dartling(2,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.03 --> ['Hero 1', 'Tack 4']
Inserted ['Ninja 6'] into the sequence
Changed target priority for ['MonkeyAce 3', 'Dart 3']
Survived till Round 53
Specimen 84 has a fitness of 48.278 (prev: 63.05)
Used 7 towers: Hero, Dart(2,4,0), Boomerang(0,4,2), Spike(3,0,2), Tack(3,2,0), Engineer(3,0,2), Engineer(0,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Dart 3', 'Engineer 8']
Inserted ['Boomerang 8'] into the sequence
Survived till Round 48
Specimen 85 has a fitness of 46.107 (prev: 74.16)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,2,0), Engineer(0,2,3), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Changed target priority for ['Glue 3', 'Engineer 6']
Survived till Round 46
Specimen 86 has a fitness of 42.121 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 42
Specimen 87 has a fitness of 39.048 (prev: 80.32)
Used 5 towers: Hero, Dart(0,2,4), Tack(3,2,0), Spike(3,0,2), Tack(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 39
Specimen 88 has a fitness of 39.04 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Engineer(2,0,2)
Mutations: Delayed upgrades for ['Dart 3', 'Spike 3']
Survived till Round 39
Specimen 89 has a fitness of 39.029 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,0), Heli(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 39
Specimen 90 has a fitness of 27.025 (prev: 81.26)
Used 4 towers: Hero, Dart(2,3,0), Engineer(0,2,3), Tack(2,2,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 63.05 --> ['Ninja 5', 'Tack 4']
Inserted ['Engineer 7'] into the sequence
Changed target priority for ['Sniper 4', 'Ninja 1']
Survived till Round 27
Specimen 91 has a fitness of 27.025 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 74.16 --> ['Hero 1', 'Spike 3']
Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 92 has a fitness of 27.021 (prev: 88.03)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Spike 3']
Delayed upgrades for ['MonkeyAce 7', 'Tack 8']
Survived till Round 27
Specimen 93 has a fitness of 27.021 (prev: 74.16)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 74.16 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Glue 4']
Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 94 has a fitness of 27.021 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Spike(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Mortar 8']
Inserted ['Spike 6'] into the sequence
Survived till Round 27
Specimen 95 has a fitness of 27.012 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.03 --> ['Bomb 3', 'Bomb 5']
Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 27
Specimen 96 has a fitness of 27.0 (prev: 79.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Survived till Round 27
Specimen 97 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Wizard(3,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Village 8', 'Engineer 1']
Inserted ['Wizard 7'] into the sequence
Survived till Round 27
Specimen 98 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Spike 3']
Accelerated upgrades for ['Dart 3', 'SuperMonkey 8']
Survived till Round 27
Specimen 99 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Tack 4']
Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 27
Specimen 100 has a fitness of 13.055 (prev: 63.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Buccaneer 8']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 13
Specimen 101 has a fitness of 11.036 (prev: 88.1)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Heli 3', 'Bomb 4']
Swapped upgrade paths for ['Bomb 3']
Changed target priority for ['Bomb 3', 'Hero 1']
Survived till Round 11
Specimen 102 has a fitness of 11.036 (prev: 79.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Buccaneer 8'] from the sequence
Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 11
Specimen 103 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Wizard 3', 'MonkeyAce 3']
Changed target priority for ['Hero 1', 'MonkeyAce 7']
Survived till Round 11
Specimen 104 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Dart 3']
Swapped upgrade paths for ['Dart 3']
Survived till Round 11
Specimen 105 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Buccaneer 4']
Delayed upgrades for ['Wizard 6', 'Dartling 2']
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11
Specimen 106 has a fitness of 11.035 (prev: 80.32)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Inserted ['Dart 8'] into the sequence
Changed target priority for ['Glue 3', 'Buccaneer 8']
Survived till Round 11
Specimen 107 has a fitness of 10.017 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Engineer 6']
Reset tower placements for ['Dart 3', 'Buccaneer 4']
Changed target priority for ['MonkeySub 5', 'Hero 1']
Survived till Round 10
Specimen 108 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Hero 1']
Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 10
Specimen 109 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 8', 'Dart 3']
Survived till Round 10
Specimen 110 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Engineer 6']
Survived till Round 10
Specimen 111 has a fitness of 10.013 (prev: 79.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Changed target priority for ['Hero 1', 'Buccaneer 8']
Survived till Round 10
Specimen 112 has a fitness of 10.013 (prev: 79.04)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 81.26 --> ['Sniper 4', 'Engineer 1']
Accelerated upgrades for ['Glue 3', 'Dart 3']
Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 10
Specimen 113 has a fitness of 10.013 (prev: 63.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Reset tower placements for ['Tack 6']
Changed target priority for ['Wizard 6', 'Hero 1']
Survived till Round 10
Specimen 114 has a fitness of 8.056 (prev: 63.05)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Spike 3']
Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 8
Specimen 115 has a fitness of 8.055 (prev: 63.05)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Hero 1']
Reset tower placements for ['Dart 3', 'Glue 3']
Survived till Round 8
Specimen 116 has a fitness of 7.062 (prev: 63.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Ninja 5']
Inserted ['MonkeyAce 4'] into the sequence
Survived till Round 7
Specimen 117 has a fitness of 5.014 (prev: 79.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['SuperMonkey 8', 'Tack 4']
Reset tower placements for ['Hero 1', 'Sniper 4']
Changed target priority for ['Glue 4', 'Engineer 1']
Survived till Round 5
Specimen 118 has a fitness of 5.007 (prev: 79.04)
Used 1 towers: Ninja(0,0,0)
Mutations: Inserted ['Ninja 6'] into the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Sniper 4', 'Dartling 2']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Buccaneer 4', 'Glue 3']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 81.26)
Used 0 towers:
Mutations: Inserted ['Dartling 3'] into the sequence
Survived till Round 5
Next gen avg fitness: 78.07602500000003
Best round: Round 88
Best fitness: 88.1
Average fitness: 53.89093333333337
Median fitness: 63.04
Generation 17:
Specimen 1 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Spike 3', 'Buccaneer 8']
Survived till Round 88
Specimen 2 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88
Specimen 3 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 86
Specimen 4 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Tack 4']
Removed ['Tack 4'] from the sequence
Survived till Round 81
Specimen 5 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80
Specimen 6 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 88.03 --> ['Tack 4', 'Wizard 6']
Removed ['Buccaneer 8'] from the sequence
Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 80
Specimen 7 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79
Specimen 8 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79
Specimen 9 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: Inserted ['Ninja 3'] into the sequence
Survived till Round 79
Specimen 10 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: Accelerated upgrades for ['Glue 4', 'MonkeyAce 3']
Survived till Round 79
Specimen 11 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Reset tower placements for ['Engineer 8', 'Bomb 4']
Survived till Round 79
Specimen 12 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 79
Specimen 13 has a fitness of 74.16 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,3), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Dart 3']
Inserted ['SuperMonkey 4'] into the sequence
Survived till Round 74
Specimen 14 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 15 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63
Specimen 16 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63
Specimen 17 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 18 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 19 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 20 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 21 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: None
Survived till Round 63
Specimen 22 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: None
Survived till Round 63
Specimen 23 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: None
Survived till Round 63
Specimen 24 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: None
Survived till Round 63
Specimen 25 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 26 has a fitness of 63.05 (prev: 80.32)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 1', 'Glue 3']
Survived till Round 63
Specimen 27 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Bomb(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.03 --> ['Wizard 6', 'Bomb 5']
Reset tower placements for ['Sniper 4', 'Engineer 6', 'Buccaneer 8', 'Sniper 6']
Survived till Round 63
Specimen 28 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,2,2), MonkeyAce(0,2,3), Alchemist(2,2,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'MonkeyAce 3']
Survived till Round 63
Specimen 29 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Dartling(2,0,2), Glue(2,2,0), Mortar(0,1,2)
Mutations: Inserted ['Dartling 5'] into the sequence
Survived till Round 63
Specimen 30 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Sniper 4']
Removed ['Tack 4'] from the sequence
Survived till Round 63
Specimen 31 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 63
Specimen 32 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Sniper(0,3,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Inserted ['Sniper 3'] into the sequence
Survived till Round 63
Specimen 33 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,0,0), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Mortar 8']
Survived till Round 63
Specimen 34 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,0,2), Mortar(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 3']
Survived till Round 63
Specimen 35 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 5', 'Dartling 2']
Survived till Round 63
Specimen 36 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: Reset tower placements for ['Mortar 8']
Changed target priority for ['SuperMonkey 8', 'Ninja 5']
Survived till Round 63
Specimen 37 has a fitness of 63.05 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), Engineer(2,0,3), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Engineer 6']
Swapped upgrade paths for ['Engineer 6']
Survived till Round 63
Specimen 38 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Engineer 6', 'Sniper 4']
Survived till Round 63
Specimen 39 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,0,2), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 63
Specimen 40 has a fitness of 63.05 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 63
Specimen 41 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 63
Specimen 42 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(3,0,2), SuperMonkey(0,0,0), IceMonkey(2,1,0)
Mutations: Swapped upgrade paths for ['Mortar 8']
Survived till Round 63
Specimen 43 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Ninja 5', 'Spike 2']
Delayed upgrades for ['Glue 3', 'Spike 2']
Changed target priority for ['SuperMonkey 8', 'Hero 1']
Survived till Round 63
Specimen 44 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 45 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 46 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63
Specimen 47 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 48 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 49 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: None
Survived till Round 63
Specimen 50 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: None
Survived till Round 63
Specimen 51 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 52 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 53 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 54 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 55 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), IceMonkey(0,0,0)
Mutations: None
Survived till Round 63
Specimen 56 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: None
Survived till Round 63
Specimen 57 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 63
Specimen 58 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 63
Specimen 59 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 8', 'Dart 3']
Removed ['MonkeySub 8'] from the sequence
Survived till Round 63
Specimen 60 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Buccaneer(2,0,3), Glue(2,1,0), Mortar(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['MonkeyAce 7', 'Buccaneer 4']
Accelerated upgrades for ['Mortar 8', 'Spike 3']
Survived till Round 63
Specimen 61 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,1,2), Sniper(0,0,0), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Sniper 4', 'Buccaneer 8']
Survived till Round 63
Specimen 62 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Engineer 6']
Survived till Round 63
Specimen 63 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(2,0,2), Buccaneer(0,0,1)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Buccaneer 8']
Swapped upgrade paths for ['Mortar 8']
Survived till Round 63
Specimen 64 has a fitness of 63.032 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 63
Specimen 65 has a fitness of 62.21 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Glue(2,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Inserted ['Glue 8'] into the sequence
Survived till Round 62
Specimen 66 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Dart(4,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Dart 5'] into the sequence
Survived till Round 62
Specimen 67 has a fitness of 62.2 (prev: 80.32)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Buccaneer(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Spike 3']
Inserted ['Buccaneer 7'] into the sequence
Changed target priority for ['Sniper 8', 'Bomb 4']
Survived till Round 62
Specimen 68 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Changed target priority for ['Engineer 6', 'Ninja 5']
Survived till Round 62
Specimen 69 has a fitness of 62.136 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), MonkeySub(2,3,0), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Engineer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 5', 'Hero 1']
Inserted ['Engineer 2'] into the sequence
Survived till Round 62
Specimen 70 has a fitness of 62.132 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Buccaneer 8']
Accelerated upgrades for ['Tack 4', 'Engineer 6']
Survived till Round 62
Specimen 71 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Dart(0,1,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 62
Specimen 72 has a fitness of 62.126 (prev: 88.03)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Dartling(2,0,2), Engineer(3,0,2), Bomb(0,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dartling 2']
Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 62
Specimen 73 has a fitness of 62.066 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Druid(2,2,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Druid 6', 'Tack 6']
Reset tower placements for ['Spike 2', 'Dartling 2']
Survived till Round 62
Specimen 74 has a fitness of 62.063 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Engineer 6', 'Dartling 2']
Removed ['Sniper 4'] from the sequence
Survived till Round 62
Specimen 75 has a fitness of 62.063 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,2,0), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 62
Specimen 76 has a fitness of 62.061 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Sniper 4', 'Buccaneer 8']
Swapped upgrade paths for ['Wizard 6']
Survived till Round 62
Specimen 77 has a fitness of 59.07 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Engineer(2,0,4), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Tack 6']
Swapped upgrade paths for ['Engineer 6']
Survived till Round 59
Specimen 78 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Alchemist 3'] into the sequence
Survived till Round 59
Specimen 79 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Delayed upgrades for ['Buccaneer 8', 'Ninja 5']
Changed target priority for ['Sniper 6', 'Bomb 4']
Survived till Round 59
Specimen 80 has a fitness of 59.06 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Spike 3']
Inserted ['Village 1'] into the sequence
Survived till Round 59
Specimen 81 has a fitness of 59.06 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(1,2,0), IceMonkey(3,0,2), Ninja(0,2,2)
Mutations: Swapped upgrade paths for ['Ninja 5']
Survived till Round 59
Specimen 82 has a fitness of 59.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Spike 3']
Swapped upgrade paths for ['SuperMonkey 8']
Survived till Round 59
Specimen 83 has a fitness of 59.05 (prev: 63.05)
Used 10 towers: Hero, Dart(0,4,2), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Hero 1']
Swapped upgrade paths for ['Dart 3']
Survived till Round 59
Specimen 84 has a fitness of 59.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 59
Specimen 85 has a fitness of 58.17 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Heli(3,2,0), Bomb(3,0,2), Engineer(1,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 58
Specimen 86 has a fitness of 58.17 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Heli(3,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 8', 'Tack 6']
Removed ['Engineer 1'] from the sequence
Survived till Round 58
Specimen 87 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(0,0,0), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 58
Specimen 88 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(1,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Mortar 8']
Swapped upgrade paths for ['Alchemist 3']
Survived till Round 58
Specimen 89 has a fitness of 58.14 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Engineer 6']
Removed ['Ninja 5'] from the sequence
Survived till Round 58
Specimen 90 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), IceMonkey(2,3,0), Dartling(3,2,0), Bomb(1,0,2), Engineer(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'IceMonkey 4']
Delayed upgrades for ['Bomb 4', 'Sniper 4']
Survived till Round 58
Specimen 91 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), IceMonkey(2,0,2), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Inserted ['Engineer 5'] into the sequence
Changed target priority for ['Hero 1', 'MonkeyAce 3']
Survived till Round 58
Specimen 92 has a fitness of 53.19 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Dartling(2,2,0), Buccaneer(2,2,0), Wizard(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Glue 3', 'Dartling 2']
Removed ['Alchemist 3'] from the sequence
Survived till Round 53
Specimen 93 has a fitness of 50.07 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Removed ['Alchemist 3'] from the sequence
Survived till Round 50
Specimen 94 has a fitness of 46.132 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Buccaneer 8']
Removed ['Tack 6'] from the sequence
Survived till Round 46
Specimen 95 has a fitness of 42.116 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(1,0,1), Bomb(2,0,2), IceMonkey(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 88.03 --> ['Engineer 6', 'Hero 1']
Delayed upgrades for ['Tack 4', 'Bomb 4']
Survived till Round 42
Specimen 96 has a fitness of 39.048 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Bomb 4']
Swapped upgrade paths for ['Dartling 2']
Survived till Round 39
Specimen 97 has a fitness of 39.031 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Spike(0,2,2), Tack(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Buccaneer 8', 'Dartling 2']
Inserted ['Spike 7'] into the sequence
Survived till Round 39
Specimen 98 has a fitness of 39.028 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(2,0,2), Boomerang(0,2,3), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 39
Specimen 99 has a fitness of 39.013 (prev: 79.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Boomerang(3,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Boomerang 5']
Accelerated upgrades for ['Ninja 5', 'Tack 6']
Survived till Round 39
Specimen 100 has a fitness of 37.128 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,3,0), Tack(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Engineer 6']
Removed ['Dartling 2'] from the sequence
Survived till Round 37
Specimen 101 has a fitness of 37.113 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Tack(3,2,0), Engineer(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dart 3']
Reset tower placements for ['Spike 3', 'Engineer 6']
Survived till Round 37
Specimen 102 has a fitness of 27.021 (prev: 88.03)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Dart 3']
Inserted ['Dartling 3'] into the sequence
Survived till Round 27
Specimen 103 has a fitness of 27.019 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Spike 3', 'Hero 1']
Reset tower placements for ['Spike 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 27
Specimen 104 has a fitness of 27.016 (prev: 63.05)
Used 3 towers: Hero, Dart(3,2,0), Tack(3,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Sniper 4', 'Ninja 5']
Survived till Round 27
Specimen 105 has a fitness of 27.012 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['IceMonkey 1', 'Dart 3']
Reset tower placements for ['Engineer 6', 'Spike 3']
Survived till Round 27
Specimen 106 has a fitness of 27.01 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Buccaneer 8', 'Tack 6']
Survived till Round 27
Specimen 107 has a fitness of 27.0 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Spike(1,0,2), Tack(0,0,0), Engineer(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Buccaneer 8', 'Hero 1']
Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 27
Specimen 108 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Spike 3']
Reset tower placements for ['Ninja 5', 'Glue 3']
Survived till Round 27
Specimen 109 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['IceMonkey 4', 'Spike 3']
Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 110 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Village 6'] into the sequence
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11
Specimen 111 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Engineer 6', 'Bomb 4']
Changed target priority for ['Sniper 3', 'Hero 1']
Survived till Round 11
Specimen 112 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Hero 1']
Reset tower placements for ['Ninja 5', 'Buccaneer 8', 'Sniper 4']
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 11
Specimen 113 has a fitness of 10.015 (prev: 63.04)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'Wizard 3']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 10
Specimen 114 has a fitness of 10.013 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['MonkeySub 5', 'SuperMonkey 8']
Accelerated upgrades for ['MonkeySub 5', 'Buccaneer 8']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10
Specimen 115 has a fitness of 10.005 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Hero 1']
Reset tower placements for ['Hero 1', 'Buccaneer 4']
Survived till Round 10
Specimen 116 has a fitness of 7.062 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Engineer 5']
Reset tower placements for ['Dart 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 7
Specimen 117 has a fitness of 7.062 (prev: 63.04)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Bomb 4']
Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 7
Specimen 118 has a fitness of 7.062 (prev: 63.04)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 7
Specimen 119 has a fitness of 5.005 (prev: 63.04)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 63.04)
Used 0 towers:
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['SuperMonkey 8', 'Tack 6']
Inserted ['Village 4'] into the sequence
Changed target priority for ['Engineer 6', 'Glue 3']
Survived till Round 5
Next gen avg fitness: 68.87195000000003
Best round: Round 88
Best fitness: 88.1
Average fitness: 55.0940666666667
Median fitness: 63.04
Generation 16:
Specimen 1 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.2 --> ['Dart 3', 'Buccaneer 8']
Inserted ['Bomb 3'] into the sequence
Survived till Round 88
Specimen 2 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Glue 3']
Accelerated upgrades for ['Spike 3', 'Engineer 6']
Survived till Round 80
Specimen 3 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79
Specimen 4 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79
Specimen 5 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 6 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63
Specimen 7 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63
Specimen 8 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 9 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 10 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 11 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 12 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 62.138 --> ['Buccaneer 8', 'Sniper 4']
Inserted ['Engineer 8'] into the sequence
Survived till Round 63
Specimen 13 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Tack 6']
Removed ['Ninja 5'] from the sequence
Survived till Round 63
Specimen 14 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['Bomb 4', 'Hero 1']
Inserted ['Dart 7'] into the sequence
Survived till Round 63
Specimen 15 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 63
Specimen 16 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 63
Specimen 17 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 18 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 19 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63
Specimen 20 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 21 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 22 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: None
Survived till Round 63
Specimen 23 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: None
Survived till Round 63
Specimen 24 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 25 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 26 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 27 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 28 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), IceMonkey(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['IceMonkey 7', 'Dartling 2']
Swapped upgrade paths for ['Dartling 2']
Survived till Round 63
Specimen 29 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 63
Specimen 30 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['Wizard 3', 'Alchemist 3']
Survived till Round 63
Specimen 31 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Engineer(3,2,0), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.139 --> ['Dartling 2', 'Engineer 1']
Inserted ['Alchemist 3'] into the sequence
Survived till Round 63
Specimen 32 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Wizard(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Bomb 4']
Removed ['Engineer 1'] from the sequence
Survived till Round 63
Specimen 33 has a fitness of 63.04 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), Alchemist(0,3,2), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,0,0)
Mutations: Inserted ['Alchemist 1'] into the sequence
Survived till Round 63
Specimen 34 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Buccaneer(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 63
Specimen 35 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 36 has a fitness of 63.03 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 37 has a fitness of 63.03 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 1', 'Sniper 4', 'Buccaneer 8']
Survived till Round 63
Specimen 38 has a fitness of 63.027 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Hero 1']
Swapped upgrade paths for ['Tack 4']
Survived till Round 63
Specimen 39 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 40 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 41 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: None
Survived till Round 62
Specimen 42 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(1,0,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Sniper 4']
Removed ['Sniper 3'] from the sequence
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 62
Specimen 43 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 8', 'Bomb 4', 'Sniper 4']
Survived till Round 62
Specimen 44 has a fitness of 62.21 (prev: 63.03)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Accelerated upgrades for ['Dartling 2', 'Sniper 3']
Survived till Round 62
Specimen 45 has a fitness of 62.21 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Mortar(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 62
Specimen 46 has a fitness of 62.21 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Inserted ['Glue 5'] into the sequence
Survived till Round 62
Specimen 47 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 48 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 62
Specimen 49 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 50 has a fitness of 62.2 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 62
Specimen 51 has a fitness of 62.2 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 52 has a fitness of 62.2 (prev: 62.128)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: None
Survived till Round 62
Specimen 53 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(2,3,0), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62
Specimen 54 has a fitness of 62.2 (prev: 62.138)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 62
Specimen 55 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 56 has a fitness of 62.19 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: None
Survived till Round 62
Specimen 57 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62
Specimen 58 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 59 has a fitness of 62.139 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 60 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62
Specimen 61 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 62 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 63 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62
Specimen 64 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(0,4,2), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.04 --> ['Sniper 3', 'Dartling 2']
Swapped upgrade paths for ['Dart 3']
Survived till Round 62
Specimen 65 has a fitness of 62.133 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(2,2,0), Sniper(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Hero 1']
Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62
Specimen 66 has a fitness of 62.133 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Reset tower placements for ['Ninja 5', 'Buccaneer 8']
Survived till Round 62
Specimen 67 has a fitness of 62.132 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(3,0,2), Engineer(2,3,0)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 62
Specimen 68 has a fitness of 62.132 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(2,0,2), Mortar(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62
Specimen 69 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Heli(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 62
Specimen 70 has a fitness of 62.13 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Wizard(2,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 79.05 --> ['Dart 3', 'Hero 1']
Inserted ['Wizard 2'] into the sequence
Survived till Round 62
Specimen 71 has a fitness of 62.13 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Boomerang(2,4,0), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.04 --> ['Boomerang 5', 'Hero 1']
Swapped upgrade paths for ['Ninja 5']
Changed target priority for ['Dart 3', 'Sniper 4']
Survived till Round 62
Specimen 72 has a fitness of 62.13 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), MonkeySub(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Spike 3']
Inserted ['MonkeySub 4'] into the sequence
Survived till Round 62
Specimen 73 has a fitness of 62.128 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), MonkeySub(4,2,0), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(1,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 5', 'Buccaneer 4']
Swapped upgrade paths for ['Ninja 5']
Survived till Round 62
Specimen 74 has a fitness of 62.126 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Sniper 4', 'Bomb 4']
Reset tower placements for ['Bomb 4', 'Buccaneer 8', 'Sniper 4']
Survived till Round 62
Specimen 75 has a fitness of 62.107 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Spike 3', 'Hero 1']
Accelerated upgrades for ['IceMonkey 4', 'Bomb 4']
Survived till Round 62
Specimen 76 has a fitness of 60.08 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,2), Heli(0,0,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 60
Specimen 77 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Engineer 1', 'Sniper 4']
Survived till Round 59
Specimen 78 has a fitness of 59.06 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Ninja 5']
Survived till Round 59
Specimen 79 has a fitness of 58.17 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,1,2), MonkeyAce(2,0,2), Sniper(0,2,1)
Mutations: Reset tower placements for ['Buccaneer 8', 'Engineer 6', 'Sniper 4']
Survived till Round 58
Specimen 80 has a fitness of 58.15 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Changed target priority for ['Sniper 3', 'Dart 3']
Survived till Round 58
Specimen 81 has a fitness of 58.15 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Heli(0,3,2), Dartling(2,2,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(1,0,0)
Mutations: Inserted ['Heli 4'] into the sequence
Survived till Round 58
Specimen 82 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Sniper(0,2,2), Ninja(2,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.21 --> ['Sniper 4', 'Engineer 6']
Removed ['Buccaneer 8'] from the sequence
Survived till Round 58
Specimen 83 has a fitness of 58.14 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Boomerang(0,2,4), Engineer(4,2,0), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), Heli(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
Removed ['IceMonkey 4'] from the sequence
Survived till Round 58
Specimen 84 has a fitness of 58.14 (prev: 62.138)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(2,0,4), Dartling(2,2,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.2 --> ['Spike 3', 'Tack 6']
Swapped upgrade paths for ['Engineer 6']
Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 58
Specimen 85 has a fitness of 58.13 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Village(0,2,2), Engineer(1,1,0)
Mutations: Inserted ['Village 3'] into the sequence
Survived till Round 58
Specimen 86 has a fitness of 56.14 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Tack(0,2,4), Bomb(2,0,4), SuperMonkey(0,1,0), IceMonkey(1,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.137 --> ['Dart 3', 'Tack 4']
Reset tower placements for ['Bomb 4', 'Dartling 2']
Changed target priority for ['SuperMonkey 8', 'Buccaneer 4']
Survived till Round 56
Specimen 87 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,2,0), Mortar(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Buccaneer 8']
Swapped upgrade paths for ['Mortar 8']
Survived till Round 55
Specimen 88 has a fitness of 55.084 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), Dartling(2,0,2), IceMonkey(2,0,1), Boomerang(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.19 --> ['Boomerang 5', 'Dartling 2']
Reset tower placements for ['Buccaneer 4', 'Alchemist 3']
Survived till Round 55
Specimen 89 has a fitness of 53.19 (prev: 62.2)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Buccaneer(0,0,1)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Mortar 8', 'Hero 1']
Removed ['Engineer 6'] from the sequence
Survived till Round 53
Specimen 90 has a fitness of 53.19 (prev: 62.139)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Boomerang(2,4,0), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['SuperMonkey 8', 'Boomerang 5']
Removed ['Buccaneer 8'] from the sequence
Survived till Round 53
Specimen 91 has a fitness of 53.16 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,1), Buccaneer(2,2,0), Dartling(2,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Dartling 2', 'Hero 1']
Accelerated upgrades for ['Tack 4', 'Spike 3']
Survived till Round 53
Specimen 92 has a fitness of 49.29 (prev: 63.05)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Heli(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 6', 'Spike 3']
Removed ['Engineer 6'] from the sequence
Survived till Round 49
Specimen 93 has a fitness of 49.043 (prev: 62.19)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.04 --> ['Engineer 1', 'Bomb 4']
Reset tower placements for ['Sniper 4', 'Engineer 1', 'Engineer 6']
Survived till Round 49
Specimen 94 has a fitness of 48.271 (prev: 63.04)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,2,0), Bomb(0,2,2)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 48
Specimen 95 has a fitness of 39.048 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Delayed upgrades for ['MonkeySub 1', 'Tack 6']
Survived till Round 39
Specimen 96 has a fitness of 39.048 (prev: 62.139)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Dart 3']
Swapped upgrade paths for ['Dart 3']
Survived till Round 39
Specimen 97 has a fitness of 39.048 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Bomb 2', 'Tack 1']
Changed target priority for ['Bomb 2', 'Dart 3']
Survived till Round 39
Specimen 98 has a fitness of 39.047 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.138 --> ['Engineer 6', 'Buccaneer 8']
Reset tower placements for ['Wizard 6', 'Engineer 6']
Survived till Round 39
Specimen 99 has a fitness of 39.044 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Survived till Round 39
Specimen 100 has a fitness of 39.043 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Hero 1']
Removed ['Tack 6'] from the sequence
Survived till Round 39
Specimen 101 has a fitness of 39.042 (prev: 62.21)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Village(1,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 79.05 --> ['Engineer 1', 'Spike 3']
Inserted ['Village 3'] into the sequence
Survived till Round 39
Specimen 102 has a fitness of 37.121 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Tack(2,0,3), Boomerang(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Tack 4']
Inserted ['Heli 4'] into the sequence
Survived till Round 37
Specimen 103 has a fitness of 36.16 (prev: 62.139)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.2 --> ['MonkeySub 1', 'Dart 3']
Removed ['Engineer 1'] from the sequence
Changed target priority for ['Bomb 4', 'Sniper 4']
Survived till Round 36
Specimen 104 has a fitness of 27.023 (prev: 63.04)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 105 has a fitness of 27.016 (prev: 63.05)
Used 3 towers: Hero, Dart(3,2,0), Tack(3,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27
Specimen 106 has a fitness of 27.012 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 8', 'Hero 1']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27
Specimen 107 has a fitness of 27.012 (prev: 62.2)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Engineer 5']
Reset tower placements for ['Engineer 6', 'Dart 3']
Survived till Round 27
Specimen 108 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dart 3']
Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 109 has a fitness of 13.025 (prev: 63.04)
Used 3 towers: Hero, Dart(1,1,0), Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'MonkeySub 5']
Delayed upgrades for ['Dart 3', 'Sniper 4']
Changed target priority for ['Hero 1', 'Sniper 4']
Survived till Round 13
Specimen 110 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Dart 3']
Reset tower placements for ['Tack 6', 'Sniper 4']
Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 11
Specimen 111 has a fitness of 11.036 (prev: 62.21)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 63.04 --> ['Tack 6', 'Bomb 4']
Reset tower placements for ['Tack 4', 'Sniper 4']
Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 11
Specimen 112 has a fitness of 10.015 (prev: 62.2)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.19 --> ['Sniper 4', 'Dart 3']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Engineer 6', 'Hero 1']
Survived till Round 10
Specimen 113 has a fitness of 10.013 (prev: 79.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['IceMonkey 1', 'Sniper 4']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10
Specimen 114 has a fitness of 10.013 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Engineer 6', 'MonkeySub 5']
Changed target priority for ['Hero 1', 'SuperMonkey 8']
Survived till Round 10
Specimen 115 has a fitness of 7.062 (prev: 63.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['Dart 3', 'MonkeySub 1']
Inserted ['Boomerang 7'] into the sequence
Survived till Round 7
Specimen 116 has a fitness of 7.062 (prev: 62.2)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Spike 3']
Inserted ['Druid 2'] into the sequence
Survived till Round 7
Specimen 117 has a fitness of 5.006 (prev: 62.137)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Bomb 4']
Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5
Specimen 118 has a fitness of 5.005 (prev: 63.04)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.005 (prev: 62.139)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 63.04)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 64.857675
Best round: Round 88
Best fitness: 88.03
Average fitness: 53.28944166666665
Median fitness: 62.1385
Generation 15:
Specimen 1 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.2 --> ['IceMonkey 1', 'Bomb 4']
Reset tower placements for ['Druid 6', 'Dartling 2']
Survived till Round 79
Specimen 2 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Spike 3']
Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 79
Specimen 3 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 4 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63
Specimen 5 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63
Specimen 6 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 7 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.137 --> ['Engineer 6', 'Engineer 1']
Inserted ['Heli 3'] into the sequence
Changed target priority for ['Buccaneer 8', 'Engineer 1']
Survived till Round 63
Specimen 8 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.138 --> ['Sniper 4', 'Bomb 4']
Removed ['Bomb 4'] from the sequence
Survived till Round 63
Specimen 9 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6', 'Tack 4']
Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 63
Specimen 10 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 11 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 12 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63
Specimen 13 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 14 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63
Specimen 15 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.133 --> ['Dartling 2', 'Bomb 4']
Removed ['Tack 4'] from the sequence
Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 63
Specimen 16 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: Inserted ['Engineer 5'] into the sequence
Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 63
Specimen 17 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.133 --> ['Spike 3', 'Dart 3']
Swapped upgrade paths for ['MonkeySub 1']
Survived till Round 63
Specimen 18 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.134 --> ['Hero 1', 'Dart 3']
Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 63
Specimen 19 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 63
Specimen 20 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.135 --> ['Hero 1', 'Spike 3']
Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 63
Specimen 21 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 22 has a fitness of 63.03 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.137 --> ['Hero 1', 'Dartling 2']
Swapped upgrade paths for ['Engineer 6']
Survived till Round 63
Specimen 23 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 24 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 25 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: None
Survived till Round 62
Specimen 26 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 27 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 62
Specimen 28 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 29 has a fitness of 62.2 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 62
Specimen 30 has a fitness of 62.2 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.129 --> ['Tack 4', 'Spike 6']
Inserted ['IceMonkey 7'] into the sequence
Survived till Round 62
Specimen 31 has a fitness of 62.2 (prev: 62.128)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 62
Specimen 32 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 33 has a fitness of 62.19 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.137 --> ['Tack 6', 'Engineer 6']
Inserted ['Mortar 2'] into the sequence
Survived till Round 62
Specimen 34 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62
Specimen 35 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 36 has a fitness of 62.139 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.131 --> ['Bomb 4', 'Dartling 2']
Swapped upgrade paths for ['Tack 4']
Survived till Round 62
Specimen 37 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Inserted ['Bomb 2'] into the sequence
Survived till Round 62
Specimen 38 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 39 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 40 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62
Specimen 41 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 42 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 43 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 44 has a fitness of 62.136 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,0,2), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 45 has a fitness of 62.136 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), MonkeySub(2,2,0), Buccaneer(0,0,0)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 62
Specimen 46 has a fitness of 62.135 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), MonkeySub(0,3,2), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 47 has a fitness of 62.135 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Dart 3']
Swapped upgrade paths for ['MonkeySub 1']
Survived till Round 62
Specimen 48 has a fitness of 62.135 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Tack(1,0,1)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 62
Specimen 49 has a fitness of 62.135 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Boomerang(0,2,4), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.128 --> ['Engineer 6', 'Spike 2']
Inserted ['Boomerang 1'] into the sequence
Survived till Round 62
Specimen 50 has a fitness of 62.135 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 62
Specimen 51 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 52 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 53 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 54 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62
Specimen 55 has a fitness of 62.133 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,1)
Mutations: None
Survived till Round 62
Specimen 56 has a fitness of 62.133 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.131 --> ['Dartling 2', 'Spike 3']
Accelerated upgrades for ['Engineer 6', 'Bomb 4']
Survived till Round 62
Specimen 57 has a fitness of 62.133 (prev: 62.138)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.135 --> ['Spike 3', 'Tack 4']
Reset tower placements for ['Dartling 2', 'Bomb 4', 'Sniper 4']
Survived till Round 62
Specimen 58 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 59 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 60 has a fitness of 62.131 (prev: 62.114)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62
Specimen 61 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 62 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 63 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Spike(0,0,0)
Mutations: None
Survived till Round 62
Specimen 64 has a fitness of 62.128 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 65 has a fitness of 62.128 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: None
Survived till Round 62
Specimen 66 has a fitness of 62.126 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Spike 3']
Swapped upgrade paths for ['Sniper 4']
Survived till Round 62
Specimen 67 has a fitness of 62.124 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 62
Specimen 68 has a fitness of 60.08 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(1,0,2), Engineer(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 60
Specimen 69 has a fitness of 60.07 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,1,2), Sniper(1,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.139 --> ['Spike 3', 'Tack 6']
Inserted ['Sniper 3'] into the sequence
Survived till Round 60
Specimen 70 has a fitness of 59.06 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.133 --> ['Sniper 4', 'Dart 3']
Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59
Specimen 71 has a fitness of 59.06 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Sniper 4']
Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59
Specimen 72 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(4,0,2), Dartling(2,2,0), Buccaneer(0,2,3), MonkeyAce(3,2,0), Sniper(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['MonkeyAce 3', 'Tack 4']
Removed ['Bomb 4'] from the sequence
Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 58
Specimen 73 has a fitness of 58.17 (prev: 62.129)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(2,2,0)
Mutations: Removed ['Dartling 2'] from the sequence
Changed target priority for ['Bomb 4', 'Sniper 4']
Survived till Round 58
Specimen 74 has a fitness of 58.17 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Buccaneer(0,2,3), Bomb(3,2,0), Sniper(0,2,2), Spike(0,2,3), IceMonkey(1,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Bomb 4']
Removed ['Dartling 2'] from the sequence
Survived till Round 58
Specimen 75 has a fitness of 58.16 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,0,3), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.137 --> ['Dartling 2', 'Spike 3']
Swapped upgrade paths for ['Dartling 2']
Survived till Round 58
Specimen 76 has a fitness of 58.16 (prev: 62.129)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,1)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Tack 6']
Changed target priority for ['Dart 3', 'Sniper 4']
Survived till Round 58
Specimen 77 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(2,4,0), Boomerang(0,2,4), Bomb(2,0,4), Dartling(2,2,0), SuperMonkey(1,2,0), IceMonkey(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Dartling 2', 'Tack 6']
Removed ['Ninja 5'] from the sequence
Survived till Round 58
Specimen 78 has a fitness of 58.14 (prev: 63.03)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,1)
Mutations: Reset tower placements for ['Engineer 6', 'Buccaneer 8', 'Sniper 3']
Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 58
Specimen 79 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Druid(2,3,0), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.03 --> ['Engineer 6', 'Tack 6']
Inserted ['Druid 5'] into the sequence
Survived till Round 55
Specimen 80 has a fitness of 55.085 (prev: 62.131)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,2,0), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), Dartling(0,2,2), IceMonkey(2,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.2 --> ['Dartling 2', 'Sniper 4']
Inserted ['Engineer 4'] into the sequence
Changed target priority for ['Boomerang 4', 'Sniper 4']
Survived till Round 55
Specimen 81 has a fitness of 55.054 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(3,0,2), Bomb(2,0,4), SuperMonkey(1,2,0), IceMonkey(2,0,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 55
Specimen 82 has a fitness of 55.052 (prev: 62.136)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,0,2), Bomb(3,0,2), Buccaneer(0,1,2)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.134 --> ['Buccaneer 6', 'Buccaneer 8']
Delayed upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 55
Specimen 83 has a fitness of 53.19 (prev: 62.128)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(1,0,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Dartling 2']
Changed target priority for ['Sniper 4', 'Bomb 4']
Survived till Round 53
Specimen 84 has a fitness of 46.131 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,2,2), Bomb(0,1,2)
Mutations: Inserted ['MonkeyAce 1'] into the sequence
Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 46
Specimen 85 has a fitness of 46.129 (prev: 62.139)
Used 7 towers: Hero, Dart(2,4,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,1), Engineer(3,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['MonkeyAce 3', 'Alchemist 3']
Delayed upgrades for ['Tack 4', 'Tack 6']
Survived till Round 46
Specimen 86 has a fitness of 46.11 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Bomb(0,3,2), Engineer(1,0,2)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 46
Specimen 87 has a fitness of 39.047 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.129 --> ['Dartling 2', 'Sniper 4']
Removed ['Sniper 4'] from the sequence
Changed target priority for ['Engineer 6', 'Bomb 5']
Survived till Round 39
Specimen 88 has a fitness of 39.046 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Tack(2,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Engineer 6']
Survived till Round 39
Specimen 89 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Removed ['Sniper 4'] from the sequence
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 39
Specimen 90 has a fitness of 39.043 (prev: 62.129)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 4']
Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 39
Specimen 91 has a fitness of 39.037 (prev: 62.136)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Dartling(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 39
Specimen 92 has a fitness of 39.028 (prev: 62.136)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.2 --> ['Dartling 2', 'IceMonkey 1']
Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 39
Specimen 93 has a fitness of 39.021 (prev: 62.134)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(1,0,2), Alchemist(3,0,2), Engineer(0,2,1)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 62.21 --> ['Engineer 6', 'Spike 3']
Swapped upgrade paths for ['Engineer 6']
Survived till Round 39
Specimen 94 has a fitness of 39.017 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Alchemist(2,0,2)
Mutations: Delayed upgrades for ['Tack 4', 'Buccaneer 6']
Changed target priority for ['Buccaneer 8', 'Alchemist 8']
Survived till Round 39
Specimen 95 has a fitness of 39.01 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,1), Tack(2,0,1), Ninja(1,0,1)
Mutations: Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 39
Specimen 96 has a fitness of 37.124 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,2,3), Tack(3,0,2), Boomerang(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 63.04 --> ['Tack 6', 'Dart 3']
Removed ['Bomb 4'] from the sequence
Survived till Round 37
Specimen 97 has a fitness of 37.117 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.133 --> ['Tack 4', 'Bomb 4']
Delayed upgrades for ['MonkeyAce 3', 'Wizard 3']
Survived till Round 37
Specimen 98 has a fitness of 37.109 (prev: 63.04)
Used 5 towers: Hero, Dart(0,2,4), Tack(3,2,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.136 --> ['Buccaneer 8', 'Spike 3']
Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 37
Specimen 99 has a fitness of 36.16 (prev: 62.135)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 36
Specimen 100 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 36
Specimen 101 has a fitness of 36.15 (prev: 62.134)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 6', 'Buccaneer 8']
Changed target priority for ['Engineer 6', 'Alchemist 8']
Survived till Round 36
Specimen 102 has a fitness of 27.017 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.135 --> ['Tack 4', 'Spike 3']
Reset tower placements for ['Spike 3', 'MonkeyAce 7']
Survived till Round 27
Specimen 103 has a fitness of 27.012 (prev: 62.137)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.133 --> ['Bomb 4', 'Tack 4']
Reset tower placements for ['Buccaneer 8', 'Spike 3', 'Sniper 4']
Survived till Round 27
Specimen 104 has a fitness of 27.0 (prev: 63.04)
Used 3 towers: Hero, Dart(2,3,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Engineer 6']
Inserted ['SuperMonkey 7'] into the sequence
Survived till Round 27
Specimen 105 has a fitness of 27.0 (prev: 62.135)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.135 has recombined towers with specimen with fitness 62.2 --> ['Boomerang 5', 'IceMonkey 4']
Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 106 has a fitness of 27.0 (prev: 62.133)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Dartling 2']
Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 107 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.21 --> ['Engineer 1', 'Sniper 4']
Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 108 has a fitness of 13.055 (prev: 62.2)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.134 --> ['Dartling 2', 'Buccaneer 8']
Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 109 has a fitness of 11.036 (prev: 62.2)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.137 --> ['Sniper 4', 'Dartling 2']
Reset tower placements for ['Tack 6', 'Sniper 4']
Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 11
Specimen 110 has a fitness of 11.036 (prev: 62.133)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 11
Specimen 111 has a fitness of 11.035 (prev: 62.2)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 11
Specimen 112 has a fitness of 10.013 (prev: 62.128)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.128 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Buccaneer 8']
Reset tower placements for ['Buccaneer 8', 'Engineer 6', 'Sniper 4']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10
Specimen 113 has a fitness of 10.005 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.128 --> ['Spike 2', 'Buccaneer 8']
Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 10
Specimen 114 has a fitness of 7.062 (prev: 62.19)
Used 1 towers: Hero
Mutations: Inserted ['Heli 8'] into the sequence
Survived till Round 7
Specimen 115 has a fitness of 5.04 (prev: 62.137)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.19 --> ['Dart 3', 'Dartling 2']
Inserted ['MonkeySub 5'] into the sequence
Survived till Round 5
Specimen 116 has a fitness of 5.013 (prev: 62.131)
Used 1 towers: Boomerang(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Hero 1']
Inserted ['Boomerang 1'] into the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Buccaneer 8', 'Engineer 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 62.21)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.131 --> ['Hero 1', 'MonkeyAce 7']
Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 62.21)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.138 --> ['Ninja 5', 'Hero 1']
Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 62.128)
Used 0 towers:
Mutations: Specimen with fitness 62.128 has recombined towers with specimen with fitness 62.131 --> ['Sniper 4', 'Ninja 2']
Inserted ['Heli 5'] into the sequence
Survived till Round 5
Next gen avg fitness: 63.45320000000002
Best round: Round 79
Best fitness: 79.05
Average fitness: 50.795166666666674
Median fitness: 62.1305
Generation 14:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 2 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.114 --> ['Buccaneer 4', 'Bomb 4']
Accelerated upgrades for ['Spike 3', 'MonkeyAce 7']
Survived till Round 63
Specimen 3 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['MonkeySub 8', 'Buccaneer 4']
Removed ['Dartling 2'] from the sequence
Survived till Round 63
Specimen 4 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['MonkeySub 5', 'Spike 3']
Changed target priority for ['Dart 3', 'MonkeySub 5']
Survived till Round 63
Specimen 5 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 6 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 7 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63
Specimen 8 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Bomb 4']
Delayed upgrades for ['MonkeySub 1', 'Tack 4']
Survived till Round 63
Specimen 9 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.126 has recombined towers with specimen with fitness 59.06 --> ['Dart 3', 'Dartling 2']
Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 63
Specimen 10 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 11 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Sniper 4', 'Buccaneer 8']
Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 62
Specimen 12 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Sniper 4']
Survived till Round 62
Specimen 13 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.114 --> ['Bomb 4', 'MonkeyAce 3']
Delayed upgrades for ['Spike 3', 'Buccaneer 8']
Survived till Round 62
Specimen 14 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 15 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 62
Specimen 16 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.126 has recombined towers with specimen with fitness 60.07 --> ['Buccaneer 8', 'Spike 3']
Accelerated upgrades for ['Buccaneer 8', 'Bomb 4']
Survived till Round 62
Specimen 17 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 18 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62
Specimen 19 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62
Specimen 20 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Druid 6'] into the sequence
Survived till Round 62
Specimen 21 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 22 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62
Specimen 23 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 24 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.114 --> ['Bomb 4', 'Dart 3']
Swapped upgrade paths for ['Sniper 4']
Survived till Round 62
Specimen 25 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 26 has a fitness of 62.136 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,0,2), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 62
Specimen 27 has a fitness of 62.135 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), MonkeySub(0,3,2), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 8', 'Bomb 4']
Removed ['Bomb 4'] from the sequence
Changed target priority for ['Engineer 6', 'Engineer 1']
Survived till Round 62
Specimen 28 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 29 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 30 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 31 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62
Specimen 32 has a fitness of 62.133 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,1)
Mutations: Inserted ['IceMonkey 2'] into the sequence
Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 62
Specimen 33 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 34 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 35 has a fitness of 62.131 (prev: 62.114)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 62.114 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 4', 'Dart 3']
Inserted ['Boomerang 4'] into the sequence
Survived till Round 62
Specimen 36 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 37 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 38 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Spike(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 62
Specimen 39 has a fitness of 62.128 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['MonkeySub 1', 'Tack 6']
Survived till Round 62
Specimen 40 has a fitness of 62.128 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.19 --> ['Dartling 2', 'Spike 3']
Removed ['Sniper 4'] from the sequence
Survived till Round 62
Specimen 41 has a fitness of 62.127 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Ninja(3,2,0), Mortar(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 62
Specimen 42 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: None
Survived till Round 62
Specimen 43 has a fitness of 62.125 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 44 has a fitness of 62.125 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Sniper(0,2,2), Sniper(1,0,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 45 has a fitness of 62.125 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 62.137 --> ['Engineer 6', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'MonkeySub 1']
Survived till Round 62
Specimen 46 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 47 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62
Specimen 48 has a fitness of 62.063 (prev: 62.048)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), Buccaneer(3,2,0), IceMonkey(0,2,2), Glue(0,1,0)
Mutations: Specimen with fitness 62.048 has recombined towers with specimen with fitness 59.06 --> ['Sniper 3', 'Dartling 2']
Inserted ['Buccaneer 1'] into the sequence
Survived till Round 62
Specimen 49 has a fitness of 62.048 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 62
Specimen 50 has a fitness of 61.1 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(3,2,0), MonkeySub(0,2,3), Sniper(2,2,0), Boomerang(0,1,0)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 61
Specimen 51 has a fitness of 61.1 (prev: 60.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), IceMonkey(2,0,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 60.07 has recombined towers with specimen with fitness 59.06 --> ['IceMonkey 4', 'Mortar 8']
Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 61
Specimen 52 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 53 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 54 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 55 has a fitness of 60.08 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 56 has a fitness of 60.07 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,3,2), Druid(0,0,0)
Mutations: None
Survived till Round 60
Specimen 57 has a fitness of 60.07 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,3,2), Buccaneer(2,2,0), MonkeySub(0,2,2), Heli(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 60
Specimen 58 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 59 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 60 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 61 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59
Specimen 62 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59
Specimen 63 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 64 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 65 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: None
Survived till Round 59
Specimen 66 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 59
Specimen 67 has a fitness of 59.06 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 8', 'Bomb 4']
Reset tower placements for ['IceMonkey 4', 'Buccaneer 4']
Survived till Round 59
Specimen 68 has a fitness of 59.06 (prev: 62.137)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Engineer 6']
Survived till Round 59
Specimen 69 has a fitness of 59.06 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), IceMonkey(4,2,0), Dartling(2,2,0), Bomb(3,2,0), Wizard(0,2,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 62.114 --> ['Wizard 3', 'IceMonkey 4']
Swapped upgrade paths for ['Wizard 3']
Survived till Round 59
Specimen 70 has a fitness of 59.06 (prev: 62.048)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 62.048 has recombined towers with specimen with fitness 62.125 --> ['Hero 1', 'Tack 4']
Inserted ['MonkeySub 6'] into the sequence
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 59
Specimen 71 has a fitness of 59.06 (prev: 60.09)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,2,2), MonkeySub(2,2,0)
Mutations: Delayed upgrades for ['Dart 4', 'Dart 3']
Survived till Round 59
Specimen 72 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Dartling(0,2,2), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.137 --> ['Dartling 2', 'Tack 4']
Reset tower placements for ['MonkeySub 6', 'Bomb 4']
Survived till Round 59
Specimen 73 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(0,2,4), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Dartling 2', 'SuperMonkey 8']
Swapped upgrade paths for ['Tack 4']
Survived till Round 59
Specimen 74 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Delayed upgrades for ['Tack 4', 'Sniper 3']
Changed target priority for ['MonkeySub 8', 'Bomb 4']
Survived till Round 59
Specimen 75 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Buccaneer 8']
Survived till Round 59
Specimen 76 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Bomb(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Changed target priority for ['Dart 3', 'MonkeySub 5']
Survived till Round 59
Specimen 77 has a fitness of 59.04 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Sniper 3'] from the sequence
Survived till Round 59
Specimen 78 has a fitness of 58.17 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(2,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Engineer 6']
Removed ['Dartling 2'] from the sequence
Survived till Round 58
Specimen 79 has a fitness of 58.17 (prev: 60.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Boomerang(0,2,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 60.07 has recombined towers with specimen with fitness 62.134 --> ['Tack 4', 'Spike 3']
Inserted ['Boomerang 2'] into the sequence
Survived till Round 58
Specimen 80 has a fitness of 56.072 (prev: 60.09)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 63.03 --> ['Spike 3', 'Tack 6']
Swapped upgrade paths for ['Sniper 4']
Survived till Round 56
Specimen 81 has a fitness of 55.069 (prev: 59.06)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Mortar(0,1,1)
Mutations: Removed ['Glue 3'] from the sequence
Changed target priority for ['Engineer 6', 'MonkeySub 5']
Survived till Round 55
Specimen 82 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Spike 4'] into the sequence
Survived till Round 53
Specimen 83 has a fitness of 53.17 (prev: 62.137)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Heli(0,2,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Heli 7'] into the sequence
Changed target priority for ['MonkeySub 1', 'Engineer 6']
Survived till Round 53
Specimen 84 has a fitness of 53.163 (prev: 62.114)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), MonkeySub(2,3,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(1,0,2)
Mutations: Inserted ['MonkeySub 7'] into the sequence
Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 53
Specimen 85 has a fitness of 49.059 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.136 --> ['Engineer 1', 'Hero 1']
Removed ['Sniper 4'] from the sequence
Survived till Round 49
Specimen 86 has a fitness of 49.058 (prev: 62.131)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Wizard(0,2,2), Ninja(2,0,2), Engineer(0,1,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 60.09 --> ['Glue 6', 'Wizard 6']
Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 49
Specimen 87 has a fitness of 49.052 (prev: 62.2)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,0,2), Bomb(2,0,2)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 49
Specimen 88 has a fitness of 49.047 (prev: 62.125)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Wizard(2,0,3), Dartling(1,1,0)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 59.06 --> ['Wizard 6', 'Dart 3']
Removed ['Engineer 6'] from the sequence
Survived till Round 49
Specimen 89 has a fitness of 49.047 (prev: 59.06)
Used 8 towers: Hero, Dart(0,4,2), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), IceMonkey(1,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 49
Specimen 90 has a fitness of 48.244 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Dart 3']
Inserted ['Bomb 3'] into the sequence
Survived till Round 48
Specimen 91 has a fitness of 46.135 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,2,2), Bomb(0,1,2)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 46
Specimen 92 has a fitness of 39.048 (prev: 60.08)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 39
Specimen 93 has a fitness of 39.046 (prev: 62.125)
Used 6 towers: Hero, Dart(2,3,0), Ninja(2,0,3), Tack(4,2,0), Spike(2,0,2), Tack(0,0,1)
Mutations: Inserted ['Ninja 7'] into the sequence
Changed target priority for ['Sniper 4', 'Hero 1']
Survived till Round 39
Specimen 94 has a fitness of 39.029 (prev: 62.137)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.126 --> ['Dartling 2', 'SuperMonkey 8']
Swapped upgrade paths for ['Sniper 4']
Changed target priority for ['SuperMonkey 8', 'Buccaneer 8']
Survived till Round 39
Specimen 95 has a fitness of 39.028 (prev: 62.125)
Used 6 towers: Hero, Dart(2,0,4), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'MonkeyAce 7']
Swapped upgrade paths for ['Dart 3']
Survived till Round 39
Specimen 96 has a fitness of 39.015 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Dart(4,0,2), Spike(2,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 60.08 --> ['IceMonkey 4', 'Dart 3']
Inserted ['Dart 6'] into the sequence
Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 39
Specimen 97 has a fitness of 39.015 (prev: 62.13)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Alchemist(2,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Bomb 4']
Delayed upgrades for ['Buccaneer 8', 'Engineer 6']
Survived till Round 39
Specimen 98 has a fitness of 37.125 (prev: 62.136)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,3), Tack(1,0,2)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 37
Specimen 99 has a fitness of 37.117 (prev: 63.03)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,2,3), Tack(1,0,2)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 60.07 --> ['Druid 6', 'Spike 3']
Swapped upgrade paths for ['Spike 3']
Survived till Round 37
Specimen 100 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Inserted ['MonkeyAce 6'] into the sequence
Changed target priority for ['Buccaneer 6', 'Hero 1']
Survived till Round 36
Specimen 101 has a fitness of 36.15 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Tack(2,0,2)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 36
Specimen 102 has a fitness of 36.15 (prev: 62.134)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 36
Specimen 103 has a fitness of 27.025 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Wizard(1,0,2)
Mutations: Inserted ['Wizard 1'] into the sequence
Survived till Round 27
Specimen 104 has a fitness of 27.012 (prev: 62.131)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(2,0,2)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 105 has a fitness of 27.01 (prev: 59.06)
Used 3 towers: Hero, Dart(4,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27
Specimen 106 has a fitness of 27.0 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 59.06 --> ['Dartling 2', 'Alchemist 5']
Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 107 has a fitness of 27.0 (prev: 62.139)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 108 has a fitness of 27.0 (prev: 62.137)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 109 has a fitness of 27.0 (prev: 62.133)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 110 has a fitness of 27.0 (prev: 62.125)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 62.2 --> ['Tack 6', 'Spike 3']
Swapped upgrade paths for ['Tack 6']
Survived till Round 27
Specimen 111 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 60.06 --> ['Alchemist 4', 'MonkeySub 8']
Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 27
Specimen 112 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 62.125 --> ['Dart 3', 'Bomb 4']
Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 27
Specimen 113 has a fitness of 13.055 (prev: 59.06)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 114 has a fitness of 11.036 (prev: 60.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Tack 4']
Reset tower placements for ['Dartling 2', 'Buccaneer 4', 'Alchemist 4']
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11
Specimen 115 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.134 --> ['Bomb 4', 'Buccaneer 8']
Accelerated upgrades for ['Glue 3', 'Tack 4']
Changed target priority for ['MonkeySub 5', 'Hero 1']
Survived till Round 10
Specimen 116 has a fitness of 10.009 (prev: 62.12)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 60.08 --> ['Hero 1', 'Spike 3']
Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 10
Specimen 117 has a fitness of 7.062 (prev: 62.133)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 118 has a fitness of 7.062 (prev: 60.08)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 7
Specimen 119 has a fitness of 5.036 (prev: 62.134)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Buccaneer 6', 'Hero 1']
Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 62.137)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 5
Next gen avg fitness: 62.373124999999995
Best round: Round 63
Best fitness: 63.05
Average fitness: 51.67155833333335
Median fitness: 59.06
Generation 13:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 3 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Engineer 6', 'Sniper 3', 'Dartling 2']
Survived till Round 63
Specimen 4 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: Delayed upgrades for ['Tack 4', 'IceMonkey 4']
Survived till Round 63
Specimen 5 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63
Specimen 6 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 7 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 8 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'Tack 1']
Survived till Round 62
Specimen 9 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 10 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Ninja 5']
Survived till Round 62
Specimen 11 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 59.05 --> ['Engineer 6', 'Bomb 4']
Accelerated upgrades for ['Dart 3', 'Bomb 4']
Survived till Round 62
Specimen 12 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Bomb 4']
Survived till Round 62
Specimen 13 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 14 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 8']
Survived till Round 62
Specimen 15 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 16 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62
Specimen 17 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 18 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 62
Specimen 19 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 20 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Sniper 4', 'Buccaneer 8']
Survived till Round 62
Specimen 21 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: None
Survived till Round 62
Specimen 22 has a fitness of 62.125 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 58.17 --> ['Dart 3', 'Buccaneer 8']
Delayed upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 62
Specimen 23 has a fitness of 62.125 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Sniper(0,2,2), Sniper(1,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 59.06 --> ['Sniper 3', 'Hero 1']
Removed ['Buccaneer 8'] from the sequence
Survived till Round 62
Specimen 24 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 25 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62
Specimen 26 has a fitness of 62.048 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'MonkeySub 5']
Survived till Round 62
Specimen 27 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 28 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 29 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 30 has a fitness of 60.08 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Hero 1']
Reset tower placements for ['MonkeySub 1', 'Buccaneer 4']
Survived till Round 60
Specimen 31 has a fitness of 60.07 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,3,2), Druid(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.04 --> ['Spike 3', 'Sniper 4']
Removed ['Dartling 2'] from the sequence
Survived till Round 60
Specimen 32 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 33 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 34 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 35 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59
Specimen 36 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59
Specimen 37 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 38 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 39 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: None
Survived till Round 59
Specimen 40 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 59
Specimen 41 has a fitness of 59.06 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,1)
Mutations: Removed ['Sniper 4'] from the sequence
Changed target priority for ['MonkeySub 1', 'Engineer 6']
Survived till Round 59
Specimen 42 has a fitness of 59.06 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2', 'Sniper 4']
Survived till Round 59
Specimen 43 has a fitness of 59.06 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 59.06 --> ['Tack 4', 'Ninja 5']
Reset tower placements for ['Sniper 4', 'Bomb 4', 'Buccaneer 8']
Survived till Round 59
Specimen 44 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Engineer(0,2,3), Sniper(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Dartling 2']
Reset tower placements for ['Ninja 5', 'Engineer 1']
Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 59
Specimen 45 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Bomb 4', 'Tack 4']
Survived till Round 59
Specimen 46 has a fitness of 59.06 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['SuperMonkey 8', 'Dartling 2']
Survived till Round 59
Specimen 47 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 48 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: None
Survived till Round 59
Specimen 49 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 50 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 51 has a fitness of 59.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 52 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 53 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(1,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Engineer 6']
Swapped upgrade paths for ['Sniper 4']
Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 59
Specimen 54 has a fitness of 59.05 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Inserted ['Heli 8'] into the sequence
Survived till Round 59
Specimen 55 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 56 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Ninja(0,3,2), Spike(2,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59
Specimen 57 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 58 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 59 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Dart(2,3,0), Sniper(0,0,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 59
Specimen 60 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58
Specimen 61 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58
Specimen 62 has a fitness of 58.17 (prev: 49.057)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: None
Survived till Round 58
Specimen 63 has a fitness of 58.16 (prev: 56.14)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,4,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,1,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 58
Specimen 64 has a fitness of 58.16 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Sniper 4', 'Buccaneer 8']
Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 58
Specimen 65 has a fitness of 58.16 (prev: 58.16)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,3,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Delayed upgrades for ['Wizard 6', 'Druid 7']
Survived till Round 58
Specimen 66 has a fitness of 58.15 (prev: 58.17)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['Dart 3', 'Hero 1']
Reset tower placements for ['Tack 4', 'Buccaneer 6']
Survived till Round 58
Specimen 67 has a fitness of 56.15 (prev: 62.137)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 59.06 --> ['Tack 6', 'Tack 4']
Swapped upgrade paths for ['Sniper 4']
Survived till Round 56
Specimen 68 has a fitness of 56.15 (prev: 58.17)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(0,2,4), IceMonkey(0,3,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 62.126 --> ['IceMonkey 4', 'Spike 3']
Swapped upgrade paths for ['Tack 4']
Survived till Round 56
Specimen 69 has a fitness of 56.14 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'MonkeySub 1']
Changed target priority for ['Sniper 4', 'Buccaneer 8']
Survived till Round 56
Specimen 70 has a fitness of 56.14 (prev: 59.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,1)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 63.03 --> ['Sniper 3', 'Dartling 2']
Accelerated upgrades for ['Bomb 4', 'Buccaneer 8']
Changed target priority for ['Sniper 3', 'Sniper 4']
Survived till Round 56
Specimen 71 has a fitness of 54.2 (prev: 58.17)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Accelerated upgrades for ['Buccaneer 6', 'Tack 6']
Survived till Round 54
Specimen 72 has a fitness of 53.19 (prev: 59.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,2,2), Ninja(0,2,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 53
Specimen 73 has a fitness of 53.19 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Tack(2,4,0), Bomb(2,0,2), Buccaneer(0,0,0)
Mutations: Inserted ['Tack 7'] into the sequence
Survived till Round 53
Specimen 74 has a fitness of 53.18 (prev: 62.2)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Village(0,2,2), Dartling(2,0,2), Bomb(1,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.133 --> ['Dartling 2', 'Sniper 4']
Inserted ['Village 2'] into the sequence
Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 53
Specimen 75 has a fitness of 49.059 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,3,2), Bomb(0,3,2), Tack(2,0,3), Buccaneer(0,1,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 63.03 --> ['Tack 4', 'Bomb 4']
Inserted ['Mortar 7'] into the sequence
Survived till Round 49
Specimen 76 has a fitness of 49.057 (prev: 59.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,2,0), Dartling(0,1,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 62.133 --> ['Bomb 5', 'Tack 1']
Swapped upgrade paths for ['Ninja 5']
Survived till Round 49
Specimen 77 has a fitness of 49.048 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.05 --> ['Tack 6', 'Dartling 2']
Reset tower placements for ['Buccaneer 8', 'Ninja 5', 'Sniper 4']
Survived till Round 49
Specimen 78 has a fitness of 49.038 (prev: 59.04)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(3,2,0), Engineer(0,3,2), Dartling(0,0,0)
Mutations: Inserted ['IceMonkey 5'] into the sequence
Survived till Round 49
Specimen 79 has a fitness of 48.253 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Engineer(3,0,2), Ninja(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.126 --> ['Spike 3', 'Dartling 2']
Inserted ['Ninja 4'] into the sequence
Changed target priority for ['Dart 3', 'Glue 3']
Survived till Round 48
Specimen 80 has a fitness of 48.243 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(3,0,2), Dartling(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
Swapped upgrade paths for ['MonkeySub 5']
Survived till Round 48
Specimen 81 has a fitness of 46.135 (prev: 60.09)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,2,2), Tack(0,3,2), MonkeyAce(0,1,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Tack 4']
Removed ['Buccaneer 4'] from the sequence
Changed target priority for ['MonkeySub 6', 'Dart 3']
Survived till Round 46
Specimen 82 has a fitness of 42.131 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Boomerang(0,4,2), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.05 --> ['Buccaneer 8', 'Hero 1']
Inserted ['Boomerang 5'] into the sequence
Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 42
Specimen 83 has a fitness of 42.131 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Dartling(2,2,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 42
Specimen 84 has a fitness of 39.049 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.131 --> ['Spike 3', 'Dartling 2']
Inserted ['MonkeySub 3'] into the sequence
Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 39
Specimen 85 has a fitness of 39.048 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Wizard(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Wizard 6', 'Spike 3']
Inserted ['Sniper 5'] into the sequence
Survived till Round 39
Specimen 86 has a fitness of 39.047 (prev: 60.08)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 62.137 --> ['MonkeySub 1', 'Tack 4']
Removed ['IceMonkey 4'] from the sequence
Survived till Round 39
Specimen 87 has a fitness of 39.047 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Delayed upgrades for ['Tack 6', 'Bomb 4']
Survived till Round 39
Specimen 88 has a fitness of 39.047 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Engineer 6', 'Buccaneer 8']
Survived till Round 39
Specimen 89 has a fitness of 39.046 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,0)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 39
Specimen 90 has a fitness of 39.046 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Delayed upgrades for ['Tack 6', 'Buccaneer 8']
Survived till Round 39
Specimen 91 has a fitness of 39.046 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Engineer 1']
Removed ['Tack 6'] from the sequence
Survived till Round 39
Specimen 92 has a fitness of 39.042 (prev: 60.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Tack(3,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 58.17 --> ['Tack 6', 'Buccaneer 8']
Accelerated upgrades for ['Buccaneer 4', 'MonkeySub 8']
Survived till Round 39
Specimen 93 has a fitness of 39.028 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(0,3,2), Dartling(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 62.134 --> ['Bomb 4', 'Engineer 6']
Removed ['Tack 4'] from the sequence
Survived till Round 39
Specimen 94 has a fitness of 39.024 (prev: 59.04)
Used 5 towers: Hero, Dart(2,3,0), Buccaneer(3,2,0), Tack(3,2,0), Spike(1,0,2)
Mutations: Inserted ['Buccaneer 4'] into the sequence
Survived till Round 39
Specimen 95 has a fitness of 39.021 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Engineer(0,0,1)
Mutations: Delayed upgrades for ['Spike 3', 'Engineer 1']
Survived till Round 39
Specimen 96 has a fitness of 36.154 (prev: 58.17)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 36
Specimen 97 has a fitness of 29.031 (prev: 59.06)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['Buccaneer 4', 'Spike 3']
Reset tower placements for ['Engineer 6', 'Dart 3']
Changed target priority for ['Glue 3', 'Buccaneer 4']
Survived till Round 29
Specimen 98 has a fitness of 27.024 (prev: 59.04)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Removed ['Tack 6'] from the sequence
Changed target priority for ['Bomb 4', 'Ninja 5']
Survived till Round 27
Specimen 99 has a fitness of 27.013 (prev: 59.06)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 100 has a fitness of 27.012 (prev: 62.2)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Engineer 6', 'Spike 3']
Survived till Round 27
Specimen 101 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,1,0)
Mutations: Delayed upgrades for ['MonkeyAce 1', 'Buccaneer 4']
Survived till Round 27
Specimen 102 has a fitness of 27.0 (prev: 60.08)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(1,0,2)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Engineer 6']
Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 103 has a fitness of 27.0 (prev: 59.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Sniper 4', 'Tack 6']
Survived till Round 27
Specimen 104 has a fitness of 13.055 (prev: 62.126)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 105 has a fitness of 11.036 (prev: 62.131)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Tack 4']
Reset tower placements for ['Tack 6', 'Buccaneer 8']
Changed target priority for ['Ninja 2', 'Hero 1']
Survived till Round 11
Specimen 106 has a fitness of 11.036 (prev: 62.114)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.114 has recombined towers with specimen with fitness 60.08 --> ['Buccaneer 4', 'Sniper 3']
Delayed upgrades for ['Tack 4', 'Wizard 3']
Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 11
Specimen 107 has a fitness of 11.036 (prev: 60.09)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Bomb 4'] from the sequence
Changed target priority for ['Hero 1', 'Buccaneer 8']
Survived till Round 11
Specimen 108 has a fitness of 11.036 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Changed target priority for ['Dart 3', 'Buccaneer 6']
Survived till Round 11
Specimen 109 has a fitness of 11.035 (prev: 59.04)
Used 3 towers: Hero, Dart(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 11
Specimen 110 has a fitness of 10.021 (prev: 60.09)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 63.03 --> ['Dartling 2', 'MonkeySub 1']
Reset tower placements for ['Engineer 6', 'Dart 3']
Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 10
Specimen 111 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.04 --> ['Tack 4', 'Bomb 4']
Swapped upgrade paths for ['Bomb 4']
Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 10
Specimen 112 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Engineer 6'] from the sequence
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 10
Specimen 113 has a fitness of 7.062 (prev: 63.03)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Spike 3']
Inserted ['Boomerang 4'] into the sequence
Survived till Round 7
Specimen 114 has a fitness of 7.062 (prev: 62.13)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 6', 'Dart 3']
Survived till Round 7
Specimen 115 has a fitness of 7.062 (prev: 62.12)
Used 1 towers: Hero
Mutations: Inserted ['Alchemist 4'] into the sequence
Survived till Round 7
Specimen 116 has a fitness of 7.051 (prev: 59.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.126 --> ['Spike 3', 'Dartling 2']
Inserted ['Wizard 2'] into the sequence
Survived till Round 7
Specimen 117 has a fitness of 5.007 (prev: 62.126)
Used 1 towers: Tack(0,0,1)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Dart 3']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 5
Specimen 119 has a fitness of 5.005 (prev: 59.06)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.06 --> ['Bomb 4', 'Spike 3']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 58.16)
Used 1 towers: Ninja(0,0,0)
Mutations: Specimen with fitness 58.16 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Hero 1']
Inserted ['Ninja 7'] into the sequence
Survived till Round 5
Next gen avg fitness: 61.32347499999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 47.38111666666667
Median fitness: 58.17
Generation 12:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63
Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 3 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 53.18 --> ['Sniper 3', 'Spike 3']
Swapped upgrade paths for ['Engineer 6']
Survived till Round 63
Specimen 4 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 59.05 --> ['Tack 4', 'Engineer 6']
Swapped upgrade paths for ['Dartling 2']
Survived till Round 62
Specimen 5 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 6 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 49.057 --> ['Tack 6', 'Spike 3']
Accelerated upgrades for ['Dart 3', 'Tack 4']
Survived till Round 62
Specimen 7 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62
Specimen 8 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 62
Specimen 9 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.09 --> ['Engineer 6', 'Hero 1']
Reset tower placements for ['MonkeySub 6', 'Bomb 4']
Survived till Round 62
Specimen 10 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 11 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62
Specimen 12 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: Specimen with fitness 56.069 has recombined towers with specimen with fitness 53.19 --> ['IceMonkey 4', 'Buccaneer 4']
Reset tower placements for ['Bomb 4', 'Dartling 2']
Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 62
Specimen 13 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Engineer 6', 'Bomb 4']
Survived till Round 62
Specimen 14 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 58.17 --> ['Spike 3', 'Dartling 2']
Removed ['Dartling 2'] from the sequence
Changed target priority for ['Bomb 4', 'Buccaneer 4']
Survived till Round 62
Specimen 15 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 16 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 17 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 18 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60
Specimen 19 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 20 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 21 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59
Specimen 22 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59
Specimen 23 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['Dartling 2', 'Dart 3']
Swapped upgrade paths for ['Tack 4']
Survived till Round 59
Specimen 24 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59
Specimen 25 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 59.06 --> ['Mortar 8', 'IceMonkey 4']
Removed ['Bomb 4'] from the sequence
Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 59
Specimen 26 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 59.06 --> ['Spike 3', 'Tack 4']
Inserted ['Alchemist 5'] into the sequence
Survived till Round 59
Specimen 27 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 28 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: None
Survived till Round 59
Specimen 29 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 30 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 31 has a fitness of 59.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Ninja 5']
Survived till Round 59
Specimen 32 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['Glue 1'] into the sequence
Survived till Round 59
Specimen 33 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 34 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Ninja(0,3,2), Spike(2,0,2), MonkeySub(0,0,0)
Mutations: Removed ['Buccaneer 8'] from the sequence
Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 59
Specimen 35 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Tack 4']
Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 59
Specimen 36 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Ninja 5']
Survived till Round 59
Specimen 37 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58
Specimen 38 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58
Specimen 39 has a fitness of 58.17 (prev: 49.057)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: Specimen with fitness 49.057 has recombined towers with specimen with fitness 62.19 --> ['Tack 4', 'Spike 3']
Reset tower placements for ['Dartling 2', 'Buccaneer 6']
Survived till Round 58
Specimen 40 has a fitness of 58.16 (prev: 56.14)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,4,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,1,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 56.14 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Wizard 6']
Removed ['Dartling 2'] from the sequence
Survived till Round 58
Specimen 41 has a fitness of 58.15 (prev: 49.28)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(2,2,0), Boomerang(0,4,2), Bomb(0,3,2), Village(0,2,2), Sniper(0,2,1)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 56.069 --> ['Bomb 4', 'Boomerang 5']
Removed ['Tack 4'] from the sequence
Survived till Round 58
Specimen 42 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(3,2,0), Buccaneer(0,1,1)
Mutations: Swapped upgrade paths for ['Engineer 1']
Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 58
Specimen 43 has a fitness of 58.14 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), SuperMonkey(1,0,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 53.19 --> ['Dartling 1', 'Dart 3']
Inserted ['SuperMonkey 2'] into the sequence
Survived till Round 58
Specimen 44 has a fitness of 58.14 (prev: 62.13)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(1,0,2)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 62.19 --> ['Engineer 6', 'Spike 3']
Accelerated upgrades for ['Buccaneer 8', 'Buccaneer 6']
Survived till Round 58
Specimen 45 has a fitness of 58.14 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Bomb(2,0,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Wizard(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 53.18 --> ['MonkeySub 4', 'Bomb 4']
Inserted ['Wizard 8'] into the sequence
Survived till Round 58
Specimen 46 has a fitness of 56.14 (prev: 48.268)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Dartling(3,2,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 56
Specimen 47 has a fitness of 56.14 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), MonkeyAce(0,2,3), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Ninja(0,0,0)
Mutations: Inserted ['MonkeyAce 6'] into the sequence
Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 56
Specimen 48 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56
Specimen 49 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 56
Specimen 50 has a fitness of 55.058 (prev: 53.18)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), MonkeySub(0,2,3), SuperMonkey(1,0,0), Druid(0,2,2)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 55
Specimen 51 has a fitness of 54.19 (prev: 56.069)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Alchemist(0,3,2), Bomb(2,0,3), Ninja(0,1,1)
Mutations: Inserted ['Alchemist 6'] into the sequence
Survived till Round 54
Specimen 52 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: None
Survived till Round 53
Specimen 53 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53
Specimen 54 has a fitness of 53.19 (prev: 49.055)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,0,3), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,1,0), Dartling(0,0,1)
Mutations: None
Survived till Round 53
Specimen 55 has a fitness of 53.19 (prev: 62.131)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,3), Engineer(0,3,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 59.04 --> ['Hero 1', 'Dartling 2']
Accelerated upgrades for ['Spike 3', 'Sniper 4']
Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 53
Specimen 56 has a fitness of 53.19 (prev: 60.09)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Dartling 2']
Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 53
Specimen 57 has a fitness of 53.19 (prev: 59.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Heli(0,2,2), Dartling(2,2,0), Glue(2,0,2)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 56.14 --> ['Glue 7', 'Heli 7']
Accelerated upgrades for ['Glue 7', 'Tack 6']
Survived till Round 53
Specimen 58 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53
Specimen 59 has a fitness of 53.18 (prev: 49.056)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0), Village(2,2,0), MonkeySub(1,0,1)
Mutations: None
Survived till Round 53
Specimen 60 has a fitness of 53.18 (prev: 49.057)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), SuperMonkey(1,0,1), Dartling(2,2,0), Buccaneer(1,0,0)
Mutations: Inserted ['SuperMonkey 6'] into the sequence
Survived till Round 53
Specimen 61 has a fitness of 53.17 (prev: 53.158)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,0,2), Ninja(0,3,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Changed target priority for ['Glue 3', 'Ninja 5']
Survived till Round 53
Specimen 62 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: None
Survived till Round 53
Specimen 63 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50
Specimen 64 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49
Specimen 65 has a fitness of 49.29 (prev: 60.08)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,3), IceMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 49
Specimen 66 has a fitness of 49.29 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Ninja 5', 'Dartling 2']
Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 49
Specimen 67 has a fitness of 49.29 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 49.28 --> ['Hero 1', 'IceMonkey 8']
Swapped upgrade paths for ['IceMonkey 8']
Survived till Round 49
Specimen 68 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: None
Survived till Round 49
Specimen 69 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: None
Survived till Round 49
Specimen 70 has a fitness of 49.28 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), IceMonkey(2,0,2)
Mutations: None
Survived till Round 49
Specimen 71 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: None
Survived till Round 49
Specimen 72 has a fitness of 49.058 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,1,0), Heli(0,0,1)
Mutations: None
Survived till Round 49
Specimen 73 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49
Specimen 74 has a fitness of 49.057 (prev: 49.069)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,3,2)
Mutations: None
Survived till Round 49
Specimen 75 has a fitness of 49.057 (prev: 53.18)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 53.19 --> ['Dartling 2', 'MonkeySub 8']
Swapped upgrade paths for ['MonkeySub 8']
Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 49
Specimen 76 has a fitness of 49.057 (prev: 49.056)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Ninja 5', 'SuperMonkey 6']
Changed target priority for ['Ninja 5', 'Bomb 4']
Survived till Round 49
Specimen 77 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 78 has a fitness of 49.04 (prev: 62.131)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,2), Engineer(0,2,2)
Mutations: Reset tower placements for ['Ninja 2', 'Engineer 6']
Survived till Round 49
Specimen 79 has a fitness of 48.276 (prev: 49.069)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,2,3), Druid(0,1,2)
Mutations: Specimen with fitness 49.069 has recombined towers with specimen with fitness 59.04 --> ['Spike 3', 'Hero 1']
Swapped upgrade paths for ['Bomb 4']
Survived till Round 48
Specimen 80 has a fitness of 46.126 (prev: 53.19)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), IceMonkey(2,0,3), Buccaneer(2,1,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 46
Specimen 81 has a fitness of 46.109 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.09 --> ['Buccaneer 8', 'Dart 3']
Delayed upgrades for ['MonkeySub 5', 'Engineer 6']
Survived till Round 46
Specimen 82 has a fitness of 45.052 (prev: 49.28)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Mortar(2,2,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 60.09 --> ['Tack 4', 'Tack 6']
Reset tower placements for ['Tack 6']
Changed target priority for ['Hero 1', 'SuperMonkey 1']
Survived till Round 45
Specimen 83 has a fitness of 39.048 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Engineer(0,1,0)
Mutations: Inserted ['Engineer 5'] into the sequence
Survived till Round 39
Specimen 84 has a fitness of 39.048 (prev: 49.29)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Specimen with fitness 49.29 has recombined towers with specimen with fitness 49.28 --> ['Spike 3', 'SuperMonkey 1']
Inserted ['Heli 5'] into the sequence
Survived till Round 39
Specimen 85 has a fitness of 39.048 (prev: 49.28)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Reset tower placements for ['Tack 4']
Changed target priority for ['Dart 3', 'SuperMonkey 1']
Survived till Round 39
Specimen 86 has a fitness of 39.047 (prev: 60.09)
Used 6 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,2,2), Druid(1,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 49.057 --> ['Druid 3', 'Spike 3']
Accelerated upgrades for ['Dart 4', 'MonkeyAce 1']
Survived till Round 39
Specimen 87 has a fitness of 39.047 (prev: 53.19)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Dartling(2,0,2), Bomb(2,0,3), Ninja(0,1,1)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.056 --> ['Spike 3', 'SuperMonkey 8']
Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Dart 3', 'Ninja 5']
Survived till Round 39
Specimen 88 has a fitness of 39.045 (prev: 49.058)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Tack(0,1,2)
Mutations: Specimen with fitness 49.058 has recombined towers with specimen with fitness 59.04 --> ['Engineer 6', 'Tack 4']
Swapped upgrade paths for ['Heli 6']
Survived till Round 39
Specimen 89 has a fitness of 39.038 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Hero 1', 'Bomb 4']
Removed ['Tack 4'] from the sequence
Survived till Round 39
Specimen 90 has a fitness of 37.138 (prev: 53.19)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 59.06 --> ['Buccaneer 8', 'Tack 1']
Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 37
Specimen 91 has a fitness of 37.125 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,2,3), Mortar(2,2,0), Tack(0,0,1)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 49.058 --> ['Tack 6', 'Bomb 7']
Inserted ['Mortar 6'] into the sequence
Changed target priority for ['Engineer 6', 'Glue 3']
Survived till Round 37
Specimen 92 has a fitness of 37.124 (prev: 60.08)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Spike 3']
Survived till Round 37
Specimen 93 has a fitness of 37.122 (prev: 49.28)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Mortar(3,2,0)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 37
Specimen 94 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
Removed ['Buccaneer 6'] from the sequence
Changed target priority for ['Alchemist 8', 'Bomb 4']
Survived till Round 36
Specimen 95 has a fitness of 36.12 (prev: 49.29)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), Mortar(2,2,0), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 36
Specimen 96 has a fitness of 35.067 (prev: 49.057)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Changed target priority for ['Hero 1', 'Druid 8']
Survived till Round 35
Specimen 97 has a fitness of 27.023 (prev: 58.17)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Bomb 4']
Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 98 has a fitness of 27.021 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(1,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 56.14 --> ['Spike 3', 'Druid 7']
Inserted ['Boomerang 7'] into the sequence
Survived till Round 27
Specimen 99 has a fitness of 27.012 (prev: 59.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Changed target priority for ['Buccaneer 8', 'Dart 3']
Survived till Round 27
Specimen 100 has a fitness of 27.0 (prev: 53.19)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.069 --> ['MonkeySub 5', 'Hero 1']
Swapped upgrade paths for ['Dart 3']
Survived till Round 27
Specimen 101 has a fitness of 27.0 (prev: 49.058)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 49.058 has recombined towers with specimen with fitness 53.19 --> ['Spike 3', 'SuperMonkey 8']
Accelerated upgrades for ['Tack 6', 'SuperMonkey 8']
Survived till Round 27
Specimen 102 has a fitness of 13.055 (prev: 60.06)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 103 has a fitness of 13.055 (prev: 59.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 104 has a fitness of 13.053 (prev: 50.086)
Used 3 towers: Hero, Tack(1,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 53.19 --> ['Tack 4', 'Hero 1']
Reset tower placements for ['Engineer 2', 'Alchemist 7', 'Sniper 8']
Survived till Round 13
Specimen 105 has a fitness of 11.036 (prev: 56.14)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 56.14 has recombined towers with specimen with fitness 59.06 --> ['Tack 4', 'Dart 3']
Removed ['Spike 3'] from the sequence
Survived till Round 11
Specimen 106 has a fitness of 10.019 (prev: 50.086)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 8']
Changed target priority for ['Druid 5', 'Hero 1']
Survived till Round 10
Specimen 107 has a fitness of 10.018 (prev: 58.17)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,1,0)
Mutations: Delayed upgrades for ['Spike 3', 'Dart 3']
Survived till Round 10
Specimen 108 has a fitness of 10.015 (prev: 60.06)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 62.131 --> ['Bomb 4', 'Hero 1']
Delayed upgrades for ['Dart 3', 'Buccaneer 4']
Survived till Round 10
Specimen 109 has a fitness of 10.013 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 62.131 --> ['Sniper 4', 'Engineer 6']
Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 10
Specimen 110 has a fitness of 10.011 (prev: 59.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 58.17 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Dart 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 10
Specimen 111 has a fitness of 8.054 (prev: 49.28)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 1', 'Dart 3']
Survived till Round 8
Specimen 112 has a fitness of 8.054 (prev: 49.056)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 8
Specimen 113 has a fitness of 8.031 (prev: 49.057)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.057 has recombined towers with specimen with fitness 60.08 --> ['Spike 3', 'Bomb 4']
Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 8
Specimen 114 has a fitness of 7.051 (prev: 53.18)
Used 1 towers: Hero
Mutations: Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 7
Specimen 115 has a fitness of 7.051 (prev: 53.158)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 1'] into the sequence
Survived till Round 7
Specimen 116 has a fitness of 5.011 (prev: 56.072)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 56.072 has recombined towers with specimen with fitness 59.05 --> ['Hero 1', 'Dart 3']
Inserted ['Sniper 2'] into the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.006 (prev: 62.134)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Buccaneer 8']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 5
Specimen 118 has a fitness of 5.005 (prev: 59.06)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.005 (prev: 53.19)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.28 --> ['Mortar 3', 'SuperMonkey 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.005 (prev: 49.069)
Used 1 towers: Dart(0,0,0)
Mutations: Specimen with fitness 49.069 has recombined towers with specimen with fitness 53.19 --> ['Spike 3', 'Bomb 4']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 60.21494999999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 45.157216666666656
Median fitness: 53.175
Generation 11:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
Inserted ['Engineer 1'] into the sequence
Survived till Round 63
Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 3 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 4']
Survived till Round 62
Specimen 4 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 62
Specimen 5 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62
Specimen 6 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 49.057 --> ['Tack 4', 'Buccaneer 6']
Inserted ['Alchemist 8'] into the sequence
Survived till Round 62
Specimen 7 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 8 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 46.127 has recombined towers with specimen with fitness 46.135 --> ['Dart 3', 'Wizard 6']
Removed ['Tack 4'] from the sequence
Survived till Round 60
Specimen 9 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 10 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: Inserted ['Alchemist 4'] into the sequence
Changed target priority for ['Buccaneer 4', 'Bomb 4']
Survived till Round 60
Specimen 11 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 12 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59
Specimen 13 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 53.19 --> ['IceMonkey 4', 'Dartling 2']
Swapped upgrade paths for ['MonkeySub 5']
Survived till Round 59
Specimen 14 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 46.135 has recombined towers with specimen with fitness 46.129 --> ['Spike 3', 'Hero 1']
Removed ['Dart 4'] from the sequence
Survived till Round 59
Specimen 15 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 16 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 59
Specimen 17 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Engineer 6', 'Tack 4']
Changed target priority for ['Ninja 5', 'Dart 3']
Survived till Round 59
Specimen 18 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Bomb 4']
Swapped upgrade paths for ['Bomb 4']
Survived till Round 59
Specimen 19 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 20 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58
Specimen 21 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58
Specimen 22 has a fitness of 56.14 (prev: 48.268)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Dartling(3,2,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 56
Specimen 23 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56
Specimen 24 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 56
Specimen 25 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: None
Survived till Round 53
Specimen 26 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 53.19 --> ['Tack 4', 'Sniper 3']
Removed ['Tack 4'] from the sequence
Survived till Round 53
Specimen 27 has a fitness of 53.19 (prev: 49.055)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,0,3), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,1,0), Dartling(0,0,1)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 53
Specimen 28 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53
Specimen 29 has a fitness of 53.18 (prev: 49.056)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0), Village(2,2,0), MonkeySub(1,0,1)
Mutations: Delayed upgrades for ['SuperMonkey 6', 'Dartling 2']
Survived till Round 53
Specimen 30 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: None
Survived till Round 53
Specimen 31 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50
Specimen 32 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49
Specimen 33 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: None
Survived till Round 49
Specimen 34 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: Reset tower placements for ['Village 6']
Survived till Round 49
Specimen 35 has a fitness of 49.28 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), IceMonkey(2,0,2)
Mutations: Inserted ['IceMonkey 8'] into the sequence
Survived till Round 49
Specimen 36 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: None
Survived till Round 49
Specimen 37 has a fitness of 49.058 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,1,0), Heli(0,0,1)
Mutations: Inserted ['Heli 6'] into the sequence
Survived till Round 49
Specimen 38 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49
Specimen 39 has a fitness of 49.057 (prev: 49.069)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 49
Specimen 40 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 41 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49
Specimen 42 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 43 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 44 has a fitness of 49.055 (prev: 49.057)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(0,2,4), Druid(0,2,4), Dartling(2,2,0), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 49
Specimen 45 has a fitness of 49.053 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,2,0), Tack(2,2,0)
Mutations: None
Survived till Round 49
Specimen 46 has a fitness of 49.048 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Ninja(0,3,2), Tack(2,0,2)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 49.055 --> ['SuperMonkey 8', 'Ninja 5']
Accelerated upgrades for ['Ninja 5', 'Tack 4']
Survived till Round 49
Specimen 47 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 48 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 49 has a fitness of 49.042 (prev: 49.045)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(2,3,0), Tack(3,0,2), Buccaneer(2,0,2), Alchemist(2,0,0)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 49.043 --> ['Buccaneer 6', 'Dartling 2']
Swapped upgrade paths for ['IceMonkey 1']
Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 49
Specimen 50 has a fitness of 48.282 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Dartling 2']
Swapped upgrade paths for ['Dartling 2']
Survived till Round 48
Specimen 51 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 52 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 53 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 54 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 46
Specimen 55 has a fitness of 46.135 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: None
Survived till Round 46
Specimen 56 has a fitness of 46.134 (prev: 53.18)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Druid(0,2,2)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 49.057 --> ['Druid 3', 'Hero 1']
Inserted ['Buccaneer 2'] into the sequence
Survived till Round 46
Specimen 57 has a fitness of 46.129 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 46
Specimen 58 has a fitness of 46.127 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 46
Specimen 59 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46
Specimen 60 has a fitness of 45.06 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Reset tower placements for ['Buccaneer 8', 'Spike 3', 'Sniper 4']
Survived till Round 45
Specimen 61 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: None
Survived till Round 42
Specimen 62 has a fitness of 42.133 (prev: 42.133)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,3,2), Dartling(2,2,0)
Mutations: None
Survived till Round 42
Specimen 63 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 64 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42
Specimen 65 has a fitness of 42.119 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,3,0), Dartling(2,2,0), Sniper(1,1,0)
Mutations: None
Survived till Round 42
Specimen 66 has a fitness of 39.049 (prev: 42.133)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Heli(0,2,2)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 39
Specimen 67 has a fitness of 39.048 (prev: 49.069)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Druid(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Changed target priority for ['Druid 8', 'Hero 1']
Survived till Round 39
Specimen 68 has a fitness of 39.048 (prev: 49.053)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Mortar(0,0,0)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 39
Specimen 69 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 39
Specimen 70 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 48.268 --> ['Dartling 2', 'Spike 3']
Swapped upgrade paths for ['Ninja 2']
Survived till Round 39
Specimen 71 has a fitness of 39.044 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Hero 1']
Removed ['Ninja 5'] from the sequence
Survived till Round 39
Specimen 72 has a fitness of 39.043 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Mortar(0,2,2), Dartling(0,1,0)
Mutations: Inserted ['Mortar 7'] into the sequence
Survived till Round 39
Specimen 73 has a fitness of 39.041 (prev: 48.279)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,1,0), Tack(2,0,3), Dartling(0,0,0)
Mutations: Delayed upgrades for ['Druid 7', 'Dartling 2']
Survived till Round 39
Specimen 74 has a fitness of 39.035 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,3,2), Tack(0,2,3), Bomb(1,0,2)
Mutations: Specimen with fitness 56.072 has recombined towers with specimen with fitness 46.137 --> ['Tack 4', 'Engineer 6']
Delayed upgrades for ['SuperMonkey 4', 'Dart 4']
Changed target priority for ['Dart 4', 'SuperMonkey 4']
Survived till Round 39
Specimen 75 has a fitness of 39.035 (prev: 50.086)
Used 7 towers: Hero, Tack(3,0,2), Dart(2,0,4), Alchemist(2,3,0), Engineer(2,0,3), Sniper(1,2,0), Glue(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 53.158 --> ['Dart 3', 'Hero 1']
Swapped upgrade paths for ['Druid 5']
Survived till Round 39
Specimen 76 has a fitness of 39.022 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 56.069 --> ['Dartling 2', 'Spike 3']
Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 39
Specimen 77 has a fitness of 39.011 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Mortar(0,2,3), Tack(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 49.069 --> ['Hero 1', 'Druid 8']
Inserted ['Mortar 8'] into the sequence
Survived till Round 39
Specimen 78 has a fitness of 37.15 (prev: 53.19)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Glue(2,0,2), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 56.069 --> ['Dartling 2', 'Spike 3']
Inserted ['Glue 1'] into the sequence
Survived till Round 37
Specimen 79 has a fitness of 37.119 (prev: 48.268)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,0,3), Tack(0,2,2)
Mutations: Swapped upgrade paths for ['Druid 7']
Survived till Round 37
Specimen 80 has a fitness of 37.116 (prev: 53.19)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 37
Specimen 81 has a fitness of 36.144 (prev: 56.069)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(2,2,0), Mortar(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 36
Specimen 82 has a fitness of 29.032 (prev: 49.056)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 59.05 --> ['Spike 3', 'Tack 4']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 29
Specimen 83 has a fitness of 27.021 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(0,1,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 46.127 --> ['MonkeyAce 1', 'Hero 1']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27
Specimen 84 has a fitness of 27.012 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Dart 3']
Reset tower placements for ['Spike 3', 'Buccaneer 8', 'Sniper 4']
Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 27
Specimen 85 has a fitness of 27.0 (prev: 59.06)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Buccaneer 8']
Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 27
Specimen 86 has a fitness of 27.0 (prev: 56.069)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,0,1), Dartling(1,1,0)
Mutations: Specimen with fitness 56.069 has recombined towers with specimen with fitness 46.137 --> ['Buccaneer 8', 'Engineer 6']
Delayed upgrades for ['Engineer 6', 'Spike 3']
Changed target priority for ['SuperMonkey 8', 'Hero 1']
Survived till Round 27
Specimen 87 has a fitness of 27.0 (prev: 49.055)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27
Specimen 88 has a fitness of 27.0 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Hero 1']
Swapped upgrade paths for ['Spike 3']
Survived till Round 27
Specimen 89 has a fitness of 27.0 (prev: 46.137)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 46.137 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Spike 3']
Inserted ['Dart 8'] into the sequence
Survived till Round 27
Specimen 90 has a fitness of 27.0 (prev: 46.129)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,0,1), Dartling(1,1,0)
Mutations: Delayed upgrades for ['Spike 3', 'Ninja 5']
Survived till Round 27
Specimen 91 has a fitness of 27.0 (prev: 46.129)
Used 4 towers: Hero, Dart(2,3,0), Ninja(2,3,0), Spike(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 27
Specimen 92 has a fitness of 27.0 (prev: 46.084)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,1,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 49.29 --> ['Hero 1', 'SuperMonkey 1']
Inserted ['Spike 7'] into the sequence
Survived till Round 27
Specimen 93 has a fitness of 27.0 (prev: 42.13)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Dartling(1,1,0)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 60.09 --> ['Hero 1', 'Engineer 6']
Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 94 has a fitness of 27.0 (prev: 42.119)
Used 4 towers: Hero, Dart(2,3,0), Alchemist(2,2,0), Dartling(1,1,0)
Mutations: Removed ['Spike 3'] from the sequence
Changed target priority for ['Sniper 1', 'Dart 3']
Survived till Round 27
Specimen 95 has a fitness of 24.043 (prev: 46.137)
Used 3 towers: Hero, Dart(2,3,0), Heli(0,0,1)
Mutations: Specimen with fitness 46.137 has recombined towers with specimen with fitness 42.133 --> ['Spike 3', 'Dartling 2']
Inserted ['Heli 4'] into the sequence
Survived till Round 24
Specimen 96 has a fitness of 24.041 (prev: 49.053)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,3), Wizard(0,1,1)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 24
Specimen 97 has a fitness of 21.041 (prev: 53.158)
Used 3 towers: Hero, Dart(2,3,0), Druid(1,1,0)
Mutations: Specimen with fitness 53.158 has recombined towers with specimen with fitness 49.29 --> ['Village 6', 'Hero 1']
Removed ['Spike 3'] from the sequence
Survived till Round 21
Specimen 98 has a fitness of 21.041 (prev: 49.29)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Spike 3']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 21
Specimen 99 has a fitness of 21.032 (prev: 42.133)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,0)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 49.29 --> ['Mortar 3', 'SuperMonkey 1']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 21
Specimen 100 has a fitness of 14.05 (prev: 53.158)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 14
Specimen 101 has a fitness of 13.024 (prev: 50.086)
Used 3 towers: Hero, Tack(1,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 59.04 --> ['Engineer 6', 'Bomb 4']
Reset tower placements for ['Engineer 2', 'Alchemist 7', 'Sniper 8']
Changed target priority for ['Glue 3', 'Hero 1']
Survived till Round 13
Specimen 102 has a fitness of 11.036 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 5', 'Dart 3']
Swapped upgrade paths for ['MonkeySub 5']
Changed target priority for ['Hero 1', 'Druid 3']
Survived till Round 11
Specimen 103 has a fitness of 11.036 (prev: 49.045)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 46.129 --> ['Dartling 2', 'Hero 1']
Accelerated upgrades for ['Dart 3', 'IceMonkey 1']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11
Specimen 104 has a fitness of 11.036 (prev: 46.127)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
Changed target priority for ['Hero 1', 'MonkeyAce 1']
Survived till Round 11
Specimen 105 has a fitness of 11.036 (prev: 46.084)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 42.119 --> ['Bomb 4', 'Dartling 2']
Accelerated upgrades for ['Bomb 4', 'Dartling 2']
Changed target priority for ['Wizard 6', 'Hero 1']
Survived till Round 11
Specimen 106 has a fitness of 11.036 (prev: 42.133)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11
Specimen 107 has a fitness of 10.013 (prev: 48.279)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
Changed target priority for ['Dart 3', 'Druid 7']
Survived till Round 10
Specimen 108 has a fitness of 10.013 (prev: 42.129)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Dartling 2'] from the sequence
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10
Specimen 109 has a fitness of 10.011 (prev: 42.119)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3', 'Alchemist 7']
Changed target priority for ['Sniper 1', 'Hero 1']
Survived till Round 10
Specimen 110 has a fitness of 8.056 (prev: 42.129)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 3']
Survived till Round 8
Specimen 111 has a fitness of 8.039 (prev: 49.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
Changed target priority for ['Hero 1', 'Buccaneer 6']
Survived till Round 8
Specimen 112 has a fitness of 7.062 (prev: 53.18)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 113 has a fitness of 7.051 (prev: 58.17)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 8', 'Sniper 4']
Survived till Round 7
Specimen 114 has a fitness of 7.051 (prev: 49.057)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 6']
Survived till Round 7
Specimen 115 has a fitness of 7.051 (prev: 49.055)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 116 has a fitness of 7.051 (prev: 48.268)
Used 1 towers: Hero
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 46.137 --> ['Spike 3', 'Tack 4']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Druid 7', 'Hero 1']
Survived till Round 7
Specimen 117 has a fitness of 5.007 (prev: 42.133)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.005 (prev: 49.28)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 58.17)
Used 0 towers:
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 42.133 --> ['Tack 4', 'Spike 3']
Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 46.135)
Used 0 towers:
Mutations: Specimen with fitness 46.135 has recombined towers with specimen with fitness 56.069 --> ['Ninja 5', 'Spike 3']
Inserted ['Dartling 6'] into the sequence
Survived till Round 5
Next gen avg fitness: 56.06742499999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 38.946825000000004
Median fitness: 43.596500000000006
Generation 10:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 2 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 62
Specimen 3 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 60
Specimen 4 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60
Specimen 5 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 49.29 --> ['Dart 3', 'Spike 3']
Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Engineer 6']
Survived till Round 59
Specimen 6 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Engineer 6']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 59
Specimen 7 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 8 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 9 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58
Specimen 10 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 59.05 --> ['Spike 3', 'Dartling 2']
Reset tower placements for ['Buccaneer 6', 'Dartling 2']
Survived till Round 58
Specimen 11 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56
Specimen 12 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.129 --> ['Dart 3', 'IceMonkey 1']
Inserted ['Boomerang 5'] into the sequence
Survived till Round 56
Specimen 13 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 53
Specimen 14 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 53
Specimen 15 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: Accelerated upgrades for ['Druid 7', 'Tack 4']
Survived till Round 53
Specimen 16 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50
Specimen 17 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49
Specimen 18 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: Accelerated upgrades for ['Village 6', 'Mortar 3']
Survived till Round 49
Specimen 19 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: Inserted ['Druid 8'] into the sequence
Survived till Round 49
Specimen 20 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49
Specimen 21 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 22 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49
Specimen 23 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 24 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 25 has a fitness of 49.053 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Druid 5', 'SuperMonkey 4']
Survived till Round 49
Specimen 26 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 27 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 28 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 29 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 30 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 31 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 46
Specimen 32 has a fitness of 46.135 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 42.107 --> ['Bomb 5', 'Dart 3']
Reset tower placements for ['Tack 4']
Survived till Round 46
Specimen 33 has a fitness of 46.129 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 46
Specimen 34 has a fitness of 46.127 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 46
Specimen 35 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46
Specimen 36 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: None
Survived till Round 42
Specimen 37 has a fitness of 42.133 (prev: 42.133)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,3,2), Dartling(2,2,0)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 39.045 --> ['Dart 3', 'Spike 3']
Swapped upgrade paths for ['Heli 3', 'Dart 3']
Survived till Round 42
Specimen 38 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 39 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42
Specimen 40 has a fitness of 42.119 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,3,0), Dartling(2,2,0), Sniper(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Spike 3']
Inserted ['Sniper 1'] into the sequence
Survived till Round 42
Specimen 41 has a fitness of 42.107 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 42 has a fitness of 39.049 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,2)
Mutations: None
Survived till Round 39
Specimen 43 has a fitness of 39.049 (prev: 42.13)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,3,2), Dartling(0,2,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 49.056 --> ['Hero 1', 'Spike 3']
Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 39
Specimen 44 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 45 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: None
Survived till Round 39
Specimen 46 has a fitness of 39.048 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Tack(1,2,0)
Mutations: Removed ['SuperMonkey 4'] from the sequence
Survived till Round 39
Specimen 47 has a fitness of 39.048 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Dart 3', 'Spike 3']
Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 39
Specimen 48 has a fitness of 39.048 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(3,0,2), Alchemist(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.046 --> ['Bomb 4', 'Dartling 2']
Swapped upgrade paths for ['Dartling 2', 'Alchemist 8']
Survived till Round 39
Specimen 49 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 50 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 51 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39
Specimen 52 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 53 has a fitness of 39.047 (prev: 39.048)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 54 has a fitness of 39.047 (prev: 58.17)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dartling 2']
Accelerated upgrades for ['Spike 3', 'Ninja 5']
Survived till Round 39
Specimen 55 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,0,4), Tack(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 58.17 --> ['Tack 6', 'Tack 4']
Reset tower placements for ['Tack 4']
Survived till Round 39
Specimen 56 has a fitness of 39.047 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), MonkeyAce(0,2,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 39
Specimen 57 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 58 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 59 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 60 has a fitness of 39.046 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: None
Survived till Round 39
Specimen 61 has a fitness of 39.046 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(3,0,2), Tack(0,3,2), Dartling(1,0,1)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 42.133 --> ['Tack 4', 'Spike 3']
Swapped upgrade paths for ['Dartling 2', 'Druid 7']
Survived till Round 39
Specimen 62 has a fitness of 39.046 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(0,2,2), Bomb(1,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 39
Specimen 63 has a fitness of 39.046 (prev: 39.045)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(2,2,0), Dartling(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2', 'IceMonkey 8']
Survived till Round 39
Specimen 64 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 65 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 66 has a fitness of 39.045 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 67 has a fitness of 39.045 (prev: 37.123)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(0,2,2), Dartling(0,1,1)
Mutations: None
Survived till Round 39
Specimen 68 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Buccaneer(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 49.055 --> ['Spike 3', 'Bomb 4']
Inserted ['Buccaneer 1'] into the sequence
Survived till Round 39
Specimen 69 has a fitness of 39.044 (prev: 49.055)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Dartling(2,2,0), Tack(3,0,2), Bomb(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 39.045 --> ['Tack 4', 'Spike 3']
Swapped upgrade paths for ['Dart 3', 'Tack 4']
Survived till Round 39
Specimen 70 has a fitness of 39.044 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,0,3), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 49.045 --> ['Tack 6', 'Tack 4']
Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 39
Specimen 71 has a fitness of 39.043 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Glue(0,1,1)
Mutations: Inserted ['Glue 7'] into the sequence
Survived till Round 39
Specimen 72 has a fitness of 39.043 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dart 3']
Survived till Round 39
Specimen 73 has a fitness of 39.036 (prev: 39.046)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Reset tower placements for ['Sniper 8', 'Wizard 6']
Survived till Round 39
Specimen 74 has a fitness of 39.028 (prev: 58.17)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Alchemist(0,2,3), Spike(2,0,2), Engineer(0,2,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 50.086 --> ['Alchemist 7', 'Engineer 2']
Reset tower placements for ['Bomb 4', 'Engineer 2']
Survived till Round 39
Specimen 75 has a fitness of 39.024 (prev: 49.057)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(1,0,1), Druid(0,2,3), Dartling(1,1,0)
Mutations: Delayed upgrades for ['Buccaneer 6', 'Spike 3']
Survived till Round 39
Specimen 76 has a fitness of 39.023 (prev: 49.057)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Druid(0,2,3), Dartling(0,0,0)
Mutations: Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 39
Specimen 77 has a fitness of 39.02 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Druid(3,0,2), Spike(2,0,2), Alchemist(2,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 42.129 --> ['Hero 1', 'Dart 3']
Inserted ['Druid 3'] into the sequence
Survived till Round 39
Specimen 78 has a fitness of 39.016 (prev: 49.043)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,2,0), Druid(0,2,3), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 39
Specimen 79 has a fitness of 39.013 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Mortar(0,2,3), Tack(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 49.29 --> ['Tack 4', 'Mortar 3']
Accelerated upgrades for ['Engineer 6', 'Dartling 2']
Survived till Round 39
Specimen 80 has a fitness of 37.128 (prev: 46.137)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 37
Specimen 81 has a fitness of 37.123 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2']
Survived till Round 37
Specimen 82 has a fitness of 37.105 (prev: 49.056)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 48.268 --> ['Dart 3', 'Tack 4']
Swapped upgrade paths for ['Ninja 5', 'Spike 3']
Survived till Round 37
Specimen 83 has a fitness of 37.103 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,1)
Mutations: Specimen with fitness 42.129 has recombined towers with specimen with fitness 49.29 --> ['SuperMonkey 1', 'Spike 3']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 37
Specimen 84 has a fitness of 36.16 (prev: 63.04)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Druid(2,0,1)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 48.279 --> ['Ninja 5', 'Druid 7']
Inserted ['Dartling 6'] into the sequence
Survived till Round 36
Specimen 85 has a fitness of 36.15 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 4', 'IceMonkey 1']
Survived till Round 36
Specimen 86 has a fitness of 36.15 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 48.279 --> ['Tack 4', 'Dart 3']
Inserted ['Alchemist 1'] into the sequence
Survived till Round 36
Specimen 87 has a fitness of 36.149 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 36
Specimen 88 has a fitness of 36.134 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 36
Specimen 89 has a fitness of 36.133 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), SuperMonkey(0,1,0), Dartling(0,0,0)
Mutations: Specimen with fitness 39.048 has recombined towers with specimen with fitness 49.055 --> ['Bomb 4', 'Dartling 2']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 36
Specimen 90 has a fitness of 29.035 (prev: 42.133)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 39.045 --> ['Tack 4', 'Bomb 4']
Accelerated upgrades for ['Spike 3', 'Tack 4']
Survived till Round 29
Specimen 91 has a fitness of 27.017 (prev: 39.049)
Used 4 towers: Hero, Dart(2,3,0), MonkeyAce(0,3,2), Spike(0,0,0)
Mutations: Specimen with fitness 39.049 has recombined towers with specimen with fitness 39.045 --> ['Spike 3', 'Dartling 2']
Inserted ['MonkeyAce 6'] into the sequence
Survived till Round 27
Specimen 92 has a fitness of 27.0 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,2)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 27
Specimen 93 has a fitness of 27.0 (prev: 39.045)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Dartling(0,1,0)
Mutations: Removed ['Spike 3'] from the sequence
Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 27
Specimen 94 has a fitness of 21.041 (prev: 39.049)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 21
Specimen 95 has a fitness of 21.041 (prev: 39.048)
Used 3 towers: Hero, Dart(2,3,0), Tack(2,0,2)
Mutations: Inserted ['Tack 3'] into the sequence
Survived till Round 21
Specimen 96 has a fitness of 21.041 (prev: 39.046)
Used 3 towers: Hero, Dart(2,3,0), Dart(2,0,2)
Mutations: Inserted ['Dart 7'] into the sequence
Survived till Round 21
Specimen 97 has a fitness of 14.05 (prev: 39.045)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'Tack 4']
Survived till Round 14
Specimen 98 has a fitness of 11.036 (prev: 59.04)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 50.086 --> ['Engineer 2', 'Village 7']
Reset tower placements for ['Sniper 4', 'Engineer 2', 'Dartling 2']
Changed target priority for ['Engineer 6', 'Hero 1']
Survived till Round 11
Specimen 99 has a fitness of 11.036 (prev: 48.279)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Tack 4']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11
Specimen 100 has a fitness of 11.036 (prev: 48.268)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 11
Specimen 101 has a fitness of 11.036 (prev: 48.268)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Mortar 7'] into the sequence
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11
Specimen 102 has a fitness of 11.036 (prev: 39.048)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Bomb 4'] from the sequence
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11
Specimen 103 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 60.08 --> ['Hero 1', 'Bomb 4']
Accelerated upgrades for ['Bomb 4', 'Spike 3']
Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 11
Specimen 104 has a fitness of 11.035 (prev: 49.056)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 49.055 --> ['Ninja 5', 'Hero 1']
Swapped upgrade paths for ['Bomb 4', 'Dart 3']
Survived till Round 11
Specimen 105 has a fitness of 11.035 (prev: 49.055)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Ninja 5', 'Dart 3']
Survived till Round 11
Specimen 106 has a fitness of 11.035 (prev: 42.13)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 11
Specimen 107 has a fitness of 10.017 (prev: 42.107)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 42.107 has recombined towers with specimen with fitness 39.046 --> ['Hero 1', 'Dart 4']
Swapped upgrade paths for ['Bomb 5', 'Dart 3']
Survived till Round 10
Specimen 108 has a fitness of 10.013 (prev: 42.129)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Wizard 2'] into the sequence
Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 10
Specimen 109 has a fitness of 10.013 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Tack 6', 'Tack 4']
Reset tower placements for ['Bomb 4', 'Dartling 2']
Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10
Specimen 110 has a fitness of 10.011 (prev: 50.086)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 42.107 --> ['Bomb 5', 'Hero 1']
Accelerated upgrades for ['Glue 3', 'Sniper 8']
Survived till Round 10
Specimen 111 has a fitness of 8.054 (prev: 49.29)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.29 has recombined towers with specimen with fitness 39.045 --> ['Dartling 2', 'Hero 1']
Swapped upgrade paths for ['Spike 3', 'Dart 3']
Survived till Round 8
Specimen 112 has a fitness of 8.037 (prev: 39.047)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 8
Specimen 113 has a fitness of 8.032 (prev: 50.086)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 49.29 --> ['Mortar 3', 'Tack 4']
Delayed upgrades for ['Engineer 2', 'Tack 4']
Changed target priority for ['Druid 5', 'Alchemist 7']
Survived till Round 8
Specimen 114 has a fitness of 7.061 (prev: 39.046)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 50.086 --> ['Hero 1', 'Engineer 2']
Removed ['Dart 4'] from the sequence
Survived till Round 7
Specimen 115 has a fitness of 7.055 (prev: 39.046)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 59.05 --> ['Tack 4', 'Tack 6']
Reset tower placements for ['Dartling 2', 'Dart 3']
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 7
Specimen 116 has a fitness of 7.051 (prev: 39.045)
Used 1 towers: Hero
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Dartling 2']
Inserted ['Village 4'] into the sequence
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 7
Specimen 117 has a fitness of 5.011 (prev: 42.107)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 39.045)
Used 0 towers:
Mutations: Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 39.045)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 56.072 --> ['Wizard 6', 'Hero 1']
Inserted ['Glue 3'] into the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 39.045)
Used 0 towers:
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.045 --> ['Dart 3', 'Tack 4']
Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 5
Next gen avg fitness: 51.144375
Best round: Round 63
Best fitness: 63.04
Average fitness: 36.07260833333333
Median fitness: 39.046
Generation 9:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63
Specimen 2 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 60
Specimen 3 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 4 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6', 'Dart 3']
Survived till Round 59
Specimen 5 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Sniper 4', 'Dartling 2']
Survived till Round 58
Specimen 6 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: Swapped upgrade paths for ['Bomb 7', 'Tack 6']
Survived till Round 56
Specimen 7 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: Specimen with fitness 39.007 has recombined towers with specimen with fitness 39.027 --> ['Tack 6', 'Sniper 8']
Inserted ['Glue 3'] into the sequence
Changed target priority for ['Sniper 8', 'Druid 5']
Survived till Round 50
Specimen 8 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: Specimen with fitness 39.048 has recombined towers with specimen with fitness 36.17 --> ['Mortar 3', 'Village 6']
Reset tower placements for ['Village 6']
Survived till Round 49
Specimen 9 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 42.13 --> ['Dartling 2', 'Spike 3']
Accelerated upgrades for ['Tack 6', 'Druid 3']
Survived till Round 49
Specimen 10 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 11 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49
Specimen 12 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 13 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Dartling 2']
Accelerated upgrades for ['Ninja 5', 'Bomb 4']
Survived till Round 49
Specimen 14 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 15 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 16 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Ninja 5']
Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 48
Specimen 17 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 18 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 19 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 46
Specimen 20 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46
Specimen 21 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 42
Specimen 22 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 23 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42
Specimen 24 has a fitness of 42.107 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Inserted ['Bomb 5'] into the sequence
Survived till Round 42
Specimen 25 has a fitness of 39.049 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,2)
Mutations: Specimen with fitness 42.129 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
Accelerated upgrades for ['Dart 3', 'IceMonkey 1']
Survived till Round 39
Specimen 26 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 27 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: None
Survived till Round 39
Specimen 28 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 29 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 30 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39
Specimen 31 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 32 has a fitness of 39.047 (prev: 39.048)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dartling 2']
Changed target priority for ['Tack 4', 'Dartling 2']
Survived till Round 39
Specimen 33 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 34 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Sniper 4'] into the sequence
Survived till Round 39
Specimen 35 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2']
Survived till Round 39
Specimen 36 has a fitness of 39.046 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 8']
Survived till Round 39
Specimen 37 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 38 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 39 has a fitness of 39.045 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Bomb 4']
Reset tower placements for ['Bomb 4', 'Alchemist 8']
Survived till Round 39
Specimen 40 has a fitness of 39.045 (prev: 37.123)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(0,2,2), Dartling(0,1,1)
Mutations: Specimen with fitness 37.123 has recombined towers with specimen with fitness 49.055 --> ['Tack 4', 'Hero 1']
Inserted ['IceMonkey 8'] into the sequence
Survived till Round 39
Specimen 41 has a fitness of 39.044 (prev: 37.106)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,3,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Spike 3']
Survived till Round 39
Specimen 42 has a fitness of 39.042 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Engineer(2,3,0), Tack(2,4,0), Sniper(2,2,0), Wizard(0,1,2)
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 39
Specimen 43 has a fitness of 39.033 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,3,2), Alchemist(2,0,2), Tack(0,0,0)
Mutations: None
Survived till Round 39
Specimen 44 has a fitness of 39.027 (prev: 39.026)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: None
Survived till Round 39
Specimen 45 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 39
Specimen 46 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39
Specimen 47 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39
Specimen 48 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(3,0,2), Tack(0,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Alchemist 8']
Changed target priority for ['Alchemist 8', 'Tack 4']
Survived till Round 39
Specimen 49 has a fitness of 39.016 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Druid(2,0,3), Spike(1,0,2)
Mutations: None
Survived till Round 39
Specimen 50 has a fitness of 39.007 (prev: 39.002)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(2,0,3), Druid(0,1,2)
Mutations: None
Survived till Round 39
Specimen 51 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39
Specimen 52 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 53 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 54 has a fitness of 37.134 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Inserted ['Dartling 3'] into the sequence
Survived till Round 37
Specimen 55 has a fitness of 37.133 (prev: 39.046)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: None
Survived till Round 37
Specimen 56 has a fitness of 37.133 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Spike 3']
Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 37
Specimen 57 has a fitness of 37.13 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Heli(0,1,2)
Mutations: Inserted ['Heli 4'] into the sequence
Survived till Round 37
Specimen 58 has a fitness of 37.128 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 8', 'Alchemist 7']
Survived till Round 37
Specimen 59 has a fitness of 37.125 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 60 has a fitness of 37.123 (prev: 39.046)
Used 5 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,3,2), Dartling(0,0,1)
Mutations: None
Survived till Round 37
Specimen 61 has a fitness of 37.12 (prev: 37.106)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Alchemist 7']
Survived till Round 37
Specimen 62 has a fitness of 37.118 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 37
Specimen 63 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37
Specimen 64 has a fitness of 37.114 (prev: 37.133)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(2,0,2), Tack(0,2,2)
Mutations: Specimen with fitness 37.133 has recombined towers with specimen with fitness 39.045 --> ['Dartling 2', 'Alchemist 7']
Inserted ['Mortar 5'] into the sequence
Survived till Round 37
Specimen 65 has a fitness of 37.114 (prev: 37.115)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Alchemist(0,2,2), Tack(2,3,0), MonkeySub(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dart 3']
Survived till Round 37
Specimen 66 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 37
Specimen 67 has a fitness of 37.109 (prev: 37.118)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Engineer(0,0,0)
Mutations: Removed ['Buccaneer 6'] from the sequence
Survived till Round 37
Specimen 68 has a fitness of 37.106 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: None
Survived till Round 37
Specimen 69 has a fitness of 37.104 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Buccaneer(2,2,0), Tack(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 37.125 has recombined towers with specimen with fitness 37.115 --> ['Alchemist 7', 'Spike 3']
Inserted ['Buccaneer 2'] into the sequence
Survived till Round 37
Specimen 70 has a fitness of 37.093 (prev: 42.13)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,3,0), Tack(0,3,2), Dartling(1,0,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 39.019 --> ['Spike 3', 'Dart 3']
Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 37
Specimen 71 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 36
Specimen 72 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 36
Specimen 73 has a fitness of 36.17 (prev: 39.016)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Bomb(0,2,3), Druid(1,0,2)
Mutations: Inserted ['Bomb 8'] into the sequence
Survived till Round 36
Specimen 74 has a fitness of 36.17 (prev: 36.17)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Dart(0,3,2), Alchemist(0,0,2)
Mutations: Inserted ['Dart 6'] into the sequence
Changed target priority for ['Alchemist 7', 'Wizard 5']
Survived till Round 36
Specimen 75 has a fitness of 36.17 (prev: 36.17)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: Accelerated upgrades for ['Alchemist 8', 'Tack 6']
Survived till Round 36
Specimen 76 has a fitness of 36.16 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Reset tower placements for ['Alchemist 7', 'Dartling 2']
Survived till Round 36
Specimen 77 has a fitness of 36.16 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,3,0), Tack(2,0,3), Dartling(0,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 37.125 --> ['Tack 4', 'Dartling 2']
Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 36
Specimen 78 has a fitness of 36.15 (prev: 37.115)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,2,0), Alchemist(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'MonkeySub 3']
Survived till Round 36
Specimen 79 has a fitness of 36.144 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(0,4,2), Dartling(0,1,0), Bomb(0,0,1)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 48.268 --> ['Tack 4', 'Hero 1']
Delayed upgrades for ['Dartling 2', 'Spike 3']
Survived till Round 36
Specimen 80 has a fitness of 36.133 (prev: 37.118)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,3), Alchemist(0,2,2), Tack(0,2,2)
Mutations: Specimen with fitness 37.118 has recombined towers with specimen with fitness 39.019 --> ['Dart 3', 'Alchemist 8']
Swapped upgrade paths for ['Alchemist 8', 'Spike 3']
Survived till Round 36
Specimen 81 has a fitness of 35.066 (prev: 39.002)
Used 6 towers: Hero, Dart(0,3,2), Tack(3,0,2), Alchemist(2,3,0), Engineer(0,1,0), Druid(0,1,1)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 39.027 --> ['Dart 4', 'Tack 6']
Delayed upgrades for ['Engineer 2', 'Tack 6']
Changed target priority for ['Engineer 2', 'Dart 4']
Survived till Round 35
Specimen 82 has a fitness of 29.035 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,1)
Mutations: Accelerated upgrades for ['Druid 7', 'Dartling 2']
Changed target priority for ['Druid 7', 'Tack 4']
Survived till Round 29
Specimen 83 has a fitness of 29.032 (prev: 37.123)
Used 3 towers: Hero, Dart(0,3,2), Spike(1,0,1)
Mutations: Specimen with fitness 37.123 has recombined towers with specimen with fitness 39.048 --> ['Tack 4', 'Dartling 2']
Reset tower placements for ['Dartling 2', 'Spike 3']
Changed target priority for ['Dart 3', 'Tack 4']
Survived till Round 29
Specimen 84 has a fitness of 29.031 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,1), Alchemist(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4', 'Dartling 2']
Survived till Round 29
Specimen 85 has a fitness of 29.027 (prev: 36.17)
Used 4 towers: Hero, Dart(2,3,0), Mortar(2,0,2), Spike(0,0,2)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Spike 3']
Reset tower placements for ['Spike 3']
Changed target priority for ['MonkeySub 1', 'Mortar 3']
Survived till Round 29
Specimen 86 has a fitness of 27.012 (prev: 39.002)
Used 4 towers: Hero, Tack(3,0,2), Dart(0,2,3), Alchemist(2,1,0)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Spike 3']
Reset tower placements for ['Spike 3', 'Alchemist 7']
Survived till Round 27
Specimen 87 has a fitness of 27.01 (prev: 49.045)
Used 3 towers: Hero, Dart(4,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'IceMonkey 1']
Survived till Round 27
Specimen 88 has a fitness of 27.0 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,2)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 36.17 --> ['Hero 1', 'Alchemist 7']
Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 27
Specimen 89 has a fitness of 27.0 (prev: 46.084)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(1,1,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 39.016 --> ['Dart 3', 'Spike 3']
Accelerated upgrades for ['Dartling 2', 'Wizard 6']
Survived till Round 27
Specimen 90 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.027 --> ['Wizard 6', 'Tack 6']
Swapped upgrade paths for ['Spike 3', 'Bomb 4']
Survived till Round 27
Specimen 91 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2', 'Dart 3']
Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 27
Specimen 92 has a fitness of 27.0 (prev: 39.033)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,2,3), Spike(0,1,1)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 6']
Survived till Round 27
Specimen 93 has a fitness of 27.0 (prev: 37.15)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,1,1)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 48.268 --> ['Tack 4', 'Dart 3']
Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 27
Specimen 94 has a fitness of 24.043 (prev: 39.046)
Used 3 towers: Hero, Dart(2,3,0), MonkeySub(0,2,1)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 36.17 --> ['Alchemist 8', 'Hero 1']
Inserted ['MonkeySub 1'] into the sequence
Survived till Round 24
Specimen 95 has a fitness of 21.042 (prev: 39.026)
Used 4 towers: Hero, Dart(0,3,2), Village(1,1,0), Tack(0,0,0)
Mutations: Inserted ['Village 8'] into the sequence
Survived till Round 21
Specimen 96 has a fitness of 14.052 (prev: 36.17)
Used 3 towers: Hero, Dart(1,1,0), Mortar(0,0,1)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 49.055 --> ['Spike 3', 'Bomb 4']
Delayed upgrades for ['MonkeySub 1', 'Dart 3']
Changed target priority for ['Dart 3', 'Mortar 3']
Survived till Round 14
Specimen 97 has a fitness of 14.05 (prev: 39.045)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.019 --> ['Tack 4', 'Tack 6']
Swapped upgrade paths for ['Dart 3', 'Tack 6']
Changed target priority for ['Hero 1', 'Tack 6']
Survived till Round 14
Specimen 98 has a fitness of 13.055 (prev: 39.045)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 13
Specimen 99 has a fitness of 13.055 (prev: 39.019)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.115 --> ['Tack 4', 'Spike 3']
Removed ['Dart 3'] from the sequence
Survived till Round 13
Specimen 100 has a fitness of 11.036 (prev: 39.048)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Tack 4'] from the sequence
Changed target priority for ['Dart 3', 'SuperMonkey 1']
Survived till Round 11
Specimen 101 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.019 --> ['Spike 3', 'Alchemist 8']
Swapped upgrade paths for ['Dart 3', 'Alchemist 8']
Changed target priority for ['Dart 3', 'Tack 4']
Survived till Round 11
Specimen 102 has a fitness of 11.036 (prev: 39.016)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 39.016 has recombined towers with specimen with fitness 39.002 --> ['Hero 1', 'Alchemist 7']
Inserted ['Druid 7'] into the sequence
Survived till Round 11
Specimen 103 has a fitness of 11.036 (prev: 37.11)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.11 has recombined towers with specimen with fitness 49.045 --> ['Spike 3', 'Dart 3']
Accelerated upgrades for ['Alchemist 7', 'MonkeyAce 8']
Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 11
Specimen 104 has a fitness of 11.035 (prev: 49.055)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'Tack 4']
Changed target priority for ['Dart 3', 'Spike 3']
Survived till Round 11
Specimen 105 has a fitness of 11.035 (prev: 39.019)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Spike 3']
Changed target priority for ['Spike 3', 'Tack 6']
Survived till Round 11
Specimen 106 has a fitness of 10.013 (prev: 49.056)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Ninja 5', 'Dartling 2']
Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 10
Specimen 107 has a fitness of 8.039 (prev: 49.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 8
Specimen 108 has a fitness of 8.03 (prev: 39.033)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Alchemist 8', 'Dart 3']
Changed target priority for ['Tack 4', 'Hero 1']
Survived till Round 8
Specimen 109 has a fitness of 7.062 (prev: 59.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 42.129 --> ['Spike 3', 'Bomb 4']
Inserted ['Boomerang 4'] into the sequence
Changed target priority for ['Ninja 5', 'Engineer 6']
Survived till Round 7
Specimen 110 has a fitness of 7.062 (prev: 49.055)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.129 --> ['Hero 1', 'Dart 3']
Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 7
Specimen 111 has a fitness of 7.062 (prev: 39.045)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 3']
Survived till Round 7
Specimen 112 has a fitness of 7.062 (prev: 39.019)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.11 --> ['Dart 3', 'Tack 4']
Reset tower placements for ['Dart 3', 'Alchemist 8']
Survived till Round 7
Specimen 113 has a fitness of 7.062 (prev: 39.007)
Used 1 towers: Hero
Mutations: Removed ['Tack 6'] from the sequence
Changed target priority for ['Hero 1', 'Alchemist 7']
Survived till Round 7
Specimen 114 has a fitness of 7.061 (prev: 37.15)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Tack 6'] into the sequence
Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 7
Specimen 115 has a fitness of 7.051 (prev: 49.056)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 5'] into the sequence
Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 7
Specimen 116 has a fitness of 7.051 (prev: 46.084)
Used 1 towers: Hero
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 39.047 --> ['Bomb 4', 'Hero 1']
Inserted ['Mortar 1'] into the sequence
Changed target priority for ['Tack 4', 'Hero 1']
Survived till Round 7
Specimen 117 has a fitness of 7.051 (prev: 37.133)
Used 1 towers: Hero
Mutations: Specimen with fitness 37.133 has recombined towers with specimen with fitness 37.15 --> ['Tack 4', 'Spike 3']
Inserted ['IceMonkey 6'] into the sequence
Survived till Round 7
Specimen 118 has a fitness of 5.008 (prev: 48.268)
Used 1 towers: Hero
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 59.05 --> ['Hero 1', 'Engineer 6']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.005 (prev: 42.129)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.004 (prev: 39.045)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 45.71182500000002
Best round: Round 63
Best fitness: 63.04
Average fitness: 33.01649999999999
Median fitness: 37.1215
Generation 8:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6', 'Ninja 5']
Survived till Round 63
Specimen 2 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59
Specimen 3 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['SuperMonkey 6'] into the sequence
Survived till Round 49
Specimen 4 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49
Specimen 5 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49
Specimen 6 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49
Specimen 7 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Druid 3']
Inserted ['Buccaneer 6'] into the sequence
Changed target priority for ['Tack 4', 'Bomb 4']
Survived till Round 49
Specimen 8 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48
Specimen 9 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dartling 2']
Survived till Round 48
Specimen 10 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 39.026 --> ['Dart 4', 'Wizard 6']
Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 46
Specimen 11 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 12 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 49.045 --> ['IceMonkey 1', 'Hero 1']
Swapped upgrade paths for ['IceMonkey 1', 'Dartling 2']
Survived till Round 42
Specimen 13 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 39
Specimen 14 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 39
Specimen 15 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 16 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 17 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39
Specimen 18 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 37.15 --> ['Dartling 2', 'Hero 1']
Delayed upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 39
Specimen 19 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 20 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 21 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 39
Specimen 22 has a fitness of 39.033 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,3,2), Alchemist(2,0,2), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Dart 3']
Changed target priority for ['Tack 6', 'Tack 4']
Survived till Round 39
Specimen 23 has a fitness of 39.027 (prev: 39.026)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Inserted ['Sniper 8'] into the sequence
Changed target priority for ['Dart 4', 'Hero 1']
Survived till Round 39
Specimen 24 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 39
Specimen 25 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39
Specimen 26 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.115 --> ['Spike 3', 'Alchemist 7']
Removed ['Alchemist 7'] from the sequence
Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 39
Specimen 27 has a fitness of 39.016 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Druid(2,0,3), Spike(1,0,2)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Druid 3']
Reset tower placements for ['Tack 4']
Survived till Round 39
Specimen 28 has a fitness of 39.007 (prev: 39.002)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(2,0,3), Druid(0,1,2)
Mutations: Swapped upgrade paths for ['Engineer 2', 'Druid 5']
Changed target priority for ['Alchemist 7', 'Druid 5']
Survived till Round 39
Specimen 29 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39
Specimen 30 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 31 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 32 has a fitness of 37.133 (prev: 39.046)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Bomb 4']
Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 37
Specimen 33 has a fitness of 37.125 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 37.115 --> ['Hero 1', 'Spike 3']
Reset tower placements for ['Hero 1']
Changed target priority for ['Tack 4', 'Spike 3']
Survived till Round 37
Specimen 34 has a fitness of 37.123 (prev: 39.046)
Used 5 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,3,2), Dartling(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 37
Specimen 35 has a fitness of 37.118 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 37
Specimen 36 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37
Specimen 37 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 37
Specimen 38 has a fitness of 37.106 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Inserted ['Ninja 7'] into the sequence
Changed target priority for ['Tack 4', 'MonkeyAce 8']
Survived till Round 37
Specimen 39 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 36
Specimen 40 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 36
Specimen 41 has a fitness of 36.17 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(3,0,2), Heli(0,0,1)
Mutations: None
Survived till Round 36
Specimen 42 has a fitness of 36.17 (prev: 36.17)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Glue(0,1,2), Village(0,0,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 27.006 --> ['Hero 1', 'Dart 3']
Inserted ['Glue 2'] into the sequence
Survived till Round 36
Specimen 43 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: None
Survived till Round 35
Specimen 44 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35
Specimen 45 has a fitness of 34.15 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,2)
Mutations: None
Survived till Round 34
Specimen 46 has a fitness of 34.085 (prev: 27.022)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(0,2,2)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 34.15 --> ['Hero 1', 'Alchemist 8']
Removed ['Alchemist 7'] from the sequence
Survived till Round 34
Specimen 47 has a fitness of 29.036 (prev: 34.15)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 34.15 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
Reset tower placements for ['Alchemist 8']
Survived till Round 29
Specimen 48 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 27
Specimen 49 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 27
Specimen 50 has a fitness of 27.015 (prev: 27.009)
Used 4 towers: Hero, Tack(3,0,2), Dart(0,3,2), Glue(0,1,1)
Mutations: Specimen with fitness 27.009 has recombined towers with specimen with fitness 37.11 --> ['Dart 3', 'Hero 1']
Reset tower placements for ['Glue 4', 'Dart 3']
Survived till Round 27
Specimen 51 has a fitness of 27.012 (prev: 59.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Druid(0,2,2)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 27.0 --> ['Druid 3', 'Hero 1']
Reset tower placements for ['Ninja 5', 'Dartling 2']
Survived till Round 27
Specimen 52 has a fitness of 27.012 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), IceMonkey(0,2,2), Tack(1,0,2)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27
Specimen 53 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: None
Survived till Round 27
Specimen 54 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: None
Survived till Round 27
Specimen 55 has a fitness of 27.004 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 27
Specimen 56 has a fitness of 27.004 (prev: 24.042)
Used 4 towers: Hero, Tack(3,0,2), Tack(2,0,3), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 27
Specimen 57 has a fitness of 27.004 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), Tack(0,2,2)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 27
Specimen 58 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27
Specimen 59 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 60 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: None
Survived till Round 27
Specimen 61 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 62 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: None
Survived till Round 27
Specimen 63 has a fitness of 27.0 (prev: 39.047)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: None
Survived till Round 27
Specimen 64 has a fitness of 27.0 (prev: 37.115)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: None
Survived till Round 27
Specimen 65 has a fitness of 27.0 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: None
Survived till Round 27
Specimen 66 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,1,0)
Mutations: None
Survived till Round 27
Specimen 67 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 68 has a fitness of 27.0 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 35.045 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Tack 6']
Changed target priority for ['Spike 3', 'Bomb 4']
Survived till Round 27
Specimen 69 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 36.17 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27
Specimen 70 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'Dartling 2']
Survived till Round 27
Specimen 71 has a fitness of 27.0 (prev: 39.026)
Used 4 towers: Hero, Dart(2,0,4), Tack(2,0,3), Wizard(0,0,0)
Mutations: Specimen with fitness 39.026 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'MonkeyAce 5']
Swapped upgrade paths for ['Dart 4', 'Tack 6']
Survived till Round 27
Specimen 72 has a fitness of 27.0 (prev: 37.15)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Engineer 5']
Accelerated upgrades for ['Tack 5', 'Tack 4']
Survived till Round 27
Specimen 73 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(0,0,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.015 --> ['Alchemist 8', 'Hero 1']
Delayed upgrades for ['Alchemist 8', 'Alchemist 7']
Survived till Round 27
Specimen 74 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,0,1)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 27
Specimen 75 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(3,2,0), Dart(0,0,1)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Spike 3']
Inserted ['Mortar 7'] into the sequence
Survived till Round 27
Specimen 76 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Spike 6']
Survived till Round 27
Specimen 77 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Tack(0,2,3), Druid(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 5']
Reset tower placements for ['Druid 3']
Survived till Round 27
Specimen 78 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Engineer(1,1,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Engineer 5', 'Tack 5']
Inserted ['Druid 4'] into the sequence
Survived till Round 27
Specimen 79 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Tack(0,2,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'MonkeySub 3']
Swapped upgrade paths for ['MonkeySub 3', 'Tack 5']
Changed target priority for ['Tack 5', 'Spike 3']
Survived till Round 27
Specimen 80 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 27
Specimen 81 has a fitness of 24.044 (prev: 35.068)
Used 3 towers: Hero, Tack(0,2,3), Alchemist(2,1,0)
Mutations: Swapped upgrade paths for ['Tack 6', 'Alchemist 8']
Survived till Round 24
Specimen 82 has a fitness of 24.043 (prev: 39.045)
Used 4 towers: Hero, Dart(2,3,0), Dart(3,0,2), Spike(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.026 --> ['Dart 4', 'Bomb 7']
Swapped upgrade paths for ['Bomb 4', 'Bomb 7']
Survived till Round 24
Specimen 83 has a fitness of 24.043 (prev: 36.17)
Used 3 towers: Hero, Tack(2,0,3), Wizard(2,1,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 36.17 --> ['Village 6', 'Hero 1']
Reset tower placements for ['Alchemist 7', 'Wizard 5']
Survived till Round 24
Specimen 84 has a fitness of 24.043 (prev: 36.17)
Used 3 towers: Hero, Dart(2,3,0), Mortar(1,0,2)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 37.115 --> ['Tack 4', 'Spike 3']
Reset tower placements for ['MonkeySub 1', 'MonkeySub 8']
Survived till Round 24
Specimen 85 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 35.068 --> ['Alchemist 7', 'Hero 1']
Swapped upgrade paths for ['MonkeySub 3', 'Alchemist 7']
Survived till Round 24
Specimen 86 has a fitness of 22.032 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 35.068 --> ['Tack 6', 'Alchemist 8']
Swapped upgrade paths for ['MonkeyAce 5', 'Alchemist 8']
Survived till Round 22
Specimen 87 has a fitness of 21.041 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Druid(1,1,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 39.046 --> ['Tack 4', 'Bomb 4']
Removed ['Spike 3'] from the sequence
Changed target priority for ['Bomb 4', 'Druid 7']
Survived till Round 21
Specimen 88 has a fitness of 21.039 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), Tack(0,0,2)
Mutations: Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 21
Specimen 89 has a fitness of 13.055 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,0), Druid(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Tack 6']
Survived till Round 13
Specimen 90 has a fitness of 11.036 (prev: 39.002)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
Accelerated upgrades for ['Druid 5', 'Alchemist 7']
Survived till Round 11
Specimen 91 has a fitness of 10.018 (prev: 39.047)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 27.0 --> ['Dart 5', 'Hero 1']
Removed ['Tack 4'] from the sequence
Survived till Round 10
Specimen 92 has a fitness of 10.018 (prev: 27.006)
Used 3 towers: Hero, Tack(0,0,0), Tack(0,0,0)
Mutations: Specimen with fitness 27.006 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Spike 6']
Reset tower placements for ['Spike 6']
Survived till Round 10
Specimen 93 has a fitness of 10.017 (prev: 27.0)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Swapped upgrade paths for ['Dart 6', 'Tack 6']
Survived till Round 10
Specimen 94 has a fitness of 10.016 (prev: 27.006)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
Changed target priority for ['Tack 2', 'Tack 5']
Survived till Round 10
Specimen 95 has a fitness of 10.015 (prev: 27.022)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 6']
Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 10
Specimen 96 has a fitness of 10.011 (prev: 27.0)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Spike 6', 'Tack 6']
Survived till Round 10
Specimen 97 has a fitness of 10.009 (prev: 37.115)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 27.009 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Alchemist 7', 'Tack 6']
Survived till Round 10
Specimen 98 has a fitness of 8.055 (prev: 39.047)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 34.15 --> ['Alchemist 7', 'Alchemist 8']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Tack 6', 'Hero 1']
Survived till Round 8
Specimen 99 has a fitness of 8.055 (prev: 27.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['MonkeyAce 4'] into the sequence
Changed target priority for ['Tack 6', 'Hero 1']
Survived till Round 8
Specimen 100 has a fitness of 8.054 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Tack 4', 'Spike 3']
Inserted ['Engineer 3'] into the sequence
Changed target priority for ['Tack 4', 'Spike 3']
Survived till Round 8
Specimen 101 has a fitness of 8.031 (prev: 27.0)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 8
Specimen 102 has a fitness of 7.062 (prev: 35.045)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 4'] into the sequence
Survived till Round 7
Specimen 103 has a fitness of 7.062 (prev: 27.0)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Changed target priority for ['Hero 1', 'Engineer 5']
Survived till Round 7
Specimen 104 has a fitness of 7.061 (prev: 27.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 27.015 has recombined towers with specimen with fitness 27.0 --> ['Spike 6', 'Druid 3']
Inserted ['Mortar 5'] into the sequence
Changed target priority for ['Druid 3', 'Bomb 7']
Survived till Round 7
Specimen 105 has a fitness of 7.061 (prev: 27.004)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 27.015 --> ['Tack 6', 'Alchemist 8']
Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 106 has a fitness of 7.061 (prev: 27.0)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 2'] into the sequence
Changed target priority for ['Engineer 5', 'Hero 1']
Survived till Round 7
Specimen 107 has a fitness of 5.022 (prev: 27.0)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 34.15 --> ['Alchemist 8', 'Tack 6']
Inserted ['MonkeySub 3'] into the sequence
Survived till Round 5
Specimen 108 has a fitness of 5.011 (prev: 36.17)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.019 --> ['Hero 1', 'Tack 6']
Inserted ['Sniper 1'] into the sequence
Survived till Round 5
Specimen 109 has a fitness of 5.007 (prev: 36.17)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.002 --> ['Engineer 2', 'Tack 6']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 110 has a fitness of 5.007 (prev: 27.009)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Changed target priority for ['Tack 6', 'Glue 4']
Survived till Round 5
Specimen 111 has a fitness of 5.007 (prev: 27.0)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 112 has a fitness of 5.006 (prev: 27.0)
Used 1 towers: Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 113 has a fitness of 5.001 (prev: 36.17)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 2'] into the sequence
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 37.15)
Used 1 towers: Hero
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Engineer 5']
Reset tower placements for ['Hero 1']
Changed target priority for ['Spike 3', 'Dart 3']
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 37.11)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 35.068)
Used 1 towers: Hero
Mutations: Specimen with fitness 35.068 has recombined towers with specimen with fitness 27.015 --> ['Alchemist 8', 'Bomb 7']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 35.045)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 34.15)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 27.0)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.004 --> ['Hero 1', 'Tack 2']
Inserted ['IceMonkey 6'] into the sequence
Changed target priority for ['Spike 3', 'Dart 3']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 27.0)
Used 0 towers:
Mutations: Inserted ['Heli 3'] into the sequence
Survived till Round 5
Next gen avg fitness: 41.60655000000001
Best round: Round 63
Best fitness: 63.04
Average fitness: 26.759791666666676
Median fitness: 27.0
Generation 7:
Specimen 1 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'Hero 1']
Inserted ['Engineer 6'] into the sequence
Survived till Round 59
Specimen 2 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 37.15 --> ['Bomb 4', 'Spike 3']
Accelerated upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 49
Specimen 3 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Changed target priority for ['Tack 4']
Survived till Round 49
Specimen 4 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Alchemist 7', 'Tack 6']
Inserted ['IceMonkey 1'] into the sequence
Survived till Round 49
Specimen 5 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 13.055 --> ['Druid 7', 'Dart 3']
Accelerated upgrades for ['Spike 3', 'Druid 7']
Changed target priority for ['Spike 3', 'Druid 7']
Survived till Round 48
Specimen 6 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42
Specimen 7 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 8 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 9 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Alchemist 8']
Swapped upgrade paths for ['Tack 4', 'Tack 6']
Changed target priority for ['Tack 4', 'Tack 6']
Survived till Round 39
Specimen 10 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 11 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Alchemist 7']
Removed ['Tack 4'] from the sequence
Survived till Round 39
Specimen 12 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 24.044 has recombined towers with specimen with fitness 21.04 --> ['Tack 6', 'Hero 1']
Swapped upgrade paths for ['Wizard 6', 'Tack 6']
Changed target priority for ['Wizard 6', 'Tack 6']
Survived till Round 39
Specimen 13 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Alchemist 8']
Swapped upgrade paths for ['Alchemist 8', 'Spike 3']
Survived till Round 39
Specimen 14 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39
Specimen 15 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 16 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 17 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37
Specimen 18 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Dart 3']
Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 37
Specimen 19 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Alchemist 8']
Inserted ['Wizard 5'] into the sequence
Survived till Round 36
Specimen 20 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: Removed ['Buccaneer 3'] from the sequence
Survived till Round 36
Specimen 21 has a fitness of 36.17 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(3,0,2), Heli(0,0,1)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 36
Specimen 22 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: None
Survived till Round 35
Specimen 23 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35
Specimen 24 has a fitness of 34.15 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,2)
Mutations: Accelerated upgrades for ['Alchemist 7', 'Alchemist 8']
Changed target priority for ['Alchemist 7', 'Alchemist 8']
Survived till Round 34
Specimen 25 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 27
Specimen 26 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 27
Specimen 27 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: None
Survived till Round 27
Specimen 28 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: None
Survived till Round 27
Specimen 29 has a fitness of 27.004 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Accelerated upgrades for ['MonkeyAce 5', 'Tack 6']
Survived till Round 27
Specimen 30 has a fitness of 27.004 (prev: 24.042)
Used 4 towers: Hero, Tack(3,0,2), Tack(2,0,3), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 27.006 --> ['Hero 1', 'Tack 2']
Reset tower placements for ['Tack 2']
Changed target priority for ['Tack 2']
Survived till Round 27
Specimen 31 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27
Specimen 32 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 33 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: None
Survived till Round 27
Specimen 34 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 35 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: None
Survived till Round 27
Specimen 36 has a fitness of 27.0 (prev: 39.047)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Bomb 4']
Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 27
Specimen 37 has a fitness of 27.0 (prev: 37.115)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Engineer 5']
Accelerated upgrades for ['Engineer 5', 'Tack 5']
Changed target priority for ['Engineer 5', 'Tack 5']
Survived till Round 27
Specimen 38 has a fitness of 27.0 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 39.047 --> ['Dart 3', 'Spike 3']
Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 27
Specimen 39 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,1,0)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 27
Specimen 40 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 11.036 --> ['Hero 1', 'MonkeySub 3']
Reset tower placements for ['Tack 6']
Survived till Round 27
Specimen 41 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Dart(0,2,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Dart 5']
Survived till Round 27
Specimen 42 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Tack 6']
Changed target priority for ['Druid 3', 'Tack 6']
Survived till Round 27
Specimen 43 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(1,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Spike 6']
Changed target priority for ['Tack 6', 'Spike 6']
Survived till Round 27
Specimen 44 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 24.043 --> ['MonkeyAce 5', 'Hero 1']
Reset tower placements for ['MonkeyAce 5', 'Druid 3']
Survived till Round 27
Specimen 45 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Engineer(2,0,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Druid 7']
Accelerated upgrades for ['Tack 5', 'Engineer 5']
Survived till Round 27
Specimen 46 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Tack(2,2,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Tack 5', 'Tack 6']
Changed target priority for ['Tack 5', 'Tack 6']
Survived till Round 27
Specimen 47 has a fitness of 24.044 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: None
Survived till Round 24
Specimen 48 has a fitness of 24.044 (prev: 10.015)
Used 4 towers: Hero, Dart(0,3,2), Tack(0,3,2), Wizard(1,0,1)
Mutations: None
Survived till Round 24
Specimen 49 has a fitness of 24.044 (prev: 27.015)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Tack(1,0,0)
Mutations: Specimen with fitness 27.015 has recombined towers with specimen with fitness 11.036 --> ['Tack 2', 'Tack 6']
Inserted ['Boomerang 3'] into the sequence
Survived till Round 24
Specimen 50 has a fitness of 24.044 (prev: 24.044)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 24
Specimen 51 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24
Specimen 52 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: None
Survived till Round 24
Specimen 53 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: None
Survived till Round 24
Specimen 54 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 24
Specimen 55 has a fitness of 24.043 (prev: 37.15)
Used 3 towers: Hero, Dart(2,3,0), Buccaneer(2,1,0)
Mutations: None
Survived till Round 24
Specimen 56 has a fitness of 24.043 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24
Specimen 57 has a fitness of 24.043 (prev: 27.006)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: Removed ['Tack 2'] from the sequence
Survived till Round 24
Specimen 58 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,1)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 24
Specimen 59 has a fitness of 24.043 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Accelerated upgrades for ['Alchemist 8', 'Tack 6']
Survived till Round 24
Specimen 60 has a fitness of 24.043 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,2)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 27.015 --> ['Tack 6', 'Bomb 7']
Reset tower placements for ['Bomb 7', 'Alchemist 7']
Survived till Round 24
Specimen 61 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24
Specimen 62 has a fitness of 24.042 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.068 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
Removed ['Alchemist 8'] from the sequence
Changed target priority for ['Alchemist 8']
Survived till Round 24
Specimen 63 has a fitness of 21.041 (prev: 39.047)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Changed target priority for ['Spike 3', 'Dartling 2']
Survived till Round 21
Specimen 64 has a fitness of 21.041 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Tack(2,0,2)
Mutations: Accelerated upgrades for ['Tack 2', 'Tack 6']
Changed target priority for ['Tack 2', 'Tack 6']
Survived till Round 21
Specimen 65 has a fitness of 21.041 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), Tack(2,2,0)
Mutations: Inserted ['Tack 7'] into the sequence
Survived till Round 21
Specimen 66 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21
Specimen 67 has a fitness of 21.033 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Druid(0,1,2)
Mutations: None
Survived till Round 21
Specimen 68 has a fitness of 21.032 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 21
Specimen 69 has a fitness of 21.03 (prev: 21.033)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Alchemist 8'] into the sequence
Survived till Round 21
Specimen 70 has a fitness of 18.035 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(1,0,0)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Alchemist 7']
Swapped upgrade paths for ['Engineer 2', 'Alchemist 7']
Changed target priority for ['Engineer 2', 'Alchemist 7']
Survived till Round 18
Specimen 71 has a fitness of 13.055 (prev: 11.035)
Used 3 towers: Hero, Dart(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 13
Specimen 72 has a fitness of 13.055 (prev: 8.056)
Used 2 towers: Hero, Tack(2,1,0)
Mutations: None
Survived till Round 13
Specimen 73 has a fitness of 13.055 (prev: 27.0)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 6', 'MonkeySub 3']
Survived till Round 13
Specimen 74 has a fitness of 13.055 (prev: 13.055)
Used 3 towers: Hero, Dart(3,0,2), Tack(0,0,0)
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 27.022 --> ['Alchemist 7', 'Tack 6']
Reset tower placements for ['Tack 6']
Survived till Round 13
Specimen 75 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 11
Specimen 76 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: None
Survived till Round 11
Specimen 77 has a fitness of 11.036 (prev: 27.0)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: None
Survived till Round 11
Specimen 78 has a fitness of 11.036 (prev: 10.013)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: None
Survived till Round 11
Specimen 79 has a fitness of 11.036 (prev: 35.045)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Alchemist 8', 'Tack 6']
Changed target priority for ['Alchemist 8', 'Tack 6']
Survived till Round 11
Specimen 80 has a fitness of 11.036 (prev: 27.022)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
Accelerated upgrades for ['Alchemist 7', 'Dart 3']
Survived till Round 11
Specimen 81 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11
Specimen 82 has a fitness of 11.035 (prev: 24.043)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 11
Specimen 83 has a fitness of 11.035 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 11
Specimen 84 has a fitness of 11.035 (prev: 24.044)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 24.044 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Spike 3']
Swapped upgrade paths for ['Dart 4', 'Wizard 6']
Changed target priority for ['Dart 4', 'Wizard 6']
Survived till Round 11
Specimen 85 has a fitness of 11.035 (prev: 11.035)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Inserted ['Ninja 8'] into the sequence
Changed target priority for ['Ninja 8']
Survived till Round 11
Specimen 86 has a fitness of 10.021 (prev: 11.036)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 5']
Changed target priority for ['Dart 5']
Survived till Round 10
Specimen 87 has a fitness of 10.018 (prev: 24.044)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['Alchemist 8', 'Tack 6']
Changed target priority for ['Alchemist 8', 'Tack 6']
Survived till Round 10
Specimen 88 has a fitness of 10.018 (prev: 13.055)
Used 2 towers: Hero, Tack(2,0,0)
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 39.046 --> ['Hero 1', 'Dart 3']
Swapped upgrade paths for ['Dart 3', 'Tack 6']
Survived till Round 10
Specimen 89 has a fitness of 10.018 (prev: 11.036)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 39.046 --> ['Dart 3', 'Hero 1']
Inserted ['IceMonkey 1'] into the sequence
Survived till Round 10
Specimen 90 has a fitness of 10.015 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 11.036 --> ['Tack 6', 'Hero 1']
Swapped upgrade paths for ['MonkeyAce 5', 'Tack 6']
Survived till Round 10
Specimen 91 has a fitness of 10.014 (prev: 11.036)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 10
Specimen 92 has a fitness of 10.005 (prev: 11.036)
Used 2 towers: Hero, Tack(2,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 11.035 --> ['Hero 1', 'Tack 6']
Swapped upgrade paths for ['Tack 6']
Survived till Round 10
Specimen 93 has a fitness of 8.056 (prev: 21.032)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 21.032 has recombined towers with specimen with fitness 27.022 --> ['Hero 1', 'Alchemist 7']
Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 8
Specimen 94 has a fitness of 8.049 (prev: 11.036)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 8
Specimen 95 has a fitness of 8.041 (prev: 11.036)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 21.032 --> ['Tack 6', 'Hero 1']
Swapped upgrade paths for ['Dart 3', 'Tack 6']
Survived till Round 8
Specimen 96 has a fitness of 8.039 (prev: 27.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 8', 'Tack 6']
Survived till Round 8
Specimen 97 has a fitness of 8.033 (prev: 27.022)
Used 2 towers: Hero, Tack(0,0,1)
Mutations: Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 8
Specimen 98 has a fitness of 8.032 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 8
Specimen 99 has a fitness of 8.032 (prev: 21.033)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 21.033 has recombined towers with specimen with fitness 11.036 --> ['Tack 6', 'Tack 2']
Delayed upgrades for ['Druid 8', 'Tack 6']
Survived till Round 8
Specimen 100 has a fitness of 8.027 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 8
Specimen 101 has a fitness of 7.07 (prev: 24.043)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 7
Specimen 102 has a fitness of 7.062 (prev: 37.15)
Used 1 towers: Hero
Mutations: Inserted ['Druid 2'] into the sequence
Survived till Round 7
Specimen 103 has a fitness of 7.062 (prev: 24.043)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'Alchemist 8']
Reset tower placements for ['Dart 3', 'Alchemist 8']
Survived till Round 7
Specimen 104 has a fitness of 7.062 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 37.115 --> ['Hero 1', 'Dart 3']
Inserted ['Dartling 8'] into the sequence
Survived till Round 7
Specimen 105 has a fitness of 7.061 (prev: 39.002)
Used 1 towers: Hero
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Hero 1']
Inserted ['Sniper 3'] into the sequence
Changed target priority for ['Sniper 3']
Survived till Round 7
Specimen 106 has a fitness of 7.061 (prev: 27.009)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 107 has a fitness of 7.061 (prev: 27.009)
Used 1 towers: Hero
Mutations: Inserted ['Spike 7'] into the sequence
Changed target priority for ['Spike 7']
Survived till Round 7
Specimen 108 has a fitness of 7.061 (prev: 21.032)
Used 1 towers: Hero
Mutations: Specimen with fitness 21.032 has recombined towers with specimen with fitness 27.006 --> ['Tack 2', 'Dart 3']
Inserted ['Sniper 4'] into the sequence
Changed target priority for ['Sniper 4']
Survived till Round 7
Specimen 109 has a fitness of 7.061 (prev: 11.036)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
Reset tower placements for ['Dart 3']
Survived till Round 7
Specimen 110 has a fitness of 7.061 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 24.042 --> ['Tack 6', 'Hero 1']
Inserted ['Dartling 4'] into the sequence
Survived till Round 7
Specimen 111 has a fitness of 7.06 (prev: 27.006)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 27.006 has recombined towers with specimen with fitness 11.036 --> ['Hero 1', 'Dart 5']
Removed ['Tack 5'] from the sequence
Changed target priority for ['Tack 5']
Survived till Round 7
Specimen 112 has a fitness of 7.06 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Tack 6']
Inserted ['Village 2'] into the sequence
Changed target priority for ['Village 2']
Survived till Round 7
Specimen 113 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7
Specimen 114 has a fitness of 6.026 (prev: 13.055)
Used 1 towers: Hero
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 11.035 --> ['Tack 6', 'Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 6
Specimen 115 has a fitness of 5.029 (prev: 11.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 116 has a fitness of 5.024 (prev: 11.035)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 24.044 --> ['Hero 1', 'Dart 4']
Inserted ['Sniper 1'] into the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.007 (prev: 21.04)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 42.13)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 24.043)
Used 1 towers: Hero
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 21.033 --> ['Tack 6', 'Alchemist 7']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 13.055)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 35.056
Best round: Round 59
Best fitness: 59.05
Average fitness: 21.25115833333333
Median fitness: 24.0425
Generation 6:
Specimen 1 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 42
Specimen 2 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 3 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39
Specimen 4 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Tack 4']
Changed target priority for ['Spike 3', 'Tack 4']
Survived till Round 39
Specimen 5 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39
Specimen 6 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 7 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 8 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Alchemist 7', 'MonkeySub 3']
Swapped upgrade paths for ['Alchemist 7', 'Tack 4']
Changed target priority for ['Alchemist 7', 'Tack 4']
Survived till Round 37
Specimen 9 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 24.043 --> ['Alchemist 7', 'MonkeySub 3']
Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 35
Specimen 10 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35
Specimen 11 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: Accelerated upgrades for ['Druid 5', 'Tack 6']
Survived till Round 27
Specimen 12 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: Inserted ['Bomb 7'] into the sequence
Changed target priority for ['Bomb 7']
Survived till Round 27
Specimen 13 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: Swapped upgrade paths for ['Glue 4', 'Tack 6']
Survived till Round 27
Specimen 14 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: Specimen with fitness 10.011 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Hero 1']
Accelerated upgrades for ['Tack 5', 'Tack 2']
Changed target priority for ['Tack 5', 'Tack 2']
Survived till Round 27
Specimen 15 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27
Specimen 16 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27
Specimen 17 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 10.013 --> ['Tack 8', 'Dart 5']
Removed ['Tack 8'] from the sequence
Survived till Round 27
Specimen 18 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Reset tower placements for ['Druid 3']
Survived till Round 27
Specimen 19 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 27
Specimen 20 has a fitness of 24.044 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 24
Specimen 21 has a fitness of 24.044 (prev: 10.015)
Used 4 towers: Hero, Dart(0,3,2), Tack(0,3,2), Wizard(1,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
Swapped upgrade paths for ['Tack 6', 'Dart 4']
Changed target priority for ['Tack 6', 'Dart 4']
Survived till Round 24
Specimen 22 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24
Specimen 23 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: None
Survived till Round 24
Specimen 24 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: None
Survived till Round 24
Specimen 25 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 24
Specimen 26 has a fitness of 24.043 (prev: 37.15)
Used 3 towers: Hero, Dart(2,3,0), Buccaneer(2,1,0)
Mutations: Inserted ['Buccaneer 3'] into the sequence
Survived till Round 24
Specimen 27 has a fitness of 24.043 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
Removed ['Tack 2'] from the sequence
Survived till Round 24
Specimen 28 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24
Specimen 29 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21
Specimen 30 has a fitness of 21.033 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Druid(0,1,2)
Mutations: Inserted ['Druid 8'] into the sequence
Survived till Round 21
Specimen 31 has a fitness of 21.032 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Druid 5']
Survived till Round 21
Specimen 32 has a fitness of 13.055 (prev: 11.035)
Used 3 towers: Hero, Dart(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Dart 3']
Swapped upgrade paths for ['Dart 3']
Survived till Round 13
Specimen 33 has a fitness of 13.055 (prev: 8.056)
Used 2 towers: Hero, Tack(2,1,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Tack 6']
Swapped upgrade paths for ['Tack 6']
Survived till Round 13
Specimen 34 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 11
Specimen 35 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'Dart 3']
Changed target priority for ['Tack 6', 'Dart 3']
Survived till Round 11
Specimen 36 has a fitness of 11.036 (prev: 27.0)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['MonkeySub 3', 'Tack 6']
Changed target priority for ['MonkeySub 3', 'Tack 6']
Survived till Round 11
Specimen 37 has a fitness of 11.036 (prev: 10.013)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 5']
Changed target priority for ['Dart 5']
Survived till Round 11
Specimen 38 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11
Specimen 39 has a fitness of 11.035 (prev: 24.043)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
Reset tower placements for ['Dart 3', 'Alchemist 7']
Survived till Round 11
Specimen 40 has a fitness of 11.035 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'Dart 3']
Survived till Round 11
Specimen 41 has a fitness of 11.035 (prev: 11.035)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 11
Specimen 42 has a fitness of 11.035 (prev: 10.015)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.013 --> ['Tack 5', 'Hero 1']
Delayed upgrades for ['Dart 4', 'Tack 5']
Survived till Round 11
Specimen 43 has a fitness of 10.018 (prev: 10.011)
Used 2 towers: Hero, Tack(2,0,1)
Mutations: Swapped upgrade paths for ['Tack 5', 'Tack 2']
Survived till Round 10
Specimen 44 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10
Specimen 45 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10
Specimen 46 has a fitness of 10.017 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 10
Specimen 47 has a fitness of 10.017 (prev: 10.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 10.004 has recombined towers with specimen with fitness 35.045 --> ['Hero 1', 'Tack 6']
Removed ['Tack 6'] from the sequence
Survived till Round 10
Specimen 48 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: None
Survived till Round 10
Specimen 49 has a fitness of 10.016 (prev: 39.047)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,0,1)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
Delayed upgrades for ['Tack 4', 'Dart 3']
Changed target priority for ['Tack 4', 'Dart 3']
Survived till Round 10
Specimen 50 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 51 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 52 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 10
Specimen 53 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10
Specimen 54 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: None
Survived till Round 10
Specimen 55 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 56 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: None
Survived till Round 10
Specimen 57 has a fitness of 10.015 (prev: 10.005)
Used 3 towers: Hero, Dart(0,0,0), Tack(1,0,0)
Mutations: None
Survived till Round 10
Specimen 58 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
Accelerated upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10
Specimen 59 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Dart 4']
Survived till Round 10
Specimen 60 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Accelerated upgrades for ['Tack 5']
Survived till Round 10
Specimen 61 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 10
Specimen 62 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Dart 4', 'Hero 1']
Accelerated upgrades for ['Dart 4']
Survived till Round 10
Specimen 63 has a fitness of 10.015 (prev: 10.009)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
Removed ['Dart 2'] from the sequence
Survived till Round 10
Specimen 64 has a fitness of 10.013 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10
Specimen 65 has a fitness of 10.013 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: None
Survived till Round 10
Specimen 66 has a fitness of 10.013 (prev: 8.027)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: None
Survived till Round 10
Specimen 67 has a fitness of 10.013 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 6', 'Glue 4']
Survived till Round 10
Specimen 68 has a fitness of 10.013 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 6', 'Tack 2']
Survived till Round 10
Specimen 69 has a fitness of 10.013 (prev: 10.013)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10
Specimen 70 has a fitness of 10.013 (prev: 10.013)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Dart 4']
Reset tower placements for ['Dart 4']
Survived till Round 10
Specimen 71 has a fitness of 10.012 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Dart 3']
Survived till Round 10
Specimen 72 has a fitness of 10.011 (prev: 37.15)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 73 has a fitness of 10.011 (prev: 10.016)
Used 4 towers: Hero, Tack(0,0,0), Tack(0,0,0), Dart(0,0,1)
Mutations: None
Survived till Round 10
Specimen 74 has a fitness of 10.011 (prev: 10.016)
Used 3 towers: Hero, Tack(0,0,2), Tack(0,0,0)
Mutations: None
Survived till Round 10
Specimen 75 has a fitness of 10.011 (prev: 24.042)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Druid 3']
Delayed upgrades for ['MonkeyAce 5', 'Tack 6']
Survived till Round 10
Specimen 76 has a fitness of 10.011 (prev: 10.017)
Used 3 towers: Hero, Tack(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 10
Specimen 77 has a fitness of 10.011 (prev: 10.013)
Used 4 towers: Hero, Tack(0,0,2), Tack(0,0,0), Dart(0,0,0)
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 10.011 --> ['Tack 2', 'Tack 5']
Reset tower placements for ['Tack 2']
Survived till Round 10
Specimen 78 has a fitness of 10.011 (prev: 10.011)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
Changed target priority for ['Dart 3']
Survived till Round 10
Specimen 79 has a fitness of 10.011 (prev: 10.011)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 3']
Survived till Round 10
Specimen 80 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: None
Survived till Round 10
Specimen 81 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: None
Survived till Round 10
Specimen 82 has a fitness of 10.009 (prev: 24.043)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 10.009 --> ['Hero 1', 'Dart 2']
Removed ['Tack 6'] from the sequence
Survived till Round 10
Specimen 83 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 2']
Survived till Round 10
Specimen 84 has a fitness of 10.009 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 10
Specimen 85 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: None
Survived till Round 10
Specimen 86 has a fitness of 10.004 (prev: 11.035)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 87 has a fitness of 10.004 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: None
Survived till Round 10
Specimen 88 has a fitness of 10.004 (prev: 10.004)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 3']
Survived till Round 10
Specimen 89 has a fitness of 10.004 (prev: 10.004)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10
Specimen 90 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 91 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 92 has a fitness of 8.043 (prev: 10.009)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 10.017 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Tack 6', 'Dart 2']
Changed target priority for ['Tack 6', 'Dart 2']
Survived till Round 8
Specimen 93 has a fitness of 8.037 (prev: 10.004)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 8
Specimen 94 has a fitness of 8.036 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Tack 5']
Accelerated upgrades for ['Tack 5', 'Tack 6']
Survived till Round 8
Specimen 95 has a fitness of 8.035 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Tack 5']
Inserted ['Mortar 2'] into the sequence
Survived till Round 8
Specimen 96 has a fitness of 8.033 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.017 --> ['Tack 6', 'Hero 1']
Removed ['Dart 3'] from the sequence
Changed target priority for ['Dart 3']
Survived till Round 8
Specimen 97 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
Survived till Round 8
Specimen 98 has a fitness of 7.07 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 7
Specimen 99 has a fitness of 7.07 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 7
Specimen 100 has a fitness of 7.07 (prev: 10.013)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Inserted ['Glue 4'] into the sequence
Survived till Round 7
Specimen 101 has a fitness of 7.062 (prev: 27.0)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 102 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 103 has a fitness of 7.062 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 6'] into the sequence
Survived till Round 7
Specimen 104 has a fitness of 7.062 (prev: 10.011)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 8'] into the sequence
Changed target priority for ['Wizard 8']
Survived till Round 7
Specimen 105 has a fitness of 7.061 (prev: 24.043)
Used 1 towers: Hero
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 10.013 --> ['Dart 5', 'Hero 1']
Inserted ['Heli 1'] into the sequence
Changed target priority for ['Heli 1']
Survived till Round 7
Specimen 106 has a fitness of 7.061 (prev: 10.015)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 4']
Survived till Round 7
Specimen 107 has a fitness of 7.061 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 4'] from the sequence
Survived till Round 7
Specimen 108 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Tack 6']
Inserted ['Alchemist 5'] into the sequence
Survived till Round 7
Specimen 109 has a fitness of 7.061 (prev: 10.009)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 8'] into the sequence
Survived till Round 7
Specimen 110 has a fitness of 7.06 (prev: 10.016)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.016 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 6']
Accelerated upgrades for ['Tack 6', 'Tack 2']
Survived till Round 7
Specimen 111 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Dart 5']
Reset tower placements for ['Dart 5']
Survived till Round 7
Specimen 112 has a fitness of 7.06 (prev: 10.013)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 8.056 --> ['Hero 1', 'Tack 6']
Inserted ['Boomerang 6'] into the sequence
Changed target priority for ['Boomerang 6']
Survived till Round 7
Specimen 113 has a fitness of 7.06 (prev: 8.056)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 2'] into the sequence
Changed target priority for ['Boomerang 2']
Survived till Round 7
Specimen 114 has a fitness of 7.052 (prev: 37.15)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 10.013 --> ['Tack 5', 'Dart 2']
Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 115 has a fitness of 5.007 (prev: 11.036)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 116 has a fitness of 5.004 (prev: 10.011)
Used 1 towers: Tack(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.002 (prev: 10.016)
Used 2 towers: Tack(0,0,0), Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 37.15)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 11.036)
Used 0 towers:
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 39.002 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 25.14259999999999
Best round: Round 42
Best fitness: 42.13
Average fitness: 14.272958333333325
Median fitness: 10.015
Generation 5:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 2 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 39
Specimen 3 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: Swapped upgrade paths for ['Alchemist 7', 'Tack 6']
Survived till Round 39
Specimen 4 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37
Specimen 5 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 37
Specimen 6 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Spike 3']
Removed ['Spike 3'] from the sequence
Survived till Round 35
Specimen 7 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27
Specimen 8 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 27
Specimen 9 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24
Specimen 10 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
Reset tower placements for ['Glue 4', 'MonkeySub 3']
Survived till Round 24
Specimen 11 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: Accelerated upgrades for ['MonkeySub 3', 'Tack 6']
Survived till Round 24
Specimen 12 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
Accelerated upgrades for ['Tack 2', 'Alchemist 8']
Survived till Round 24
Specimen 13 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 21.04 --> ['Hero 1', 'Tack 6']
Swapped upgrade paths for ['Tack 6']
Survived till Round 24
Specimen 14 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21
Specimen 15 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
Swapped upgrade paths for ['Alchemist 7', 'Tack 2']
Changed target priority for ['Alchemist 7', 'Tack 2']
Survived till Round 11
Specimen 16 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11
Specimen 17 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10
Specimen 18 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10
Specimen 19 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: None
Survived till Round 10
Specimen 20 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 21 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 22 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 10
Specimen 23 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10
Specimen 24 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 4']
Survived till Round 10
Specimen 25 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Dart 4']
Survived till Round 10
Specimen 26 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10
Specimen 27 has a fitness of 10.015 (prev: 10.005)
Used 3 towers: Hero, Dart(0,0,0), Tack(1,0,0)
Mutations: Specimen with fitness 10.005 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
Reset tower placements for ['Tack 5']
Survived till Round 10
Specimen 28 has a fitness of 10.013 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
Reset tower placements for ['Glue 4']
Survived till Round 10
Specimen 29 has a fitness of 10.013 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 8.045 --> ['Tack 8', 'Hero 1']
Swapped upgrade paths for ['Dart 5', 'Tack 8']
Survived till Round 10
Specimen 30 has a fitness of 10.013 (prev: 8.027)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 10.009 --> ['Hero 1', 'Dart 2']
Swapped upgrade paths for ['Tack 5', 'Dart 2']
Survived till Round 10
Specimen 31 has a fitness of 10.011 (prev: 37.15)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 8.034 --> ['Dart 5', 'Hero 1']
Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 10
Specimen 32 has a fitness of 10.011 (prev: 10.016)
Used 4 towers: Hero, Tack(0,0,0), Tack(0,0,0), Dart(0,0,1)
Mutations: Delayed upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10
Specimen 33 has a fitness of 10.011 (prev: 10.016)
Used 3 towers: Hero, Tack(0,0,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2', 'Tack 5']
Survived till Round 10
Specimen 34 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: None
Survived till Round 10
Specimen 35 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: Accelerated upgrades for ['Dart 2']
Survived till Round 10
Specimen 36 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: None
Survived till Round 10
Specimen 37 has a fitness of 10.004 (prev: 11.035)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 10
Specimen 38 has a fitness of 10.004 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 10
Specimen 39 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 40 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 41 has a fitness of 8.056 (prev: 8.032)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 8
Specimen 42 has a fitness of 8.055 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Tack 5']
Accelerated upgrades for ['Tack 5', 'Tack 6']
Changed target priority for ['Tack 5', 'Tack 6']
Survived till Round 8
Specimen 43 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 44 has a fitness of 8.045 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 8']
Survived till Round 8
Specimen 45 has a fitness of 8.044 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 8
Specimen 46 has a fitness of 8.043 (prev: 8.036)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.036 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
Accelerated upgrades for ['Tack 8', 'Tack 2']
Survived till Round 8
Specimen 47 has a fitness of 8.039 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.056 --> ['Tack 6', 'Hero 1']
Removed ['Tack 5'] from the sequence
Survived till Round 8
Specimen 48 has a fitness of 8.037 (prev: 8.034)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 8.034 --> ['Tack 2', 'Hero 1']
Accelerated upgrades for ['Tack 2', 'Dart 5']
Changed target priority for ['Tack 2', 'Dart 5']
Survived till Round 8
Specimen 49 has a fitness of 8.036 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 50 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8
Specimen 51 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8
Specimen 52 has a fitness of 8.034 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 53 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
Survived till Round 8
Specimen 54 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 55 has a fitness of 8.032 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 8
Specimen 56 has a fitness of 8.032 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 8
Specimen 57 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 58 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 59 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 60 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 61 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 62 has a fitness of 8.029 (prev: 8.034)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 1']
Accelerated upgrades for ['Dart 5', 'Glue 1']
Survived till Round 8
Specimen 63 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2']
Survived till Round 8
Specimen 64 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
Survived till Round 8
Specimen 65 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
Swapped upgrade paths for ['Tack 2']
Survived till Round 8
Specimen 66 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 67 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 68 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 69 has a fitness of 8.027 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 8
Specimen 70 has a fitness of 8.026 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 8
Specimen 71 has a fitness of 8.026 (prev: 8.026)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 8
Specimen 72 has a fitness of 8.024 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 10.016 --> ['Hero 1', 'Tack 2']
Reset tower placements for ['Tack 2']
Changed target priority for ['Tack 2']
Survived till Round 8
Specimen 73 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 74 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 75 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 76 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 77 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 78 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 79 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 80 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 81 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
Changed target priority for ['Tack 5']
Survived till Round 7
Specimen 82 has a fitness of 7.07 (prev: 8.034)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 2']
Survived till Round 7
Specimen 83 has a fitness of 7.07 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Hero 1']
Swapped upgrade paths for ['Tack 6', 'Tack 2']
Changed target priority for ['Tack 6', 'Tack 2']
Survived till Round 7
Specimen 84 has a fitness of 7.07 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 1']
Swapped upgrade paths for ['Glue 1', 'Tack 5']
Changed target priority for ['Glue 1', 'Tack 5']
Survived till Round 7
Specimen 85 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7
Specimen 86 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 7
Specimen 87 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 1']
Survived till Round 7
Specimen 88 has a fitness of 7.064 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
Accelerated upgrades for ['Tack 5', 'Tack 2']
Changed target priority for ['Tack 5', 'Tack 2']
Survived till Round 7
Specimen 89 has a fitness of 7.062 (prev: 8.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.036 has recombined towers with specimen with fitness 8.056 --> ['Tack 6', 'Hero 1']
Inserted ['Druid 8'] into the sequence
Changed target priority for ['Druid 8']
Survived till Round 7
Specimen 90 has a fitness of 7.062 (prev: 8.029)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Hero 1']
Inserted ['Wizard 4'] into the sequence
Changed target priority for ['Wizard 4']
Survived till Round 7
Specimen 91 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
Inserted ['Wizard 5'] into the sequence
Survived till Round 7
Specimen 92 has a fitness of 7.061 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3']
Changed target priority for ['Dart 3']
Survived till Round 7
Specimen 93 has a fitness of 7.061 (prev: 8.029)
Used 1 towers: Hero
Mutations: Inserted ['Ninja 6'] into the sequence
Changed target priority for ['Ninja 6']
Survived till Round 7
Specimen 94 has a fitness of 7.061 (prev: 8.029)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 6'] into the sequence
Survived till Round 7
Specimen 95 has a fitness of 7.061 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
Reset tower placements for ['Tack 5']
Survived till Round 7
Specimen 96 has a fitness of 7.061 (prev: 8.027)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
Inserted ['Spike 3'] into the sequence
Survived till Round 7
Specimen 97 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 7
Specimen 98 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Inserted ['Spike 3'] into the sequence
Survived till Round 7
Specimen 99 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 8.036 --> ['Tack 8', 'Hero 1']
Accelerated upgrades for ['Tack 5', 'Tack 8']
Survived till Round 7
Specimen 100 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 101 has a fitness of 7.06 (prev: 10.009)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
Inserted ['Glue 3'] into the sequence
Survived till Round 7
Specimen 102 has a fitness of 7.06 (prev: 8.026)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 8.026 has recombined towers with specimen with fitness 10.017 --> ['Tack 6', 'Hero 1']
Accelerated upgrades for ['Tack 6', 'Glue 4']
Changed target priority for ['Tack 6', 'Glue 4']
Survived till Round 7
Specimen 103 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
Swapped upgrade paths for ['Dart 3', 'Tack 5']
Survived till Round 7
Specimen 104 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
Accelerated upgrades for ['Tack 5']
Changed target priority for ['Tack 5']
Survived till Round 7
Specimen 105 has a fitness of 6.026 (prev: 7.07)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 6
Specimen 106 has a fitness of 5.01 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.056 --> ['Hero 1', 'Tack 6']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 107 has a fitness of 5.008 (prev: 11.035)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Inserted ['MonkeySub 7'] into the sequence
Changed target priority for ['MonkeySub 7']
Survived till Round 5
Specimen 108 has a fitness of 5.007 (prev: 7.07)
Used 1 towers: Engineer(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
Inserted ['Engineer 2'] into the sequence
Survived till Round 5
Specimen 109 has a fitness of 5.006 (prev: 39.047)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 110 has a fitness of 5.002 (prev: 10.015)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 8.029 --> ['Tack 2', 'Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 111 has a fitness of 5.002 (prev: 8.029)
Used 1 towers: Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Dart 4']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 112 has a fitness of 5.002 (prev: 8.029)
Used 1 towers: Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 8.045)
Used 0 towers:
Mutations: Specimen with fitness 8.045 has recombined towers with specimen with fitness 10.005 --> ['Dart 3', 'Hero 1']
Inserted ['Spike 6'] into the sequence
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 8.034)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 8.032)
Used 1 towers: Ninja(0,0,0)
Mutations: Inserted ['Ninja 3'] into the sequence
Changed target priority for ['Ninja 3']
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Druid(0,0,0)
Mutations: Inserted ['Druid 6'] into the sequence
Changed target priority for ['Druid 6']
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 8.027)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 7.07)
Used 0 towers:
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 1'] into the sequence
Changed target priority for ['IceMonkey 1']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: Glue(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Next gen avg fitness: 17.003775000000005
Best round: Round 39
Best fitness: 39.047
Average fitness: 10.369808333333332
Median fitness: 8.029
Generation 4:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39
Specimen 2 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 37
Specimen 3 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Reset tower placements for ['Alchemist 7']
Survived till Round 27
Specimen 4 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 24
Specimen 5 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21
Specimen 6 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11
Specimen 7 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Specimen with fitness 8.032 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
Swapped upgrade paths for ['Tack 6', 'Tack 5']
Survived till Round 10
Specimen 8 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 10
Specimen 9 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.062 --> ['Hero 1', 'Tack 5']
Delayed upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10
Specimen 10 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 11 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 12 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Accelerated upgrades for ['Tack 5']
Changed target priority for ['Tack 5']
Survived till Round 10
Specimen 13 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 10
Specimen 14 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 8.034 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 10
Specimen 15 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 10
Specimen 16 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 17 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 18 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 19 has a fitness of 8.036 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.045 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for ['Tack 8']
Survived till Round 8
Specimen 20 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8
Specimen 21 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Inserted ['Engineer 5'] into the sequence
Survived till Round 8
Specimen 22 has a fitness of 8.034 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Accelerated upgrades for ['Tack 2']
Survived till Round 8
Specimen 23 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 24 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 25 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 26 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 27 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 8.029 --> ['Tack 2', 'Hero 1']
Swapped upgrade paths for ['Tack 2']
Survived till Round 8
Specimen 28 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2']
Survived till Round 8
Specimen 29 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 8
Specimen 30 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
Accelerated upgrades for ['Tack 5', 'Glue 4']
Changed target priority for ['Tack 5', 'Glue 4']
Survived till Round 8
Specimen 31 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
Delayed upgrades for ['Glue 4', 'Tack 5']
Survived till Round 8
Specimen 32 has a fitness of 8.026 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 11.035 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 8
Specimen 33 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 34 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 35 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 36 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 37 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 38 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 39 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 40 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for ['Tack 5']
Survived till Round 7
Specimen 41 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 7
Specimen 42 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 4']
Changed target priority for ['Glue 4']
Survived till Round 7
Specimen 43 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 7
Specimen 44 has a fitness of 7.064 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
Changed target priority for ['Tack 5']
Survived till Round 7
Specimen 45 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 46 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 47 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 48 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 49 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 50 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
Survived till Round 7
Specimen 51 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 52 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7
Specimen 53 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 54 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 55 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 56 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 57 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 58 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 59 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 60 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 61 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 62 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 63 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 64 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 65 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 66 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 67 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 68 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 69 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Removed ['Glue 4'] from the sequence
Changed target priority for ['Glue 4']
Survived till Round 7
Specimen 70 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7
Specimen 71 has a fitness of 7.061 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Inserted ['Wizard 7'] into the sequence
Survived till Round 7
Specimen 72 has a fitness of 7.061 (prev: 7.062)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 73 has a fitness of 7.061 (prev: 7.062)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 74 has a fitness of 7.061 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Tack 5']
Survived till Round 7
Specimen 75 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Spike 1'] into the sequence
Survived till Round 7
Specimen 76 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
Delayed upgrades for []
Survived till Round 7
Specimen 77 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 78 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 79 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Village 2'] into the sequence
Survived till Round 7
Specimen 80 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 81 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 82 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 83 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 84 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 85 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 86 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 87 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
Accelerated upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 88 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 89 has a fitness of 7.06 (prev: 7.07)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7
Specimen 90 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Delayed upgrades for ['Glue 1']
Survived till Round 7
Specimen 91 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Mortar 7'] into the sequence
Survived till Round 7
Specimen 92 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 93 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 7
Specimen 94 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 6'] into the sequence
Survived till Round 7
Specimen 95 has a fitness of 7.059 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
Inserted ['Alchemist 4'] into the sequence
Survived till Round 7
Specimen 96 has a fitness of 5.011 (prev: 7.061)
Used 1 towers: Engineer(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 97 has a fitness of 5.006 (prev: 8.045)
Used 1 towers: Engineer(0,0,0)
Mutations: Inserted ['Engineer 3'] into the sequence
Changed target priority for ['Engineer 3']
Survived till Round 5
Specimen 98 has a fitness of 5.004 (prev: 10.015)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 99 has a fitness of 5.004 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 8.045 --> ['Tack 8', 'Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 100 has a fitness of 5.004 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 101 has a fitness of 5.003 (prev: 8.034)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 102 has a fitness of 5.003 (prev: 7.061)
Used 1 towers: Bomb(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.032 --> ['Hero 1']
Inserted ['Bomb 6'] into the sequence
Changed target priority for ['Bomb 6']
Survived till Round 5
Specimen 103 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 104 has a fitness of 5.0 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 105 has a fitness of 5.0 (prev: 8.029)
Used 0 towers:
Mutations: Inserted ['Heli 2'] into the sequence
Survived till Round 5
Specimen 106 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 107 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: Glue(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 108 has a fitness of 5.0 (prev: 7.07)
Used 0 towers:
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Tack 5']
Inserted ['Village 5'] into the sequence
Survived till Round 5
Specimen 109 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 110 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Inserted ['Glue 8'] into the sequence
Survived till Round 5
Specimen 111 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 112 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Inserted ['MonkeyAce 7'] into the sequence
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 11.064449999999995
Best round: Round 39
Best fitness: 39.047
Average fitness: 7.966641666666674
Median fitness: 7.061
Generation 3:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 39
Specimen 2 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 21
Specimen 3 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11
Specimen 4 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 5 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10
Specimen 6 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 7 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 8 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Inserted ['Tack 8'] into the sequence
Changed target priority for ['Tack 8']
Survived till Round 8
Specimen 9 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 8
Specimen 10 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
Survived till Round 8
Specimen 11 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 12 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['IceMonkey 6'] into the sequence
Survived till Round 8
Specimen 13 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
Changed target priority for ['Tack 2']
Survived till Round 8
Specimen 14 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 15 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 16 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for ['Tack 6']
Changed target priority for ['Tack 6']
Survived till Round 7
Specimen 17 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7
Specimen 18 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Glue 4']
Survived till Round 7
Specimen 19 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 20 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Glue 1']
Survived till Round 7
Specimen 21 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 22 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 23 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7
Specimen 24 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7
Specimen 25 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 7
Specimen 26 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 27 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 28 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 29 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 30 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 31 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 32 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 33 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 34 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 35 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 36 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 37 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 38 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 39 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 40 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 41 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Ninja 5'] into the sequence
Survived till Round 7
Specimen 42 has a fitness of 7.061 (prev: 8.056)
Used 1 towers: Hero
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 7
Specimen 43 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 44 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 45 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 46 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 47 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 48 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 49 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 50 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 51 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Delayed upgrades for []
Survived till Round 7
Specimen 52 has a fitness of 7.061 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 53 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 7
Specimen 54 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 55 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 56 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 7'] into the sequence
Changed target priority for ['Wizard 7']
Survived till Round 7
Specimen 57 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7
Specimen 58 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 59 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Inserted ['Bomb 2'] into the sequence
Changed target priority for ['Bomb 2']
Survived till Round 7
Specimen 60 has a fitness of 7.061 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Sniper 8'] into the sequence
Changed target priority for ['Sniper 8']
Survived till Round 7
Specimen 61 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Inserted ['SuperMonkey 4'] into the sequence
Changed target priority for ['SuperMonkey 4']
Survived till Round 7
Specimen 62 has a fitness of 7.061 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Tack 3']
Changed target priority for ['Tack 3']
Survived till Round 7
Specimen 63 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 64 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 65 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 66 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 67 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 68 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 69 has a fitness of 7.06 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 70 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 71 has a fitness of 7.06 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 72 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 73 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 74 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 75 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 76 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Reset tower placements for ['Glue 4']
Survived till Round 7
Specimen 77 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 78 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 79 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 80 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Reset tower placements for ['Glue 7']
Survived till Round 7
Specimen 81 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Tack 5']
Accelerated upgrades for ['Tack 5', 'Glue 7']
Survived till Round 7
Specimen 82 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 1']
Survived till Round 7
Specimen 83 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Bomb 2'] into the sequence
Survived till Round 7
Specimen 84 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Wizard 2'] into the sequence
Changed target priority for ['Wizard 2']
Survived till Round 7
Specimen 85 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
Swapped upgrade paths for ['Glue 7']
Survived till Round 7
Specimen 86 has a fitness of 7.06 (prev: 7.06)
Used 1 towers: Hero
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 7
Specimen 87 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 88 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 89 has a fitness of 7.059 (prev: 7.06)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7
Specimen 90 has a fitness of 7.056 (prev: 7.06)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 91 has a fitness of 7.04 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 92 has a fitness of 6.026 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 6
Specimen 93 has a fitness of 5.025 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 94 has a fitness of 5.016 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 95 has a fitness of 5.01 (prev: 10.015)
Used 1 towers: Boomerang(0,0,0)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 5
Specimen 96 has a fitness of 5.01 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 97 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Wizard(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 98 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Alchemist(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 99 has a fitness of 5.007 (prev: 7.07)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.06 --> ['Glue 1', 'Hero 1']
Inserted ['Tack 7'] into the sequence
Survived till Round 5
Specimen 100 has a fitness of 5.004 (prev: 10.015)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 101 has a fitness of 5.004 (prev: 7.06)
Used 1 towers: Bomb(0,0,0)
Mutations: Inserted ['Bomb 1'] into the sequence
Changed target priority for ['Bomb 1']
Survived till Round 5
Specimen 102 has a fitness of 5.002 (prev: 7.062)
Used 1 towers: Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.06 --> ['Tack 5', 'Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 103 has a fitness of 5.002 (prev: 7.061)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 5
Specimen 104 has a fitness of 5.0 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Glue 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 105 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 1'] into the sequence
Changed target priority for ['IceMonkey 1']
Survived till Round 5
Specimen 106 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 107 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 108 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Inserted ['SuperMonkey 3'] into the sequence
Changed target priority for ['SuperMonkey 3']
Survived till Round 5
Specimen 109 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Druid(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 110 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 111 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.056 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 112 has a fitness of 5.0 (prev: 7.06)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Glue 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Inserted ['Tack 4'] into the sequence
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,0,1)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.062 --> ['Hero 1', 'Tack 5']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 7.059)
Used 0 towers:
Mutations: Inserted ['MonkeyAce 2'] into the sequence
Changed target priority for ['MonkeyAce 2']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 8.654424999999993
Best round: Round 39
Best fitness: 39.047
Average fitness: 7.1029666666666476
Median fitness: 7.061
Generation 2:
Specimen 1 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for []
Survived till Round 11
Specimen 2 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 3 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for []
Survived till Round 10
Specimen 4 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 5 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 8
Specimen 6 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8
Specimen 7 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 8 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 9 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 10 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 11 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 12 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 13 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 14 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 15 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 16 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 17 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 18 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Heli 2'] into the sequence
Changed target priority for ['Heli 2']
Survived till Round 7
Specimen 19 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['MonkeySub 2'] into the sequence
Changed target priority for ['MonkeySub 2']
Survived till Round 7
Specimen 20 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 21 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
Inserted ['Engineer 7'] into the sequence
Survived till Round 7
Specimen 22 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 23 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.058 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 24 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 25 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 8.056 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 26 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 27 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 28 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 29 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 30 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 31 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Accelerated upgrades for ['Tack 5']
Survived till Round 7
Specimen 32 has a fitness of 7.06 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Tack 2']
Survived till Round 7
Specimen 33 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Accelerated upgrades for ['Tack 5']
Survived till Round 7
Specimen 34 has a fitness of 7.06 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 5']
Changed target priority for ['Tack 5']
Survived till Round 7
Specimen 35 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Delayed upgrades for ['Glue 1']
Survived till Round 7
Specimen 36 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 7']
Survived till Round 7
Specimen 37 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Inserted ['Glue 8'] into the sequence
Survived till Round 7
Specimen 38 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for ['Tack 3']
Survived till Round 7
Specimen 39 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 40 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 41 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 42 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 43 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 44 has a fitness of 7.059 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 45 has a fitness of 7.059 (prev: 5.021)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 46 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Inserted ['Bomb 4'] into the sequence
Survived till Round 7
Specimen 47 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7
Specimen 48 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Inserted ['MonkeySub 1'] into the sequence
Survived till Round 7
Specimen 49 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Removed ['Tack 3'] from the sequence
Survived till Round 7
Specimen 50 has a fitness of 7.059 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Inserted ['Alchemist 1'] into the sequence
Survived till Round 7
Specimen 51 has a fitness of 7.059 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Delayed upgrades for []
Survived till Round 7
Specimen 52 has a fitness of 7.059 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 7
Specimen 53 has a fitness of 7.058 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 54 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 55 has a fitness of 7.057 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.057 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 56 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 57 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 58 has a fitness of 7.056 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 59 has a fitness of 7.056 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 60 has a fitness of 7.056 (prev: 5.035)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 61 has a fitness of 7.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Reset tower placements for ['Tack 6']
Survived till Round 7
Specimen 62 has a fitness of 7.056 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Delayed upgrades for ['Tack 3']
Changed target priority for ['Tack 3']
Survived till Round 7
Specimen 63 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 64 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7
Specimen 65 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Inserted ['SuperMonkey 2'] into the sequence
Survived till Round 7
Specimen 66 has a fitness of 7.056 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 67 has a fitness of 7.055 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 68 has a fitness of 7.054 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
Accelerated upgrades for ['Tack 3']
Changed target priority for ['Tack 3']
Survived till Round 7
Specimen 69 has a fitness of 7.054 (prev: 7.033)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 70 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 71 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 72 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 73 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 74 has a fitness of 7.033 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 75 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 76 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 77 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 78 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 79 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 80 has a fitness of 6.034 (prev: 5.024)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 81 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 6
Specimen 82 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6
Specimen 83 has a fitness of 6.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 6
Specimen 84 has a fitness of 5.037 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 85 has a fitness of 5.029 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 86 has a fitness of 5.019 (prev: 6.034)
Used 1 towers: Wizard(0,0,0)
Mutations: Inserted ['Wizard 3'] into the sequence
Survived till Round 5
Specimen 87 has a fitness of 5.014 (prev: 7.06)
Used 1 towers: Wizard(0,0,0)
Mutations: Inserted ['Wizard 5'] into the sequence
Survived till Round 5
Specimen 88 has a fitness of 5.012 (prev: 7.061)
Used 1 towers: Alchemist(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Inserted ['Alchemist 3'] into the sequence
Survived till Round 5
Specimen 89 has a fitness of 5.01 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 90 has a fitness of 5.009 (prev: 7.07)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 91 has a fitness of 5.009 (prev: 7.033)
Used 1 towers: Boomerang(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 92 has a fitness of 5.006 (prev: 7.059)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Inserted ['Tack 3'] into the sequence
Changed target priority for ['Tack 3']
Survived till Round 5
Specimen 93 has a fitness of 5.004 (prev: 7.061)
Used 1 towers: Ninja(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 94 has a fitness of 5.004 (prev: 7.056)
Used 1 towers: Bomb(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 95 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 96 has a fitness of 5.0 (prev: 7.062)
Used 0 towers:
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Inserted ['SuperMonkey 4'] into the sequence
Changed target priority for ['SuperMonkey 4']
Survived till Round 5
Specimen 97 has a fitness of 5.0 (prev: 7.061)
Used 0 towers:
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 98 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 99 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 100 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 101 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 102 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 103 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 104 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 105 has a fitness of 5.0 (prev: 7.06)
Used 0 towers:
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
Inserted ['SuperMonkey 2'] into the sequence
Changed target priority for ['SuperMonkey 2']
Survived till Round 5
Specimen 106 has a fitness of 5.0 (prev: 7.059)
Used 0 towers:
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 107 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 108 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Glue(0,0,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 109 has a fitness of 5.0 (prev: 7.058)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 110 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 111 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 112 has a fitness of 5.0 (prev: 7.056)
Used 0 towers:
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 6.036)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 6.034)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 6.034)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Druid(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 7.382075000000005
Best round: Round 11
Best fitness: 11.035
Average fitness: 6.463058333333335
Median fitness: 7.056
Generation 1:
Specimen 1 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 2 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 5.019 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 8
Specimen 3 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for []
Survived till Round 8
Specimen 4 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.06 --> ['Glue 1', 'Hero 1']
Delayed upgrades for ['Tack 5', 'Glue 1']
Survived till Round 7
Specimen 5 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 7
Specimen 6 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 7 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 8 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 9 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 7'] into the sequence
Survived till Round 7
Specimen 10 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
Reset tower placements for ['MonkeySub 2', 'Glue 1']
Survived till Round 7
Specimen 11 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
Delayed upgrades for ['Glue 1', 'Buccaneer 1']
Changed target priority for ['Glue 1', 'Buccaneer 1']
Survived till Round 7
Specimen 12 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 13 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 14 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 15 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 16 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Delayed upgrades for []
Changed target priority for []
Survived till Round 7
Specimen 17 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Swapped upgrade paths for []
Changed target priority for []
Survived till Round 7
Specimen 18 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 19 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 20 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 21 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 22 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 23 has a fitness of 7.059 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 3']
Changed target priority for ['Tack 3']
Survived till Round 7
Specimen 24 has a fitness of 7.059 (prev: 5.021)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.021 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 7
Specimen 25 has a fitness of 7.058 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
Accelerated upgrades for ['Sniper 7']
Changed target priority for ['Sniper 7']
Survived till Round 7
Specimen 26 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 27 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 28 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 29 has a fitness of 7.056 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 7
Specimen 30 has a fitness of 7.056 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
Delayed upgrades for []
Survived till Round 7
Specimen 31 has a fitness of 7.056 (prev: 5.035)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7
Specimen 32 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 33 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 34 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 35 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7
Specimen 36 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 37 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 38 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 6
Specimen 39 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Changed target priority for []
Survived till Round 6
Specimen 40 has a fitness of 6.034 (prev: 5.024)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.024 has recombined towers with specimen with fitness 6.036 --> ['Hero 1']
Removed ['Sniper 2'] from the sequence
Changed target priority for ['Sniper 2']
Survived till Round 6
Specimen 41 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 42 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 43 has a fitness of 6.032 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 6.032 --> ['Hero 1']
Accelerated upgrades for ['Glue 7']
Survived till Round 6
Specimen 44 has a fitness of 6.032 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 6.032 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 6
Specimen 45 has a fitness of 6.032 (prev: 6.032)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Changed target priority for []
Survived till Round 6
Specimen 46 has a fitness of 6.028 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 47 has a fitness of 6.028 (prev: 6.028)
Used 1 towers: Hero
Mutations: Inserted ['Druid 1'] into the sequence
Survived till Round 6
Specimen 48 has a fitness of 6.028 (prev: 6.028)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6
Specimen 49 has a fitness of 6.028 (prev: 5.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Accelerated upgrades for []
Changed target priority for []
Survived till Round 6
Specimen 50 has a fitness of 6.027 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 51 has a fitness of 6.027 (prev: 6.027)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6
Specimen 52 has a fitness of 6.027 (prev: 5.019)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.019 has recombined towers with specimen with fitness 6.027 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 6
Specimen 53 has a fitness of 5.054 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5
Specimen 54 has a fitness of 5.052 (prev: 5.041)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeySub 2']
Changed target priority for ['MonkeySub 2']
Survived till Round 5
Specimen 55 has a fitness of 5.041 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5
Specimen 56 has a fitness of 5.04 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 57 has a fitness of 5.04 (prev: 5.04)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.04 has recombined towers with specimen with fitness 5.016 --> ['Sniper 8']
Inserted ['Village 8'] into the sequence
Survived till Round 5
Specimen 58 has a fitness of 5.035 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 59 has a fitness of 5.035 (prev: 5.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.035 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
Accelerated upgrades for ['MonkeySub 2']
Survived till Round 5
Specimen 60 has a fitness of 5.032 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 61 has a fitness of 5.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 62 has a fitness of 5.032 (prev: 5.032)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Accelerated upgrades for ['Buccaneer 1']
Survived till Round 5
Specimen 63 has a fitness of 5.03 (prev: 5.041)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 5.041 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
Swapped upgrade paths for ['Buccaneer 1', 'MonkeySub 2']
Survived till Round 5
Specimen 64 has a fitness of 5.024 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 65 has a fitness of 5.024 (prev: 7.061)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 66 has a fitness of 5.024 (prev: 5.024)
Used 1 towers: Sniper(0,0,0)
Mutations: Delayed upgrades for ['Sniper 2']
Survived till Round 5
Specimen 67 has a fitness of 5.023 (prev: 6.027)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 6.027 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 68 has a fitness of 5.023 (prev: 5.011)
Used 1 towers: Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Sniper 6']
Changed target priority for ['Sniper 6']
Survived till Round 5
Specimen 69 has a fitness of 5.022 (prev: 5.016)
Used 1 towers: Sniper(0,0,0)
Mutations: Reset tower placements for ['Sniper 8']
Survived till Round 5
Specimen 70 has a fitness of 5.021 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 71 has a fitness of 5.019 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 72 has a fitness of 5.019 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
Inserted ['Engineer 5'] into the sequence
Survived till Round 5
Specimen 73 has a fitness of 5.019 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
Swapped upgrade paths for ['Tack 3']
Changed target priority for ['Tack 3']
Survived till Round 5
Specimen 74 has a fitness of 5.019 (prev: 7.056)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 75 has a fitness of 5.016 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 76 has a fitness of 5.016 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 77 has a fitness of 5.016 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 5.016 --> ['Hero 1']
Inserted ['Engineer 5'] into the sequence
Survived till Round 5
Specimen 78 has a fitness of 5.016 (prev: 5.016)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 5.016 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
Inserted ['Spike 1'] into the sequence
Survived till Round 5
Specimen 79 has a fitness of 5.016 (prev: 5.016)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 5
Specimen 80 has a fitness of 5.014 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5
Specimen 81 has a fitness of 5.014 (prev: 5.014)
Used 1 towers: Boomerang(0,0,0)
Mutations: Specimen with fitness 5.014 has recombined towers with specimen with fitness 5.021 --> ['Hero 1']
Swapped upgrade paths for ['Boomerang 8']
Survived till Round 5
Specimen 82 has a fitness of 5.014 (prev: 5.014)
Used 1 towers: Boomerang(0,0,0)
Mutations: Inserted ['Sniper 2'] into the sequence
Survived till Round 5
Specimen 83 has a fitness of 5.012 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 84 has a fitness of 5.012 (prev: 5.012)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 5
Specimen 85 has a fitness of 5.012 (prev: 5.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 5.012 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 5
Specimen 86 has a fitness of 5.011 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 87 has a fitness of 5.011 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 88 has a fitness of 5.011 (prev: 7.061)
Used 1 towers: Sniper(0,0,0)
Mutations: Inserted ['Sniper 2'] into the sequence
Survived till Round 5
Specimen 89 has a fitness of 5.011 (prev: 5.016)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.016 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
Accelerated upgrades for []
Survived till Round 5
Specimen 90 has a fitness of 5.011 (prev: 5.011)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 6.027 --> ['Hero 1']
Reset tower placements for ['Sniper 6', 'Hero 1']
Changed target priority for ['Sniper 6', 'Hero 1']
Survived till Round 5
Specimen 91 has a fitness of 5.01 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 92 has a fitness of 5.01 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 93 has a fitness of 5.01 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.01 --> ['Hero 1']
Swapped upgrade paths for []
Survived till Round 5
Specimen 94 has a fitness of 5.01 (prev: 5.01)
Used 1 towers: Sniper(0,0,0)
Mutations: Reset tower placements for ['Sniper 7']
Survived till Round 5
Specimen 95 has a fitness of 5.01 (prev: 5.01)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 5
Specimen 96 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Dart(0,0,1)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 6.036 --> ['Hero 1']
Inserted ['Dart 1'] into the sequence
Survived till Round 5
Specimen 97 has a fitness of 5.009 (prev: 5.054)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 3']
Changed target priority for ['MonkeySub 3']
Survived till Round 5
Specimen 98 has a fitness of 5.008 (prev: 6.032)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 99 has a fitness of 5.006 (prev: 7.06)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 100 has a fitness of 5.004 (prev: 7.059)
Used 1 towers: Bomb(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 101 has a fitness of 5.004 (prev: 5.012)
Used 1 towers: Dart(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 102 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 103 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
Inserted ['Glue 7'] into the sequence
Survived till Round 5
Specimen 104 has a fitness of 5.0 (prev: 7.059)
Used 0 towers:
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Changed target priority for ['Hero 1']
Survived till Round 5
Specimen 105 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Alchemist(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 106 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 107 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 108 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 5.024 --> ['Sniper 2']
Reset tower placements for ['Hero 1', 'Sniper 2']
Survived till Round 5
Specimen 109 has a fitness of 5.0 (prev: 7.056)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 110 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 5.04 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 111 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
Reset tower placements for ['Buccaneer 1', 'Hero 1']
Survived till Round 5
Specimen 112 has a fitness of 5.0 (prev: 6.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.036 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 6.032)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 5.054)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Specimen with fitness 5.054 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
Inserted ['IceMonkey 4'] into the sequence
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 5.04)
Used 0 towers:
Mutations: Inserted ['Dartling 1'] into the sequence
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 5.032)
Used 0 towers:
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
Inserted ['Village 3'] into the sequence
Changed target priority for ['Village 3']
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 5.032)
Used 0 towers:
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 5.021)
Used 0 towers:
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 5.01)
Used 0 towers:
Mutations: Removed ['Sniper 7'] from the sequence
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 5.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.01 has recombined towers with specimen with fitness 5.016 --> ['Hero 1']
Reset tower placements for ['Hero 1']
Survived till Round 5
Next gen avg fitness: 7.051799999999998
Best round: Round 10
Best fitness: 10.015
Average fitness: 5.794899999999999
Median fitness: 5.032
Generation 0:
Specimen 1 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10
Specimen 2 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 3 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 4 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 5 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 6 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7
Specimen 7 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 8 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 9 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 10 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7
Specimen 11 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 12 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 13 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 14 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 15 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 16 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 17 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7
Specimen 18 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 19 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 20 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 21 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 22 has a fitness of 6.028 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 23 has a fitness of 6.027 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6
Specimen 24 has a fitness of 5.054 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5
Specimen 25 has a fitness of 5.041 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5
Specimen 26 has a fitness of 5.04 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 27 has a fitness of 5.035 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 28 has a fitness of 5.032 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 29 has a fitness of 5.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 30 has a fitness of 5.024 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 31 has a fitness of 5.021 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 32 has a fitness of 5.019 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 33 has a fitness of 5.016 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 34 has a fitness of 5.016 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 35 has a fitness of 5.014 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5
Specimen 36 has a fitness of 5.012 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 37 has a fitness of 5.011 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 38 has a fitness of 5.011 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 39 has a fitness of 5.01 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5
Specimen 40 has a fitness of 5.01 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 41 has a fitness of 5.009 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 42 has a fitness of 5.009 (prev: 5)
Used 1 towers: Druid(0,0,0)
Mutations: None
Survived till Round 5
Specimen 43 has a fitness of 5.009 (prev: 5)
Used 1 towers: Engineer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 44 has a fitness of 5.009 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5
Specimen 45 has a fitness of 5.009 (prev: 5)
Used 1 towers: Alchemist(0,0,0)
Mutations: None
Survived till Round 5
Specimen 46 has a fitness of 5.009 (prev: 5)
Used 1 towers: Alchemist(0,0,0)
Mutations: None
Survived till Round 5
Specimen 47 has a fitness of 5.007 (prev: 5)
Used 1 towers: Druid(0,0,0)
Mutations: None
Survived till Round 5
Specimen 48 has a fitness of 5.007 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 49 has a fitness of 5.005 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 50 has a fitness of 5.005 (prev: 5)
Used 1 towers: Engineer(0,0,0)
Mutations: None
Survived till Round 5
Specimen 51 has a fitness of 5.004 (prev: 5)
Used 1 towers: Bomb(0,0,0)
Mutations: None
Survived till Round 5
Specimen 52 has a fitness of 5.004 (prev: 5)
Used 1 towers: Dart(0,1,0)
Mutations: None
Survived till Round 5
Specimen 53 has a fitness of 5.004 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 54 has a fitness of 5.004 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 55 has a fitness of 5.003 (prev: 5)
Used 1 towers: Wizard(0,0,0)
Mutations: None
Survived till Round 5
Specimen 56 has a fitness of 5.002 (prev: 5)
Used 1 towers: Wizard(0,0,0)
Mutations: None
Survived till Round 5
Specimen 57 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 58 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 59 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 60 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,0,1)
Mutations: None
Survived till Round 5
Specimen 61 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 62 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 63 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 64 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 65 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 66 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 67 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 68 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 69 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 70 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,1,0)
Mutations: None
Survived till Round 5
Specimen 71 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 72 has a fitness of 5.0 (prev: 5)
Used 1 towers: IceMonkey(0,0,0)
Mutations: None
Survived till Round 5
Specimen 73 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 74 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 75 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 76 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,1,0)
Mutations: None
Survived till Round 5
Specimen 77 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 78 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 79 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 80 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 81 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 82 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 83 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 84 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 85 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 86 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 87 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 88 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 89 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 90 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 91 has a fitness of 5.0 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5
Specimen 92 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 93 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 94 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 95 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 96 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 97 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 98 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 99 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 100 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 101 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 102 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 103 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 104 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 105 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 106 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 107 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 108 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 109 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 110 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 111 has a fitness of 5.0 (prev: 5)
Used 1 towers: Ninja(0,0,0)
Mutations: None
Survived till Round 5
Specimen 112 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 113 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 114 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 115 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 116 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 117 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 118 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5
Specimen 119 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Specimen 120 has a fitness of 5.0 (prev: 5)
Used 0 towers:
Mutations: None
Survived till Round 5
Next gen avg fitness: 6.112399999999999
Best round: Round 10
Best fitness: 10.015
Average fitness: 5.371625
Median fitness: 5.0