In [ ]:
"""Bloons TD 6 AI, Created by Jeff Zhang"""
In [ ]:
"""

DATA VISUALIZATION


"""
In [145]:
"""Print fitness graphs"""
print_fitness_graphs(generation_list, seaborn = True)
Generation Best Round
0 0 10
1 1 10
2 2 11
3 3 39
4 4 39
5 5 39
6 6 42
7 7 59
8 8 63
9 9 63
10 10 63
11 11 63
12 12 63
13 13 63
14 14 63
15 15 79
16 16 88
17 17 88
18 18 88
19 19 92
20 20 92
21 21 92
22 22 93
23 23 93
24 24 93
25 25 94
26 26 94
Generation Average Fitness of Top 40 Specimens
0 0 6.112
1 1 7.052
2 2 7.382
3 3 8.654
4 4 11.064
5 5 17.004
6 6 25.143
7 7 35.056
8 8 41.607
9 9 45.712
10 10 51.144
11 11 56.067
12 12 60.215
13 13 61.323
14 14 62.373
15 15 63.453
16 16 64.858
17 17 68.872
18 18 78.076
19 19 84.804
20 20 88.835
21 21 90.024
22 22 91.298
23 23 92.357
24 24 92.703
25 25 93.366
26 26 93.675
Generation Average Fitness of All Specimens
0 0 5.372
1 1 5.795
2 2 6.463
3 3 7.103
4 4 7.967
5 5 10.370
6 6 14.273
7 7 21.251
8 8 26.760
9 9 33.016
10 10 36.073
11 11 38.947
12 12 45.157
13 13 47.381
14 14 51.672
15 15 50.795
16 16 53.289
17 17 55.094
18 18 53.891
19 19 68.632
20 20 68.895
21 21 74.056
22 22 74.707
23 23 81.800
24 24 83.041
25 25 81.385
26 26 76.632
Generation Median Fitness of All Specimens
0 0 5.000
1 1 5.032
2 2 7.056
3 3 7.061
4 4 7.061
5 5 8.029
6 6 10.015
7 7 24.043
8 8 27.000
9 9 37.121
10 10 39.046
11 11 43.597
12 12 53.175
13 13 58.170
14 14 59.060
15 15 62.130
16 16 62.139
17 17 63.040
18 18 63.040
19 19 79.065
20 20 86.130
21 21 88.080
22 22 88.545
23 23 92.006
24 24 92.010
25 25 92.010
26 26 93.250
In [144]:
"""
Print a summary for the towers
"""

print_tower_summary(generation_list, amt_general = 10, upper_third = True, cut_factor = 3, display_table = True, seaborn = True)
Generation 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Total
Hero 32 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 1072
Dart 0 0 2 4 8 17 16 25 38 40 42 40 41 41 40 40 42 44 42 44 40 40 40 40 40 41 41 848
Boomerang 1 0 0 0 0 0 0 0 0 0 1 2 2 2 3 3 1 1 1 3 3 1 1 1 1 3 4 34
Sniper 4 0 0 0 0 0 0 1 3 7 11 15 26 26 27 28 23 21 30 12 4 0 0 0 0 2 1 241
Bomb 0 0 0 1 1 2 5 10 15 24 21 30 34 37 39 38 34 35 49 85 112 106 84 82 82 84 89 1099
Tack 2 7 11 16 31 34 37 42 43 44 47 50 66 66 71 68 65 58 67 74 100 95 63 61 60 55 45 1378
Glue 2 3 7 3 4 1 2 1 0 1 3 6 7 5 2 5 12 22 22 30 39 27 7 6 8 13 16 254
IceMonkey 0 0 0 0 0 0 0 1 2 4 5 7 7 10 6 7 6 7 9 12 7 18 37 44 43 44 41 317
MonkeySub 2 0 0 0 1 1 2 5 4 2 5 11 15 16 12 14 18 19 18 11 2 2 0 0 0 0 0 160
Buccaneer 1 0 0 0 0 0 1 1 4 7 14 25 38 37 42 37 32 21 30 31 41 42 45 43 43 41 38 614
MonkeyAce 0 0 0 0 0 2 3 4 1 0 1 2 4 5 6 7 9 12 28 50 49 65 78 82 82 84 83 657
Mortar 0 0 0 0 0 0 0 1 1 1 3 6 5 5 2 4 9 17 17 20 29 20 6 0 1 1 1 149
Wizard 0 0 0 0 0 0 1 2 4 3 5 4 5 6 5 5 6 12 19 38 52 65 92 109 108 100 113 754
SuperMonkey 0 0 0 0 0 0 0 2 4 6 10 11 3 2 3 4 6 10 11 8 5 6 6 1 1 1 0 100
Ninja 0 0 0 0 0 0 0 2 5 7 12 15 17 13 14 15 12 15 22 14 7 3 1 2 3 3 4 186
Alchemist 0 0 0 1 3 7 14 17 15 6 3 3 3 6 4 2 5 6 16 29 33 38 40 40 40 40 40 411
Druid 0 0 0 0 0 2 6 6 6 7 10 8 3 1 1 2 1 2 4 5 8 13 13 16 18 16 24 172
Engineer 0 0 0 0 0 1 2 3 4 6 10 18 32 35 42 45 51 53 56 45 42 26 11 2 1 1 1 487
Spike 0 0 0 1 2 5 9 22 34 37 37 37 41 40 42 41 41 41 43 42 40 40 40 40 40 40 41 796
Heli 0 0 0 0 0 0 0 1 0 1 1 2 1 0 0 1 2 6 11 16 18 7 3 1 2 5 3 81
Village 0 0 0 0 0 0 0 1 1 2 3 5 0 0 0 0 0 4 12 32 26 45 97 116 113 112 113 682
Dartling 0 0 0 1 2 4 6 12 24 33 33 32 35 33 35 36 35 34 26 12 4 0 0 0 0 0 0 397
Generation 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Dart, Path 1 Major, Path 2 Minor 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Dart, Path 1 Major, Path 3 Minor 0 0 0 0 0 1 2 2 0 0 0 0 0 0 0 0 1 3 1 3 0 0 0 0 0 0 0
Dart, Path 2 Major, Path 1 Minor 0 0 2 4 7 12 10 18 34 36 36 37 40 40 40 40 40 39 36 29 33 24 4 0 0 1 1
Dart, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 2 2 4 4 5 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Dart, Path 3 Major, Path 1 Minor 0 0 0 0 1 2 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 0 0
Dart, Path 3 Major, Path 2 Minor 0 0 0 0 0 1 2 2 0 0 1 0 0 0 0 0 0 1 4 11 7 16 36 40 40 40 40
Boomerang, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
Boomerang, Path 1 Major, Path 3 Minor 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2
Boomerang, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 0 0 0
Boomerang, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 1 1
Boomerang, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 1 1 1 1 0 0
Boomerang, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 1 1 1 1 3 3 1 1 0 0 0 0 0 0 0 0 0
Sniper, Path 1 Major, Path 2 Minor 2 0 0 0 0 0 0 0 1 3 3 2 2 2 0 0 0 0 1 1 0 0 0 0 0 0 0
Sniper, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 1 3 3 5 4 1 1 2 6 4 0 0 0 0 2 1
Sniper, Path 2 Major, Path 1 Minor 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 3 1 0 0 0 0 0 0 0
Sniper, Path 2 Major, Path 3 Minor 1 0 0 0 0 0 0 0 0 0 0 0 1 2 4 7 8 4 5 3 0 0 0 0 0 0 0
Sniper, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 2 0 0 0 0 0 0 0 0
Sniper, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 1 2 4 8 12 19 18 18 17 14 14 17 1 0 0 0 0 0 0 0
Bomb, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 1 2 4 5 3 0 0 1 3 11 17 2 0 0 1 2
Bomb, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 1 1 0 0 0 1 2 1 2 0 1 3 1 4 0 0 0 0 0 0 0
Bomb, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 1 2 2 0 0 0 0 0 0 0 1 2 7 5 0 0 0 0 0 0
Bomb, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 1 2 4 6 4 3 2 5 14 36 55 48 42 41 40 39 39
Bomb, Path 3 Major, Path 1 Minor 0 0 0 1 1 2 4 8 13 22 20 26 26 26 28 31 30 24 25 21 11 16 35 40 41 43 45
Bomb, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 6 14 30 25 5 1 1 1 3
Tack, Path 1 Major, Path 2 Minor 0 2 1 5 9 4 2 5 9 8 11 16 28 26 32 34 36 33 30 30 37 29 8 7 6 9 5
Tack, Path 1 Major, Path 3 Minor 0 0 0 0 2 9 11 12 13 13 17 23 34 34 35 29 26 21 23 16 7 16 34 38 38 34 28
Tack, Path 2 Major, Path 1 Minor 0 0 0 0 1 3 0 2 2 2 2 1 0 0 0 1 1 0 0 0 1 3 9 13 12 6 1
Tack, Path 2 Major, Path 3 Minor 0 1 4 5 6 5 6 7 16 16 10 5 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0
Tack, Path 3 Major, Path 1 Minor 2 4 6 5 9 12 18 15 1 2 4 4 2 3 2 2 1 2 7 14 24 22 5 1 1 1 1
Tack, Path 3 Major, Path 2 Minor 0 0 0 1 4 1 0 1 2 3 3 1 2 3 2 2 1 2 7 14 30 25 6 2 3 5 10
Glue, Path 1 Major, Path 2 Minor 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 2 1 2 1 0 0 0 0 0 0
Glue, Path 1 Major, Path 3 Minor 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 2 1 0 0 0 0
Glue, Path 2 Major, Path 1 Minor 0 0 0 1 1 1 1 0 0 1 3 5 6 4 2 4 9 15 11 13 6 0 0 0 0 0 0
Glue, Path 2 Major, Path 3 Minor 1 1 1 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 1 3 4 5 3
Glue, Path 3 Major, Path 1 Minor 1 1 4 1 1 0 0 0 0 0 0 0 0 0 0 1 1 2 3 1 2 0 0 1 0 0 0
Glue, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 1 2 7 14 29 25 5 2 4 8 13
IceMonkey, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 1 1 2 1 1 1 0 1 2 2 2 0 0 1 1 3 2 3 0
IceMonkey, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 1 1 1 3 4 1 1 0 0 0 0 0 0 0 0 0
IceMonkey, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0
IceMonkey, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IceMonkey, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 1 2 4 4 6 3 2 3 3 5 11 7 17 36 40 40 40 40
IceMonkey, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 1 1 1 1 1 1 2 0 0 0 1 2 1 0 0 0 0 0 1 1
MonkeySub, Path 1 Major, Path 2 Minor 1 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 3 0 0 0 0 0 0 0 0
MonkeySub, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0
MonkeySub, Path 2 Major, Path 1 Minor 1 0 0 0 1 1 2 2 1 0 1 1 3 2 2 5 10 15 10 6 0 0 0 0 0 0 0
MonkeySub, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 1 1 0 0 1 1 2 1 0 0 0 1 1 0 0 0 0 0 0 0
MonkeySub, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 1 3 5 6 8 8 7 2 4 2 1 2 0 0 0 0 0
MonkeySub, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 2 2 2 3 4 4 4 0 0 0 0 0 2 0 0 0 0 0 0 0
Buccaneer, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 1 3 6 7 6 6 3 2 3 3 6 15 13 23 34 37 36 37 37
Buccaneer, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 1 0 1 0 2 1 3 4 3 0 0
Buccaneer, Path 2 Major, Path 1 Minor 1 0 0 0 0 0 1 0 0 0 0 0 0 0 1 2 0 0 1 2 1 1 3 0 0 0 0
Buccaneer, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 2 5 6 7 6 5 5 9 13 24 17 5 2 4 4 1
Buccaneer, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 1 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0
Buccaneer, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 1 2 4 8 15 25 24 30 26 23 13 13 1 0 0 0 0 0 0 0
MonkeyAce, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 1 1 1 3 5 0 0 0 1 1 2 2
MonkeyAce, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 7 13 4 2 3 2 0
MonkeyAce, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
MonkeyAce, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 3 4 6 12 12 7 16 36 41 40 38 35
MonkeyAce, Path 3 Major, Path 1 Minor 0 0 0 0 0 2 3 3 0 0 0 0 0 0 1 1 1 2 6 14 28 20 4 0 0 1 3
MonkeyAce, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 1 2 3 3 2 2 3 3 6 16 7 16 34 38 38 41 42
Mortar, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 1 2 4 0 0 0 0 1 2 6 13 24 16 2 0 0 0 0
Mortar, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 1 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
Mortar, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
Mortar, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 1 2 4 4 2 4 8 15 10 6 3 2 4 0 0 0 0
Mortar, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0
Mortar, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0
Wizard, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 0 0 0
Wizard, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 2 3 4 5 11 12 25 55 65 62 51 53
Wizard, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 1 1 4 3 2 5 9 11 14 22
Wizard, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 1 3 3 5 4 3 4 2 2 1 3 10 21 34 38 32 35 34 33 37
Wizard, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 2 0
Wizard, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 3 1 0 0 0 0 0 0 1
SuperMonkey, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 1 2 4 6 6 0 0 1 1 1 1 0 2 4 5 2 0 0 0 0
SuperMonkey, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 1 1 3 2 2 3 5 8 9 6 1 0 0 0 0 0 0
SuperMonkey, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 1 1 1 1 2 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0
SuperMonkey, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 0
SuperMonkey, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 1 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SuperMonkey, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0
Ninja, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 1 2 2 3 5 7 10 10 10 9 10 5 2 3 0 0 0 0 0
Ninja, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0
Ninja, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 2 3 3 4
Ninja, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 1 1 2 4 7 10 3 1 1 0 0 0 0 0 0 0 0 0 0 0
Ninja, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 1 1 1 2 1 1 1 3 5 1 0 0 0 0 0 0 0
Ninja, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 1 3 3 5 4 1 1 2 3 1 3 6 6 3 0 0 0 0 0 0
Alchemist, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 1 1 2 0 0 1 2 2 2 3 3 7 13 7 16 36 40 40 40 40
Alchemist, Path 1 Major, Path 3 Minor 0 0 0 1 2 3 3 3 1 0 0 1 1 2 2 0 0 0 0 0 1 1 0 0 0 0 0
Alchemist, Path 2 Major, Path 1 Minor 0 0 0 0 0 1 3 3 4 3 2 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0
Alchemist, Path 2 Major, Path 3 Minor 0 0 0 0 1 3 8 7 4 0 0 1 1 2 0 0 2 3 8 14 25 20 4 0 0 0 0
Alchemist, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 3 5 1 1 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0
Alchemist, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Druid, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 1 2 3 1 4 5 10 14 14 9 14
Druid, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 0 0 0 0 0
Druid, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 1 1 2 4 5 3 1 0 0 0 0 0 0 1 1 3 1 0 0 0 0
Druid, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 1 0 1 1 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Druid, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 2 1 2 1 0 0 0 0
Druid, Path 3 Major, Path 2 Minor 0 0 0 0 0 2 4 5 2 2 3 2 2 1 0 0 0 0 0 0 0 1 1 2 4 7 10
Engineer, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0
Engineer, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 1 1 1 3 4 7 13 21 28 29 33 36 35 28 33 24 4 0 0 1 0
Engineer, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 1 2 4 8 9 11 11 12 6 4 0 1 0 0 0 0
Engineer, Path 2 Major, Path 3 Minor 0 0 0 0 0 1 1 2 2 2 5 9 17 10 6 5 5 5 7 6 4 0 0 0 0 0 0
Engineer, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1
Engineer, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 1 4 1 2 6 2 1 0 0
Spike, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 1 1 3 2 3 4 2 2 1 4 10 16 29 24 4 0 1 3 3
Spike, Path 1 Major, Path 3 Minor 0 0 0 1 2 4 7 17 30 36 34 35 37 36 38 38 39 37 33 26 11 16 36 40 39 37 38
Spike, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Spike, Path 2 Major, Path 3 Minor 0 0 0 0 0 1 2 5 3 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0
Spike, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Spike, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0
Heli, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 2 0 2 0 1 0 0 0 0
Heli, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Heli, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 5 3
Heli, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 1 0 1 1 0 0 0 0 0 0 1 3 3 0 0 0 0 0 0 0
Heli, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Heli, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 6 13 16 7 2 0 0 0 0
Village, Path 1 Major, Path 2 Minor 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0
Village, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 11 6 13 31 29 25 17 16
Village, Path 2 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 3 6 11 13 18 31 32
Village, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 0 1 2 3 0 0 0 0 0 2 6 15 10 22 49 64 60 55 47
Village, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 1 2 6 5 3 6 10 10 9 18
Village, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0
Dartling, Path 1 Major, Path 2 Minor 0 0 0 1 1 1 3 6 11 13 8 3 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0
Dartling, Path 1 Major, Path 3 Minor 0 0 0 0 0 0 0 0 1 2 1 0 1 1 4 2 1 0 0 0 0 0 0 0 0 0 0
Dartling, Path 2 Major, Path 1 Minor 0 0 0 0 1 3 3 6 11 17 24 27 34 32 31 34 32 32 24 12 4 0 0 0 0 0 0
Dartling, Path 2 Major, Path 3 Minor 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Dartling, Path 3 Major, Path 1 Minor 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
Dartling, Path 3 Major, Path 2 Minor 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0
In [146]:
"""Print the mutation list, with graphs"""
print_mutation_list(generation_list, print_tables = False, seaborn = True)
In [147]:
"""Print the mutation table, without graphs"""
print_mutation_list(generation_list, print_tables = True)
Generation Mutation Old Fitness New Fitness Change in Fitness
0 1 Recombination, Swap upgrade paths 5.02 8.06 3.04
1 1 Recombination, Swap upgrade paths 5.02 7.06 2.04
2 1 Recombination, Swap upgrade paths, Changed target priority 5.03 7.06 2.03
3 1 Reset tower placements 5.04 7.06 2.02
4 1 Reset tower placements 6.03 7.06 1.03
5 1 Recombination, Accelerated upgrades, Changed target priority 5.01 6.03 1.02
6 1 Recombination, Swap upgrade paths 5.02 6.03 1.01
7 1 Recombination, Remove towers, Changed target priority 5.02 6.03 1.01
8 1 Accelerated upgrades 7.06 8.03 0.97
9 1 Recombination, Delayed upgrades 7.03 7.06 0.02
10 1 Reset tower placements 5.02 5.02 0.01
11 1 Accelerated upgrades, Changed target priority 5.01 5.02 0.01
12 1 Swap upgrade paths, Changed target priority 5.04 5.05 0.01
13 1 Reset tower placements 5.01 5.01 0.00
14 1 Recombination, Accelerated upgrades 5.04 5.04 0.00
15 1 Recombination, Insert new towers 5.04 5.04 0.00
16 1 Recombination, Accelerated upgrades 5.03 5.03 0.00
17 1 Recombination, Accelerated upgrades 5.02 5.01 -0.00
18 1 Recombination, Reset tower placements, Changed target priority 5.01 5.01 0.00
19 1 Delayed upgrades 5.02 5.02 0.00
20 1 Recombination, Swap upgrade paths 5.01 5.01 0.00
21 1 Accelerated upgrades 5.01 5.01 0.00
22 1 Insert new towers 5.01 5.01 0.00
23 1 Recombination, Insert new towers 5.02 5.02 0.00
24 1 Swap upgrade paths 6.03 6.03 0.00
25 1 Recombination, Accelerated upgrades 6.03 6.03 -0.00
26 1 Swap upgrade paths 6.03 6.03 0.00
27 1 Insert new towers 6.03 6.03 0.00
28 1 Insert new towers 7.06 7.06 0.00
29 1 Recombination, Reset tower placements 7.06 7.06 0.00
30 1 Recombination, Delayed upgrades, Changed target priority 7.06 7.06 0.00
31 1 Recombination, Delayed upgrades, Changed target priority 7.06 7.06 0.00
32 1 Swap upgrade paths, Changed target priority 7.06 7.06 0.00
33 1 Recombination, Accelerated upgrades, Changed target priority 7.06 7.06 -0.00
34 1 Recombination, Accelerated upgrades 7.06 7.06 -0.00
35 1 Swap upgrade paths 7.03 7.03 0.00
36 1 Swap upgrade paths 7.03 7.03 0.00
37 1 Accelerated upgrades 6.04 6.03 -0.00
38 1 Accelerated upgrades, Changed target priority 6.03 6.03 0.00
39 1 Swap upgrade paths 5.01 5.01 0.00
40 1 Recombination, Swap upgrade paths 5.01 5.01 0.00
41 1 Swap upgrade paths, Changed target priority 6.03 6.03 0.00
42 1 Swap upgrade paths 5.02 5.02 0.00
43 1 Remove towers 5.01 5.00 -0.01
44 1 Remove towers 5.01 5.00 -0.01
45 1 Recombination, Reset tower placements 5.01 5.00 -0.01
46 1 Recombination, Swap upgrade paths 5.04 5.03 -0.01
47 1 Remove towers 5.02 5.00 -0.02
48 1 Recombination, Insert new towers 5.03 5.00 -0.03
49 1 Recombination, Insert new towers, Changed target priority 5.03 5.00 -0.03
50 1 Insert new towers 5.04 5.00 -0.04
51 1 Reset tower placements, Changed target priority 5.05 5.01 -0.04
52 1 Recombination, Insert new towers 5.05 5.00 -0.05
53 1 Recombination, Remove towers 6.03 5.02 -1.00
54 1 Remove towers 6.03 5.01 -1.02
55 1 Recombination, Accelerated upgrades 7.06 6.03 -1.03
56 1 Reset tower placements 6.03 5.00 -1.03
57 1 Recombination, Reset tower placements 6.04 5.00 -1.04
58 1 Recombination, Insert new towers 7.03 5.02 -2.02
59 1 Reset tower placements 7.06 5.02 -2.04
60 1 Recombination, Swap upgrade paths, Changed target priority 7.06 5.02 -2.04
61 1 Recombination, Insert new towers 7.06 5.02 -2.04
62 1 Recombination, Remove towers 7.06 5.02 -2.04
63 1 Insert new towers 7.06 5.01 -2.05
64 1 Recombination, Swap upgrade paths 7.06 5.01 -2.05
65 1 Recombination, Insert new towers 7.06 5.01 -2.05
66 1 Recombination, Remove towers 7.06 5.01 -2.05
67 1 Reset tower placements 7.06 5.00 -2.06
68 1 Recombination, Insert new towers 7.06 5.00 -2.06
69 1 Remove towers 7.06 5.00 -2.06
70 1 Recombination, Reset tower placements 7.06 5.00 -2.06
71 1 Recombination, Reset tower placements 7.06 5.00 -2.06
72 1 Remove towers 7.06 5.00 -2.06
73 1 Recombination, Reset tower placements 7.06 5.00 -2.06
74 1 Reset tower placements 7.06 5.00 -2.06
75 1 Recombination, Reset tower placements 7.06 5.00 -2.06
76 1 Recombination, Remove towers 7.06 5.00 -2.06
77 1 Recombination, Remove towers, Changed target priority 7.06 5.00 -2.06
78 1 Reset tower placements 10.02 7.06 -2.95
79 1 Recombination, Delayed upgrades 10.02 7.07 -2.95
Generation Mutation Old Fitness New Fitness Change in Fitness
0 2 Swap upgrade paths 7.06 11.04 3.98
1 2 Swap upgrade paths 7.06 10.02 2.95
2 2 Recombination, Accelerated upgrades 6.03 7.06 1.03
3 2 Recombination, Reset tower placements, Changed target priority 7.03 7.06 0.03
4 2 Recombination, Swap upgrade paths 7.03 7.06 0.03
5 2 Accelerated upgrades, Changed target priority 7.03 7.05 0.02
6 2 Recombination, Swap upgrade paths 7.03 7.06 0.02
7 2 Swap upgrade paths 7.06 7.07 0.01
8 2 Recombination, Delayed upgrades, Changed target priority 7.06 7.06 -0.00
9 2 Remove towers 7.06 7.06 0.00
10 2 Recombination, Insert new towers 7.06 7.06 0.00
11 2 Recombination, Delayed upgrades 7.06 7.06 0.00
12 2 Recombination, Swap upgrade paths 7.06 7.06 -0.00
13 2 Delayed upgrades 7.06 7.06 0.00
14 2 Recombination, Swap upgrade paths 7.06 7.06 0.00
15 2 Accelerated upgrades 7.06 7.06 0.00
16 2 Insert new towers 7.06 7.06 0.00
17 2 Recombination, Accelerated upgrades, Changed target priority 7.06 7.05 -0.00
18 2 Swap upgrade paths 7.03 7.03 0.00
19 2 Swap upgrade paths 6.03 6.03 0.00
20 2 Insert new towers 7.06 7.06 0.00
21 2 Insert new towers 6.04 6.03 -0.00
22 2 Insert new towers 7.06 7.06 0.00
23 2 Recombination, Swap upgrade paths, Changed target priority 7.06 7.06 0.00
24 2 Accelerated upgrades 8.06 8.06 0.00
25 2 Recombination, Swap upgrade paths 7.06 7.06 0.00
26 2 Insert new towers, Changed target priority 7.06 7.06 0.00
27 2 Accelerated upgrades 7.06 7.06 0.00
28 2 Recombination, Swap upgrade paths 7.06 7.06 0.00
29 2 Accelerated upgrades, Changed target priority 7.06 7.06 0.00
30 2 Recombination, Insert new towers 7.06 7.06 0.00
31 2 Accelerated upgrades, Changed target priority 7.06 7.06 -0.00
32 2 Delayed upgrades 7.06 7.06 0.00
33 2 Swap upgrade paths 7.06 7.06 0.00
34 2 Insert new towers 7.06 7.06 0.00
35 2 Recombination, Accelerated upgrades 7.07 7.06 -0.01
36 2 Recombination, Delayed upgrades, Changed target priority 7.06 7.05 -0.01
37 2 Recombination, Swap upgrade paths 7.06 7.03 -0.03
38 2 Recombination, Swap upgrade paths 8.03 7.06 -0.97
39 2 Recombination, Reset tower placements 8.06 7.06 -1.00
40 2 Recombination, Delayed upgrades, Changed target priority 7.03 6.03 -1.00
41 2 Insert new towers 6.03 5.02 -1.01
42 2 Recombination, Reset tower placements 6.03 5.00 -1.03
43 2 Remove towers 6.03 5.00 -1.03
44 2 Remove towers, Changed target priority 6.03 5.00 -1.03
45 2 Reset tower placements 6.03 5.00 -1.03
46 2 Remove towers, Changed target priority 6.03 5.00 -1.03
47 2 Reset tower placements 6.04 5.00 -1.04
48 2 Recombination, Reset tower placements 7.03 5.03 -2.00
49 2 Recombination, Reset tower placements 7.06 5.04 -2.02
50 2 Remove towers, Changed target priority 7.03 5.01 -2.02
51 2 Recombination, Insert new towers 7.06 5.01 -2.05
52 2 Recombination, Reset tower placements, Changed target priority 7.06 5.01 -2.05
53 2 Recombination, Insert new towers, Changed target priority 7.06 5.01 -2.05
54 2 Insert new towers 7.06 5.01 -2.05
55 2 Remove towers 7.06 5.00 -2.05
56 2 Recombination, Remove towers 7.06 5.00 -2.06
57 2 Recombination, Insert new towers, Changed target priority 7.06 5.00 -2.06
58 2 Reset tower placements 7.07 5.01 -2.06
59 2 Recombination, Remove towers 7.06 5.00 -2.06
60 2 Recombination, Reset tower placements 7.06 5.00 -2.06
61 2 Reset tower placements, Changed target priority 7.06 5.00 -2.06
62 2 Recombination, Insert new towers 7.06 5.00 -2.06
63 2 Recombination, Reset tower placements, Changed target priority 7.06 5.00 -2.06
64 2 Recombination, Reset tower placements 7.06 5.00 -2.06
65 2 Remove towers 7.06 5.00 -2.06
66 2 Recombination, Reset tower placements 7.06 5.00 -2.06
67 2 Recombination, Remove towers, Changed target priority 7.06 5.00 -2.06
68 2 Recombination, Remove towers, Changed target priority 7.06 5.00 -2.06
69 2 Recombination, Insert new towers, Changed target priority 7.06 5.00 -2.06
70 2 Reset tower placements, Changed target priority 7.06 5.00 -2.06
71 2 Recombination, Reset tower placements 7.06 5.00 -2.06
72 2 Recombination, Remove towers 7.06 5.00 -2.06
73 2 Remove towers 7.06 5.00 -2.06
74 2 Recombination, Reset tower placements 7.06 5.00 -2.06
75 2 Reset tower placements 7.06 5.00 -2.06
76 2 Recombination, Remove towers 7.06 5.00 -2.06
77 2 Insert new towers, Changed target priority 10.02 7.06 -2.95
78 2 Recombination, Accelerated upgrades 10.02 7.06 -2.96
79 2 Reset tower placements 8.03 5.00 -3.03
Generation Mutation Old Fitness New Fitness Change in Fitness
0 3 Recombination, Reset tower placements 11.04 39.05 28.01
1 3 Swap upgrade paths 8.06 21.04 12.98
2 3 Recombination, Insert new towers, Changed target priority 7.06 8.04 0.99
3 3 Recombination, Accelerated upgrades 7.06 8.03 0.97
4 3 Recombination, Delayed upgrades, Changed target priority 7.06 7.07 0.01
5 3 Recombination, Swap upgrade paths 7.06 7.07 0.01
6 3 Accelerated upgrades 7.06 7.06 -0.00
7 3 Accelerated upgrades 7.06 7.06 0.00
8 3 Insert new towers, Changed target priority 7.06 7.06 0.00
9 3 Delayed upgrades 7.06 7.06 0.00
10 3 Swap upgrade paths 7.06 7.06 0.00
11 3 Insert new towers, Changed target priority 7.06 7.06 0.00
12 3 Insert new towers, Changed target priority 7.06 7.06 0.00
13 3 Recombination, Insert new towers, Changed target priority 7.06 7.06 0.00
14 3 Recombination, Swap upgrade paths, Changed target priority 7.06 7.06 0.00
15 3 Recombination, Reset tower placements 7.06 7.06 -0.00
16 3 Recombination, Accelerated upgrades 7.06 7.06 0.00
17 3 Reset tower placements 7.06 7.06 0.00
18 3 Reset tower placements, Changed target priority 7.06 7.06 0.00
19 3 Swap upgrade paths 7.06 7.06 0.00
20 3 Insert new towers 7.06 7.06 0.00
21 3 Insert new towers, Changed target priority 7.06 7.06 0.00
22 3 Recombination, Swap upgrade paths 7.06 7.06 0.00
23 3 Insert new towers 7.06 7.06 0.00
24 3 Remove towers 7.06 7.06 -0.00
25 3 Swap upgrade paths, Changed target priority 7.06 7.06 -0.00
26 3 Swap upgrade paths 7.06 7.06 0.00
27 3 Swap upgrade paths 7.06 7.06 -0.00
28 3 Swap upgrade paths 7.06 7.06 0.00
29 3 Swap upgrade paths 7.06 7.06 0.00
30 3 Recombination, Delayed upgrades 7.06 7.06 0.00
31 3 Insert new towers 8.03 8.03 0.00
32 3 Swap upgrade paths 7.07 7.07 0.00
33 3 Recombination, Swap upgrade paths 7.07 7.07 0.00
34 3 Swap upgrade paths 7.06 7.06 0.00
35 3 Delayed upgrades 7.06 7.06 0.00
36 3 Recombination, Insert new towers 7.06 7.06 0.00
37 3 Accelerated upgrades, Changed target priority 8.03 8.03 0.00
38 3 Recombination, Accelerated upgrades 7.06 7.06 0.00
39 3 Delayed upgrades, Changed target priority 7.06 7.06 0.00
40 3 Recombination, Accelerated upgrades 7.06 7.06 0.00
41 3 Swap upgrade paths 7.06 7.06 0.00
42 3 Accelerated upgrades 7.06 7.06 0.00
43 3 Recombination, Swap upgrade paths 7.06 7.06 0.00
44 3 Recombination, Swap upgrade paths 7.06 7.06 0.00
45 3 Reset tower placements 7.07 7.06 -0.01
46 3 Delayed upgrades 8.06 8.03 -0.02
47 3 Reset tower placements 7.06 7.04 -0.02
48 3 Recombination, Delayed upgrades, Changed target priority 8.06 7.07 -0.99
49 3 Insert new towers 8.06 7.06 -0.99
50 3 Reset tower placements 7.06 6.03 -1.03
51 3 Reset tower placements 7.06 5.03 -2.03
52 3 Reset tower placements 7.06 5.02 -2.04
53 3 Reset tower placements 7.06 5.01 -2.05
54 3 Remove towers 7.06 5.01 -2.05
55 3 Remove towers 7.06 5.01 -2.05
56 3 Remove towers 7.06 5.00 -2.06
57 3 Insert new towers, Changed target priority 7.06 5.00 -2.06
58 3 Recombination, Remove towers, Changed target priority 7.06 5.00 -2.06
59 3 Recombination, Remove towers, Changed target priority 7.06 5.00 -2.06
60 3 Recombination, Insert new towers 7.06 5.00 -2.06
61 3 Reset tower placements 7.06 5.00 -2.06
62 3 Reset tower placements 7.06 5.00 -2.06
63 3 Recombination, Reset tower placements 7.06 5.00 -2.06
64 3 Remove towers, Changed target priority 7.06 5.00 -2.06
65 3 Recombination, Remove towers 7.06 5.00 -2.06
66 3 Remove towers 7.06 5.00 -2.06
67 3 Reset tower placements, Changed target priority 7.06 5.00 -2.06
68 3 Insert new towers, Changed target priority 7.06 5.00 -2.06
69 3 Recombination, Reset tower placements 7.06 5.00 -2.06
70 3 Reset tower placements 7.06 5.00 -2.06
71 3 Insert new towers 7.06 5.00 -2.06
72 3 Recombination, Remove towers 7.06 5.00 -2.06
73 3 Insert new towers, Changed target priority 7.06 5.00 -2.06
74 3 Recombination, Insert new towers 7.07 5.01 -2.06
75 3 Insert new towers 10.02 7.06 -2.95
76 3 Remove towers 10.02 5.00 -5.01
77 3 Insert new towers 10.02 5.01 -5.01
78 3 Insert new towers, Changed target priority 10.02 5.00 -5.02
79 3 Recombination, Reset tower placements 11.04 5.00 -6.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 4 Recombination, Reset tower placements 21.04 27.00 5.96
1 4 Remove towers 21.04 24.04 3.00
2 4 Recombination, Swap upgrade paths 7.06 10.01 2.95
3 4 Recombination, Delayed upgrades 8.03 10.02 1.99
4 4 Recombination, Swap upgrade paths 8.03 10.02 1.98
5 4 Swap upgrade paths, Changed target priority 8.03 10.02 1.98
6 4 Swap upgrade paths, Changed target priority 8.06 10.02 1.96
7 4 Reset tower placements 7.07 8.03 0.96
8 4 Recombination, Swap upgrade paths 7.06 8.03 0.96
9 4 Recombination, Delayed upgrades 7.07 8.03 0.96
10 4 Recombination, Accelerated upgrades, Changed target priority 7.07 8.03 0.96
11 4 Recombination, Accelerated upgrades 8.03 8.03 0.01
12 4 Recombination, Swap upgrade paths, Changed target priority 7.06 7.06 0.00
13 4 Insert new towers 7.06 7.06 0.00
14 4 Insert new towers 7.06 7.06 0.00
15 4 Swap upgrade paths 7.06 7.06 0.00
16 4 Recombination, Delayed upgrades 7.06 7.06 0.00
17 4 Recombination, Swap upgrade paths 7.06 7.06 -0.00
18 4 Recombination, Swap upgrade paths 7.06 7.06 -0.00
19 4 Recombination, Accelerated upgrades 7.06 7.06 0.00
20 4 Recombination, Delayed upgrades, Changed target priority 7.06 7.06 0.00
21 4 Swap upgrade paths, Changed target priority 7.06 7.06 0.00
22 4 Recombination, Insert new towers 7.06 7.06 -0.00
23 4 Recombination, Delayed upgrades, Changed target priority 7.06 7.06 0.00
24 4 Accelerated upgrades 7.06 7.06 0.00
25 4 Recombination, Swap upgrade paths, Changed target priority 7.06 7.06 0.00
26 4 Swap upgrade paths 7.06 7.06 0.00
27 4 Recombination, Accelerated upgrades, Changed target priority 7.06 7.06 0.00
28 4 Swap upgrade paths, Changed target priority 7.06 7.06 0.00
29 4 Recombination, Accelerated upgrades 7.06 7.06 -0.00
30 4 Accelerated upgrades 7.06 7.06 0.00
31 4 Swap upgrade paths 7.07 7.07 0.00
32 4 Accelerated upgrades, Changed target priority 10.02 10.02 0.00
33 4 Recombination, Accelerated upgrades 7.06 7.06 0.00
34 4 Delayed upgrades 7.06 7.06 0.00
35 4 Insert new towers 7.06 7.06 -0.00
36 4 Delayed upgrades 7.06 7.06 0.00
37 4 Reset tower placements 7.06 7.06 -0.00
38 4 Accelerated upgrades 7.07 7.07 0.00
39 4 Swap upgrade paths, Changed target priority 7.07 7.07 0.00
40 4 Recombination, Delayed upgrades 7.07 7.07 0.00
41 4 Swap upgrade paths 8.03 8.03 0.00
42 4 Recombination, Swap upgrade paths 8.03 8.03 0.00
43 4 Insert new towers 8.03 8.03 0.00
44 4 Remove towers 7.07 7.06 -0.01
45 4 Remove towers 7.07 7.06 -0.01
46 4 Recombination, Delayed upgrades 8.04 8.04 -0.01
47 4 Recombination, Remove towers, Changed target priority 7.07 7.06 -0.01
48 4 Delayed upgrades 7.07 7.06 -0.01
49 4 Recombination, Insert new towers 8.06 7.06 -1.00
50 4 Recombination, Swap upgrade paths 39.05 37.15 -1.90
51 4 Recombination, Remove towers 7.06 5.01 -2.05
52 4 Reset tower placements 7.06 5.00 -2.06
53 4 Reset tower placements 7.06 5.00 -2.06
54 4 Recombination, Reset tower placements 7.06 5.00 -2.06
55 4 Recombination, Insert new towers 7.06 5.00 -2.06
56 4 Recombination, Remove towers 7.06 5.00 -2.06
57 4 Recombination, Remove towers 7.06 5.00 -2.06
58 4 Remove towers 7.06 5.00 -2.06
59 4 Insert new towers 7.06 5.00 -2.06
60 4 Recombination, Insert new towers, Changed target priority 7.06 5.00 -2.06
61 4 Remove towers 7.06 5.00 -2.06
62 4 Remove towers 7.06 5.00 -2.06
63 4 Remove towers 7.06 5.00 -2.06
64 4 Recombination, Insert new towers 7.06 5.00 -2.06
65 4 Remove towers, Changed target priority 7.07 5.00 -2.07
66 4 Recombination, Reset tower placements 7.07 5.00 -2.07
67 4 Recombination, Insert new towers 7.07 5.00 -2.07
68 4 Delayed upgrades, Changed target priority 10.02 7.06 -2.95
69 4 Insert new towers 8.03 5.00 -3.03
70 4 Remove towers 8.03 5.00 -3.03
71 4 Recombination, Reset tower placements, Changed target priority 8.03 5.00 -3.03
72 4 Insert new towers, Changed target priority 8.04 5.01 -3.04
73 4 Recombination, Reset tower placements 8.06 5.00 -3.05
74 4 Recombination, Reset tower placements 8.06 5.00 -3.06
75 4 Insert new towers 11.04 7.06 -3.98
76 4 Insert new towers 11.04 7.06 -3.98
77 4 Remove towers 10.02 5.00 -5.01
78 4 Recombination, Reset tower placements 10.02 5.00 -5.02
79 4 Recombination, Delayed upgrades 39.05 10.01 -29.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 5 Swap upgrade paths, Changed target priority 8.06 27.00 18.94
1 5 Swap upgrade paths 21.04 39.00 17.96
2 5 Recombination, Swap upgrade paths 10.02 24.04 14.03
3 5 Recombination, Remove towers 24.04 35.05 11.00
4 5 Recombination, Swap upgrade paths 8.03 10.01 1.99
5 5 Recombination, Swap upgrade paths 8.03 10.01 1.98
6 5 Recombination, Reset tower placements 8.06 10.01 1.96
7 5 Recombination, Remove towers 7.07 8.04 0.97
8 5 Recombination, Reset tower placements, Changed target priority 7.07 8.02 0.95
9 5 Accelerated upgrades 8.03 8.06 0.02
10 5 Recombination, Accelerated upgrades 8.04 8.04 0.01
11 5 Recombination, Reset tower placements 10.01 10.02 0.01
12 5 Accelerated upgrades 8.04 8.04 0.00
13 5 Accelerated upgrades 8.03 8.03 0.00
14 5 Swap upgrade paths 8.03 8.03 0.00
15 5 Accelerated upgrades 8.03 8.03 0.00
16 5 Swap upgrade paths 39.05 39.05 0.00
17 5 Recombination, Accelerated upgrades, Changed target priority 8.06 8.05 -0.00
18 5 Swap upgrade paths 8.03 8.03 0.00
19 5 Accelerated upgrades 8.03 8.03 0.00
20 5 Swap upgrade paths 7.07 7.07 0.00
21 5 Accelerated upgrades 7.07 7.07 0.00
22 5 Accelerated upgrades 7.07 7.07 0.00
23 5 Recombination, Swap upgrade paths 8.03 8.03 0.00
24 5 Recombination, Accelerated upgrades, Changed target priority 8.03 8.04 0.00
25 5 Swap upgrade paths 10.02 10.02 0.00
26 5 Accelerated upgrades 10.01 10.01 0.00
27 5 Reset tower placements 37.15 37.15 0.00
28 5 Recombination, Accelerated upgrades 24.04 24.04 0.00
29 5 Accelerated upgrades 10.02 10.02 0.00
30 5 Swap upgrade paths 10.02 10.02 0.00
31 5 Recombination, Accelerated upgrades 10.02 10.00 -0.01
32 5 Insert new towers 7.07 7.06 -0.01
33 5 Insert new towers 7.07 7.06 -0.01
34 5 Recombination, Accelerated upgrades, Changed target priority 7.07 7.06 -0.01
35 5 Recombination, Accelerated upgrades, Changed target priority 7.07 7.06 -0.01
36 5 Accelerated upgrades, Changed target priority 8.06 8.04 -0.01
37 5 Recombination, Swap upgrade paths 7.07 7.06 -0.01
38 5 Swap upgrade paths 10.02 10.01 -0.01
39 5 Delayed upgrades 10.02 10.01 -0.01
40 5 Recombination, Accelerated upgrades 8.03 8.03 -0.01
41 5 Recombination, Swap upgrade paths, Changed target priority 8.03 7.07 -0.96
42 5 Reset tower placements 8.03 7.07 -0.96
43 5 Recombination, Swap upgrade paths, Changed target priority 8.03 7.07 -0.96
44 5 Recombination, Accelerated upgrades, Changed target priority 8.03 7.06 -0.97
45 5 Recombination, Insert new towers 8.03 7.06 -0.97
46 5 Recombination, Reset tower placements 8.03 7.06 -0.97
47 5 Insert new towers 8.03 7.06 -0.97
48 5 Insert new towers, Changed target priority 8.03 7.06 -0.97
49 5 Recombination, Insert new towers, Changed target priority 8.04 7.06 -0.97
50 5 Recombination, Insert new towers, Changed target priority 8.03 7.06 -0.97
51 5 Reset tower placements 11.04 10.00 -1.03
52 5 Reset tower placements 7.07 6.03 -1.04
53 5 Swap upgrade paths 10.02 8.03 -1.98
54 5 Swap upgrade paths 10.02 8.03 -1.98
55 5 Recombination, Insert new towers 7.07 5.01 -2.06
56 5 Recombination, Reset tower placements, Changed target priority 7.07 5.01 -2.06
57 5 Insert new towers, Changed target priority 7.07 5.00 -2.07
58 5 Insert new towers 7.07 5.00 -2.07
59 5 Remove towers 7.07 5.00 -2.07
60 5 Reset tower placements, Changed target priority 10.01 7.06 -2.94
61 5 Recombination, Insert new towers 10.01 7.06 -2.95
62 5 Recombination, Insert new towers 10.02 7.06 -2.95
63 5 Delayed upgrades, Changed target priority 10.02 7.07 -2.95
64 5 Recombination, Accelerated upgrades 10.02 7.06 -2.96
65 5 Reset tower placements 10.02 7.06 -2.96
66 5 Accelerated upgrades 27.00 24.04 -2.96
67 5 Recombination, Reset tower placements 27.00 24.04 -2.96
68 5 Remove towers 8.03 5.00 -3.03
69 5 Reset tower placements 8.03 5.00 -3.03
70 5 Insert new towers, Changed target priority 8.03 5.00 -3.03
71 5 Insert new towers, Changed target priority 8.03 5.00 -3.03
72 5 Reset tower placements 8.03 5.00 -3.03
73 5 Recombination, Remove towers 8.03 5.00 -3.03
74 5 Recombination, Insert new towers 8.04 5.00 -3.04
75 5 Recombination, Remove towers 10.02 5.00 -5.01
76 5 Insert new towers, Changed target priority 11.04 5.01 -6.03
77 5 Recombination, Swap upgrade paths, Changed target priority 21.04 11.04 -10.00
78 5 Recombination, Swap upgrade paths 37.15 10.01 -27.14
79 5 Remove towers, Changed target priority 39.05 5.01 -34.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 6 Recombination, Accelerated upgrades, Changed target priority 10.01 27.01 17.00
1 6 Reset tower placements 10.02 27.00 16.98
2 6 Recombination, Swap upgrade paths, Changed target priority 10.02 24.04 14.03
3 6 Recombination, Swap upgrade paths 8.06 13.05 5.00
4 6 Reset tower placements 39.05 42.13 3.08
5 6 Insert new towers, Changed target priority 24.04 27.02 2.97
6 6 Swap upgrade paths 24.04 27.01 2.97
7 6 Recombination, Swap upgrade paths 11.04 13.05 2.02
8 6 Recombination, Delayed upgrades 10.02 11.04 1.02
9 6 Reset tower placements, Changed target priority 10.01 11.04 1.02
10 6 Recombination, Accelerated upgrades 35.05 35.07 0.02
11 6 Recombination, Remove towers 10.01 10.02 0.01
12 6 Recombination, Remove towers 10.00 10.02 0.01
13 6 Swap upgrade paths 10.01 10.02 0.01
14 6 Swap upgrade paths, Changed target priority 10.01 10.01 0.01
15 6 Swap upgrade paths 10.01 10.01 0.00
16 6 Swap upgrade paths 10.01 10.01 0.00
17 6 Recombination, Accelerated upgrades 10.02 10.02 0.00
18 6 Accelerated upgrades 10.02 10.02 0.00
19 6 Accelerated upgrades 10.02 10.02 0.00
20 6 Swap upgrade paths 10.02 10.02 0.00
21 6 Recombination, Accelerated upgrades 10.02 10.02 0.00
22 6 Accelerated upgrades, Changed target priority 39.05 39.05 -0.00
23 6 Accelerated upgrades 10.02 10.02 0.00
24 6 Recombination, Remove towers 27.00 27.00 0.00
25 6 Reset tower placements 27.00 27.00 0.00
26 6 Insert new towers 11.04 11.04 0.00
27 6 Recombination, Reset tower placements 10.01 10.01 -0.00
28 6 Swap upgrade paths, Changed target priority 10.01 10.01 0.00
29 6 Accelerated upgrades 10.01 10.01 0.00
30 6 Swap upgrade paths 10.01 10.01 0.00
31 6 Accelerated upgrades 10.00 10.00 0.00
32 6 Swap upgrade paths 10.00 10.00 0.00
33 6 Recombination, Remove towers 24.04 24.04 0.00
34 6 Recombination, Reset tower placements 10.01 10.01 0.00
35 6 Delayed upgrades, Changed target priority 10.02 10.01 -0.01
36 6 Insert new towers 21.04 21.03 -0.01
37 6 Delayed upgrades 8.06 8.03 -0.02
38 6 Recombination, Insert new towers 8.06 8.04 -0.02
39 6 Recombination, Swap upgrade paths, Changed target priority 37.15 37.12 -0.03
40 6 Insert new towers, Changed target priority 8.06 7.06 -1.00
41 6 Swap upgrade paths, Changed target priority 10.00 8.04 -1.97
42 6 Recombination, Accelerated upgrades, Changed target priority 10.01 8.04 -1.97
43 6 Recombination, Remove towers, Changed target priority 10.02 8.03 -1.98
44 6 Recombination, Accelerated upgrades 10.02 8.04 -1.98
45 6 Insert new towers 10.01 7.07 -2.94
46 6 Reset tower placements, Changed target priority 10.02 7.07 -2.95
47 6 Insert new towers, Changed target priority 10.01 7.06 -2.95
48 6 Insert new towers 10.02 7.06 -2.95
49 6 Remove towers 10.02 7.06 -2.95
50 6 Reset tower placements 10.02 7.06 -2.95
51 6 Recombination, Insert new towers 10.02 7.06 -2.95
52 6 Insert new towers 10.01 7.06 -2.95
53 6 Recombination, Insert new towers, Changed target priority 10.01 7.06 -2.95
54 6 Recombination, Reset tower placements 10.02 7.06 -2.95
55 6 Recombination, Accelerated upgrades 10.02 7.06 -2.96
56 6 Recombination, Reset tower placements 10.02 7.06 -2.96
57 6 Remove towers 10.01 5.00 -5.01
58 6 Remove towers 10.02 5.00 -5.01
59 6 Recombination, Reset tower placements 10.02 5.00 -5.02
60 6 Remove towers, Changed target priority 11.04 5.01 -6.03
61 6 Insert new towers 11.04 5.00 -6.04
62 6 Recombination, Accelerated upgrades 21.04 11.04 -10.00
63 6 Recombination, Accelerated upgrades 35.05 24.04 -11.00
64 6 Accelerated upgrades 39.00 27.02 -11.98
65 6 Recombination, Reset tower placements 24.04 11.04 -13.01
66 6 Insert new towers 37.15 24.04 -13.11
67 6 Recombination, Delayed upgrades 24.04 10.01 -14.03
68 6 Swap upgrade paths 24.04 10.01 -14.03
69 6 Swap upgrade paths 24.04 10.01 -14.03
70 6 Recombination, Remove towers 24.04 10.01 -14.03
71 6 Swap upgrade paths, Changed target priority 27.00 11.04 -15.96
72 6 Reset tower placements, Changed target priority 24.04 7.07 -16.97
73 6 Recombination, Insert new towers, Changed target priority 24.04 7.06 -16.98
74 6 Reset tower placements 39.00 21.03 -17.97
75 6 Reset tower placements 27.00 7.06 -19.94
76 6 Recombination, Accelerated upgrades, Changed target priority 39.05 11.04 -28.01
77 6 Recombination, Delayed upgrades, Changed target priority 39.05 10.02 -29.03
78 6 Recombination, Reset tower placements 37.15 7.05 -30.10
79 6 Reset tower placements 37.15 5.00 -32.15
Generation Mutation Old Fitness New Fitness Change in Fitness
0 7 Recombination, Insert new towers 39.05 59.05 20.00
1 7 Recombination, Accelerated upgrades 21.04 36.17 15.13
2 7 Recombination, Swap upgrade paths, Changed target priority 24.04 39.03 14.98
3 7 Recombination, Insert new towers 24.04 36.17 12.13
4 7 Remove towers 24.04 36.17 12.13
5 7 Recombination, Insert new towers 37.15 49.05 11.90
6 7 Remove towers, Changed target priority 39.05 49.05 10.01
7 7 Recombination, Accelerated upgrades, Changed target priority 39.05 48.27 9.22
8 7 Recombination, Accelerated upgrades 42.13 49.05 6.92
9 7 Accelerated upgrades 24.04 27.00 2.96
10 7 Recombination, Reset tower placements, Changed target priority 24.04 27.00 2.96
11 7 Recombination, Swap upgrade paths, Changed target priority 37.15 39.05 1.90
12 7 Recombination, Swap upgrade paths 37.15 39.02 1.87
13 7 Accelerated upgrades 24.04 24.04 0.00
14 7 Recombination, Accelerated upgrades 27.00 27.00 0.00
15 7 Recombination, Accelerated upgrades, Changed target priority 27.00 27.00 0.00
16 7 Accelerated upgrades 24.04 24.04 0.00
17 7 Insert new towers 21.03 21.03 -0.00
18 7 Recombination, Reset tower placements 24.04 24.04 0.00
19 7 Insert new towers, Changed target priority 11.04 11.04 0.00
20 7 Delayed upgrades, Changed target priority 27.00 27.00 0.00
21 7 Recombination, Reset tower placements 27.00 27.00 0.00
22 7 Recombination, Reset tower placements 13.05 13.05 0.00
23 7 Delayed upgrades, Changed target priority 27.00 27.00 0.00
24 7 Recombination, Reset tower placements 27.00 27.00 0.00
25 7 Remove towers 27.00 27.00 0.00
26 7 Accelerated upgrades 27.00 27.00 0.00
27 7 Recombination, Remove towers 39.05 39.05 -0.00
28 7 Recombination, Insert new towers 37.12 37.11 -0.01
29 7 Accelerated upgrades, Changed target priority 35.07 34.15 -0.92
30 7 Swap upgrade paths, Changed target priority 11.04 10.02 -1.01
31 7 Accelerated upgrades, Changed target priority 11.04 10.01 -1.02
32 7 Recombination, Insert new towers 11.04 10.02 -1.02
33 7 Recombination, Swap upgrade paths 11.04 10.01 -1.03
34 7 Remove towers 27.01 24.04 -2.96
35 7 Recombination, Accelerated upgrades 27.00 24.04 -2.96
36 7 Recombination, Insert new towers 27.02 24.04 -2.97
37 7 Recombination, Swap upgrade paths 11.04 8.04 -2.99
38 7 Swap upgrade paths, Changed target priority 11.04 8.05 -2.99
39 7 Insert new towers 24.04 21.04 -3.00
40 7 Accelerated upgrades, Changed target priority 24.04 21.04 -3.00
41 7 Recombination, Swap upgrade paths 13.05 10.02 -3.04
42 7 Recombination, Reset tower placements 11.04 7.06 -3.97
43 7 Recombination, Insert new towers 11.04 7.06 -3.97
44 7 Recombination, Insert new towers 11.04 7.06 -3.97
45 7 Recombination, Insert new towers, Changed target priority 11.04 7.06 -3.98
46 7 Remove towers 11.04 7.06 -3.98
47 7 Recombination, Insert new towers 11.04 5.02 -6.01
48 7 Recombination, Reset tower placements 11.04 5.03 -6.01
49 7 Recombination, Reset tower placements 13.05 6.03 -7.03
50 7 Reset tower placements 13.05 5.00 -8.05
51 7 Recombination, Accelerated upgrades 35.05 27.00 -8.05
52 7 Recombination, Accelerated upgrades, Changed target priority 37.12 27.00 -10.12
53 7 Recombination, Remove towers, Changed target priority 35.07 24.04 -11.03
54 7 Swap upgrade paths, Changed target priority 39.05 27.00 -12.05
55 7 Recombination, Swap upgrade paths 21.03 8.06 -12.98
56 7 Recombination, Delayed upgrades 21.03 8.03 -13.00
57 7 Recombination, Swap upgrade paths, Changed target priority 24.04 11.04 -13.01
58 7 Swap upgrade paths 27.00 13.05 -13.95
59 7 Recombination, Insert new towers, Changed target priority 21.03 7.06 -13.97
60 7 Recombination, Swap upgrade paths 24.04 10.02 -14.03
61 7 Delayed upgrades, Changed target priority 24.04 10.02 -14.03
62 7 Recombination, Accelerated upgrades 27.02 11.04 -15.99
63 7 Delayed upgrades 24.04 8.03 -16.01
64 7 Reset tower placements 24.04 8.03 -16.02
65 7 Remove towers 21.04 5.01 -16.03
66 7 Remove towers 24.04 7.07 -16.97
67 7 Recombination, Reset tower placements 24.04 7.06 -16.98
68 7 Reset tower placements, Changed target priority 39.05 21.04 -18.01
69 7 Swap upgrade paths 27.02 8.04 -18.98
70 7 Swap upgrade paths 27.02 8.03 -18.99
71 7 Recombination, Reset tower placements, Changed target priority 24.04 5.00 -19.04
72 7 Reset tower placements 27.01 7.06 -19.95
73 7 Insert new towers, Changed target priority 27.01 7.06 -19.95
74 7 Recombination, Remove towers, Changed target priority 27.01 7.06 -19.95
75 7 Recombination, Swap upgrade paths, Changed target priority 39.00 18.04 -20.97
76 7 Swap upgrade paths, Changed target priority 35.05 11.04 -24.01
77 7 Insert new towers 37.15 7.06 -30.09
78 7 Recombination, Insert new towers, Changed target priority 39.00 7.06 -31.94
79 7 Reset tower placements 42.13 5.00 -37.13
Generation Mutation Old Fitness New Fitness Change in Fitness
0 8 Recombination, Insert new towers, Changed target priority 39.05 49.04 10.00
1 8 Recombination, Swap upgrade paths 37.15 46.08 8.93
2 8 Recombination, Remove towers 27.02 34.09 7.06
3 8 Swap upgrade paths 59.05 63.04 3.99
4 8 Accelerated upgrades, Changed target priority 39.02 39.03 0.01
5 8 Recombination, Reset tower placements 27.01 27.02 0.01
6 8 Recombination, Insert new towers 36.17 36.17 0.00
7 8 Recombination, Accelerated upgrades 27.00 27.00 0.00
8 8 Insert new towers 49.05 49.06 0.00
9 8 Recombination, Swap upgrade paths, Changed target priority 27.00 27.00 0.00
10 8 Accelerated upgrades 27.00 27.00 0.00
11 8 Recombination, Insert new towers 27.00 27.00 0.00
12 8 Recombination, Delayed upgrades 27.00 27.00 0.00
13 8 Remove towers 27.00 27.00 0.00
14 8 Recombination, Insert new towers 27.00 27.00 0.00
15 8 Delayed upgrades 27.00 27.00 0.00
16 8 Insert new towers, Changed target priority 37.11 37.11 -0.00
17 8 Insert new towers 37.12 37.12 0.00
18 8 Recombination, Reset tower placements 27.00 27.00 0.00
19 8 Swap upgrade paths, Changed target priority 39.00 39.01 0.00
20 8 Accelerated upgrades 48.27 48.27 0.00
21 8 Recombination, Swap upgrade paths 42.13 42.13 -0.00
22 8 Recombination, Delayed upgrades 39.05 39.05 0.00
23 8 Insert new towers, Changed target priority 39.03 39.03 0.00
24 8 Recombination, Remove towers, Changed target priority 39.02 39.02 0.00
25 8 Recombination, Reset tower placements, Changed target priority 37.15 37.12 -0.02
26 8 Reset tower placements, Changed target priority 39.05 37.13 -1.91
27 8 Swap upgrade paths 39.05 37.12 -1.92
28 8 Recombination, Swap upgrade paths 27.00 24.04 -2.96
29 8 Reset tower placements 42.13 39.05 -3.09
30 8 Recombination, Swap upgrade paths 27.00 22.03 -4.97
31 8 Recombination, Reset tower placements 34.15 29.04 -5.11
32 8 Accelerated upgrades 27.00 21.04 -5.96
33 8 Insert new towers 49.05 39.05 -10.01
34 8 Reset tower placements 49.05 39.05 -10.01
35 8 Recombination, Reset tower placements 49.05 39.02 -10.03
36 8 Recombination, Accelerated upgrades 37.15 27.00 -10.15
37 8 Swap upgrade paths 35.07 24.04 -11.02
38 8 Recombination, Swap upgrade paths 39.03 27.00 -12.03
39 8 Recombination, Reset tower placements 39.05 27.00 -12.05
40 8 Swap upgrade paths 39.05 27.00 -12.05
41 8 Recombination, Reset tower placements 36.17 24.04 -12.13
42 8 Recombination, Reset tower placements 36.17 24.04 -12.13
43 8 Delayed upgrades 27.00 13.05 -13.95
44 8 Recombination, Swap upgrade paths 39.05 24.04 -15.00
45 8 Swap upgrade paths 27.00 10.02 -16.98
46 8 Recombination, Reset tower placements 27.01 10.02 -16.99
47 8 Delayed upgrades 27.00 10.01 -16.99
48 8 Remove towers, Changed target priority 27.01 10.02 -16.99
49 8 Recombination, Swap upgrade paths 27.02 10.02 -17.01
50 8 Insert new towers, Changed target priority 27.02 8.05 -18.96
51 8 Reset tower placements 27.00 8.03 -18.97
52 8 Insert new towers, Changed target priority 27.00 7.06 -19.94
53 8 Remove towers, Changed target priority 27.00 7.06 -19.94
54 8 Recombination, Reset tower placements 27.00 7.06 -19.94
55 8 Recombination, Insert new towers, Changed target priority 27.02 7.06 -19.95
56 8 Recombination, Insert new towers 27.00 5.02 -21.98
57 8 Remove towers 27.00 5.01 -21.99
58 8 Remove towers 27.00 5.01 -21.99
59 8 Insert new towers, Changed target priority 27.01 5.01 -22.00
60 8 Recombination, Insert new towers, Changed target priority 27.00 5.00 -22.00
61 8 Insert new towers 27.00 5.00 -22.00
62 8 Remove towers 49.05 27.01 -22.03
63 8 Recombination, Reset tower placements, Changed target priority 49.05 27.00 -22.05
64 8 Recombination, Accelerated upgrades 37.12 10.01 -27.11
65 8 Recombination, Remove towers, Changed target priority 48.27 21.04 -27.23
66 8 Recombination, Accelerated upgrades 39.00 11.04 -27.97
67 8 Insert new towers 35.05 7.06 -27.98
68 8 Recombination, Remove towers 39.05 10.02 -29.03
69 8 Reset tower placements 34.15 5.00 -29.15
70 8 Reset tower placements 35.05 5.00 -30.05
71 8 Recombination, Reset tower placements 35.07 5.00 -30.07
72 8 Recombination, Remove towers, Changed target priority 39.05 8.05 -30.99
73 8 Recombination, Insert new towers, Changed target priority 39.05 8.05 -30.99
74 8 Recombination, Remove towers 36.17 5.01 -31.16
75 8 Recombination, Insert new towers 36.17 5.01 -31.16
76 8 Insert new towers 36.17 5.00 -31.17
77 8 Recombination, Reset tower placements 59.05 27.01 -32.04
78 8 Reset tower placements 37.11 5.00 -32.11
79 8 Recombination, Reset tower placements, Changed target priority 37.15 5.00 -32.15
Generation Mutation Old Fitness New Fitness Change in Fitness
0 9 Reset tower placements 37.15 60.08 22.93
1 9 Swap upgrade paths 39.03 56.07 17.05
2 9 Recombination, Insert new towers, Changed target priority 39.01 50.09 11.08
3 9 Recombination, Reset tower placements 39.05 49.29 10.24
4 9 Insert new towers 37.12 42.11 4.98
5 9 Reset tower placements 37.11 39.04 1.94
6 9 Recombination, Insert new towers 37.12 39.05 1.92
7 9 Reset tower placements 39.03 39.05 0.02
8 9 Reset tower placements 37.11 37.13 0.02
9 9 Insert new towers 39.03 39.04 0.02
10 9 Recombination, Accelerated upgrades 49.04 49.06 0.01
11 9 Recombination, Swap upgrade paths 48.27 48.28 0.01
12 9 Reset tower placements 37.11 37.12 0.01
13 9 Insert new towers, Changed target priority 36.17 36.17 0.00
14 9 Swap upgrade paths 37.12 37.11 -0.00
15 9 Swap upgrade paths, Changed target priority 39.02 39.02 0.00
16 9 Recombination, Reset tower placements 39.05 39.05 -0.00
17 9 Accelerated upgrades 36.17 36.17 0.00
18 9 Insert new towers 39.05 39.05 -0.00
19 9 Accelerated upgrades, Changed target priority 39.05 39.05 -0.00
20 9 Remove towers 42.13 42.13 0.00
21 9 Reset tower placements 39.05 39.05 -0.00
22 9 Recombination, Accelerated upgrades 49.05 49.05 0.00
23 9 Remove towers 37.12 37.11 -0.01
24 9 Accelerated upgrades 59.05 59.04 -0.01
25 9 Insert new towers 37.15 37.13 -0.02
26 9 Recombination, Insert new towers 37.12 37.10 -0.02
27 9 Recombination, Insert new towers 37.13 37.11 -0.02
28 9 Swap upgrade paths 37.12 36.15 -0.97
29 9 Recombination, Swap upgrade paths 37.12 36.13 -0.98
30 9 Accelerated upgrades, Changed target priority 39.05 37.13 -1.91
31 9 Insert new towers 39.02 36.17 -2.85
32 9 Recombination, Swap upgrade paths 39.05 36.16 -2.89
33 9 Recombination, Delayed upgrades 39.05 36.14 -2.90
34 9 Recombination, Accelerated upgrades 42.13 39.05 -3.08
35 9 Recombination, Delayed upgrades, Changed target priority 39.00 35.07 -3.94
36 9 Delayed upgrades 63.04 58.17 -4.87
37 9 Recombination, Swap upgrade paths 42.13 37.09 -5.04
38 9 Recombination, Reset tower placements, Changed target priority 36.17 29.03 -7.14
39 9 Recombination, Reset tower placements, Changed target priority 37.12 29.03 -8.09
40 9 Swap upgrade paths 39.05 29.03 -10.02
41 9 Recombination, Swap upgrade paths 37.15 27.00 -10.15
42 9 Insert new towers 49.05 37.13 -11.92
43 9 Recombination, Reset tower placements 39.00 27.01 -11.99
44 9 Swap upgrade paths 39.03 27.00 -12.03
45 9 Recombination, Swap upgrade paths 39.05 27.00 -12.05
46 9 Swap upgrade paths, Changed target priority 39.05 27.00 -12.05
47 9 Reset tower placements 49.05 36.16 -12.89
48 9 Recombination, Insert new towers 39.05 24.04 -15.00
49 9 Remove towers 63.04 46.14 -16.90
50 9 Insert new towers 39.03 21.04 -17.98
51 9 Recombination, Accelerated upgrades 46.08 27.00 -19.08
52 9 Accelerated upgrades, Changed target priority 48.27 29.04 -19.23
53 9 Recombination, Swap upgrade paths 48.27 27.00 -21.27
54 9 Swap upgrade paths 49.05 27.01 -22.04
55 9 Recombination, Delayed upgrades, Changed target priority 36.17 14.05 -22.12
56 9 Recombination, Swap upgrade paths, Changed target priority 39.05 14.05 -25.00
57 9 Recombination, Remove towers 39.02 13.05 -25.96
58 9 Swap upgrade paths 39.05 13.05 -25.99
59 9 Recombination, Accelerated upgrades, Changed target priority 37.11 11.04 -26.07
60 9 Recombination, Insert new towers 39.02 11.04 -27.98
61 9 Swap upgrade paths, Changed target priority 39.02 11.04 -27.98
62 9 Recombination, Swap upgrade paths, Changed target priority 39.05 11.04 -28.01
63 9 Remove towers, Changed target priority 39.05 11.04 -28.01
64 9 Recombination, Insert new towers 37.13 7.05 -30.08
65 9 Insert new towers, Changed target priority 37.15 7.06 -30.09
66 9 Reset tower placements, Changed target priority 39.03 8.03 -31.00
67 9 Remove towers, Changed target priority 39.01 7.06 -31.94
68 9 Recombination, Reset tower placements 39.02 7.06 -31.96
69 9 Reset tower placements 39.05 7.06 -31.98
70 9 Reset tower placements 39.05 5.00 -34.04
71 9 Remove towers 42.13 5.00 -37.12
72 9 Swap upgrade paths, Changed target priority 49.05 11.04 -38.02
73 9 Recombination, Insert new towers, Changed target priority 46.08 7.05 -39.03
74 9 Reset tower placements, Changed target priority 49.06 10.01 -39.04
75 9 Remove towers 49.04 8.04 -41.00
76 9 Recombination, Reset tower placements 49.05 7.06 -41.99
77 9 Insert new towers, Changed target priority 49.06 7.05 -42.00
78 9 Recombination, Reset tower placements 48.27 5.01 -43.26
79 9 Recombination, Insert new towers, Changed target priority 59.05 7.06 -51.99
Generation Mutation Old Fitness New Fitness Change in Fitness
0 10 Accelerated upgrades, Changed target priority 46.14 59.06 12.92
1 10 Recombination, Reset tower placements 49.04 58.17 9.13
2 10 Recombination, Insert new towers 49.05 56.07 7.01
3 10 Accelerated upgrades 48.28 53.16 4.88
4 10 Insert new towers 59.04 62.13 3.09
5 10 Recombination, Insert new towers 39.05 42.12 3.07
6 10 Insert new towers, Changed target priority 59.05 60.09 1.04
7 10 Recombination, Reset tower placements 46.08 46.13 0.05
8 10 Remove towers 46.08 46.13 0.04
9 10 Recombination, Reset tower placements 59.05 59.06 0.01
10 10 Insert new towers 49.05 49.07 0.01
11 10 Recombination, Accelerated upgrades 39.05 39.04 -0.00
12 10 Remove towers 39.05 39.05 0.00
13 10 Recombination, Reset tower placements 39.05 39.05 0.00
14 10 Recombination, Insert new towers 39.05 39.05 -0.00
15 10 Recombination, Swap upgrade paths 39.05 39.05 0.00
16 10 Recombination, Accelerated upgrades 39.05 39.05 0.00
17 10 Swap upgrade paths 39.05 39.05 0.00
18 10 Insert new towers 39.05 39.04 -0.00
19 10 Recombination, Swap upgrade paths 42.13 42.13 0.00
20 10 Accelerated upgrades 39.05 39.04 -0.00
21 10 Swap upgrade paths 39.05 39.05 0.00
22 10 Accelerated upgrades 49.29 49.28 -0.01
23 10 Reset tower placements 39.05 39.04 -0.01
24 10 Recombination, Insert new towers 39.05 39.02 -0.03
25 10 Reset tower placements 39.05 37.12 -1.92
26 10 Reset tower placements, Changed target priority 39.05 36.15 -2.90
27 10 Recombination, Reset tower placements 39.05 36.13 -2.91
28 10 Remove towers 49.05 46.13 -2.93
29 10 Recombination, Swap upgrade paths 42.13 39.05 -3.08
30 10 Recombination, Reset tower placements 42.13 37.10 -5.03
31 10 Reset tower placements 60.08 53.19 -6.89
32 10 Remove towers 60.08 53.18 -6.90
33 10 Swap upgrade paths 56.07 49.05 -7.02
34 10 Remove towers 46.14 37.13 -9.01
35 10 Recombination, Swap upgrade paths 48.27 39.05 -9.22
36 10 Recombination, Swap upgrade paths 49.05 39.04 -10.01
37 10 Insert new towers 49.06 39.02 -10.03
38 10 Swap upgrade paths 49.04 39.02 -10.03
39 10 Delayed upgrades 49.06 39.02 -10.03
40 10 Recombination, Swap upgrade paths 49.06 37.10 -11.95
41 10 Recombination, Insert new towers 39.05 27.02 -12.03
42 10 Remove towers, Changed target priority 39.05 27.00 -12.05
43 10 Swap upgrade paths 49.05 36.15 -12.90
44 10 Recombination, Insert new towers 49.05 36.15 -12.90
45 10 Reset tower placements 49.05 36.13 -12.92
46 10 Recombination, Accelerated upgrades 42.13 29.04 -13.10
47 10 Remove towers 56.07 39.05 -17.02
48 10 Insert new towers 39.05 21.04 -18.00
49 10 Insert new towers 39.05 21.04 -18.01
50 10 Reset tower placements 39.05 21.04 -18.01
51 10 Recombination, Accelerated upgrades 58.17 39.05 -19.12
52 10 Recombination, Reset tower placements 58.17 39.03 -19.14
53 10 Swap upgrade paths 48.27 27.00 -21.27
54 10 Recombination, Accelerated upgrades 63.04 39.01 -24.03
55 10 Swap upgrade paths 39.05 14.05 -25.00
56 10 Recombination, Insert new towers 63.04 36.16 -26.88
57 10 Remove towers, Changed target priority 39.05 11.04 -28.01
58 10 Recombination, Accelerated upgrades, Changed target priority 39.05 11.04 -28.01
59 10 Recombination, Reset tower placements, Changed target priority 39.05 10.01 -29.03
60 10 Reset tower placements, Changed target priority 39.05 8.04 -31.01
61 10 Swap upgrade paths 42.13 11.04 -31.10
62 10 Recombination, Remove towers 39.05 7.06 -31.98
63 10 Recombination, Insert new towers, Changed target priority 39.05 7.05 -31.99
64 10 Recombination, Reset tower placements, Changed target priority 39.05 7.05 -31.99
65 10 Recombination, Swap upgrade paths 42.11 10.02 -32.09
66 10 Insert new towers, Changed target priority 42.13 10.01 -32.12
67 10 Recombination, Insert new towers 39.05 5.00 -34.05
68 10 Recombination, Insert new towers 39.05 5.00 -34.05
69 10 Insert new towers 39.05 5.00 -34.05
70 10 Reset tower placements 42.11 5.01 -37.10
71 10 Insert new towers, Changed target priority 48.27 11.04 -37.23
72 10 Reset tower placements 48.27 11.04 -37.23
73 10 Accelerated upgrades, Changed target priority 48.28 11.04 -37.24
74 10 Recombination, Swap upgrade paths 49.06 11.04 -38.02
75 10 Swap upgrade paths 49.05 11.04 -38.02
76 10 Recombination, Accelerated upgrades 50.09 10.01 -40.08
77 10 Recombination, Swap upgrade paths 49.29 8.05 -41.24
78 10 Recombination, Delayed upgrades, Changed target priority 50.09 8.03 -42.05
79 10 Recombination, Reset tower placements, Changed target priority 59.04 11.04 -48.00
Generation Mutation Old Fitness New Fitness Change in Fitness
0 11 Recombination, Remove towers 46.13 60.09 13.96
1 11 Recombination, Remove towers 46.13 59.06 12.93
2 11 Remove towers 48.27 56.14 7.87
3 11 Recombination, Insert new towers 58.17 63.05 4.88
4 11 Swap upgrade paths 49.05 53.19 4.13
5 11 Delayed upgrades 49.06 53.18 4.12
6 11 Swap upgrade paths 60.09 62.19 2.10
7 11 Recombination, Swap upgrade paths 48.27 48.28 0.01
8 11 Recombination, Accelerated upgrades 49.04 49.05 0.01
9 11 Recombination, Swap upgrade paths 59.04 59.05 0.01
10 11 Swap upgrade paths 49.06 49.05 -0.00
11 11 Insert new towers 49.28 49.28 0.00
12 11 Recombination, Swap upgrade paths, Changed target priority 49.05 49.04 -0.00
13 11 Delayed upgrades, Changed target priority 59.05 59.05 0.00
14 11 Recombination, Swap upgrade paths 59.06 59.06 0.00
15 11 Reset tower placements 49.29 49.28 -0.01
16 11 Remove towers 59.06 59.05 -0.01
17 11 Remove towers 49.07 49.06 -0.01
18 11 Insert new towers, Changed target priority 60.08 60.06 -0.02
19 11 Swap upgrade paths 63.04 62.13 -0.91
20 11 Recombination, Insert new towers 63.04 62.13 -0.91
21 11 Remove towers 42.13 39.05 -3.08
22 11 Insert new towers 42.13 39.04 -3.09
23 11 Recombination, Remove towers 60.08 53.19 -6.89
24 11 Insert new towers 56.07 49.06 -7.01
25 11 Recombination, Insert new towers 53.18 46.13 -7.05
26 11 Delayed upgrades 48.28 39.04 -9.24
27 11 Insert new towers 49.05 39.05 -10.00
28 11 Recombination, Remove towers 49.05 39.04 -10.01
29 11 Remove towers, Changed target priority 49.07 39.05 -10.02
30 11 Recombination, Swap upgrade paths 50.09 39.03 -11.05
31 11 Swap upgrade paths 48.27 37.12 -11.15
32 11 Reset tower placements 59.06 45.06 -14.00
33 11 Remove towers, Changed target priority 42.12 27.00 -15.12
34 11 Recombination, Remove towers 42.13 27.00 -15.13
35 11 Recombination, Insert new towers 53.19 37.15 -16.04
36 11 Reset tower placements, Changed target priority 53.19 37.12 -16.07
37 11 Recombination, Delayed upgrades, Changed target priority 56.07 39.03 -17.04
38 11 Recombination, Insert new towers 46.08 27.00 -19.08
39 11 Insert new towers 46.13 27.00 -19.13
40 11 Delayed upgrades 46.13 27.00 -19.13
41 11 Recombination, Insert new towers 46.14 27.00 -19.14
42 11 Insert new towers 56.07 36.14 -19.93
43 11 Recombination, Reset tower placements 49.06 29.03 -20.02
44 11 Recombination, Insert new towers 59.04 39.01 -20.03
45 11 Recombination, Reset tower placements 59.05 39.02 -20.03
46 11 Recombination, Reset tower placements 42.13 21.03 -21.10
47 11 Recombination, Reset tower placements 49.05 27.02 -22.03
48 11 Swap upgrade paths 49.05 27.00 -22.05
49 11 Recombination, Swap upgrade paths 49.05 27.00 -22.05
50 11 Recombination, Insert new towers 46.14 24.04 -22.09
51 11 Recombination, Swap upgrade paths 62.13 39.05 -23.09
52 11 Swap upgrade paths 62.13 39.05 -23.09
53 11 Reset tower placements 49.05 24.04 -25.01
54 11 Reset tower placements, Changed target priority 49.29 21.04 -28.25
55 11 Recombination, Delayed upgrades, Changed target priority 56.07 27.00 -29.07
56 11 Reset tower placements, Changed target priority 42.13 11.04 -31.10
57 11 Recombination, Swap upgrade paths, Changed target priority 59.06 27.00 -32.06
58 11 Reset tower placements, Changed target priority 42.12 10.01 -32.11
59 11 Recombination, Remove towers 53.16 21.04 -32.12
60 11 Remove towers, Changed target priority 42.13 10.01 -32.12
61 11 Recombination, Reset tower placements, Changed target priority 60.09 27.01 -33.08
62 11 Reset tower placements 42.13 8.06 -34.07
63 11 Recombination, Accelerated upgrades, Changed target priority 46.08 11.04 -35.05
64 11 Insert new towers, Changed target priority 46.13 11.04 -35.09
65 11 Recombination, Reset tower placements, Changed target priority 50.09 13.02 -37.06
66 11 Remove towers 42.13 5.01 -37.13
67 11 Recombination, Accelerated upgrades, Changed target priority 49.05 11.04 -38.01
68 11 Insert new towers, Changed target priority 48.28 10.01 -38.27
69 11 Swap upgrade paths 53.16 14.05 -39.11
70 11 Remove towers, Changed target priority 49.04 8.04 -41.00
71 11 Recombination, Insert new towers 46.13 5.00 -41.13
72 11 Recombination, Remove towers, Changed target priority 48.27 7.05 -41.22
73 11 Remove towers 49.05 7.05 -42.00
74 11 Reset tower placements 49.06 7.05 -42.01
75 11 Remove towers 49.28 5.00 -44.27
76 11 Remove towers 53.18 7.06 -46.12
77 11 Recombination, Swap upgrade paths, Changed target priority 58.17 11.04 -47.13
78 11 Reset tower placements 58.17 7.05 -51.12
79 11 Recombination, Insert new towers 58.17 5.00 -53.17
Generation Mutation Old Fitness New Fitness Change in Fitness
0 12 Recombination, Reset tower placements 49.06 58.17 9.11
1 12 Recombination, Remove towers, Changed target priority 53.19 62.11 8.92
2 12 Recombination, Remove towers 49.28 58.15 8.87
3 12 Recombination, Reset tower placements, Changed target priority 56.07 62.13 6.06
4 12 Recombination, Insert new towers 53.18 59.06 5.88
5 12 Insert new towers 49.06 53.18 4.12
6 12 Recombination, Reset tower placements 59.06 62.13 3.07
7 12 Recombination, Swap upgrade paths 60.09 63.03 2.94
8 12 Recombination, Remove towers 56.14 58.16 2.02
9 12 Remove towers 53.18 55.06 1.88
10 12 Recombination, Swap upgrade paths 49.28 49.29 0.01
11 12 Recombination, Swap upgrade paths 62.19 62.20 0.01
12 12 Swap upgrade paths, Changed target priority 53.16 53.17 0.01
13 12 Recombination, Remove towers, Changed target priority 59.05 59.06 0.01
14 12 Reset tower placements 59.05 59.06 0.01
15 12 Reset tower placements 59.04 59.04 0.00
16 12 Recombination, Swap upgrade paths 59.06 59.06 0.00
17 12 Accelerated upgrades, Changed target priority 49.06 49.06 0.00
18 12 Insert new towers 59.06 59.05 -0.01
19 12 Swap upgrade paths 59.06 59.05 -0.01
20 12 Recombination, Reset tower placements 59.05 59.04 -0.01
21 12 Reset tower placements 62.13 62.12 -0.01
22 12 Remove towers, Changed target priority 59.05 59.04 -0.01
23 12 Recombination, Insert new towers 58.17 58.14 -0.03
24 12 Recombination, Accelerated upgrades 62.19 62.14 -0.05
25 12 Recombination, Swap upgrade paths 49.07 48.28 -0.79
26 12 Accelerated upgrades, Changed target priority 63.05 62.13 -0.92
27 12 Insert new towers 56.07 54.19 -1.88
28 12 Insert new towers, Changed target priority 59.05 56.14 -2.91
29 12 Recombination, Accelerated upgrades 62.13 58.14 -3.99
30 12 Recombination, Swap upgrade paths, Changed target priority 53.18 49.06 -4.12
31 12 Recombination, Reset tower placements, Changed target priority 49.28 45.05 -4.23
32 12 Recombination, Insert new towers 63.04 58.14 -4.90
33 12 Swap upgrade paths, Changed target priority 63.05 58.14 -4.91
34 12 Recombination, Accelerated upgrades 59.05 53.19 -5.86
35 12 Accelerated upgrades, Changed target priority 60.09 53.19 -6.90
36 12 Remove towers 53.19 46.13 -7.06
37 12 Recombination, Accelerated upgrades, Changed target priority 62.13 53.19 -8.94
38 12 Reset tower placements, Changed target priority 59.06 49.29 -9.77
39 12 Recombination, Swap upgrade paths 49.06 39.05 -10.01
40 12 Reset tower placements, Changed target priority 49.28 39.05 -10.23
41 12 Recombination, Insert new towers 49.29 39.05 -10.24
42 12 Accelerated upgrades 60.08 49.29 -10.79
43 12 Reset tower placements 49.28 37.12 -12.16
44 12 Recombination, Delayed upgrades 59.06 46.11 -12.95
45 12 Reset tower placements 62.13 49.04 -13.09
46 12 Reset tower placements 49.29 36.12 -13.17
47 12 Reset tower placements, Changed target priority 49.06 35.07 -13.99
48 12 Recombination, Swap upgrade paths, Changed target priority 53.19 39.05 -14.14
49 12 Recombination, Swap upgrade paths 53.19 37.14 -16.05
50 12 Insert new towers 56.07 39.05 -17.02
51 12 Recombination, Accelerated upgrades 60.09 39.05 -21.04
52 12 Recombination, Insert new towers, Changed target priority 59.06 37.12 -21.94
53 12 Recombination, Accelerated upgrades 49.06 27.00 -22.06
54 12 Accelerated upgrades 60.08 37.12 -22.96
55 12 Recombination, Remove towers 63.04 39.04 -24.00
56 12 Recombination, Remove towers, Changed target priority 62.13 36.16 -25.97
57 12 Recombination, Swap upgrade paths 53.19 27.00 -26.19
58 12 Recombination, Remove towers 58.17 27.02 -31.15
59 12 Reset tower placements, Changed target priority 59.04 27.01 -32.03
60 12 Recombination, Insert new towers 60.09 27.02 -33.07
61 12 Recombination, Reset tower placements 50.09 13.05 -37.03
62 12 Swap upgrade paths, Changed target priority 50.09 10.02 -40.07
63 12 Delayed upgrades 49.06 8.05 -41.00
64 12 Recombination, Reset tower placements 49.06 8.03 -41.03
65 12 Delayed upgrades 49.28 8.05 -41.23
66 12 Recombination, Remove towers 49.07 5.00 -44.06
67 12 Recombination, Remove towers 56.14 11.04 -45.10
68 12 Remove towers 59.05 13.05 -45.99
69 12 Insert new towers 53.16 7.05 -46.11
70 12 Insert new towers 53.18 7.05 -46.13
71 12 Swap upgrade paths 60.06 13.05 -47.01
72 12 Delayed upgrades 58.17 10.02 -48.15
73 12 Recombination, Reset tower placements 58.17 10.01 -48.16
74 12 Recombination, Remove towers 53.19 5.00 -48.18
75 12 Recombination, Reset tower placements 59.05 10.01 -49.04
76 12 Recombination, Delayed upgrades 60.06 10.02 -50.05
77 12 Recombination, Insert new towers 56.07 5.01 -51.06
78 12 Remove towers 59.06 5.00 -54.05
79 12 Recombination, Remove towers, Changed target priority 62.13 5.01 -57.13
Generation Mutation Old Fitness New Fitness Change in Fitness
0 13 Reset tower placements 59.06 62.05 2.99
1 13 Recombination, Remove towers 59.06 60.07 1.01
2 13 Delayed upgrades 62.11 63.04 0.93
3 13 Recombination, Reset tower placements 60.06 60.08 0.02
4 13 Reset tower placements 63.03 63.04 0.01
5 13 Accelerated upgrades 62.13 62.14 0.01
6 13 Accelerated upgrades 59.05 59.06 0.01
7 13 Accelerated upgrades 59.05 59.06 0.01
8 13 Recombination, Reset tower placements, Changed target priority 59.05 59.06 0.01
9 13 Recombination, Remove towers 62.12 62.12 0.01
10 13 Delayed upgrades 58.16 58.16 0.00
11 13 Insert new towers 59.04 59.04 0.00
12 13 Insert new towers 59.05 59.05 0.00
13 13 Recombination, Swap upgrade paths, Changed target priority 59.05 59.05 0.00
14 13 Reset tower placements 62.13 62.13 0.00
15 13 Recombination, Accelerated upgrades 62.13 62.14 0.00
16 13 Recombination, Delayed upgrades 62.13 62.12 -0.01
17 13 Reset tower placements 62.13 62.13 -0.01
18 13 Recombination, Accelerated upgrades, Changed target priority 58.17 58.16 -0.01
19 13 Recombination, Reset tower placements 58.17 58.15 -0.02
20 13 Accelerated upgrades 63.04 62.14 -0.90
21 13 Swap upgrade paths, Changed target priority 63.04 62.13 -0.91
22 13 Accelerated upgrades 63.05 62.14 -0.91
23 13 Recombination, Swap upgrade paths 58.17 56.15 -2.02
24 13 Recombination, Accelerated upgrades, Changed target priority 59.04 56.14 -2.90
25 13 Recombination, Reset tower placements 62.13 59.06 -3.07
26 13 Reset tower placements 62.14 59.06 -3.08
27 13 Remove towers, Changed target priority 62.19 59.06 -3.13
28 13 Accelerated upgrades 58.17 54.20 -3.97
29 13 Remove towers 59.05 53.19 -5.86
30 13 Insert new towers 59.05 53.19 -5.86
31 13 Recombination, Swap upgrade paths 62.14 56.15 -5.99
32 13 Reset tower placements, Changed target priority 62.19 56.14 -6.05
33 13 Recombination, Insert new towers, Changed target priority 62.20 53.18 -9.02
34 13 Recombination, Swap upgrade paths 59.05 49.06 -9.99
35 13 Recombination, Insert new towers 59.06 49.06 -10.00
36 13 Insert new towers 59.04 49.04 -10.00
37 13 Recombination, Reset tower placements 59.06 49.05 -10.01
38 13 Recombination, Insert new towers, Changed target priority 59.06 48.25 -10.81
39 13 Recombination, Swap upgrade paths 59.06 48.24 -10.82
40 13 Recombination, Remove towers, Changed target priority 60.09 46.13 -13.96
41 13 Swap upgrade paths 59.05 42.13 -16.92
42 13 Recombination, Insert new towers, Changed target priority 59.06 42.13 -16.93
43 13 Recombination, Remove towers 59.04 39.05 -19.99
44 13 Delayed upgrades 59.05 39.05 -20.00
45 13 Reset tower placements 59.05 39.05 -20.00
46 13 Recombination, Remove towers 59.04 39.03 -20.01
47 13 Recombination, Insert new towers 59.06 39.05 -20.01
48 13 Reset tower placements, Changed target priority 59.06 39.05 -20.01
49 13 Delayed upgrades 59.06 39.05 -20.01
50 13 Insert new towers 59.04 39.02 -20.02
51 13 Recombination, Accelerated upgrades 60.06 39.04 -21.02
52 13 Recombination, Remove towers 60.08 39.05 -21.03
53 13 Swap upgrade paths 58.17 36.15 -22.02
54 13 Recombination, Insert new towers, Changed target priority 62.13 39.05 -23.08
55 13 Delayed upgrades 62.13 39.02 -23.11
56 13 Recombination, Reset tower placements, Changed target priority 59.06 29.03 -30.03
57 13 Remove towers, Changed target priority 59.04 27.02 -32.02
58 13 Remove towers 59.06 27.01 -32.05
59 13 Reset tower placements 59.05 27.00 -32.05
60 13 Recombination, Swap upgrade paths 60.08 27.00 -33.08
61 13 Delayed upgrades 60.09 27.00 -33.09
62 13 Reset tower placements 62.20 27.01 -35.19
63 13 Swap upgrade paths, Changed target priority 58.17 11.04 -47.13
64 13 Delayed upgrades 59.04 11.04 -48.00
65 13 Recombination, Swap upgrade paths, Changed target priority 59.06 10.01 -49.05
66 13 Remove towers, Changed target priority 59.06 10.01 -49.05
67 13 Remove towers, Changed target priority 60.09 11.04 -49.05
68 13 Swap upgrade paths 62.13 13.05 -49.07
69 13 Recombination, Reset tower placements, Changed target priority 60.09 10.02 -50.07
70 13 Recombination, Delayed upgrades, Changed target priority 62.11 11.04 -51.08
71 13 Recombination, Reset tower placements, Changed target priority 62.13 11.04 -51.09
72 13 Recombination, Insert new towers 59.06 7.05 -52.01
73 13 Recombination, Insert new towers 58.16 5.00 -53.16
74 13 Recombination, Remove towers 59.06 5.00 -54.05
75 13 Insert new towers 62.12 7.06 -55.06
76 13 Reset tower placements 62.13 7.06 -55.07
77 13 Recombination, Insert new towers 63.03 7.06 -55.97
78 13 Insert new towers 62.13 5.01 -57.12
79 13 Recombination, Remove towers, Changed target priority 63.05 5.00 -58.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 14 Recombination, Remove towers 59.06 63.05 3.99
1 14 Accelerated upgrades, Changed target priority 59.06 63.05 3.99
2 14 Recombination, Delayed upgrades 59.06 62.21 3.15
3 14 Recombination, Reset tower placements 60.07 61.10 1.03
4 14 Remove towers 60.08 61.10 1.02
5 14 Recombination, Insert new towers 62.13 63.04 0.91
6 14 Accelerated upgrades 62.14 62.21 0.07
7 14 Recombination, Accelerated upgrades 62.13 62.20 0.07
8 14 Recombination, Insert new towers 62.05 62.06 0.02
9 14 Recombination, Insert new towers 62.11 62.13 0.02
10 14 Swap upgrade paths 62.13 62.14 0.01
11 14 Remove towers 60.06 60.07 0.01
12 14 Recombination, Accelerated upgrades 63.04 63.05 0.01
13 14 Remove towers 62.19 62.20 0.01
14 14 Recombination, Delayed upgrades 63.03 63.04 0.01
15 14 Swap upgrade paths 62.13 62.14 0.01
16 14 Recombination, Reset tower placements 59.06 59.06 0.00
17 14 Recombination, Swap upgrade paths 59.06 59.06 0.00
18 14 Remove towers 62.13 62.13 -0.00
19 14 Delayed upgrades, Changed target priority 59.06 59.06 0.00
20 14 Recombination, Remove towers 62.13 62.13 -0.00
21 14 Insert new towers, Changed target priority 62.14 62.13 -0.00
22 14 Recombination, Remove towers, Changed target priority 62.13 62.13 0.00
23 14 Recombination, Swap upgrade paths 62.13 62.14 0.00
24 14 Remove towers 62.13 62.13 -0.01
25 14 Remove towers, Changed target priority 59.06 59.05 -0.01
26 14 Reset tower placements 59.06 59.05 -0.01
27 14 Remove towers 59.06 59.04 -0.02
28 14 Recombination, Accelerated upgrades 62.19 62.12 -0.06
29 14 Accelerated upgrades 62.20 62.13 -0.07
30 14 Recombination, Reset tower placements 63.04 62.21 -0.83
31 14 Insert new towers 63.04 62.14 -0.90
32 14 Delayed upgrades 60.09 59.06 -1.03
33 14 Recombination, Insert new towers 60.07 58.17 -1.90
34 14 Recombination, Insert new towers, Changed target priority 62.05 59.06 -2.99
35 14 Recombination, Swap upgrade paths 62.12 59.06 -3.06
36 14 Accelerated upgrades 62.14 59.06 -3.08
37 14 Recombination, Remove towers 62.13 58.17 -3.96
38 14 Recombination, Reset tower placements 63.04 59.06 -3.98
39 14 Remove towers, Changed target priority 59.06 55.07 -3.99
40 14 Recombination, Swap upgrade paths 60.09 56.07 -4.02
41 14 Insert new towers 60.08 53.19 -6.89
42 14 Insert new towers, Changed target priority 62.11 53.16 -8.95
43 14 Insert new towers, Changed target priority 62.14 53.17 -8.97
44 14 Recombination, Remove towers 59.06 49.06 -10.00
45 14 Swap upgrade paths 59.06 49.05 -10.01
46 14 Recombination, Insert new towers 59.06 48.24 -10.82
47 14 Recombination, Swap upgrade paths 62.13 49.06 -13.07
48 14 Recombination, Remove towers 62.12 49.05 -13.08
49 14 Remove towers 62.20 49.05 -13.15
50 14 Swap upgrade paths 62.14 46.13 -16.00
51 14 Swap upgrade paths 60.08 39.05 -21.03
52 14 Insert new towers, Changed target priority 62.12 39.05 -23.08
53 14 Recombination, Swap upgrade paths 62.12 39.03 -23.10
54 14 Recombination, Swap upgrade paths, Changed target priority 62.14 39.03 -23.11
55 14 Recombination, Delayed upgrades 62.13 39.02 -23.12
56 14 Recombination, Insert new towers, Changed target priority 63.04 39.02 -24.02
57 14 Swap upgrade paths 62.14 37.12 -25.01
58 14 Recombination, Swap upgrade paths 63.03 37.12 -25.91
59 14 Insert new towers, Changed target priority 62.13 36.16 -25.97
60 14 Swap upgrade paths 62.13 36.15 -25.98
61 14 Swap upgrade paths 63.05 36.15 -26.90
62 14 Swap upgrade paths 59.06 27.01 -32.05
63 14 Recombination, Accelerated upgrades 60.09 27.00 -33.09
64 14 Recombination, Reset tower placements 60.09 27.00 -33.09
65 14 Remove towers 62.13 27.01 -35.12
66 14 Recombination, Swap upgrade paths 62.12 27.00 -35.12
67 14 Swap upgrade paths 62.13 27.00 -35.13
68 14 Swap upgrade paths 62.14 27.00 -35.14
69 14 Swap upgrade paths 62.14 27.00 -35.14
70 14 Insert new towers 63.05 27.02 -36.02
71 14 Recombination, Swap upgrade paths 63.04 27.00 -36.04
72 14 Remove towers 59.06 13.05 -46.01
73 14 Recombination, Reset tower placements, Changed target priority 60.06 11.04 -49.02
74 14 Recombination, Accelerated upgrades, Changed target priority 59.06 10.01 -49.05
75 14 Recombination, Reset tower placements 62.12 10.01 -52.11
76 14 Reset tower placements 60.08 7.06 -53.02
77 14 Remove towers 62.13 7.06 -55.07
78 14 Reset tower placements, Changed target priority 62.13 5.04 -57.10
79 14 Reset tower placements 62.14 5.00 -57.14
Generation Mutation Old Fitness New Fitness Change in Fitness
0 15 Recombination, Reset tower placements 62.14 79.05 16.91
1 15 Accelerated upgrades, Changed target priority 62.14 79.05 16.91
2 15 Recombination, Swap upgrade paths 62.13 63.04 0.91
3 15 Swap upgrade paths 62.14 63.04 0.90
4 15 Accelerated upgrades, Changed target priority 62.21 63.05 0.84
5 15 Recombination, Reset tower placements 62.21 63.04 0.83
6 15 Recombination, Swap upgrade paths 62.21 63.03 0.82
7 15 Delayed upgrades 62.13 62.20 0.07
8 15 Recombination, Insert new towers 62.14 62.20 0.06
9 15 Insert new towers 62.13 62.14 0.01
10 15 Recombination, Insert new towers, Changed target priority 63.05 63.05 0.00
11 15 Recombination, Swap upgrade paths 62.14 62.14 0.00
12 15 Recombination, Reset tower placements 62.14 62.13 -0.00
13 15 Reset tower placements 62.13 62.13 0.00
14 15 Recombination, Remove towers 63.05 63.05 0.00
15 15 Insert new towers 62.13 62.14 0.00
16 15 Recombination, Insert new towers 62.14 62.13 -0.00
17 15 Recombination, Swap upgrade paths 63.04 63.04 0.00
18 15 Recombination, Insert new towers 62.20 62.19 -0.01
19 15 Recombination, Remove towers, Changed target priority 63.05 63.04 -0.01
20 15 Recombination, Swap upgrade paths 62.13 62.13 -0.01
21 15 Insert new towers, Changed target priority 63.05 63.04 -0.01
22 15 Reset tower placements 62.19 62.12 -0.07
23 15 Insert new towers 62.20 62.13 -0.07
24 15 Accelerated upgrades 63.03 62.20 -0.83
25 15 Recombination, Accelerated upgrades 63.04 62.13 -0.91
26 15 Recombination, Swap upgrade paths 63.04 62.13 -0.91
27 15 Remove towers 62.14 60.08 -2.06
28 15 Recombination, Insert new towers 62.21 60.07 -2.14
29 15 Recombination, Reset tower placements 62.13 59.06 -3.07
30 15 Recombination, Reset tower placements 62.14 59.06 -3.08
31 15 Recombination, Remove towers 62.13 58.17 -3.96
32 15 Remove towers, Changed target priority 62.13 58.17 -3.96
33 15 Accelerated upgrades, Changed target priority 62.13 58.16 -3.97
34 15 Recombination, Swap upgrade paths 62.14 58.16 -3.98
35 15 Recombination, Remove towers, Changed target priority 63.04 58.17 -4.87
36 15 Reset tower placements, Changed target priority 63.03 58.14 -4.89
37 15 Recombination, Remove towers 63.04 58.14 -4.90
38 15 Recombination, Insert new towers, Changed target priority 62.13 55.09 -7.05
39 15 Recombination, Delayed upgrades 62.14 55.05 -7.08
40 15 Recombination, Insert new towers 63.05 55.09 -7.96
41 15 Swap upgrade paths 63.04 55.05 -7.99
42 15 Accelerated upgrades, Changed target priority 62.13 53.19 -8.94
43 15 Recombination, Delayed upgrades 62.14 46.13 -16.01
44 15 Insert new towers, Changed target priority 62.14 46.13 -16.01
45 15 Remove towers 62.13 46.11 -16.02
46 15 Recombination, Remove towers, Changed target priority 62.14 39.05 -23.09
47 15 Remove towers, Changed target priority 62.13 39.05 -23.09
48 15 Reset tower placements, Changed target priority 62.13 39.04 -23.09
49 15 Remove towers 62.14 39.04 -23.10
50 15 Recombination, Swap upgrade paths 62.13 39.02 -23.11
51 15 Delayed upgrades, Changed target priority 62.13 39.02 -23.11
52 15 Recombination, Delayed upgrades 62.14 39.03 -23.11
53 15 Delayed upgrades 62.13 39.01 -23.12
54 15 Delayed upgrades 62.20 39.05 -23.15
55 15 Recombination, Remove towers 62.13 37.12 -25.01
56 15 Recombination, Delayed upgrades 63.04 37.12 -25.92
57 15 Recombination, Swap upgrade paths, Changed target priority 63.04 37.11 -25.93
58 15 Swap upgrade paths 62.13 36.16 -25.97
59 15 Swap upgrade paths 62.13 36.16 -25.98
60 15 Reset tower placements, Changed target priority 62.13 36.15 -25.98
61 15 Recombination, Reset tower placements 62.14 27.01 -35.12
62 15 Recombination, Swap upgrade paths 62.13 27.00 -35.13
63 15 Recombination, Swap upgrade paths 62.13 27.00 -35.13
64 15 Recombination, Reset tower placements 63.05 27.02 -36.03
65 15 Recombination, Insert new towers 63.04 27.00 -36.04
66 15 Recombination, Remove towers 62.20 13.05 -49.15
67 15 Recombination, Remove towers 63.04 13.05 -49.98
68 15 Reset tower placements 62.13 11.04 -51.10
69 15 Recombination, Reset tower placements, Changed target priority 62.20 11.04 -51.16
70 15 Insert new towers 62.20 11.04 -51.17
71 15 Recombination, Reset tower placements, Changed target priority 62.13 10.01 -52.12
72 15 Recombination, Reset tower placements 63.05 10.01 -53.04
73 15 Insert new towers 62.19 7.06 -55.13
74 15 Recombination, Insert new towers 62.14 5.04 -57.10
75 15 Recombination, Insert new towers 62.13 5.01 -57.12
76 15 Recombination, Insert new towers 62.13 5.00 -57.13
77 15 Recombination, Reset tower placements 62.21 5.00 -57.21
78 15 Recombination, Reset tower placements 62.21 5.00 -57.21
79 15 Recombination, Remove towers 63.05 5.00 -58.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 16 Recombination, Insert new towers 62.14 88.03 25.89
1 16 Recombination, Accelerated upgrades 62.20 80.32 18.12
2 16 Reset tower placements 62.14 63.03 0.89
3 16 Recombination, Swap upgrade paths 62.20 63.03 0.83
4 16 Insert new towers 62.14 62.20 0.06
5 16 Swap upgrade paths 62.19 62.20 0.01
6 16 Swap upgrade paths 63.04 63.05 0.01
7 16 Recombination, Remove towers 63.04 63.04 0.00
8 16 Insert new towers 62.21 62.21 0.00
9 16 Remove towers 63.04 63.04 0.00
10 16 Insert new towers 63.04 63.04 0.00
11 16 Insert new towers, Changed target priority 62.21 62.21 0.00
12 16 Recombination, Insert new towers 63.04 63.04 0.00
13 16 Recombination, Remove towers 63.05 63.05 0.00
14 16 Remove towers 63.04 63.04 0.00
15 16 Delayed upgrades 63.04 63.04 0.00
16 16 Remove towers 63.05 63.05 0.00
17 16 Recombination, Insert new towers 63.05 63.05 0.00
18 16 Recombination, Swap upgrade paths 63.05 63.04 -0.01
19 16 Recombination, Insert new towers 62.14 62.13 -0.01
20 16 Recombination, Swap upgrade paths, Changed target priority 62.14 62.13 -0.01
21 16 Recombination, Swap upgrade paths 62.19 62.13 -0.06
22 16 Reset tower placements 62.20 62.13 -0.07
23 16 Recombination, Swap upgrade paths 62.21 62.13 -0.08
24 16 Recombination, Accelerated upgrades 62.20 62.11 -0.09
25 16 Accelerated upgrades 63.03 62.21 -0.82
26 16 Reset tower placements 63.04 62.21 -0.83
27 16 Recombination, Remove towers, Changed target priority 63.04 62.21 -0.83
28 16 Remove towers 63.03 62.13 -0.90
29 16 Recombination, Insert new towers 63.03 62.13 -0.90
30 16 Insert new towers 63.04 62.13 -0.91
31 16 Remove towers 63.04 62.13 -0.91
32 16 Recombination, Reset tower placements 63.04 62.13 -0.91
33 16 Remove towers 63.03 60.08 -2.95
34 16 Reset tower placements 62.14 59.06 -3.08
35 16 Recombination, Swap upgrade paths, Changed target priority 62.14 58.14 -4.00
36 16 Reset tower placements 62.21 58.17 -4.04
37 16 Recombination, Remove towers 62.19 58.14 -4.05
38 16 Insert new towers 62.20 58.15 -4.05
39 16 Reset tower placements, Changed target priority 63.04 58.15 -4.89
40 16 Recombination, Remove towers 63.04 58.14 -4.90
41 16 Insert new towers 63.05 58.13 -4.92
42 16 Recombination, Reset tower placements, Changed target priority 63.04 56.14 -6.90
43 16 Recombination, Swap upgrade paths 63.05 55.09 -7.96
44 16 Recombination, Reset tower placements 63.05 55.08 -7.97
45 16 Recombination, Remove towers 62.14 53.19 -8.95
46 16 Recombination, Remove towers 62.20 53.19 -9.01
47 16 Recombination, Accelerated upgrades 63.05 53.16 -9.89
48 16 Recombination, Reset tower placements 62.19 49.04 -13.15
49 16 Recombination, Remove towers 63.05 49.29 -13.76
50 16 Swap upgrade paths 63.04 48.27 -14.77
51 16 Recombination, Insert new towers 79.05 63.05 -16.00
52 16 Recombination, Swap upgrade paths 79.05 62.14 -16.91
53 16 Delayed upgrades 79.05 59.06 -19.99
54 16 Recombination, Swap upgrade paths 62.14 39.05 -23.09
55 16 Accelerated upgrades, Changed target priority 62.14 39.05 -23.09
56 16 Recombination, Reset tower placements 62.14 39.05 -23.09
57 16 Delayed upgrades 62.20 39.05 -23.15
58 16 Recombination, Remove towers 62.20 39.04 -23.16
59 16 Recombination, Insert new towers 62.21 39.04 -23.17
60 16 Reset tower placements 63.05 39.04 -24.01
61 16 Recombination, Insert new towers 62.20 37.12 -25.08
62 16 Recombination, Remove towers, Changed target priority 62.14 36.16 -25.98
63 16 Recombination, Reset tower placements 62.20 27.01 -35.19
64 16 Remove towers 63.04 27.02 -36.02
65 16 Swap upgrade paths 63.05 27.02 -36.03
66 16 Recombination, Reset tower placements 63.04 27.01 -36.03
67 16 Recombination, Remove towers 63.04 13.05 -49.98
68 16 Recombination, Delayed upgrades, Changed target priority 63.04 13.03 -50.02
69 16 Recombination, Reset tower placements, Changed target priority 62.21 11.04 -51.17
70 16 Recombination, Reset tower placements, Changed target priority 63.05 11.04 -52.01
71 16 Recombination, Remove towers, Changed target priority 62.20 10.02 -52.19
72 16 Reset tower placements, Changed target priority 63.05 10.01 -53.04
73 16 Recombination, Insert new towers 62.20 7.06 -55.14
74 16 Recombination, Insert new towers 63.05 7.06 -55.99
75 16 Recombination, Reset tower placements 62.14 5.01 -57.13
76 16 Remove towers 62.14 5.00 -57.13
77 16 Remove towers 63.04 5.00 -58.03
78 16 Reset tower placements 63.04 5.00 -58.04
79 16 Reset tower placements, Changed target priority 79.05 10.01 -69.04
Generation Mutation Old Fitness New Fitness Change in Fitness
0 17 Swap upgrade paths, Changed target priority 63.05 86.14 23.09
1 17 Recombination, Remove towers 63.05 81.26 18.21
2 17 Recombination, Remove towers, Changed target priority 63.04 80.23 17.19
3 17 Reset tower placements 63.05 79.05 16.00
4 17 Swap upgrade paths 63.05 79.04 15.99
5 17 Recombination, Insert new towers 63.05 74.16 11.11
6 17 Reset tower placements 88.03 88.10 0.07
7 17 Reset tower placements 63.04 63.05 0.01
8 17 Recombination, Delayed upgrades, Changed target priority 63.04 63.05 0.01
9 17 Swap upgrade paths 63.04 63.05 0.01
10 17 Swap upgrade paths 63.04 63.05 0.01
11 17 Reset tower placements 63.04 63.05 0.01
12 17 Swap upgrade paths 63.04 63.05 0.01
13 17 Recombination, Swap upgrade paths 63.04 63.05 0.01
14 17 Remove towers 63.05 63.05 0.00
15 17 Delayed upgrades 63.05 63.05 0.00
16 17 Swap upgrade paths 63.05 63.05 0.00
17 17 Reset tower placements 63.05 63.05 0.00
18 17 Reset tower placements, Changed target priority 63.05 63.05 0.00
19 17 Recombination, Remove towers 63.05 63.05 0.00
20 17 Insert new towers 63.05 63.05 0.00
21 17 Delayed upgrades 63.05 63.05 0.00
22 17 Recombination, Swap upgrade paths 63.04 63.04 0.00
23 17 Accelerated upgrades 79.05 79.05 0.00
24 17 Insert new towers 79.05 79.05 0.00
25 17 Insert new towers 63.05 63.05 0.00
26 17 Reset tower placements 63.04 63.04 0.00
27 17 Delayed upgrades 63.05 63.04 -0.01
28 17 Delayed upgrades 63.04 63.03 -0.01
29 17 Accelerated upgrades 63.05 63.04 -0.01
30 17 Recombination, Accelerated upgrades 63.05 63.04 -0.01
31 17 Recombination, Remove towers 63.05 63.04 -0.01
32 17 Insert new towers 63.04 62.21 -0.83
33 17 Insert new towers 63.05 62.21 -0.84
34 17 Recombination, Insert new towers 63.04 62.14 -0.90
35 17 Remove towers 63.04 62.13 -0.91
36 17 Recombination, Accelerated upgrades 63.04 62.13 -0.91
37 17 Recombination, Reset tower placements 63.04 62.07 -0.97
38 17 Swap upgrade paths 63.04 62.06 -0.98
39 17 Recombination, Remove towers 63.04 62.06 -0.98
40 17 Recombination, Swap upgrade paths 63.04 62.06 -0.98
41 17 Swap upgrade paths 63.04 59.06 -3.98
42 17 Recombination, Swap upgrade paths 63.05 59.07 -3.98
43 17 Swap upgrade paths 63.04 59.05 -3.99
44 17 Recombination, Insert new towers 63.05 59.06 -3.99
45 17 Recombination, Swap upgrade paths 63.05 59.05 -4.00
46 17 Recombination, Swap upgrade paths 63.05 59.05 -4.00
47 17 Recombination, Swap upgrade paths 63.04 58.17 -4.87
48 17 Delayed upgrades 63.04 58.17 -4.87
49 17 Recombination, Remove towers 63.05 58.17 -4.88
50 17 Swap upgrade paths 63.05 58.17 -4.88
51 17 Insert new towers, Changed target priority 63.04 58.14 -4.90
52 17 Recombination, Remove towers 63.05 58.14 -4.91
53 17 Recombination, Delayed upgrades 63.05 58.14 -4.91
54 17 Recombination, Remove towers 63.04 53.19 -9.85
55 17 Remove towers 63.05 50.07 -12.98
56 17 Recombination, Reset tower placements 79.05 63.05 -16.00
57 17 Remove towers, Changed target priority 79.05 62.14 -16.91
58 17 Recombination, Remove towers 63.04 46.13 -16.91
59 17 Reset tower placements 80.32 63.05 -17.27
60 17 Recombination, Insert new towers, Changed target priority 80.32 62.20 -18.12
61 17 Delayed upgrades, Changed target priority 79.05 59.06 -19.99
62 17 Recombination, Delayed upgrades 63.04 42.12 -20.92
63 17 Insert new towers 80.32 59.06 -21.26
64 17 Recombination, Swap upgrade paths 63.04 39.05 -23.99
65 17 Delayed upgrades 63.04 39.03 -24.01
66 17 Recombination, Insert new towers 63.05 39.03 -24.02
67 17 Recombination, Reset tower placements 88.03 62.13 -25.90
68 17 Recombination, Remove towers 63.05 37.13 -25.92
69 17 Recombination, Reset tower placements 63.05 37.11 -25.94
70 17 Recombination, Reset tower placements 63.04 27.02 -36.02
71 17 Swap upgrade paths, Changed target priority 63.05 27.02 -36.03
72 17 Recombination, Reset tower placements 63.04 27.01 -36.03
73 17 Reset tower placements 63.04 27.01 -36.03
74 17 Recombination, Delayed upgrades 63.05 27.00 -36.05
75 17 Recombination, Reset tower placements 63.05 27.00 -36.05
76 17 Recombination, Accelerated upgrades 79.05 39.01 -40.04
77 17 Recombination, Swap upgrade paths 63.04 13.05 -49.98
78 17 Reset tower placements, Changed target priority 63.04 11.04 -52.00
79 17 Recombination, Reset tower placements, Changed target priority 63.04 11.04 -52.00
80 17 Insert new towers, Changed target priority 63.04 11.04 -52.00
81 17 Recombination, Remove towers, Changed target priority 63.04 10.02 -53.02
82 17 Recombination, Accelerated upgrades, Changed target priority 63.04 10.01 -53.03
83 17 Recombination, Reset tower placements 63.05 10.01 -53.04
84 17 Recombination, Reset tower placements 63.04 7.06 -55.98
85 17 Reset tower placements 63.04 7.06 -55.98
86 17 Recombination, Reset tower placements 63.05 7.06 -55.99
87 17 Remove towers 63.04 5.00 -58.03
88 17 Recombination, Insert new towers, Changed target priority 63.04 5.00 -58.04
89 17 Recombination, Insert new towers 88.03 27.02 -61.01
Generation Mutation Old Fitness New Fitness Change in Fitness
0 18 Recombination, Insert new towers 63.05 86.13 23.08
1 18 Recombination, Remove towers 63.05 80.32 17.27
2 18 Recombination, Remove towers, Changed target priority 63.05 80.29 17.24
3 18 Delayed upgrades 63.05 80.25 17.20
4 18 Recombination, Remove towers 63.05 80.22 17.17
5 18 Swap upgrade paths 63.05 79.04 15.99
6 18 Recombination, Swap upgrade paths 88.03 88.10 0.07
7 18 Reset tower placements 80.23 80.26 0.03
8 18 Remove towers 80.23 80.25 0.02
9 18 Recombination, Swap upgrade paths, Changed target priority 79.05 79.07 0.02
10 18 Recombination, Remove towers 79.04 79.06 0.02
11 18 Recombination, Swap upgrade paths 63.05 63.05 0.00
12 18 Delayed upgrades 88.03 88.03 0.00
13 18 Delayed upgrades 63.05 63.05 0.00
14 18 Reset tower placements, Changed target priority 63.05 63.04 -0.01
15 18 Insert new towers 63.05 63.04 -0.01
16 18 Accelerated upgrades 63.05 63.04 -0.01
17 18 Recombination, Swap upgrade paths 63.05 63.04 -0.01
18 18 Recombination, Accelerated upgrades 63.05 63.04 -0.01
19 18 Reset tower placements 63.05 63.04 -0.01
20 18 Recombination, Delayed upgrades 63.05 63.04 -0.01
21 18 Recombination, Insert new towers 86.14 86.13 -0.01
22 18 Remove towers 79.05 79.03 -0.02
23 18 Accelerated upgrades 79.05 79.02 -0.03
24 18 Recombination, Swap upgrade paths 88.10 88.03 -0.07
25 18 Swap upgrade paths 63.05 62.21 -0.84
26 18 Insert new towers 63.05 62.20 -0.85
27 18 Insert new towers 63.05 62.13 -0.91
28 18 Recombination, Remove towers 63.05 62.13 -0.91
29 18 Accelerated upgrades 63.05 62.14 -0.91
30 18 Delayed upgrades 63.05 62.13 -0.92
31 18 Remove towers, Changed target priority 81.26 80.26 -1.00
32 18 Delayed upgrades 63.05 60.07 -2.98
33 18 Swap upgrade paths 63.05 59.06 -3.99
34 18 Swap upgrade paths 63.05 59.06 -3.99
35 18 Recombination, Insert new towers 63.05 58.14 -4.91
36 18 Recombination, Remove towers 86.14 80.31 -5.83
37 18 Accelerated upgrades, Changed target priority 86.14 80.28 -5.86
38 18 Insert new towers 63.05 55.09 -7.96
39 18 Recombination, Accelerated upgrades 63.05 55.08 -7.97
40 18 Recombination, Reset tower placements 63.05 55.08 -7.97
41 18 Reset tower placements 74.16 63.05 -11.11
42 18 Recombination, Remove towers 88.10 75.08 -13.02
43 18 Recombination, Insert new towers 63.05 48.28 -14.77
44 18 Recombination, Reset tower placements 79.05 63.05 -16.00
45 18 Recombination, Delayed upgrades 79.05 62.14 -16.91
46 18 Recombination, Accelerated upgrades 79.05 62.13 -16.92
47 18 Insert new towers 80.23 62.13 -18.10
48 18 Recombination, Swap upgrade paths 79.05 59.06 -19.99
49 18 Recombination, Delayed upgrades 79.05 58.14 -20.91
50 18 Insert new towers 79.05 58.14 -20.91
51 18 Remove towers 63.05 42.12 -20.93
52 18 Swap upgrade paths 80.32 59.06 -21.26
53 18 Recombination, Insert new towers 79.05 55.06 -23.99
54 18 Delayed upgrades 63.05 39.04 -24.01
55 18 Remove towers 63.05 39.03 -24.02
56 18 Recombination, Insert new towers, Changed target priority 79.05 53.19 -25.86
57 18 Swap upgrade paths, Changed target priority 74.16 46.11 -28.05
58 18 Recombination, Swap upgrade paths 63.05 27.02 -36.02
59 18 Recombination, Insert new towers 63.05 27.02 -36.03
60 18 Recombination, Reset tower placements 63.05 27.01 -36.04
61 18 Recombination, Insert new towers 63.05 27.00 -36.05
62 18 Recombination, Insert new towers 63.05 27.00 -36.05
63 18 Recombination, Accelerated upgrades 63.05 27.00 -36.05
64 18 Swap upgrade paths 80.32 39.05 -41.27
65 18 Recombination, Swap upgrade paths 74.16 27.02 -47.14
66 18 Recombination, Remove towers, Changed target priority 63.05 13.05 -49.99
67 18 Recombination, Delayed upgrades, Changed target priority 63.05 11.04 -52.01
68 18 Reset tower placements, Changed target priority 63.05 11.04 -52.01
69 18 Recombination, Swap upgrade paths 63.05 11.04 -52.01
70 18 Reset tower placements 79.05 27.00 -52.05
71 18 Delayed upgrades 63.05 10.02 -53.03
72 18 Delayed upgrades 63.05 10.02 -53.03
73 18 Recombination, Reset tower placements, Changed target priority 63.05 10.02 -53.03
74 18 Recombination, Swap upgrade paths, Changed target priority 63.05 10.02 -53.03
75 18 Reset tower placements, Changed target priority 63.05 10.01 -53.04
76 18 Recombination, Insert new towers, Changed target priority 81.26 27.02 -54.24
77 18 Recombination, Reset tower placements 63.05 8.06 -54.99
78 18 Recombination, Reset tower placements 63.05 8.05 -54.99
79 18 Recombination, Insert new towers 63.05 7.06 -55.99
80 18 Recombination, Remove towers, Changed target priority 63.05 5.00 -58.04
81 18 Recombination, Delayed upgrades 88.03 27.02 -61.01
82 18 Remove towers, Changed target priority 79.05 11.04 -68.01
83 18 Recombination, Accelerated upgrades, Changed target priority 79.04 10.01 -69.03
84 18 Swap upgrade paths, Changed target priority 79.05 10.01 -69.04
85 18 Insert new towers, Changed target priority 80.32 11.04 -69.28
86 18 Insert new towers 79.04 5.01 -74.03
87 18 Recombination, Reset tower placements, Changed target priority 79.05 5.01 -74.04
88 18 Insert new towers 81.26 5.00 -76.26
89 18 Recombination, Swap upgrade paths, Changed target priority 88.10 11.04 -77.06
Generation Mutation Old Fitness New Fitness Change in Fitness
0 19 Recombination, Reset tower placements 80.26 88.03 7.77
1 19 Recombination, Reset tower placements, Changed target priority 81.26 88.03 6.77
2 19 Reset tower placements, Changed target priority 86.14 92.01 5.87
3 19 Swap upgrade paths 81.26 86.10 4.84
4 19 Recombination, Swap upgrade paths 79.04 81.23 2.19
5 19 Recombination, Reset tower placements 79.05 80.20 1.15
6 19 Delayed upgrades 88.03 89.00 0.97
7 19 Recombination, Swap upgrade paths 80.26 81.23 0.97
8 19 Accelerated upgrades, Changed target priority 80.32 81.26 0.94
9 19 Recombination, Swap upgrade paths 88.10 89.00 0.90
10 19 Remove towers, Changed target priority 88.10 89.00 0.90
11 19 Recombination, Insert new towers 88.03 88.11 0.08
12 19 Delayed upgrades 80.28 80.32 0.04
13 19 Swap upgrade paths 79.05 79.08 0.03
14 19 Remove towers 80.23 80.26 0.03
15 19 Recombination, Swap upgrade paths 80.26 80.29 0.03
16 19 Recombination, Insert new towers 80.25 80.27 0.02
17 19 Accelerated upgrades 79.04 79.06 0.02
18 19 Reset tower placements 79.04 79.05 0.01
19 19 Reset tower placements 80.25 80.26 0.01
20 19 Insert new towers, Changed target priority 88.03 88.03 0.01
21 19 Recombination, Accelerated upgrades 80.25 80.26 0.01
22 19 Swap upgrade paths, Changed target priority 79.04 79.05 0.01
23 19 Reset tower placements 88.03 88.04 0.01
24 19 Accelerated upgrades, Changed target priority 79.04 79.04 0.00
25 19 Remove towers 80.23 80.23 0.00
26 19 Recombination, Reset tower placements, Changed target priority 79.05 79.05 0.00
27 19 Recombination, Swap upgrade paths, Changed target priority 79.05 79.05 0.00
28 19 Insert new towers 79.03 79.03 0.00
29 19 Delayed upgrades 79.04 79.04 0.00
30 19 Recombination, Delayed upgrades 86.13 86.13 -0.00
31 19 Recombination, Swap upgrade paths, Changed target priority 80.31 80.31 0.00
32 19 Insert new towers 88.03 88.03 -0.00
33 19 Recombination, Delayed upgrades 80.31 80.30 -0.01
34 19 Recombination, Remove towers 88.03 88.03 -0.01
35 19 Swap upgrade paths 79.06 79.05 -0.01
36 19 Delayed upgrades 81.26 81.25 -0.01
37 19 Reset tower placements 86.14 86.11 -0.02
38 19 Remove towers, Changed target priority 80.26 80.24 -0.02
39 19 Swap upgrade paths 80.26 80.24 -0.02
40 19 Recombination, Reset tower placements 80.25 80.23 -0.02
41 19 Remove towers 79.06 79.03 -0.03
42 19 Recombination, Swap upgrade paths 80.28 80.25 -0.03
43 19 Recombination, Swap upgrade paths 80.28 80.23 -0.05
44 19 Recombination, Reset tower placements 88.10 88.03 -0.07
45 19 Accelerated upgrades 80.32 80.23 -0.09
46 19 Delayed upgrades, Changed target priority 80.29 78.43 -1.86
47 19 Reset tower placements 86.13 81.26 -4.87
48 19 Recombination, Swap upgrade paths 86.13 81.24 -4.89
49 19 Recombination, Insert new towers 80.22 75.06 -5.16
50 19 Recombination, Swap upgrade paths, Changed target priority 80.29 75.08 -5.21
51 19 Recombination, Swap upgrade paths, Changed target priority 86.14 80.32 -5.82
52 19 Insert new towers 86.13 75.08 -11.05
53 19 Reset tower placements 79.07 62.14 -16.93
54 19 Swap upgrade paths 79.05 62.07 -16.98
55 19 Recombination, Insert new towers 80.32 63.04 -17.28
56 19 Recombination, Accelerated upgrades 80.25 62.07 -18.18
57 19 Recombination, Remove towers 79.03 59.06 -19.97
58 19 Recombination, Delayed upgrades 79.05 58.16 -20.89
59 19 Recombination, Reset tower placements 79.05 58.14 -20.91
60 19 Reset tower placements 79.05 58.14 -20.91
61 19 Remove towers 80.32 59.06 -21.26
62 19 Reset tower placements 79.05 55.06 -23.99
63 19 Swap upgrade paths 79.05 55.05 -23.99
64 19 Recombination, Remove towers 79.03 53.19 -25.84
65 19 Remove towers, Changed target priority 79.05 53.19 -25.86
66 19 Accelerated upgrades 88.10 62.13 -25.97
67 19 Recombination, Reset tower placements, Changed target priority 88.10 59.06 -29.04
68 19 Recombination, Reset tower placements, Changed target priority 79.05 49.05 -30.00
69 19 Recombination, Reset tower placements, Changed target priority 88.10 56.07 -32.03
70 19 Delayed upgrades 79.06 46.12 -32.94
71 19 Recombination, Reset tower placements, Changed target priority 79.05 45.06 -33.99
72 19 Delayed upgrades 80.26 46.11 -34.15
73 19 Remove towers 79.07 39.02 -40.05
74 19 Swap upgrade paths 80.25 39.04 -41.21
75 19 Recombination, Reset tower placements 80.32 39.05 -41.27
76 19 Recombination, Reset tower placements 80.32 37.12 -43.20
77 19 Recombination, Reset tower placements 86.13 39.05 -47.08
78 19 Recombination, Insert new towers 88.03 27.02 -61.01
79 19 Remove towers 79.05 13.05 -66.00
80 19 Recombination, Remove towers 79.07 13.05 -66.01
81 19 Accelerated upgrades, Changed target priority 80.22 11.04 -69.18
82 19 Recombination, Reset tower placements, Changed target priority 80.29 11.04 -69.25
83 19 Insert new towers 79.05 5.01 -74.04
84 19 Reset tower placements 80.23 5.01 -75.22
85 19 Remove towers 80.22 5.00 -75.22
86 19 Remove towers 80.31 5.01 -75.30
87 19 Reset tower placements, Changed target priority 88.03 11.04 -77.00
88 19 Recombination, Remove towers, Changed target priority 86.13 7.06 -79.07
89 19 Remove towers 88.03 7.06 -80.97
Generation Mutation Old Fitness New Fitness Change in Fitness
0 20 Recombination, Swap upgrade paths 86.14 92.01 5.87
1 20 Recombination, Accelerated upgrades 86.10 88.04 1.94
2 20 Recombination, Swap upgrade paths 86.11 88.04 1.92
3 20 Swap upgrade paths 86.11 87.18 1.07
4 20 Recombination, Swap upgrade paths, Changed target priority 88.03 89.00 0.98
5 20 Recombination, Swap upgrade paths 88.03 89.00 0.97
6 20 Recombination, Swap upgrade paths 88.10 89.00 0.90
7 20 Insert new towers, Changed target priority 88.11 89.00 0.89
8 20 Recombination, Remove towers 88.03 88.08 0.05
9 20 Reset tower placements, Changed target priority 86.11 86.12 0.01
10 20 Recombination, Accelerated upgrades 88.03 88.04 0.01
11 20 Swap upgrade paths 88.03 88.03 0.01
12 20 Recombination, Remove towers 88.03 88.04 0.01
13 20 Insert new towers 88.03 88.04 0.01
14 20 Swap upgrade paths 88.03 88.03 0.00
15 20 Accelerated upgrades 88.03 88.03 -0.00
16 20 Recombination, Delayed upgrades, Changed target priority 88.03 88.02 -0.00
17 20 Swap upgrade paths 88.03 88.03 0.00
18 20 Delayed upgrades 88.03 88.03 0.00
19 20 Recombination, Reset tower placements, Changed target priority 92.01 92.01 0.00
20 20 Accelerated upgrades 86.13 86.13 0.00
21 20 Recombination, Remove towers 88.03 88.03 -0.00
22 20 Recombination, Remove towers 89.00 89.00 0.00
23 20 Recombination, Reset tower placements 89.00 89.00 0.00
24 20 Recombination, Insert new towers, Changed target priority 89.00 89.00 -0.00
25 20 Remove towers 89.00 89.00 0.00
26 20 Reset tower placements 89.00 89.00 0.00
27 20 Swap upgrade paths 89.00 89.00 0.00
28 20 Swap upgrade paths 92.01 92.01 0.00
29 20 Reset tower placements, Changed target priority 88.03 88.03 -0.00
30 20 Remove towers 86.13 86.12 -0.01
31 20 Recombination, Reset tower placements 88.03 88.02 -0.01
32 20 Delayed upgrades 81.26 81.25 -0.01
33 20 Recombination, Accelerated upgrades 88.03 88.03 -0.01
34 20 Recombination, Swap upgrade paths 88.04 88.03 -0.01
35 20 Reset tower placements, Changed target priority 88.04 88.03 -0.01
36 20 Recombination, Remove towers, Changed target priority 86.11 86.08 -0.04
37 20 Delayed upgrades, Changed target priority 88.10 88.04 -0.06
38 20 Reset tower placements, Changed target priority 88.11 88.03 -0.08
39 20 Recombination, Accelerated upgrades 92.01 91.22 -0.79
40 20 Delayed upgrades, Changed target priority 89.00 88.04 -0.96
41 20 Recombination, Remove towers, Changed target priority 89.00 88.04 -0.96
42 20 Insert new towers 89.00 88.03 -0.97
43 20 Recombination, Swap upgrade paths 81.26 80.21 -1.05
44 20 Accelerated upgrades 86.10 84.10 -2.00
45 20 Recombination, Insert new towers, Changed target priority 92.01 88.10 -3.91
46 20 Recombination, Swap upgrade paths 88.03 84.07 -3.96
47 20 Remove towers, Changed target priority 86.13 81.28 -4.85
48 20 Remove towers 86.13 81.26 -4.87
49 20 Recombination, Delayed upgrades 86.13 81.26 -4.87
50 20 Swap upgrade paths, Changed target priority 86.13 81.21 -4.92
51 20 Recombination, Remove towers, Changed target priority 86.13 80.28 -5.85
52 20 Insert new towers, Changed target priority 86.13 80.28 -5.85
53 20 Recombination, Insert new towers 86.14 80.27 -5.87
54 20 Recombination, Insert new towers 88.03 79.04 -8.99
55 20 Recombination, Insert new towers 86.13 75.07 -11.06
56 20 Swap upgrade paths 88.03 75.07 -12.96
57 20 Recombination, Delayed upgrades, Changed target priority 88.11 75.08 -13.03
58 20 Delayed upgrades 88.10 75.07 -13.03
59 20 Remove towers, Changed target priority 86.14 63.05 -23.09
60 20 Remove towers 88.03 62.20 -25.83
61 20 Recombination, Insert new towers 88.03 62.13 -25.90
62 20 Accelerated upgrades, Changed target priority 88.10 62.19 -25.91
63 20 Accelerated upgrades 88.10 62.13 -25.97
64 20 Insert new towers, Changed target priority 89.00 62.12 -26.88
65 20 Recombination, Insert new towers 86.10 59.06 -27.04
66 20 Reset tower placements 88.03 56.15 -31.88
67 20 Recombination, Insert new towers 89.00 54.06 -34.95
68 20 Reset tower placements 81.26 39.04 -42.22
69 20 Recombination, Reset tower placements 89.00 46.10 -42.90
70 20 Delayed upgrades 88.03 42.13 -45.90
71 20 Swap upgrade paths 86.10 37.13 -48.98
72 20 Recombination, Remove towers 88.03 39.05 -48.98
73 20 Recombination, Remove towers 88.03 39.05 -48.98
74 20 Recombination, Swap upgrade paths, Changed target priority 88.10 39.03 -49.07
75 20 Recombination, Reset tower placements 86.13 27.00 -59.13
76 20 Recombination, Swap upgrade paths 86.14 27.00 -59.14
77 20 Recombination, Reset tower placements 88.03 27.02 -61.01
78 20 Insert new towers 88.03 27.00 -61.03
79 20 Recombination, Insert new towers 88.11 27.00 -61.11
80 20 Recombination, Reset tower placements 86.13 10.01 -76.12
81 20 Remove towers 81.26 5.01 -76.25
82 20 Insert new towers, Changed target priority 88.04 11.04 -77.00
83 20 Recombination, Delayed upgrades 88.10 11.04 -77.06
84 20 Recombination, Remove towers, Changed target priority 88.03 10.01 -78.01
85 20 Recombination, Reset tower placements, Changed target priority 88.03 10.01 -78.01
86 20 Recombination, Accelerated upgrades, Changed target priority 88.04 10.01 -78.02
87 20 Reset tower placements 88.03 10.02 -78.02
88 20 Reset tower placements 86.13 7.06 -79.07
89 20 Recombination, Insert new towers, Changed target priority 88.03 7.06 -80.97
90 20 Recombination, Remove towers 88.03 7.06 -80.97
91 20 Remove towers 88.03 7.06 -80.97
92 20 Insert new towers 88.03 7.06 -80.97
93 20 Remove towers 88.03 7.06 -80.97
94 20 Remove towers 88.03 5.00 -83.02
95 20 Insert new towers 88.10 5.01 -83.09
Generation Mutation Old Fitness New Fitness Change in Fitness
0 21 Recombination, Accelerated upgrades 88.10 92.01 3.91
1 21 Recombination, Reset tower placements, Changed target priority 88.10 89.00 0.90
2 21 Remove towers 88.11 89.00 0.89
3 21 Delayed upgrades 88.11 89.00 0.89
4 21 Remove towers, Changed target priority 88.11 89.00 0.89
5 21 Remove towers 88.08 88.10 0.02
6 21 Delayed upgrades 89.00 89.00 0.00
7 21 Swap upgrade paths, Changed target priority 89.00 89.00 0.00
8 21 Recombination, Reset tower placements 89.00 89.00 0.00
9 21 Recombination, Reset tower placements, Changed target priority 88.04 88.04 -0.00
10 21 Insert new towers 89.00 89.00 0.00
11 21 Recombination, Delayed upgrades 89.00 89.00 0.00
12 21 Recombination, Insert new towers, Changed target priority 89.00 89.00 0.00
13 21 Recombination, Accelerated upgrades 89.00 89.00 0.00
14 21 Swap upgrade paths 89.00 89.00 0.00
15 21 Recombination, Remove towers 89.00 89.00 0.00
16 21 Recombination, Accelerated upgrades 89.00 89.00 0.00
17 21 Accelerated upgrades 92.01 92.01 0.00
18 21 Recombination, Delayed upgrades 89.00 89.00 0.00
19 21 Recombination, Insert new towers 92.01 92.01 -0.00
20 21 Swap upgrade paths 89.00 89.00 0.00
21 21 Swap upgrade paths, Changed target priority 89.00 89.00 0.00
22 21 Reset tower placements 89.00 89.00 0.00
23 21 Recombination, Reset tower placements 89.00 89.00 0.00
24 21 Delayed upgrades, Changed target priority 89.00 89.00 0.00
25 21 Delayed upgrades 92.01 92.01 0.00
26 21 Recombination, Insert new towers, Changed target priority 92.01 92.01 0.00
27 21 Reset tower placements 89.00 89.00 0.00
28 21 Recombination, Insert new towers 92.01 92.01 0.00
29 21 Recombination, Reset tower placements 92.01 92.01 -0.00
30 21 Accelerated upgrades 88.10 88.09 -0.01
31 21 Remove towers, Changed target priority 88.08 88.07 -0.01
32 21 Reset tower placements 88.10 88.04 -0.06
33 21 Remove towers, Changed target priority 88.10 88.04 -0.06
34 21 Accelerated upgrades 88.10 88.04 -0.06
35 21 Recombination, Swap upgrade paths 92.01 91.20 -0.81
36 21 Delayed upgrades, Changed target priority 92.01 91.19 -0.82
37 21 Recombination, Remove towers 89.00 88.11 -0.89
38 21 Recombination, Swap upgrade paths, Changed target priority 89.00 88.11 -0.89
39 21 Recombination, Insert new towers 89.00 88.09 -0.91
40 21 Recombination, Insert new towers 89.00 88.08 -0.92
41 21 Remove towers, Changed target priority 89.00 88.07 -0.93
42 21 Reset tower placements, Changed target priority 89.00 88.04 -0.96
43 21 Insert new towers, Changed target priority 89.00 88.04 -0.96
44 21 Remove towers 89.00 88.03 -0.97
45 21 Swap upgrade paths 89.00 88.03 -0.97
46 21 Recombination, Swap upgrade paths, Changed target priority 89.00 88.03 -0.97
47 21 Remove towers, Changed target priority 89.00 88.04 -0.97
48 21 Recombination, Accelerated upgrades 89.00 88.03 -0.98
49 21 Recombination, Reset tower placements, Changed target priority 91.22 90.18 -1.04
50 21 Insert new towers 92.01 89.01 -3.00
51 21 Recombination, Reset tower placements 92.01 87.17 -4.84
52 21 Recombination, Reset tower placements 92.01 86.14 -5.87
53 21 Recombination, Reset tower placements 92.01 86.12 -5.88
54 21 Delayed upgrades 92.01 83.37 -8.64
55 21 Accelerated upgrades 88.04 75.07 -12.97
56 21 Reset tower placements, Changed target priority 88.10 75.07 -13.03
57 21 Recombination, Insert new towers 88.10 75.07 -13.03
58 21 Recombination, Remove towers 88.10 75.07 -13.03
59 21 Insert new towers 88.11 75.07 -13.04
60 21 Recombination, Swap upgrade paths 89.00 75.08 -13.92
61 21 Reset tower placements 89.00 75.08 -13.92
62 21 Swap upgrade paths 89.00 75.08 -13.92
63 21 Recombination, Swap upgrade paths 89.00 75.08 -13.92
64 21 Recombination, Insert new towers, Changed target priority 88.08 62.21 -25.87
65 21 Delayed upgrades, Changed target priority 89.00 63.05 -25.95
66 21 Remove towers 89.00 62.21 -26.79
67 21 Remove towers 89.00 62.14 -26.86
68 21 Accelerated upgrades 89.00 62.13 -26.87
69 21 Recombination, Insert new towers, Changed target priority 89.00 62.12 -26.88
70 21 Recombination, Insert new towers 89.00 62.12 -26.88
71 21 Recombination, Remove towers 89.00 62.13 -26.88
72 21 Recombination, Remove towers 89.00 62.12 -26.89
73 21 Recombination, Swap upgrade paths 88.04 56.15 -31.89
74 21 Recombination, Reset tower placements 89.00 55.06 -33.95
75 21 Recombination, Insert new towers 89.00 55.05 -33.95
76 21 Reset tower placements, Changed target priority 89.00 46.10 -42.90
77 21 Remove towers 88.04 42.12 -45.92
78 21 Delayed upgrades 89.00 42.12 -46.88
79 21 Recombination, Delayed upgrades 89.00 42.10 -46.90
80 21 Remove towers 88.10 37.14 -50.96
81 21 Recombination, Reset tower placements 91.22 39.05 -52.17
82 21 Recombination, Reset tower placements 91.22 37.13 -54.09
83 21 Recombination, Delayed upgrades 92.01 37.13 -54.88
84 21 Recombination, Insert new towers 89.00 27.02 -61.98
85 21 Recombination, Delayed upgrades 92.01 27.00 -65.01
86 21 Recombination, Insert new towers, Changed target priority 89.00 11.04 -77.97
87 21 Recombination, Swap upgrade paths, Changed target priority 88.10 10.01 -78.09
88 21 Swap upgrade paths, Changed target priority 89.00 10.01 -78.99
89 21 Recombination, Reset tower placements, Changed target priority 89.00 7.06 -81.94
90 21 Remove towers 88.08 5.01 -83.07
91 21 Recombination, Reset tower placements, Changed target priority 88.10 5.00 -83.10
92 21 Recombination, Reset tower placements 89.00 5.00 -84.00
93 21 Insert new towers 89.00 5.00 -84.00
94 21 Reset tower placements 91.22 7.06 -84.15
95 21 Remove towers, Changed target priority 92.01 7.06 -84.95
Generation Mutation Old Fitness New Fitness Change in Fitness
0 22 Recombination, Reset tower placements, Changed target priority 91.22 93.19 1.97
1 22 Recombination, Insert new towers 92.01 93.32 1.31
2 22 Recombination, Reset tower placements 92.01 93.30 1.29
3 22 Recombination, Reset tower placements 92.01 93.27 1.26
4 22 Remove towers 92.01 93.22 1.21
5 22 Remove towers 90.18 91.23 1.05
6 22 Recombination, Remove towers 91.19 92.01 0.81
7 22 Swap upgrade paths, Changed target priority 89.01 89.01 0.00
8 22 Swap upgrade paths 89.00 89.00 -0.00
9 22 Reset tower placements 89.00 89.00 -0.00
10 22 Reset tower placements 89.00 89.00 0.00
11 22 Insert new towers 89.00 89.00 0.00
12 22 Reset tower placements 89.00 89.00 0.00
13 22 Reset tower placements, Changed target priority 89.00 89.00 0.00
14 22 Delayed upgrades 89.00 89.00 0.00
15 22 Accelerated upgrades 89.00 89.00 0.00
16 22 Swap upgrade paths 89.01 89.01 0.00
17 22 Accelerated upgrades 89.00 89.00 0.00
18 22 Remove towers, Changed target priority 89.00 89.00 0.00
19 22 Accelerated upgrades 92.01 92.01 -0.00
20 22 Recombination, Swap upgrade paths 92.01 92.01 0.00
21 22 Recombination, Swap upgrade paths 92.01 92.01 0.00
22 22 Delayed upgrades 92.01 92.01 0.00
23 22 Recombination, Insert new towers 92.01 92.01 0.00
24 22 Recombination, Swap upgrade paths 92.01 92.01 -0.00
25 22 Remove towers, Changed target priority 92.01 92.01 -0.00
26 22 Delayed upgrades 91.22 91.21 -0.00
27 22 Reset tower placements 89.00 88.09 -0.91
28 22 Recombination, Delayed upgrades 89.00 88.04 -0.96
29 22 Remove towers 89.00 88.03 -0.97
30 22 Recombination, Remove towers 89.00 88.03 -0.97
31 22 Recombination, Remove towers 89.00 88.04 -0.97
32 22 Recombination, Insert new towers 89.00 88.04 -0.97
33 22 Recombination, Reset tower placements 89.00 88.03 -0.97
34 22 Recombination, Remove towers 89.00 88.03 -0.97
35 22 Recombination, Insert new towers 89.00 88.03 -0.97
36 22 Insert new towers, Changed target priority 89.00 88.03 -0.97
37 22 Recombination, Reset tower placements 89.00 88.02 -0.98
38 22 Remove towers 89.00 88.03 -0.98
39 22 Recombination, Reset tower placements, Changed target priority 92.01 90.18 -1.83
40 22 Reset tower placements, Changed target priority 92.01 89.01 -3.00
41 22 Swap upgrade paths 92.01 89.01 -3.00
42 22 Recombination, Swap upgrade paths 92.01 88.04 -3.97
43 22 Accelerated upgrades, Changed target priority 92.01 88.04 -3.97
44 22 Recombination, Reset tower placements 91.20 86.11 -5.09
45 22 Swap upgrade paths 91.20 86.09 -5.10
46 22 Insert new towers 91.20 86.10 -5.10
47 22 Delayed upgrades, Changed target priority 92.01 86.09 -5.92
48 22 Insert new towers 89.00 81.26 -7.74
49 22 Swap upgrade paths 91.19 83.26 -7.93
50 22 Recombination, Swap upgrade paths 92.01 80.23 -11.78
51 22 Reset tower placements 89.00 75.08 -13.92
52 22 Recombination, Accelerated upgrades 89.00 75.08 -13.92
53 22 Swap upgrade paths, Changed target priority 89.00 75.07 -13.93
54 22 Recombination, Delayed upgrades 89.00 75.07 -13.93
55 22 Recombination, Reset tower placements, Changed target priority 91.19 75.07 -16.12
56 22 Accelerated upgrades 89.00 62.21 -26.79
57 22 Recombination, Accelerated upgrades 89.00 62.20 -26.80
58 22 Recombination, Remove towers, Changed target priority 89.00 62.20 -26.80
59 22 Recombination, Remove towers 89.00 62.20 -26.80
60 22 Recombination, Swap upgrade paths 89.00 62.19 -26.81
61 22 Recombination, Remove towers 89.00 62.13 -26.87
62 22 Insert new towers 89.00 62.12 -26.88
63 22 Remove towers, Changed target priority 89.00 62.12 -26.89
64 22 Recombination, Insert new towers, Changed target priority 92.01 63.05 -28.96
65 22 Accelerated upgrades 92.01 63.05 -28.96
66 22 Recombination, Accelerated upgrades 92.01 63.05 -28.96
67 22 Accelerated upgrades, Changed target priority 92.01 63.04 -28.97
68 22 Swap upgrade paths, Changed target priority 92.01 62.12 -29.89
69 22 Remove towers 89.00 55.06 -33.94
70 22 Swap upgrade paths 92.01 50.08 -41.93
71 22 Recombination, Swap upgrade paths 92.01 49.22 -42.79
72 22 Recombination, Delayed upgrades 89.00 42.12 -46.88
73 22 Recombination, Reset tower placements 90.18 39.05 -51.14
74 22 Recombination, Reset tower placements 92.01 37.12 -54.89
75 22 Remove towers 89.01 27.02 -61.99
76 22 Recombination, Swap upgrade paths 90.18 27.02 -63.16
77 22 Recombination, Reset tower placements 89.00 24.04 -64.96
78 22 Recombination, Reset tower placements 92.01 27.00 -65.01
79 22 Recombination, Reset tower placements 92.01 27.00 -65.01
80 22 Recombination, Remove towers 92.01 27.00 -65.01
81 22 Recombination, Delayed upgrades 92.01 27.00 -65.01
82 22 Swap upgrade paths, Changed target priority 89.00 11.04 -77.97
83 22 Reset tower placements 89.00 11.04 -77.97
84 22 Delayed upgrades, Changed target priority 89.00 10.01 -78.99
85 22 Remove towers 89.00 5.00 -84.00
86 22 Insert new towers 91.22 7.06 -84.15
87 22 Recombination, Remove towers 92.01 7.06 -84.95
88 22 Recombination, Remove towers 92.01 7.06 -84.95
89 22 Recombination, Insert new towers, Changed target priority 92.01 7.06 -84.95
Generation Mutation Old Fitness New Fitness Change in Fitness
0 23 Insert new towers 92.01 93.40 1.39
1 23 Recombination, Remove towers 92.01 93.30 1.29
2 23 Recombination, Insert new towers 92.01 93.25 1.24
3 23 Recombination, Remove towers 92.01 93.23 1.22
4 23 Recombination, Accelerated upgrades 91.19 92.01 0.82
5 23 Recombination, Reset tower placements 91.19 92.01 0.82
6 23 Remove towers 91.20 92.01 0.81
7 23 Insert new towers 93.19 93.25 0.06
8 23 Recombination, Swap upgrade paths 91.21 91.24 0.03
9 23 Insert new towers 91.22 91.23 0.02
10 23 Recombination, Swap upgrade paths, Changed target priority 91.22 91.23 0.02
11 23 Recombination, Reset tower placements 91.22 91.22 0.01
12 23 Reset tower placements 92.01 92.01 -0.00
13 23 Recombination, Remove towers 92.01 92.01 0.00
14 23 Recombination, Accelerated upgrades 92.01 92.01 0.00
15 23 Recombination, Delayed upgrades, Changed target priority 92.01 92.01 0.00
16 23 Remove towers, Changed target priority 92.01 92.01 -0.00
17 23 Reset tower placements 92.01 92.01 -0.00
18 23 Recombination, Insert new towers, Changed target priority 92.01 92.01 0.00
19 23 Recombination, Delayed upgrades 92.01 92.01 -0.00
20 23 Recombination, Delayed upgrades 92.01 92.01 -0.00
21 23 Accelerated upgrades, Changed target priority 92.01 92.01 0.00
22 23 Insert new towers 91.23 91.23 -0.00
23 23 Swap upgrade paths 92.01 92.01 -0.00
24 23 Remove towers 92.01 92.01 -0.00
25 23 Insert new towers 92.01 92.01 -0.00
26 23 Accelerated upgrades 92.01 92.01 0.00
27 23 Recombination, Accelerated upgrades 92.01 92.01 -0.00
28 23 Insert new towers 92.01 92.01 0.00
29 23 Remove towers 92.01 92.01 0.00
30 23 Recombination, Reset tower placements 92.01 92.01 0.00
31 23 Remove towers 92.01 92.01 0.00
32 23 Recombination, Reset tower placements, Changed target priority 92.01 92.01 0.00
33 23 Swap upgrade paths 92.01 92.01 0.00
34 23 Recombination, Insert new towers 92.01 92.01 0.00
35 23 Recombination, Accelerated upgrades 92.01 92.01 0.00
36 23 Reset tower placements 92.01 92.01 0.00
37 23 Recombination, Accelerated upgrades, Changed target priority 91.23 91.22 -0.02
38 23 Recombination, Reset tower placements 93.30 93.25 -0.05
39 23 Delayed upgrades, Changed target priority 92.01 91.21 -0.80
40 23 Recombination, Reset tower placements 93.22 92.01 -1.21
41 23 Remove towers 93.27 92.01 -1.26
42 23 Accelerated upgrades 93.27 92.01 -1.26
43 23 Recombination, Remove towers 93.32 92.01 -1.31
44 23 Recombination, Swap upgrade paths 93.19 91.22 -1.97
45 23 Recombination, Reset tower placements 90.18 88.04 -2.14
46 23 Accelerated upgrades 90.18 88.04 -2.14
47 23 Recombination, Swap upgrade paths 92.01 89.01 -3.00
48 23 Remove towers 92.01 89.01 -3.00
49 23 Recombination, Insert new towers, Changed target priority 91.19 88.07 -3.12
50 23 Swap upgrade paths 91.20 88.04 -3.16
51 23 Recombination, Remove towers 91.21 88.03 -3.18
52 23 Recombination, Insert new towers 92.01 88.11 -3.90
53 23 Reset tower placements 92.01 88.09 -3.92
54 23 Recombination, Insert new towers 92.01 88.04 -3.97
55 23 Recombination, Swap upgrade paths 92.01 88.04 -3.97
56 23 Recombination, Insert new towers 92.01 88.04 -3.97
57 23 Insert new towers 92.01 88.03 -3.97
58 23 Reset tower placements 92.01 88.03 -3.98
59 23 Swap upgrade paths, Changed target priority 93.32 89.01 -4.31
60 23 Recombination, Accelerated upgrades 92.01 87.18 -4.83
61 23 Remove towers 92.01 86.13 -5.87
62 23 Remove towers, Changed target priority 92.01 86.13 -5.88
63 23 Swap upgrade paths 92.01 86.12 -5.89
64 23 Recombination, Reset tower placements 92.01 86.10 -5.91
65 23 Recombination, Delayed upgrades 92.01 86.09 -5.91
66 23 Recombination, Remove towers 92.01 86.09 -5.92
67 23 Recombination, Remove towers 92.01 86.08 -5.93
68 23 Recombination, Reset tower placements 93.27 86.13 -7.14
69 23 Delayed upgrades 91.21 81.25 -9.96
70 23 Recombination, Delayed upgrades 93.32 81.26 -12.06
71 23 Recombination, Swap upgrade paths 93.30 80.32 -12.98
72 23 Recombination, Remove towers 92.01 63.05 -28.96
73 23 Insert new towers 92.01 63.05 -28.96
74 23 Swap upgrade paths 92.01 63.04 -28.97
75 23 Remove towers, Changed target priority 90.18 48.27 -41.91
76 23 Swap upgrade paths 92.01 48.24 -43.77
77 23 Swap upgrade paths 92.01 42.13 -49.88
78 23 Swap upgrade paths 93.22 39.05 -54.17
79 23 Delayed upgrades 91.20 27.00 -64.20
80 23 Delayed upgrades 91.23 27.00 -64.23
81 23 Remove towers, Changed target priority 92.01 27.02 -64.99
82 23 Recombination, Delayed upgrades 92.01 27.02 -64.99
83 23 Recombination, Insert new towers 93.30 27.02 -66.28
84 23 Reset tower placements 92.01 24.04 -67.96
85 23 Recombination, Swap upgrade paths 92.01 13.05 -78.96
86 23 Reset tower placements 92.01 11.04 -80.98
87 23 Delayed upgrades, Changed target priority 93.19 11.04 -82.15
88 23 Insert new towers, Changed target priority 92.01 5.00 -87.01
89 23 Recombination, Remove towers, Changed target priority 93.22 5.01 -88.21
Generation Mutation Old Fitness New Fitness Change in Fitness
0 24 Recombination, Reset tower placements 92.01 93.29 1.28
1 24 Remove towers 92.01 93.27 1.26
2 24 Recombination, Remove towers 92.01 93.27 1.26
3 24 Recombination, Remove towers 92.01 93.25 1.24
4 24 Delayed upgrades 92.01 93.23 1.22
5 24 Recombination, Reset tower placements 92.01 93.22 1.21
6 24 Recombination, Insert new towers 93.25 93.32 0.07
7 24 Recombination, Reset tower placements, Changed target priority 92.01 92.01 0.00
8 24 Swap upgrade paths 92.01 92.01 -0.00
9 24 Recombination, Reset tower placements 92.01 92.01 0.00
10 24 Recombination, Delayed upgrades 92.01 92.01 0.00
11 24 Swap upgrade paths 92.01 92.01 0.00
12 24 Recombination, Swap upgrade paths 92.01 92.01 0.00
13 24 Recombination, Delayed upgrades 92.01 92.01 0.00
14 24 Insert new towers 92.01 92.01 -0.00
15 24 Recombination, Accelerated upgrades, Changed target priority 92.01 92.01 -0.00
16 24 Reset tower placements 92.01 92.01 -0.00
17 24 Recombination, Accelerated upgrades, Changed target priority 92.01 92.01 -0.00
18 24 Swap upgrade paths 92.01 92.01 -0.00
19 24 Reset tower placements 92.01 92.01 -0.00
20 24 Recombination, Swap upgrade paths 92.01 92.01 0.00
21 24 Remove towers 92.01 92.01 -0.00
22 24 Remove towers 92.01 92.01 -0.00
23 24 Recombination, Delayed upgrades, Changed target priority 92.01 92.01 -0.00
24 24 Recombination, Insert new towers 92.01 92.01 -0.00
25 24 Recombination, Accelerated upgrades 92.01 92.01 -0.00
26 24 Insert new towers 92.01 92.01 -0.00
27 24 Recombination, Insert new towers 92.01 92.01 0.00
28 24 Remove towers 92.01 92.01 -0.00
29 24 Swap upgrade paths 92.01 92.01 0.00
30 24 Recombination, Reset tower placements 92.01 92.01 0.00
31 24 Recombination, Swap upgrade paths 93.25 93.25 0.00
32 24 Recombination, Swap upgrade paths 92.01 92.01 -0.00
33 24 Recombination, Reset tower placements 92.01 92.01 0.00
34 24 Recombination, Delayed upgrades 92.01 92.01 0.00
35 24 Accelerated upgrades 92.01 92.01 0.00
36 24 Accelerated upgrades 92.01 92.01 0.00
37 24 Recombination, Reset tower placements 92.01 92.01 0.00
38 24 Recombination, Remove towers 92.01 92.01 0.00
39 24 Recombination, Accelerated upgrades 93.19 93.18 -0.01
40 24 Delayed upgrades, Changed target priority 93.30 93.29 -0.01
41 24 Recombination, Accelerated upgrades 93.25 93.23 -0.02
42 24 Recombination, Reset tower placements 93.27 92.09 -1.18
43 24 Delayed upgrades 93.27 92.08 -1.19
44 24 Remove towers 93.23 92.01 -1.22
45 24 Recombination, Remove towers 93.23 92.01 -1.22
46 24 Recombination, Swap upgrade paths 93.25 92.01 -1.24
47 24 Recombination, Swap upgrade paths 93.30 92.01 -1.29
48 24 Insert new towers 93.32 92.01 -1.31
49 24 Remove towers 93.32 92.01 -1.31
50 24 Insert new towers 93.32 92.01 -1.31
51 24 Recombination, Delayed upgrades 93.40 92.01 -1.39
52 24 Recombination, Insert new towers 92.01 90.14 -1.87
53 24 Recombination, Insert new towers 92.01 90.11 -1.90
54 24 Recombination, Insert new towers 93.30 91.20 -2.10
55 24 Insert new towers, Changed target priority 93.19 90.17 -3.02
56 24 Swap upgrade paths, Changed target priority 92.01 88.11 -3.90
57 24 Recombination, Swap upgrade paths 92.01 88.11 -3.90
58 24 Recombination, Remove towers, Changed target priority 92.01 88.10 -3.91
59 24 Accelerated upgrades 92.01 88.04 -3.97
60 24 Recombination, Remove towers 92.01 88.04 -3.97
61 24 Reset tower placements 92.01 87.17 -4.84
62 24 Reset tower placements, Changed target priority 93.25 88.11 -5.14
63 24 Recombination, Reset tower placements 93.19 88.03 -5.16
64 24 Insert new towers 93.30 88.11 -5.19
65 24 Recombination, Swap upgrade paths 93.25 88.03 -5.22
66 24 Recombination, Reset tower placements, Changed target priority 93.30 88.04 -5.26
67 24 Recombination, Swap upgrade paths 93.30 88.04 -5.26
68 24 Recombination, Remove towers 92.01 86.13 -5.88
69 24 Recombination, Accelerated upgrades 93.27 87.18 -6.09
70 24 Recombination, Remove towers, Changed target priority 92.01 83.41 -8.60
71 24 Swap upgrade paths, Changed target priority 92.01 81.23 -10.78
72 24 Swap upgrade paths 92.01 80.32 -11.69
73 24 Recombination, Insert new towers 93.25 81.26 -11.99
74 24 Recombination, Reset tower placements 92.01 63.05 -28.96
75 24 Swap upgrade paths 92.01 46.10 -45.91
76 24 Recombination, Delayed upgrades 93.22 42.12 -51.10
77 24 Insert new towers 92.01 39.05 -52.96
78 24 Reset tower placements, Changed target priority 92.01 37.12 -54.89
79 24 Recombination, Swap upgrade paths, Changed target priority 93.22 37.13 -56.09
80 24 Recombination, Reset tower placements, Changed target priority 93.22 37.13 -56.09
81 24 Recombination, Remove towers 93.23 37.13 -56.10
82 24 Reset tower placements 93.40 37.12 -56.28
83 24 Recombination, Reset tower placements 93.25 36.15 -57.10
84 24 Insert new towers 93.25 24.04 -69.21
85 24 Swap upgrade paths 93.40 13.05 -80.34
86 24 Remove towers, Changed target priority 92.01 7.06 -84.95
87 24 Recombination, Insert new towers 92.01 7.06 -84.95
88 24 Recombination, Insert new towers 92.01 7.06 -84.95
89 24 Remove towers 92.01 5.01 -87.00
Generation Mutation Old Fitness New Fitness Change in Fitness
0 25 Recombination, Swap upgrade paths 92.01 94.08 2.06
1 25 Recombination, Insert new towers 92.01 94.06 2.05
2 25 Remove towers 92.09 93.39 1.30
3 25 Insert new towers 93.22 94.08 0.86
4 25 Swap upgrade paths 93.27 94.08 0.81
5 25 Recombination, Remove towers, Changed target priority 93.27 94.07 0.80
6 25 Swap upgrade paths 93.32 94.11 0.79
7 25 Accelerated upgrades, Changed target priority 93.32 94.08 0.76
8 25 Recombination, Swap upgrade paths 93.29 93.40 0.11
9 25 Reset tower placements 93.30 93.39 0.09
10 25 Recombination, Reset tower placements 93.30 93.39 0.09
11 25 Swap upgrade paths 93.25 93.33 0.08
12 25 Reset tower placements 93.25 93.32 0.07
13 25 Recombination, Swap upgrade paths 93.25 93.32 0.07
14 25 Remove towers 93.23 93.30 0.07
15 25 Remove towers 93.25 93.31 0.06
16 25 Recombination, Remove towers, Changed target priority 92.01 92.01 -0.00
17 25 Recombination, Delayed upgrades 92.01 92.01 0.00
18 25 Reset tower placements 92.01 92.01 0.00
19 25 Recombination, Reset tower placements 92.01 92.01 0.00
20 25 Recombination, Reset tower placements, Changed target priority 92.01 92.01 -0.00
21 25 Recombination, Accelerated upgrades 92.08 92.08 0.00
22 25 Swap upgrade paths 92.08 92.07 -0.01
23 25 Insert new towers 92.08 92.01 -0.07
24 25 Remove towers 92.09 92.01 -0.08
25 25 Recombination, Remove towers, Changed target priority 93.27 92.08 -1.19
26 25 Swap upgrade paths, Changed target priority 93.23 92.01 -1.22
27 25 Recombination, Delayed upgrades 93.23 92.01 -1.22
28 25 Swap upgrade paths 93.23 92.01 -1.22
29 25 Delayed upgrades 93.25 92.01 -1.24
30 25 Accelerated upgrades 93.25 92.01 -1.24
31 25 Insert new towers 93.25 92.01 -1.24
32 25 Remove towers 93.25 92.01 -1.24
33 25 Recombination, Reset tower placements 93.27 92.01 -1.26
34 25 Swap upgrade paths 93.27 92.01 -1.26
35 25 Delayed upgrades, Changed target priority 93.27 92.01 -1.26
36 25 Recombination, Insert new towers 93.27 92.01 -1.26
37 25 Recombination, Reset tower placements 93.27 92.01 -1.26
38 25 Remove towers 93.29 92.01 -1.28
39 25 Recombination, Insert new towers 93.29 92.01 -1.28
40 25 Insert new towers 93.29 92.01 -1.28
41 25 Swap upgrade paths 93.40 92.01 -1.39
42 25 Delayed upgrades 93.40 92.01 -1.39
43 25 Recombination, Accelerated upgrades, Changed target priority 93.25 91.17 -2.08
44 25 Insert new towers 93.18 90.18 -3.00
45 25 Recombination, Reset tower placements 93.25 90.13 -3.12
46 25 Swap upgrade paths, Changed target priority 93.30 90.17 -3.13
47 25 Recombination, Insert new towers 92.01 87.18 -4.83
48 25 Insert new towers, Changed target priority 92.01 87.17 -4.84
49 25 Recombination, Insert new towers, Changed target priority 93.19 88.11 -5.08
50 25 Recombination, Swap upgrade paths, Changed target priority 93.19 88.04 -5.15
51 25 Swap upgrade paths, Changed target priority 93.19 88.04 -5.15
52 25 Remove towers 93.22 88.04 -5.18
53 25 Insert new towers 93.23 88.03 -5.20
54 25 Insert new towers 93.25 88.04 -5.21
55 25 Recombination, Remove towers, Changed target priority 93.23 88.02 -5.21
56 25 Insert new towers, Changed target priority 93.30 88.04 -5.26
57 25 Recombination, Reset tower placements 93.30 88.04 -5.26
58 25 Recombination, Swap upgrade paths 92.01 86.14 -5.87
59 25 Swap upgrade paths 92.01 86.13 -5.88
60 25 Recombination, Swap upgrade paths, Changed target priority 92.01 86.12 -5.89
61 25 Swap upgrade paths 92.01 86.09 -5.92
62 25 Recombination, Reset tower placements 92.01 86.06 -5.95
63 25 Swap upgrade paths 93.18 87.11 -6.07
64 25 Recombination, Insert new towers 93.25 87.15 -6.10
65 25 Recombination, Swap upgrade paths 93.40 87.18 -6.22
66 25 Insert new towers 93.27 86.14 -7.13
67 25 Recombination, Insert new towers, Changed target priority 93.32 86.13 -7.19
68 25 Recombination, Insert new towers 93.32 86.13 -7.19
69 25 Reset tower placements 93.22 81.25 -11.97
70 25 Insert new towers 92.01 63.05 -28.96
71 25 Insert new towers 93.23 63.05 -30.18
72 25 Recombination, Insert new towers 93.23 63.05 -30.18
73 25 Recombination, Accelerated upgrades 93.32 63.05 -30.27
74 25 Remove towers, Changed target priority 93.22 49.04 -44.18
75 25 Recombination, Remove towers, Changed target priority 92.01 42.13 -49.88
76 25 Reset tower placements, Changed target priority 93.22 37.12 -56.10
77 25 Remove towers, Changed target priority 93.22 37.11 -56.11
78 25 Remove towers, Changed target priority 93.29 36.15 -57.14
79 25 Remove towers, Changed target priority 93.25 29.04 -64.22
80 25 Delayed upgrades 92.01 27.00 -65.01
81 25 Recombination, Remove towers, Changed target priority 93.25 27.02 -66.22
82 25 Remove towers 93.32 27.02 -66.30
83 25 Recombination, Insert new towers 92.01 24.04 -67.97
84 25 Recombination, Delayed upgrades 92.09 10.02 -82.08
85 25 Recombination, Delayed upgrades 93.23 11.04 -82.19
86 25 Recombination, Insert new towers 93.30 11.04 -82.26
87 25 Remove towers 93.18 5.01 -88.17
88 25 Recombination, Remove towers, Changed target priority 93.25 5.00 -88.25
89 25 Remove towers 93.29 5.01 -88.28
Generation Mutation Old Fitness New Fitness Change in Fitness
0 26 Reset tower placements 93.25 94.14 0.89
1 26 Reset tower placements 93.25 94.13 0.88
2 26 Reset tower placements, Changed target priority 93.27 94.10 0.83
3 26 Recombination, Reset tower placements 93.30 94.08 0.78
4 26 Recombination, Swap upgrade paths 93.40 94.14 0.74
5 26 Reset tower placements 93.27 93.37 0.10
6 26 Reset tower placements 93.30 93.39 0.09
7 26 Remove towers 93.30 93.38 0.08
8 26 Reset tower placements 93.32 93.39 0.07
9 26 Accelerated upgrades 93.29 93.36 0.07
10 26 Recombination, Swap upgrade paths 93.30 93.36 0.06
11 26 Recombination, Accelerated upgrades, Changed target priority 93.32 93.36 0.04
12 26 Reset tower placements 93.29 93.33 0.04
13 26 Recombination, Remove towers, Changed target priority 94.06 94.08 0.03
14 26 Recombination, Accelerated upgrades 94.08 94.11 0.02
15 26 Recombination, Reset tower placements, Changed target priority 94.11 94.13 0.02
16 26 Recombination, Remove towers, Changed target priority 93.32 93.33 0.01
17 26 Remove towers 93.31 93.32 0.01
18 26 Reset tower placements 93.29 93.30 0.01
19 26 Reset tower placements, Changed target priority 93.40 93.40 -0.00
20 26 Accelerated upgrades 94.08 94.08 0.00
21 26 Insert new towers 93.32 93.31 -0.00
22 26 Reset tower placements 94.08 94.08 -0.01
23 26 Reset tower placements, Changed target priority 93.39 93.36 -0.02
24 26 Recombination, Accelerated upgrades 93.30 93.28 -0.03
25 26 Accelerated upgrades 93.39 93.36 -0.03
26 26 Recombination, Accelerated upgrades, Changed target priority 93.40 93.35 -0.05
27 26 Swap upgrade paths 93.39 93.33 -0.06
28 26 Reset tower placements, Changed target priority 93.39 93.28 -0.11
29 26 Remove towers, Changed target priority 94.08 93.37 -0.72
30 26 Remove towers 94.07 93.29 -0.78
31 26 Recombination, Reset tower placements 93.27 92.08 -1.19
32 26 Recombination, Swap upgrade paths, Changed target priority 93.25 92.01 -1.24
33 26 Recombination, Remove towers 93.27 92.01 -1.26
34 26 Swap upgrade paths, Changed target priority 93.29 92.01 -1.28
35 26 Recombination, Insert new towers 93.29 92.01 -1.28
36 26 Remove towers 93.30 92.01 -1.29
37 26 Remove towers, Changed target priority 93.39 92.07 -1.32
38 26 Accelerated upgrades, Changed target priority 93.39 92.01 -1.38
39 26 Swap upgrade paths, Changed target priority 93.40 92.01 -1.39
40 26 Swap upgrade paths 93.40 92.01 -1.39
41 26 Recombination, Swap upgrade paths 94.08 92.01 -2.07
42 26 Swap upgrade paths 93.30 91.23 -2.07
43 26 Recombination, Remove towers 93.31 90.22 -3.09
44 26 Recombination, Swap upgrade paths 93.32 90.20 -3.12
45 26 Insert new towers, Changed target priority 93.32 90.19 -3.13
46 26 Remove towers, Changed target priority 93.32 90.18 -3.14
47 26 Recombination, Remove towers 93.32 90.17 -3.15
48 26 Insert new towers, Changed target priority 93.39 90.14 -3.25
49 26 Insert new towers 94.08 89.01 -5.06
50 26 Recombination, Swap upgrade paths 94.08 89.01 -5.07
51 26 Recombination, Reset tower placements, Changed target priority 93.25 88.10 -5.15
52 26 Recombination, Swap upgrade paths 93.25 88.10 -5.15
53 26 Insert new towers, Changed target priority 93.31 88.04 -5.28
54 26 Insert new towers 93.39 88.08 -5.31
55 26 Delayed upgrades, Changed target priority 93.32 87.17 -6.15
56 26 Recombination, Swap upgrade paths 93.32 87.11 -6.21
57 26 Recombination, Remove towers, Changed target priority 93.27 83.37 -9.90
58 26 Swap upgrade paths 93.25 81.27 -11.98
59 26 Recombination, Accelerated upgrades 94.06 81.25 -12.81
60 26 Recombination, Accelerated upgrades 94.08 81.24 -12.84
61 26 Recombination, Swap upgrade paths 94.07 81.22 -12.85
62 26 Remove towers, Changed target priority 94.08 63.05 -31.03
63 26 Reset tower placements, Changed target priority 94.07 49.06 -45.02
64 26 Reset tower placements 94.08 49.05 -45.03
65 26 Recombination, Remove towers 93.27 42.13 -51.14
66 26 Swap upgrade paths 93.40 42.12 -51.29
67 26 Insert new towers 93.29 39.05 -54.24
68 26 Swap upgrade paths 93.25 37.13 -56.12
69 26 Reset tower placements 93.27 37.13 -56.14
70 26 Swap upgrade paths, Changed target priority 93.25 27.02 -66.22
71 26 Recombination, Reset tower placements 93.25 27.02 -66.22
72 26 Remove towers 93.25 27.02 -66.22
73 26 Delayed upgrades 93.27 27.00 -66.27
74 26 Remove towers 93.30 27.02 -66.29
75 26 Recombination, Reset tower placements 93.32 27.02 -66.30
76 26 Recombination, Remove towers 93.33 27.02 -66.31
77 26 Recombination, Accelerated upgrades 93.33 27.02 -66.31
78 26 Delayed upgrades, Changed target priority 93.33 27.02 -66.31
79 26 Swap upgrade paths 94.11 27.02 -67.08
80 26 Recombination, Swap upgrade paths 94.11 27.02 -67.08
81 26 Reset tower placements 93.25 24.04 -69.21
82 26 Reset tower placements 93.39 11.04 -82.35
83 26 Remove towers, Changed target priority 93.25 7.06 -86.19
84 26 Reset tower placements 93.30 7.06 -86.24
85 26 Recombination, Remove towers 94.08 7.06 -87.01
86 26 Recombination, Reset tower placements, Changed target priority 93.27 5.00 -88.27
87 26 Recombination, Remove towers, Changed target priority 93.32 5.01 -88.31
88 26 Insert new towers 94.06 5.00 -89.05
89 26 Recombination, Reset tower placements 94.08 5.00 -89.08
In [148]:
"""Print the generation list and its relevant attributes"""
print_generation_list(generation_list)
Generation 26:
Specimen 1 has a fitness of 94.14 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 94

Specimen 2 has a fitness of 94.138 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Wizard(4,0,2), Alchemist(4,2,0), Village(4,0,2), Buccaneer(0,4,2), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 94.056 --> ['Wizard 6', 'Bomb 8']
           Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 94

Specimen 3 has a fitness of 94.133 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 94

Specimen 4 has a fitness of 94.129 (prev: 94.107)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: Specimen with fitness 94.107 has recombined towers with specimen with fitness 93.317 --> ['Village 5', 'Village 1']
           Reset tower placements for ['Village 4']
           Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 94

Specimen 5 has a fitness of 94.107 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: None
Survived till Round 94

Specimen 6 has a fitness of 94.105 (prev: 94.084)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Glue(0,2,4), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), MonkeyAce(2,0,3), Bomb(3,2,0), Glue(0,1,0)
Mutations: Specimen with fitness 94.084 has recombined towers with specimen with fitness 94.084 --> ['MonkeyAce 7', 'Village 1']
           Accelerated upgrades for ['Druid 3', 'Bomb 6']
Survived till Round 94

Specimen 7 has a fitness of 94.099 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,2,0), MonkeyAce(0,1,0)
Mutations: Reset tower placements for ['Druid 3']
           Changed target priority for ['Bomb 4', 'MonkeyAce 7']
Survived till Round 94

Specimen 8 has a fitness of 94.084 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: None
Survived till Round 94

Specimen 9 has a fitness of 94.084 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,0,2), Bomb(0,1,0)
Mutations: None
Survived till Round 94

Specimen 10 has a fitness of 94.083 (prev: 93.22)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), IceMonkey(0,2,3), Glue(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 94

Specimen 11 has a fitness of 94.081 (prev: 94.056)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Village(2,0,2), Wizard(2,3,0), Village(2,2,0), Glue(0,2,2), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 94.056 has recombined towers with specimen with fitness 93.29 --> ['Wizard 7', 'Wizard 6']
           Removed ['MonkeyAce 7'] from the sequence
           Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 94

Specimen 12 has a fitness of 94.081 (prev: 93.3)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), Wizard(0,2,2), Tack(3,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.29 --> ['Bomb 4', 'Village 3']
           Reset tower placements for ['Tack 1']
Survived till Round 94

Specimen 13 has a fitness of 94.076 (prev: 94.075)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: Accelerated upgrades for ['Bomb 8', 'Druid 3']
Survived till Round 94

Specimen 14 has a fitness of 94.075 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: None
Survived till Round 94

Specimen 15 has a fitness of 94.075 (prev: 94.084)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: Reset tower placements for ['MonkeyAce 3']
Survived till Round 94

Specimen 16 has a fitness of 94.074 (prev: 93.27)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: None
Survived till Round 94

Specimen 17 has a fitness of 94.056 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Village(2,2,0), Glue(0,2,3), Village(2,1,0), Village(0,0,0)
Mutations: None
Survived till Round 94

Specimen 18 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93

Specimen 19 has a fitness of 93.4 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 93

Specimen 20 has a fitness of 93.397 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: Reset tower placements for ['Village 3']
           Changed target priority for ['Bomb 8', 'Alchemist 3']
Survived till Round 93

Specimen 21 has a fitness of 93.394 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 93

Specimen 22 has a fitness of 93.39 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 23 has a fitness of 93.39 (prev: 92.09)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(1,1,0)
Mutations: None
Survived till Round 93

Specimen 24 has a fitness of 93.39 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 93

Specimen 25 has a fitness of 93.385 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 26 has a fitness of 93.378 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Druid(3,2,0), Bomb(2,0,3), Mortar(0,0,0)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 93

Specimen 27 has a fitness of 93.366 (prev: 94.084)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(1,0,2)
Mutations: Removed ['MonkeyAce 3'] from the sequence
           Changed target priority for ['Druid 3', 'Wizard 6']
Survived till Round 93

Specimen 28 has a fitness of 93.366 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Reset tower placements for ['Village 3']
Survived till Round 93

Specimen 29 has a fitness of 93.364 (prev: 93.385)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Buccaneer 4']
           Changed target priority for ['Bomb 8', 'Wizard 3']
Survived till Round 93

Specimen 30 has a fitness of 93.362 (prev: 93.3)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Engineer(0,0,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.27 --> ['MonkeyAce 7', 'Tack 4']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 93

Specimen 31 has a fitness of 93.362 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Accelerated upgrades for ['Wizard 3', 'Village 3']
Survived till Round 93

Specimen 32 has a fitness of 93.361 (prev: 93.317)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Wizard(0,2,2), Village(0,2,2), Tack(3,2,0)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 94.107 --> ['Village 1', 'Wizard 3']
           Accelerated upgrades for ['Tack 7', 'Spike 3']
           Changed target priority for ['Hero 1', 'Bomb 8']
Survived till Round 93

Specimen 33 has a fitness of 93.358 (prev: 93.385)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['Dart 3', 'MonkeyAce 3']
Survived till Round 93

Specimen 34 has a fitness of 93.352 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), MonkeyAce(0,2,3), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.317 --> ['MonkeyAce 7', 'Village 5']
           Accelerated upgrades for ['Bomb 8', 'Alchemist 3']
           Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 93

Specimen 35 has a fitness of 93.332 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 93

Specimen 36 has a fitness of 93.331 (prev: 93.39)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 93

Specimen 37 has a fitness of 93.33 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93

Specimen 38 has a fitness of 93.328 (prev: 93.317)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Glue(0,1,2)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.385 --> ['Bomb 8', 'Wizard 3']
           Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Hero 1', 'Wizard 3']
Survived till Round 93

Specimen 39 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 40 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 93

Specimen 41 has a fitness of 93.32 (prev: 93.314)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Ninja(0,0,1)
Mutations: Removed ['Sniper 8'] from the sequence
Survived till Round 93

Specimen 42 has a fitness of 93.317 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93

Specimen 43 has a fitness of 93.317 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 93

Specimen 44 has a fitness of 93.315 (prev: 93.317)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Boomerang(2,0,2)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 93

Specimen 45 has a fitness of 93.314 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Sniper(1,0,0)
Mutations: None
Survived till Round 93

Specimen 46 has a fitness of 93.303 (prev: 93.29)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 93

Specimen 47 has a fitness of 93.302 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(0,0,0)
Mutations: None
Survived till Round 93

Specimen 48 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 49 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 50 has a fitness of 93.294 (prev: 94.074)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: Removed ['Bomb 8'] from the sequence
Survived till Round 93

Specimen 51 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 52 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 53 has a fitness of 93.279 (prev: 93.39)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(0,1,0)
Mutations: Reset tower placements for ['Village 5']
           Changed target priority for ['Dart 3', 'Wizard 7']
Survived till Round 93

Specimen 54 has a fitness of 93.277 (prev: 93.302)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,3,0), Village(0,2,2), Bomb(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(1,0,1)
Mutations: Specimen with fitness 93.302 has recombined towers with specimen with fitness 93.32 --> ['Hero 1', 'Bomb 8']
           Accelerated upgrades for ['IceMonkey 4', 'Engineer 4']
Survived till Round 93

Specimen 55 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 56 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 93

Specimen 57 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 93

Specimen 58 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 59 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93

Specimen 60 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93

Specimen 61 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93

Specimen 62 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Wizard(0,2,2), Village(0,1,2), MonkeyAce(0,1,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.29 --> ['MonkeyAce 7', 'Wizard 7']
           Reset tower placements for ['Village 5']
Survived till Round 92

Specimen 63 has a fitness of 92.07 (prev: 93.39)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Bomb 4']
Survived till Round 92

Specimen 64 has a fitness of 92.01 (prev: 94.084)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(0,4,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), MonkeyAce(0,2,3), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 94.084 has recombined towers with specimen with fitness 93.27 --> ['Wizard 3', 'Alchemist 3']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 92

Specimen 65 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Village 3']
           Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 92

Specimen 66 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 92

Specimen 67 has a fitness of 92.01 (prev: 93.39)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(1,1,0)
Mutations: Accelerated upgrades for ['Tack 7', 'Buccaneer 4']
           Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 92

Specimen 68 has a fitness of 92.01 (prev: 93.3)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 92

Specimen 69 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 3']
           Changed target priority for ['Bomb 8', 'Wizard 3']
Survived till Round 92

Specimen 70 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Alchemist(3,2,0), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.27 --> ['Bomb 4', 'Village 1']
           Inserted ['Alchemist 6'] into the sequence
Survived till Round 92

Specimen 71 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,4,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.33 --> ['Tack 7', 'Buccaneer 4']
           Swapped upgrade paths for ['Buccaneer 4']
           Changed target priority for ['Buccaneer 4', 'Dart 3']
Survived till Round 92

Specimen 72 has a fitness of 92.008 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.25 --> ['Village 5', 'Village 3']
           Removed ['Village 1'] from the sequence
Survived till Round 92

Specimen 73 has a fitness of 91.23 (prev: 93.302)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(4,0,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Village 5']
Survived till Round 91

Specimen 74 has a fitness of 90.22 (prev: 93.314)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(2,0,4), Tack(3,2,0), Wizard(0,2,2), Sniper(1,0,0)
Mutations: Specimen with fitness 93.314 has recombined towers with specimen with fitness 94.084 --> ['Wizard 7', 'Hero 1']
           Removed ['Alchemist 3'] from the sequence
Survived till Round 90

Specimen 75 has a fitness of 90.2 (prev: 93.317)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(4,2,0), Alchemist(4,2,0), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.39 --> ['Spike 3', 'Bomb 8']
           Swapped upgrade paths for ['Bomb 8']
Survived till Round 90

Specimen 76 has a fitness of 90.19 (prev: 93.317)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Heli(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,1,0), Village(0,1,0)
Mutations: Inserted ['Heli 2'] into the sequence
           Changed target priority for ['Bomb 4', 'Alchemist 3']
Survived till Round 90

Specimen 77 has a fitness of 90.18 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
           Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 90

Specimen 78 has a fitness of 90.17 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.317 --> ['Alchemist 3', 'Dart 3']
           Removed ['MonkeyAce 7'] from the sequence
Survived till Round 90

Specimen 79 has a fitness of 90.14 (prev: 93.39)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Alchemist(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,3,2), Tack(2,4,0), Village(2,0,2), Village(0,0,0)
Mutations: Inserted ['Alchemist 6'] into the sequence
           Changed target priority for ['Wizard 7', 'Bomb 4']
Survived till Round 90

Specimen 80 has a fitness of 89.01 (prev: 94.083)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(2,3,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), IceMonkey(0,1,2)
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 94.056 --> ['Wizard 6', 'Village 5']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 89

Specimen 81 has a fitness of 89.01 (prev: 94.075)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Buccaneer(1,1,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 89

Specimen 82 has a fitness of 88.1 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Tack 4', 'Village 3']
           Reset tower placements for ['Bomb 4']
           Changed target priority for ['MonkeyAce 3', 'MonkeyAce 8']
Survived till Round 88

Specimen 83 has a fitness of 88.1 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,3,0), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'Tack 7']
           Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 88

Specimen 84 has a fitness of 88.08 (prev: 93.39)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Dart(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Inserted ['Dart 8'] into the sequence
Survived till Round 88

Specimen 85 has a fitness of 88.038 (prev: 93.314)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dartling(4,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,1,2)
Mutations: Inserted ['Dartling 8'] into the sequence
           Changed target priority for ['Wizard 7', 'Buccaneer 4']
Survived till Round 88

Specimen 86 has a fitness of 87.17 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Tack 4']
           Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 87

Specimen 87 has a fitness of 87.11 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Tack(2,0,4), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.32 --> ['Tack 1', 'Wizard 6']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 87

Specimen 88 has a fitness of 83.37 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 94.075 --> ['Alchemist 3', 'Dart 3']
           Removed ['Wizard 3'] from the sequence
           Changed target priority for ['Druid 3', 'Wizard 7']
Survived till Round 83

Specimen 89 has a fitness of 81.27 (prev: 93.25)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Village 5']
Survived till Round 81

Specimen 90 has a fitness of 81.25 (prev: 94.056)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,1,1)
Mutations: Specimen with fitness 94.056 has recombined towers with specimen with fitness 93.25 --> ['Hero 1', 'Dart 3']
           Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 81

Specimen 91 has a fitness of 81.24 (prev: 94.083)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,1,2)
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 93.3 --> ['Tack 1', 'Tack 7']
           Accelerated upgrades for ['Dart 3', 'Tack 7']
Survived till Round 81

Specimen 92 has a fitness of 81.22 (prev: 94.074)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(2,0,4), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Village(2,2,0), Alchemist(4,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 94.074 has recombined towers with specimen with fitness 93.3 --> ['Alchemist 3', 'Buccaneer 4']
           Swapped upgrade paths for ['MonkeyAce 6']
Survived till Round 81

Specimen 93 has a fitness of 63.05 (prev: 94.084)
Used 11 towers: Hero, Dart(0,2,4), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,2,2), Tack(0,2,4), MonkeyAce(0,2,3)
Mutations: Removed ['Spike 3'] from the sequence
           Changed target priority for ['Wizard 7', 'Bomb 4']
Survived till Round 63

Specimen 94 has a fitness of 49.057 (prev: 94.074)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(1,0,1), Wizard(1,1,0)
Mutations: Reset tower placements for ['Bomb 4', 'Sniper 8']
           Changed target priority for ['Glue 4', 'Dart 3']
Survived till Round 49

Specimen 95 has a fitness of 49.055 (prev: 94.084)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,1), Wizard(1,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 49

Specimen 96 has a fitness of 42.134 (prev: 93.27)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), Druid(0,2,4), IceMonkey(2,0,1), Wizard(2,0,2)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.3 --> ['Wizard 7', 'MonkeyAce 3']
           Removed ['Bomb 4'] from the sequence
Survived till Round 42

Specimen 97 has a fitness of 42.115 (prev: 93.4)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Bomb(2,0,2), IceMonkey(2,0,1), Buccaneer(2,1,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 42

Specimen 98 has a fitness of 39.048 (prev: 93.29)
Used 5 towers: Hero, Dart(0,2,4), Druid(2,0,4), Spike(3,0,2), Tack(0,0,0)
Mutations: Inserted ['Druid 4'] into the sequence
Survived till Round 39

Specimen 99 has a fitness of 37.128 (prev: 93.27)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 37

Specimen 100 has a fitness of 37.128 (prev: 93.25)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(1,0,2), Heli(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 37

Specimen 101 has a fitness of 27.025 (prev: 94.107)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 94.107 has recombined towers with specimen with fitness 93.27 --> ['Druid 3', 'Village 1']
           Swapped upgrade paths for ['Village 5']
Survived till Round 27

Specimen 102 has a fitness of 27.025 (prev: 94.107)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Swapped upgrade paths for ['Village 4']
Survived till Round 27

Specimen 103 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.33 has recombined towers with specimen with fitness 93.25 --> ['Bomb 8', 'Village 5']
           Removed ['Wizard 7'] from the sequence
Survived till Round 27

Specimen 104 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.33 has recombined towers with specimen with fitness 93.32 --> ['Tack 4', 'Village 5']
           Accelerated upgrades for ['Village 1', 'MonkeyAce 3']
Survived till Round 27

Specimen 105 has a fitness of 27.025 (prev: 93.33)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Delayed upgrades for ['Wizard 7', 'Bomb 8']
           Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 27

Specimen 106 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Swapped upgrade paths for ['Tack 7']
           Changed target priority for ['Bomb 4', 'Wizard 7']
Survived till Round 27

Specimen 107 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.25 --> ['Village 3', 'MonkeyAce 7']
           Reset tower placements for ['Bomb 4']
Survived till Round 27

Specimen 108 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 27

Specimen 109 has a fitness of 27.021 (prev: 93.317)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Specimen with fitness 93.317 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Spike 3']
           Reset tower placements for ['Spike 3']
Survived till Round 27

Specimen 110 has a fitness of 27.017 (prev: 93.302)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 111 has a fitness of 27.0 (prev: 93.27)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Spike 3']
Survived till Round 27

Specimen 112 has a fitness of 24.044 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 24

Specimen 113 has a fitness of 11.036 (prev: 93.385)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11

Specimen 114 has a fitness of 7.062 (prev: 94.075)
Used 1 towers: Hero
Mutations: Specimen with fitness 94.075 has recombined towers with specimen with fitness 93.25 --> ['IceMonkey 4', 'Spike 3']
           Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 115 has a fitness of 7.062 (prev: 93.3)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 7

Specimen 116 has a fitness of 7.06 (prev: 93.25)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
           Changed target priority for ['Wizard 3', 'Hero 1']
Survived till Round 7

Specimen 117 has a fitness of 5.007 (prev: 93.32)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 94.075 --> ['Alchemist 3', 'Wizard 6']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Bomb 8', 'Buccaneer 4']
Survived till Round 5

Specimen 118 has a fitness of 5.005 (prev: 94.056)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 94.083)
Used 1 towers: Hero
Mutations: Specimen with fitness 94.083 has recombined towers with specimen with fitness 93.33 --> ['Village 1', 'MonkeyAce 3']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 93.27)
Used 1 towers: Hero
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 94.083 --> ['MonkeyAce 3', 'Bomb 8']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Druid 3', 'Buccaneer 4']
Survived till Round 5

Next gen avg fitness: 93.67490000000002
Best round: Round 94
Best fitness: 94.14
Average fitness: 76.63157500000001
Median fitness: 93.25

Generation 25:
Specimen 1 has a fitness of 94.107 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 94

Specimen 2 has a fitness of 94.084 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Boomerang(1,0,2)
Mutations: Accelerated upgrades for ['Dart 3', 'Bomb 4']
           Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 94

Specimen 3 has a fitness of 94.084 (prev: 93.27)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,2,2), MonkeyAce(2,0,2), Bomb(0,1,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 6']
Survived till Round 94

Specimen 4 has a fitness of 94.083 (prev: 93.22)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), IceMonkey(0,2,3), Glue(0,2,2), Wizard(0,2,2)
Mutations: Inserted ['IceMonkey 2'] into the sequence
Survived till Round 94

Specimen 5 has a fitness of 94.075 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(2,2,0), Wizard(0,2,2), Glue(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.4 --> ['Dart 3', 'Buccaneer 4']
           Swapped upgrade paths for ['Village 5']
Survived till Round 94

Specimen 6 has a fitness of 94.074 (prev: 93.27)
Used 20 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,3,0), Bomb(0,4,2), Glue(0,2,4), Village(0,2,2), Wizard(0,3,2), MonkeyAce(4,2,0), Dart(2,3,0), Boomerang(0,3,2), Sniper(1,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.4 --> ['MonkeyAce 3', 'IceMonkey 4']
           Removed ['Wizard 3'] from the sequence
           Changed target priority for ['Druid 3', 'Wizard 6']
Survived till Round 94

Specimen 7 has a fitness of 94.056 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Village(2,2,0), Glue(0,2,3), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.23 --> ['Village 8', 'MonkeyAce 7']
           Inserted ['Village 4'] into the sequence
Survived till Round 94

Specimen 8 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93

Specimen 9 has a fitness of 93.4 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Buccaneer(3,2,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.25 --> ['Buccaneer 8', 'Spike 3']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 93

Specimen 10 has a fitness of 93.39 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Reset tower placements for ['Druid 3']
Survived till Round 93

Specimen 11 has a fitness of 93.39 (prev: 92.09)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,2,2), Ninja(2,3,0), Boomerang(1,1,0)
Mutations: Removed ['Bomb 8'] from the sequence
Survived till Round 93

Specimen 12 has a fitness of 93.385 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.29 --> ['Spike 3', 'Village 5']
           Reset tower placements for ['Village 5']
Survived till Round 93

Specimen 13 has a fitness of 93.33 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 93

Specimen 14 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 15 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 93

Specimen 16 has a fitness of 93.317 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Reset tower placements for ['Wizard 7']
Survived till Round 93

Specimen 17 has a fitness of 93.317 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(2,0,4), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.19 --> ['Bomb 8', 'Hero 1']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 93

Specimen 18 has a fitness of 93.314 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,3), Tack(3,2,0), Sniper(1,0,0)
Mutations: Removed ['IceMonkey 3'] from the sequence
Survived till Round 93

Specimen 19 has a fitness of 93.302 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Village(0,2,2), IceMonkey(3,2,0), Tack(3,2,0), Engineer(0,0,0)
Mutations: Removed ['Wizard 7'] from the sequence
Survived till Round 93

Specimen 20 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 21 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 22 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 23 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 24 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 25 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 93

Specimen 26 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 93

Specimen 27 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 28 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93

Specimen 29 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93

Specimen 30 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: None
Survived till Round 93

Specimen 31 has a fitness of 93.25 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,2,0)
Mutations: None
Survived till Round 93

Specimen 32 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93

Specimen 33 has a fitness of 93.23 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 93

Specimen 34 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 93

Specimen 35 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93

Specimen 36 has a fitness of 93.22 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Glue(0,2,2), Wizard(0,1,1)
Mutations: None
Survived till Round 93

Specimen 37 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93

Specimen 38 has a fitness of 93.18 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,1,2), Mortar(0,1,1)
Mutations: None
Survived till Round 93

Specimen 39 has a fitness of 92.09 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(3,0,2), Village(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 92

Specimen 40 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92

Specimen 41 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'MonkeyAce 3']
           Removed ['Druid 3'] from the sequence
           Changed target priority for ['Wizard 7', 'Dart 3']
Survived till Round 92

Specimen 42 has a fitness of 92.08 (prev: 92.08)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Druid(1,1,0)
Mutations: Specimen with fitness 92.08 has recombined towers with specimen with fitness 93.27 --> ['Alchemist 3', 'Druid 3']
           Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 92

Specimen 43 has a fitness of 92.07 (prev: 92.08)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 92

Specimen 44 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 45 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 46 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 47 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 48 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 49 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 50 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Delayed upgrades for ['IceMonkey 4', 'MonkeyAce 7']
Survived till Round 92

Specimen 51 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,2,4), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(2,0,2), Wizard(1,0,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 92

Specimen 52 has a fitness of 92.01 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(4,2,0), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(0,0,0)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 92

Specimen 53 has a fitness of 92.01 (prev: 93.29)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(1,0,1)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Survived till Round 92

Specimen 54 has a fitness of 92.01 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.3 --> ['Spike 3', 'Dart 3']
           Reset tower placements for ['Tack 4']
Survived till Round 92

Specimen 55 has a fitness of 92.01 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(3,2,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Swapped upgrade paths for ['Ninja 1']
Survived till Round 92

Specimen 56 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), MonkeyAce(2,3,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.23 --> ['IceMonkey 4', 'MonkeyAce 7']
           Reset tower placements for ['Bomb 8']
Survived till Round 92

Specimen 57 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,2,2), Village(0,1,2), Glue(0,1,0)
Mutations: Removed ['Village 5'] from the sequence
Survived till Round 92

Specimen 58 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(2,0,2), Village(0,1,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 92

Specimen 59 has a fitness of 92.01 (prev: 93.25)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Tack(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,1,0)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 92

Specimen 60 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 92

Specimen 61 has a fitness of 92.01 (prev: 93.23)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
           Changed target priority for ['Buccaneer 4', 'Bomb 8']
Survived till Round 92

Specimen 62 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,1,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['Tack 4', 'MonkeyAce 7']
           Delayed upgrades for ['Village 3', 'MonkeyAce 7']
Survived till Round 92

Specimen 63 has a fitness of 92.01 (prev: 92.09)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(4,0,2), Village(0,2,2), Village(0,1,2), Engineer(0,0,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
Survived till Round 92

Specimen 64 has a fitness of 92.01 (prev: 92.08)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Mortar(2,0,3), Tack(2,3,0), Village(0,1,2)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 92

Specimen 65 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,0), Druid(1,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Hero 1', 'Dart 3']
           Delayed upgrades for ['Wizard 6', 'MonkeyAce 3']
Survived till Round 92

Specimen 66 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 92

Specimen 67 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.4 --> ['Dart 3', 'Wizard 6']
           Reset tower placements for ['Village 1']
Survived till Round 92

Specimen 68 has a fitness of 92.008 (prev: 93.29)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Buccaneer(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,0)
Mutations: Specimen with fitness 93.29 has recombined towers with specimen with fitness 93.23 --> ['Village 1', 'MonkeyAce 7']
           Inserted ['Buccaneer 8'] into the sequence
Survived till Round 92

Specimen 69 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Mortar(0,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Bomb 8']
           Removed ['Tack 4'] from the sequence
           Changed target priority for ['Wizard 6', 'Bomb 4']
Survived till Round 92

Specimen 70 has a fitness of 92.007 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Delayed upgrades for ['Tack 4', 'Village 1']
           Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 92

Specimen 71 has a fitness of 92.007 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,1,2), Village(0,1,1)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 7']
Survived till Round 92

Specimen 72 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Wizard 3', 'MonkeyAce 3']
           Reset tower placements for ['Tack 4']
           Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92

Specimen 73 has a fitness of 92.006 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), IceMonkey(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Wizard(1,0,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.19 --> ['Village 3', 'Bomb 4']
           Inserted ['IceMonkey 6'] into the sequence
Survived till Round 92

Specimen 74 has a fitness of 91.174 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Wizard(0,2,2), Village(0,2,2), IceMonkey(1,1,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.27 --> ['IceMonkey 4', 'Bomb 8']
           Accelerated upgrades for ['Village 1', 'Wizard 6']
           Changed target priority for ['Dart 3', 'Bomb 8']
Survived till Round 91

Specimen 75 has a fitness of 90.18 (prev: 93.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Alchemist(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(2,0,2), Glue(0,1,0)
Mutations: Inserted ['Alchemist 6'] into the sequence
Survived till Round 90

Specimen 76 has a fitness of 90.17 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,2,3), Village(2,1,0), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Bomb 8']
           Changed target priority for ['Hero 1', 'Alchemist 3']
Survived till Round 90

Specimen 77 has a fitness of 90.13 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(0,1,2), Glue(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Village 5']
           Reset tower placements for ['Glue 4']
Survived till Round 90

Specimen 78 has a fitness of 88.11 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Sniper(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.011 --> ['MonkeyAce 3', 'Wizard 3']
           Inserted ['Sniper 4'] into the sequence
           Changed target priority for ['Glue 4', 'Bomb 4']
Survived till Round 88

Specimen 79 has a fitness of 88.041 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Bomb 8', 'Wizard 6']
           Reset tower placements for ['Wizard 7']
Survived till Round 88

Specimen 80 has a fitness of 88.04 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Druid(0,4,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Inserted ['Druid 1'] into the sequence
           Changed target priority for ['Alchemist 3', 'Buccaneer 4']
Survived till Round 88

Specimen 81 has a fitness of 88.04 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), Spike(0,4,2), MonkeyAce(0,2,3), Buccaneer(0,3,2), Alchemist(4,2,0), Village(2,1,0), Glue(0,1,1)
Mutations: Inserted ['Spike 4'] into the sequence
Survived till Round 88

Specimen 82 has a fitness of 88.04 (prev: 93.22)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,1,0), Glue(0,1,1)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 88

Specimen 83 has a fitness of 88.038 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(0,4,2), Village(2,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 93.27 --> ['Alchemist 3', 'Village 5']
           Swapped upgrade paths for ['Village 5']
           Changed target priority for ['MonkeyAce 3', 'Bomb 4']
Survived till Round 88

Specimen 84 has a fitness of 88.036 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Village 8']
           Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 88

Specimen 85 has a fitness of 88.034 (prev: 93.23)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,0,1)
Mutations: Inserted ['Mortar 3'] into the sequence
Survived till Round 88

Specimen 86 has a fitness of 88.024 (prev: 93.23)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Village(2,3,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.22 --> ['Village 1', 'Bomb 4']
           Removed ['Alchemist 3'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Glue 4']
Survived till Round 88

Specimen 87 has a fitness of 87.18 (prev: 93.4)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(2,3,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(1,1,0)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.32 --> ['Buccaneer 4', 'Village 1']
           Swapped upgrade paths for ['Alchemist 3']
Survived till Round 87

Specimen 88 has a fitness of 87.18 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.23 --> ['Wizard 3', 'Tack 4']
           Inserted ['Heli 4'] into the sequence
Survived till Round 87

Specimen 89 has a fitness of 87.17 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), MonkeyAce(0,2,3), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['MonkeyAce 8'] into the sequence
           Changed target priority for ['MonkeyAce 3', 'Bomb 4']
Survived till Round 87

Specimen 90 has a fitness of 87.15 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), MonkeySub(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(2,1,0), Bomb(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.29 --> ['IceMonkey 4', 'Village 1']
           Inserted ['MonkeySub 2'] into the sequence
Survived till Round 87

Specimen 91 has a fitness of 87.11 (prev: 93.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(2,4,0), Village(2,2,0), Village(3,0,2), Glue(0,2,2), Bomb(0,0,1)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 87

Specimen 92 has a fitness of 86.14 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Dartling(3,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,1,0)
Mutations: Inserted ['Dartling 7'] into the sequence
Survived till Round 86

Specimen 93 has a fitness of 86.14 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(2,2,0), Boomerang(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['MonkeyAce 3', 'IceMonkey 4']
           Swapped upgrade paths for ['Village 5']
Survived till Round 86

Specimen 94 has a fitness of 86.13 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Ninja(1,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.25 --> ['Village 3', 'Buccaneer 4']
           Inserted ['Druid 6'] into the sequence
           Changed target priority for ['Bomb 8', 'Wizard 7']
Survived till Round 86

Specimen 95 has a fitness of 86.13 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(3,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.29 --> ['Wizard 7', 'Dart 3']
           Inserted ['Mortar 2'] into the sequence
Survived till Round 86

Specimen 96 has a fitness of 86.13 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 86

Specimen 97 has a fitness of 86.12 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(4,2,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.08 --> ['Tack 4', 'MonkeyAce 3']
           Swapped upgrade paths for ['IceMonkey 4']
           Changed target priority for ['Wizard 7', 'Alchemist 3']
Survived till Round 86

Specimen 98 has a fitness of 86.09 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 86

Specimen 99 has a fitness of 86.06 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(4,0,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Village 8', 'Buccaneer 4']
           Reset tower placements for ['MonkeyAce 3']
Survived till Round 86

Specimen 100 has a fitness of 81.25 (prev: 93.22)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Village(0,1,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 81

Specimen 101 has a fitness of 63.05 (prev: 93.32)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,2,1), Tack(0,2,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.23 --> ['Wizard 6', 'Tack 4']
           Accelerated upgrades for ['MonkeyAce 7', 'Buccaneer 4']
Survived till Round 63

Specimen 102 has a fitness of 63.05 (prev: 93.23)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Mortar(0,2,3), Bomb(2,0,4), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 63

Specimen 103 has a fitness of 63.05 (prev: 93.23)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dart(2,4,0), Bomb(2,0,4), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(2,2,0), MonkeyAce(0,2,3), Bomb(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.23 --> ['IceMonkey 4', 'MonkeyAce 7']
           Inserted ['Dart 5'] into the sequence
Survived till Round 63

Specimen 104 has a fitness of 63.05 (prev: 92.01)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,3,0), MonkeySub(4,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Inserted ['MonkeySub 7'] into the sequence
Survived till Round 63

Specimen 105 has a fitness of 49.043 (prev: 93.22)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,3), Wizard(3,0,2), MonkeyAce(0,1,1), MonkeyAce(0,2,3)
Mutations: Removed ['Buccaneer 4'] from the sequence
           Changed target priority for ['MonkeyAce 3', 'Wizard 6']
Survived till Round 49

Specimen 106 has a fitness of 42.13 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['MonkeyAce 3', 'Buccaneer 4']
           Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Wizard 7', 'MonkeyAce 3']
Survived till Round 42

Specimen 107 has a fitness of 37.123 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Reset tower placements for ['Village 1']
           Changed target priority for ['Hero 1', 'Buccaneer 4']
Survived till Round 37

Specimen 108 has a fitness of 37.112 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Removed ['SuperMonkey 5'] from the sequence
           Changed target priority for ['Hero 1', 'Wizard 3']
Survived till Round 37

Specimen 109 has a fitness of 36.15 (prev: 93.29)
Used 5 towers: Hero, Dart(0,2,4), Tack(1,0,2), Bomb(2,0,3), IceMonkey(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
           Changed target priority for ['Druid 3', 'Bomb 4']
Survived till Round 36

Specimen 110 has a fitness of 29.035 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Removed ['Heli 3'] from the sequence
           Changed target priority for ['Dart 3', 'Bomb 8']
Survived till Round 29

Specimen 111 has a fitness of 27.025 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.4 --> ['IceMonkey 4', 'Wizard 6']
           Removed ['Tack 7'] from the sequence
           Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 27

Specimen 112 has a fitness of 27.017 (prev: 93.32)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 113 has a fitness of 27.0 (prev: 92.01)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 27

Specimen 114 has a fitness of 24.044 (prev: 92.01)
Used 3 towers: Hero, Dart(0,2,3), Mortar(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Glue 4', 'IceMonkey 4']
           Inserted ['Mortar 7'] into the sequence
Survived till Round 24

Specimen 115 has a fitness of 11.036 (prev: 93.3)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Wizard 6']
           Inserted ['Dart 8'] into the sequence
Survived till Round 11

Specimen 116 has a fitness of 11.036 (prev: 93.23)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 93.25 --> ['Spike 3', 'Bomb 4']
           Delayed upgrades for ['Buccaneer 4', 'Dart 3']
Survived till Round 11

Specimen 117 has a fitness of 10.015 (prev: 92.09)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 92.09 has recombined towers with specimen with fitness 93.19 --> ['Glue 4', 'IceMonkey 4']
           Delayed upgrades for ['Dart 3', 'Spike 3']
Survived till Round 10

Specimen 118 has a fitness of 5.007 (prev: 93.29)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.007 (prev: 93.18)
Used 1 towers: Dart(0,2,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.005 (prev: 93.25)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Buccaneer 4']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['MonkeyAce 3', 'Dart 3']
Survived till Round 5

Next gen avg fitness: 93.36644999999999
Best round: Round 94
Best fitness: 94.107
Average fitness: 81.38494999999993
Median fitness: 92.01

Generation 24:
Specimen 1 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93

Specimen 2 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 3 has a fitness of 93.32 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Tack 7']
           Inserted ['Village 4'] into the sequence
Survived till Round 93

Specimen 4 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 5 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 93

Specimen 6 has a fitness of 93.29 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Delayed upgrades for ['Village 1', 'Bomb 4']
           Changed target priority for ['MonkeyAce 3', 'Hero 1']
Survived till Round 93

Specimen 7 has a fitness of 93.29 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Tack 4']
           Reset tower placements for ['Village 1']
Survived till Round 93

Specimen 8 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 9 has a fitness of 93.27 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(0,3,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(1,1,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 93

Specimen 10 has a fitness of 93.27 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Wizard(4,0,2), Wizard(2,4,0), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Glue(0,2,3), Village(0,2,2), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Wizard 3']
           Removed ['Buccaneer 4'] from the sequence
Survived till Round 93

Specimen 11 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 12 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: None
Survived till Round 93

Specimen 13 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: None
Survived till Round 93

Specimen 14 has a fitness of 93.25 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,2,0), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Village 5', 'IceMonkey 4']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 93

Specimen 15 has a fitness of 93.25 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Wizard(2,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Wizard 7', 'Wizard 6']
           Removed ['Village 5'] from the sequence
Survived till Round 93

Specimen 16 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: None
Survived till Round 93

Specimen 17 has a fitness of 93.23 (prev: 93.25)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Glue(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.25 --> ['Bomb 8', 'Village 5']
           Accelerated upgrades for ['Village 8', 'Wizard 3']
Survived till Round 93

Specimen 18 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Delayed upgrades for ['Village 5', 'IceMonkey 4']
Survived till Round 93

Specimen 19 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93

Specimen 20 has a fitness of 93.22 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(2,2,0), Glue(0,2,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'Spike 3']
           Reset tower placements for ['Village 1']
Survived till Round 93

Specimen 21 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93

Specimen 22 has a fitness of 93.18 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Village(4,0,2), Glue(0,2,2), Bomb(0,3,2), Village(0,1,2), Mortar(0,1,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Bomb 4']
           Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 93

Specimen 23 has a fitness of 92.09 (prev: 93.27)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Wizard(0,4,2), Tack(2,4,0), Village(3,0,2), Village(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 93.25 --> ['Village 5', 'Village 1']
           Reset tower placements for ['Druid 3']
Survived till Round 92

Specimen 24 has a fitness of 92.08 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 3']
Survived till Round 92

Specimen 25 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 26 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 27 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 28 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 29 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 30 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 31 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 32 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: None
Survived till Round 92

Specimen 33 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 34 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92

Specimen 35 has a fitness of 92.01 (prev: 93.22)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 36 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), IceMonkey(0,0,0)
Mutations: None
Survived till Round 92

Specimen 37 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Engineer(0,0,0)
Mutations: None
Survived till Round 92

Specimen 38 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 39 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 40 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 41 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 92

Specimen 42 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92

Specimen 43 has a fitness of 92.01 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92

Specimen 44 has a fitness of 92.01 (prev: 93.4)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Wizard(2,3,0), Village(0,1,2), Village(2,0,2), Wizard(1,0,1)
Mutations: Specimen with fitness 93.4 has recombined towers with specimen with fitness 93.3 --> ['Wizard 7', 'Bomb 3']
           Delayed upgrades for ['Village 5', 'Bomb 8']
Survived till Round 92

Specimen 45 has a fitness of 92.01 (prev: 93.32)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), MonkeySub(0,0,0)
Mutations: Removed ['Ninja 1'] from the sequence
Survived till Round 92

Specimen 46 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Tack(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(2,0,2), Ninja(1,0,0)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 92

Specimen 47 has a fitness of 92.01 (prev: 93.25)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(2,1,0), Village(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Buccaneer 4']
           Swapped upgrade paths for ['Village 1']
Survived till Round 92

Specimen 48 has a fitness of 92.01 (prev: 93.23)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), MonkeyAce(0,3,2), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Wizard(0,4,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Dartling(2,2,0), Boomerang(1,0,2)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Tack 4']
           Removed ['Village 5'] from the sequence
Survived till Round 92

Specimen 49 has a fitness of 92.01 (prev: 93.23)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Dart(0,2,2)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 92

Specimen 50 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(2,0,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.3 --> ['Druid 3', 'Village 3']
           Swapped upgrade paths for ['Village 5']
Survived till Round 92

Specimen 51 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Dart 3']
           Reset tower placements for ['Druid 3']
Survived till Round 92

Specimen 52 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Alchemist 3', 'Buccaneer 4']
           Reset tower placements for ['Buccaneer 4']
Survived till Round 92

Specimen 53 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Accelerated upgrades for ['MonkeyAce 3', 'IceMonkey 4']
Survived till Round 92

Specimen 54 has a fitness of 92.01 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,3,2), Wizard(4,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'MonkeyAce 3']
           Removed ['Druid 3'] from the sequence
Survived till Round 92

Specimen 55 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Bomb 4']
           Reset tower placements for ['MonkeyAce 7']
Survived till Round 92

Specimen 56 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['MonkeyAce 7', 'Village 1']
Survived till Round 92

Specimen 57 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['MonkeyAce 3', 'Bomb 8']
           Delayed upgrades for ['Village 5', 'MonkeyAce 7']
Survived till Round 92

Specimen 58 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,0,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92

Specimen 59 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(3,0,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['Dart 3', 'Wizard 6']
           Swapped upgrade paths for ['Wizard 7']
Survived till Round 92

Specimen 60 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Sniper(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Buccaneer 4']
           Inserted ['Sniper 8'] into the sequence
Survived till Round 92

Specimen 61 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Village 3']
           Reset tower placements for ['Tack 7']
Survived till Round 92

Specimen 62 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'Wizard 3']
           Reset tower placements for ['MonkeyAce 3']
           Changed target priority for ['Wizard 7', 'Hero 1']
Survived till Round 92

Specimen 63 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Wizard(3,0,2), Tack(2,3,0), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'MonkeyAce 7']
           Delayed upgrades for ['Alchemist 3', 'Wizard 7']
Survived till Round 92

Specimen 64 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 92

Specimen 65 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.25 --> ['Alchemist 3', 'Village 1']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 92

Specimen 66 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(0,0,0), Mortar(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 7', 'Village 3']
           Delayed upgrades for ['Wizard 6', 'IceMonkey 4']
Survived till Round 92

Specimen 67 has a fitness of 92.009 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Dart(2,4,0), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(1,0,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 92

Specimen 68 has a fitness of 92.008 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Alchemist(0,2,4), Wizard(0,2,2), Village(2,0,2), Ninja(1,0,0)
Mutations: Inserted ['Alchemist 7'] into the sequence
Survived till Round 92

Specimen 69 has a fitness of 92.008 (prev: 93.3)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(0,4,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Village(0,0,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 93.4 --> ['Buccaneer 4', 'Hero 1']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 92

Specimen 70 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Tack 1', 'Tack 4']
           Accelerated upgrades for ['Alchemist 3', 'MonkeyAce 3']
           Changed target priority for ['Bomb 4', 'Wizard 6']
Survived till Round 92

Specimen 71 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Village 3']
Survived till Round 92

Specimen 72 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['Druid 3']
Survived till Round 92

Specimen 73 has a fitness of 92.008 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 92

Specimen 74 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 92

Specimen 75 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), Tack(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Bomb 8', 'Tack 4']
           Accelerated upgrades for ['MonkeyAce 3', 'IceMonkey 4']
           Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 92

Specimen 76 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Mortar(0,0,0)
Mutations: Removed ['Village 1'] from the sequence
Survived till Round 92

Specimen 77 has a fitness of 92.007 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), IceMonkey(1,1,0)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 92

Specimen 78 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), IceMonkey(2,2,0), Alchemist(0,0,0)
Mutations: Removed ['Wizard 7'] from the sequence
Survived till Round 92

Specimen 79 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.011 --> ['Druid 3', 'IceMonkey 4']
           Delayed upgrades for ['Village 5', 'Druid 7']
           Changed target priority for ['Wizard 3', 'MonkeyAce 7']
Survived till Round 92

Specimen 80 has a fitness of 92.006 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Alchemist 3', 'Bomb 8']
           Inserted ['IceMonkey 7'] into the sequence
Survived till Round 92

Specimen 81 has a fitness of 92.006 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,3,2), Wizard(0,3,2), Tack(2,3,0), Village(0,1,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 7', 'Engineer 3']
           Accelerated upgrades for ['Spike 3', 'Village 5']
Survived till Round 92

Specimen 82 has a fitness of 92.006 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Boomerang(2,0,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,0)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 92

Specimen 83 has a fitness of 91.202 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Wizard(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Dartling(2,0,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Wizard 6']
           Inserted ['Dartling 3'] into the sequence
Survived till Round 91

Specimen 84 has a fitness of 90.17 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Dartling(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Inserted ['Dartling 5'] into the sequence
           Changed target priority for ['Bomb 8', 'Buccaneer 8']
Survived till Round 90

Specimen 85 has a fitness of 90.14 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Glue(0,2,4), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 3', 'Village 5']
           Inserted ['Glue 8'] into the sequence
Survived till Round 90

Specimen 86 has a fitness of 90.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Buccaneer(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Dart 3']
           Inserted ['Buccaneer 2'] into the sequence
Survived till Round 90

Specimen 87 has a fitness of 88.11 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Wizard(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Inserted ['Wizard 5'] into the sequence
Survived till Round 88

Specimen 88 has a fitness of 88.11 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Reset tower placements for ['MonkeyAce 3']
           Changed target priority for ['Alchemist 3', 'MonkeyAce 7']
Survived till Round 88

Specimen 89 has a fitness of 88.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(2,0,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,2,0), Village(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
           Changed target priority for ['Buccaneer 4', 'Bomb 4']
Survived till Round 88

Specimen 90 has a fitness of 88.11 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Druid(4,2,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Druid 3', 'Tack 4']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 88

Specimen 91 has a fitness of 88.1 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.32 --> ['MonkeyAce 3', 'Bomb 8']
           Removed ['MonkeyAce 3'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Wizard 7']
Survived till Round 88

Specimen 92 has a fitness of 88.04 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Tack(0,2,4), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'MonkeyAce 7']
           Reset tower placements for ['Alchemist 3']
           Changed target priority for ['Wizard 7', 'MonkeyAce 3']
Survived till Round 88

Specimen 93 has a fitness of 88.04 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'Village 3']
Survived till Round 88

Specimen 94 has a fitness of 88.039 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Buccaneer 4', 'Hero 1']
           Removed ['Wizard 7'] from the sequence
Survived till Round 88

Specimen 95 has a fitness of 88.038 (prev: 93.3)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'Hero 1']
           Swapped upgrade paths for ['Village 1']
Survived till Round 88

Specimen 96 has a fitness of 88.035 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Heli(3,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 92.01 --> ['Dart 3', 'Bomb 4']
           Swapped upgrade paths for ['Heli 3']
Survived till Round 88

Specimen 97 has a fitness of 88.032 (prev: 93.19)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Tack(4,0,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 93.25 --> ['Dart 3', 'Tack 1']
           Reset tower placements for ['Tack 1']
Survived till Round 88

Specimen 98 has a fitness of 87.18 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Dart 3']
           Accelerated upgrades for ['Wizard 3', 'Village 1']
Survived till Round 87

Specimen 99 has a fitness of 87.17 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Reset tower placements for ['Alchemist 3']
Survived till Round 87

Specimen 100 has a fitness of 86.126 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Wizard(1,0,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.32 --> ['Wizard 7', 'Village 1']
           Removed ['Village 3'] from the sequence
Survived till Round 86

Specimen 101 has a fitness of 83.41 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Tack 7']
           Removed ['Alchemist 3'] from the sequence
           Changed target priority for ['Engineer 3', 'Bomb 4']
Survived till Round 83

Specimen 102 has a fitness of 81.26 (prev: 93.25)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Spike(2,4,0), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(2,1,0), Bomb(0,1,1)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.32 --> ['Dart 3', 'Village 1']
           Inserted ['Spike 4'] into the sequence
Survived till Round 81

Specimen 103 has a fitness of 81.23 (prev: 92.01)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(0,5,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Village(0,1,0)
Mutations: Swapped upgrade paths for ['Tack 4']
           Changed target priority for ['Bomb 8', 'MonkeyAce 7']
Survived till Round 81

Specimen 104 has a fitness of 80.32 (prev: 92.01)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 80

Specimen 105 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['IceMonkey 4', 'Druid 3']
           Reset tower placements for ['Boomerang 6']
Survived till Round 63

Specimen 106 has a fitness of 46.103 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(0,4,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 46

Specimen 107 has a fitness of 42.119 (prev: 93.22)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'Hero 1']
           Delayed upgrades for ['Wizard 6', 'Alchemist 3']
Survived till Round 42

Specimen 108 has a fitness of 39.048 (prev: 92.011)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Alchemist(0,2,3), Tack(0,0,0), Bomb(1,0,1)
Mutations: Inserted ['Alchemist 4'] into the sequence
Survived till Round 39

Specimen 109 has a fitness of 37.135 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 92.01 --> ['Spike 3', 'Wizard 6']
           Swapped upgrade paths for ['Village 3']
           Changed target priority for ['SuperMonkey 5', 'MonkeyAce 3']
Survived till Round 37

Specimen 110 has a fitness of 37.128 (prev: 93.22)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 93.25 --> ['Tack 4', 'Tack 7']
           Reset tower placements for ['IceMonkey 4']
           Changed target priority for ['MonkeyAce 7', 'SuperMonkey 5']
Survived till Round 37

Specimen 111 has a fitness of 37.127 (prev: 93.23)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Wizard(1,0,1)
Mutations: Specimen with fitness 93.23 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Bomb 8']
           Removed ['Bomb 4'] from the sequence
Survived till Round 37

Specimen 112 has a fitness of 37.125 (prev: 93.4)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 37

Specimen 113 has a fitness of 37.122 (prev: 92.01)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
           Changed target priority for ['Hero 1', 'MonkeyAce 7']
Survived till Round 37

Specimen 114 has a fitness of 36.147 (prev: 93.25)
Used 4 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,0,0)
Mutations: Specimen with fitness 93.25 has recombined towers with specimen with fitness 93.3 --> ['Hero 1', 'Village 5']
           Reset tower placements for ['Spike 3']
Survived till Round 36

Specimen 115 has a fitness of 24.044 (prev: 93.25)
Used 3 towers: Hero, Dart(0,2,3), SuperMonkey(0,0,0)
Mutations: Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 24

Specimen 116 has a fitness of 13.055 (prev: 93.4)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 117 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
           Changed target priority for ['Alchemist 3', 'Druid 3']
Survived till Round 7

Specimen 118 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Village 5', 'MonkeyAce 7']
           Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 7

Specimen 119 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.22 --> ['IceMonkey 4', 'Buccaneer 4']
           Inserted ['Druid 5'] into the sequence
Survived till Round 7

Specimen 120 has a fitness of 5.007 (prev: 92.01)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 92.70277500000007
Best round: Round 93
Best fitness: 93.4
Average fitness: 83.04140833333342
Median fitness: 92.01

Generation 23:
Specimen 1 has a fitness of 93.4 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(1,0,2)
Mutations: Inserted ['Bomb 5'] into the sequence
Survived till Round 93

Specimen 2 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 3 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: None
Survived till Round 93

Specimen 4 has a fitness of 93.3 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 93.19 --> ['Wizard 3', 'Alchemist 3']
           Removed ['Tack 4'] from the sequence
Survived till Round 93

Specimen 5 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 93

Specimen 6 has a fitness of 93.25 (prev: 93.3)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.007 --> ['IceMonkey 4', 'Buccaneer 4']
           Reset tower placements for ['Bomb 8']
Survived till Round 93

Specimen 7 has a fitness of 93.25 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,1)
Mutations: Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 93

Specimen 8 has a fitness of 93.25 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Heli(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(2,2,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 92.006 --> ['Bomb 8', 'IceMonkey 4']
           Inserted ['Heli 3'] into the sequence
Survived till Round 93

Specimen 9 has a fitness of 93.23 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 93.19 --> ['Village 8', 'Tack 4']
           Removed ['Buccaneer 4'] from the sequence
Survived till Round 93

Specimen 10 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 93

Specimen 11 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: None
Survived till Round 93

Specimen 12 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 13 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 14 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 15 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 16 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 17 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 18 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 19 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: None
Survived till Round 92

Specimen 20 has a fitness of 92.01 (prev: 93.32)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 92.008 --> ['Hero 1', 'Buccaneer 4']
           Removed ['Village 1'] from the sequence
Survived till Round 92

Specimen 21 has a fitness of 92.01 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Accelerated upgrades for ['Bomb 8', 'Druid 3']
Survived till Round 92

Specimen 22 has a fitness of 92.01 (prev: 93.22)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 93.32 --> ['IceMonkey 4', 'Bomb 4']
           Reset tower placements for ['MonkeyAce 3']
Survived till Round 92

Specimen 23 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 6'] into the sequence
Survived till Round 92

Specimen 24 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Engineer(0,0,0)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 92

Specimen 25 has a fitness of 92.01 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,2,3), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.007 --> ['Hero 1', 'MonkeyAce 7']
           Reset tower placements for ['Glue 4']
Survived till Round 92

Specimen 26 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Druid(0,0,0)
Mutations: Removed ['Tack 7'] from the sequence
Survived till Round 92

Specimen 27 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Buccaneer(3,0,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Tack 4', 'Buccaneer 8']
           Reset tower placements for ['Village 1']
           Changed target priority for ['Buccaneer 8', 'Wizard 6']
Survived till Round 92

Specimen 28 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,4,2), Village(0,2,2), IceMonkey(2,2,0), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 7', 'Dart 3']
Survived till Round 92

Specimen 29 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92

Specimen 30 has a fitness of 92.01 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Bomb(0,4,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.008 --> ['Wizard 3', 'Hero 1']
           Inserted ['Bomb 3'] into the sequence
Survived till Round 92

Specimen 31 has a fitness of 92.01 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Tack(2,4,0), Village(0,2,2), Glue(2,0,1)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.01 --> ['Glue 4', 'Hero 1']
           Accelerated upgrades for ['Village 5', 'Bomb 6']
Survived till Round 92

Specimen 32 has a fitness of 92.01 (prev: 91.197)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Wizard(0,2,2), Glue(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Village 5'] from the sequence
Survived till Round 92

Specimen 33 has a fitness of 92.01 (prev: 91.193)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 91.231 --> ['Spike 3', 'Village 1']
           Reset tower placements for ['Wizard 7']
Survived till Round 92

Specimen 34 has a fitness of 92.01 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(3,0,2)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 92.008 --> ['Village 1', 'Alchemist 3']
           Accelerated upgrades for ['Wizard 6', 'Bomb 4']
Survived till Round 92

Specimen 35 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 36 has a fitness of 92.009 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7']
Survived till Round 92

Specimen 37 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92

Specimen 38 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 39 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92

Specimen 40 has a fitness of 92.008 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 41 has a fitness of 92.008 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: None
Survived till Round 92

Specimen 42 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(1,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.01 --> ['Wizard 3', 'Tack 7']
           Accelerated upgrades for ['MonkeyAce 3', 'Druid 3']
Survived till Round 92

Specimen 43 has a fitness of 92.008 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Heli(3,0,2), Village(0,2,2), Boomerang(2,0,3), Wizard(0,1,2)
Mutations: Inserted ['Heli 3'] into the sequence
Survived till Round 92

Specimen 44 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,3,0), Village(0,2,2), Wizard(1,0,0), Druid(1,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.006 --> ['Druid 3', 'Dart 3']
           Delayed upgrades for ['Wizard 6', 'Tack 7']
Survived till Round 92

Specimen 45 has a fitness of 92.008 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(4,0,2), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 7']
Survived till Round 92

Specimen 46 has a fitness of 92.008 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Village(3,0,2), Mortar(0,2,2), Village(1,0,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 90.18 --> ['Village 5', 'Mortar 7']
           Removed ['Bomb 8'] from the sequence
Survived till Round 92

Specimen 47 has a fitness of 92.008 (prev: 92.006)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), Alchemist(4,2,0), MonkeyAce(0,2,3), Buccaneer(2,4,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 93.22 --> ['Alchemist 3', 'Spike 3']
           Accelerated upgrades for ['Tack 4', 'Buccaneer 8']
Survived till Round 92

Specimen 48 has a fitness of 92.008 (prev: 92.006)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.008 --> ['Buccaneer 4', 'IceMonkey 4']
           Delayed upgrades for ['IceMonkey 4', 'Alchemist 3']
           Changed target priority for ['Alchemist 3', 'Bomb 4']
Survived till Round 92

Specimen 49 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92

Specimen 50 has a fitness of 92.007 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Engineer(0,0,0)
Mutations: None
Survived till Round 92

Specimen 51 has a fitness of 92.007 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Wizard(3,0,2), Druid(2,2,0), Engineer(0,0,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 92

Specimen 52 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Reset tower placements for ['Bomb 8']
Survived till Round 92

Specimen 53 has a fitness of 92.007 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: Reset tower placements for ['Heli 5']
Survived till Round 92

Specimen 54 has a fitness of 92.007 (prev: 92.007)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,4,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Engineer(0,2,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,1,2)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.01 --> ['Village 1', 'Wizard 3']
           Inserted ['Bomb 2'] into the sequence
           Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 92

Specimen 55 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: None
Survived till Round 92

Specimen 56 has a fitness of 92.006 (prev: 92.011)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 57 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: None
Survived till Round 92

Specimen 58 has a fitness of 92.006 (prev: 93.27)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Wizard(3,0,2), Druid(1,2,0)
Mutations: Removed ['Village 3'] from the sequence
Survived till Round 92

Specimen 59 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Wizard(3,0,2), Tack(2,3,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 91.197 --> ['Buccaneer 4', 'Bomb 8']
           Delayed upgrades for ['Wizard 7', 'Bomb 4']
Survived till Round 92

Specimen 60 has a fitness of 92.006 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Wizard(3,0,2), Druid(3,2,0), Druid(2,0,2), Tack(0,0,0)
Mutations: Removed ['Village 3'] from the sequence
           Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92

Specimen 61 has a fitness of 92.006 (prev: 92.006)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Accelerated upgrades for ['IceMonkey 4', 'Bomb 4']
           Changed target priority for ['Wizard 6', 'MonkeyAce 7']
Survived till Round 92

Specimen 62 has a fitness of 91.238 (prev: 91.212)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 91.212 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Alchemist 3']
           Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 91

Specimen 63 has a fitness of 91.232 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 92.011 --> ['Alchemist 3', 'Village 3']
           Swapped upgrade paths for ['Wizard 7']
           Changed target priority for ['Wizard 7', 'Wizard 3']
Survived till Round 91

Specimen 64 has a fitness of 91.232 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), MonkeySub(3,2,0), Wizard(0,0,0)
Mutations: Inserted ['MonkeySub 5'] into the sequence
Survived till Round 91

Specimen 65 has a fitness of 91.231 (prev: 90.18)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: None
Survived till Round 91

Specimen 66 has a fitness of 91.227 (prev: 91.231)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), IceMonkey(2,0,4), Bomb(0,4,2), Village(3,0,2), Mortar(0,2,2), Tack(0,1,2)
Mutations: Inserted ['IceMonkey 3'] into the sequence
Survived till Round 91

Specimen 67 has a fitness of 91.225 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 92.006 --> ['MonkeyAce 3', 'Village 3']
           Reset tower placements for ['MonkeyAce 3']
Survived till Round 91

Specimen 68 has a fitness of 91.22 (prev: 93.19)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,0,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,3,2), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Mortar(0,0,1)
Mutations: Specimen with fitness 93.19 has recombined towers with specimen with fitness 92.006 --> ['Wizard 3', 'Dart 3']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 91

Specimen 69 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91

Specimen 70 has a fitness of 91.216 (prev: 91.231)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: Specimen with fitness 91.231 has recombined towers with specimen with fitness 93.19 --> ['IceMonkey 4', 'MonkeyAce 3']
           Accelerated upgrades for ['Bomb 4', 'Tack 7']
           Changed target priority for ['Alchemist 3', 'Hero 1']
Survived till Round 91

Specimen 71 has a fitness of 91.213 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,1), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Village 5', 'Bomb 8']
           Changed target priority for ['Wizard 7', 'Wizard 3']
Survived till Round 91

Specimen 72 has a fitness of 91.212 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91

Specimen 73 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 91

Specimen 74 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: None
Survived till Round 91

Specimen 75 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 90

Specimen 76 has a fitness of 89.01 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
           Changed target priority for ['Buccaneer 4', 'Wizard 3']
Survived till Round 89

Specimen 77 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(3,0,2), MonkeyAce(4,2,0), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,2,0), Glue(0,1,1)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 90.18 --> ['Village 5', 'Buccaneer 4']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 89

Specimen 78 has a fitness of 89.006 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,3), Village(0,1,2), Wizard(0,0,0)
Mutations: Removed ['Wizard 3'] from the sequence
Survived till Round 89

Specimen 79 has a fitness of 88.11 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.01 --> ['MonkeyAce 3', 'Village 1']
           Inserted ['Heli 8'] into the sequence
Survived till Round 88

Specimen 80 has a fitness of 88.09 (prev: 92.011)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 88

Specimen 81 has a fitness of 88.07 (prev: 91.193)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 91.212 --> ['IceMonkey 4', 'MonkeyAce 3']
           Inserted ['MonkeyAce 6'] into the sequence
           Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 88

Specimen 82 has a fitness of 88.041 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Buccaneer 4']
           Inserted ['Alchemist 7'] into the sequence
Survived till Round 88

Specimen 83 has a fitness of 88.04 (prev: 92.006)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(0,5,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.008 --> ['Spike 3', 'Wizard 3']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 88

Specimen 84 has a fitness of 88.04 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 88

Specimen 85 has a fitness of 88.04 (prev: 90.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 93.19 --> ['Bomb 8', 'Buccaneer 8']
           Reset tower placements for ['Village 8']
Survived till Round 88

Specimen 86 has a fitness of 88.04 (prev: 90.18)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(1,0,2), Mortar(0,2,2)
Mutations: Accelerated upgrades for ['Mortar 7', 'Wizard 6']
Survived till Round 88

Specimen 87 has a fitness of 88.037 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Ninja(0,2,4), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Tack 4', 'IceMonkey 3']
           Inserted ['Ninja 2'] into the sequence
Survived till Round 88

Specimen 88 has a fitness of 88.035 (prev: 92.009)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(2,2,0), Village(2,2,0), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 88

Specimen 89 has a fitness of 88.035 (prev: 91.212)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Village(0,2,2)
Mutations: Specimen with fitness 91.212 has recombined towers with specimen with fitness 92.008 --> ['Wizard 7', 'IceMonkey 4']
           Removed ['Wizard 7'] from the sequence
Survived till Round 88

Specimen 90 has a fitness of 88.029 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Reset tower placements for ['Village 1']
Survived till Round 88

Specimen 91 has a fitness of 87.18 (prev: 92.006)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Mortar(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 92.01 --> ['Bomb 4', 'IceMonkey 4']
           Accelerated upgrades for ['Alchemist 3', 'Engineer 6']
Survived till Round 87

Specimen 92 has a fitness of 86.134 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), IceMonkey(1,1,0)
Mutations: Removed ['Alchemist 3'] from the sequence
Survived till Round 86

Specimen 93 has a fitness of 86.132 (prev: 92.009)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,2,2), Tack(1,2,0)
Mutations: Removed ['Alchemist 3'] from the sequence
           Changed target priority for ['Wizard 7', 'Buccaneer 4']
Survived till Round 86

Specimen 94 has a fitness of 86.131 (prev: 93.27)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Specimen with fitness 93.27 has recombined towers with specimen with fitness 92.008 --> ['Alchemist 3', 'Village 5']
           Reset tower placements for ['Alchemist 3']
Survived till Round 86

Specimen 95 has a fitness of 86.117 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Boomerang(1,0,2)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 86

Specimen 96 has a fitness of 86.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.011 --> ['Village 5', 'Wizard 6']
           Reset tower placements for ['Wizard 7']
Survived till Round 86

Specimen 97 has a fitness of 86.095 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Bomb(0,3,2), Alchemist(3,2,0), Buccaneer(2,3,0), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['Bomb 4', 'Bomb 8']
           Delayed upgrades for ['Bomb 8', 'MonkeyAce 7']
Survived till Round 86

Specimen 98 has a fitness of 86.086 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.006 --> ['Bomb 4', 'Spike 3']
           Removed ['Bomb 8'] from the sequence
Survived till Round 86

Specimen 99 has a fitness of 86.078 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 91.231 --> ['Tack 4', 'Buccaneer 4']
           Removed ['Bomb 8'] from the sequence
Survived till Round 86

Specimen 100 has a fitness of 81.26 (prev: 93.32)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,1,1), Village(2,0,2), Wizard(0,1,1)
Mutations: Specimen with fitness 93.32 has recombined towers with specimen with fitness 93.3 --> ['MonkeyAce 3', 'Wizard 7']
           Delayed upgrades for ['Village 5', 'Wizard 3']
Survived till Round 81

Specimen 101 has a fitness of 81.25 (prev: 91.212)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Delayed upgrades for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 81

Specimen 102 has a fitness of 80.32 (prev: 93.3)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(3,2,0), Village(0,2,2), Bomb(0,1,2)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 90.18 --> ['Village 8', 'Village 1']
           Swapped upgrade paths for ['Village 8']
Survived till Round 80

Specimen 103 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.006 --> ['IceMonkey 4', 'Mortar 7']
           Removed ['Alchemist 3'] from the sequence
Survived till Round 63

Specimen 104 has a fitness of 63.05 (prev: 92.006)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeySub(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,2)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 63

Specimen 105 has a fitness of 63.04 (prev: 92.01)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 63

Specimen 106 has a fitness of 48.273 (prev: 90.18)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,3), Wizard(3,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Wizard 3', 'MonkeyAce 7']
Survived till Round 48

Specimen 107 has a fitness of 48.244 (prev: 92.01)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(3,0,2), Bomb(0,4,2), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 48

Specimen 108 has a fitness of 42.135 (prev: 92.011)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), Bomb(0,3,2), IceMonkey(2,0,1), Buccaneer(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 42

Specimen 109 has a fitness of 39.045 (prev: 93.22)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,3), IceMonkey(2,0,1), Buccaneer(2,2,0), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 39

Specimen 110 has a fitness of 27.021 (prev: 92.01)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
           Changed target priority for ['Wizard 7', 'MonkeyAce 7']
Survived till Round 27

Specimen 111 has a fitness of 27.021 (prev: 92.007)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 92.009 --> ['Dart 3', 'IceMonkey 4']
           Delayed upgrades for ['Bomb 4', 'Spike 3']
Survived till Round 27

Specimen 112 has a fitness of 27.019 (prev: 93.3)
Used 3 towers: Hero, Dart(0,2,3), Bomb(1,2,0)
Mutations: Specimen with fitness 93.3 has recombined towers with specimen with fitness 92.007 --> ['MonkeyAce 3', 'Alchemist 3']
           Inserted ['Bomb 1'] into the sequence
Survived till Round 27

Specimen 113 has a fitness of 27.0 (prev: 91.231)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Bomb 8', 'Spike 3']
Survived till Round 27

Specimen 114 has a fitness of 27.0 (prev: 91.197)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'Spike 3']
Survived till Round 27

Specimen 115 has a fitness of 24.044 (prev: 92.006)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,1)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 24

Specimen 116 has a fitness of 13.055 (prev: 92.01)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.009 --> ['Village 3', 'Wizard 6']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 117 has a fitness of 11.036 (prev: 93.19)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Wizard 3']
           Changed target priority for ['Bomb 8', 'Alchemist 3']
Survived till Round 11

Specimen 118 has a fitness of 11.035 (prev: 92.01)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11

Specimen 119 has a fitness of 5.007 (prev: 93.22)
Used 1 towers: Dart(0,1,1)
Mutations: Specimen with fitness 93.22 has recombined towers with specimen with fitness 91.193 --> ['Village 5', 'Buccaneer 4']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Wizard 3', 'Alchemist 3']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 92.008)
Used 0 towers: 
Mutations: Inserted ['Dartling 5'] into the sequence
           Changed target priority for ['Hero 1', 'Wizard 7']
Survived till Round 5

Next gen avg fitness: 92.35652500000005
Best round: Round 93
Best fitness: 93.4
Average fitness: 81.80026666666667
Median fitness: 92.006

Generation 22:
Specimen 1 has a fitness of 93.32 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Ninja(2,3,0), Wizard(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.008 --> ['MonkeyAce 3', 'Spike 3']
           Inserted ['Ninja 1'] into the sequence
Survived till Round 93

Specimen 2 has a fitness of 93.3 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,2,2), Village(0,1,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Tack 1']
           Reset tower placements for ['Tack 4']
Survived till Round 93

Specimen 3 has a fitness of 93.27 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.008 --> ['Wizard 6', 'Village 5']
           Reset tower placements for ['MonkeyAce 3']
Survived till Round 93

Specimen 4 has a fitness of 93.22 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,3,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(2,2,0), SuperMonkey(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 93

Specimen 5 has a fitness of 93.19 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(0,4,2), Alchemist(4,2,0), Village(2,2,0), Glue(0,2,2), Bomb(0,3,2), Village(3,0,2), Village(0,1,2)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Glue 4']
           Reset tower placements for ['Village 5']
           Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 93

Specimen 6 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 7 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 8 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 9 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 10 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: None
Survived till Round 92

Specimen 11 has a fitness of 92.01 (prev: 92.011)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(2,3,0), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 91.216 --> ['Buccaneer 4', 'Bomb 4']
           Swapped upgrade paths for ['Wizard 7']
Survived till Round 92

Specimen 12 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 92.008 --> ['Hero 1', 'MonkeyAce 3']
           Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 92

Specimen 13 has a fitness of 92.01 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(2,0,2), Tack(0,1,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.01 --> ['MonkeyAce 3', 'Tack 7']
           Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 92

Specimen 14 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 15 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92

Specimen 16 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 17 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: None
Survived till Round 92

Specimen 18 has a fitness of 92.008 (prev: 92.007)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 6']
Survived till Round 92

Specimen 19 has a fitness of 92.008 (prev: 92.006)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Heli(3,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Buccaneer(2,4,0), Bomb(0,3,2), Village(3,0,2), Mortar(0,1,2)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 89.01 --> ['Village 1', 'Alchemist 3']
           Inserted ['Heli 5'] into the sequence
Survived till Round 92

Specimen 20 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: None
Survived till Round 92

Specimen 21 has a fitness of 92.007 (prev: 91.193)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 92.009 --> ['Buccaneer 4', 'Dart 3']
           Removed ['Tack 4'] from the sequence
Survived till Round 92

Specimen 22 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: None
Survived till Round 92

Specimen 23 has a fitness of 92.006 (prev: 92.011)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,3,2), Wizard(0,2,2), Village(2,0,2), Wizard(1,0,0)
Mutations: Accelerated upgrades for ['Village 5', 'Druid 3']
Survived till Round 92

Specimen 24 has a fitness of 92.006 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(2,4,0), Village(0,2,2), Wizard(3,0,2), Druid(2,2,0), Bomb(0,0,1)
Mutations: Removed ['Wizard 7'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 92

Specimen 25 has a fitness of 91.231 (prev: 90.18)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Mortar(0,2,2), Tack(0,3,2), Glue(0,0,1)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 91

Specimen 26 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91

Specimen 27 has a fitness of 91.212 (prev: 91.216)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Delayed upgrades for ['Tack 4', 'MonkeyAce 7']
Survived till Round 91

Specimen 28 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: None
Survived till Round 91

Specimen 29 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: None
Survived till Round 91

Specimen 30 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 90

Specimen 31 has a fitness of 90.18 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), Buccaneer(2,4,0), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 92.007 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Wizard 6']
           Reset tower placements for ['Wizard 7']
           Changed target priority for ['Wizard 3', 'Alchemist 3']
Survived till Round 90

Specimen 32 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 89

Specimen 33 has a fitness of 89.01 (prev: 92.01)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,3,0), Village(0,1,1)
Mutations: Reset tower placements for ['Wizard 3']
           Changed target priority for ['Alchemist 3', 'MonkeyAce 3']
Survived till Round 89

Specimen 34 has a fitness of 89.01 (prev: 89.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,2,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 4']
           Changed target priority for ['MonkeyAce 7', 'MonkeyAce 3']
Survived till Round 89

Specimen 35 has a fitness of 89.01 (prev: 89.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,0,2), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 89

Specimen 36 has a fitness of 89.006 (prev: 92.007)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(4,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 7']
Survived till Round 89

Specimen 37 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89

Specimen 38 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 39 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89

Specimen 40 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 41 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89

Specimen 42 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89

Specimen 43 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: None
Survived till Round 89

Specimen 44 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89

Specimen 45 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89

Specimen 46 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89

Specimen 47 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 48 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89

Specimen 49 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89

Specimen 50 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 51 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Accelerated upgrades for ['MonkeyAce 7', 'Dart 3']
Survived till Round 89

Specimen 52 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Bomb 5']
Survived till Round 89

Specimen 53 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Reset tower placements for ['Tack 1']
           Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 89

Specimen 54 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Druid(2,0,3), Engineer(0,2,2)
Mutations: Removed ['MonkeyAce 3'] from the sequence
           Changed target priority for ['Engineer 6', 'Druid 3']
Survived till Round 89

Specimen 55 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,5), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Heli(0,1,1)
Mutations: Accelerated upgrades for ['Tack 1', 'Bomb 3']
Survived till Round 89

Specimen 56 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Reset tower placements for ['Alchemist 7']
Survived till Round 89

Specimen 57 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), MonkeySub(0,2,4), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['MonkeySub 5'] into the sequence
Survived till Round 89

Specimen 58 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Reset tower placements for ['Engineer 6']
Survived till Round 89

Specimen 59 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Reset tower placements for ['Engineer 6']
Survived till Round 89

Specimen 60 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Swapped upgrade paths for ['Wizard 6']
Survived till Round 89

Specimen 61 has a fitness of 88.09 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Reset tower placements for ['Alchemist 7']
Survived till Round 88

Specimen 62 has a fitness of 88.041 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Engineer 6']
           Delayed upgrades for ['Bomb 4', 'Bomb 3']
Survived till Round 88

Specimen 63 has a fitness of 88.04 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(2,1,0), Glue(0,1,1)
Mutations: Accelerated upgrades for ['Buccaneer 4', 'Wizard 3']
           Changed target priority for ['Wizard 3', 'Dart 3']
Survived till Round 88

Specimen 64 has a fitness of 88.04 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(2,4,0), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(0,2,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Wizard 6']
           Swapped upgrade paths for ['Village 1']
Survived till Round 88

Specimen 65 has a fitness of 88.039 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Druid(2,0,3), Druid(0,2,3)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Engineer 6']
           Removed ['Alchemist 7'] from the sequence
Survived till Round 88

Specimen 66 has a fitness of 88.036 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Heli(3,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Wizard 6']
           Inserted ['Heli 6'] into the sequence
Survived till Round 88

Specimen 67 has a fitness of 88.035 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Bomb 3']
           Reset tower placements for ['Alchemist 7']
Survived till Round 88

Specimen 68 has a fitness of 88.035 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Village(2,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.01 --> ['Village 5', 'Bomb 8']
           Removed ['Bomb 8'] from the sequence
Survived till Round 88

Specimen 69 has a fitness of 88.034 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Alchemist(4,0,2), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,2,2), Tack(0,2,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Tack 7', 'Village 3']
           Inserted ['Alchemist 2'] into the sequence
Survived till Round 88

Specimen 70 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,1,0)
Mutations: Inserted ['Buccaneer 3'] into the sequence
           Changed target priority for ['Buccaneer 8', 'Bomb 3']
Survived till Round 88

Specimen 71 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(1,2,0), Glue(2,0,2), MonkeyAce(1,0,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 88

Specimen 72 has a fitness of 88.033 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), MonkeyAce(4,0,2), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), Druid(2,0,3), Bomb(0,2,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Dart 3', 'MonkeyAce 3']
           Removed ['Alchemist 7'] from the sequence
Survived till Round 88

Specimen 73 has a fitness of 88.025 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Glue(0,1,1)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 88

Specimen 74 has a fitness of 88.024 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Glue 4']
           Reset tower placements for ['Glue 4']
Survived till Round 88

Specimen 75 has a fitness of 86.108 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Engineer(0,2,4), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Specimen with fitness 91.197 has recombined towers with specimen with fitness 92.007 --> ['Bomb 8', 'Engineer 6']
           Reset tower placements for ['Bomb 4']
Survived till Round 86

Specimen 76 has a fitness of 86.096 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Tack(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Village(0,0,0)
Mutations: Inserted ['Tack 1'] into the sequence
Survived till Round 86

Specimen 77 has a fitness of 86.094 (prev: 91.197)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(4,0,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Bomb 8']
Survived till Round 86

Specimen 78 has a fitness of 86.09 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Bomb 8']
           Changed target priority for ['Wizard 3', 'Hero 1']
Survived till Round 86

Specimen 79 has a fitness of 83.26 (prev: 91.193)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,4,2), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,1,1), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Alchemist 3']
Survived till Round 83

Specimen 80 has a fitness of 81.26 (prev: 89.004)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Sniper(0,4,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(3,2,0), Bomb(4,2,0), Glue(0,2,2), MonkeyAce(1,0,2), Mortar(2,2,0), Tack(2,2,0)
Mutations: Inserted ['Sniper 6'] into the sequence
Survived till Round 81

Specimen 81 has a fitness of 80.23 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(0,2,4), Wizard(2,4,0), Wizard(3,0,2), Buccaneer(2,3,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,3,2), Village(0,1,0)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Heli 1', 'Buccaneer 8']
           Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 80

Specimen 82 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Bomb 4']
Survived till Round 75

Specimen 83 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Mortar 7', 'Tack 4']
           Accelerated upgrades for ['Heli 1', 'Tack 1']
Survived till Round 75

Specimen 84 has a fitness of 75.07 (prev: 91.193)
Used 14 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(0,4,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(0,4,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,2,2)
Mutations: Specimen with fitness 91.193 has recombined towers with specimen with fitness 89.004 --> ['Tack 1', 'Bomb 3']
           Reset tower placements for ['Buccaneer 4']
           Changed target priority for ['Bomb 3', 'Dart 3']
Survived till Round 75

Specimen 85 has a fitness of 75.07 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(2,0,4), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Swapped upgrade paths for ['Engineer 6']
           Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 75

Specimen 86 has a fitness of 75.07 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,1,2), Bomb(0,4,2), MonkeyAce(2,0,2), Mortar(1,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Glue 4', 'Dart 3']
           Delayed upgrades for ['Buccaneer 8', 'Heli 1']
Survived till Round 75

Specimen 87 has a fitness of 63.05 (prev: 92.01)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,3,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 4', 'MonkeyAce 3']
Survived till Round 63

Specimen 88 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,3)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Alchemist 7', 'Tack 1']
           Inserted ['Heli 8'] into the sequence
           Changed target priority for ['Bomb 8', 'Alchemist 7']
Survived till Round 63

Specimen 89 has a fitness of 63.05 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'Alchemist 7']
           Accelerated upgrades for ['Buccaneer 4', 'Wizard 6']
Survived till Round 63

Specimen 90 has a fitness of 63.04 (prev: 92.01)
Used 11 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Tack(2,0,3), MonkeyAce(0,2,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'IceMonkey 4']
           Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 63

Specimen 91 has a fitness of 62.21 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,3,2), Tack(2,0,0)
Mutations: Accelerated upgrades for ['Bomb 5', 'MonkeyAce 7']
Survived till Round 62

Specimen 92 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Wizard 7', 'Bomb 8']
           Removed ['Bomb 3'] from the sequence
           Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 62

Specimen 93 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,2,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'MonkeyAce 7']
           Removed ['Tack 4'] from the sequence
Survived till Round 62

Specimen 94 has a fitness of 62.2 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 91.193 --> ['Tack 7', 'Village 1']
           Accelerated upgrades for ['Wizard 6', 'Dart 3']
Survived till Round 62

Specimen 95 has a fitness of 62.19 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(2,0,4), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Hero 1', 'Dart 3']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 62

Specimen 96 has a fitness of 62.134 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), MonkeyAce(0,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Tack 4', 'Dart 3']
           Removed ['Bomb 5'] from the sequence
Survived till Round 62

Specimen 97 has a fitness of 62.121 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Engineer(3,0,2), MonkeyAce(2,0,2), Tack(2,0,2)
Mutations: Inserted ['MonkeyAce 4'] into the sequence
Survived till Round 62

Specimen 98 has a fitness of 62.118 (prev: 92.006)
Used 11 towers: Hero, Dart(0,2,4), Spike(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), Engineer(0,2,3), MonkeyAce(0,3,2), MonkeyAce(0,2,3)
Mutations: Swapped upgrade paths for ['Spike 3']
           Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 62

Specimen 99 has a fitness of 62.118 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Removed ['Engineer 6'] from the sequence
           Changed target priority for ['Bomb 4', 'SuperMonkey 3']
Survived till Round 62

Specimen 100 has a fitness of 55.061 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,0,0)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 55

Specimen 101 has a fitness of 50.075 (prev: 92.008)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 50

Specimen 102 has a fitness of 49.22 (prev: 92.008)
Used 8 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,4,0), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 92.007 --> ['Wizard 3', 'Alchemist 3']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 49

Specimen 103 has a fitness of 42.121 (prev: 89.004)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,2,3), Wizard(0,1,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 3', 'Wizard 6']
           Delayed upgrades for ['Buccaneer 8', 'Bomb 3']
Survived till Round 42

Specimen 104 has a fitness of 39.045 (prev: 90.18)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(2,0,1), Wizard(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Bomb 4']
           Reset tower placements for ['Wizard 6']
Survived till Round 39

Specimen 105 has a fitness of 37.121 (prev: 92.008)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Bomb 4']
           Reset tower placements for ['Tack 4']
Survived till Round 37

Specimen 106 has a fitness of 27.025 (prev: 90.18)
Used 3 towers: Hero, Dart(0,2,3), Spike(1,0,0)
Mutations: Specimen with fitness 90.18 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Tack 4']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 107 has a fitness of 27.017 (prev: 89.01)
Used 4 towers: Hero, Dart(0,2,4), Tack(0,0,0), Bomb(1,0,1)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 108 has a fitness of 27.0 (prev: 92.01)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Spike 3', 'Bomb 3']
           Reset tower placements for ['Village 3']
Survived till Round 27

Specimen 109 has a fitness of 27.0 (prev: 92.008)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Tack(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 91.216 --> ['Bomb 4', 'Dart 3']
           Delayed upgrades for ['Village 5', 'Spike 3']
Survived till Round 27

Specimen 110 has a fitness of 27.0 (prev: 92.008)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'Spike 3']
           Removed ['IceMonkey 4'] from the sequence
Survived till Round 27

Specimen 111 has a fitness of 27.0 (prev: 92.006)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.006 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Spike 3']
           Reset tower placements for ['Wizard 3']
Survived till Round 27

Specimen 112 has a fitness of 24.043 (prev: 89.004)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 90.18 --> ['Village 8', 'Hero 1']
           Reset tower placements for ['Spike 3']
Survived till Round 24

Specimen 113 has a fitness of 11.036 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 1']
           Changed target priority for ['Hero 1', 'Bomb 5']
Survived till Round 11

Specimen 114 has a fitness of 11.035 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 11

Specimen 115 has a fitness of 10.013 (prev: 89.004)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Delayed upgrades for ['Glue 4', 'Bomb 4']
           Changed target priority for ['Hero 1', 'Bomb 5']
Survived till Round 10

Specimen 116 has a fitness of 7.062 (prev: 92.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.011 has recombined towers with specimen with fitness 89.004 --> ['SuperMonkey 3', 'Buccaneer 8']
           Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 117 has a fitness of 7.062 (prev: 92.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.01 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'MonkeyAce 3']
           Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 118 has a fitness of 7.062 (prev: 92.009)
Used 1 towers: Hero
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Tack 1']
           Inserted ['Engineer 8'] into the sequence
           Changed target priority for ['Alchemist 3', 'Bomb 4']
Survived till Round 7

Specimen 119 has a fitness of 7.062 (prev: 91.216)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 4'] into the sequence
Survived till Round 7

Specimen 120 has a fitness of 5.005 (prev: 89.004)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 91.298325
Best round: Round 93
Best fitness: 93.32
Average fitness: 74.70664166666663
Median fitness: 88.545

Generation 21:
Specimen 1 has a fitness of 92.011 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Accelerated upgrades for ['Bomb 8', 'Spike 3']
Survived till Round 92

Specimen 2 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 92

Specimen 3 has a fitness of 92.01 (prev: 92.01)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Delayed upgrades for ['Bomb 8', 'Alchemist 3']
Survived till Round 92

Specimen 4 has a fitness of 92.01 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Druid(0,2,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,4,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Glue(0,2,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.0 --> ['Wizard 6', 'Glue 4']
           Inserted ['Druid 3'] into the sequence
           Changed target priority for ['Wizard 6', 'Buccaneer 4']
Survived till Round 92

Specimen 5 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Tack(2,0,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Boomerang(2,0,4), Wizard(0,2,2), Village(1,0,2), Wizard(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Tack 1']
           Inserted ['Boomerang 6'] into the sequence
Survived till Round 92

Specimen 6 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: None
Survived till Round 92

Specimen 7 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92

Specimen 8 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: None
Survived till Round 92

Specimen 9 has a fitness of 92.008 (prev: 92.009)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), IceMonkey(3,2,0), Tack(1,2,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 91.216 --> ['IceMonkey 4', 'Spike 3']
           Inserted ['IceMonkey 3'] into the sequence
Survived till Round 92

Specimen 10 has a fitness of 92.007 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,2), Wizard(1,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 88.11 --> ['Engineer 6', 'Tack 4']
           Reset tower placements for ['Village 3', 'MonkeyAce 3']
Survived till Round 92

Specimen 11 has a fitness of 92.006 (prev: 88.1)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Mortar(0,3,2), Village(3,0,2), Tack(0,2,3), Village(0,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.1 --> ['Tack 8', 'Mortar 7']
           Accelerated upgrades for ['Bomb 4', 'Wizard 3']
Survived till Round 92

Specimen 12 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: None
Survived till Round 91

Specimen 13 has a fitness of 91.197 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(3,0,2), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), Wizard(0,2,2)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Dart 3']
           Swapped upgrade paths for ['Druid 3']
Survived till Round 91

Specimen 14 has a fitness of 91.193 (prev: 92.01)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(2,4,0), Village(0,1,2), Wizard(1,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Wizard 7']
           Changed target priority for ['Dart 3', 'Alchemist 3']
Survived till Round 91

Specimen 15 has a fitness of 90.18 (prev: 91.216)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Mortar 7']
           Reset tower placements for ['Wizard 6', 'MonkeyAce 7']
           Changed target priority for ['Wizard 3', 'Bomb 8']
Survived till Round 90

Specimen 16 has a fitness of 89.01 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), SuperMonkey(0,2,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 89

Specimen 17 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89

Specimen 18 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 19 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: None
Survived till Round 89

Specimen 20 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 21 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: None
Survived till Round 89

Specimen 22 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: None
Survived till Round 89

Specimen 23 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: None
Survived till Round 89

Specimen 24 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Delayed upgrades for ['Tack 8', 'Bomb 5']
           Changed target priority for ['Wizard 6', 'Alchemist 7']
Survived till Round 89

Specimen 25 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), MonkeyAce(2,0,3), Bomb(4,2,0), Glue(0,2,4), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.009 --> ['Dart 3', 'MonkeyAce 7']
           Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 89

Specimen 26 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Reset tower placements for ['MonkeyAce 3', 'Bomb 5']
Survived till Round 89

Specimen 27 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 5']
           Changed target priority for ['Engineer 6', 'Bomb 5']
Survived till Round 89

Specimen 28 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(4,2,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Swapped upgrade paths for ['Bomb 5']
Survived till Round 89

Specimen 29 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
Survived till Round 89

Specimen 30 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Hero 1']
           Delayed upgrades for ['MonkeyAce 7', 'Glue 4']
Survived till Round 89

Specimen 31 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Spike 3', 'Wizard 6']
           Inserted ['Druid 4'] into the sequence
           Changed target priority for ['Bomb 5', 'Bomb 4']
Survived till Round 89

Specimen 32 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Mortar 7', 'Tack 8']
           Accelerated upgrades for ['Dart 3', 'Buccaneer 8']
Survived till Round 89

Specimen 33 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), MonkeyAce(3,0,2), Alchemist(2,2,0)
Mutations: Swapped upgrade paths for ['Alchemist 7']
           Changed target priority for ['MonkeyAce 7', 'Bomb 5']
Survived till Round 89

Specimen 34 has a fitness of 89.004 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Bomb 4', 'Bomb 5']
           Reset tower placements for ['Alchemist 7', 'MonkeyAce 7', 'Buccaneer 8']
Survived till Round 89

Specimen 35 has a fitness of 89.004 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), Ninja(4,2,0), Mortar(3,2,0), Tack(3,2,0), Ninja(2,2,0)
Mutations: Removed ['MonkeyAce 7'] from the sequence
           Changed target priority for ['Wizard 6', 'Bomb 3']
Survived till Round 89

Specimen 36 has a fitness of 89.004 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), Ninja(4,2,0), Mortar(3,2,0), Tack(3,2,0), IceMonkey(1,0,2)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 89

Specimen 37 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.004 --> ['Bomb 5', 'Druid 3']
           Reset tower placements for ['Bomb 4', 'MonkeyAce 7']
           Changed target priority for ['Wizard 6', 'Druid 3']
Survived till Round 89

Specimen 38 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 39 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 40 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 41 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: None
Survived till Round 89

Specimen 42 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: None
Survived till Round 89

Specimen 43 has a fitness of 89.0 (prev: 88.035)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 44 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), MonkeyAce(1,0,2), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Alchemist 7']
Survived till Round 89

Specimen 45 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,3), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.11 --> ['MonkeyAce 7', 'Bomb 3']
           Delayed upgrades for ['Glue 4', 'Alchemist 7']
Survived till Round 89

Specimen 46 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeySub(4,0,2), MonkeyAce(2,0,3), Ninja(2,2,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
Survived till Round 89

Specimen 47 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Druid(4,0,2), Glue(0,2,3), MonkeyAce(2,0,3), Ninja(4,2,0), Heli(2,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.08 --> ['Heli 6', 'Glue 4']
           Accelerated upgrades for ['Tack 1', 'Ninja 6']
Survived till Round 89

Specimen 48 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 89

Specimen 49 has a fitness of 89.0 (prev: 89.0)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Tack(0,2,3), Druid(1,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 91.216 --> ['Hero 1', 'Tack 4']
           Removed ['Buccaneer 8'] from the sequence
Survived till Round 89

Specimen 50 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Ninja 6']
Survived till Round 89

Specimen 51 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: None
Survived till Round 88

Specimen 52 has a fitness of 88.11 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Ninja(4,0,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.0 --> ['Wizard 6', 'Ninja 6']
           Removed ['Bomb 4'] from the sequence
Survived till Round 88

Specimen 53 has a fitness of 88.11 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,4), Tack(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Buccaneer 8']
           Swapped upgrade paths for ['Buccaneer 8']
           Changed target priority for ['Buccaneer 7', 'Alchemist 7']
Survived till Round 88

Specimen 54 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 55 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88

Specimen 56 has a fitness of 88.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: None
Survived till Round 88

Specimen 57 has a fitness of 88.1 (prev: 88.08)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Ninja(0,2,3), Mortar(0,2,2), Boomerang(1,2,0)
Mutations: Removed ['Heli 6'] from the sequence
Survived till Round 88

Specimen 58 has a fitness of 88.09 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Boomerang(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 92.009 --> ['Bomb 8', 'Tack 7']
           Inserted ['Boomerang 2'] into the sequence
Survived till Round 88

Specimen 59 has a fitness of 88.09 (prev: 88.1)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Accelerated upgrades for ['IceMonkey 4', 'Wizard 3']
Survived till Round 88

Specimen 60 has a fitness of 88.08 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,0,1)
Mutations: None
Survived till Round 88

Specimen 61 has a fitness of 88.08 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Engineer(2,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Tack 4']
           Inserted ['Engineer 4'] into the sequence
Survived till Round 88

Specimen 62 has a fitness of 88.07 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Buccaneer(2,1,0)
Mutations: Removed ['Alchemist 7'] from the sequence
           Changed target priority for ['Bomb 4', 'MonkeyAce 3']
Survived till Round 88

Specimen 63 has a fitness of 88.07 (prev: 88.08)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Removed ['Engineer 1'] from the sequence
           Changed target priority for ['Engineer 8', 'Ninja 1']
Survived till Round 88

Specimen 64 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 88

Specimen 65 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Tack 1', 'Buccaneer 8']
           Changed target priority for ['MonkeyAce 7', 'Bomb 3']
Survived till Round 88

Specimen 66 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['Heli 2'] into the sequence
           Changed target priority for ['Bomb 5', 'Bomb 3']
Survived till Round 88

Specimen 67 has a fitness of 88.04 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Accelerated upgrades for ['Tack 1', 'Bomb 4']
Survived till Round 88

Specimen 68 has a fitness of 88.04 (prev: 88.1)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 4', 'Buccaneer 8']
Survived till Round 88

Specimen 69 has a fitness of 88.039 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Dart(2,3,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Dart 3']
Survived till Round 88

Specimen 70 has a fitness of 88.038 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(4,0,2), Alchemist(0,3,2), Druid(2,0,3), Heli(0,1,2)
Mutations: Removed ['Glue 4'] from the sequence
           Changed target priority for ['Buccaneer 8', 'Bomb 3']
Survived till Round 88

Specimen 71 has a fitness of 88.036 (prev: 88.04)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 88.04 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Tack 1']
           Reset tower placements for ['Tack 8', 'Buccaneer 8']
           Changed target priority for ['SuperMonkey 3', 'Dart 3']
Survived till Round 88

Specimen 72 has a fitness of 88.035 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 88

Specimen 73 has a fitness of 88.033 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(0,2,4), MonkeyAce(2,0,3), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.004 --> ['Glue 4', 'MonkeyAce 3']
           Swapped upgrade paths for ['Tack 8']
           Changed target priority for ['Bomb 4', 'MonkeyAce 3']
Survived till Round 88

Specimen 74 has a fitness of 88.029 (prev: 89.004)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,5), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(3,2,0), Druid(2,0,3), MonkeyAce(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.08 --> ['Ninja 1', 'Druid 2']
           Accelerated upgrades for ['Tack 4', 'MonkeyAce 3']
Survived till Round 88

Specimen 75 has a fitness of 88.029 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(3,2,0), Druid(1,0,3)
Mutations: Removed ['Glue 4'] from the sequence
Survived till Round 88

Specimen 76 has a fitness of 87.17 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Tack(3,2,0), Wizard(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Hero 1']
           Reset tower placements for ['Village 3', 'Buccaneer 4']
Survived till Round 87

Specimen 77 has a fitness of 86.14 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), MonkeyAce(0,2,3), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['MonkeyAce 7', 'Hero 1']
           Reset tower placements for ['Village 3', 'MonkeyAce 3']
Survived till Round 86

Specimen 78 has a fitness of 86.123 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 88.1 --> ['Hero 1', 'Heli 1']
           Reset tower placements for ['Village 3', 'MonkeyAce 7']
Survived till Round 86

Specimen 79 has a fitness of 83.37 (prev: 92.01)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Tack(1,2,0)
Mutations: Delayed upgrades for ['Alchemist 3', 'Wizard 3']
Survived till Round 83

Specimen 80 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 75

Specimen 81 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Bomb 5', 'Buccaneer 8']
Survived till Round 75

Specimen 82 has a fitness of 75.08 (prev: 89.004)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.1 --> ['Tack 1', 'Tack 4']
           Swapped upgrade paths for ['MonkeySub 3']
Survived till Round 75

Specimen 83 has a fitness of 75.08 (prev: 89.0)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Village(2,2,0), Glue(0,1,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.0 --> ['Hero 1', 'Tack 4']
           Swapped upgrade paths for ['Wizard 6']
Survived till Round 75

Specimen 84 has a fitness of 75.07 (prev: 88.11)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Druid(2,0,2), MonkeySub(0,0,0)
Mutations: Inserted ['MonkeySub 8'] into the sequence
Survived till Round 75

Specimen 85 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Alchemist(2,2,0), Glue(0,1,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 92.008 --> ['Bomb 8', 'Alchemist 3']
           Removed ['Alchemist 7'] from the sequence
Survived till Round 75

Specimen 86 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Engineer(0,2,4), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), MonkeyAce(3,0,2), Buccaneer(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 92.008 --> ['MonkeyAce 3', 'Village 3']
           Inserted ['Engineer 4'] into the sequence
Survived till Round 75

Specimen 87 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Reset tower placements for ['Wizard 6', 'Alchemist 7']
           Changed target priority for ['Glue 4', 'Engineer 6']
Survived till Round 75

Specimen 88 has a fitness of 75.07 (prev: 88.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(1,0,2)
Mutations: Accelerated upgrades for ['Wizard 6', 'Alchemist 7']
Survived till Round 75

Specimen 89 has a fitness of 63.05 (prev: 89.004)
Used 12 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,1), Bomb(0,3,2), Glue(0,1,1)
Mutations: Delayed upgrades for ['Spike 3', 'Buccaneer 8']
           Changed target priority for ['Bomb 3', 'Bomb 5']
Survived till Round 63

Specimen 90 has a fitness of 62.21 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62

Specimen 91 has a fitness of 62.21 (prev: 88.08)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(4,0,2), Wizard(3,2,0), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(0,0,0)
Mutations: Specimen with fitness 88.08 has recombined towers with specimen with fitness 88.04 --> ['Glue 4', 'Spike 3']
           Inserted ['Glue 5'] into the sequence
           Changed target priority for ['Engineer 8', 'Ninja 1']
Survived till Round 62

Specimen 92 has a fitness of 62.14 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62

Specimen 93 has a fitness of 62.131 (prev: 89.0)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(3,2,0), Bomb(0,3,2), Engineer(3,0,2), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 7', 'Wizard 6']
Survived till Round 62

Specimen 94 has a fitness of 62.129 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.04 --> ['MonkeyAce 7', 'Dart 3']
           Removed ['Engineer 6'] from the sequence
Survived till Round 62

Specimen 95 has a fitness of 62.124 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Dartling(0,3,2), Tack(0,2,4), Wizard(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Spike 3']
           Inserted ['Dartling 8'] into the sequence
           Changed target priority for ['Druid 3', 'Dart 3']
Survived till Round 62

Specimen 96 has a fitness of 62.123 (prev: 89.0)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Engineer(2,0,4), Wizard(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.08 --> ['Engineer 8', 'Wizard 6']
           Inserted ['IceMonkey 2'] into the sequence
Survived till Round 62

Specimen 97 has a fitness of 62.117 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,3,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.08 --> ['Dart 3', 'Bomb 8']
           Removed ['Engineer 6'] from the sequence
Survived till Round 62

Specimen 98 has a fitness of 56.15 (prev: 88.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,2,2), Bomb(0,2,4), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 88.04 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Spike 3']
           Swapped upgrade paths for ['Bomb 5']
Survived till Round 56

Specimen 99 has a fitness of 55.058 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.01 --> ['Wizard 6', 'Hero 1']
           Reset tower placements for ['Engineer 6', 'Bomb 5']
Survived till Round 55

Specimen 100 has a fitness of 55.052 (prev: 89.004)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Bomb(0,4,2), Dartling(2,0,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Village 3', 'Wizard 6']
           Inserted ['Dartling 2'] into the sequence
Survived till Round 55

Specimen 101 has a fitness of 46.101 (prev: 89.0)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,3), Wizard(0,1,1)
Mutations: Reset tower placements for ['Spike 3', 'MonkeyAce 7']
           Changed target priority for ['Dart 3', 'Wizard 6']
Survived till Round 46

Specimen 102 has a fitness of 42.122 (prev: 89.0)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,1,3), Tack(0,2,3), Wizard(0,1,1)
Mutations: Delayed upgrades for ['Bomb 3', 'Tack 1']
Survived till Round 42

Specimen 103 has a fitness of 42.12 (prev: 88.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,1,3), Wizard(0,1,2), Bomb(0,1,2)
Mutations: Removed ['Bomb 3'] from the sequence
Survived till Round 42

Specimen 104 has a fitness of 42.101 (prev: 89.004)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,1), Tack(0,2,3), Wizard(0,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 89.0 --> ['Engineer 6', 'Dart 3']
           Delayed upgrades for ['Wizard 6', 'Bomb 3']
Survived till Round 42

Specimen 105 has a fitness of 39.048 (prev: 91.216)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,4,2), Tack(0,0,0), Bomb(0,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 88.08 --> ['Tack 6', 'Dart 3']
           Reset tower placements for ['Village 1', 'Alchemist 3']
Survived till Round 39

Specimen 106 has a fitness of 37.138 (prev: 88.1)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 37

Specimen 107 has a fitness of 37.128 (prev: 92.009)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.004 --> ['Bomb 4', 'Glue 4']
           Delayed upgrades for ['Village 5', 'Wizard 6']
Survived till Round 37

Specimen 108 has a fitness of 37.128 (prev: 91.216)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(1,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 91.216 has recombined towers with specimen with fitness 89.004 --> ['Buccaneer 8', 'Bomb 4']
           Reset tower placements for ['Village 8', 'MonkeyAce 7']
Survived till Round 37

Specimen 109 has a fitness of 27.025 (prev: 89.004)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Bomb 4', 'Spike 3']
           Inserted ['Ninja 4'] into the sequence
Survived till Round 27

Specimen 110 has a fitness of 27.0 (prev: 92.009)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 92.009 has recombined towers with specimen with fitness 89.0 --> ['Hero 1', 'Spike 3']
           Delayed upgrades for ['Tack 4', 'Wizard 6']
Survived till Round 27

Specimen 111 has a fitness of 11.036 (prev: 89.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 92.008 --> ['Village 3', 'Village 5']
           Inserted ['Bomb 1'] into the sequence
           Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 11

Specimen 112 has a fitness of 10.013 (prev: 89.0)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Swapped upgrade paths for ['Mortar 7']
           Changed target priority for ['Bomb 3', 'Hero 1']
Survived till Round 10

Specimen 113 has a fitness of 10.013 (prev: 88.1)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.004 --> ['Tack 1', 'Bomb 3']
           Swapped upgrade paths for ['Bomb 4']
           Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 10

Specimen 114 has a fitness of 7.062 (prev: 92.008)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
           Changed target priority for ['MonkeyAce 3', 'Wizard 7']
Survived till Round 7

Specimen 115 has a fitness of 7.062 (prev: 91.216)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Alchemist 3', 'Dart 3']
Survived till Round 7

Specimen 116 has a fitness of 7.062 (prev: 89.0)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 88.1 --> ['Village 5', 'Mortar 7']
           Reset tower placements for ['Dart 3', 'MonkeyAce 7']
           Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 7

Specimen 117 has a fitness of 5.006 (prev: 88.08)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 89.004)
Used 1 towers: Hero
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 91.216 --> ['Wizard 3', 'Dart 3']
           Reset tower placements for ['Buccaneer 8', 'Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 89.004)
Used 1 towers: Bomb(0,0,0)
Mutations: Inserted ['Bomb 1'] into the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 88.1)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 89.0 --> ['Tack 1', 'Hero 1']
           Reset tower placements for ['Hero 1', 'Buccaneer 8']
           Changed target priority for ['Alchemist 7', 'Glue 4']
Survived till Round 5

Next gen avg fitness: 90.02442499999997
Best round: Round 92
Best fitness: 92.011
Average fitness: 74.05631666666667
Median fitness: 88.08

Generation 20:
Specimen 1 has a fitness of 92.01 (prev: 92.008)
Used 19 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Tack(2,4,0), Village(0,2,2), Wizard(2,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 86.133 --> ['Tack 7', 'Spike 3']
           Reset tower placements for ['Village 3', 'Buccaneer 4']
           Changed target priority for ['Druid 3', 'Bomb 4']
Survived till Round 92

Specimen 2 has a fitness of 92.009 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Tack(3,2,0), Wizard(1,0,0)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 92.008 --> ['Alchemist 3', 'Village 1']
           Swapped upgrade paths for ['Village 1']
Survived till Round 92

Specimen 3 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: None
Survived till Round 92

Specimen 4 has a fitness of 92.008 (prev: 92.008)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(2,0,2), Wizard(3,0,2), Druid(1,2,0)
Mutations: Swapped upgrade paths for ['Village 3']
Survived till Round 92

Specimen 5 has a fitness of 91.216 (prev: 92.008)
Used 17 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Village(2,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,1,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 81.26 --> ['Dart 3', 'Village 8']
           Accelerated upgrades for ['Village 3', 'Alchemist 3']
Survived till Round 91

Specimen 6 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: None
Survived till Round 89

Specimen 7 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 89

Specimen 8 has a fitness of 89.004 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,0,3)
Mutations: Swapped upgrade paths for ['Druid 3']
Survived till Round 89

Specimen 9 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Tack 1', 'Buccaneer 8']
Survived till Round 89

Specimen 10 has a fitness of 89.004 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), SuperMonkey(0,2,0), Glue(2,0,2)
Mutations: Removed ['MonkeyAce 7'] from the sequence
Survived till Round 89

Specimen 11 has a fitness of 89.004 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(2,0,3), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.031 --> ['Tack 4', 'Engineer 6']
           Swapped upgrade paths for ['Mortar 7']
Survived till Round 89

Specimen 12 has a fitness of 89.004 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Bomb(0,4,2), Tack(4,2,0), Bomb(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(2,0,1)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 81.26 --> ['Bomb 8', 'Engineer 6']
           Swapped upgrade paths for ['Alchemist 7']
           Changed target priority for ['Bomb 8', 'Bomb 3']
Survived till Round 89

Specimen 13 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 89

Specimen 14 has a fitness of 89.0 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Village(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 88.035 --> ['Bomb 4', 'Tack 4']
           Inserted ['Village 3'] into the sequence
           Changed target priority for ['Buccaneer 8', 'MonkeyAce 7']
Survived till Round 89

Specimen 15 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Bomb 3', 'MonkeyAce 3']
           Reset tower placements for ['Bomb 3', 'MonkeyAce 7']
Survived till Round 89

Specimen 16 has a fitness of 89.0 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Bomb(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 89.004 --> ['Wizard 6', 'Mortar 7']
           Removed ['MonkeyAce 3'] from the sequence
Survived till Round 89

Specimen 17 has a fitness of 89.0 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Buccaneer(4,0,2), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(3,0,2), MonkeyAce(2,0,3), Ninja(3,2,0), Mortar(1,2,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
           Changed target priority for ['Bomb 4', 'Wizard 6']
Survived till Round 89

Specimen 18 has a fitness of 89.0 (prev: 88.035)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(4,2,0), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 88.028 --> ['Bomb 3', 'Glue 4']
           Swapped upgrade paths for ['Bomb 4']
Survived till Round 89

Specimen 19 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: None
Survived till Round 88

Specimen 20 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 21 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88

Specimen 22 has a fitness of 88.1 (prev: 92.008)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(2,0,2), Mortar(0,0,1)
Mutations: Specimen with fitness 92.008 has recombined towers with specimen with fitness 89.004 --> ['Engineer 6', 'Buccaneer 8']
           Inserted ['Mortar 7'] into the sequence
           Changed target priority for ['Druid 3', 'Wizard 7']
Survived till Round 88

Specimen 23 has a fitness of 88.08 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Druid(4,2,0), Glue(2,0,3), Heli(0,2,2), Ninja(0,2,2), Mortar(0,0,1)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 88.11 --> ['Druid 2', 'Wizard 6']
           Removed ['Glue 1'] from the sequence
Survived till Round 88

Specimen 24 has a fitness of 88.04 (prev: 89.004)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 3', 'Wizard 6']
           Changed target priority for ['Bomb 4', 'Bomb 5']
Survived till Round 88

Specimen 25 has a fitness of 88.04 (prev: 89.0)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Village(0,2,2), Mortar(3,2,0), Village(2,2,0), Tack(2,2,0)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 86.115 --> ['Village 1', 'Village 5']
           Removed ['Alchemist 7'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Hero 1']
Survived till Round 88

Specimen 26 has a fitness of 88.04 (prev: 88.031)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,0,2)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 88

Specimen 27 has a fitness of 88.04 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Alchemist(0,3,2), Heli(0,2,2), Buccaneer(1,0,2)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 89.0 --> ['Tack 1', 'MonkeyAce 7']
           Removed ['Tack 8'] from the sequence
Survived till Round 88

Specimen 28 has a fitness of 88.04 (prev: 86.103)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Wizard(4,2,0), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(3,2,0), Wizard(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 86.103 has recombined towers with specimen with fitness 92.008 --> ['Wizard 7', 'Wizard 3']
           Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 88

Specimen 29 has a fitness of 88.039 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(0,4,2), Engineer(4,0,2), Wizard(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,4,0), Glue(2,2,0), Ninja(2,3,0), Heli(0,0,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 88.031 --> ['Tack 4', 'Wizard 6']
           Accelerated upgrades for ['Spike 3', 'Wizard 7']
Survived till Round 88

Specimen 30 has a fitness of 88.039 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Wizard(4,0,2), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Tack(0,2,2)
Mutations: Specimen with fitness 86.115 has recombined towers with specimen with fitness 89.004 --> ['Tack 8', 'Wizard 6']
           Swapped upgrade paths for ['Village 3']
Survived till Round 88

Specimen 31 has a fitness of 88.038 (prev: 88.1)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), MonkeySub(1,0,1)
Mutations: Delayed upgrades for ['Wizard 6', 'Tack 4']
           Changed target priority for ['Engineer 6', 'Glue 4']
Survived till Round 88

Specimen 32 has a fitness of 88.036 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 33 has a fitness of 88.035 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 88

Specimen 34 has a fitness of 88.035 (prev: 88.031)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(2,2,0), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Heli 1']
Survived till Round 88

Specimen 35 has a fitness of 88.035 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(2,2,0), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Heli 1']
Survived till Round 88

Specimen 36 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88

Specimen 37 has a fitness of 88.032 (prev: 80.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: None
Survived till Round 88

Specimen 38 has a fitness of 88.032 (prev: 89.004)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(0,2,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Inserted ['Mortar 3'] into the sequence
Survived till Round 88

Specimen 39 has a fitness of 88.031 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: None
Survived till Round 88

Specimen 40 has a fitness of 88.031 (prev: 88.032)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88

Specimen 41 has a fitness of 88.031 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Accelerated upgrades for ['Dart 3', 'Dartling 2']
Survived till Round 88

Specimen 42 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 43 has a fitness of 88.03 (prev: 88.11)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
           Changed target priority for ['Wizard 6', 'Druid 2']
Survived till Round 88

Specimen 44 has a fitness of 88.029 (prev: 88.036)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(1,2,0)
Mutations: Specimen with fitness 88.036 has recombined towers with specimen with fitness 88.032 --> ['Spike 3', 'Tack 8']
           Swapped upgrade paths for ['Heli 1']
Survived till Round 88

Specimen 45 has a fitness of 88.029 (prev: 88.028)
Used 20 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,3), IceMonkey(0,3,2), Tack(2,3,0), Village(0,1,0)
Mutations: Delayed upgrades for ['Bomb 5', 'Tack 4']
Survived till Round 88

Specimen 46 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 47 has a fitness of 88.028 (prev: 88.036)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Tack 8', 'Buccaneer 8']
           Changed target priority for ['MonkeyAce 7', 'Bomb 4']
Survived till Round 88

Specimen 48 has a fitness of 88.027 (prev: 88.035)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,5), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Dartling(3,2,0), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Sniper(1,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 88.032 --> ['Dartling 2', 'Sniper 4']
           Accelerated upgrades for ['Tack 4', 'Spike 3']
Survived till Round 88

Specimen 49 has a fitness of 88.027 (prev: 88.031)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.03 --> ['Alchemist 7', 'Bomb 4']
           Removed ['Bomb 5'] from the sequence
Survived till Round 88

Specimen 50 has a fitness of 88.026 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Engineer 6', 'Buccaneer 8']
           Changed target priority for ['Glue 4', 'MonkeyAce 7']
Survived till Round 88

Specimen 51 has a fitness of 88.025 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88

Specimen 52 has a fitness of 88.025 (prev: 81.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(4,0,2), Wizard(2,4,0), Glue(2,3,0), Ninja(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 88

Specimen 53 has a fitness of 88.025 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(2,0,4), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Bomb 5']
Survived till Round 88

Specimen 54 has a fitness of 88.021 (prev: 88.025)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), MonkeyAce(0,3,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,2), Village(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Village 3']
           Delayed upgrades for ['MonkeyAce 7', 'MonkeyAce 3']
           Changed target priority for ['Wizard 6', 'Ninja 3']
Survived till Round 88

Specimen 55 has a fitness of 88.019 (prev: 88.031)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Engineer(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.025 --> ['Hero 1', 'Engineer 8']
           Reset tower placements for ['Buccaneer 8', 'Tack 4']
Survived till Round 88

Specimen 56 has a fitness of 87.18 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,2,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 87

Specimen 57 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86

Specimen 58 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: None
Survived till Round 86

Specimen 59 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 86

Specimen 60 has a fitness of 86.13 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Accelerated upgrades for ['Village 1', 'Bomb 4']
Survived till Round 86

Specimen 61 has a fitness of 86.129 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,0,0)
Mutations: None
Survived till Round 86

Specimen 62 has a fitness of 86.123 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 4']
           Changed target priority for ['Bomb 8', 'MonkeyAce 3']
Survived till Round 86

Specimen 63 has a fitness of 86.119 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,1,2), SuperMonkey(0,0,0)
Mutations: Removed ['Village 1'] from the sequence
Survived till Round 86

Specimen 64 has a fitness of 86.115 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86

Specimen 65 has a fitness of 86.103 (prev: 81.26)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 86

Specimen 66 has a fitness of 86.075 (prev: 86.115)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), Engineer(0,2,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,3,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 86.115 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Engineer 6']
           Removed ['Village 1'] from the sequence
           Changed target priority for ['Bomb 4', 'Wizard 3']
Survived till Round 86

Specimen 67 has a fitness of 84.1 (prev: 86.103)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Glue 1', 'Bomb 4']
Survived till Round 84

Specimen 68 has a fitness of 84.07 (prev: 88.025)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(0,3,2), Wizard(2,4,0), Glue(2,2,0), Village(2,2,0), Ninja(2,3,0), Heli(0,1,2)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 86.115 --> ['Village 5', 'Dart 3']
           Swapped upgrade paths for ['Sniper 4']
Survived till Round 84

Specimen 69 has a fitness of 81.28 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Tack(2,0,3), Dartling(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
           Changed target priority for ['SuperMonkey 8', 'Bomb 4']
Survived till Round 81

Specimen 70 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81

Specimen 71 has a fitness of 81.26 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Tack(2,0,3), Dartling(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 81

Specimen 72 has a fitness of 81.26 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Engineer(4,0,2), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(0,0,0), Ninja(1,0,1)
Mutations: Specimen with fitness 86.129 has recombined towers with specimen with fitness 88.025 --> ['Tack 6', 'Engineer 6']
           Delayed upgrades for ['Engineer 6', 'MonkeyAce 7']
Survived till Round 81

Specimen 73 has a fitness of 81.25 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,1,0), Heli(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Glue 1', 'Ninja 1']
Survived till Round 81

Specimen 74 has a fitness of 81.21 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(2,0,4), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Swapped upgrade paths for ['Wizard 3']
           Changed target priority for ['Bomb 8', 'Hero 1']
Survived till Round 81

Specimen 75 has a fitness of 80.28 (prev: 86.129)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Dartling(2,0,3), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,2,0), Village(1,0,1), Ninja(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 86.129 has recombined towers with specimen with fitness 88.032 --> ['Village 8', 'Dartling 2']
           Removed ['Wizard 3'] from the sequence
           Changed target priority for ['Buccaneer 4', 'Alchemist 3']
Survived till Round 80

Specimen 76 has a fitness of 80.28 (prev: 86.129)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Spike(0,4,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,3,2), Village(1,0,1), Ninja(1,0,2)
Mutations: Inserted ['Spike 7'] into the sequence
           Changed target priority for ['Buccaneer 8', 'Hero 1']
Survived till Round 80

Specimen 77 has a fitness of 80.27 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Buccaneer(2,4,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), Alchemist(4,2,0), Bomb(0,4,2), MonkeyAce(0,2,3), Village(2,0,2), Village(0,1,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 88.1 --> ['Mortar 7', 'MonkeyAce 7']
           Inserted ['Buccaneer 3'] into the sequence
Survived till Round 80

Specimen 78 has a fitness of 80.21 (prev: 81.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Village(2,0,2), Alchemist(0,2,4), Bomb(2,4,0), Sniper(2,0,2), Wizard(2,2,0), Glue(2,1,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 86.115 --> ['Bomb 8', 'Alchemist 3']
           Swapped upgrade paths for ['Heli 6']
Survived till Round 80

Specimen 79 has a fitness of 79.04 (prev: 88.032)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Glue(0,4,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(3,2,0), Dartling(2,4,0), Bomb(2,0,4), MonkeyAce(0,3,2), Engineer(2,3,0), Bomb(2,3,0), Village(1,0,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 86.13 --> ['MonkeyAce 3', 'Spike 3']
           Inserted ['Glue 8'] into the sequence
Survived till Round 79

Specimen 80 has a fitness of 75.08 (prev: 88.11)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,3,2), Glue(0,2,2), Druid(1,0,2)
Mutations: Specimen with fitness 88.11 has recombined towers with specimen with fitness 88.031 --> ['Bomb 3', 'Dart 3']
           Delayed upgrades for ['Bomb 4', 'Bomb 3']
           Changed target priority for ['Ninja 6', 'MonkeyAce 7']
Survived till Round 75

Specimen 81 has a fitness of 75.07 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(3,2,0), Glue(0,2,2), MonkeyAce(1,0,1)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'Tack 8']
Survived till Round 75

Specimen 82 has a fitness of 75.07 (prev: 88.03)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(2,0,4), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,4,2), Glue(0,2,2), MonkeyAce(0,0,1)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 75

Specimen 83 has a fitness of 75.07 (prev: 86.133)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(2,2,0), MonkeyAce(4,2,0), Wizard(3,2,0), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(3,0,2), Glue(2,1,0)
Mutations: Specimen with fitness 86.133 has recombined towers with specimen with fitness 88.035 --> ['Glue 4', 'Wizard 6']
           Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 75

Specimen 84 has a fitness of 63.05 (prev: 86.138)
Used 12 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Bomb(0,0,1)
Mutations: Removed ['Village 3'] from the sequence
           Changed target priority for ['Buccaneer 4', 'Wizard 7']
Survived till Round 63

Specimen 85 has a fitness of 62.2 (prev: 88.031)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Removed ['Bomb 5'] from the sequence
Survived till Round 62

Specimen 86 has a fitness of 62.19 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Alchemist 7', 'Wizard 6']
           Changed target priority for ['Bomb 3', 'Wizard 6']
Survived till Round 62

Specimen 87 has a fitness of 62.132 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 6', 'Engineer 6']
Survived till Round 62

Specimen 88 has a fitness of 62.13 (prev: 88.035)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(2,0,4), Wizard(0,3,2), Buccaneer(2,2,0), Bomb(0,3,2), Engineer(0,0,0)
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 89.004 --> ['Hero 1', 'Druid 3']
           Inserted ['Wizard 5'] into the sequence
Survived till Round 62

Specimen 89 has a fitness of 62.12 (prev: 89.004)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Village(3,0,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Inserted ['Village 3'] into the sequence
           Changed target priority for ['Engineer 6', 'Glue 4']
Survived till Round 62

Specimen 90 has a fitness of 59.06 (prev: 86.103)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 86.103 has recombined towers with specimen with fitness 88.11 --> ['Tack 8', 'Dart 3']
           Inserted ['MonkeySub 4'] into the sequence
Survived till Round 59

Specimen 91 has a fitness of 56.15 (prev: 88.032)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,1,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Glue 4']
Survived till Round 56

Specimen 92 has a fitness of 54.056 (prev: 89.004)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Dartling(0,3,2), Tack(0,2,4), Wizard(0,2,2), IceMonkey(0,2,1), Bomb(0,1,1)
Mutations: Specimen with fitness 89.004 has recombined towers with specimen with fitness 86.138 --> ['Village 3', 'IceMonkey 4']
           Inserted ['Dartling 5'] into the sequence
Survived till Round 54

Specimen 93 has a fitness of 46.1 (prev: 89.0)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(3,0,2), Bomb(0,2,3), Tack(0,2,2)
Mutations: Specimen with fitness 89.0 has recombined towers with specimen with fitness 81.26 --> ['Sniper 4', 'Tack 6']
           Reset tower placements for ['Bomb 3', 'Glue 4']
Survived till Round 46

Specimen 94 has a fitness of 42.128 (prev: 88.031)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,2,3), Wizard(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Wizard 6']
Survived till Round 42

Specimen 95 has a fitness of 39.048 (prev: 88.032)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,2), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 88.031 --> ['Bomb 4', 'Spike 3']
           Removed ['Bomb 3'] from the sequence
Survived till Round 39

Specimen 96 has a fitness of 39.048 (prev: 88.031)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Bomb(0,2,2), Tack(0,1,2), Wizard(0,1,2)
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 88.031 --> ['Spike 3', 'Tack 4']
           Removed ['Glue 4'] from the sequence
Survived till Round 39

Specimen 97 has a fitness of 39.043 (prev: 81.26)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,2,2)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 39

Specimen 98 has a fitness of 39.031 (prev: 88.1)
Used 6 towers: Hero, Dart(2,3,0), Spike(0,3,2), Bomb(0,2,3), Tack(0,2,3), Wizard(0,1,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.036 --> ['Tack 8', 'Mortar 7']
           Swapped upgrade paths for ['Spike 3']
           Changed target priority for ['Hero 1', 'Alchemist 7']
Survived till Round 39

Specimen 99 has a fitness of 37.127 (prev: 86.103)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,2,0), Engineer(0,2,1)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 37

Specimen 100 has a fitness of 27.024 (prev: 88.032)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(1,0,1)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 86.133 --> ['SuperMonkey 8', 'Mortar 8']
           Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 27

Specimen 101 has a fitness of 27.0 (prev: 88.11)
Used 4 towers: Hero, Dart(2,3,0), Boomerang(2,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 88.11 has recombined towers with specimen with fitness 86.129 --> ['Dart 3', 'Bomb 8']
           Inserted ['Boomerang 2'] into the sequence
Survived till Round 27

Specimen 102 has a fitness of 27.0 (prev: 88.032)
Used 4 towers: Hero, Dart(2,3,0), Village(1,1,0), Spike(0,0,0)
Mutations: Inserted ['Village 5'] into the sequence
Survived till Round 27

Specimen 103 has a fitness of 27.0 (prev: 86.138)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 89.0 --> ['Bomb 3', 'Spike 3']
           Swapped upgrade paths for ['Bomb 3']
Survived till Round 27

Specimen 104 has a fitness of 27.0 (prev: 86.13)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 88.11 --> ['Dart 3', 'Spike 3']
           Reset tower placements for ['Village 5', 'Buccaneer 4']
Survived till Round 27

Specimen 105 has a fitness of 11.036 (prev: 88.1)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 86.103 --> ['SuperMonkey 2', 'Tack 6']
           Delayed upgrades for ['Dart 3', 'Tack 8']
Survived till Round 11

Specimen 106 has a fitness of 11.036 (prev: 88.036)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Ninja 7'] into the sequence
           Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 11

Specimen 107 has a fitness of 10.015 (prev: 88.032)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Dart 3']
Survived till Round 10

Specimen 108 has a fitness of 10.013 (prev: 88.036)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.036 has recombined towers with specimen with fitness 81.26 --> ['Village 8', 'Dart 3']
           Accelerated upgrades for ['Spike 3', 'Alchemist 7']
           Changed target priority for ['Hero 1', 'Glue 4']
Survived till Round 10

Specimen 109 has a fitness of 10.013 (prev: 88.025)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 88.035 --> ['Buccaneer 7', 'Tack 8']
           Removed ['Bomb 8'] from the sequence
           Changed target priority for ['Hero 1', 'Wizard 7']
Survived till Round 10

Specimen 110 has a fitness of 10.012 (prev: 88.025)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 88.025 has recombined towers with specimen with fitness 92.008 --> ['IceMonkey 4', 'Tack 4']
           Reset tower placements for ['Hero 1', 'Sniper 4']
           Changed target priority for ['Ninja 5', 'Dart 3']
Survived till Round 10

Specimen 111 has a fitness of 10.011 (prev: 86.13)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 86.133 --> ['Glue 3', 'Spike 3']
           Reset tower placements for ['Dart 3', 'Buccaneer 4']
Survived till Round 10

Specimen 112 has a fitness of 7.062 (prev: 88.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.035 has recombined towers with specimen with fitness 89.0 --> ['Buccaneer 8', 'Hero 1']
           Inserted ['SuperMonkey 4'] into the sequence
           Changed target priority for ['Bomb 4', 'Engineer 6']
Survived till Round 7

Specimen 113 has a fitness of 7.062 (prev: 88.031)
Used 1 towers: Hero
Mutations: Specimen with fitness 88.031 has recombined towers with specimen with fitness 86.13 --> ['Village 5', 'Buccaneer 8']
           Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 114 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 115 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 5'] into the sequence
Survived till Round 7

Specimen 116 has a fitness of 7.062 (prev: 86.133)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 1']
Survived till Round 7

Specimen 117 has a fitness of 7.06 (prev: 88.028)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 118 has a fitness of 5.009 (prev: 88.1)
Used 1 towers: Alchemist(0,0,0)
Mutations: Inserted ['Alchemist 1'] into the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.006 (prev: 81.26)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.005 (prev: 88.025)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 88.8346
Best round: Round 92
Best fitness: 92.01
Average fitness: 68.89484999999995
Median fitness: 86.12950000000001

Generation 19:
Specimen 1 has a fitness of 92.008 (prev: 86.138)
Used 18 towers: Hero, Dart(0,2,5), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,3,2), Village(0,2,2), Wizard(3,0,2), Druid(1,1,0)
Mutations: Reset tower placements for ['Village 1', 'Alchemist 3']
           Changed target priority for ['MonkeyAce 3', 'Wizard 3']
Survived till Round 92

Specimen 2 has a fitness of 89.004 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,2), Druid(2,3,0)
Mutations: Removed ['Mortar 7'] from the sequence
           Changed target priority for ['Wizard 6', 'Glue 4']
Survived till Round 89

Specimen 3 has a fitness of 89.004 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), SuperMonkey(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 8', 'Tack 4']
Survived till Round 89

Specimen 4 has a fitness of 89.0 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(4,2,0), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 79.07 --> ['MonkeyAce 3', 'Spike 3']
           Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 89

Specimen 5 has a fitness of 88.11 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), Druid(4,0,2), MonkeyAce(2,0,3), Ninja(4,2,0), Mortar(2,2,0), Tack(3,2,0)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 80.32 --> ['Druid 2', 'Boomerang 8']
           Inserted ['Ninja 6'] into the sequence
Survived till Round 88

Specimen 6 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 7 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: None
Survived till Round 88

Specimen 8 has a fitness of 88.036 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Wizard 6', 'Engineer 6']
Survived till Round 88

Specimen 9 has a fitness of 88.035 (prev: 88.028)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Buccaneer(4,2,0), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Inserted ['Buccaneer 7'] into the sequence
           Changed target priority for ['MonkeyAce 7', 'Alchemist 7']
Survived till Round 88

Specimen 10 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: None
Survived till Round 88

Specimen 11 has a fitness of 88.032 (prev: 80.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Wizard(4,2,0), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Glue(2,0,4), Glue(2,2,0), Heli(0,2,2), Ninja(0,2,2), Mortar(0,1,1)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 88.1 --> ['Wizard 6', 'Glue 4']
           Reset tower placements for ['Heli 6', 'Sniper 4']
Survived till Round 88

Specimen 12 has a fitness of 88.031 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), Bomb(2,4,0), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(3,2,0), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 80.28 --> ['Bomb 8', 'Village 3']
           Reset tower placements for ['Heli 1', 'Buccaneer 8']
Survived till Round 88

Specimen 13 has a fitness of 88.031 (prev: 88.032)
Used 19 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Boomerang(2,4,0), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Inserted ['Boomerang 5'] into the sequence
Survived till Round 88

Specimen 14 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 15 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 16 has a fitness of 88.025 (prev: 88.032)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(2,0,4), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Ninja(4,0,2), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Specimen with fitness 88.032 has recombined towers with specimen with fitness 79.05 --> ['Ninja 3', 'Engineer 6']
           Removed ['Buccaneer 8'] from the sequence
Survived till Round 88

Specimen 17 has a fitness of 88.025 (prev: 81.26)
Used 18 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(4,0,2), Wizard(2,4,0), Glue(2,3,0), Ninja(2,3,0), Heli(0,2,2), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Ninja 5']
           Reset tower placements for ['Engineer 1', 'Village 8']
           Changed target priority for ['Engineer 6', 'Wizard 7']
Survived till Round 88

Specimen 18 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86

Specimen 19 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: None
Survived till Round 86

Specimen 20 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: None
Survived till Round 86

Specimen 21 has a fitness of 86.129 (prev: 86.13)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(2,0,2), Ninja(2,0,3), MonkeyAce(0,3,2), Village(0,0,0)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 79.05 --> ['MonkeyAce 3', 'Ninja 5']
           Delayed upgrades for ['Tack 4', 'Village 1']
Survived till Round 86

Specimen 22 has a fitness of 86.115 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 7', 'Wizard 7']
Survived till Round 86

Specimen 23 has a fitness of 86.103 (prev: 81.26)
Used 17 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,4,0), Bomb(2,4,0), Village(2,0,3), Sniper(3,0,2), Wizard(2,3,0), Glue(3,2,0), Heli(0,2,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 1']
Survived till Round 86

Specimen 24 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81

Specimen 25 has a fitness of 81.26 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,1), Ninja(3,2,0), Tack(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 7']
Survived till Round 81

Specimen 26 has a fitness of 81.26 (prev: 80.32)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,4), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Accelerated upgrades for ['Alchemist 5', 'Alchemist 3']
           Changed target priority for ['Bomb 4', 'Boomerang 8']
Survived till Round 81

Specimen 27 has a fitness of 81.25 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: Delayed upgrades for ['Engineer 1', 'Sniper 4']
Survived till Round 81

Specimen 28 has a fitness of 81.24 (prev: 86.133)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), MonkeySub(0,2,4), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 86.133 has recombined towers with specimen with fitness 79.04 --> ['MonkeySub 8', 'Dart 3']
           Swapped upgrade paths for ['MonkeySub 8']
Survived till Round 81

Specimen 29 has a fitness of 81.23 (prev: 80.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(4,0,2), Sniper(0,3,2), MonkeySub(2,0,4), MonkeySub(0,3,2), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 79.06 --> ['Hero 1', 'MonkeySub 8']
           Swapped upgrade paths for ['Bomb 4']
Survived till Round 81

Specimen 30 has a fitness of 81.23 (prev: 79.04)
Used 15 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeyAce(0,2,3), MonkeySub(0,2,3), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 86.138 --> ['Bomb 4', 'MonkeyAce 7']
           Swapped upgrade paths for ['MonkeySub 8']
Survived till Round 81

Specimen 31 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80

Specimen 32 has a fitness of 80.32 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: None
Survived till Round 80

Specimen 33 has a fitness of 80.32 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Tack(2,0,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,2,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 79.05 --> ['Tack 6', 'MonkeyAce 3']
           Swapped upgrade paths for ['Tack 4']
           Changed target priority for ['Alchemist 3', 'MonkeyAce 3']
Survived till Round 80

Specimen 34 has a fitness of 80.32 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 3', 'IceMonkey 4']
Survived till Round 80

Specimen 35 has a fitness of 80.31 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 80

Specimen 36 has a fitness of 80.31 (prev: 80.31)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,2,3), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Sniper(0,2,3), Village(3,0,2), Sniper(2,2,0), Village(0,0,0)
Mutations: Specimen with fitness 80.31 has recombined towers with specimen with fitness 79.07 --> ['Sniper 4', 'Sniper 6']
           Swapped upgrade paths for ['MonkeyAce 3']
           Changed target priority for ['MonkeyAce 3', 'Bomb 8']
Survived till Round 80

Specimen 37 has a fitness of 80.3 (prev: 80.31)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), Engineer(0,2,4), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Heli(0,0,1)
Mutations: Specimen with fitness 80.31 has recombined towers with specimen with fitness 80.26 --> ['Engineer 1', 'Heli 6']
           Delayed upgrades for ['Village 3', 'Buccaneer 4']
Survived till Round 80

Specimen 38 has a fitness of 80.29 (prev: 63.05)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,4,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(4,2,0), Spike(3,0,2), Engineer(3,2,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 80

Specimen 39 has a fitness of 80.29 (prev: 80.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Heli(0,2,2), Mortar(0,0,2)
Mutations: Specimen with fitness 80.26 has recombined towers with specimen with fitness 88.03 --> ['Mortar 7', 'MonkeyAce 7']
           Swapped upgrade paths for ['Heli 6']
Survived till Round 80

Specimen 40 has a fitness of 80.28 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: None
Survived till Round 80

Specimen 41 has a fitness of 80.27 (prev: 80.25)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Ninja(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,2,2), Heli(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 79.05 --> ['Sniper 6', 'Dartling 2']
           Inserted ['Ninja 8'] into the sequence
Survived till Round 80

Specimen 42 has a fitness of 80.26 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), Heli(0,2,3), Ninja(0,2,2), Mortar(0,1,2)
Mutations: None
Survived till Round 80

Specimen 43 has a fitness of 80.26 (prev: 80.23)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80

Specimen 44 has a fitness of 80.26 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: Reset tower placements for ['Tack 4', 'Sniper 2']
Survived till Round 80

Specimen 45 has a fitness of 80.26 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Sniper(2,0,4), Engineer(2,3,0), Glue(0,2,3), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 80.25 --> ['Sniper 4', 'Sniper 3']
           Accelerated upgrades for ['Engineer 1', 'Dart 3']
Survived till Round 80

Specimen 46 has a fitness of 80.26 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 80

Specimen 47 has a fitness of 80.25 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: None
Survived till Round 80

Specimen 48 has a fitness of 80.25 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: None
Survived till Round 80

Specimen 49 has a fitness of 80.25 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Engineer(0,3,2), Buccaneer(4,2,0), Wizard(3,0,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), MonkeyAce(3,0,2), Village(0,1,0)
Mutations: Specimen with fitness 80.28 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'MonkeyAce 3']
           Swapped upgrade paths for ['MonkeyAce 3']
Survived till Round 80

Specimen 50 has a fitness of 80.24 (prev: 80.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(0,4,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,1,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 80

Specimen 51 has a fitness of 80.24 (prev: 80.26)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,3), Sniper(1,2,0), Dartling(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
           Changed target priority for ['Sniper 3', 'Bomb 4']
Survived till Round 80

Specimen 52 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80

Specimen 53 has a fitness of 80.23 (prev: 80.32)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Accelerated upgrades for ['Druid 2', 'MonkeyAce 3']
Survived till Round 80

Specimen 54 has a fitness of 80.23 (prev: 80.28)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Dartling(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,2,4), Bomb(0,3,2), Village(2,0,2), Village(0,1,1)
Mutations: Specimen with fitness 80.28 has recombined towers with specimen with fitness 81.26 --> ['Dartling 2', 'Heli 6']
           Swapped upgrade paths for ['Alchemist 3']
Survived till Round 80

Specimen 55 has a fitness of 80.23 (prev: 80.25)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), MonkeySub(3,0,2), Sniper(0,2,2)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 80.29 --> ['MonkeySub 6', 'Spike 3']
           Reset tower placements for ['MonkeySub 6', 'Sniper 4', 'Sniper 2']
Survived till Round 80

Specimen 56 has a fitness of 80.23 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Heli 3'] from the sequence
Survived till Round 80

Specimen 57 has a fitness of 80.22 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(4,2,0), Buccaneer(3,0,2), SuperMonkey(0,2,1), MonkeySub(0,2,2), Engineer(0,0,0)
Mutations: None
Survived till Round 80

Specimen 58 has a fitness of 80.2 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Glue(2,0,3), Ninja(2,0,2), MonkeyAce(0,1,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.032 --> ['Dart 3', 'Glue 4']
           Reset tower placements for ['Buccaneer 8', 'MonkeyAce 3', 'Dartling 2']
Survived till Round 80

Specimen 59 has a fitness of 79.08 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,4,2), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 79

Specimen 60 has a fitness of 79.07 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(2,0,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79

Specimen 61 has a fitness of 79.06 (prev: 79.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: None
Survived till Round 79

Specimen 62 has a fitness of 79.06 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Engineer 6']
Survived till Round 79

Specimen 63 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79

Specimen 64 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79

Specimen 65 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: None
Survived till Round 79

Specimen 66 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: None
Survived till Round 79

Specimen 67 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79

Specimen 68 has a fitness of 79.05 (prev: 79.06)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 8']
Survived till Round 79

Specimen 69 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Spike 3']
           Reset tower placements for ['Engineer 1', 'MonkeyAce 3', 'Sniper 4']
           Changed target priority for ['Ninja 5', 'Engineer 6']
Survived till Round 79

Specimen 70 has a fitness of 79.05 (prev: 79.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,0,2), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Dart(4,0,2), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 86.133 --> ['Dart 7', 'Ninja 5']
           Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Buccaneer 8', 'Engineer 1']
Survived till Round 79

Specimen 71 has a fitness of 79.05 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(0,2,3), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Swapped upgrade paths for ['Mortar 3']
           Changed target priority for ['Engineer 1', 'Sniper 4']
Survived till Round 79

Specimen 72 has a fitness of 79.05 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Reset tower placements for ['Dartling 3', 'Ninja 6']
Survived till Round 79

Specimen 73 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: None
Survived till Round 79

Specimen 74 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: None
Survived till Round 79

Specimen 75 has a fitness of 79.04 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,1,1), Spike(2,2,0), Sniper(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'IceMonkey 5']
Survived till Round 79

Specimen 76 has a fitness of 79.04 (prev: 79.04)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(4,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,1)
Mutations: Accelerated upgrades for ['Dartling 2', 'Bomb 4']
           Changed target priority for ['Engineer 6', 'Buccaneer 8']
Survived till Round 79

Specimen 77 has a fitness of 79.03 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), MonkeyAce(0,3,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 79

Specimen 78 has a fitness of 79.03 (prev: 79.06)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,2,0), MonkeySub(2,4,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 79

Specimen 79 has a fitness of 79.03 (prev: 79.03)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(0,2,2), MonkeyAce(0,2,1)
Mutations: Inserted ['Ninja 7'] into the sequence
Survived till Round 79

Specimen 80 has a fitness of 78.43 (prev: 80.29)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(3,2,0), Spike(2,0,2), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Engineer 8', 'Mortar 8']
           Changed target priority for ['Engineer 6', 'Dart 3']
Survived till Round 78

Specimen 81 has a fitness of 75.08 (prev: 86.133)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,3,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,0,2), Glue(2,2,0), Mortar(0,0,0)
Mutations: Inserted ['Glue 7'] into the sequence
Survived till Round 75

Specimen 82 has a fitness of 75.08 (prev: 80.29)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(0,2,2), Engineer(4,0,2), Ninja(3,2,0), Spike(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 80.29 has recombined towers with specimen with fitness 80.32 --> ['Sniper 3', 'MonkeySub 1']
           Swapped upgrade paths for ['SuperMonkey 8']
           Changed target priority for ['SuperMonkey 8', 'Glue 3']
Survived till Round 75

Specimen 83 has a fitness of 75.06 (prev: 80.22)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Heli(3,2,0), MonkeySub(2,3,0), Dartling(2,3,0), Mortar(0,3,2), SuperMonkey(1,0,2), Ninja(3,2,0), Buccaneer(2,0,2)
Mutations: Specimen with fitness 80.22 has recombined towers with specimen with fitness 79.03 --> ['Dartling 2', 'Sniper 4']
           Inserted ['Heli 7'] into the sequence
Survived till Round 75

Specimen 84 has a fitness of 63.044 (prev: 80.32)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Spike(0,3,2), Buccaneer(2,2,0), Wizard(3,0,2), Mortar(2,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 80.22 --> ['Mortar 8', 'Hero 1']
           Inserted ['Spike 8'] into the sequence
Survived till Round 63

Specimen 85 has a fitness of 62.137 (prev: 79.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 8', 'Sniper 6']
Survived till Round 62

Specimen 86 has a fitness of 62.128 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Accelerated upgrades for ['Wizard 6', 'Dart 3']
Survived till Round 62

Specimen 87 has a fitness of 62.068 (prev: 80.25)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Tack(2,0,4), Wizard(0,2,4), Dartling(2,2,0), Bomb(0,2,3), Bomb(2,0,3), Sniper(0,0,0)
Mutations: Specimen with fitness 80.25 has recombined towers with specimen with fitness 88.1 --> ['Tack 4', 'Bomb 5']
           Accelerated upgrades for ['Dart 3', 'Wizard 6']
Survived till Round 62

Specimen 88 has a fitness of 62.067 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62

Specimen 89 has a fitness of 59.06 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), MonkeySub(0,3,2), Bomb(0,3,2), Engineer(3,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 79.04 --> ['Dart 3', 'MonkeySub 5']
           Reset tower placements for ['Bomb 5', 'Buccaneer 8']
           Changed target priority for ['Wizard 6', 'Alchemist 7']
Survived till Round 59

Specimen 90 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Removed ['Sniper 8'] from the sequence
Survived till Round 59

Specimen 91 has a fitness of 59.06 (prev: 79.03)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.03 has recombined towers with specimen with fitness 86.133 --> ['Ninja 5', 'SuperMonkey 8']
           Removed ['Engineer 8'] from the sequence
Survived till Round 59

Specimen 92 has a fitness of 58.16 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), MonkeyAce(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Dart 3']
           Delayed upgrades for ['Sniper 4', 'Engineer 6']
Survived till Round 58

Specimen 93 has a fitness of 58.14 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.29 --> ['Spike 7', 'Spike 3']
           Reset tower placements for ['IceMonkey 1', 'Buccaneer 8']
Survived till Round 58

Specimen 94 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 8', 'Ninja 3', 'Sniper 4']
Survived till Round 58

Specimen 95 has a fitness of 56.071 (prev: 88.1)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,1,2), Engineer(3,0,2), Tack(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 88.032 --> ['Bomb 5', 'Buccaneer 8']
           Reset tower placements for ['Glue 4', 'Buccaneer 8']
           Changed target priority for ['Bomb 5', 'Dart 3']
Survived till Round 56

Specimen 96 has a fitness of 55.059 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2', 'Sniper 4']
Survived till Round 55

Specimen 97 has a fitness of 55.055 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,0,2), Druid(2,2,0), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 55

Specimen 98 has a fitness of 53.19 (prev: 79.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Removed ['Engineer 6'] from the sequence
           Changed target priority for ['Buccaneer 8', 'Ninja 5']
Survived till Round 53

Specimen 99 has a fitness of 53.19 (prev: 79.03)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Specimen with fitness 79.03 has recombined towers with specimen with fitness 79.05 --> ['MonkeyAce 3', 'Engineer 6']
           Removed ['Engineer 6'] from the sequence
Survived till Round 53

Specimen 100 has a fitness of 49.051 (prev: 79.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.26 --> ['Dart 3', 'Hero 1']
           Reset tower placements for ['Dartling 2', 'Sniper 4', 'Engineer 6']
           Changed target priority for ['Engineer 1', 'Buccaneer 8']
Survived till Round 49

Specimen 101 has a fitness of 46.118 (prev: 79.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), MonkeySub(2,1,0), Engineer(2,0,0)
Mutations: Delayed upgrades for ['MonkeySub 5', 'MonkeySub 8']
Survived till Round 46

Specimen 102 has a fitness of 46.108 (prev: 80.26)
Used 7 towers: Hero, Dart(2,4,0), Tack(3,2,0), Spike(3,0,2), Engineer(0,3,2), Engineer(3,0,0), Dartling(0,0,0)
Mutations: Delayed upgrades for ['Village 8', 'Tack 6']
Survived till Round 46

Specimen 103 has a fitness of 45.061 (prev: 79.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(1,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 80.26 --> ['Tack 6', 'MonkeySub 1']
           Reset tower placements for ['Spike 3', 'Sniper 4', 'Sniper 6']
           Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 45

Specimen 104 has a fitness of 39.048 (prev: 80.32)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Bomb 4']
           Reset tower placements for ['Tack 6', 'Sniper 3']
Survived till Round 39

Specimen 105 has a fitness of 39.047 (prev: 86.13)
Used 7 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(2,0,2), IceMonkey(2,0,1), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 80.26 --> ['Bomb 4', 'Dartling 2']
           Reset tower placements for ['Village 5', 'Buccaneer 4']
Survived till Round 39

Specimen 106 has a fitness of 39.039 (prev: 80.25)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 3']
Survived till Round 39

Specimen 107 has a fitness of 39.022 (prev: 79.07)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(0,3,2), Tack(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 39

Specimen 108 has a fitness of 37.12 (prev: 80.32)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 79.04 --> ['SuperMonkey 8', 'MonkeySub 5']
           Reset tower placements for ['Spike 3', 'Buccaneer 8', 'Sniper 3']
Survived till Round 37

Specimen 109 has a fitness of 27.021 (prev: 88.028)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.028 has recombined towers with specimen with fitness 80.29 --> ['MonkeySub 6', 'Spike 3']
           Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 27

Specimen 110 has a fitness of 13.055 (prev: 79.07)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 79.07 has recombined towers with specimen with fitness 79.05 --> ['Bomb 4', 'Hero 1']
           Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 111 has a fitness of 13.055 (prev: 79.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 112 has a fitness of 11.036 (prev: 88.032)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Glue 3', 'Buccaneer 8']
           Changed target priority for ['Hero 1', 'Bomb 3']
Survived till Round 11

Specimen 113 has a fitness of 11.036 (prev: 80.29)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 80.29 has recombined towers with specimen with fitness 79.05 --> ['Tack 6', 'Tack 4']
           Reset tower placements for ['Spike 7', 'Engineer 6']
           Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 11

Specimen 114 has a fitness of 11.036 (prev: 80.22)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Dart 3']
           Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 11

Specimen 115 has a fitness of 7.062 (prev: 88.03)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 116 has a fitness of 7.062 (prev: 86.13)
Used 1 towers: Hero
Mutations: Specimen with fitness 86.13 has recombined towers with specimen with fitness 80.31 --> ['MonkeyAce 3', 'Tack 4']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 7

Specimen 117 has a fitness of 5.009 (prev: 79.05)
Used 1 towers: Dart(0,1,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.007 (prev: 80.31)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.007 (prev: 80.23)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 5

Specimen 120 has a fitness of 5.005 (prev: 80.22)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 84.80422500000003
Best round: Round 92
Best fitness: 92.008
Average fitness: 68.63202500000001
Median fitness: 79.065

Generation 18:
Specimen 1 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 2 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(4,2,0), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), MonkeyAce(3,0,2), Alchemist(0,2,1)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 79.05 --> ['Dart 3', 'MonkeyAce 3']
           Swapped upgrade paths for ['Bomb 4']
Survived till Round 88

Specimen 3 has a fitness of 88.032 (prev: 88.03)
Used 18 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,3,2), Heli(0,2,2), Glue(1,1,0)
Mutations: Delayed upgrades for ['Tack 4', 'Bomb 5']
Survived till Round 88

Specimen 4 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 5 has a fitness of 88.028 (prev: 88.1)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Bomb(0,4,2), Tack(4,2,0), Buccaneer(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Hero 1']
           Swapped upgrade paths for ['Tack 1']
Survived till Round 88

Specimen 6 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: None
Survived till Round 86

Specimen 7 has a fitness of 86.133 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeyAce(4,2,0), Dartling(2,4,0), MonkeySub(2,4,0), Bomb(4,0,2), Dart(4,0,2), Glue(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(3,2,0), Tack(2,0,3), Dartling(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Bomb 4', 'Dartling 2']
           Inserted ['MonkeyAce 6'] into the sequence
Survived till Round 86

Specimen 8 has a fitness of 86.13 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Buccaneer(2,4,0), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,1,1)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 88.03 --> ['Buccaneer 8', 'Alchemist 7']
           Inserted ['Alchemist 1'] into the sequence
Survived till Round 86

Specimen 9 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: None
Survived till Round 81

Specimen 10 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80

Specimen 11 has a fitness of 80.32 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Druid(2,0,4), Alchemist(2,0,3), MonkeyAce(3,2,0), Boomerang(0,2,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Tack 6']
           Removed ['IceMonkey 4'] from the sequence
Survived till Round 80

Specimen 12 has a fitness of 80.31 (prev: 86.138)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Engineer(0,2,4), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Specimen with fitness 86.138 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Engineer 6']
           Removed ['Wizard 3'] from the sequence
Survived till Round 80

Specimen 13 has a fitness of 80.29 (prev: 63.05)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), MonkeySub(2,4,0), Glue(2,4,0), Mortar(0,3,2), SuperMonkey(2,0,2), Engineer(4,0,2), Ninja(4,2,0), Spike(3,0,2), Engineer(3,2,0), MonkeySub(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Engineer 1', 'Spike 3']
           Removed ['Dartling 2'] from the sequence
           Changed target priority for ['Engineer 1', 'Ninja 5']
Survived till Round 80

Specimen 14 has a fitness of 80.28 (prev: 86.138)
Used 15 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(3,0,2), Village(0,1,2), Wizard(0,0,0)
Mutations: Accelerated upgrades for ['Village 3', 'MonkeyAce 7']
           Changed target priority for ['Buccaneer 4', 'Wizard 3']
Survived till Round 80

Specimen 15 has a fitness of 80.26 (prev: 81.26)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Glue(2,2,0), Heli(0,2,3), Ninja(0,2,2), Mortar(0,1,2)
Mutations: Removed ['Wizard 7'] from the sequence
           Changed target priority for ['Ninja 1', 'Bomb 4']
Survived till Round 80

Specimen 16 has a fitness of 80.26 (prev: 80.23)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Alchemist 7']
Survived till Round 80

Specimen 17 has a fitness of 80.25 (prev: 80.23)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,3,2), Ninja(0,2,2), Sniper(1,2,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 80

Specimen 18 has a fitness of 80.25 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Glue(0,2,4), Druid(3,2,0), Sniper(2,2,0), Sniper(0,2,2), Ninja(0,2,2)
Mutations: Delayed upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 80

Specimen 19 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 80

Specimen 20 has a fitness of 80.22 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(2,0,4), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Mortar(0,3,2), SuperMonkey(2,0,2), Ninja(4,2,0), Buccaneer(3,0,2), SuperMonkey(0,2,1), MonkeySub(0,2,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Buccaneer 8']
           Removed ['Glue 3'] from the sequence
Survived till Round 80

Specimen 21 has a fitness of 79.07 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(2,0,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 79.05 --> ['Dartling 2', 'Spike 3']
           Swapped upgrade paths for ['Sniper 6']
           Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 79

Specimen 22 has a fitness of 79.06 (prev: 79.04)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(0,2,4), MonkeySub(2,3,0), Engineer(4,0,2), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,2), Spike(0,0,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Tack 6']
           Removed ['Tack 4'] from the sequence
Survived till Round 79

Specimen 23 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79

Specimen 24 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79

Specimen 25 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: None
Survived till Round 79

Specimen 26 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: None
Survived till Round 79

Specimen 27 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: None
Survived till Round 79

Specimen 28 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: None
Survived till Round 79

Specimen 29 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Mortar(2,3,0), Ninja(2,3,0), Dartling(0,2,2)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 79

Specimen 30 has a fitness of 79.03 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), MonkeyAce(0,3,2), Alchemist(2,1,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 79

Specimen 31 has a fitness of 79.02 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(0,0,1)
Mutations: Accelerated upgrades for ['Tack 6', 'Sniper 6']
Survived till Round 79

Specimen 32 has a fitness of 75.08 (prev: 88.1)
Used 13 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Glue(0,2,3), MonkeyAce(2,0,2), Mortar(0,1,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Hero 1']
           Removed ['Bomb 4'] from the sequence
Survived till Round 75

Specimen 33 has a fitness of 74.16 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,3), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,2,0)
Mutations: None
Survived till Round 74

Specimen 34 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 35 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63

Specimen 36 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63

Specimen 37 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 38 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 39 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 40 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 41 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: None
Survived till Round 63

Specimen 42 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: None
Survived till Round 63

Specimen 43 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: None
Survived till Round 63

Specimen 44 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: None
Survived till Round 63

Specimen 45 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 46 has a fitness of 63.05 (prev: 80.32)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 47 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Bomb(0,0,0)
Mutations: None
Survived till Round 63

Specimen 48 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,2,2), MonkeyAce(0,2,3), Alchemist(2,2,0)
Mutations: None
Survived till Round 63

Specimen 49 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Dartling(2,0,2), Glue(2,2,0), Mortar(0,1,2)
Mutations: None
Survived till Round 63

Specimen 50 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 51 has a fitness of 63.05 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Sniper 4', 'Buccaneer 8']
           Reset tower placements for ['Dartling 2', 'Engineer 6', 'Sniper 6']
Survived till Round 63

Specimen 52 has a fitness of 63.05 (prev: 74.16)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Reset tower placements for ['Engineer 6', 'Ninja 5']
Survived till Round 63

Specimen 53 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeySub(2,3,0), MonkeyAce(0,3,2), MonkeyAce(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 74.16 --> ['Dart 3', 'MonkeySub 5']
           Swapped upgrade paths for ['Alchemist 3']
Survived till Round 63

Specimen 54 has a fitness of 63.05 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(3,2,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'Tack 4']
Survived till Round 63

Specimen 55 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.04 --> ['Dart 3', 'MonkeySub 8']
           Delayed upgrades for ['SuperMonkey 8', 'MonkeySub 5']
Survived till Round 63

Specimen 56 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Reset tower placements for ['SuperMonkey 8', 'Dartling 2']
Survived till Round 63

Specimen 57 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Tack(0,1,3)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.1 --> ['Tack 1', 'Tack 4']
           Accelerated upgrades for ['Bomb 4', 'Spike 3']
Survived till Round 63

Specimen 58 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Dart(0,2,3), Glue(0,1,0)
Mutations: Inserted ['Dart 4'] into the sequence
Survived till Round 63

Specimen 59 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Glue 3']
           Changed target priority for ['Engineer 6', 'MonkeySub 5']
Survived till Round 63

Specimen 60 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Dart 3']
Survived till Round 63

Specimen 61 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), MonkeySub(2,3,0), Dartling(2,2,0), Dartling(2,0,2), Glue(2,2,0), Mortar(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Hero 1', 'Dartling 2']
           Swapped upgrade paths for ['Mortar 8']
Survived till Round 63

Specimen 62 has a fitness of 62.21 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,2,0), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 62

Specimen 63 has a fitness of 62.2 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,0,2), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Inserted ['Druid 1'] into the sequence
Survived till Round 62

Specimen 64 has a fitness of 62.137 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,3,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Buccaneer 8']
Survived till Round 62

Specimen 65 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Dart 3']
           Delayed upgrades for ['Engineer 6', 'Dartling 2']
Survived till Round 62

Specimen 66 has a fitness of 62.135 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Mortar(0,0,0)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 62

Specimen 67 has a fitness of 62.135 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Engineer 6']
           Removed ['Tack 6'] from the sequence
Survived till Round 62

Specimen 68 has a fitness of 62.134 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 62

Specimen 69 has a fitness of 62.13 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(2,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Hero 1']
           Accelerated upgrades for ['Engineer 1', 'Dart 3']
Survived till Round 62

Specimen 70 has a fitness of 62.127 (prev: 80.23)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,3), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Spike 5'] into the sequence
Survived till Round 62

Specimen 71 has a fitness of 60.07 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Delayed upgrades for ['Engineer 6', 'Spike 3']
Survived till Round 60

Specimen 72 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Sniper 3']
Survived till Round 59

Specimen 73 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Ninja 5']
           Swapped upgrade paths for ['Glue 4']
Survived till Round 59

Specimen 74 has a fitness of 59.06 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(2,0,4), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 59

Specimen 75 has a fitness of 59.06 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(1,1,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 59

Specimen 76 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,0,0), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Sniper 4']
           Delayed upgrades for ['Ninja 5', 'Buccaneer 8']
Survived till Round 58

Specimen 77 has a fitness of 58.14 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Spike(0,2,2), Buccaneer(0,0,0)
Mutations: Inserted ['Spike 8'] into the sequence
Survived till Round 58

Specimen 78 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), MonkeyAce(3,0,2), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 86.138 --> ['MonkeyAce 3', 'Dart 3']
           Inserted ['MonkeyAce 1'] into the sequence
Survived till Round 58

Specimen 79 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Engineer(2,0,4), Glue(2,2,0), Mortar(0,2,2), Buccaneer(0,0,0)
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 55

Specimen 80 has a fitness of 55.083 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), IceMonkey(1,0,1), Dartling(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Wizard 3', 'IceMonkey 4']
           Accelerated upgrades for ['Wizard 3', 'Glue 3']
Survived till Round 55

Specimen 81 has a fitness of 55.083 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(1,2,0), Dartling(2,0,2), Wizard(3,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Engineer 1']
           Reset tower placements for ['Alchemist 3', 'Buccaneer 4']
Survived till Round 55

Specimen 82 has a fitness of 55.058 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Boomerang(0,2,4), Engineer(3,0,2), SuperMonkey(0,1,0), Bomb(2,0,3)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 74.16 --> ['MonkeySub 5', 'SuperMonkey 4']
           Inserted ['Boomerang 4'] into the sequence
Survived till Round 55

Specimen 83 has a fitness of 53.19 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(0,3,2), Tack(4,0,2), Ninja(2,0,3), Engineer(3,0,0), Dartling(2,2,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.03 --> ['Hero 1', 'Tack 4']
           Inserted ['Ninja 6'] into the sequence
           Changed target priority for ['MonkeyAce 3', 'Dart 3']
Survived till Round 53

Specimen 84 has a fitness of 48.278 (prev: 63.05)
Used 7 towers: Hero, Dart(2,4,0), Boomerang(0,4,2), Spike(3,0,2), Tack(3,2,0), Engineer(3,0,2), Engineer(0,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Dart 3', 'Engineer 8']
           Inserted ['Boomerang 8'] into the sequence
Survived till Round 48

Specimen 85 has a fitness of 46.107 (prev: 74.16)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,2,0), Engineer(0,2,3), SuperMonkey(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
           Changed target priority for ['Glue 3', 'Engineer 6']
Survived till Round 46

Specimen 86 has a fitness of 42.121 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Engineer(0,3,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 42

Specimen 87 has a fitness of 39.048 (prev: 80.32)
Used 5 towers: Hero, Dart(0,2,4), Tack(3,2,0), Spike(3,0,2), Tack(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 39

Specimen 88 has a fitness of 39.04 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Engineer(2,0,2)
Mutations: Delayed upgrades for ['Dart 3', 'Spike 3']
Survived till Round 39

Specimen 89 has a fitness of 39.029 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,0), Heli(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 39

Specimen 90 has a fitness of 27.025 (prev: 81.26)
Used 4 towers: Hero, Dart(2,3,0), Engineer(0,2,3), Tack(2,2,0)
Mutations: Specimen with fitness 81.26 has recombined towers with specimen with fitness 63.05 --> ['Ninja 5', 'Tack 4']
           Inserted ['Engineer 7'] into the sequence
           Changed target priority for ['Sniper 4', 'Ninja 1']
Survived till Round 27

Specimen 91 has a fitness of 27.025 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 74.16 --> ['Hero 1', 'Spike 3']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 92 has a fitness of 27.021 (prev: 88.03)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Spike 3']
           Delayed upgrades for ['MonkeyAce 7', 'Tack 8']
Survived till Round 27

Specimen 93 has a fitness of 27.021 (prev: 74.16)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 74.16 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Glue 4']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 94 has a fitness of 27.021 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Spike(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Mortar 8']
           Inserted ['Spike 6'] into the sequence
Survived till Round 27

Specimen 95 has a fitness of 27.012 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.03 --> ['Bomb 3', 'Bomb 5']
           Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 27

Specimen 96 has a fitness of 27.0 (prev: 79.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Survived till Round 27

Specimen 97 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Wizard(3,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 81.26 --> ['Village 8', 'Engineer 1']
           Inserted ['Wizard 7'] into the sequence
Survived till Round 27

Specimen 98 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Spike 3']
           Accelerated upgrades for ['Dart 3', 'SuperMonkey 8']
Survived till Round 27

Specimen 99 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Tack 4']
           Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 27

Specimen 100 has a fitness of 13.055 (prev: 63.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Buccaneer 8']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 13

Specimen 101 has a fitness of 11.036 (prev: 88.1)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 88.1 has recombined towers with specimen with fitness 63.05 --> ['Heli 3', 'Bomb 4']
           Swapped upgrade paths for ['Bomb 3']
           Changed target priority for ['Bomb 3', 'Hero 1']
Survived till Round 11

Specimen 102 has a fitness of 11.036 (prev: 79.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Buccaneer 8'] from the sequence
           Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 11

Specimen 103 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Wizard 3', 'MonkeyAce 3']
           Changed target priority for ['Hero 1', 'MonkeyAce 7']
Survived till Round 11

Specimen 104 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Dart 3']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 11

Specimen 105 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Buccaneer 4']
           Delayed upgrades for ['Wizard 6', 'Dartling 2']
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11

Specimen 106 has a fitness of 11.035 (prev: 80.32)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Inserted ['Dart 8'] into the sequence
           Changed target priority for ['Glue 3', 'Buccaneer 8']
Survived till Round 11

Specimen 107 has a fitness of 10.017 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 88.1 --> ['Bomb 5', 'Engineer 6']
           Reset tower placements for ['Dart 3', 'Buccaneer 4']
           Changed target priority for ['MonkeySub 5', 'Hero 1']
Survived till Round 10

Specimen 108 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Hero 1']
           Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 10

Specimen 109 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 8', 'Dart 3']
Survived till Round 10

Specimen 110 has a fitness of 10.015 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Engineer 6']
Survived till Round 10

Specimen 111 has a fitness of 10.013 (prev: 79.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Swapped upgrade paths for ['Tack 4']
           Changed target priority for ['Hero 1', 'Buccaneer 8']
Survived till Round 10

Specimen 112 has a fitness of 10.013 (prev: 79.04)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 79.04 has recombined towers with specimen with fitness 81.26 --> ['Sniper 4', 'Engineer 1']
           Accelerated upgrades for ['Glue 3', 'Dart 3']
           Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 10

Specimen 113 has a fitness of 10.013 (prev: 63.05)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Reset tower placements for ['Tack 6']
           Changed target priority for ['Wizard 6', 'Hero 1']
Survived till Round 10

Specimen 114 has a fitness of 8.056 (prev: 63.05)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Spike 3']
           Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 8

Specimen 115 has a fitness of 8.055 (prev: 63.05)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Hero 1']
           Reset tower placements for ['Dart 3', 'Glue 3']
Survived till Round 8

Specimen 116 has a fitness of 7.062 (prev: 63.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Ninja 5']
           Inserted ['MonkeyAce 4'] into the sequence
Survived till Round 7

Specimen 117 has a fitness of 5.014 (prev: 79.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.05 --> ['SuperMonkey 8', 'Tack 4']
           Reset tower placements for ['Hero 1', 'Sniper 4']
           Changed target priority for ['Glue 4', 'Engineer 1']
Survived till Round 5

Specimen 118 has a fitness of 5.007 (prev: 79.04)
Used 1 towers: Ninja(0,0,0)
Mutations: Inserted ['Ninja 6'] into the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Sniper 4', 'Dartling 2']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Buccaneer 4', 'Glue 3']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 81.26)
Used 0 towers: 
Mutations: Inserted ['Dartling 3'] into the sequence
Survived till Round 5

Next gen avg fitness: 78.07602500000003
Best round: Round 88
Best fitness: 88.1
Average fitness: 53.89093333333337
Median fitness: 63.04

Generation 17:
Specimen 1 has a fitness of 88.1 (prev: 88.03)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Reset tower placements for ['Spike 3', 'Buccaneer 8']
Survived till Round 88

Specimen 2 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: None
Survived till Round 88

Specimen 3 has a fitness of 86.138 (prev: 63.05)
Used 16 towers: Hero, Dart(0,2,4), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(4,2,0), Wizard(4,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(4,2,0), Bomb(0,4,2), Village(4,0,2), Village(0,2,2), Wizard(0,2,2), Village(0,0,0)
Mutations: Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Dart 3', 'MonkeyAce 3']
Survived till Round 86

Specimen 4 has a fitness of 81.26 (prev: 63.05)
Used 16 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Bomb(2,4,0), Village(2,0,2), Sniper(3,0,2), Wizard(2,3,0), Glue(2,2,0), Heli(0,2,2), Ninja(0,1,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Tack 4']
           Removed ['Tack 4'] from the sequence
Survived till Round 81

Specimen 5 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: None
Survived till Round 80

Specimen 6 has a fitness of 80.23 (prev: 63.04)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(0,2,4), Dartling(2,4,0), Bomb(2,0,4), Sniper(0,3,2), MonkeySub(2,0,4), Alchemist(0,3,2), Heli(0,2,2), Ninja(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 88.03 --> ['Tack 4', 'Wizard 6']
           Removed ['Buccaneer 8'] from the sequence
           Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 80

Specimen 7 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79

Specimen 8 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79

Specimen 9 has a fitness of 79.05 (prev: 79.05)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), Ninja(2,1,0)
Mutations: Inserted ['Ninja 3'] into the sequence
Survived till Round 79

Specimen 10 has a fitness of 79.05 (prev: 79.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(1,0,1)
Mutations: Accelerated upgrades for ['Glue 4', 'MonkeyAce 3']
Survived till Round 79

Specimen 11 has a fitness of 79.05 (prev: 63.05)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,4,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,3), Sniper(0,2,3), Ninja(2,0,2), MonkeyAce(0,2,1)
Mutations: Reset tower placements for ['Engineer 8', 'Bomb 4']
Survived till Round 79

Specimen 12 has a fitness of 79.04 (prev: 63.05)
Used 14 towers: Hero, Dart(2,4,0), Spike(4,2,0), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,4,0), Mortar(0,3,2), Buccaneer(0,4,2), SuperMonkey(2,0,2), MonkeySub(4,2,0), IceMonkey(0,2,3), Spike(2,2,0), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 79

Specimen 13 has a fitness of 74.16 (prev: 63.05)
Used 12 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), SuperMonkey(0,2,3), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Dart 3']
           Inserted ['SuperMonkey 4'] into the sequence
Survived till Round 74

Specimen 14 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 15 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63

Specimen 16 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63

Specimen 17 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 18 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 19 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 20 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 21 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: None
Survived till Round 63

Specimen 22 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: None
Survived till Round 63

Specimen 23 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: None
Survived till Round 63

Specimen 24 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: None
Survived till Round 63

Specimen 25 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 26 has a fitness of 63.05 (prev: 80.32)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 1', 'Glue 3']
Survived till Round 63

Specimen 27 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Wizard(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Bomb(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 88.03 --> ['Wizard 6', 'Bomb 5']
           Reset tower placements for ['Sniper 4', 'Engineer 6', 'Buccaneer 8', 'Sniper 6']
Survived till Round 63

Specimen 28 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(3,0,2), MonkeyAce(0,2,2), MonkeyAce(0,2,3), Alchemist(2,2,0)
Mutations: Delayed upgrades for ['Buccaneer 4', 'MonkeyAce 3']
Survived till Round 63

Specimen 29 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Dartling(2,0,2), Glue(2,2,0), Mortar(0,1,2)
Mutations: Inserted ['Dartling 5'] into the sequence
Survived till Round 63

Specimen 30 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Sniper 4']
           Removed ['Tack 4'] from the sequence
Survived till Round 63

Specimen 31 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 63

Specimen 32 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Sniper(0,3,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(2,0,3)
Mutations: Inserted ['Sniper 3'] into the sequence
Survived till Round 63

Specimen 33 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,0,0), Wizard(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Mortar 8']
Survived till Round 63

Specimen 34 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,0,2), Mortar(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 3']
Survived till Round 63

Specimen 35 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 5', 'Dartling 2']
Survived till Round 63

Specimen 36 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: Reset tower placements for ['Mortar 8']
           Changed target priority for ['SuperMonkey 8', 'Ninja 5']
Survived till Round 63

Specimen 37 has a fitness of 63.05 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), Engineer(2,0,3), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Engineer 6']
           Swapped upgrade paths for ['Engineer 6']
Survived till Round 63

Specimen 38 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Engineer 6', 'Sniper 4']
Survived till Round 63

Specimen 39 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,0,2), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 63

Specimen 40 has a fitness of 63.05 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 63

Specimen 41 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 63

Specimen 42 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(3,0,2), SuperMonkey(0,0,0), IceMonkey(2,1,0)
Mutations: Swapped upgrade paths for ['Mortar 8']
Survived till Round 63

Specimen 43 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Ninja 5', 'Spike 2']
           Delayed upgrades for ['Glue 3', 'Spike 2']
           Changed target priority for ['SuperMonkey 8', 'Hero 1']
Survived till Round 63

Specimen 44 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 45 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 46 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63

Specimen 47 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 48 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 49 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: None
Survived till Round 63

Specimen 50 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: None
Survived till Round 63

Specimen 51 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 52 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 53 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 54 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 55 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), IceMonkey(0,0,0)
Mutations: None
Survived till Round 63

Specimen 56 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: None
Survived till Round 63

Specimen 57 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 63

Specimen 58 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 63

Specimen 59 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 8', 'Dart 3']
           Removed ['MonkeySub 8'] from the sequence
Survived till Round 63

Specimen 60 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Buccaneer(2,0,3), Glue(2,1,0), Mortar(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['MonkeyAce 7', 'Buccaneer 4']
           Accelerated upgrades for ['Mortar 8', 'Spike 3']
Survived till Round 63

Specimen 61 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,1,2), Sniper(0,0,0), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Sniper 4', 'Buccaneer 8']
Survived till Round 63

Specimen 62 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Engineer 6']
Survived till Round 63

Specimen 63 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(2,0,2), Buccaneer(0,0,1)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Buccaneer 8']
           Swapped upgrade paths for ['Mortar 8']
Survived till Round 63

Specimen 64 has a fitness of 63.032 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 63

Specimen 65 has a fitness of 62.21 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Glue(2,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Inserted ['Glue 8'] into the sequence
Survived till Round 62

Specimen 66 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Dart(4,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Dart 5'] into the sequence
Survived till Round 62

Specimen 67 has a fitness of 62.2 (prev: 80.32)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Buccaneer(3,0,2), Dartling(2,3,0), Bomb(2,0,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 80.32 has recombined towers with specimen with fitness 63.05 --> ['Tack 4', 'Spike 3']
           Inserted ['Buccaneer 7'] into the sequence
           Changed target priority for ['Sniper 8', 'Bomb 4']
Survived till Round 62

Specimen 68 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Removed ['MonkeyAce 3'] from the sequence
           Changed target priority for ['Engineer 6', 'Ninja 5']
Survived till Round 62

Specimen 69 has a fitness of 62.136 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), MonkeySub(2,3,0), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Engineer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 5', 'Hero 1']
           Inserted ['Engineer 2'] into the sequence
Survived till Round 62

Specimen 70 has a fitness of 62.132 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Buccaneer 8']
           Accelerated upgrades for ['Tack 4', 'Engineer 6']
Survived till Round 62

Specimen 71 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Dart(0,1,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 62

Specimen 72 has a fitness of 62.126 (prev: 88.03)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,3,2), Bomb(0,4,2), Dartling(2,0,2), Engineer(3,0,2), Bomb(0,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dartling 2']
           Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 62

Specimen 73 has a fitness of 62.066 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Druid(2,2,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Druid 6', 'Tack 6']
           Reset tower placements for ['Spike 2', 'Dartling 2']
Survived till Round 62

Specimen 74 has a fitness of 62.063 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Engineer 6', 'Dartling 2']
           Removed ['Sniper 4'] from the sequence
Survived till Round 62

Specimen 75 has a fitness of 62.063 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,2,0), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 62

Specimen 76 has a fitness of 62.061 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Sniper 4', 'Buccaneer 8']
           Swapped upgrade paths for ['Wizard 6']
Survived till Round 62

Specimen 77 has a fitness of 59.07 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Engineer(2,0,4), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Spike 3', 'Tack 6']
           Swapped upgrade paths for ['Engineer 6']
Survived till Round 59

Specimen 78 has a fitness of 59.06 (prev: 80.32)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Alchemist 3'] into the sequence
Survived till Round 59

Specimen 79 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Delayed upgrades for ['Buccaneer 8', 'Ninja 5']
           Changed target priority for ['Sniper 6', 'Bomb 4']
Survived till Round 59

Specimen 80 has a fitness of 59.06 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Spike 3']
           Inserted ['Village 1'] into the sequence
Survived till Round 59

Specimen 81 has a fitness of 59.06 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(1,2,0), IceMonkey(3,0,2), Ninja(0,2,2)
Mutations: Swapped upgrade paths for ['Ninja 5']
Survived till Round 59

Specimen 82 has a fitness of 59.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Spike 3']
           Swapped upgrade paths for ['SuperMonkey 8']
Survived till Round 59

Specimen 83 has a fitness of 59.05 (prev: 63.05)
Used 10 towers: Hero, Dart(0,4,2), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Hero 1']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 59

Specimen 84 has a fitness of 59.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 59

Specimen 85 has a fitness of 58.17 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Heli(3,2,0), Bomb(3,0,2), Engineer(1,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 58

Specimen 86 has a fitness of 58.17 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Heli(3,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 8', 'Tack 6']
           Removed ['Engineer 1'] from the sequence
Survived till Round 58

Specimen 87 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(0,0,0), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Delayed upgrades for ['MonkeyAce 7', 'Wizard 3']
Survived till Round 58

Specimen 88 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(1,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Mortar 8']
           Swapped upgrade paths for ['Alchemist 3']
Survived till Round 58

Specimen 89 has a fitness of 58.14 (prev: 63.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Engineer 6']
           Removed ['Ninja 5'] from the sequence
Survived till Round 58

Specimen 90 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), IceMonkey(2,3,0), Dartling(3,2,0), Bomb(1,0,2), Engineer(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'IceMonkey 4']
           Delayed upgrades for ['Bomb 4', 'Sniper 4']
Survived till Round 58

Specimen 91 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), IceMonkey(2,0,2), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Inserted ['Engineer 5'] into the sequence
           Changed target priority for ['Hero 1', 'MonkeyAce 3']
Survived till Round 58

Specimen 92 has a fitness of 53.19 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Dartling(2,2,0), Buccaneer(2,2,0), Wizard(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Glue 3', 'Dartling 2']
           Removed ['Alchemist 3'] from the sequence
Survived till Round 53

Specimen 93 has a fitness of 50.07 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(3,0,2), Bomb(2,0,4), IceMonkey(2,0,2), Buccaneer(2,2,0), Wizard(1,0,1)
Mutations: Removed ['Alchemist 3'] from the sequence
Survived till Round 50

Specimen 94 has a fitness of 46.132 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Buccaneer 8']
           Removed ['Tack 6'] from the sequence
Survived till Round 46

Specimen 95 has a fitness of 42.116 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(1,0,1), Bomb(2,0,2), IceMonkey(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 88.03 --> ['Engineer 6', 'Hero 1']
           Delayed upgrades for ['Tack 4', 'Bomb 4']
Survived till Round 42

Specimen 96 has a fitness of 39.048 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Bomb 4']
           Swapped upgrade paths for ['Dartling 2']
Survived till Round 39

Specimen 97 has a fitness of 39.031 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Spike(0,2,2), Tack(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Buccaneer 8', 'Dartling 2']
           Inserted ['Spike 7'] into the sequence
Survived till Round 39

Specimen 98 has a fitness of 39.028 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(2,0,2), Boomerang(0,2,3), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Delayed upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 39

Specimen 99 has a fitness of 39.013 (prev: 79.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Boomerang(3,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Boomerang 5']
           Accelerated upgrades for ['Ninja 5', 'Tack 6']
Survived till Round 39

Specimen 100 has a fitness of 37.128 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,3,0), Tack(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Engineer 6']
           Removed ['Dartling 2'] from the sequence
Survived till Round 37

Specimen 101 has a fitness of 37.113 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Tack(3,2,0), Engineer(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dart 3']
           Reset tower placements for ['Spike 3', 'Engineer 6']
Survived till Round 37

Specimen 102 has a fitness of 27.021 (prev: 88.03)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,0)
Mutations: Specimen with fitness 88.03 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Dart 3']
           Inserted ['Dartling 3'] into the sequence
Survived till Round 27

Specimen 103 has a fitness of 27.019 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Spike 3', 'Hero 1']
           Reset tower placements for ['Spike 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 27

Specimen 104 has a fitness of 27.016 (prev: 63.05)
Used 3 towers: Hero, Dart(3,2,0), Tack(3,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Sniper 4', 'Ninja 5']
Survived till Round 27

Specimen 105 has a fitness of 27.012 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['IceMonkey 1', 'Dart 3']
           Reset tower placements for ['Engineer 6', 'Spike 3']
Survived till Round 27

Specimen 106 has a fitness of 27.01 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Buccaneer 8', 'Tack 6']
Survived till Round 27

Specimen 107 has a fitness of 27.0 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Spike(1,0,2), Tack(0,0,0), Engineer(1,0,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Buccaneer 8', 'Hero 1']
           Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 27

Specimen 108 has a fitness of 27.0 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Spike 3']
           Reset tower placements for ['Ninja 5', 'Glue 3']
Survived till Round 27

Specimen 109 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['IceMonkey 4', 'Spike 3']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 110 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Village 6'] into the sequence
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11

Specimen 111 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Engineer 6', 'Bomb 4']
           Changed target priority for ['Sniper 3', 'Hero 1']
Survived till Round 11

Specimen 112 has a fitness of 11.036 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Hero 1']
           Reset tower placements for ['Ninja 5', 'Buccaneer 8', 'Sniper 4']
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 11

Specimen 113 has a fitness of 10.015 (prev: 63.04)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'Wizard 3']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Ninja 5', 'Hero 1']
Survived till Round 10

Specimen 114 has a fitness of 10.013 (prev: 63.04)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['MonkeySub 5', 'SuperMonkey 8']
           Accelerated upgrades for ['MonkeySub 5', 'Buccaneer 8']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10

Specimen 115 has a fitness of 10.005 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Hero 1']
           Reset tower placements for ['Hero 1', 'Buccaneer 4']
Survived till Round 10

Specimen 116 has a fitness of 7.062 (prev: 63.05)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Engineer 5']
           Reset tower placements for ['Dart 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 7

Specimen 117 has a fitness of 7.062 (prev: 63.04)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Bomb 4']
           Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 7

Specimen 118 has a fitness of 7.062 (prev: 63.04)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 7

Specimen 119 has a fitness of 5.005 (prev: 63.04)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 63.04)
Used 0 towers: 
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['SuperMonkey 8', 'Tack 6']
           Inserted ['Village 4'] into the sequence
           Changed target priority for ['Engineer 6', 'Glue 3']
Survived till Round 5

Next gen avg fitness: 68.87195000000003
Best round: Round 88
Best fitness: 88.1
Average fitness: 55.0940666666667
Median fitness: 63.04

Generation 16:
Specimen 1 has a fitness of 88.03 (prev: 62.139)
Used 17 towers: Hero, Dart(2,4,0), Spike(4,2,0), Bomb(0,2,4), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,4,2), Bomb(0,4,2), Glue(0,2,4), MonkeyAce(2,0,3), Mortar(3,2,0), Tack(4,2,0), Alchemist(0,2,2), Heli(0,1,2)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.2 --> ['Dart 3', 'Buccaneer 8']
           Inserted ['Bomb 3'] into the sequence
Survived till Round 88

Specimen 2 has a fitness of 80.32 (prev: 62.2)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Glue(4,2,0), Buccaneer(0,2,3), Sniper(0,3,2), MonkeySub(2,0,3), Sniper(0,2,2), Dart(2,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Glue 3']
           Accelerated upgrades for ['Spike 3', 'Engineer 6']
Survived till Round 80

Specimen 3 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: None
Survived till Round 79

Specimen 4 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: None
Survived till Round 79

Specimen 5 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 6 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63

Specimen 7 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63

Specimen 8 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 9 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 10 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 11 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 12 has a fitness of 63.05 (prev: 79.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Engineer(0,3,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(1,1,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 62.138 --> ['Buccaneer 8', 'Sniper 4']
           Inserted ['Engineer 8'] into the sequence
Survived till Round 63

Specimen 13 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Tack(4,2,0), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,1,1)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Tack 6']
           Removed ['Ninja 5'] from the sequence
Survived till Round 63

Specimen 14 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Bomb(3,0,2), Dart(4,0,2), Glue(2,1,0), Mortar(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['Bomb 4', 'Hero 1']
           Inserted ['Dart 7'] into the sequence
Survived till Round 63

Specimen 15 has a fitness of 63.05 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,3,2), SuperMonkey(1,0,0), Ninja(2,1,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 63

Specimen 16 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 63

Specimen 17 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 18 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 19 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63

Specimen 20 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 21 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 22 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: None
Survived till Round 63

Specimen 23 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: None
Survived till Round 63

Specimen 24 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 25 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 26 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 27 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 28 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(0,2,3), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), IceMonkey(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['IceMonkey 7', 'Dartling 2']
           Swapped upgrade paths for ['Dartling 2']
Survived till Round 63

Specimen 29 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 63

Specimen 30 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['Wizard 3', 'Alchemist 3']
Survived till Round 63

Specimen 31 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Engineer(3,2,0), Sniper(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.139 --> ['Dartling 2', 'Engineer 1']
           Inserted ['Alchemist 3'] into the sequence
Survived till Round 63

Specimen 32 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Wizard(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Engineer 6', 'Bomb 4']
           Removed ['Engineer 1'] from the sequence
Survived till Round 63

Specimen 33 has a fitness of 63.04 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), Alchemist(0,3,2), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,0,0)
Mutations: Inserted ['Alchemist 1'] into the sequence
Survived till Round 63

Specimen 34 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(3,2,0), Buccaneer(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 63

Specimen 35 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 36 has a fitness of 63.03 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 37 has a fitness of 63.03 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 1', 'Sniper 4', 'Buccaneer 8']
Survived till Round 63

Specimen 38 has a fitness of 63.027 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Hero 1']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 63

Specimen 39 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 40 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 41 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: None
Survived till Round 62

Specimen 42 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(1,0,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Sniper 4']
           Removed ['Sniper 3'] from the sequence
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 62

Specimen 43 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 8', 'Bomb 4', 'Sniper 4']
Survived till Round 62

Specimen 44 has a fitness of 62.21 (prev: 63.03)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Accelerated upgrades for ['Dartling 2', 'Sniper 3']
Survived till Round 62

Specimen 45 has a fitness of 62.21 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Mortar(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
           Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 62

Specimen 46 has a fitness of 62.21 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Inserted ['Glue 5'] into the sequence
Survived till Round 62

Specimen 47 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 48 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 62

Specimen 49 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 50 has a fitness of 62.2 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 62

Specimen 51 has a fitness of 62.2 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 52 has a fitness of 62.2 (prev: 62.128)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: None
Survived till Round 62

Specimen 53 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(2,3,0), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62

Specimen 54 has a fitness of 62.2 (prev: 62.138)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 62

Specimen 55 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 56 has a fitness of 62.19 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: None
Survived till Round 62

Specimen 57 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62

Specimen 58 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 59 has a fitness of 62.139 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 60 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62

Specimen 61 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 62 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 63 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62

Specimen 64 has a fitness of 62.136 (prev: 79.05)
Used 11 towers: Hero, Dart(0,4,2), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,2,0), Druid(3,2,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 79.05 has recombined towers with specimen with fitness 63.04 --> ['Sniper 3', 'Dartling 2']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 62

Specimen 65 has a fitness of 62.133 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(2,2,0), Sniper(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 63.05 --> ['Dartling 2', 'Hero 1']
           Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62

Specimen 66 has a fitness of 62.133 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Reset tower placements for ['Ninja 5', 'Buccaneer 8']
Survived till Round 62

Specimen 67 has a fitness of 62.132 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(3,0,2), Engineer(2,3,0)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 62

Specimen 68 has a fitness of 62.132 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(2,0,2), Mortar(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 62

Specimen 69 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Heli(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 62

Specimen 70 has a fitness of 62.13 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Wizard(2,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 79.05 --> ['Dart 3', 'Hero 1']
           Inserted ['Wizard 2'] into the sequence
Survived till Round 62

Specimen 71 has a fitness of 62.13 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Boomerang(2,4,0), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.04 --> ['Boomerang 5', 'Hero 1']
           Swapped upgrade paths for ['Ninja 5']
           Changed target priority for ['Dart 3', 'Sniper 4']
Survived till Round 62

Specimen 72 has a fitness of 62.13 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), MonkeySub(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Spike 3']
           Inserted ['MonkeySub 4'] into the sequence
Survived till Round 62

Specimen 73 has a fitness of 62.128 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), MonkeySub(4,2,0), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(1,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.05 --> ['MonkeySub 5', 'Buccaneer 4']
           Swapped upgrade paths for ['Ninja 5']
Survived till Round 62

Specimen 74 has a fitness of 62.126 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 79.05 --> ['Sniper 4', 'Bomb 4']
           Reset tower placements for ['Bomb 4', 'Buccaneer 8', 'Sniper 4']
Survived till Round 62

Specimen 75 has a fitness of 62.107 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Spike 3', 'Hero 1']
           Accelerated upgrades for ['IceMonkey 4', 'Bomb 4']
Survived till Round 62

Specimen 76 has a fitness of 60.08 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,2,2), Heli(0,0,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 60

Specimen 77 has a fitness of 59.06 (prev: 79.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Engineer 1', 'Sniper 4']
Survived till Round 59

Specimen 78 has a fitness of 59.06 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Ninja 5']
Survived till Round 59

Specimen 79 has a fitness of 58.17 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,1,2), MonkeyAce(2,0,2), Sniper(0,2,1)
Mutations: Reset tower placements for ['Buccaneer 8', 'Engineer 6', 'Sniper 4']
Survived till Round 58

Specimen 80 has a fitness of 58.15 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
           Changed target priority for ['Sniper 3', 'Dart 3']
Survived till Round 58

Specimen 81 has a fitness of 58.15 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Heli(0,3,2), Dartling(2,2,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(1,0,0)
Mutations: Inserted ['Heli 4'] into the sequence
Survived till Round 58

Specimen 82 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Sniper(0,2,2), Ninja(2,1,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.21 --> ['Sniper 4', 'Engineer 6']
           Removed ['Buccaneer 8'] from the sequence
Survived till Round 58

Specimen 83 has a fitness of 58.14 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Boomerang(0,2,4), Engineer(4,2,0), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), Heli(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
           Removed ['IceMonkey 4'] from the sequence
Survived till Round 58

Specimen 84 has a fitness of 58.14 (prev: 62.138)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(2,0,4), Dartling(2,2,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,1,1)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.2 --> ['Spike 3', 'Tack 6']
           Swapped upgrade paths for ['Engineer 6']
           Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 58

Specimen 85 has a fitness of 58.13 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Village(0,2,2), Engineer(1,1,0)
Mutations: Inserted ['Village 3'] into the sequence
Survived till Round 58

Specimen 86 has a fitness of 56.14 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Tack(0,2,4), Bomb(2,0,4), SuperMonkey(0,1,0), IceMonkey(1,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.137 --> ['Dart 3', 'Tack 4']
           Reset tower placements for ['Bomb 4', 'Dartling 2']
           Changed target priority for ['SuperMonkey 8', 'Buccaneer 4']
Survived till Round 56

Specimen 87 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,2,0), Mortar(2,2,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Tack 6', 'Buccaneer 8']
           Swapped upgrade paths for ['Mortar 8']
Survived till Round 55

Specimen 88 has a fitness of 55.084 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(3,0,2), Bomb(2,0,4), Dartling(2,0,2), IceMonkey(2,0,1), Boomerang(2,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.19 --> ['Boomerang 5', 'Dartling 2']
           Reset tower placements for ['Buccaneer 4', 'Alchemist 3']
Survived till Round 55

Specimen 89 has a fitness of 53.19 (prev: 62.2)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,3), Buccaneer(0,0,1)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.05 --> ['Mortar 8', 'Hero 1']
           Removed ['Engineer 6'] from the sequence
Survived till Round 53

Specimen 90 has a fitness of 53.19 (prev: 62.139)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Boomerang(2,4,0), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['SuperMonkey 8', 'Boomerang 5']
           Removed ['Buccaneer 8'] from the sequence
Survived till Round 53

Specimen 91 has a fitness of 53.16 (prev: 63.05)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,1), Buccaneer(2,2,0), Dartling(2,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 79.05 --> ['Dartling 2', 'Hero 1']
           Accelerated upgrades for ['Tack 4', 'Spike 3']
Survived till Round 53

Specimen 92 has a fitness of 49.29 (prev: 63.05)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Heli(1,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 6', 'Spike 3']
           Removed ['Engineer 6'] from the sequence
Survived till Round 49

Specimen 93 has a fitness of 49.043 (prev: 62.19)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 63.04 --> ['Engineer 1', 'Bomb 4']
           Reset tower placements for ['Sniper 4', 'Engineer 1', 'Engineer 6']
Survived till Round 49

Specimen 94 has a fitness of 48.271 (prev: 63.04)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,2,0), Bomb(0,2,2)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 48

Specimen 95 has a fitness of 39.048 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Delayed upgrades for ['MonkeySub 1', 'Tack 6']
Survived till Round 39

Specimen 96 has a fitness of 39.048 (prev: 62.139)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Dart 3']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 39

Specimen 97 has a fitness of 39.048 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Bomb 2', 'Tack 1']
           Changed target priority for ['Bomb 2', 'Dart 3']
Survived till Round 39

Specimen 98 has a fitness of 39.047 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.138 --> ['Engineer 6', 'Buccaneer 8']
           Reset tower placements for ['Wizard 6', 'Engineer 6']
Survived till Round 39

Specimen 99 has a fitness of 39.044 (prev: 63.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
Survived till Round 39

Specimen 100 has a fitness of 39.043 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Hero 1']
           Removed ['Tack 6'] from the sequence
Survived till Round 39

Specimen 101 has a fitness of 39.042 (prev: 62.21)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Village(1,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 79.05 --> ['Engineer 1', 'Spike 3']
           Inserted ['Village 3'] into the sequence
Survived till Round 39

Specimen 102 has a fitness of 37.121 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Tack(2,0,3), Boomerang(0,0,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Tack 4']
           Inserted ['Heli 4'] into the sequence
Survived till Round 37

Specimen 103 has a fitness of 36.16 (prev: 62.139)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.2 --> ['MonkeySub 1', 'Dart 3']
           Removed ['Engineer 1'] from the sequence
           Changed target priority for ['Bomb 4', 'Sniper 4']
Survived till Round 36

Specimen 104 has a fitness of 27.023 (prev: 63.04)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 105 has a fitness of 27.016 (prev: 63.05)
Used 3 towers: Hero, Dart(3,2,0), Tack(3,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27

Specimen 106 has a fitness of 27.012 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 8', 'Hero 1']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27

Specimen 107 has a fitness of 27.012 (prev: 62.2)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Engineer 5']
           Reset tower placements for ['Engineer 6', 'Dart 3']
Survived till Round 27

Specimen 108 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Dart 3']
           Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 109 has a fitness of 13.025 (prev: 63.04)
Used 3 towers: Hero, Dart(1,1,0), Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'MonkeySub 5']
           Delayed upgrades for ['Dart 3', 'Sniper 4']
           Changed target priority for ['Hero 1', 'Sniper 4']
Survived till Round 13

Specimen 110 has a fitness of 11.036 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.04 --> ['Bomb 4', 'Dart 3']
           Reset tower placements for ['Tack 6', 'Sniper 4']
           Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 11

Specimen 111 has a fitness of 11.036 (prev: 62.21)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 63.04 --> ['Tack 6', 'Bomb 4']
           Reset tower placements for ['Tack 4', 'Sniper 4']
           Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 11

Specimen 112 has a fitness of 10.015 (prev: 62.2)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.19 --> ['Sniper 4', 'Dart 3']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Engineer 6', 'Hero 1']
Survived till Round 10

Specimen 113 has a fitness of 10.013 (prev: 79.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['IceMonkey 1', 'Sniper 4']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10

Specimen 114 has a fitness of 10.013 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Engineer 6', 'MonkeySub 5']
           Changed target priority for ['Hero 1', 'SuperMonkey 8']
Survived till Round 10

Specimen 115 has a fitness of 7.062 (prev: 63.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.2 --> ['Dart 3', 'MonkeySub 1']
           Inserted ['Boomerang 7'] into the sequence
Survived till Round 7

Specimen 116 has a fitness of 7.062 (prev: 62.2)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Spike 3']
           Inserted ['Druid 2'] into the sequence
Survived till Round 7

Specimen 117 has a fitness of 5.006 (prev: 62.137)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Bomb 4']
           Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5

Specimen 118 has a fitness of 5.005 (prev: 63.04)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.005 (prev: 62.139)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 63.04)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 64.857675
Best round: Round 88
Best fitness: 88.03
Average fitness: 53.28944166666665
Median fitness: 62.1385

Generation 15:
Specimen 1 has a fitness of 79.05 (prev: 62.138)
Used 14 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(2,0,4), Dartling(2,4,0), Druid(4,2,0), Buccaneer(0,2,3), Sniper(0,2,3), IceMonkey(4,2,0), Ninja(3,2,0), MonkeyAce(0,2,0)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.2 --> ['IceMonkey 1', 'Bomb 4']
           Reset tower placements for ['Druid 6', 'Dartling 2']
Survived till Round 79

Specimen 2 has a fitness of 79.05 (prev: 62.137)
Used 15 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,4), Sniper(0,2,2), Sniper(0,2,3), Ninja(2,0,3), MonkeyAce(0,3,2), Glue(2,0,1)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Spike 3']
           Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 79

Specimen 3 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 4 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: None
Survived till Round 63

Specimen 5 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: None
Survived till Round 63

Specimen 6 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 7 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Heli(3,2,0), Bomb(2,0,3), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.137 --> ['Engineer 6', 'Engineer 1']
           Inserted ['Heli 3'] into the sequence
           Changed target priority for ['Buccaneer 8', 'Engineer 1']
Survived till Round 63

Specimen 8 has a fitness of 63.05 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.138 --> ['Sniper 4', 'Bomb 4']
           Removed ['Bomb 4'] from the sequence
Survived till Round 63

Specimen 9 has a fitness of 63.05 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6', 'Tack 4']
           Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 63

Specimen 10 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 11 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 12 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63

Specimen 13 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 14 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 63

Specimen 15 has a fitness of 63.04 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,4,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0), Wizard(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.133 --> ['Dartling 2', 'Bomb 4']
           Removed ['Tack 4'] from the sequence
           Changed target priority for ['Hero 1', 'Engineer 6']
Survived till Round 63

Specimen 16 has a fitness of 63.04 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Engineer(0,3,2), Mortar(0,1,2)
Mutations: Inserted ['Engineer 5'] into the sequence
           Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 63

Specimen 17 has a fitness of 63.04 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.133 --> ['Spike 3', 'Dart 3']
           Swapped upgrade paths for ['MonkeySub 1']
Survived till Round 63

Specimen 18 has a fitness of 63.04 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.134 --> ['Hero 1', 'Dart 3']
           Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 63

Specimen 19 has a fitness of 63.04 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,2,0), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 63

Specimen 20 has a fitness of 63.04 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.135 --> ['Hero 1', 'Spike 3']
           Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 63

Specimen 21 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 22 has a fitness of 63.03 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,2,4), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.137 --> ['Hero 1', 'Dartling 2']
           Swapped upgrade paths for ['Engineer 6']
Survived till Round 63

Specimen 23 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 24 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 25 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: None
Survived till Round 62

Specimen 26 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 27 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 62

Specimen 28 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 29 has a fitness of 62.2 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 62

Specimen 30 has a fitness of 62.2 (prev: 62.139)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), IceMonkey(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.129 --> ['Tack 4', 'Spike 6']
           Inserted ['IceMonkey 7'] into the sequence
Survived till Round 62

Specimen 31 has a fitness of 62.2 (prev: 62.128)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 62

Specimen 32 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 33 has a fitness of 62.19 (prev: 62.2)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Engineer(3,2,0), IceMonkey(2,0,2), Ninja(0,2,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.137 --> ['Tack 6', 'Engineer 6']
           Inserted ['Mortar 2'] into the sequence
Survived till Round 62

Specimen 34 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62

Specimen 35 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 36 has a fitness of 62.139 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(2,4,0), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.131 --> ['Bomb 4', 'Dartling 2']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 62

Specimen 37 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Inserted ['Bomb 2'] into the sequence
Survived till Round 62

Specimen 38 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 39 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 40 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62

Specimen 41 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 42 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 43 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 44 has a fitness of 62.136 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,0,2), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 45 has a fitness of 62.136 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), MonkeySub(2,2,0), Buccaneer(0,0,0)
Mutations: Inserted ['MonkeySub 6'] into the sequence
Survived till Round 62

Specimen 46 has a fitness of 62.135 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), MonkeySub(0,3,2), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 47 has a fitness of 62.135 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Spike 3', 'Dart 3']
           Swapped upgrade paths for ['MonkeySub 1']
Survived till Round 62

Specimen 48 has a fitness of 62.135 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Tack(1,0,1)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 62

Specimen 49 has a fitness of 62.135 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Boomerang(0,2,4), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.128 --> ['Engineer 6', 'Spike 2']
           Inserted ['Boomerang 1'] into the sequence
Survived till Round 62

Specimen 50 has a fitness of 62.135 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 62

Specimen 51 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 52 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 53 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 54 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62

Specimen 55 has a fitness of 62.133 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,1)
Mutations: None
Survived till Round 62

Specimen 56 has a fitness of 62.133 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.131 --> ['Dartling 2', 'Spike 3']
           Accelerated upgrades for ['Engineer 6', 'Bomb 4']
Survived till Round 62

Specimen 57 has a fitness of 62.133 (prev: 62.138)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.138 has recombined towers with specimen with fitness 62.135 --> ['Spike 3', 'Tack 4']
           Reset tower placements for ['Dartling 2', 'Bomb 4', 'Sniper 4']
Survived till Round 62

Specimen 58 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 59 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 60 has a fitness of 62.131 (prev: 62.114)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62

Specimen 61 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 62 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 63 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Spike(0,0,0)
Mutations: None
Survived till Round 62

Specimen 64 has a fitness of 62.128 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 65 has a fitness of 62.128 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: None
Survived till Round 62

Specimen 66 has a fitness of 62.126 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.139 --> ['Buccaneer 8', 'Spike 3']
           Swapped upgrade paths for ['Sniper 4']
Survived till Round 62

Specimen 67 has a fitness of 62.124 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 62

Specimen 68 has a fitness of 60.08 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(1,0,2), Engineer(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 60

Specimen 69 has a fitness of 60.07 (prev: 62.21)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,1,2), Sniper(1,2,0), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.139 --> ['Spike 3', 'Tack 6']
           Inserted ['Sniper 3'] into the sequence
Survived till Round 60

Specimen 70 has a fitness of 59.06 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.133 --> ['Sniper 4', 'Dart 3']
           Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59

Specimen 71 has a fitness of 59.06 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 63.04 --> ['Hero 1', 'Sniper 4']
           Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59

Specimen 72 has a fitness of 58.17 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(4,0,2), Dartling(2,2,0), Buccaneer(0,2,3), MonkeyAce(3,2,0), Sniper(0,2,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['MonkeyAce 3', 'Tack 4']
           Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 58

Specimen 73 has a fitness of 58.17 (prev: 62.129)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(2,2,0)
Mutations: Removed ['Dartling 2'] from the sequence
           Changed target priority for ['Bomb 4', 'Sniper 4']
Survived till Round 58

Specimen 74 has a fitness of 58.17 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Buccaneer(0,2,3), Bomb(3,2,0), Sniper(0,2,2), Spike(0,2,3), IceMonkey(1,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Bomb 4']
           Removed ['Dartling 2'] from the sequence
Survived till Round 58

Specimen 75 has a fitness of 58.16 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,0,3), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.137 --> ['Dartling 2', 'Spike 3']
           Swapped upgrade paths for ['Dartling 2']
Survived till Round 58

Specimen 76 has a fitness of 58.16 (prev: 62.129)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,1)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Tack 6']
           Changed target priority for ['Dart 3', 'Sniper 4']
Survived till Round 58

Specimen 77 has a fitness of 58.14 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(2,4,0), Boomerang(0,2,4), Bomb(2,0,4), Dartling(2,2,0), SuperMonkey(1,2,0), IceMonkey(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Dartling 2', 'Tack 6']
           Removed ['Ninja 5'] from the sequence
Survived till Round 58

Specimen 78 has a fitness of 58.14 (prev: 63.03)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,1)
Mutations: Reset tower placements for ['Engineer 6', 'Buccaneer 8', 'Sniper 3']
           Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 58

Specimen 79 has a fitness of 55.085 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Druid(2,3,0), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.03 --> ['Engineer 6', 'Tack 6']
           Inserted ['Druid 5'] into the sequence
Survived till Round 55

Specimen 80 has a fitness of 55.085 (prev: 62.131)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,2,0), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), Dartling(0,2,2), IceMonkey(2,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.2 --> ['Dartling 2', 'Sniper 4']
           Inserted ['Engineer 4'] into the sequence
           Changed target priority for ['Boomerang 4', 'Sniper 4']
Survived till Round 55

Specimen 81 has a fitness of 55.054 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(3,0,2), Bomb(2,0,4), SuperMonkey(1,2,0), IceMonkey(2,0,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 55

Specimen 82 has a fitness of 55.052 (prev: 62.136)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,0,2), Bomb(3,0,2), Buccaneer(0,1,2)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.134 --> ['Buccaneer 6', 'Buccaneer 8']
           Delayed upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 55

Specimen 83 has a fitness of 53.19 (prev: 62.128)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(1,0,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Dartling 2']
           Changed target priority for ['Sniper 4', 'Bomb 4']
Survived till Round 53

Specimen 84 has a fitness of 46.131 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,2,2), Bomb(0,1,2)
Mutations: Inserted ['MonkeyAce 1'] into the sequence
           Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 46

Specimen 85 has a fitness of 46.129 (prev: 62.139)
Used 7 towers: Hero, Dart(2,4,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,1), Engineer(3,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 63.04 --> ['MonkeyAce 3', 'Alchemist 3']
           Delayed upgrades for ['Tack 4', 'Tack 6']
Survived till Round 46

Specimen 86 has a fitness of 46.11 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Bomb(0,3,2), Engineer(1,0,2)
Mutations: Removed ['Wizard 6'] from the sequence
Survived till Round 46

Specimen 87 has a fitness of 39.047 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 62.139 has recombined towers with specimen with fitness 62.129 --> ['Dartling 2', 'Sniper 4']
           Removed ['Sniper 4'] from the sequence
           Changed target priority for ['Engineer 6', 'Bomb 5']
Survived till Round 39

Specimen 88 has a fitness of 39.046 (prev: 62.2)
Used 6 towers: Hero, Dart(2,3,0), Tack(2,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Engineer 6']
Survived till Round 39

Specimen 89 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Removed ['Sniper 4'] from the sequence
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 39

Specimen 90 has a fitness of 39.043 (prev: 62.129)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,0,0)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 4']
           Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 39

Specimen 91 has a fitness of 39.037 (prev: 62.136)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Dartling(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 39

Specimen 92 has a fitness of 39.028 (prev: 62.136)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.136 has recombined towers with specimen with fitness 62.2 --> ['Dartling 2', 'IceMonkey 1']
           Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 39

Specimen 93 has a fitness of 39.021 (prev: 62.134)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(1,0,2), Alchemist(3,0,2), Engineer(0,2,1)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 62.21 --> ['Engineer 6', 'Spike 3']
           Swapped upgrade paths for ['Engineer 6']
Survived till Round 39

Specimen 94 has a fitness of 39.017 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Alchemist(2,0,2)
Mutations: Delayed upgrades for ['Tack 4', 'Buccaneer 6']
           Changed target priority for ['Buccaneer 8', 'Alchemist 8']
Survived till Round 39

Specimen 95 has a fitness of 39.01 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,1), Tack(2,0,1), Ninja(1,0,1)
Mutations: Delayed upgrades for ['Spike 3', 'Tack 4']
Survived till Round 39

Specimen 96 has a fitness of 37.124 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,2,3), Tack(3,0,2), Boomerang(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 63.04 --> ['Tack 6', 'Dart 3']
           Removed ['Bomb 4'] from the sequence
Survived till Round 37

Specimen 97 has a fitness of 37.117 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), IceMonkey(2,0,1), Buccaneer(1,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.133 --> ['Tack 4', 'Bomb 4']
           Delayed upgrades for ['MonkeyAce 3', 'Wizard 3']
Survived till Round 37

Specimen 98 has a fitness of 37.109 (prev: 63.04)
Used 5 towers: Hero, Dart(0,2,4), Tack(3,2,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.136 --> ['Buccaneer 8', 'Spike 3']
           Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 37

Specimen 99 has a fitness of 36.16 (prev: 62.135)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 36

Specimen 100 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 36

Specimen 101 has a fitness of 36.15 (prev: 62.134)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Buccaneer 6', 'Buccaneer 8']
           Changed target priority for ['Engineer 6', 'Alchemist 8']
Survived till Round 36

Specimen 102 has a fitness of 27.017 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.135 --> ['Tack 4', 'Spike 3']
           Reset tower placements for ['Spike 3', 'MonkeyAce 7']
Survived till Round 27

Specimen 103 has a fitness of 27.012 (prev: 62.137)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.133 --> ['Bomb 4', 'Tack 4']
           Reset tower placements for ['Buccaneer 8', 'Spike 3', 'Sniper 4']
Survived till Round 27

Specimen 104 has a fitness of 27.0 (prev: 63.04)
Used 3 towers: Hero, Dart(2,3,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 63.05 --> ['Dart 3', 'Engineer 6']
           Inserted ['SuperMonkey 7'] into the sequence
Survived till Round 27

Specimen 105 has a fitness of 27.0 (prev: 62.135)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.135 has recombined towers with specimen with fitness 62.2 --> ['Boomerang 5', 'IceMonkey 4']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 106 has a fitness of 27.0 (prev: 62.133)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 63.05 --> ['Hero 1', 'Dartling 2']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 107 has a fitness of 13.055 (prev: 63.04)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.21 --> ['Engineer 1', 'Sniper 4']
           Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 108 has a fitness of 13.055 (prev: 62.2)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.134 --> ['Dartling 2', 'Buccaneer 8']
           Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 109 has a fitness of 11.036 (prev: 62.2)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.137 --> ['Sniper 4', 'Dartling 2']
           Reset tower placements for ['Tack 6', 'Sniper 4']
           Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 11

Specimen 110 has a fitness of 11.036 (prev: 62.133)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 11

Specimen 111 has a fitness of 11.035 (prev: 62.2)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 11

Specimen 112 has a fitness of 10.013 (prev: 62.128)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.128 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Buccaneer 8']
           Reset tower placements for ['Buccaneer 8', 'Engineer 6', 'Sniper 4']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10

Specimen 113 has a fitness of 10.005 (prev: 63.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 62.128 --> ['Spike 2', 'Buccaneer 8']
           Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 10

Specimen 114 has a fitness of 7.062 (prev: 62.19)
Used 1 towers: Hero
Mutations: Inserted ['Heli 8'] into the sequence
Survived till Round 7

Specimen 115 has a fitness of 5.04 (prev: 62.137)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.19 --> ['Dart 3', 'Dartling 2']
           Inserted ['MonkeySub 5'] into the sequence
Survived till Round 5

Specimen 116 has a fitness of 5.013 (prev: 62.131)
Used 1 towers: Boomerang(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Hero 1']
           Inserted ['Boomerang 1'] into the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 63.05 --> ['Buccaneer 8', 'Engineer 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 62.21)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.131 --> ['Hero 1', 'MonkeyAce 7']
           Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 62.21)
Used 1 towers: Hero
Mutations: Specimen with fitness 62.21 has recombined towers with specimen with fitness 62.138 --> ['Ninja 5', 'Hero 1']
           Reset tower placements for ['Hero 1', 'Buccaneer 8']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 62.128)
Used 0 towers: 
Mutations: Specimen with fitness 62.128 has recombined towers with specimen with fitness 62.131 --> ['Sniper 4', 'Ninja 2']
           Inserted ['Heli 5'] into the sequence
Survived till Round 5

Next gen avg fitness: 63.45320000000002
Best round: Round 79
Best fitness: 79.05
Average fitness: 50.795166666666674
Median fitness: 62.1305

Generation 14:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 2 has a fitness of 63.05 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,3), Alchemist(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.114 --> ['Buccaneer 4', 'Bomb 4']
           Accelerated upgrades for ['Spike 3', 'MonkeyAce 7']
Survived till Round 63

Specimen 3 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Engineer(4,0,2), MonkeySub(2,3,0), Glue(2,3,0), Mortar(0,3,2), Buccaneer(0,3,2), SuperMonkey(0,0,0), MonkeySub(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['MonkeySub 8', 'Buccaneer 4']
           Removed ['Dartling 2'] from the sequence
Survived till Round 63

Specimen 4 has a fitness of 63.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['MonkeySub 5', 'Spike 3']
           Changed target priority for ['Dart 3', 'MonkeySub 5']
Survived till Round 63

Specimen 5 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 6 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 7 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 63

Specimen 8 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Bomb 4']
           Delayed upgrades for ['MonkeySub 1', 'Tack 4']
Survived till Round 63

Specimen 9 has a fitness of 63.04 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Boomerang(0,2,4), Dartling(2,3,0), Bomb(2,0,4), SuperMonkey(2,2,0), IceMonkey(3,0,2), Ninja(0,2,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.126 has recombined towers with specimen with fitness 59.06 --> ['Dart 3', 'Dartling 2']
           Inserted ['SuperMonkey 8'] into the sequence
Survived till Round 63

Specimen 10 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 11 has a fitness of 62.21 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Sniper 4', 'Buccaneer 8']
           Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 62

Specimen 12 has a fitness of 62.21 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Sniper 4']
Survived till Round 62

Specimen 13 has a fitness of 62.21 (prev: 59.06)
Used 12 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(0,3,2), Dartling(2,3,0), Buccaneer(0,2,2), MonkeyAce(2,0,3), Sniper(0,2,2), Ninja(0,1,1)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.114 --> ['Bomb 4', 'MonkeyAce 3']
           Delayed upgrades for ['Spike 3', 'Buccaneer 8']
Survived till Round 62

Specimen 14 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 15 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(2,0,2), Dartling(0,0,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 62

Specimen 16 has a fitness of 62.2 (prev: 62.126)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(3,0,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.126 has recombined towers with specimen with fitness 60.07 --> ['Buccaneer 8', 'Spike 3']
           Accelerated upgrades for ['Buccaneer 8', 'Bomb 4']
Survived till Round 62

Specimen 17 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 18 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: None
Survived till Round 62

Specimen 19 has a fitness of 62.139 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(2,3,0), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 62

Specimen 20 has a fitness of 62.138 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Druid(3,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Druid 6'] into the sequence
Survived till Round 62

Specimen 21 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 22 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: None
Survived till Round 62

Specimen 23 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 24 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.114 --> ['Bomb 4', 'Dart 3']
           Swapped upgrade paths for ['Sniper 4']
Survived till Round 62

Specimen 25 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 26 has a fitness of 62.136 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(3,0,2), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 62

Specimen 27 has a fitness of 62.135 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Engineer(2,3,0), MonkeySub(0,3,2), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 8', 'Bomb 4']
           Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Engineer 6', 'Engineer 1']
Survived till Round 62

Specimen 28 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 29 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 30 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 31 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62

Specimen 32 has a fitness of 62.133 (prev: 62.136)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,1)
Mutations: Inserted ['IceMonkey 2'] into the sequence
           Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 62

Specimen 33 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 34 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 35 has a fitness of 62.131 (prev: 62.114)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Boomerang(0,2,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(2,0,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 62.114 has recombined towers with specimen with fitness 63.04 --> ['Buccaneer 4', 'Dart 3']
           Inserted ['Boomerang 4'] into the sequence
Survived till Round 62

Specimen 36 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 37 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 38 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Spike(0,0,0)
Mutations: Removed ['Ninja 5'] from the sequence
Survived till Round 62

Specimen 39 has a fitness of 62.128 (prev: 62.2)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['MonkeySub 1', 'Tack 6']
Survived till Round 62

Specimen 40 has a fitness of 62.128 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Ninja(3,2,0), Spike(0,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.19 --> ['Dartling 2', 'Spike 3']
           Removed ['Sniper 4'] from the sequence
Survived till Round 62

Specimen 41 has a fitness of 62.127 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Ninja(3,2,0), Mortar(0,0,0)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 62

Specimen 42 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: None
Survived till Round 62

Specimen 43 has a fitness of 62.125 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 44 has a fitness of 62.125 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Sniper(0,2,2), Sniper(1,0,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 45 has a fitness of 62.125 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,3), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 62.137 --> ['Engineer 6', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'MonkeySub 1']
Survived till Round 62

Specimen 46 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 47 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62

Specimen 48 has a fitness of 62.063 (prev: 62.048)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), Buccaneer(3,2,0), IceMonkey(0,2,2), Glue(0,1,0)
Mutations: Specimen with fitness 62.048 has recombined towers with specimen with fitness 59.06 --> ['Sniper 3', 'Dartling 2']
           Inserted ['Buccaneer 1'] into the sequence
Survived till Round 62

Specimen 49 has a fitness of 62.048 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 62

Specimen 50 has a fitness of 61.1 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(3,2,0), MonkeySub(0,2,3), Sniper(2,2,0), Boomerang(0,1,0)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 61

Specimen 51 has a fitness of 61.1 (prev: 60.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), IceMonkey(2,0,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 60.07 has recombined towers with specimen with fitness 59.06 --> ['IceMonkey 4', 'Mortar 8']
           Reset tower placements for ['Bomb 4', 'Engineer 6']
Survived till Round 61

Specimen 52 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 53 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 54 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 55 has a fitness of 60.08 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 56 has a fitness of 60.07 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,3,2), Druid(0,0,0)
Mutations: None
Survived till Round 60

Specimen 57 has a fitness of 60.07 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,3,2), Buccaneer(2,2,0), MonkeySub(0,2,2), Heli(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 60

Specimen 58 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 59 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 60 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 61 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59

Specimen 62 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59

Specimen 63 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 64 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 65 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: None
Survived till Round 59

Specimen 66 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 59

Specimen 67 has a fitness of 59.06 (prev: 63.04)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 8', 'Bomb 4']
           Reset tower placements for ['IceMonkey 4', 'Buccaneer 4']
Survived till Round 59

Specimen 68 has a fitness of 59.06 (prev: 62.137)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,1,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Engineer 6']
Survived till Round 59

Specimen 69 has a fitness of 59.06 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), IceMonkey(4,2,0), Dartling(2,2,0), Bomb(3,2,0), Wizard(0,2,2), Buccaneer(0,0,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 62.114 --> ['Wizard 3', 'IceMonkey 4']
           Swapped upgrade paths for ['Wizard 3']
Survived till Round 59

Specimen 70 has a fitness of 59.06 (prev: 62.048)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 62.048 has recombined towers with specimen with fitness 62.125 --> ['Hero 1', 'Tack 4']
           Inserted ['MonkeySub 6'] into the sequence
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 59

Specimen 71 has a fitness of 59.06 (prev: 60.09)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,2,2), MonkeySub(2,2,0)
Mutations: Delayed upgrades for ['Dart 4', 'Dart 3']
Survived till Round 59

Specimen 72 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Dartling(0,2,2), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.137 --> ['Dartling 2', 'Tack 4']
           Reset tower placements for ['MonkeySub 6', 'Bomb 4']
Survived till Round 59

Specimen 73 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(0,2,4), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Dartling 2', 'SuperMonkey 8']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 59

Specimen 74 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Delayed upgrades for ['Tack 4', 'Sniper 3']
           Changed target priority for ['MonkeySub 8', 'Bomb 4']
Survived till Round 59

Specimen 75 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Buccaneer 8']
Survived till Round 59

Specimen 76 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0), Bomb(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
           Changed target priority for ['Dart 3', 'MonkeySub 5']
Survived till Round 59

Specimen 77 has a fitness of 59.04 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Sniper 3'] from the sequence
Survived till Round 59

Specimen 78 has a fitness of 58.17 (prev: 62.129)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Bomb(4,2,0), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(2,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.129 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Engineer 6']
           Removed ['Dartling 2'] from the sequence
Survived till Round 58

Specimen 79 has a fitness of 58.17 (prev: 60.07)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Boomerang(0,2,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 60.07 has recombined towers with specimen with fitness 62.134 --> ['Tack 4', 'Spike 3']
           Inserted ['Boomerang 2'] into the sequence
Survived till Round 58

Specimen 80 has a fitness of 56.072 (prev: 60.09)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 63.03 --> ['Spike 3', 'Tack 6']
           Swapped upgrade paths for ['Sniper 4']
Survived till Round 56

Specimen 81 has a fitness of 55.069 (prev: 59.06)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Mortar(0,1,1)
Mutations: Removed ['Glue 3'] from the sequence
           Changed target priority for ['Engineer 6', 'MonkeySub 5']
Survived till Round 55

Specimen 82 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Spike 4'] into the sequence
Survived till Round 53

Specimen 83 has a fitness of 53.17 (prev: 62.137)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Heli(0,2,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Heli 7'] into the sequence
           Changed target priority for ['MonkeySub 1', 'Engineer 6']
Survived till Round 53

Specimen 84 has a fitness of 53.163 (prev: 62.114)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), MonkeySub(2,3,0), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), Wizard(1,0,2)
Mutations: Inserted ['MonkeySub 7'] into the sequence
           Changed target priority for ['Wizard 3', 'MonkeyAce 3']
Survived till Round 53

Specimen 85 has a fitness of 49.059 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.136 --> ['Engineer 1', 'Hero 1']
           Removed ['Sniper 4'] from the sequence
Survived till Round 49

Specimen 86 has a fitness of 49.058 (prev: 62.131)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Wizard(0,2,2), Ninja(2,0,2), Engineer(0,1,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 60.09 --> ['Glue 6', 'Wizard 6']
           Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 49

Specimen 87 has a fitness of 49.052 (prev: 62.2)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,0,2), Bomb(2,0,2)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 49

Specimen 88 has a fitness of 49.047 (prev: 62.125)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Wizard(2,0,3), Dartling(1,1,0)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 59.06 --> ['Wizard 6', 'Dart 3']
           Removed ['Engineer 6'] from the sequence
Survived till Round 49

Specimen 89 has a fitness of 49.047 (prev: 59.06)
Used 8 towers: Hero, Dart(0,4,2), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), IceMonkey(1,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 49

Specimen 90 has a fitness of 48.244 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Dart 3']
           Inserted ['Bomb 3'] into the sequence
Survived till Round 48

Specimen 91 has a fitness of 46.135 (prev: 62.139)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,2,2), Bomb(0,1,2)
Mutations: Swapped upgrade paths for ['Buccaneer 8']
Survived till Round 46

Specimen 92 has a fitness of 39.048 (prev: 60.08)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 39

Specimen 93 has a fitness of 39.046 (prev: 62.125)
Used 6 towers: Hero, Dart(2,3,0), Ninja(2,0,3), Tack(4,2,0), Spike(2,0,2), Tack(0,0,1)
Mutations: Inserted ['Ninja 7'] into the sequence
           Changed target priority for ['Sniper 4', 'Hero 1']
Survived till Round 39

Specimen 94 has a fitness of 39.029 (prev: 62.137)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 62.126 --> ['Dartling 2', 'SuperMonkey 8']
           Swapped upgrade paths for ['Sniper 4']
           Changed target priority for ['SuperMonkey 8', 'Buccaneer 8']
Survived till Round 39

Specimen 95 has a fitness of 39.028 (prev: 62.125)
Used 6 towers: Hero, Dart(2,0,4), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 63.04 --> ['Alchemist 3', 'MonkeyAce 7']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 39

Specimen 96 has a fitness of 39.015 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Dart(4,0,2), Spike(2,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 60.08 --> ['IceMonkey 4', 'Dart 3']
           Inserted ['Dart 6'] into the sequence
           Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 39

Specimen 97 has a fitness of 39.015 (prev: 62.13)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Alchemist(2,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 63.04 --> ['Dartling 2', 'Bomb 4']
           Delayed upgrades for ['Buccaneer 8', 'Engineer 6']
Survived till Round 39

Specimen 98 has a fitness of 37.125 (prev: 62.136)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,3), Tack(1,0,2)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 37

Specimen 99 has a fitness of 37.117 (prev: 63.03)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,2,3), Tack(1,0,2)
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 60.07 --> ['Druid 6', 'Spike 3']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 37

Specimen 100 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Inserted ['MonkeyAce 6'] into the sequence
           Changed target priority for ['Buccaneer 6', 'Hero 1']
Survived till Round 36

Specimen 101 has a fitness of 36.15 (prev: 63.05)
Used 5 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Tack(2,0,2)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 36

Specimen 102 has a fitness of 36.15 (prev: 62.134)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 36

Specimen 103 has a fitness of 27.025 (prev: 63.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Wizard(1,0,2)
Mutations: Inserted ['Wizard 1'] into the sequence
Survived till Round 27

Specimen 104 has a fitness of 27.012 (prev: 62.131)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(2,0,2)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 105 has a fitness of 27.01 (prev: 59.06)
Used 3 towers: Hero, Dart(4,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27

Specimen 106 has a fitness of 27.0 (prev: 63.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Spike(0,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 59.06 --> ['Dartling 2', 'Alchemist 5']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 107 has a fitness of 27.0 (prev: 62.139)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 108 has a fitness of 27.0 (prev: 62.137)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 109 has a fitness of 27.0 (prev: 62.133)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 110 has a fitness of 27.0 (prev: 62.125)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 62.125 has recombined towers with specimen with fitness 62.2 --> ['Tack 6', 'Spike 3']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 27

Specimen 111 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 60.06 --> ['Alchemist 4', 'MonkeySub 8']
           Reset tower placements for ['Tack 6', 'Sniper 4']
Survived till Round 27

Specimen 112 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 62.125 --> ['Dart 3', 'Bomb 4']
           Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 27

Specimen 113 has a fitness of 13.055 (prev: 59.06)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 114 has a fitness of 11.036 (prev: 60.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 63.04 --> ['Dart 3', 'Tack 4']
           Reset tower placements for ['Dartling 2', 'Buccaneer 4', 'Alchemist 4']
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11

Specimen 115 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.134 --> ['Bomb 4', 'Buccaneer 8']
           Accelerated upgrades for ['Glue 3', 'Tack 4']
           Changed target priority for ['MonkeySub 5', 'Hero 1']
Survived till Round 10

Specimen 116 has a fitness of 10.009 (prev: 62.12)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 60.08 --> ['Hero 1', 'Spike 3']
           Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 10

Specimen 117 has a fitness of 7.062 (prev: 62.133)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 118 has a fitness of 7.062 (prev: 60.08)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 7

Specimen 119 has a fitness of 5.036 (prev: 62.134)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Buccaneer 6', 'Hero 1']
           Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 62.137)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 5

Next gen avg fitness: 62.373124999999995
Best round: Round 63
Best fitness: 63.05
Average fitness: 51.67155833333335
Median fitness: 59.06

Generation 13:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 3 has a fitness of 63.04 (prev: 63.03)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Reset tower placements for ['Engineer 6', 'Sniper 3', 'Dartling 2']
Survived till Round 63

Specimen 4 has a fitness of 63.04 (prev: 62.114)
Used 11 towers: Hero, Dart(2,4,0), Spike(4,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,2,2), Alchemist(2,1,0)
Mutations: Delayed upgrades for ['Tack 4', 'IceMonkey 4']
Survived till Round 63

Specimen 5 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 63

Specimen 6 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 7 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 8 has a fitness of 62.139 (prev: 62.133)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,2,2), Bomb(0,3,2)
Mutations: Accelerated upgrades for ['Bomb 4', 'Tack 1']
Survived till Round 62

Specimen 9 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 10 has a fitness of 62.137 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(1,1,0)
Mutations: Accelerated upgrades for ['Engineer 6', 'Ninja 5']
Survived till Round 62

Specimen 11 has a fitness of 62.137 (prev: 62.133)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 59.05 --> ['Engineer 6', 'Bomb 4']
           Accelerated upgrades for ['Dart 3', 'Bomb 4']
Survived till Round 62

Specimen 12 has a fitness of 62.136 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,3), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Bomb 4']
Survived till Round 62

Specimen 13 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 14 has a fitness of 62.134 (prev: 62.13)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 8']
Survived till Round 62

Specimen 15 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 16 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: None
Survived till Round 62

Specimen 17 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 18 has a fitness of 62.131 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
           Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 62

Specimen 19 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 20 has a fitness of 62.129 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Sniper 4', 'Buccaneer 8']
Survived till Round 62

Specimen 21 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: None
Survived till Round 62

Specimen 22 has a fitness of 62.125 (prev: 62.131)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 58.17 --> ['Dart 3', 'Buccaneer 8']
           Delayed upgrades for ['Dart 3', 'Sniper 4']
Survived till Round 62

Specimen 23 has a fitness of 62.125 (prev: 62.12)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Sniper(0,2,2), Sniper(1,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.12 has recombined towers with specimen with fitness 59.06 --> ['Sniper 3', 'Hero 1']
           Removed ['Buccaneer 8'] from the sequence
Survived till Round 62

Specimen 24 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 25 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 62

Specimen 26 has a fitness of 62.048 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'MonkeySub 5']
Survived till Round 62

Specimen 27 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 28 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 29 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 30 has a fitness of 60.08 (prev: 60.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 62.19 --> ['MonkeySub 1', 'Hero 1']
           Reset tower placements for ['MonkeySub 1', 'Buccaneer 4']
Survived till Round 60

Specimen 31 has a fitness of 60.07 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,3,2), Druid(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.04 --> ['Spike 3', 'Sniper 4']
           Removed ['Dartling 2'] from the sequence
Survived till Round 60

Specimen 32 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 33 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 34 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 35 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59

Specimen 36 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59

Specimen 37 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 38 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 39 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: None
Survived till Round 59

Specimen 40 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 59

Specimen 41 has a fitness of 59.06 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,1)
Mutations: Removed ['Sniper 4'] from the sequence
           Changed target priority for ['MonkeySub 1', 'Engineer 6']
Survived till Round 59

Specimen 42 has a fitness of 59.06 (prev: 62.137)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2', 'Sniper 4']
Survived till Round 59

Specimen 43 has a fitness of 59.06 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 59.06 --> ['Tack 4', 'Ninja 5']
           Reset tower placements for ['Sniper 4', 'Bomb 4', 'Buccaneer 8']
Survived till Round 59

Specimen 44 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Engineer(0,2,3), Sniper(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 63.05 --> ['Engineer 1', 'Dartling 2']
           Reset tower placements for ['Ninja 5', 'Engineer 1']
           Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 59

Specimen 45 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Bomb 4', 'Tack 4']
Survived till Round 59

Specimen 46 has a fitness of 59.06 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,4,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['SuperMonkey 8', 'Dartling 2']
Survived till Round 59

Specimen 47 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 48 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: None
Survived till Round 59

Specimen 49 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 50 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 51 has a fitness of 59.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 52 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 53 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(1,0,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Engineer 6']
           Swapped upgrade paths for ['Sniper 4']
           Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 59

Specimen 54 has a fitness of 59.05 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,2), Sniper(0,2,2)
Mutations: Inserted ['Heli 8'] into the sequence
Survived till Round 59

Specimen 55 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 56 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Ninja(0,3,2), Spike(2,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59

Specimen 57 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 58 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 59 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Dart(2,3,0), Sniper(0,0,0)
Mutations: Inserted ['Dart 2'] into the sequence
Survived till Round 59

Specimen 60 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58

Specimen 61 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58

Specimen 62 has a fitness of 58.17 (prev: 49.057)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: None
Survived till Round 58

Specimen 63 has a fitness of 58.16 (prev: 56.14)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,4,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,1,0), Buccaneer(0,0,0)
Mutations: None
Survived till Round 58

Specimen 64 has a fitness of 58.16 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Sniper 4', 'Buccaneer 8']
           Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 58

Specimen 65 has a fitness of 58.16 (prev: 58.16)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,3,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,2,0), Buccaneer(0,0,0)
Mutations: Delayed upgrades for ['Wizard 6', 'Druid 7']
Survived till Round 58

Specimen 66 has a fitness of 58.15 (prev: 58.17)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['Dart 3', 'Hero 1']
           Reset tower placements for ['Tack 4', 'Buccaneer 6']
Survived till Round 58

Specimen 67 has a fitness of 56.15 (prev: 62.137)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Specimen with fitness 62.137 has recombined towers with specimen with fitness 59.06 --> ['Tack 6', 'Tack 4']
           Swapped upgrade paths for ['Sniper 4']
Survived till Round 56

Specimen 68 has a fitness of 56.15 (prev: 58.17)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(0,2,4), IceMonkey(0,3,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 62.126 --> ['IceMonkey 4', 'Spike 3']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 56

Specimen 69 has a fitness of 56.14 (prev: 62.19)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,2), MonkeySub(1,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'MonkeySub 1']
           Changed target priority for ['Sniper 4', 'Buccaneer 8']
Survived till Round 56

Specimen 70 has a fitness of 56.14 (prev: 59.04)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,1)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 63.03 --> ['Sniper 3', 'Dartling 2']
           Accelerated upgrades for ['Bomb 4', 'Buccaneer 8']
           Changed target priority for ['Sniper 3', 'Sniper 4']
Survived till Round 56

Specimen 71 has a fitness of 54.2 (prev: 58.17)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Accelerated upgrades for ['Buccaneer 6', 'Tack 6']
Survived till Round 54

Specimen 72 has a fitness of 53.19 (prev: 59.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Buccaneer(0,2,2), Ninja(0,2,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 53

Specimen 73 has a fitness of 53.19 (prev: 59.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Tack(2,4,0), Bomb(2,0,2), Buccaneer(0,0,0)
Mutations: Inserted ['Tack 7'] into the sequence
Survived till Round 53

Specimen 74 has a fitness of 53.18 (prev: 62.2)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Village(0,2,2), Dartling(2,0,2), Bomb(1,0,2)
Mutations: Specimen with fitness 62.2 has recombined towers with specimen with fitness 62.133 --> ['Dartling 2', 'Sniper 4']
           Inserted ['Village 2'] into the sequence
           Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 53

Specimen 75 has a fitness of 49.059 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,3,2), Bomb(0,3,2), Tack(2,0,3), Buccaneer(0,1,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 63.03 --> ['Tack 4', 'Bomb 4']
           Inserted ['Mortar 7'] into the sequence
Survived till Round 49

Specimen 76 has a fitness of 49.057 (prev: 59.05)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Bomb(2,2,0), Dartling(0,1,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 62.133 --> ['Bomb 5', 'Tack 1']
           Swapped upgrade paths for ['Ninja 5']
Survived till Round 49

Specimen 77 has a fitness of 49.048 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.05 --> ['Tack 6', 'Dartling 2']
           Reset tower placements for ['Buccaneer 8', 'Ninja 5', 'Sniper 4']
Survived till Round 49

Specimen 78 has a fitness of 49.038 (prev: 59.04)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), IceMonkey(3,2,0), Engineer(0,3,2), Dartling(0,0,0)
Mutations: Inserted ['IceMonkey 5'] into the sequence
Survived till Round 49

Specimen 79 has a fitness of 48.253 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Engineer(3,0,2), Ninja(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.126 --> ['Spike 3', 'Dartling 2']
           Inserted ['Ninja 4'] into the sequence
           Changed target priority for ['Dart 3', 'Glue 3']
Survived till Round 48

Specimen 80 has a fitness of 48.243 (prev: 59.06)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(3,0,2), Dartling(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
           Swapped upgrade paths for ['MonkeySub 5']
Survived till Round 48

Specimen 81 has a fitness of 46.135 (prev: 60.09)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,2,2), Tack(0,3,2), MonkeyAce(0,1,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Tack 4']
           Removed ['Buccaneer 4'] from the sequence
           Changed target priority for ['MonkeySub 6', 'Dart 3']
Survived till Round 46

Specimen 82 has a fitness of 42.131 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Boomerang(0,4,2), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.05 --> ['Buccaneer 8', 'Hero 1']
           Inserted ['Boomerang 5'] into the sequence
           Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 42

Specimen 83 has a fitness of 42.131 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Dartling(2,2,0)
Mutations: Swapped upgrade paths for ['Engineer 6']
Survived till Round 42

Specimen 84 has a fitness of 39.049 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 62.133 has recombined towers with specimen with fitness 62.131 --> ['Spike 3', 'Dartling 2']
           Inserted ['MonkeySub 3'] into the sequence
           Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 39

Specimen 85 has a fitness of 39.048 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Wizard(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Wizard 6', 'Spike 3']
           Inserted ['Sniper 5'] into the sequence
Survived till Round 39

Specimen 86 has a fitness of 39.047 (prev: 60.08)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 62.137 --> ['MonkeySub 1', 'Tack 4']
           Removed ['IceMonkey 4'] from the sequence
Survived till Round 39

Specimen 87 has a fitness of 39.047 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Delayed upgrades for ['Tack 6', 'Bomb 4']
Survived till Round 39

Specimen 88 has a fitness of 39.047 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Engineer 6', 'Buccaneer 8']
Survived till Round 39

Specimen 89 has a fitness of 39.046 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,0)
Mutations: Reset tower placements for ['Tack 6', 'Buccaneer 8']
           Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 39

Specimen 90 has a fitness of 39.046 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Delayed upgrades for ['Tack 6', 'Buccaneer 8']
Survived till Round 39

Specimen 91 has a fitness of 39.046 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Engineer 1']
           Removed ['Tack 6'] from the sequence
Survived till Round 39

Specimen 92 has a fitness of 39.042 (prev: 60.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Tack(3,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 58.17 --> ['Tack 6', 'Buccaneer 8']
           Accelerated upgrades for ['Buccaneer 4', 'MonkeySub 8']
Survived till Round 39

Specimen 93 has a fitness of 39.028 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(0,3,2), Dartling(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 62.134 --> ['Bomb 4', 'Engineer 6']
           Removed ['Tack 4'] from the sequence
Survived till Round 39

Specimen 94 has a fitness of 39.024 (prev: 59.04)
Used 5 towers: Hero, Dart(2,3,0), Buccaneer(3,2,0), Tack(3,2,0), Spike(1,0,2)
Mutations: Inserted ['Buccaneer 4'] into the sequence
Survived till Round 39

Specimen 95 has a fitness of 39.021 (prev: 62.133)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Tack(3,0,2), Engineer(0,0,1)
Mutations: Delayed upgrades for ['Spike 3', 'Engineer 1']
Survived till Round 39

Specimen 96 has a fitness of 36.154 (prev: 58.17)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 4']
Survived till Round 36

Specimen 97 has a fitness of 29.031 (prev: 59.06)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(2,0,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['Buccaneer 4', 'Spike 3']
           Reset tower placements for ['Engineer 6', 'Dart 3']
           Changed target priority for ['Glue 3', 'Buccaneer 4']
Survived till Round 29

Specimen 98 has a fitness of 27.024 (prev: 59.04)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(1,0,2)
Mutations: Removed ['Tack 6'] from the sequence
           Changed target priority for ['Bomb 4', 'Ninja 5']
Survived till Round 27

Specimen 99 has a fitness of 27.013 (prev: 59.06)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 100 has a fitness of 27.012 (prev: 62.2)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Engineer 6', 'Spike 3']
Survived till Round 27

Specimen 101 has a fitness of 27.0 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,1,0)
Mutations: Delayed upgrades for ['MonkeyAce 1', 'Buccaneer 4']
Survived till Round 27

Specimen 102 has a fitness of 27.0 (prev: 60.08)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(1,0,2)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Engineer 6']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 103 has a fitness of 27.0 (prev: 59.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Sniper 4', 'Tack 6']
Survived till Round 27

Specimen 104 has a fitness of 13.055 (prev: 62.126)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 105 has a fitness of 11.036 (prev: 62.131)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 62.19 --> ['Buccaneer 8', 'Tack 4']
           Reset tower placements for ['Tack 6', 'Buccaneer 8']
           Changed target priority for ['Ninja 2', 'Hero 1']
Survived till Round 11

Specimen 106 has a fitness of 11.036 (prev: 62.114)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 62.114 has recombined towers with specimen with fitness 60.08 --> ['Buccaneer 4', 'Sniper 3']
           Delayed upgrades for ['Tack 4', 'Wizard 3']
           Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 11

Specimen 107 has a fitness of 11.036 (prev: 60.09)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Hero 1', 'Buccaneer 8']
Survived till Round 11

Specimen 108 has a fitness of 11.036 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Spike 3']
           Changed target priority for ['Dart 3', 'Buccaneer 6']
Survived till Round 11

Specimen 109 has a fitness of 11.035 (prev: 59.04)
Used 3 towers: Hero, Dart(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 11

Specimen 110 has a fitness of 10.021 (prev: 60.09)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 63.03 --> ['Dartling 2', 'MonkeySub 1']
           Reset tower placements for ['Engineer 6', 'Dart 3']
           Changed target priority for ['MonkeySub 1', 'Hero 1']
Survived till Round 10

Specimen 111 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.04 --> ['Tack 4', 'Bomb 4']
           Swapped upgrade paths for ['Bomb 4']
           Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 10

Specimen 112 has a fitness of 10.013 (prev: 59.06)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Engineer 6'] from the sequence
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 10

Specimen 113 has a fitness of 7.062 (prev: 63.03)
Used 1 towers: Hero
Mutations: Specimen with fitness 63.03 has recombined towers with specimen with fitness 63.04 --> ['Tack 4', 'Spike 3']
           Inserted ['Boomerang 4'] into the sequence
Survived till Round 7

Specimen 114 has a fitness of 7.062 (prev: 62.13)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Buccaneer 6', 'Dart 3']
Survived till Round 7

Specimen 115 has a fitness of 7.062 (prev: 62.12)
Used 1 towers: Hero
Mutations: Inserted ['Alchemist 4'] into the sequence
Survived till Round 7

Specimen 116 has a fitness of 7.051 (prev: 59.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 62.126 --> ['Spike 3', 'Dartling 2']
           Inserted ['Wizard 2'] into the sequence
Survived till Round 7

Specimen 117 has a fitness of 5.007 (prev: 62.126)
Used 1 towers: Tack(0,0,1)
Mutations: Inserted ['Tack 8'] into the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.005 (prev: 63.05)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 63.05 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Dart 3']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Bomb 4', 'Engineer 1']
Survived till Round 5

Specimen 119 has a fitness of 5.005 (prev: 59.06)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.06 --> ['Bomb 4', 'Spike 3']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 58.16)
Used 1 towers: Ninja(0,0,0)
Mutations: Specimen with fitness 58.16 has recombined towers with specimen with fitness 62.134 --> ['Engineer 6', 'Hero 1']
           Inserted ['Ninja 7'] into the sequence
Survived till Round 5

Next gen avg fitness: 61.32347499999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 47.38111666666667
Median fitness: 58.17

Generation 12:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 63

Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 3 has a fitness of 63.03 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 53.18 --> ['Sniper 3', 'Spike 3']
           Swapped upgrade paths for ['Engineer 6']
Survived till Round 63

Specimen 4 has a fitness of 62.2 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(3,0,2), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 59.05 --> ['Tack 4', 'Engineer 6']
           Swapped upgrade paths for ['Dartling 2']
Survived till Round 62

Specimen 5 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 6 has a fitness of 62.137 (prev: 62.19)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Specimen with fitness 62.19 has recombined towers with specimen with fitness 49.057 --> ['Tack 6', 'Spike 3']
           Accelerated upgrades for ['Dart 3', 'Tack 4']
Survived till Round 62

Specimen 7 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 62

Specimen 8 has a fitness of 62.133 (prev: 63.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
           Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 62

Specimen 9 has a fitness of 62.133 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Engineer(4,0,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.09 --> ['Engineer 6', 'Hero 1']
           Reset tower placements for ['MonkeySub 6', 'Bomb 4']
Survived till Round 62

Specimen 10 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 11 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: None
Survived till Round 62

Specimen 12 has a fitness of 62.126 (prev: 56.069)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), IceMonkey(4,0,2), Ninja(0,2,3), Buccaneer(0,3,2), IceMonkey(1,0,0)
Mutations: Specimen with fitness 56.069 has recombined towers with specimen with fitness 53.19 --> ['IceMonkey 4', 'Buccaneer 4']
           Reset tower placements for ['Bomb 4', 'Dartling 2']
           Changed target priority for ['Dart 3', 'Buccaneer 4']
Survived till Round 62

Specimen 13 has a fitness of 62.12 (prev: 62.134)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Engineer 6', 'Bomb 4']
Survived till Round 62

Specimen 14 has a fitness of 62.114 (prev: 53.19)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(3,2,0), Wizard(3,0,2), MonkeyAce(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 58.17 --> ['Spike 3', 'Dartling 2']
           Removed ['Dartling 2'] from the sequence
           Changed target priority for ['Bomb 4', 'Buccaneer 4']
Survived till Round 62

Specimen 15 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 16 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 17 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 18 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 60

Specimen 19 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 20 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 21 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: None
Survived till Round 59

Specimen 22 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 59

Specimen 23 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,2,0), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.08 --> ['Dartling 2', 'Dart 3']
           Swapped upgrade paths for ['Tack 4']
Survived till Round 59

Specimen 24 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Tack 4', 'Buccaneer 8']
Survived till Round 59

Specimen 25 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), IceMonkey(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Mortar(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 59.06 --> ['Mortar 8', 'IceMonkey 4']
           Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Sniper 4', 'Dart 3']
Survived till Round 59

Specimen 26 has a fitness of 59.06 (prev: 53.18)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Alchemist(4,2,0), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 59.06 --> ['Spike 3', 'Tack 4']
           Inserted ['Alchemist 5'] into the sequence
Survived till Round 59

Specimen 27 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 28 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: None
Survived till Round 59

Specimen 29 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 30 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 31 has a fitness of 59.05 (prev: 59.06)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Ninja 5']
Survived till Round 59

Specimen 32 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['Glue 1'] into the sequence
Survived till Round 59

Specimen 33 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 34 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Ninja(0,3,2), Spike(2,0,2), MonkeySub(0,0,0)
Mutations: Removed ['Buccaneer 8'] from the sequence
           Changed target priority for ['Engineer 6', 'Bomb 4']
Survived till Round 59

Specimen 35 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 63.05 --> ['Bomb 4', 'Tack 4']
           Reset tower placements for ['Dart 3', 'Engineer 6']
Survived till Round 59

Specimen 36 has a fitness of 59.04 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Ninja 5']
Survived till Round 59

Specimen 37 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58

Specimen 38 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58

Specimen 39 has a fitness of 58.17 (prev: 49.057)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Tack(4,0,2), Dartling(2,2,0), Buccaneer(3,2,0), Sniper(2,2,0), Buccaneer(0,1,1)
Mutations: Specimen with fitness 49.057 has recombined towers with specimen with fitness 62.19 --> ['Tack 4', 'Spike 3']
           Reset tower placements for ['Dartling 2', 'Buccaneer 6']
Survived till Round 58

Specimen 40 has a fitness of 58.16 (prev: 56.14)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Wizard(2,4,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,2,3), Glue(2,1,0), Buccaneer(0,0,0)
Mutations: Specimen with fitness 56.14 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Wizard 6']
           Removed ['Dartling 2'] from the sequence
Survived till Round 58

Specimen 41 has a fitness of 58.15 (prev: 49.28)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(2,2,0), Boomerang(0,4,2), Bomb(0,3,2), Village(0,2,2), Sniper(0,2,1)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 56.069 --> ['Bomb 4', 'Boomerang 5']
           Removed ['Tack 4'] from the sequence
Survived till Round 58

Specimen 42 has a fitness of 58.14 (prev: 63.05)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Engineer(3,2,0), Buccaneer(0,1,1)
Mutations: Swapped upgrade paths for ['Engineer 1']
           Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 58

Specimen 43 has a fitness of 58.14 (prev: 63.04)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), SuperMonkey(1,0,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 53.19 --> ['Dartling 1', 'Dart 3']
           Inserted ['SuperMonkey 2'] into the sequence
Survived till Round 58

Specimen 44 has a fitness of 58.14 (prev: 62.13)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(1,0,2)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 62.19 --> ['Engineer 6', 'Spike 3']
           Accelerated upgrades for ['Buccaneer 8', 'Buccaneer 6']
Survived till Round 58

Specimen 45 has a fitness of 58.14 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Bomb(2,0,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Wizard(2,2,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 53.18 --> ['MonkeySub 4', 'Bomb 4']
           Inserted ['Wizard 8'] into the sequence
Survived till Round 58

Specimen 46 has a fitness of 56.14 (prev: 48.268)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Dartling(3,2,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 56

Specimen 47 has a fitness of 56.14 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), MonkeyAce(0,2,3), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Ninja(0,0,0)
Mutations: Inserted ['MonkeyAce 6'] into the sequence
           Changed target priority for ['Buccaneer 8', 'Bomb 4']
Survived till Round 56

Specimen 48 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56

Specimen 49 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 56

Specimen 50 has a fitness of 55.058 (prev: 53.18)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Bomb(2,0,4), Buccaneer(3,2,0), MonkeySub(0,2,3), SuperMonkey(1,0,0), Druid(0,2,2)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 55

Specimen 51 has a fitness of 54.19 (prev: 56.069)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Alchemist(0,3,2), Bomb(2,0,3), Ninja(0,1,1)
Mutations: Inserted ['Alchemist 6'] into the sequence
Survived till Round 54

Specimen 52 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: None
Survived till Round 53

Specimen 53 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53

Specimen 54 has a fitness of 53.19 (prev: 49.055)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,0,3), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,1,0), Dartling(0,0,1)
Mutations: None
Survived till Round 53

Specimen 55 has a fitness of 53.19 (prev: 62.131)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,3), Engineer(0,3,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 59.04 --> ['Hero 1', 'Dartling 2']
           Accelerated upgrades for ['Spike 3', 'Sniper 4']
           Changed target priority for ['Bomb 4', 'Buccaneer 8']
Survived till Round 53

Specimen 56 has a fitness of 53.19 (prev: 60.09)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Accelerated upgrades for ['Buccaneer 8', 'Dartling 2']
           Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 53

Specimen 57 has a fitness of 53.19 (prev: 59.05)
Used 9 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,3,2), Heli(0,2,2), Dartling(2,2,0), Glue(2,0,2)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 56.14 --> ['Glue 7', 'Heli 7']
           Accelerated upgrades for ['Glue 7', 'Tack 6']
Survived till Round 53

Specimen 58 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53

Specimen 59 has a fitness of 53.18 (prev: 49.056)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0), Village(2,2,0), MonkeySub(1,0,1)
Mutations: None
Survived till Round 53

Specimen 60 has a fitness of 53.18 (prev: 49.057)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), SuperMonkey(1,0,1), Dartling(2,2,0), Buccaneer(1,0,0)
Mutations: Inserted ['SuperMonkey 6'] into the sequence
Survived till Round 53

Specimen 61 has a fitness of 53.17 (prev: 53.158)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,0,2), Ninja(0,3,2), Glue(0,1,0)
Mutations: Swapped upgrade paths for ['Dartling 2']
           Changed target priority for ['Glue 3', 'Ninja 5']
Survived till Round 53

Specimen 62 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: None
Survived till Round 53

Specimen 63 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50

Specimen 64 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49

Specimen 65 has a fitness of 49.29 (prev: 60.08)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,3), IceMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 49

Specimen 66 has a fitness of 49.29 (prev: 59.06)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Ninja 5', 'Dartling 2']
           Changed target priority for ['Buccaneer 8', 'Engineer 6']
Survived till Round 49

Specimen 67 has a fitness of 49.29 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 49.28 --> ['Hero 1', 'IceMonkey 8']
           Swapped upgrade paths for ['IceMonkey 8']
Survived till Round 49

Specimen 68 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: None
Survived till Round 49

Specimen 69 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: None
Survived till Round 49

Specimen 70 has a fitness of 49.28 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), IceMonkey(2,0,2)
Mutations: None
Survived till Round 49

Specimen 71 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: None
Survived till Round 49

Specimen 72 has a fitness of 49.058 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,1,0), Heli(0,0,1)
Mutations: None
Survived till Round 49

Specimen 73 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49

Specimen 74 has a fitness of 49.057 (prev: 49.069)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,3,2)
Mutations: None
Survived till Round 49

Specimen 75 has a fitness of 49.057 (prev: 53.18)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 53.19 --> ['Dartling 2', 'MonkeySub 8']
           Swapped upgrade paths for ['MonkeySub 8']
           Changed target priority for ['Hero 1', 'Ninja 5']
Survived till Round 49

Specimen 76 has a fitness of 49.057 (prev: 49.056)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Ninja 5', 'SuperMonkey 6']
           Changed target priority for ['Ninja 5', 'Bomb 4']
Survived till Round 49

Specimen 77 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 78 has a fitness of 49.04 (prev: 62.131)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,2), Engineer(0,2,2)
Mutations: Reset tower placements for ['Ninja 2', 'Engineer 6']
Survived till Round 49

Specimen 79 has a fitness of 48.276 (prev: 49.069)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,2,3), Druid(0,1,2)
Mutations: Specimen with fitness 49.069 has recombined towers with specimen with fitness 59.04 --> ['Spike 3', 'Hero 1']
           Swapped upgrade paths for ['Bomb 4']
Survived till Round 48

Specimen 80 has a fitness of 46.126 (prev: 53.19)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), IceMonkey(2,0,3), Buccaneer(2,1,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 46

Specimen 81 has a fitness of 46.109 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 60.09 --> ['Buccaneer 8', 'Dart 3']
           Delayed upgrades for ['MonkeySub 5', 'Engineer 6']
Survived till Round 46

Specimen 82 has a fitness of 45.052 (prev: 49.28)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,2,0), Mortar(2,2,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.28 has recombined towers with specimen with fitness 60.09 --> ['Tack 4', 'Tack 6']
           Reset tower placements for ['Tack 6']
           Changed target priority for ['Hero 1', 'SuperMonkey 1']
Survived till Round 45

Specimen 83 has a fitness of 39.048 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Engineer(0,1,0)
Mutations: Inserted ['Engineer 5'] into the sequence
Survived till Round 39

Specimen 84 has a fitness of 39.048 (prev: 49.29)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Specimen with fitness 49.29 has recombined towers with specimen with fitness 49.28 --> ['Spike 3', 'SuperMonkey 1']
           Inserted ['Heli 5'] into the sequence
Survived till Round 39

Specimen 85 has a fitness of 39.048 (prev: 49.28)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(0,1,0), Tack(0,1,0)
Mutations: Reset tower placements for ['Tack 4']
           Changed target priority for ['Dart 3', 'SuperMonkey 1']
Survived till Round 39

Specimen 86 has a fitness of 39.047 (prev: 60.09)
Used 6 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(3,2,0), Wizard(0,2,2), Druid(1,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 49.057 --> ['Druid 3', 'Spike 3']
           Accelerated upgrades for ['Dart 4', 'MonkeyAce 1']
Survived till Round 39

Specimen 87 has a fitness of 39.047 (prev: 53.19)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Dartling(2,0,2), Bomb(2,0,3), Ninja(0,1,1)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.056 --> ['Spike 3', 'SuperMonkey 8']
           Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Dart 3', 'Ninja 5']
Survived till Round 39

Specimen 88 has a fitness of 39.045 (prev: 49.058)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Tack(0,1,2)
Mutations: Specimen with fitness 49.058 has recombined towers with specimen with fitness 59.04 --> ['Engineer 6', 'Tack 4']
           Swapped upgrade paths for ['Heli 6']
Survived till Round 39

Specimen 89 has a fitness of 39.038 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Engineer(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 62.19 --> ['Hero 1', 'Bomb 4']
           Removed ['Tack 4'] from the sequence
Survived till Round 39

Specimen 90 has a fitness of 37.138 (prev: 53.19)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 59.06 --> ['Buccaneer 8', 'Tack 1']
           Swapped upgrade paths for ['Buccaneer 4']
Survived till Round 37

Specimen 91 has a fitness of 37.125 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,2,3), Mortar(2,2,0), Tack(0,0,1)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 49.058 --> ['Tack 6', 'Bomb 7']
           Inserted ['Mortar 6'] into the sequence
           Changed target priority for ['Engineer 6', 'Glue 3']
Survived till Round 37

Specimen 92 has a fitness of 37.124 (prev: 60.08)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Spike 3']
Survived till Round 37

Specimen 93 has a fitness of 37.122 (prev: 49.28)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Mortar(3,2,0)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 37

Specimen 94 has a fitness of 36.16 (prev: 62.13)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Alchemist(2,0,0)
Mutations: Specimen with fitness 62.13 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
           Removed ['Buccaneer 6'] from the sequence
           Changed target priority for ['Alchemist 8', 'Bomb 4']
Survived till Round 36

Specimen 95 has a fitness of 36.12 (prev: 49.29)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), Mortar(2,2,0), SuperMonkey(0,0,0)
Mutations: Reset tower placements for ['Spike 3']
Survived till Round 36

Specimen 96 has a fitness of 35.067 (prev: 49.057)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
           Changed target priority for ['Hero 1', 'Druid 8']
Survived till Round 35

Specimen 97 has a fitness of 27.023 (prev: 58.17)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Tack(3,0,2), Engineer(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Bomb 4']
           Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 98 has a fitness of 27.021 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(1,0,0)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 56.14 --> ['Spike 3', 'Druid 7']
           Inserted ['Boomerang 7'] into the sequence
Survived till Round 27

Specimen 99 has a fitness of 27.012 (prev: 59.04)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
           Changed target priority for ['Buccaneer 8', 'Dart 3']
Survived till Round 27

Specimen 100 has a fitness of 27.0 (prev: 53.19)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.069 --> ['MonkeySub 5', 'Hero 1']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 27

Specimen 101 has a fitness of 27.0 (prev: 49.058)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 49.058 has recombined towers with specimen with fitness 53.19 --> ['Spike 3', 'SuperMonkey 8']
           Accelerated upgrades for ['Tack 6', 'SuperMonkey 8']
Survived till Round 27

Specimen 102 has a fitness of 13.055 (prev: 60.06)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 103 has a fitness of 13.055 (prev: 59.05)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 104 has a fitness of 13.053 (prev: 50.086)
Used 3 towers: Hero, Tack(1,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 53.19 --> ['Tack 4', 'Hero 1']
           Reset tower placements for ['Engineer 2', 'Alchemist 7', 'Sniper 8']
Survived till Round 13

Specimen 105 has a fitness of 11.036 (prev: 56.14)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 56.14 has recombined towers with specimen with fitness 59.06 --> ['Tack 4', 'Dart 3']
           Removed ['Spike 3'] from the sequence
Survived till Round 11

Specimen 106 has a fitness of 10.019 (prev: 50.086)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 8']
           Changed target priority for ['Druid 5', 'Hero 1']
Survived till Round 10

Specimen 107 has a fitness of 10.018 (prev: 58.17)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,1,0)
Mutations: Delayed upgrades for ['Spike 3', 'Dart 3']
Survived till Round 10

Specimen 108 has a fitness of 10.015 (prev: 60.06)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 60.06 has recombined towers with specimen with fitness 62.131 --> ['Bomb 4', 'Hero 1']
           Delayed upgrades for ['Dart 3', 'Buccaneer 4']
Survived till Round 10

Specimen 109 has a fitness of 10.013 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 62.131 --> ['Sniper 4', 'Engineer 6']
           Reset tower placements for ['Hero 1', 'Sniper 4']
Survived till Round 10

Specimen 110 has a fitness of 10.011 (prev: 59.05)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 58.17 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Dart 3', 'Sniper 4', 'Buccaneer 8']
Survived till Round 10

Specimen 111 has a fitness of 8.054 (prev: 49.28)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['SuperMonkey 1', 'Dart 3']
Survived till Round 8

Specimen 112 has a fitness of 8.054 (prev: 49.056)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Delayed upgrades for ['Dart 3', 'Ninja 5']
Survived till Round 8

Specimen 113 has a fitness of 8.031 (prev: 49.057)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.057 has recombined towers with specimen with fitness 60.08 --> ['Spike 3', 'Bomb 4']
           Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 8

Specimen 114 has a fitness of 7.051 (prev: 53.18)
Used 1 towers: Hero
Mutations: Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 7

Specimen 115 has a fitness of 7.051 (prev: 53.158)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 1'] into the sequence
Survived till Round 7

Specimen 116 has a fitness of 5.011 (prev: 56.072)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 56.072 has recombined towers with specimen with fitness 59.05 --> ['Hero 1', 'Dart 3']
           Inserted ['Sniper 2'] into the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.006 (prev: 62.134)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 62.134 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Buccaneer 8']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Dart 3', 'Buccaneer 8']
Survived till Round 5

Specimen 118 has a fitness of 5.005 (prev: 59.06)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.005 (prev: 53.19)
Used 1 towers: Dart(0,1,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 49.28 --> ['Mortar 3', 'SuperMonkey 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.005 (prev: 49.069)
Used 1 towers: Dart(0,0,0)
Mutations: Specimen with fitness 49.069 has recombined towers with specimen with fitness 53.19 --> ['Spike 3', 'Bomb 4']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 60.21494999999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 45.157216666666656
Median fitness: 53.175

Generation 11:
Specimen 1 has a fitness of 63.05 (prev: 58.17)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Engineer(2,3,0), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 63.04 --> ['Engineer 6', 'Dartling 2']
           Inserted ['Engineer 1'] into the sequence
Survived till Round 63

Specimen 2 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 3 has a fitness of 62.19 (prev: 60.09)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Swapped upgrade paths for ['Sniper 4']
Survived till Round 62

Specimen 4 has a fitness of 62.134 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(3,2,0), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 62

Specimen 5 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 62

Specimen 6 has a fitness of 62.13 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Alchemist(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Buccaneer(0,3,2), Tack(3,0,2), Bomb(2,0,3), Buccaneer(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 49.057 --> ['Tack 4', 'Buccaneer 6']
           Inserted ['Alchemist 8'] into the sequence
Survived till Round 62

Specimen 7 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 8 has a fitness of 60.09 (prev: 46.127)
Used 10 towers: Hero, Dart(2,4,0), Dart(0,4,2), Spike(3,2,0), Wizard(0,4,2), MonkeyAce(0,2,3), Boomerang(2,0,4), Buccaneer(2,0,3), Glue(0,1,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 46.127 has recombined towers with specimen with fitness 46.135 --> ['Dart 3', 'Wizard 6']
           Removed ['Tack 4'] from the sequence
Survived till Round 60

Specimen 9 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 10 has a fitness of 60.06 (prev: 60.08)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Alchemist(0,2,2), Buccaneer(2,2,0), MonkeySub(0,0,0)
Mutations: Inserted ['Alchemist 4'] into the sequence
           Changed target priority for ['Buccaneer 4', 'Bomb 4']
Survived till Round 60

Specimen 11 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 12 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 59

Specimen 13 has a fitness of 59.06 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(0,3,2), IceMonkey(0,2,3), Glue(2,2,0), Mortar(0,0,0)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 53.19 --> ['IceMonkey 4', 'Dartling 2']
           Swapped upgrade paths for ['MonkeySub 5']
Survived till Round 59

Specimen 14 has a fitness of 59.06 (prev: 46.135)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,2,0), Tack(0,2,4), Wizard(0,4,2), Bomb(0,4,2), Tack(2,0,4), Buccaneer(0,3,2), Bomb(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 46.135 has recombined towers with specimen with fitness 46.129 --> ['Spike 3', 'Hero 1']
           Removed ['Dart 4'] from the sequence
Survived till Round 59

Specimen 15 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 16 has a fitness of 59.05 (prev: 59.06)
Used 10 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Ninja(0,2,2)
Mutations: Removed ['Sniper 4'] from the sequence
Survived till Round 59

Specimen 17 has a fitness of 59.05 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Engineer 6', 'Tack 4']
           Changed target priority for ['Ninja 5', 'Dart 3']
Survived till Round 59

Specimen 18 has a fitness of 59.05 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(3,0,2), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 59.06 --> ['Engineer 6', 'Bomb 4']
           Swapped upgrade paths for ['Bomb 4']
Survived till Round 59

Specimen 19 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 20 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58

Specimen 21 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 58

Specimen 22 has a fitness of 56.14 (prev: 48.268)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Dartling(3,2,0), Heli(3,0,2), Glue(2,2,0), MonkeyAce(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 56

Specimen 23 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56

Specimen 24 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 56

Specimen 25 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: None
Survived till Round 53

Specimen 26 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: Specimen with fitness 60.08 has recombined towers with specimen with fitness 53.19 --> ['Tack 4', 'Sniper 3']
           Removed ['Tack 4'] from the sequence
Survived till Round 53

Specimen 27 has a fitness of 53.19 (prev: 49.055)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,0,3), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,1,0), Dartling(0,0,1)
Mutations: Swapped upgrade paths for ['Dartling 2']
Survived till Round 53

Specimen 28 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: None
Survived till Round 53

Specimen 29 has a fitness of 53.18 (prev: 49.056)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0), Village(2,2,0), MonkeySub(1,0,1)
Mutations: Delayed upgrades for ['SuperMonkey 6', 'Dartling 2']
Survived till Round 53

Specimen 30 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: None
Survived till Round 53

Specimen 31 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50

Specimen 32 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49

Specimen 33 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: None
Survived till Round 49

Specimen 34 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,1)
Mutations: Reset tower placements for ['Village 6']
Survived till Round 49

Specimen 35 has a fitness of 49.28 (prev: 49.28)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), IceMonkey(2,0,2)
Mutations: Inserted ['IceMonkey 8'] into the sequence
Survived till Round 49

Specimen 36 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: None
Survived till Round 49

Specimen 37 has a fitness of 49.058 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,1,0), Heli(0,0,1)
Mutations: Inserted ['Heli 6'] into the sequence
Survived till Round 49

Specimen 38 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49

Specimen 39 has a fitness of 49.057 (prev: 49.069)
Used 6 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,3,2)
Mutations: Removed ['Tack 4'] from the sequence
Survived till Round 49

Specimen 40 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 41 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49

Specimen 42 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 43 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 44 has a fitness of 49.055 (prev: 49.057)
Used 7 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(0,2,4), Druid(0,2,4), Dartling(2,2,0), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3']
Survived till Round 49

Specimen 45 has a fitness of 49.053 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,2,0), Tack(2,2,0)
Mutations: None
Survived till Round 49

Specimen 46 has a fitness of 49.048 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Ninja(0,3,2), Tack(2,0,2)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 49.055 --> ['SuperMonkey 8', 'Ninja 5']
           Accelerated upgrades for ['Ninja 5', 'Tack 4']
Survived till Round 49

Specimen 47 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 48 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 49 has a fitness of 49.042 (prev: 49.045)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(2,3,0), Tack(3,0,2), Buccaneer(2,0,2), Alchemist(2,0,0)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 49.043 --> ['Buccaneer 6', 'Dartling 2']
           Swapped upgrade paths for ['IceMonkey 1']
           Changed target priority for ['Dart 3', 'Alchemist 7']
Survived till Round 49

Specimen 50 has a fitness of 48.282 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Dartling 2']
           Swapped upgrade paths for ['Dartling 2']
Survived till Round 48

Specimen 51 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 52 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 53 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 54 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 46

Specimen 55 has a fitness of 46.135 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: None
Survived till Round 46

Specimen 56 has a fitness of 46.134 (prev: 53.18)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Druid(0,2,2)
Mutations: Specimen with fitness 53.18 has recombined towers with specimen with fitness 49.057 --> ['Druid 3', 'Hero 1']
           Inserted ['Buccaneer 2'] into the sequence
Survived till Round 46

Specimen 57 has a fitness of 46.129 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 46

Specimen 58 has a fitness of 46.127 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 46

Specimen 59 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46

Specimen 60 has a fitness of 45.06 (prev: 59.06)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Engineer(0,1,1)
Mutations: Reset tower placements for ['Buccaneer 8', 'Spike 3', 'Sniper 4']
Survived till Round 45

Specimen 61 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: None
Survived till Round 42

Specimen 62 has a fitness of 42.133 (prev: 42.133)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,3,2), Dartling(2,2,0)
Mutations: None
Survived till Round 42

Specimen 63 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 64 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42

Specimen 65 has a fitness of 42.119 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,3,0), Dartling(2,2,0), Sniper(1,1,0)
Mutations: None
Survived till Round 42

Specimen 66 has a fitness of 39.049 (prev: 42.133)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Heli(0,2,2)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 39

Specimen 67 has a fitness of 39.048 (prev: 49.069)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Druid(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Druid 8', 'Hero 1']
Survived till Round 39

Specimen 68 has a fitness of 39.048 (prev: 49.053)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Mortar(0,0,0)
Mutations: Inserted ['Mortar 8'] into the sequence
Survived till Round 39

Specimen 69 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Swapped upgrade paths for ['Bomb 4']
Survived till Round 39

Specimen 70 has a fitness of 39.046 (prev: 62.131)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Ninja(0,0,1)
Mutations: Specimen with fitness 62.131 has recombined towers with specimen with fitness 48.268 --> ['Dartling 2', 'Spike 3']
           Swapped upgrade paths for ['Ninja 2']
Survived till Round 39

Specimen 71 has a fitness of 39.044 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 60.09 --> ['Spike 3', 'Hero 1']
           Removed ['Ninja 5'] from the sequence
Survived till Round 39

Specimen 72 has a fitness of 39.043 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Mortar(0,2,2), Dartling(0,1,0)
Mutations: Inserted ['Mortar 7'] into the sequence
Survived till Round 39

Specimen 73 has a fitness of 39.041 (prev: 48.279)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,1,0), Tack(2,0,3), Dartling(0,0,0)
Mutations: Delayed upgrades for ['Druid 7', 'Dartling 2']
Survived till Round 39

Specimen 74 has a fitness of 39.035 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,3,2), Tack(0,2,3), Bomb(1,0,2)
Mutations: Specimen with fitness 56.072 has recombined towers with specimen with fitness 46.137 --> ['Tack 4', 'Engineer 6']
           Delayed upgrades for ['SuperMonkey 4', 'Dart 4']
           Changed target priority for ['Dart 4', 'SuperMonkey 4']
Survived till Round 39

Specimen 75 has a fitness of 39.035 (prev: 50.086)
Used 7 towers: Hero, Tack(3,0,2), Dart(2,0,4), Alchemist(2,3,0), Engineer(2,0,3), Sniper(1,2,0), Glue(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 53.158 --> ['Dart 3', 'Hero 1']
           Swapped upgrade paths for ['Druid 5']
Survived till Round 39

Specimen 76 has a fitness of 39.022 (prev: 59.05)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 56.069 --> ['Dartling 2', 'Spike 3']
           Reset tower placements for ['Tack 4', 'Sniper 4']
Survived till Round 39

Specimen 77 has a fitness of 39.011 (prev: 59.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Mortar(0,2,3), Tack(0,0,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 49.069 --> ['Hero 1', 'Druid 8']
           Inserted ['Mortar 8'] into the sequence
Survived till Round 39

Specimen 78 has a fitness of 37.15 (prev: 53.19)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Glue(2,0,2), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 53.19 has recombined towers with specimen with fitness 56.069 --> ['Dartling 2', 'Spike 3']
           Inserted ['Glue 1'] into the sequence
Survived till Round 37

Specimen 79 has a fitness of 37.119 (prev: 48.268)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,0,3), Tack(0,2,2)
Mutations: Swapped upgrade paths for ['Druid 7']
Survived till Round 37

Specimen 80 has a fitness of 37.116 (prev: 53.19)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
           Changed target priority for ['Buccaneer 4', 'Hero 1']
Survived till Round 37

Specimen 81 has a fitness of 36.144 (prev: 56.069)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(2,2,0), Mortar(0,0,0)
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 36

Specimen 82 has a fitness of 29.032 (prev: 49.056)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Dartling(0,1,0)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 59.05 --> ['Spike 3', 'Tack 4']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 29

Specimen 83 has a fitness of 27.021 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(0,1,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 46.127 --> ['MonkeyAce 1', 'Hero 1']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27

Specimen 84 has a fitness of 27.012 (prev: 60.09)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(0,0,2)
Mutations: Specimen with fitness 60.09 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Dart 3']
           Reset tower placements for ['Spike 3', 'Buccaneer 8', 'Sniper 4']
           Changed target priority for ['Dart 3', 'Engineer 6']
Survived till Round 27

Specimen 85 has a fitness of 27.0 (prev: 59.06)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 59.06 has recombined towers with specimen with fitness 59.06 --> ['Hero 1', 'Buccaneer 8']
           Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Hero 1', 'MonkeySub 5']
Survived till Round 27

Specimen 86 has a fitness of 27.0 (prev: 56.069)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,0,1), Dartling(1,1,0)
Mutations: Specimen with fitness 56.069 has recombined towers with specimen with fitness 46.137 --> ['Buccaneer 8', 'Engineer 6']
           Delayed upgrades for ['Engineer 6', 'Spike 3']
           Changed target priority for ['SuperMonkey 8', 'Hero 1']
Survived till Round 27

Specimen 87 has a fitness of 27.0 (prev: 49.055)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 27

Specimen 88 has a fitness of 27.0 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.133 --> ['Heli 3', 'Hero 1']
           Swapped upgrade paths for ['Spike 3']
Survived till Round 27

Specimen 89 has a fitness of 27.0 (prev: 46.137)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,2,3), Spike(0,0,2)
Mutations: Specimen with fitness 46.137 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Spike 3']
           Inserted ['Dart 8'] into the sequence
Survived till Round 27

Specimen 90 has a fitness of 27.0 (prev: 46.129)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,0,1), Dartling(1,1,0)
Mutations: Delayed upgrades for ['Spike 3', 'Ninja 5']
Survived till Round 27

Specimen 91 has a fitness of 27.0 (prev: 46.129)
Used 4 towers: Hero, Dart(2,3,0), Ninja(2,3,0), Spike(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 27

Specimen 92 has a fitness of 27.0 (prev: 46.084)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(0,1,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 49.29 --> ['Hero 1', 'SuperMonkey 1']
           Inserted ['Spike 7'] into the sequence
Survived till Round 27

Specimen 93 has a fitness of 27.0 (prev: 42.13)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Dartling(1,1,0)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 60.09 --> ['Hero 1', 'Engineer 6']
           Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 94 has a fitness of 27.0 (prev: 42.119)
Used 4 towers: Hero, Dart(2,3,0), Alchemist(2,2,0), Dartling(1,1,0)
Mutations: Removed ['Spike 3'] from the sequence
           Changed target priority for ['Sniper 1', 'Dart 3']
Survived till Round 27

Specimen 95 has a fitness of 24.043 (prev: 46.137)
Used 3 towers: Hero, Dart(2,3,0), Heli(0,0,1)
Mutations: Specimen with fitness 46.137 has recombined towers with specimen with fitness 42.133 --> ['Spike 3', 'Dartling 2']
           Inserted ['Heli 4'] into the sequence
Survived till Round 24

Specimen 96 has a fitness of 24.041 (prev: 49.053)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,3), Wizard(0,1,1)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 24

Specimen 97 has a fitness of 21.041 (prev: 53.158)
Used 3 towers: Hero, Dart(2,3,0), Druid(1,1,0)
Mutations: Specimen with fitness 53.158 has recombined towers with specimen with fitness 49.29 --> ['Village 6', 'Hero 1']
           Removed ['Spike 3'] from the sequence
Survived till Round 21

Specimen 98 has a fitness of 21.041 (prev: 49.29)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Spike 3']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 21

Specimen 99 has a fitness of 21.032 (prev: 42.133)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,0)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 49.29 --> ['Mortar 3', 'SuperMonkey 1']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 21

Specimen 100 has a fitness of 14.05 (prev: 53.158)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 14

Specimen 101 has a fitness of 13.024 (prev: 50.086)
Used 3 towers: Hero, Tack(1,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 59.04 --> ['Engineer 6', 'Bomb 4']
           Reset tower placements for ['Engineer 2', 'Alchemist 7', 'Sniper 8']
           Changed target priority for ['Glue 3', 'Hero 1']
Survived till Round 13

Specimen 102 has a fitness of 11.036 (prev: 58.17)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 59.06 --> ['MonkeySub 5', 'Dart 3']
           Swapped upgrade paths for ['MonkeySub 5']
           Changed target priority for ['Hero 1', 'Druid 3']
Survived till Round 11

Specimen 103 has a fitness of 11.036 (prev: 49.045)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 46.129 --> ['Dartling 2', 'Hero 1']
           Accelerated upgrades for ['Dart 3', 'IceMonkey 1']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11

Specimen 104 has a fitness of 11.036 (prev: 46.127)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
           Changed target priority for ['Hero 1', 'MonkeyAce 1']
Survived till Round 11

Specimen 105 has a fitness of 11.036 (prev: 46.084)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 42.119 --> ['Bomb 4', 'Dartling 2']
           Accelerated upgrades for ['Bomb 4', 'Dartling 2']
           Changed target priority for ['Wizard 6', 'Hero 1']
Survived till Round 11

Specimen 106 has a fitness of 11.036 (prev: 42.133)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11

Specimen 107 has a fitness of 10.013 (prev: 48.279)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
           Changed target priority for ['Dart 3', 'Druid 7']
Survived till Round 10

Specimen 108 has a fitness of 10.013 (prev: 42.129)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Removed ['Dartling 2'] from the sequence
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10

Specimen 109 has a fitness of 10.011 (prev: 42.119)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3', 'Alchemist 7']
           Changed target priority for ['Sniper 1', 'Hero 1']
Survived till Round 10

Specimen 110 has a fitness of 8.056 (prev: 42.129)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 3']
Survived till Round 8

Specimen 111 has a fitness of 8.039 (prev: 49.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
           Changed target priority for ['Hero 1', 'Buccaneer 6']
Survived till Round 8

Specimen 112 has a fitness of 7.062 (prev: 53.18)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 113 has a fitness of 7.051 (prev: 58.17)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 8', 'Sniper 4']
Survived till Round 7

Specimen 114 has a fitness of 7.051 (prev: 49.057)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3', 'Buccaneer 6']
Survived till Round 7

Specimen 115 has a fitness of 7.051 (prev: 49.055)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 116 has a fitness of 7.051 (prev: 48.268)
Used 1 towers: Hero
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 46.137 --> ['Spike 3', 'Tack 4']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Druid 7', 'Hero 1']
Survived till Round 7

Specimen 117 has a fitness of 5.007 (prev: 42.133)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.005 (prev: 49.28)
Used 1 towers: Dart(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 58.17)
Used 0 towers: 
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 42.133 --> ['Tack 4', 'Spike 3']
           Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 46.135)
Used 0 towers: 
Mutations: Specimen with fitness 46.135 has recombined towers with specimen with fitness 56.069 --> ['Ninja 5', 'Spike 3']
           Inserted ['Dartling 6'] into the sequence
Survived till Round 5

Next gen avg fitness: 56.06742499999999
Best round: Round 63
Best fitness: 63.05
Average fitness: 38.946825000000004
Median fitness: 43.596500000000006

Generation 10:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 2 has a fitness of 62.131 (prev: 59.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Ninja(2,0,4), Engineer(0,3,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Inserted ['Ninja 2'] into the sequence
Survived till Round 62

Specimen 3 has a fitness of 60.09 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), MonkeySub(2,0,2), Sniper(0,0,0)
Mutations: Inserted ['MonkeySub 1'] into the sequence
           Changed target priority for ['Sniper 4', 'Engineer 6']
Survived till Round 60

Specimen 4 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: None
Survived till Round 60

Specimen 5 has a fitness of 59.06 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 49.29 --> ['Dart 3', 'Spike 3']
           Reset tower placements for ['Sniper 4', 'Buccaneer 8', 'Engineer 6']
Survived till Round 59

Specimen 6 has a fitness of 59.06 (prev: 46.137)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), MonkeySub(2,3,0), Glue(2,2,0), Mortar(0,2,2), SuperMonkey(0,0,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Engineer 6']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 59

Specimen 7 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 8 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 9 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: None
Survived till Round 58

Specimen 10 has a fitness of 58.17 (prev: 49.043)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(3,2,0), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,3), Buccaneer(0,2,2), Sniper(0,0,0)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 59.05 --> ['Spike 3', 'Dartling 2']
           Reset tower placements for ['Buccaneer 6', 'Dartling 2']
Survived till Round 58

Specimen 11 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: None
Survived till Round 56

Specimen 12 has a fitness of 56.069 (prev: 49.055)
Used 9 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,3,0), Boomerang(0,2,4), Bomb(2,0,4), Ninja(0,2,3), IceMonkey(2,2,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.129 --> ['Dart 3', 'IceMonkey 1']
           Inserted ['Boomerang 5'] into the sequence
Survived till Round 56

Specimen 13 has a fitness of 53.19 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), IceMonkey(2,0,3), Buccaneer(1,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 53

Specimen 14 has a fitness of 53.18 (prev: 60.08)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(2,2,0), MonkeySub(0,1,1)
Mutations: Removed ['IceMonkey 4'] from the sequence
Survived till Round 53

Specimen 15 has a fitness of 53.158 (prev: 48.279)
Used 8 towers: Hero, Dart(2,4,0), Spike(3,0,2), Druid(2,4,0), Tack(2,0,4), Dartling(2,2,0), Ninja(0,3,2), Glue(0,1,0)
Mutations: Accelerated upgrades for ['Druid 7', 'Tack 4']
Survived till Round 53

Specimen 16 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: None
Survived till Round 50

Specimen 17 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: None
Survived till Round 49

Specimen 18 has a fitness of 49.28 (prev: 49.29)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,1), Village(0,1,2)
Mutations: Accelerated upgrades for ['Village 6', 'Mortar 3']
Survived till Round 49

Specimen 19 has a fitness of 49.069 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), Druid(0,2,2)
Mutations: Inserted ['Druid 8'] into the sequence
Survived till Round 49

Specimen 20 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: None
Survived till Round 49

Specimen 21 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 22 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49

Specimen 23 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 24 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 25 has a fitness of 49.053 (prev: 56.072)
Used 7 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,3,2), Bomb(2,0,4), SuperMonkey(0,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Druid 5', 'SuperMonkey 4']
Survived till Round 49

Specimen 26 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 27 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 28 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 29 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 30 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 31 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 46

Specimen 32 has a fitness of 46.135 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Bomb(0,0,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 42.107 --> ['Bomb 5', 'Dart 3']
           Reset tower placements for ['Tack 4']
Survived till Round 46

Specimen 33 has a fitness of 46.129 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Dartling(2,2,0), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 46

Specimen 34 has a fitness of 46.127 (prev: 46.084)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), MonkeyAce(0,0,0)
Mutations: Removed ['Dartling 2'] from the sequence
Survived till Round 46

Specimen 35 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46

Specimen 36 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: None
Survived till Round 42

Specimen 37 has a fitness of 42.133 (prev: 42.133)
Used 5 towers: Hero, Dart(0,2,4), Spike(3,0,2), Tack(0,3,2), Dartling(2,2,0)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 39.045 --> ['Dart 3', 'Spike 3']
           Swapped upgrade paths for ['Heli 3', 'Dart 3']
Survived till Round 42

Specimen 38 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 39 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42

Specimen 40 has a fitness of 42.119 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,3,0), Dartling(2,2,0), Sniper(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Spike 3']
           Inserted ['Sniper 1'] into the sequence
Survived till Round 42

Specimen 41 has a fitness of 42.107 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 42 has a fitness of 39.049 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,2)
Mutations: None
Survived till Round 39

Specimen 43 has a fitness of 39.049 (prev: 42.13)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,2,0), Tack(0,3,2), Dartling(0,2,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 49.056 --> ['Hero 1', 'Spike 3']
           Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 39

Specimen 44 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 45 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: None
Survived till Round 39

Specimen 46 has a fitness of 39.048 (prev: 56.072)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,0,4), Wizard(0,2,2), Bomb(2,0,3), Tack(1,2,0)
Mutations: Removed ['SuperMonkey 4'] from the sequence
Survived till Round 39

Specimen 47 has a fitness of 39.048 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Dart 3', 'Spike 3']
           Accelerated upgrades for ['Dart 3', 'Spike 3']
Survived till Round 39

Specimen 48 has a fitness of 39.048 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(3,0,2), Alchemist(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.046 --> ['Bomb 4', 'Dartling 2']
           Swapped upgrade paths for ['Dartling 2', 'Alchemist 8']
Survived till Round 39

Specimen 49 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 50 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 51 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39

Specimen 52 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 53 has a fitness of 39.047 (prev: 39.048)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 54 has a fitness of 39.047 (prev: 58.17)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(3,0,2), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dartling 2']
           Accelerated upgrades for ['Spike 3', 'Ninja 5']
Survived till Round 39

Specimen 55 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,0,4), Tack(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 58.17 --> ['Tack 6', 'Tack 4']
           Reset tower placements for ['Tack 4']
Survived till Round 39

Specimen 56 has a fitness of 39.047 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), MonkeyAce(0,2,0)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 39

Specimen 57 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 58 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 59 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 60 has a fitness of 39.046 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: None
Survived till Round 39

Specimen 61 has a fitness of 39.046 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(3,0,2), Tack(0,3,2), Dartling(1,0,1)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 42.133 --> ['Tack 4', 'Spike 3']
           Swapped upgrade paths for ['Dartling 2', 'Druid 7']
Survived till Round 39

Specimen 62 has a fitness of 39.046 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(0,2,2), Bomb(1,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 39

Specimen 63 has a fitness of 39.046 (prev: 39.045)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(2,2,0), Dartling(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2', 'IceMonkey 8']
Survived till Round 39

Specimen 64 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 65 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 66 has a fitness of 39.045 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 67 has a fitness of 39.045 (prev: 37.123)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(0,2,2), Dartling(0,1,1)
Mutations: None
Survived till Round 39

Specimen 68 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Buccaneer(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 49.055 --> ['Spike 3', 'Bomb 4']
           Inserted ['Buccaneer 1'] into the sequence
Survived till Round 39

Specimen 69 has a fitness of 39.044 (prev: 49.055)
Used 6 towers: Hero, Dart(0,2,4), Spike(3,0,2), Dartling(2,2,0), Tack(3,0,2), Bomb(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 39.045 --> ['Tack 4', 'Spike 3']
           Swapped upgrade paths for ['Dart 3', 'Tack 4']
Survived till Round 39

Specimen 70 has a fitness of 39.044 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(2,0,3), Dartling(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 49.045 --> ['Tack 6', 'Tack 4']
           Accelerated upgrades for ['Dartling 2', 'Dart 3']
Survived till Round 39

Specimen 71 has a fitness of 39.043 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Glue(0,1,1)
Mutations: Inserted ['Glue 7'] into the sequence
Survived till Round 39

Specimen 72 has a fitness of 39.043 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dart 3']
Survived till Round 39

Specimen 73 has a fitness of 39.036 (prev: 39.046)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Reset tower placements for ['Sniper 8', 'Wizard 6']
Survived till Round 39

Specimen 74 has a fitness of 39.028 (prev: 58.17)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Alchemist(0,2,3), Spike(2,0,2), Engineer(0,2,1)
Mutations: Specimen with fitness 58.17 has recombined towers with specimen with fitness 50.086 --> ['Alchemist 7', 'Engineer 2']
           Reset tower placements for ['Bomb 4', 'Engineer 2']
Survived till Round 39

Specimen 75 has a fitness of 39.024 (prev: 49.057)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(1,0,1), Druid(0,2,3), Dartling(1,1,0)
Mutations: Delayed upgrades for ['Buccaneer 6', 'Spike 3']
Survived till Round 39

Specimen 76 has a fitness of 39.023 (prev: 49.057)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Druid(0,2,3), Dartling(0,0,0)
Mutations: Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 39

Specimen 77 has a fitness of 39.02 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Druid(3,0,2), Spike(2,0,2), Alchemist(2,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 42.129 --> ['Hero 1', 'Dart 3']
           Inserted ['Druid 3'] into the sequence
Survived till Round 39

Specimen 78 has a fitness of 39.016 (prev: 49.043)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,2,0), Druid(0,2,3), Buccaneer(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 39

Specimen 79 has a fitness of 39.013 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(2,0,2), Mortar(0,2,3), Tack(0,0,0)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 49.29 --> ['Tack 4', 'Mortar 3']
           Accelerated upgrades for ['Engineer 6', 'Dartling 2']
Survived till Round 39

Specimen 80 has a fitness of 37.128 (prev: 46.137)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Removed ['Engineer 6'] from the sequence
Survived till Round 37

Specimen 81 has a fitness of 37.123 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2']
Survived till Round 37

Specimen 82 has a fitness of 37.105 (prev: 49.056)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 48.268 --> ['Dart 3', 'Tack 4']
           Swapped upgrade paths for ['Ninja 5', 'Spike 3']
Survived till Round 37

Specimen 83 has a fitness of 37.103 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,1)
Mutations: Specimen with fitness 42.129 has recombined towers with specimen with fitness 49.29 --> ['SuperMonkey 1', 'Spike 3']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 37

Specimen 84 has a fitness of 36.16 (prev: 63.04)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), Druid(2,0,1)
Mutations: Specimen with fitness 63.04 has recombined towers with specimen with fitness 48.279 --> ['Ninja 5', 'Druid 7']
           Inserted ['Dartling 6'] into the sequence
Survived till Round 36

Specimen 85 has a fitness of 36.15 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 4', 'IceMonkey 1']
Survived till Round 36

Specimen 86 has a fitness of 36.15 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 48.279 --> ['Tack 4', 'Dart 3']
           Inserted ['Alchemist 1'] into the sequence
Survived till Round 36

Specimen 87 has a fitness of 36.149 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 36

Specimen 88 has a fitness of 36.134 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 36

Specimen 89 has a fitness of 36.133 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,2), SuperMonkey(0,1,0), Dartling(0,0,0)
Mutations: Specimen with fitness 39.048 has recombined towers with specimen with fitness 49.055 --> ['Bomb 4', 'Dartling 2']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 36

Specimen 90 has a fitness of 29.035 (prev: 42.133)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,1)
Mutations: Specimen with fitness 42.133 has recombined towers with specimen with fitness 39.045 --> ['Tack 4', 'Bomb 4']
           Accelerated upgrades for ['Spike 3', 'Tack 4']
Survived till Round 29

Specimen 91 has a fitness of 27.017 (prev: 39.049)
Used 4 towers: Hero, Dart(2,3,0), MonkeyAce(0,3,2), Spike(0,0,0)
Mutations: Specimen with fitness 39.049 has recombined towers with specimen with fitness 39.045 --> ['Spike 3', 'Dartling 2']
           Inserted ['MonkeyAce 6'] into the sequence
Survived till Round 27

Specimen 92 has a fitness of 27.0 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,2)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 27

Specimen 93 has a fitness of 27.0 (prev: 39.045)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,3,2), Dartling(0,1,0)
Mutations: Removed ['Spike 3'] from the sequence
           Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 27

Specimen 94 has a fitness of 21.041 (prev: 39.049)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 21

Specimen 95 has a fitness of 21.041 (prev: 39.048)
Used 3 towers: Hero, Dart(2,3,0), Tack(2,0,2)
Mutations: Inserted ['Tack 3'] into the sequence
Survived till Round 21

Specimen 96 has a fitness of 21.041 (prev: 39.046)
Used 3 towers: Hero, Dart(2,3,0), Dart(2,0,2)
Mutations: Inserted ['Dart 7'] into the sequence
Survived till Round 21

Specimen 97 has a fitness of 14.05 (prev: 39.045)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'Tack 4']
Survived till Round 14

Specimen 98 has a fitness of 11.036 (prev: 59.04)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 59.04 has recombined towers with specimen with fitness 50.086 --> ['Engineer 2', 'Village 7']
           Reset tower placements for ['Sniper 4', 'Engineer 2', 'Dartling 2']
           Changed target priority for ['Engineer 6', 'Hero 1']
Survived till Round 11

Specimen 99 has a fitness of 11.036 (prev: 48.279)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Accelerated upgrades for ['Dartling 2', 'Tack 4']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11

Specimen 100 has a fitness of 11.036 (prev: 48.268)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 11

Specimen 101 has a fitness of 11.036 (prev: 48.268)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Mortar 7'] into the sequence
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 11

Specimen 102 has a fitness of 11.036 (prev: 39.048)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Bomb 4'] from the sequence
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 11

Specimen 103 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 60.08 --> ['Hero 1', 'Bomb 4']
           Accelerated upgrades for ['Bomb 4', 'Spike 3']
           Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 11

Specimen 104 has a fitness of 11.035 (prev: 49.056)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 49.056 has recombined towers with specimen with fitness 49.055 --> ['Ninja 5', 'Hero 1']
           Swapped upgrade paths for ['Bomb 4', 'Dart 3']
Survived till Round 11

Specimen 105 has a fitness of 11.035 (prev: 49.055)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Ninja 5', 'Dart 3']
Survived till Round 11

Specimen 106 has a fitness of 11.035 (prev: 42.13)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 11

Specimen 107 has a fitness of 10.017 (prev: 42.107)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 42.107 has recombined towers with specimen with fitness 39.046 --> ['Hero 1', 'Dart 4']
           Swapped upgrade paths for ['Bomb 5', 'Dart 3']
Survived till Round 10

Specimen 108 has a fitness of 10.013 (prev: 42.129)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Inserted ['Wizard 2'] into the sequence
           Changed target priority for ['Dart 3', 'Hero 1']
Survived till Round 10

Specimen 109 has a fitness of 10.013 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Tack 6', 'Tack 4']
           Reset tower placements for ['Bomb 4', 'Dartling 2']
           Changed target priority for ['Hero 1', 'Dart 3']
Survived till Round 10

Specimen 110 has a fitness of 10.011 (prev: 50.086)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 42.107 --> ['Bomb 5', 'Hero 1']
           Accelerated upgrades for ['Glue 3', 'Sniper 8']
Survived till Round 10

Specimen 111 has a fitness of 8.054 (prev: 49.29)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.29 has recombined towers with specimen with fitness 39.045 --> ['Dartling 2', 'Hero 1']
           Swapped upgrade paths for ['Spike 3', 'Dart 3']
Survived till Round 8

Specimen 112 has a fitness of 8.037 (prev: 39.047)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Reset tower placements for ['Dart 3', 'Dartling 2']
           Changed target priority for ['Hero 1', 'Bomb 4']
Survived till Round 8

Specimen 113 has a fitness of 8.032 (prev: 50.086)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 50.086 has recombined towers with specimen with fitness 49.29 --> ['Mortar 3', 'Tack 4']
           Delayed upgrades for ['Engineer 2', 'Tack 4']
           Changed target priority for ['Druid 5', 'Alchemist 7']
Survived till Round 8

Specimen 114 has a fitness of 7.061 (prev: 39.046)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 50.086 --> ['Hero 1', 'Engineer 2']
           Removed ['Dart 4'] from the sequence
Survived till Round 7

Specimen 115 has a fitness of 7.055 (prev: 39.046)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 59.05 --> ['Tack 4', 'Tack 6']
           Reset tower placements for ['Dartling 2', 'Dart 3']
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 7

Specimen 116 has a fitness of 7.051 (prev: 39.045)
Used 1 towers: Hero
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Dartling 2']
           Inserted ['Village 4'] into the sequence
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 7

Specimen 117 has a fitness of 5.011 (prev: 42.107)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 39.045)
Used 0 towers: 
Mutations: Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 39.045)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 56.072 --> ['Wizard 6', 'Hero 1']
           Inserted ['Glue 3'] into the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 39.045)
Used 0 towers: 
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.045 --> ['Dart 3', 'Tack 4']
           Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 5

Next gen avg fitness: 51.144375
Best round: Round 63
Best fitness: 63.04
Average fitness: 36.07260833333333
Median fitness: 39.046

Generation 9:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 63

Specimen 2 has a fitness of 60.08 (prev: 37.15)
Used 10 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,3,0), Bomb(2,0,4), IceMonkey(2,0,4), Buccaneer(2,2,0), MonkeySub(0,2,2), Sniper(0,0,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 60

Specimen 3 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 4 has a fitness of 59.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6', 'Dart 3']
Survived till Round 59

Specimen 5 has a fitness of 58.17 (prev: 63.04)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,2,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,0,0), Ninja(0,0,0)
Mutations: Delayed upgrades for ['Sniper 4', 'Dartling 2']
Survived till Round 58

Specimen 6 has a fitness of 56.072 (prev: 39.026)
Used 8 towers: Hero, Dart(0,4,2), Tack(2,0,4), Wizard(0,4,2), Bomb(2,0,4), SuperMonkey(1,2,0), Tack(2,3,0), Druid(2,2,0)
Mutations: Swapped upgrade paths for ['Bomb 7', 'Tack 6']
Survived till Round 56

Specimen 7 has a fitness of 50.086 (prev: 39.007)
Used 8 towers: Hero, Tack(4,0,2), Alchemist(2,4,0), Engineer(2,0,4), Sniper(3,2,0), Glue(2,2,0), Druid(0,3,2), Village(1,0,1)
Mutations: Specimen with fitness 39.007 has recombined towers with specimen with fitness 39.027 --> ['Tack 6', 'Sniper 8']
           Inserted ['Glue 3'] into the sequence
           Changed target priority for ['Sniper 8', 'Druid 5']
Survived till Round 50

Specimen 8 has a fitness of 49.29 (prev: 39.048)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Mortar(3,2,0), SuperMonkey(1,2,0), Tack(0,3,2), Village(0,1,1)
Mutations: Specimen with fitness 39.048 has recombined towers with specimen with fitness 36.17 --> ['Mortar 3', 'Village 6']
           Reset tower placements for ['Village 6']
Survived till Round 49

Specimen 9 has a fitness of 49.057 (prev: 49.043)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Dartling(2,2,0), Buccaneer(2,2,0), Tack(2,0,2)
Mutations: Specimen with fitness 49.043 has recombined towers with specimen with fitness 42.13 --> ['Dartling 2', 'Spike 3']
           Accelerated upgrades for ['Tack 6', 'Druid 3']
Survived till Round 49

Specimen 10 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 11 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49

Specimen 12 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 13 has a fitness of 49.055 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,4), Ninja(0,2,3), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Dartling 2']
           Accelerated upgrades for ['Ninja 5', 'Bomb 4']
Survived till Round 49

Specimen 14 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 15 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 16 has a fitness of 48.279 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(2,0,3), Dartling(2,2,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Ninja 5']
           Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 48

Specimen 17 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 18 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 19 has a fitness of 46.137 (prev: 63.04)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Engineer(3,0,2), Dartling(1,1,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 46

Specimen 20 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: None
Survived till Round 46

Specimen 21 has a fitness of 42.133 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Heli(0,1,2)
Mutations: Removed ['Bomb 4'] from the sequence
Survived till Round 42

Specimen 22 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 23 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: None
Survived till Round 42

Specimen 24 has a fitness of 42.107 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(4,0,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Inserted ['Bomb 5'] into the sequence
Survived till Round 42

Specimen 25 has a fitness of 39.049 (prev: 42.129)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(2,0,2)
Mutations: Specimen with fitness 42.129 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
           Accelerated upgrades for ['Dart 3', 'IceMonkey 1']
Survived till Round 39

Specimen 26 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 27 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: None
Survived till Round 39

Specimen 28 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 29 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 30 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39

Specimen 31 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 32 has a fitness of 39.047 (prev: 39.048)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dartling 2']
           Changed target priority for ['Tack 4', 'Dartling 2']
Survived till Round 39

Specimen 33 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 34 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Inserted ['Sniper 4'] into the sequence
Survived till Round 39

Specimen 35 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Reset tower placements for ['Bomb 4', 'Dartling 2']
Survived till Round 39

Specimen 36 has a fitness of 39.046 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Reset tower placements for ['Tack 6', 'Sniper 8']
Survived till Round 39

Specimen 37 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 38 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 39 has a fitness of 39.045 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 49.056 --> ['Dart 3', 'Bomb 4']
           Reset tower placements for ['Bomb 4', 'Alchemist 8']
Survived till Round 39

Specimen 40 has a fitness of 39.045 (prev: 37.123)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,4,2), IceMonkey(0,2,2), Dartling(0,1,1)
Mutations: Specimen with fitness 37.123 has recombined towers with specimen with fitness 49.055 --> ['Tack 4', 'Hero 1']
           Inserted ['IceMonkey 8'] into the sequence
Survived till Round 39

Specimen 41 has a fitness of 39.044 (prev: 37.106)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,3,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Spike 3']
Survived till Round 39

Specimen 42 has a fitness of 39.042 (prev: 39.027)
Used 6 towers: Hero, Dart(0,3,2), Engineer(2,3,0), Tack(2,4,0), Sniper(2,2,0), Wizard(0,1,2)
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 39

Specimen 43 has a fitness of 39.033 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,3,2), Alchemist(2,0,2), Tack(0,0,0)
Mutations: None
Survived till Round 39

Specimen 44 has a fitness of 39.027 (prev: 39.026)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: None
Survived till Round 39

Specimen 45 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 39

Specimen 46 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39

Specimen 47 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39

Specimen 48 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(3,0,2), Tack(0,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Alchemist 8']
           Changed target priority for ['Alchemist 8', 'Tack 4']
Survived till Round 39

Specimen 49 has a fitness of 39.016 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Druid(2,0,3), Spike(1,0,2)
Mutations: None
Survived till Round 39

Specimen 50 has a fitness of 39.007 (prev: 39.002)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(2,0,3), Druid(0,1,2)
Mutations: None
Survived till Round 39

Specimen 51 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39

Specimen 52 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 53 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 54 has a fitness of 37.134 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Inserted ['Dartling 3'] into the sequence
Survived till Round 37

Specimen 55 has a fitness of 37.133 (prev: 39.046)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: None
Survived till Round 37

Specimen 56 has a fitness of 37.133 (prev: 39.048)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Spike 3']
           Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 37

Specimen 57 has a fitness of 37.13 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Heli(0,1,2)
Mutations: Inserted ['Heli 4'] into the sequence
Survived till Round 37

Specimen 58 has a fitness of 37.128 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: Reset tower placements for ['MonkeyAce 8', 'Alchemist 7']
Survived till Round 37

Specimen 59 has a fitness of 37.125 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 60 has a fitness of 37.123 (prev: 39.046)
Used 5 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,3,2), Dartling(0,0,1)
Mutations: None
Survived till Round 37

Specimen 61 has a fitness of 37.12 (prev: 37.106)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Alchemist 7']
Survived till Round 37

Specimen 62 has a fitness of 37.118 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Buccaneer(0,0,0)
Mutations: None
Survived till Round 37

Specimen 63 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37

Specimen 64 has a fitness of 37.114 (prev: 37.133)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Mortar(2,0,2), Tack(0,2,2)
Mutations: Specimen with fitness 37.133 has recombined towers with specimen with fitness 39.045 --> ['Dartling 2', 'Alchemist 7']
           Inserted ['Mortar 5'] into the sequence
Survived till Round 37

Specimen 65 has a fitness of 37.114 (prev: 37.115)
Used 6 towers: Hero, Dart(0,3,2), Spike(3,0,2), Alchemist(0,2,2), Tack(2,3,0), MonkeySub(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dart 3']
Survived till Round 37

Specimen 66 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 37

Specimen 67 has a fitness of 37.109 (prev: 37.118)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Engineer(0,0,0)
Mutations: Removed ['Buccaneer 6'] from the sequence
Survived till Round 37

Specimen 68 has a fitness of 37.106 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: None
Survived till Round 37

Specimen 69 has a fitness of 37.104 (prev: 37.125)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Buccaneer(2,2,0), Tack(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 37.125 has recombined towers with specimen with fitness 37.115 --> ['Alchemist 7', 'Spike 3']
           Inserted ['Buccaneer 2'] into the sequence
Survived till Round 37

Specimen 70 has a fitness of 37.093 (prev: 42.13)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,3,0), Tack(0,3,2), Dartling(1,0,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 39.019 --> ['Spike 3', 'Dart 3']
           Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 37

Specimen 71 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 36

Specimen 72 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 36

Specimen 73 has a fitness of 36.17 (prev: 39.016)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Bomb(0,2,3), Druid(1,0,2)
Mutations: Inserted ['Bomb 8'] into the sequence
Survived till Round 36

Specimen 74 has a fitness of 36.17 (prev: 36.17)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Dart(0,3,2), Alchemist(0,0,2)
Mutations: Inserted ['Dart 6'] into the sequence
           Changed target priority for ['Alchemist 7', 'Wizard 5']
Survived till Round 36

Specimen 75 has a fitness of 36.17 (prev: 36.17)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: Accelerated upgrades for ['Alchemist 8', 'Tack 6']
Survived till Round 36

Specimen 76 has a fitness of 36.16 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), Spike(2,0,2), IceMonkey(0,1,2)
Mutations: Reset tower placements for ['Alchemist 7', 'Dartling 2']
Survived till Round 36

Specimen 77 has a fitness of 36.16 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,3,0), Tack(2,0,3), Dartling(0,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 37.125 --> ['Tack 4', 'Dartling 2']
           Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 36

Specimen 78 has a fitness of 36.15 (prev: 37.115)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,2,0), Alchemist(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'MonkeySub 3']
Survived till Round 36

Specimen 79 has a fitness of 36.144 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(2,0,2), Tack(0,4,2), Dartling(0,1,0), Bomb(0,0,1)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 48.268 --> ['Tack 4', 'Hero 1']
           Delayed upgrades for ['Dartling 2', 'Spike 3']
Survived till Round 36

Specimen 80 has a fitness of 36.133 (prev: 37.118)
Used 5 towers: Hero, Dart(2,3,0), Spike(2,0,3), Alchemist(0,2,2), Tack(0,2,2)
Mutations: Specimen with fitness 37.118 has recombined towers with specimen with fitness 39.019 --> ['Dart 3', 'Alchemist 8']
           Swapped upgrade paths for ['Alchemist 8', 'Spike 3']
Survived till Round 36

Specimen 81 has a fitness of 35.066 (prev: 39.002)
Used 6 towers: Hero, Dart(0,3,2), Tack(3,0,2), Alchemist(2,3,0), Engineer(0,1,0), Druid(0,1,1)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 39.027 --> ['Dart 4', 'Tack 6']
           Delayed upgrades for ['Engineer 2', 'Tack 6']
           Changed target priority for ['Engineer 2', 'Dart 4']
Survived till Round 35

Specimen 82 has a fitness of 29.035 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(1,0,1)
Mutations: Accelerated upgrades for ['Druid 7', 'Dartling 2']
           Changed target priority for ['Druid 7', 'Tack 4']
Survived till Round 29

Specimen 83 has a fitness of 29.032 (prev: 37.123)
Used 3 towers: Hero, Dart(0,3,2), Spike(1,0,1)
Mutations: Specimen with fitness 37.123 has recombined towers with specimen with fitness 39.048 --> ['Tack 4', 'Dartling 2']
           Reset tower placements for ['Dartling 2', 'Spike 3']
           Changed target priority for ['Dart 3', 'Tack 4']
Survived till Round 29

Specimen 84 has a fitness of 29.031 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(2,0,1), Alchemist(2,1,0)
Mutations: Swapped upgrade paths for ['Bomb 4', 'Dartling 2']
Survived till Round 29

Specimen 85 has a fitness of 29.027 (prev: 36.17)
Used 4 towers: Hero, Dart(2,3,0), Mortar(2,0,2), Spike(0,0,2)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Spike 3']
           Reset tower placements for ['Spike 3']
           Changed target priority for ['MonkeySub 1', 'Mortar 3']
Survived till Round 29

Specimen 86 has a fitness of 27.012 (prev: 39.002)
Used 4 towers: Hero, Tack(3,0,2), Dart(0,2,3), Alchemist(2,1,0)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 59.05 --> ['Dart 3', 'Spike 3']
           Reset tower placements for ['Spike 3', 'Alchemist 7']
Survived till Round 27

Specimen 87 has a fitness of 27.01 (prev: 49.045)
Used 3 towers: Hero, Dart(4,2,0), Tack(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'IceMonkey 1']
Survived till Round 27

Specimen 88 has a fitness of 27.0 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,1,2)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 36.17 --> ['Hero 1', 'Alchemist 7']
           Swapped upgrade paths for ['Dartling 2', 'Spike 3']
Survived till Round 27

Specimen 89 has a fitness of 27.0 (prev: 46.084)
Used 4 towers: Hero, Dart(2,3,0), Dart(0,3,2), Spike(1,1,0)
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 39.016 --> ['Dart 3', 'Spike 3']
           Accelerated upgrades for ['Dartling 2', 'Wizard 6']
Survived till Round 27

Specimen 90 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.027 --> ['Wizard 6', 'Tack 6']
           Swapped upgrade paths for ['Spike 3', 'Bomb 4']
Survived till Round 27

Specimen 91 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(0,2,4), Spike(0,0,0), Alchemist(0,0,0)
Mutations: Swapped upgrade paths for ['Dartling 2', 'Dart 3']
           Changed target priority for ['Bomb 4', 'Hero 1']
Survived till Round 27

Specimen 92 has a fitness of 27.0 (prev: 39.033)
Used 4 towers: Hero, Dart(2,3,0), Tack(0,2,3), Spike(0,1,1)
Mutations: Swapped upgrade paths for ['Spike 3', 'Tack 6']
Survived till Round 27

Specimen 93 has a fitness of 27.0 (prev: 37.15)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,1,1)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 48.268 --> ['Tack 4', 'Dart 3']
           Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 27

Specimen 94 has a fitness of 24.043 (prev: 39.046)
Used 3 towers: Hero, Dart(2,3,0), MonkeySub(0,2,1)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 36.17 --> ['Alchemist 8', 'Hero 1']
           Inserted ['MonkeySub 1'] into the sequence
Survived till Round 24

Specimen 95 has a fitness of 21.042 (prev: 39.026)
Used 4 towers: Hero, Dart(0,3,2), Village(1,1,0), Tack(0,0,0)
Mutations: Inserted ['Village 8'] into the sequence
Survived till Round 21

Specimen 96 has a fitness of 14.052 (prev: 36.17)
Used 3 towers: Hero, Dart(1,1,0), Mortar(0,0,1)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 49.055 --> ['Spike 3', 'Bomb 4']
           Delayed upgrades for ['MonkeySub 1', 'Dart 3']
           Changed target priority for ['Dart 3', 'Mortar 3']
Survived till Round 14

Specimen 97 has a fitness of 14.05 (prev: 39.045)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.019 --> ['Tack 4', 'Tack 6']
           Swapped upgrade paths for ['Dart 3', 'Tack 6']
           Changed target priority for ['Hero 1', 'Tack 6']
Survived till Round 14

Specimen 98 has a fitness of 13.055 (prev: 39.045)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 13

Specimen 99 has a fitness of 13.055 (prev: 39.019)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.115 --> ['Tack 4', 'Spike 3']
           Removed ['Dart 3'] from the sequence
Survived till Round 13

Specimen 100 has a fitness of 11.036 (prev: 39.048)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Removed ['Tack 4'] from the sequence
           Changed target priority for ['Dart 3', 'SuperMonkey 1']
Survived till Round 11

Specimen 101 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(2,0,2)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.019 --> ['Spike 3', 'Alchemist 8']
           Swapped upgrade paths for ['Dart 3', 'Alchemist 8']
           Changed target priority for ['Dart 3', 'Tack 4']
Survived till Round 11

Specimen 102 has a fitness of 11.036 (prev: 39.016)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 39.016 has recombined towers with specimen with fitness 39.002 --> ['Hero 1', 'Alchemist 7']
           Inserted ['Druid 7'] into the sequence
Survived till Round 11

Specimen 103 has a fitness of 11.036 (prev: 37.11)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.11 has recombined towers with specimen with fitness 49.045 --> ['Spike 3', 'Dart 3']
           Accelerated upgrades for ['Alchemist 7', 'MonkeyAce 8']
           Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 11

Specimen 104 has a fitness of 11.035 (prev: 49.055)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Swapped upgrade paths for ['Dart 3', 'Tack 4']
           Changed target priority for ['Dart 3', 'Spike 3']
Survived till Round 11

Specimen 105 has a fitness of 11.035 (prev: 39.019)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Spike 3']
           Changed target priority for ['Spike 3', 'Tack 6']
Survived till Round 11

Specimen 106 has a fitness of 10.013 (prev: 49.056)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Ninja 5', 'Dartling 2']
           Changed target priority for ['Bomb 4', 'Dart 3']
Survived till Round 10

Specimen 107 has a fitness of 8.039 (prev: 49.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 8

Specimen 108 has a fitness of 8.03 (prev: 39.033)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Alchemist 8', 'Dart 3']
           Changed target priority for ['Tack 4', 'Hero 1']
Survived till Round 8

Specimen 109 has a fitness of 7.062 (prev: 59.05)
Used 1 towers: Hero
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 42.129 --> ['Spike 3', 'Bomb 4']
           Inserted ['Boomerang 4'] into the sequence
           Changed target priority for ['Ninja 5', 'Engineer 6']
Survived till Round 7

Specimen 110 has a fitness of 7.062 (prev: 49.055)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 42.129 --> ['Hero 1', 'Dart 3']
           Reset tower placements for ['Dart 3', 'Dartling 2']
Survived till Round 7

Specimen 111 has a fitness of 7.062 (prev: 39.045)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dartling 2', 'Dart 3']
Survived till Round 7

Specimen 112 has a fitness of 7.062 (prev: 39.019)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.11 --> ['Dart 3', 'Tack 4']
           Reset tower placements for ['Dart 3', 'Alchemist 8']
Survived till Round 7

Specimen 113 has a fitness of 7.062 (prev: 39.007)
Used 1 towers: Hero
Mutations: Removed ['Tack 6'] from the sequence
           Changed target priority for ['Hero 1', 'Alchemist 7']
Survived till Round 7

Specimen 114 has a fitness of 7.061 (prev: 37.15)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Tack 6'] into the sequence
           Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 7

Specimen 115 has a fitness of 7.051 (prev: 49.056)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 5'] into the sequence
           Changed target priority for ['Dartling 2', 'Hero 1']
Survived till Round 7

Specimen 116 has a fitness of 7.051 (prev: 46.084)
Used 1 towers: Hero
Mutations: Specimen with fitness 46.084 has recombined towers with specimen with fitness 39.047 --> ['Bomb 4', 'Hero 1']
           Inserted ['Mortar 1'] into the sequence
           Changed target priority for ['Tack 4', 'Hero 1']
Survived till Round 7

Specimen 117 has a fitness of 7.051 (prev: 37.133)
Used 1 towers: Hero
Mutations: Specimen with fitness 37.133 has recombined towers with specimen with fitness 37.15 --> ['Tack 4', 'Spike 3']
           Inserted ['IceMonkey 6'] into the sequence
Survived till Round 7

Specimen 118 has a fitness of 5.008 (prev: 48.268)
Used 1 towers: Hero
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 59.05 --> ['Hero 1', 'Engineer 6']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.005 (prev: 42.129)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.004 (prev: 39.045)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 45.71182500000002
Best round: Round 63
Best fitness: 63.04
Average fitness: 33.01649999999999
Median fitness: 37.1215

Generation 8:
Specimen 1 has a fitness of 63.04 (prev: 59.05)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(4,0,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Swapped upgrade paths for ['Engineer 6', 'Ninja 5']
Survived till Round 63

Specimen 2 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: None
Survived till Round 59

Specimen 3 has a fitness of 49.056 (prev: 49.055)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Inserted ['SuperMonkey 6'] into the sequence
Survived till Round 49

Specimen 4 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: None
Survived till Round 49

Specimen 5 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 49

Specimen 6 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: None
Survived till Round 49

Specimen 7 has a fitness of 49.043 (prev: 39.047)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Druid(0,2,4), Buccaneer(2,2,0), Tack(3,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Druid 3']
           Inserted ['Buccaneer 6'] into the sequence
           Changed target priority for ['Tack 4', 'Bomb 4']
Survived till Round 49

Specimen 8 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: None
Survived till Round 48

Specimen 9 has a fitness of 48.268 (prev: 48.268)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Accelerated upgrades for ['Tack 4', 'Dartling 2']
Survived till Round 48

Specimen 10 has a fitness of 46.084 (prev: 37.15)
Used 7 towers: Hero, Dart(2,4,0), Dart(0,3,2), Spike(3,2,0), Tack(0,2,3), Wizard(0,2,2), Dartling(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 39.026 --> ['Dart 4', 'Wizard 6']
           Swapped upgrade paths for ['Spike 3', 'Tack 4']
Survived till Round 46

Specimen 11 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 12 has a fitness of 42.129 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,0,2), IceMonkey(2,1,0)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 49.045 --> ['IceMonkey 1', 'Hero 1']
           Swapped upgrade paths for ['IceMonkey 1', 'Dartling 2']
Survived till Round 42

Specimen 13 has a fitness of 39.048 (prev: 49.055)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 39

Specimen 14 has a fitness of 39.048 (prev: 49.055)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), SuperMonkey(0,1,0), Tack(0,2,2)
Mutations: Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 39

Specimen 15 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 16 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 17 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: None
Survived till Round 39

Specimen 18 has a fitness of 39.047 (prev: 39.045)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 37.15 --> ['Dartling 2', 'Hero 1']
           Delayed upgrades for ['Spike 3', 'Bomb 4']
Survived till Round 39

Specimen 19 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 20 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 21 has a fitness of 39.045 (prev: 42.13)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 39

Specimen 22 has a fitness of 39.033 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,3,2), Alchemist(2,0,2), Tack(0,0,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Dart 3']
           Changed target priority for ['Tack 6', 'Tack 4']
Survived till Round 39

Specimen 23 has a fitness of 39.027 (prev: 39.026)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Sniper(2,2,0), Wizard(0,2,2), Bomb(1,2,0)
Mutations: Inserted ['Sniper 8'] into the sequence
           Changed target priority for ['Dart 4', 'Hero 1']
Survived till Round 39

Specimen 24 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: None
Survived till Round 39

Specimen 25 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: None
Survived till Round 39

Specimen 26 has a fitness of 39.019 (prev: 39.019)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: Specimen with fitness 39.019 has recombined towers with specimen with fitness 37.115 --> ['Spike 3', 'Alchemist 7']
           Removed ['Alchemist 7'] from the sequence
           Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 39

Specimen 27 has a fitness of 39.016 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(4,2,0), Druid(2,0,3), Spike(1,0,2)
Mutations: Specimen with fitness 49.045 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Druid 3']
           Reset tower placements for ['Tack 4']
Survived till Round 39

Specimen 28 has a fitness of 39.007 (prev: 39.002)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(2,0,3), Druid(0,1,2)
Mutations: Swapped upgrade paths for ['Engineer 2', 'Druid 5']
           Changed target priority for ['Alchemist 7', 'Druid 5']
Survived till Round 39

Specimen 29 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39

Specimen 30 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 31 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 32 has a fitness of 37.133 (prev: 39.046)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,3,2), Dartling(0,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Bomb 4']
           Changed target priority for ['Hero 1', 'Tack 4']
Survived till Round 37

Specimen 33 has a fitness of 37.125 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 37.115 --> ['Hero 1', 'Spike 3']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Tack 4', 'Spike 3']
Survived till Round 37

Specimen 34 has a fitness of 37.123 (prev: 39.046)
Used 5 towers: Hero, Dart(0,3,2), Spike(3,0,2), Tack(0,3,2), Dartling(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3', 'Dartling 2']
Survived till Round 37

Specimen 35 has a fitness of 37.118 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 37

Specimen 36 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37

Specimen 37 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: None
Survived till Round 37

Specimen 38 has a fitness of 37.106 (prev: 37.11)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Ninja(0,2,2), Tack(0,0,0)
Mutations: Inserted ['Ninja 7'] into the sequence
           Changed target priority for ['Tack 4', 'MonkeyAce 8']
Survived till Round 37

Specimen 39 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 36

Specimen 40 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: None
Survived till Round 36

Specimen 41 has a fitness of 36.17 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(3,0,2), Heli(0,0,1)
Mutations: None
Survived till Round 36

Specimen 42 has a fitness of 36.17 (prev: 36.17)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Glue(0,1,2), Village(0,0,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 27.006 --> ['Hero 1', 'Dart 3']
           Inserted ['Glue 2'] into the sequence
Survived till Round 36

Specimen 43 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: None
Survived till Round 35

Specimen 44 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35

Specimen 45 has a fitness of 34.15 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,2)
Mutations: None
Survived till Round 34

Specimen 46 has a fitness of 34.085 (prev: 27.022)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(0,2,2)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 34.15 --> ['Hero 1', 'Alchemist 8']
           Removed ['Alchemist 7'] from the sequence
Survived till Round 34

Specimen 47 has a fitness of 29.036 (prev: 34.15)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 34.15 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
           Reset tower placements for ['Alchemist 8']
Survived till Round 29

Specimen 48 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 27

Specimen 49 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 27

Specimen 50 has a fitness of 27.015 (prev: 27.009)
Used 4 towers: Hero, Tack(3,0,2), Dart(0,3,2), Glue(0,1,1)
Mutations: Specimen with fitness 27.009 has recombined towers with specimen with fitness 37.11 --> ['Dart 3', 'Hero 1']
           Reset tower placements for ['Glue 4', 'Dart 3']
Survived till Round 27

Specimen 51 has a fitness of 27.012 (prev: 59.05)
Used 4 towers: Hero, Dart(2,3,0), Tack(3,2,0), Druid(0,2,2)
Mutations: Specimen with fitness 59.05 has recombined towers with specimen with fitness 27.0 --> ['Druid 3', 'Hero 1']
           Reset tower placements for ['Ninja 5', 'Dartling 2']
Survived till Round 27

Specimen 52 has a fitness of 27.012 (prev: 49.045)
Used 5 towers: Hero, Dart(2,3,0), Tack(3,2,0), IceMonkey(0,2,2), Tack(1,0,2)
Mutations: Removed ['Spike 3'] from the sequence
Survived till Round 27

Specimen 53 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: None
Survived till Round 27

Specimen 54 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: None
Survived till Round 27

Specimen 55 has a fitness of 27.004 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 27

Specimen 56 has a fitness of 27.004 (prev: 24.042)
Used 4 towers: Hero, Tack(3,0,2), Tack(2,0,3), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 27

Specimen 57 has a fitness of 27.004 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), Tack(0,2,2)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 27

Specimen 58 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27

Specimen 59 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 60 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: None
Survived till Round 27

Specimen 61 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 62 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: None
Survived till Round 27

Specimen 63 has a fitness of 27.0 (prev: 39.047)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: None
Survived till Round 27

Specimen 64 has a fitness of 27.0 (prev: 37.115)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: None
Survived till Round 27

Specimen 65 has a fitness of 27.0 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: None
Survived till Round 27

Specimen 66 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,1,0)
Mutations: None
Survived till Round 27

Specimen 67 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 68 has a fitness of 27.0 (prev: 49.055)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 49.055 has recombined towers with specimen with fitness 35.045 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Tack 6']
           Changed target priority for ['Spike 3', 'Bomb 4']
Survived till Round 27

Specimen 69 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,0,3), Spike(0,0,2)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 36.17 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Spike 3', 'Dartling 2']
Survived till Round 27

Specimen 70 has a fitness of 27.0 (prev: 39.047)
Used 4 towers: Hero, Dart(2,3,0), Spike(0,2,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Spike 3', 'Dartling 2']
Survived till Round 27

Specimen 71 has a fitness of 27.0 (prev: 39.026)
Used 4 towers: Hero, Dart(2,0,4), Tack(2,0,3), Wizard(0,0,0)
Mutations: Specimen with fitness 39.026 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'MonkeyAce 5']
           Swapped upgrade paths for ['Dart 4', 'Tack 6']
Survived till Round 27

Specimen 72 has a fitness of 27.0 (prev: 37.15)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Engineer 5']
           Accelerated upgrades for ['Tack 5', 'Tack 4']
Survived till Round 27

Specimen 73 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(0,0,0), MonkeySub(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.015 --> ['Alchemist 8', 'Hero 1']
           Delayed upgrades for ['Alchemist 8', 'Alchemist 7']
Survived till Round 27

Specimen 74 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,0,1)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 27

Specimen 75 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(3,2,0), Dart(0,0,1)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 49.055 --> ['Dart 3', 'Spike 3']
           Inserted ['Mortar 7'] into the sequence
Survived till Round 27

Specimen 76 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,0,0), Spike(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Spike 6']
Survived till Round 27

Specimen 77 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Tack(0,2,3), Druid(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 5']
           Reset tower placements for ['Druid 3']
Survived till Round 27

Specimen 78 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Engineer(1,1,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Engineer 5', 'Tack 5']
           Inserted ['Druid 4'] into the sequence
Survived till Round 27

Specimen 79 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Tack(0,2,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'MonkeySub 3']
           Swapped upgrade paths for ['MonkeySub 3', 'Tack 5']
           Changed target priority for ['Tack 5', 'Spike 3']
Survived till Round 27

Specimen 80 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 27

Specimen 81 has a fitness of 24.044 (prev: 35.068)
Used 3 towers: Hero, Tack(0,2,3), Alchemist(2,1,0)
Mutations: Swapped upgrade paths for ['Tack 6', 'Alchemist 8']
Survived till Round 24

Specimen 82 has a fitness of 24.043 (prev: 39.045)
Used 4 towers: Hero, Dart(2,3,0), Dart(3,0,2), Spike(0,0,0)
Mutations: Specimen with fitness 39.045 has recombined towers with specimen with fitness 39.026 --> ['Dart 4', 'Bomb 7']
           Swapped upgrade paths for ['Bomb 4', 'Bomb 7']
Survived till Round 24

Specimen 83 has a fitness of 24.043 (prev: 36.17)
Used 3 towers: Hero, Tack(2,0,3), Wizard(2,1,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 36.17 --> ['Village 6', 'Hero 1']
           Reset tower placements for ['Alchemist 7', 'Wizard 5']
Survived till Round 24

Specimen 84 has a fitness of 24.043 (prev: 36.17)
Used 3 towers: Hero, Dart(2,3,0), Mortar(1,0,2)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 37.115 --> ['Tack 4', 'Spike 3']
           Reset tower placements for ['MonkeySub 1', 'MonkeySub 8']
Survived till Round 24

Specimen 85 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 35.068 --> ['Alchemist 7', 'Hero 1']
           Swapped upgrade paths for ['MonkeySub 3', 'Alchemist 7']
Survived till Round 24

Specimen 86 has a fitness of 22.032 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 35.068 --> ['Tack 6', 'Alchemist 8']
           Swapped upgrade paths for ['MonkeyAce 5', 'Alchemist 8']
Survived till Round 22

Specimen 87 has a fitness of 21.041 (prev: 48.268)
Used 3 towers: Hero, Dart(2,3,0), Druid(1,1,0)
Mutations: Specimen with fitness 48.268 has recombined towers with specimen with fitness 39.046 --> ['Tack 4', 'Bomb 4']
           Removed ['Spike 3'] from the sequence
           Changed target priority for ['Bomb 4', 'Druid 7']
Survived till Round 21

Specimen 88 has a fitness of 21.039 (prev: 27.004)
Used 3 towers: Hero, Tack(3,0,2), Tack(0,0,2)
Mutations: Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 21

Specimen 89 has a fitness of 13.055 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,0), Druid(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Tack 6']
Survived till Round 13

Specimen 90 has a fitness of 11.036 (prev: 39.002)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
           Accelerated upgrades for ['Druid 5', 'Alchemist 7']
Survived till Round 11

Specimen 91 has a fitness of 10.018 (prev: 39.047)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 27.0 --> ['Dart 5', 'Hero 1']
           Removed ['Tack 4'] from the sequence
Survived till Round 10

Specimen 92 has a fitness of 10.018 (prev: 27.006)
Used 3 towers: Hero, Tack(0,0,0), Tack(0,0,0)
Mutations: Specimen with fitness 27.006 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Spike 6']
           Reset tower placements for ['Spike 6']
Survived till Round 10

Specimen 93 has a fitness of 10.017 (prev: 27.0)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Swapped upgrade paths for ['Dart 6', 'Tack 6']
Survived till Round 10

Specimen 94 has a fitness of 10.016 (prev: 27.006)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: Removed ['Dart 3'] from the sequence
           Changed target priority for ['Tack 2', 'Tack 5']
Survived till Round 10

Specimen 95 has a fitness of 10.015 (prev: 27.022)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 6']
           Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 10

Specimen 96 has a fitness of 10.011 (prev: 27.0)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Spike 6', 'Tack 6']
Survived till Round 10

Specimen 97 has a fitness of 10.009 (prev: 37.115)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 27.009 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Alchemist 7', 'Tack 6']
Survived till Round 10

Specimen 98 has a fitness of 8.055 (prev: 39.047)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 34.15 --> ['Alchemist 7', 'Alchemist 8']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Tack 6', 'Hero 1']
Survived till Round 8

Specimen 99 has a fitness of 8.055 (prev: 27.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['MonkeyAce 4'] into the sequence
           Changed target priority for ['Tack 6', 'Hero 1']
Survived till Round 8

Specimen 100 has a fitness of 8.054 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 39.047 --> ['Tack 4', 'Spike 3']
           Inserted ['Engineer 3'] into the sequence
           Changed target priority for ['Tack 4', 'Spike 3']
Survived till Round 8

Specimen 101 has a fitness of 8.031 (prev: 27.0)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 8

Specimen 102 has a fitness of 7.062 (prev: 35.045)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 4'] into the sequence
Survived till Round 7

Specimen 103 has a fitness of 7.062 (prev: 27.0)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
           Changed target priority for ['Hero 1', 'Engineer 5']
Survived till Round 7

Specimen 104 has a fitness of 7.061 (prev: 27.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 27.015 has recombined towers with specimen with fitness 27.0 --> ['Spike 6', 'Druid 3']
           Inserted ['Mortar 5'] into the sequence
           Changed target priority for ['Druid 3', 'Bomb 7']
Survived till Round 7

Specimen 105 has a fitness of 7.061 (prev: 27.004)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 27.004 has recombined towers with specimen with fitness 27.015 --> ['Tack 6', 'Alchemist 8']
           Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 106 has a fitness of 7.061 (prev: 27.0)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 2'] into the sequence
           Changed target priority for ['Engineer 5', 'Hero 1']
Survived till Round 7

Specimen 107 has a fitness of 5.022 (prev: 27.0)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 34.15 --> ['Alchemist 8', 'Tack 6']
           Inserted ['MonkeySub 3'] into the sequence
Survived till Round 5

Specimen 108 has a fitness of 5.011 (prev: 36.17)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.019 --> ['Hero 1', 'Tack 6']
           Inserted ['Sniper 1'] into the sequence
Survived till Round 5

Specimen 109 has a fitness of 5.007 (prev: 36.17)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 36.17 has recombined towers with specimen with fitness 39.002 --> ['Engineer 2', 'Tack 6']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 110 has a fitness of 5.007 (prev: 27.009)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
           Changed target priority for ['Tack 6', 'Glue 4']
Survived till Round 5

Specimen 111 has a fitness of 5.007 (prev: 27.0)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 112 has a fitness of 5.006 (prev: 27.0)
Used 1 towers: Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 113 has a fitness of 5.001 (prev: 36.17)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 2'] into the sequence
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 37.15)
Used 1 towers: Hero
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Engineer 5']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Spike 3', 'Dart 3']
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 37.11)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 35.068)
Used 1 towers: Hero
Mutations: Specimen with fitness 35.068 has recombined towers with specimen with fitness 27.015 --> ['Alchemist 8', 'Bomb 7']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 35.045)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 34.15)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 27.0)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 27.004 --> ['Hero 1', 'Tack 2']
           Inserted ['IceMonkey 6'] into the sequence
           Changed target priority for ['Spike 3', 'Dart 3']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 27.0)
Used 0 towers: 
Mutations: Inserted ['Heli 3'] into the sequence
Survived till Round 5

Next gen avg fitness: 41.60655000000001
Best round: Round 63
Best fitness: 63.04
Average fitness: 26.759791666666676
Median fitness: 27.0

Generation 7:
Specimen 1 has a fitness of 59.05 (prev: 39.047)
Used 11 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), Tack(4,0,2), Engineer(0,3,2), Dartling(2,3,0), Bomb(2,0,4), Buccaneer(0,2,3), Sniper(0,2,2), Ninja(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'Hero 1']
           Inserted ['Engineer 6'] into the sequence
Survived till Round 59

Specimen 2 has a fitness of 49.055 (prev: 42.13)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(2,0,4), MonkeySub(0,2,1)
Mutations: Specimen with fitness 42.13 has recombined towers with specimen with fitness 37.15 --> ['Bomb 4', 'Spike 3']
           Accelerated upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 49

Specimen 3 has a fitness of 49.055 (prev: 39.047)
Used 7 towers: Hero, Dart(2,4,0), Spike(3,0,2), Dartling(2,2,0), Bomb(2,0,3), Ninja(0,2,2), SuperMonkey(0,0,0)
Mutations: Removed ['Tack 4'] from the sequence
           Changed target priority for ['Tack 4']
Survived till Round 49

Specimen 4 has a fitness of 49.045 (prev: 37.15)
Used 8 towers: Hero, Dart(2,4,0), Tack(4,2,0), Spike(3,0,2), IceMonkey(0,2,4), Tack(3,0,2), Alchemist(2,0,2), Dartling(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Alchemist 7', 'Tack 6']
           Inserted ['IceMonkey 1'] into the sequence
Survived till Round 49

Specimen 5 has a fitness of 48.268 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Druid(2,3,0), Tack(0,4,2), Dartling(2,2,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 13.055 --> ['Druid 7', 'Dart 3']
           Accelerated upgrades for ['Spike 3', 'Druid 7']
           Changed target priority for ['Spike 3', 'Druid 7']
Survived till Round 48

Specimen 6 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: None
Survived till Round 42

Specimen 7 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 8 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 9 has a fitness of 39.047 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(0,2,4), Spike(2,0,2), Alchemist(2,2,0), Tack(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Alchemist 8']
           Swapped upgrade paths for ['Tack 4', 'Tack 6']
           Changed target priority for ['Tack 4', 'Tack 6']
Survived till Round 39

Specimen 10 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 11 has a fitness of 39.045 (prev: 39.046)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(2,2,0), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 39.046 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Alchemist 7']
           Removed ['Tack 4'] from the sequence
Survived till Round 39

Specimen 12 has a fitness of 39.026 (prev: 24.044)
Used 6 towers: Hero, Dart(0,3,2), Tack(2,4,0), Wizard(0,2,2), Bomb(2,3,0), SuperMonkey(0,0,0)
Mutations: Specimen with fitness 24.044 has recombined towers with specimen with fitness 21.04 --> ['Tack 6', 'Hero 1']
           Swapped upgrade paths for ['Wizard 6', 'Tack 6']
           Changed target priority for ['Wizard 6', 'Tack 6']
Survived till Round 39

Specimen 13 has a fitness of 39.019 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Tack(4,2,0), Spike(0,2,2), Alchemist(2,0,2), Tack(0,0,1)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Alchemist 8']
           Swapped upgrade paths for ['Alchemist 8', 'Spike 3']
Survived till Round 39

Specimen 14 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39

Specimen 15 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 16 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 17 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 37

Specimen 18 has a fitness of 37.11 (prev: 37.115)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Dart 3']
           Inserted ['MonkeyAce 8'] into the sequence
Survived till Round 37

Specimen 19 has a fitness of 36.17 (prev: 24.043)
Used 5 towers: Hero, Tack(2,0,4), Wizard(2,2,0), Alchemist(2,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Alchemist 8']
           Inserted ['Wizard 5'] into the sequence
Survived till Round 36

Specimen 20 has a fitness of 36.17 (prev: 24.043)
Used 6 towers: Hero, Dart(2,3,0), Mortar(3,0,2), MonkeySub(0,2,3), Village(1,1,0), MonkeySub(0,0,0)
Mutations: Removed ['Buccaneer 3'] from the sequence
Survived till Round 36

Specimen 21 has a fitness of 36.17 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(3,0,2), Heli(0,0,1)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 36

Specimen 22 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: None
Survived till Round 35

Specimen 23 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35

Specimen 24 has a fitness of 34.15 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,2)
Mutations: Accelerated upgrades for ['Alchemist 7', 'Alchemist 8']
           Changed target priority for ['Alchemist 7', 'Alchemist 8']
Survived till Round 34

Specimen 25 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 27

Specimen 26 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 27

Specimen 27 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: None
Survived till Round 27

Specimen 28 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: None
Survived till Round 27

Specimen 29 has a fitness of 27.004 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Accelerated upgrades for ['MonkeyAce 5', 'Tack 6']
Survived till Round 27

Specimen 30 has a fitness of 27.004 (prev: 24.042)
Used 4 towers: Hero, Tack(3,0,2), Tack(2,0,3), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 27.006 --> ['Hero 1', 'Tack 2']
           Reset tower placements for ['Tack 2']
           Changed target priority for ['Tack 2']
Survived till Round 27

Specimen 31 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27

Specimen 32 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 33 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: None
Survived till Round 27

Specimen 34 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 35 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: None
Survived till Round 27

Specimen 36 has a fitness of 27.0 (prev: 39.047)
Used 3 towers: Hero, Dart(0,2,3), Spike(0,0,2)
Mutations: Swapped upgrade paths for ['Dart 3', 'Bomb 4']
           Changed target priority for ['Dart 3', 'Bomb 4']
Survived till Round 27

Specimen 37 has a fitness of 27.0 (prev: 37.115)
Used 4 towers: Hero, Dart(2,3,0), Tack(2,3,0), Spike(0,0,2)
Mutations: Specimen with fitness 37.115 has recombined towers with specimen with fitness 27.0 --> ['Tack 5', 'Engineer 5']
           Accelerated upgrades for ['Engineer 5', 'Tack 5']
           Changed target priority for ['Engineer 5', 'Tack 5']
Survived till Round 27

Specimen 38 has a fitness of 27.0 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Dart(2,0,2)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 39.047 --> ['Dart 3', 'Spike 3']
           Accelerated upgrades for ['Tack 6', 'MonkeyAce 5']
Survived till Round 27

Specimen 39 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Spike(0,2,2), Dart(0,1,0)
Mutations: Removed ['Druid 3'] from the sequence
Survived till Round 27

Specimen 40 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 11.036 --> ['Hero 1', 'MonkeySub 3']
           Reset tower placements for ['Tack 6']
Survived till Round 27

Specimen 41 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Dart(0,2,2)
Mutations: Accelerated upgrades for ['Tack 6', 'Dart 5']
Survived till Round 27

Specimen 42 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: Delayed upgrades for ['Druid 3', 'Tack 6']
           Changed target priority for ['Druid 3', 'Tack 6']
Survived till Round 27

Specimen 43 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(1,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Spike 6']
           Changed target priority for ['Tack 6', 'Spike 6']
Survived till Round 27

Specimen 44 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), MonkeyAce(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 24.043 --> ['MonkeyAce 5', 'Hero 1']
           Reset tower placements for ['MonkeyAce 5', 'Druid 3']
Survived till Round 27

Specimen 45 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Engineer(2,0,2)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Druid 7']
           Accelerated upgrades for ['Tack 5', 'Engineer 5']
Survived till Round 27

Specimen 46 has a fitness of 27.0 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Tack(2,2,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Tack 5', 'Tack 6']
           Changed target priority for ['Tack 5', 'Tack 6']
Survived till Round 27

Specimen 47 has a fitness of 24.044 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: None
Survived till Round 24

Specimen 48 has a fitness of 24.044 (prev: 10.015)
Used 4 towers: Hero, Dart(0,3,2), Tack(0,3,2), Wizard(1,0,1)
Mutations: None
Survived till Round 24

Specimen 49 has a fitness of 24.044 (prev: 27.015)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Tack(1,0,0)
Mutations: Specimen with fitness 27.015 has recombined towers with specimen with fitness 11.036 --> ['Tack 2', 'Tack 6']
           Inserted ['Boomerang 3'] into the sequence
Survived till Round 24

Specimen 50 has a fitness of 24.044 (prev: 24.044)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 24

Specimen 51 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24

Specimen 52 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: None
Survived till Round 24

Specimen 53 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: None
Survived till Round 24

Specimen 54 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 24

Specimen 55 has a fitness of 24.043 (prev: 37.15)
Used 3 towers: Hero, Dart(2,3,0), Buccaneer(2,1,0)
Mutations: None
Survived till Round 24

Specimen 56 has a fitness of 24.043 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24

Specimen 57 has a fitness of 24.043 (prev: 27.006)
Used 4 towers: Hero, Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: Removed ['Tack 2'] from the sequence
Survived till Round 24

Specimen 58 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,1)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 24

Specimen 59 has a fitness of 24.043 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Accelerated upgrades for ['Alchemist 8', 'Tack 6']
Survived till Round 24

Specimen 60 has a fitness of 24.043 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(1,0,2)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 27.015 --> ['Tack 6', 'Bomb 7']
           Reset tower placements for ['Bomb 7', 'Alchemist 7']
Survived till Round 24

Specimen 61 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24

Specimen 62 has a fitness of 24.042 (prev: 35.068)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.068 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
           Removed ['Alchemist 8'] from the sequence
           Changed target priority for ['Alchemist 8']
Survived till Round 24

Specimen 63 has a fitness of 21.041 (prev: 39.047)
Used 3 towers: Hero, Dart(2,3,0), Spike(0,0,1)
Mutations: Reset tower placements for ['Spike 3', 'Dartling 2']
           Changed target priority for ['Spike 3', 'Dartling 2']
Survived till Round 21

Specimen 64 has a fitness of 21.041 (prev: 24.043)
Used 3 towers: Hero, Tack(2,0,3), Tack(2,0,2)
Mutations: Accelerated upgrades for ['Tack 2', 'Tack 6']
           Changed target priority for ['Tack 2', 'Tack 6']
Survived till Round 21

Specimen 65 has a fitness of 21.041 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), Tack(2,2,0)
Mutations: Inserted ['Tack 7'] into the sequence
Survived till Round 21

Specimen 66 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21

Specimen 67 has a fitness of 21.033 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Druid(0,1,2)
Mutations: None
Survived till Round 21

Specimen 68 has a fitness of 21.032 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: None
Survived till Round 21

Specimen 69 has a fitness of 21.03 (prev: 21.033)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Inserted ['Alchemist 8'] into the sequence
Survived till Round 21

Specimen 70 has a fitness of 18.035 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(1,0,0)
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Alchemist 7']
           Swapped upgrade paths for ['Engineer 2', 'Alchemist 7']
           Changed target priority for ['Engineer 2', 'Alchemist 7']
Survived till Round 18

Specimen 71 has a fitness of 13.055 (prev: 11.035)
Used 3 towers: Hero, Dart(3,0,2), Druid(0,0,0)
Mutations: None
Survived till Round 13

Specimen 72 has a fitness of 13.055 (prev: 8.056)
Used 2 towers: Hero, Tack(2,1,0)
Mutations: None
Survived till Round 13

Specimen 73 has a fitness of 13.055 (prev: 27.0)
Used 2 towers: Hero, Tack(1,2,0)
Mutations: Swapped upgrade paths for ['Tack 6', 'MonkeySub 3']
Survived till Round 13

Specimen 74 has a fitness of 13.055 (prev: 13.055)
Used 3 towers: Hero, Dart(3,0,2), Tack(0,0,0)
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 27.022 --> ['Alchemist 7', 'Tack 6']
           Reset tower placements for ['Tack 6']
Survived till Round 13

Specimen 75 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 11

Specimen 76 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: None
Survived till Round 11

Specimen 77 has a fitness of 11.036 (prev: 27.0)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: None
Survived till Round 11

Specimen 78 has a fitness of 11.036 (prev: 10.013)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: None
Survived till Round 11

Specimen 79 has a fitness of 11.036 (prev: 35.045)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Alchemist 8', 'Tack 6']
           Changed target priority for ['Alchemist 8', 'Tack 6']
Survived till Round 11

Specimen 80 has a fitness of 11.036 (prev: 27.022)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 27.022 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
           Accelerated upgrades for ['Alchemist 7', 'Dart 3']
Survived till Round 11

Specimen 81 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11

Specimen 82 has a fitness of 11.035 (prev: 24.043)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 11

Specimen 83 has a fitness of 11.035 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 11

Specimen 84 has a fitness of 11.035 (prev: 24.044)
Used 2 towers: Hero, Dart(2,2,0)
Mutations: Specimen with fitness 24.044 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Spike 3']
           Swapped upgrade paths for ['Dart 4', 'Wizard 6']
           Changed target priority for ['Dart 4', 'Wizard 6']
Survived till Round 11

Specimen 85 has a fitness of 11.035 (prev: 11.035)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Inserted ['Ninja 8'] into the sequence
           Changed target priority for ['Ninja 8']
Survived till Round 11

Specimen 86 has a fitness of 10.021 (prev: 11.036)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 5']
           Changed target priority for ['Dart 5']
Survived till Round 10

Specimen 87 has a fitness of 10.018 (prev: 24.044)
Used 3 towers: Hero, Tack(0,0,0), Alchemist(0,0,0)
Mutations: Delayed upgrades for ['Alchemist 8', 'Tack 6']
           Changed target priority for ['Alchemist 8', 'Tack 6']
Survived till Round 10

Specimen 88 has a fitness of 10.018 (prev: 13.055)
Used 2 towers: Hero, Tack(2,0,0)
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 39.046 --> ['Hero 1', 'Dart 3']
           Swapped upgrade paths for ['Dart 3', 'Tack 6']
Survived till Round 10

Specimen 89 has a fitness of 10.018 (prev: 11.036)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 39.046 --> ['Dart 3', 'Hero 1']
           Inserted ['IceMonkey 1'] into the sequence
Survived till Round 10

Specimen 90 has a fitness of 10.015 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 11.036 --> ['Tack 6', 'Hero 1']
           Swapped upgrade paths for ['MonkeyAce 5', 'Tack 6']
Survived till Round 10

Specimen 91 has a fitness of 10.014 (prev: 11.036)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 10

Specimen 92 has a fitness of 10.005 (prev: 11.036)
Used 2 towers: Hero, Tack(2,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 11.035 --> ['Hero 1', 'Tack 6']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 10

Specimen 93 has a fitness of 8.056 (prev: 21.032)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 21.032 has recombined towers with specimen with fitness 27.022 --> ['Hero 1', 'Alchemist 7']
           Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 8

Specimen 94 has a fitness of 8.049 (prev: 11.036)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 8

Specimen 95 has a fitness of 8.041 (prev: 11.036)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 21.032 --> ['Tack 6', 'Hero 1']
           Swapped upgrade paths for ['Dart 3', 'Tack 6']
Survived till Round 8

Specimen 96 has a fitness of 8.039 (prev: 27.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Alchemist 8', 'Tack 6']
Survived till Round 8

Specimen 97 has a fitness of 8.033 (prev: 27.022)
Used 2 towers: Hero, Tack(0,0,1)
Mutations: Swapped upgrade paths for ['Tack 6', 'Alchemist 7']
Survived till Round 8

Specimen 98 has a fitness of 8.032 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 8

Specimen 99 has a fitness of 8.032 (prev: 21.033)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 21.033 has recombined towers with specimen with fitness 11.036 --> ['Tack 6', 'Tack 2']
           Delayed upgrades for ['Druid 8', 'Tack 6']
Survived till Round 8

Specimen 100 has a fitness of 8.027 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 8

Specimen 101 has a fitness of 7.07 (prev: 24.043)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Removed ['Tack 6'] from the sequence
Survived till Round 7

Specimen 102 has a fitness of 7.062 (prev: 37.15)
Used 1 towers: Hero
Mutations: Inserted ['Druid 2'] into the sequence
Survived till Round 7

Specimen 103 has a fitness of 7.062 (prev: 24.043)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 35.045 --> ['Tack 6', 'Alchemist 8']
           Reset tower placements for ['Dart 3', 'Alchemist 8']
Survived till Round 7

Specimen 104 has a fitness of 7.062 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 37.115 --> ['Hero 1', 'Dart 3']
           Inserted ['Dartling 8'] into the sequence
Survived till Round 7

Specimen 105 has a fitness of 7.061 (prev: 39.002)
Used 1 towers: Hero
Mutations: Specimen with fitness 39.002 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Hero 1']
           Inserted ['Sniper 3'] into the sequence
           Changed target priority for ['Sniper 3']
Survived till Round 7

Specimen 106 has a fitness of 7.061 (prev: 27.009)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 107 has a fitness of 7.061 (prev: 27.009)
Used 1 towers: Hero
Mutations: Inserted ['Spike 7'] into the sequence
           Changed target priority for ['Spike 7']
Survived till Round 7

Specimen 108 has a fitness of 7.061 (prev: 21.032)
Used 1 towers: Hero
Mutations: Specimen with fitness 21.032 has recombined towers with specimen with fitness 27.006 --> ['Tack 2', 'Dart 3']
           Inserted ['Sniper 4'] into the sequence
           Changed target priority for ['Sniper 4']
Survived till Round 7

Specimen 109 has a fitness of 7.061 (prev: 11.036)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
           Reset tower placements for ['Dart 3']
Survived till Round 7

Specimen 110 has a fitness of 7.061 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 24.042 --> ['Tack 6', 'Hero 1']
           Inserted ['Dartling 4'] into the sequence
Survived till Round 7

Specimen 111 has a fitness of 7.06 (prev: 27.006)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 27.006 has recombined towers with specimen with fitness 11.036 --> ['Hero 1', 'Dart 5']
           Removed ['Tack 5'] from the sequence
           Changed target priority for ['Tack 5']
Survived till Round 7

Specimen 112 has a fitness of 7.06 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 13.055 --> ['Hero 1', 'Tack 6']
           Inserted ['Village 2'] into the sequence
           Changed target priority for ['Village 2']
Survived till Round 7

Specimen 113 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Removed ['Dart 3'] from the sequence
Survived till Round 7

Specimen 114 has a fitness of 6.026 (prev: 13.055)
Used 1 towers: Hero
Mutations: Specimen with fitness 13.055 has recombined towers with specimen with fitness 11.035 --> ['Tack 6', 'Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 6

Specimen 115 has a fitness of 5.029 (prev: 11.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.036 has recombined towers with specimen with fitness 35.068 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 116 has a fitness of 5.024 (prev: 11.035)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 24.044 --> ['Hero 1', 'Dart 4']
           Inserted ['Sniper 1'] into the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.007 (prev: 21.04)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 42.13)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 24.043)
Used 1 towers: Hero
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 21.033 --> ['Tack 6', 'Alchemist 7']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 13.055)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 35.056
Best round: Round 59
Best fitness: 59.05
Average fitness: 21.25115833333333
Median fitness: 24.0425

Generation 6:
Specimen 1 has a fitness of 42.13 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(1,0,2)
Mutations: Reset tower placements for ['Tack 4']
Survived till Round 42

Specimen 2 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 3 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: None
Survived till Round 39

Specimen 4 has a fitness of 39.046 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Accelerated upgrades for ['Spike 3', 'Tack 4']
           Changed target priority for ['Spike 3', 'Tack 4']
Survived till Round 39

Specimen 5 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: None
Survived till Round 39

Specimen 6 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 7 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 8 has a fitness of 37.115 (prev: 37.15)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Alchemist(0,2,2), Tack(0,3,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 27.0 --> ['Alchemist 7', 'MonkeySub 3']
           Swapped upgrade paths for ['Alchemist 7', 'Tack 4']
           Changed target priority for ['Alchemist 7', 'Tack 4']
Survived till Round 37

Specimen 9 has a fitness of 35.068 (prev: 35.045)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 24.043 --> ['Alchemist 7', 'MonkeySub 3']
           Accelerated upgrades for ['Tack 6', 'Alchemist 7']
Survived till Round 35

Specimen 10 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 35

Specimen 11 has a fitness of 27.022 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: Accelerated upgrades for ['Druid 5', 'Tack 6']
Survived till Round 27

Specimen 12 has a fitness of 27.015 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Bomb(2,0,2), Alchemist(0,0,0)
Mutations: Inserted ['Bomb 7'] into the sequence
           Changed target priority for ['Bomb 7']
Survived till Round 27

Specimen 13 has a fitness of 27.009 (prev: 24.043)
Used 3 towers: Hero, Tack(3,0,2), Glue(0,1,1)
Mutations: Swapped upgrade paths for ['Glue 4', 'Tack 6']
Survived till Round 27

Specimen 14 has a fitness of 27.006 (prev: 10.011)
Used 5 towers: Hero, Tack(3,2,0), Dart(0,3,2), Tack(2,0,1), Dart(3,0,2)
Mutations: Specimen with fitness 10.011 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Hero 1']
           Accelerated upgrades for ['Tack 5', 'Tack 2']
           Changed target priority for ['Tack 5', 'Tack 2']
Survived till Round 27

Specimen 15 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27

Specimen 16 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: None
Survived till Round 27

Specimen 17 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Dart(0,2,3), Druid(0,0,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 10.013 --> ['Tack 8', 'Dart 5']
           Removed ['Tack 8'] from the sequence
Survived till Round 27

Specimen 18 has a fitness of 27.0 (prev: 27.0)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Reset tower placements for ['Druid 3']
Survived till Round 27

Specimen 19 has a fitness of 27.0 (prev: 10.015)
Used 3 towers: Hero, Tack(2,0,3), Engineer(1,0,2)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 27

Specimen 20 has a fitness of 24.044 (prev: 35.045)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,1,1)
Mutations: Specimen with fitness 35.045 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'Alchemist 8']
Survived till Round 24

Specimen 21 has a fitness of 24.044 (prev: 10.015)
Used 4 towers: Hero, Dart(0,3,2), Tack(0,3,2), Wizard(1,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 27.0 --> ['Tack 6', 'Hero 1']
           Swapped upgrade paths for ['Tack 6', 'Dart 4']
           Changed target priority for ['Tack 6', 'Dart 4']
Survived till Round 24

Specimen 22 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24

Specimen 23 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: None
Survived till Round 24

Specimen 24 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: None
Survived till Round 24

Specimen 25 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: None
Survived till Round 24

Specimen 26 has a fitness of 24.043 (prev: 37.15)
Used 3 towers: Hero, Dart(2,3,0), Buccaneer(2,1,0)
Mutations: Inserted ['Buccaneer 3'] into the sequence
Survived till Round 24

Specimen 27 has a fitness of 24.043 (prev: 24.042)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
           Removed ['Tack 2'] from the sequence
Survived till Round 24

Specimen 28 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: None
Survived till Round 24

Specimen 29 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21

Specimen 30 has a fitness of 21.033 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Druid(0,1,2)
Mutations: Inserted ['Druid 8'] into the sequence
Survived till Round 21

Specimen 31 has a fitness of 21.032 (prev: 39.002)
Used 3 towers: Hero, Tack(3,0,2), Alchemist(2,1,0)
Mutations: Reset tower placements for ['Alchemist 7', 'Druid 5']
Survived till Round 21

Specimen 32 has a fitness of 13.055 (prev: 11.035)
Used 3 towers: Hero, Dart(3,0,2), Druid(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Dart 3']
           Swapped upgrade paths for ['Dart 3']
Survived till Round 13

Specimen 33 has a fitness of 13.055 (prev: 8.056)
Used 2 towers: Hero, Tack(2,1,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 24.043 --> ['Hero 1', 'Tack 6']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 13

Specimen 34 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 11

Specimen 35 has a fitness of 11.036 (prev: 39.047)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'Dart 3']
           Changed target priority for ['Tack 6', 'Dart 3']
Survived till Round 11

Specimen 36 has a fitness of 11.036 (prev: 27.0)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['MonkeySub 3', 'Tack 6']
           Changed target priority for ['MonkeySub 3', 'Tack 6']
Survived till Round 11

Specimen 37 has a fitness of 11.036 (prev: 10.013)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Reset tower placements for ['Dart 5']
           Changed target priority for ['Dart 5']
Survived till Round 11

Specimen 38 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11

Specimen 39 has a fitness of 11.035 (prev: 24.043)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
           Reset tower placements for ['Dart 3', 'Alchemist 7']
Survived till Round 11

Specimen 40 has a fitness of 11.035 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'Dart 3']
Survived till Round 11

Specimen 41 has a fitness of 11.035 (prev: 11.035)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Inserted ['Tack 5'] into the sequence
Survived till Round 11

Specimen 42 has a fitness of 11.035 (prev: 10.015)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.013 --> ['Tack 5', 'Hero 1']
           Delayed upgrades for ['Dart 4', 'Tack 5']
Survived till Round 11

Specimen 43 has a fitness of 10.018 (prev: 10.011)
Used 2 towers: Hero, Tack(2,0,1)
Mutations: Swapped upgrade paths for ['Tack 5', 'Tack 2']
Survived till Round 10

Specimen 44 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10

Specimen 45 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10

Specimen 46 has a fitness of 10.017 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 10

Specimen 47 has a fitness of 10.017 (prev: 10.004)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 10.004 has recombined towers with specimen with fitness 35.045 --> ['Hero 1', 'Tack 6']
           Removed ['Tack 6'] from the sequence
Survived till Round 10

Specimen 48 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: None
Survived till Round 10

Specimen 49 has a fitness of 10.016 (prev: 39.047)
Used 3 towers: Hero, Dart(1,1,0), Tack(0,0,1)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
           Delayed upgrades for ['Tack 4', 'Dart 3']
           Changed target priority for ['Tack 4', 'Dart 3']
Survived till Round 10

Specimen 50 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 51 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 52 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 10

Specimen 53 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10

Specimen 54 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: None
Survived till Round 10

Specimen 55 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 56 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: None
Survived till Round 10

Specimen 57 has a fitness of 10.015 (prev: 10.005)
Used 3 towers: Hero, Dart(0,0,0), Tack(1,0,0)
Mutations: None
Survived till Round 10

Specimen 58 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.011 --> ['Hero 1', 'Tack 2']
           Accelerated upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10

Specimen 59 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Dart 4']
Survived till Round 10

Specimen 60 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Accelerated upgrades for ['Tack 5']
Survived till Round 10

Specimen 61 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 10

Specimen 62 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Dart 4', 'Hero 1']
           Accelerated upgrades for ['Dart 4']
Survived till Round 10

Specimen 63 has a fitness of 10.015 (prev: 10.009)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 10.015 --> ['Tack 6', 'Hero 1']
           Removed ['Dart 2'] from the sequence
Survived till Round 10

Specimen 64 has a fitness of 10.013 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10

Specimen 65 has a fitness of 10.013 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: None
Survived till Round 10

Specimen 66 has a fitness of 10.013 (prev: 8.027)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: None
Survived till Round 10

Specimen 67 has a fitness of 10.013 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 6', 'Glue 4']
Survived till Round 10

Specimen 68 has a fitness of 10.013 (prev: 24.043)
Used 2 towers: Hero, Tack(0,1,2)
Mutations: Swapped upgrade paths for ['Tack 6', 'Tack 2']
Survived till Round 10

Specimen 69 has a fitness of 10.013 (prev: 10.013)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10

Specimen 70 has a fitness of 10.013 (prev: 10.013)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Dart 4']
           Reset tower placements for ['Dart 4']
Survived till Round 10

Specimen 71 has a fitness of 10.012 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Dart 3']
Survived till Round 10

Specimen 72 has a fitness of 10.011 (prev: 37.15)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 73 has a fitness of 10.011 (prev: 10.016)
Used 4 towers: Hero, Tack(0,0,0), Tack(0,0,0), Dart(0,0,1)
Mutations: None
Survived till Round 10

Specimen 74 has a fitness of 10.011 (prev: 10.016)
Used 3 towers: Hero, Tack(0,0,2), Tack(0,0,0)
Mutations: None
Survived till Round 10

Specimen 75 has a fitness of 10.011 (prev: 24.042)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 24.042 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Druid 3']
           Delayed upgrades for ['MonkeyAce 5', 'Tack 6']
Survived till Round 10

Specimen 76 has a fitness of 10.011 (prev: 10.017)
Used 3 towers: Hero, Tack(0,0,0), Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 10

Specimen 77 has a fitness of 10.011 (prev: 10.013)
Used 4 towers: Hero, Tack(0,0,2), Tack(0,0,0), Dart(0,0,0)
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 10.011 --> ['Tack 2', 'Tack 5']
           Reset tower placements for ['Tack 2']
Survived till Round 10

Specimen 78 has a fitness of 10.011 (prev: 10.011)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 3']
           Changed target priority for ['Dart 3']
Survived till Round 10

Specimen 79 has a fitness of 10.011 (prev: 10.011)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 3']
Survived till Round 10

Specimen 80 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: None
Survived till Round 10

Specimen 81 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: None
Survived till Round 10

Specimen 82 has a fitness of 10.009 (prev: 24.043)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 10.009 --> ['Hero 1', 'Dart 2']
           Removed ['Tack 6'] from the sequence
Survived till Round 10

Specimen 83 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Swapped upgrade paths for ['Dart 2']
Survived till Round 10

Specimen 84 has a fitness of 10.009 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,1)
Mutations: Swapped upgrade paths for ['Dart 3']
Survived till Round 10

Specimen 85 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: None
Survived till Round 10

Specimen 86 has a fitness of 10.004 (prev: 11.035)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 87 has a fitness of 10.004 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: None
Survived till Round 10

Specimen 88 has a fitness of 10.004 (prev: 10.004)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 3']
Survived till Round 10

Specimen 89 has a fitness of 10.004 (prev: 10.004)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10

Specimen 90 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 91 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 92 has a fitness of 8.043 (prev: 10.009)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 10.017 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Tack 6', 'Dart 2']
           Changed target priority for ['Tack 6', 'Dart 2']
Survived till Round 8

Specimen 93 has a fitness of 8.037 (prev: 10.004)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 8

Specimen 94 has a fitness of 8.036 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Tack 5']
           Accelerated upgrades for ['Tack 5', 'Tack 6']
Survived till Round 8

Specimen 95 has a fitness of 8.035 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Tack 5']
           Inserted ['Mortar 2'] into the sequence
Survived till Round 8

Specimen 96 has a fitness of 8.033 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.017 --> ['Tack 6', 'Hero 1']
           Removed ['Dart 3'] from the sequence
           Changed target priority for ['Dart 3']
Survived till Round 8

Specimen 97 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
Survived till Round 8

Specimen 98 has a fitness of 7.07 (prev: 24.043)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 7

Specimen 99 has a fitness of 7.07 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 7

Specimen 100 has a fitness of 7.07 (prev: 10.013)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Inserted ['Glue 4'] into the sequence
Survived till Round 7

Specimen 101 has a fitness of 7.062 (prev: 27.0)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 102 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
           Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 103 has a fitness of 7.062 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 6'] into the sequence
Survived till Round 7

Specimen 104 has a fitness of 7.062 (prev: 10.011)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 8'] into the sequence
           Changed target priority for ['Wizard 8']
Survived till Round 7

Specimen 105 has a fitness of 7.061 (prev: 24.043)
Used 1 towers: Hero
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 10.013 --> ['Dart 5', 'Hero 1']
           Inserted ['Heli 1'] into the sequence
           Changed target priority for ['Heli 1']
Survived till Round 7

Specimen 106 has a fitness of 7.061 (prev: 10.015)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 4']
Survived till Round 7

Specimen 107 has a fitness of 7.061 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Removed ['Dart 4'] from the sequence
Survived till Round 7

Specimen 108 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Tack 6']
           Inserted ['Alchemist 5'] into the sequence
Survived till Round 7

Specimen 109 has a fitness of 7.061 (prev: 10.009)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 8'] into the sequence
Survived till Round 7

Specimen 110 has a fitness of 7.06 (prev: 10.016)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.016 has recombined towers with specimen with fitness 27.0 --> ['Hero 1', 'Tack 6']
           Accelerated upgrades for ['Tack 6', 'Tack 2']
Survived till Round 7

Specimen 111 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 10.013 --> ['Hero 1', 'Dart 5']
           Reset tower placements for ['Dart 5']
Survived till Round 7

Specimen 112 has a fitness of 7.06 (prev: 10.013)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.013 has recombined towers with specimen with fitness 8.056 --> ['Hero 1', 'Tack 6']
           Inserted ['Boomerang 6'] into the sequence
           Changed target priority for ['Boomerang 6']
Survived till Round 7

Specimen 113 has a fitness of 7.06 (prev: 8.056)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 2'] into the sequence
           Changed target priority for ['Boomerang 2']
Survived till Round 7

Specimen 114 has a fitness of 7.052 (prev: 37.15)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 10.013 --> ['Tack 5', 'Dart 2']
           Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 115 has a fitness of 5.007 (prev: 11.036)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 116 has a fitness of 5.004 (prev: 10.011)
Used 1 towers: Tack(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.002 (prev: 10.016)
Used 2 towers: Tack(0,0,0), Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 37.15)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 11.036)
Used 0 towers: 
Mutations: Inserted ['Mortar 6'] into the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 39.002 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 25.14259999999999
Best round: Round 42
Best fitness: 42.13
Average fitness: 14.272958333333325
Median fitness: 10.015

Generation 5:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 2 has a fitness of 39.047 (prev: 39.047)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(2,2,0), Bomb(1,0,1)
Mutations: Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 39

Specimen 3 has a fitness of 39.002 (prev: 21.04)
Used 5 towers: Hero, Tack(4,0,2), Alchemist(2,3,0), Engineer(0,3,2), Druid(0,2,2)
Mutations: Swapped upgrade paths for ['Alchemist 7', 'Tack 6']
Survived till Round 39

Specimen 4 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: None
Survived till Round 37

Specimen 5 has a fitness of 37.15 (prev: 37.15)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Reset tower placements for ['Dartling 2', 'Spike 3']
Survived till Round 37

Specimen 6 has a fitness of 35.045 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,4), Alchemist(0,2,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 37.15 --> ['Hero 1', 'Spike 3']
           Removed ['Spike 3'] from the sequence
Survived till Round 35

Specimen 7 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: None
Survived till Round 27

Specimen 8 has a fitness of 27.0 (prev: 8.056)
Used 4 towers: Hero, Tack(2,0,3), Druid(0,2,3), Spike(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 27

Specimen 9 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: None
Survived till Round 24

Specimen 10 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Glue(1,2,0)
Mutations: Specimen with fitness 27.0 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
           Reset tower placements for ['Glue 4', 'MonkeySub 3']
Survived till Round 24

Specimen 11 has a fitness of 24.043 (prev: 27.0)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,1)
Mutations: Accelerated upgrades for ['MonkeySub 3', 'Tack 6']
Survived till Round 24

Specimen 12 has a fitness of 24.043 (prev: 24.043)
Used 4 towers: Hero, Tack(2,0,3), Tack(3,0,2), Alchemist(0,0,0)
Mutations: Specimen with fitness 24.043 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
           Accelerated upgrades for ['Tack 2', 'Alchemist 8']
Survived till Round 24

Specimen 13 has a fitness of 24.042 (prev: 10.017)
Used 3 towers: Hero, Tack(3,0,2), MonkeyAce(1,0,1)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 21.04 --> ['Hero 1', 'Tack 6']
           Swapped upgrade paths for ['Tack 6']
Survived till Round 24

Specimen 14 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21

Specimen 15 has a fitness of 11.036 (prev: 21.04)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
           Swapped upgrade paths for ['Alchemist 7', 'Tack 2']
           Changed target priority for ['Alchemist 7', 'Tack 2']
Survived till Round 11

Specimen 16 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11

Specimen 17 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10

Specimen 18 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: None
Survived till Round 10

Specimen 19 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: None
Survived till Round 10

Specimen 20 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 21 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 22 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: None
Survived till Round 10

Specimen 23 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: None
Survived till Round 10

Specimen 24 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,1,0)
Mutations: Accelerated upgrades for ['Dart 4']
Survived till Round 10

Specimen 25 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for ['Dart 4']
Survived till Round 10

Specimen 26 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(0,1,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 10

Specimen 27 has a fitness of 10.015 (prev: 10.005)
Used 3 towers: Hero, Dart(0,0,0), Tack(1,0,0)
Mutations: Specimen with fitness 10.005 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
           Reset tower placements for ['Tack 5']
Survived till Round 10

Specimen 28 has a fitness of 10.013 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
           Reset tower placements for ['Glue 4']
Survived till Round 10

Specimen 29 has a fitness of 10.013 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,2)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 8.045 --> ['Tack 8', 'Hero 1']
           Swapped upgrade paths for ['Dart 5', 'Tack 8']
Survived till Round 10

Specimen 30 has a fitness of 10.013 (prev: 8.027)
Used 3 towers: Hero, Tack(0,0,1), Dart(1,1,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 10.009 --> ['Hero 1', 'Dart 2']
           Swapped upgrade paths for ['Tack 5', 'Dart 2']
Survived till Round 10

Specimen 31 has a fitness of 10.011 (prev: 37.15)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Specimen with fitness 37.15 has recombined towers with specimen with fitness 8.034 --> ['Dart 5', 'Hero 1']
           Swapped upgrade paths for ['Tack 4', 'Spike 3']
Survived till Round 10

Specimen 32 has a fitness of 10.011 (prev: 10.016)
Used 4 towers: Hero, Tack(0,0,0), Tack(0,0,0), Dart(0,0,1)
Mutations: Delayed upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10

Specimen 33 has a fitness of 10.011 (prev: 10.016)
Used 3 towers: Hero, Tack(0,0,2), Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2', 'Tack 5']
Survived till Round 10

Specimen 34 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: None
Survived till Round 10

Specimen 35 has a fitness of 10.009 (prev: 10.009)
Used 2 towers: Hero, Dart(1,0,1)
Mutations: Accelerated upgrades for ['Dart 2']
Survived till Round 10

Specimen 36 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: None
Survived till Round 10

Specimen 37 has a fitness of 10.004 (prev: 11.035)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Reset tower placements for ['Dart 3']
Survived till Round 10

Specimen 38 has a fitness of 10.004 (prev: 10.017)
Used 2 towers: Hero, Tack(1,1,0)
Mutations: Specimen with fitness 10.017 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
           Accelerated upgrades for ['Dart 3', 'Tack 6']
Survived till Round 10

Specimen 39 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 40 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 41 has a fitness of 8.056 (prev: 8.032)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 8

Specimen 42 has a fitness of 8.055 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Tack 5']
           Accelerated upgrades for ['Tack 5', 'Tack 6']
           Changed target priority for ['Tack 5', 'Tack 6']
Survived till Round 8

Specimen 43 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 44 has a fitness of 8.045 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 8']
Survived till Round 8

Specimen 45 has a fitness of 8.044 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 8

Specimen 46 has a fitness of 8.043 (prev: 8.036)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.036 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
           Accelerated upgrades for ['Tack 8', 'Tack 2']
Survived till Round 8

Specimen 47 has a fitness of 8.039 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.056 --> ['Tack 6', 'Hero 1']
           Removed ['Tack 5'] from the sequence
Survived till Round 8

Specimen 48 has a fitness of 8.037 (prev: 8.034)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 8.034 --> ['Tack 2', 'Hero 1']
           Accelerated upgrades for ['Tack 2', 'Dart 5']
           Changed target priority for ['Tack 2', 'Dart 5']
Survived till Round 8

Specimen 49 has a fitness of 8.036 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 50 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8

Specimen 51 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8

Specimen 52 has a fitness of 8.034 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 53 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
Survived till Round 8

Specimen 54 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 55 has a fitness of 8.032 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 8

Specimen 56 has a fitness of 8.032 (prev: 10.017)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 8

Specimen 57 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 58 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 59 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 60 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 61 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 62 has a fitness of 8.029 (prev: 8.034)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 8.034 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 1']
           Accelerated upgrades for ['Dart 5', 'Glue 1']
Survived till Round 8

Specimen 63 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2']
Survived till Round 8

Specimen 64 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
Survived till Round 8

Specimen 65 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
           Swapped upgrade paths for ['Tack 2']
Survived till Round 8

Specimen 66 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 67 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 68 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 69 has a fitness of 8.027 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 8

Specimen 70 has a fitness of 8.026 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 8

Specimen 71 has a fitness of 8.026 (prev: 8.026)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 8

Specimen 72 has a fitness of 8.024 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 10.016 --> ['Hero 1', 'Tack 2']
           Reset tower placements for ['Tack 2']
           Changed target priority for ['Tack 2']
Survived till Round 8

Specimen 73 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 74 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 75 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 76 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 77 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 78 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 79 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 80 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 81 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
           Changed target priority for ['Tack 5']
Survived till Round 7

Specimen 82 has a fitness of 7.07 (prev: 8.034)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 2']
Survived till Round 7

Specimen 83 has a fitness of 7.07 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 24.043 --> ['Tack 6', 'Hero 1']
           Swapped upgrade paths for ['Tack 6', 'Tack 2']
           Changed target priority for ['Tack 6', 'Tack 2']
Survived till Round 7

Specimen 84 has a fitness of 7.07 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 1']
           Swapped upgrade paths for ['Glue 1', 'Tack 5']
           Changed target priority for ['Glue 1', 'Tack 5']
Survived till Round 7

Specimen 85 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7

Specimen 86 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 7

Specimen 87 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 1']
Survived till Round 7

Specimen 88 has a fitness of 7.064 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.029 --> ['Hero 1', 'Tack 2']
           Accelerated upgrades for ['Tack 5', 'Tack 2']
           Changed target priority for ['Tack 5', 'Tack 2']
Survived till Round 7

Specimen 89 has a fitness of 7.062 (prev: 8.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.036 has recombined towers with specimen with fitness 8.056 --> ['Tack 6', 'Hero 1']
           Inserted ['Druid 8'] into the sequence
           Changed target priority for ['Druid 8']
Survived till Round 7

Specimen 90 has a fitness of 7.062 (prev: 8.029)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 37.15 --> ['Dart 3', 'Hero 1']
           Inserted ['Wizard 4'] into the sequence
           Changed target priority for ['Wizard 4']
Survived till Round 7

Specimen 91 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
           Inserted ['Wizard 5'] into the sequence
Survived till Round 7

Specimen 92 has a fitness of 7.061 (prev: 10.005)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Reset tower placements for ['Dart 3']
           Changed target priority for ['Dart 3']
Survived till Round 7

Specimen 93 has a fitness of 7.061 (prev: 8.029)
Used 1 towers: Hero
Mutations: Inserted ['Ninja 6'] into the sequence
           Changed target priority for ['Ninja 6']
Survived till Round 7

Specimen 94 has a fitness of 7.061 (prev: 8.029)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 6'] into the sequence
Survived till Round 7

Specimen 95 has a fitness of 7.061 (prev: 8.027)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
           Reset tower placements for ['Tack 5']
Survived till Round 7

Specimen 96 has a fitness of 7.061 (prev: 8.027)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.027 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
           Inserted ['Spike 3'] into the sequence
Survived till Round 7

Specimen 97 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 7

Specimen 98 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Inserted ['Spike 3'] into the sequence
Survived till Round 7

Specimen 99 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 8.036 --> ['Tack 8', 'Hero 1']
           Accelerated upgrades for ['Tack 5', 'Tack 8']
Survived till Round 7

Specimen 100 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 101 has a fitness of 7.06 (prev: 10.009)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 10.009 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
           Inserted ['Glue 3'] into the sequence
Survived till Round 7

Specimen 102 has a fitness of 7.06 (prev: 8.026)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 8.026 has recombined towers with specimen with fitness 10.017 --> ['Tack 6', 'Hero 1']
           Accelerated upgrades for ['Tack 6', 'Glue 4']
           Changed target priority for ['Tack 6', 'Glue 4']
Survived till Round 7

Specimen 103 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 39.047 --> ['Hero 1', 'Dart 3']
           Swapped upgrade paths for ['Dart 3', 'Tack 5']
Survived till Round 7

Specimen 104 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 10.015 --> ['Tack 5', 'Hero 1']
           Accelerated upgrades for ['Tack 5']
           Changed target priority for ['Tack 5']
Survived till Round 7

Specimen 105 has a fitness of 6.026 (prev: 7.07)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 6

Specimen 106 has a fitness of 5.01 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 8.056 --> ['Hero 1', 'Tack 6']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 107 has a fitness of 5.008 (prev: 11.035)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Inserted ['MonkeySub 7'] into the sequence
           Changed target priority for ['MonkeySub 7']
Survived till Round 5

Specimen 108 has a fitness of 5.007 (prev: 7.07)
Used 1 towers: Engineer(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
           Inserted ['Engineer 2'] into the sequence
Survived till Round 5

Specimen 109 has a fitness of 5.006 (prev: 39.047)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 110 has a fitness of 5.002 (prev: 10.015)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 8.029 --> ['Tack 2', 'Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 111 has a fitness of 5.002 (prev: 8.029)
Used 1 towers: Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 10.015 --> ['Hero 1', 'Dart 4']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 112 has a fitness of 5.002 (prev: 8.029)
Used 1 towers: Tack(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 8.045)
Used 0 towers: 
Mutations: Specimen with fitness 8.045 has recombined towers with specimen with fitness 10.005 --> ['Dart 3', 'Hero 1']
           Inserted ['Spike 6'] into the sequence
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 8.034)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 8.032)
Used 1 towers: Ninja(0,0,0)
Mutations: Inserted ['Ninja 3'] into the sequence
           Changed target priority for ['Ninja 3']
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Druid(0,0,0)
Mutations: Inserted ['Druid 6'] into the sequence
           Changed target priority for ['Druid 6']
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 8.027)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 7.07)
Used 0 towers: 
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 1'] into the sequence
           Changed target priority for ['IceMonkey 1']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: Glue(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Next gen avg fitness: 17.003775000000005
Best round: Round 39
Best fitness: 39.047
Average fitness: 10.369808333333332
Median fitness: 8.029

Generation 4:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: None
Survived till Round 39

Specimen 2 has a fitness of 37.15 (prev: 39.047)
Used 5 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(3,0,2), Dartling(1,1,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 4', 'Dartling 2']
Survived till Round 37

Specimen 3 has a fitness of 27.0 (prev: 21.04)
Used 4 towers: Hero, Tack(2,0,3), Alchemist(3,0,2), MonkeySub(0,0,0)
Mutations: Specimen with fitness 21.04 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Reset tower placements for ['Alchemist 7']
Survived till Round 27

Specimen 4 has a fitness of 24.043 (prev: 21.04)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(0,2,1)
Mutations: Removed ['Alchemist 7'] from the sequence
Survived till Round 24

Specimen 5 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: None
Survived till Round 21

Specimen 6 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11

Specimen 7 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Specimen with fitness 8.032 has recombined towers with specimen with fitness 7.07 --> ['Tack 5', 'Hero 1']
           Swapped upgrade paths for ['Tack 6', 'Tack 5']
Survived till Round 10

Specimen 8 has a fitness of 10.017 (prev: 8.032)
Used 2 towers: Hero, Tack(1,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 10

Specimen 9 has a fitness of 10.016 (prev: 8.029)
Used 3 towers: Hero, Tack(0,1,0), Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.062 --> ['Hero 1', 'Tack 5']
           Delayed upgrades for ['Tack 5', 'Tack 2']
Survived till Round 10

Specimen 10 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 11 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 12 has a fitness of 10.015 (prev: 10.015)
Used 2 towers: Hero, Tack(1,0,1)
Mutations: Accelerated upgrades for ['Tack 5']
           Changed target priority for ['Tack 5']
Survived till Round 10

Specimen 13 has a fitness of 10.015 (prev: 8.056)
Used 2 towers: Hero, Tack(0,1,1)
Mutations: Swapped upgrade paths for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 10

Specimen 14 has a fitness of 10.009 (prev: 7.062)
Used 2 towers: Hero, Dart(1,0,2)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 8.034 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 10

Specimen 15 has a fitness of 10.005 (prev: 39.047)
Used 2 towers: Hero, Dart(0,0,0)
Mutations: Specimen with fitness 39.047 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for ['Bomb 4', 'Dart 3']
Survived till Round 10

Specimen 16 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 17 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 18 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 19 has a fitness of 8.036 (prev: 8.045)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.045 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for ['Tack 8']
Survived till Round 8

Specimen 20 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: None
Survived till Round 8

Specimen 21 has a fitness of 8.034 (prev: 8.034)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Inserted ['Engineer 5'] into the sequence
Survived till Round 8

Specimen 22 has a fitness of 8.034 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Accelerated upgrades for ['Tack 2']
Survived till Round 8

Specimen 23 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 24 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 25 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 26 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 27 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 8.029 --> ['Tack 2', 'Hero 1']
           Swapped upgrade paths for ['Tack 2']
Survived till Round 8

Specimen 28 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 2']
Survived till Round 8

Specimen 29 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 8

Specimen 30 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
           Accelerated upgrades for ['Tack 5', 'Glue 4']
           Changed target priority for ['Tack 5', 'Glue 4']
Survived till Round 8

Specimen 31 has a fitness of 8.027 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Glue 4', 'Hero 1']
           Delayed upgrades for ['Glue 4', 'Tack 5']
Survived till Round 8

Specimen 32 has a fitness of 8.026 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 11.035 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 8

Specimen 33 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 34 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 35 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 36 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 37 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 38 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 39 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 40 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for ['Tack 5']
Survived till Round 7

Specimen 41 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 7

Specimen 42 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 4']
           Changed target priority for ['Glue 4']
Survived till Round 7

Specimen 43 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Accelerated upgrades for ['Glue 4']
Survived till Round 7

Specimen 44 has a fitness of 7.064 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
           Changed target priority for ['Tack 5']
Survived till Round 7

Specimen 45 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 46 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 47 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 48 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 49 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 50 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 5']
Survived till Round 7

Specimen 51 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 52 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7

Specimen 53 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 54 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 55 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 56 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 57 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 58 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 59 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 60 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 61 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 62 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 63 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 64 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 65 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 66 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 67 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 68 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 69 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Removed ['Glue 4'] from the sequence
           Changed target priority for ['Glue 4']
Survived till Round 7

Specimen 70 has a fitness of 7.061 (prev: 7.07)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7

Specimen 71 has a fitness of 7.061 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Inserted ['Wizard 7'] into the sequence
Survived till Round 7

Specimen 72 has a fitness of 7.061 (prev: 7.062)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 73 has a fitness of 7.061 (prev: 7.062)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 74 has a fitness of 7.061 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 5']
Survived till Round 7

Specimen 75 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Spike 1'] into the sequence
Survived till Round 7

Specimen 76 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
           Delayed upgrades for []
Survived till Round 7

Specimen 77 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 78 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 79 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Village 2'] into the sequence
Survived till Round 7

Specimen 80 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 81 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 82 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 83 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 84 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 85 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 86 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 87 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
           Accelerated upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 88 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 89 has a fitness of 7.06 (prev: 7.07)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7

Specimen 90 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Delayed upgrades for ['Glue 1']
Survived till Round 7

Specimen 91 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Mortar 7'] into the sequence
Survived till Round 7

Specimen 92 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 93 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 7

Specimen 94 has a fitness of 7.059 (prev: 11.035)
Used 1 towers: Hero
Mutations: Inserted ['Dartling 6'] into the sequence
Survived till Round 7

Specimen 95 has a fitness of 7.059 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 11.035 --> ['Dart 3', 'Hero 1']
           Inserted ['Alchemist 4'] into the sequence
Survived till Round 7

Specimen 96 has a fitness of 5.011 (prev: 7.061)
Used 1 towers: Engineer(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 97 has a fitness of 5.006 (prev: 8.045)
Used 1 towers: Engineer(0,0,0)
Mutations: Inserted ['Engineer 3'] into the sequence
           Changed target priority for ['Engineer 3']
Survived till Round 5

Specimen 98 has a fitness of 5.004 (prev: 10.015)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 99 has a fitness of 5.004 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 8.045 --> ['Tack 8', 'Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 100 has a fitness of 5.004 (prev: 7.07)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 101 has a fitness of 5.003 (prev: 8.034)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 102 has a fitness of 5.003 (prev: 7.061)
Used 1 towers: Bomb(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.032 --> ['Hero 1']
           Inserted ['Bomb 6'] into the sequence
           Changed target priority for ['Bomb 6']
Survived till Round 5

Specimen 103 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: Hero
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 104 has a fitness of 5.0 (prev: 8.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 105 has a fitness of 5.0 (prev: 8.029)
Used 0 towers: 
Mutations: Inserted ['Heli 2'] into the sequence
Survived till Round 5

Specimen 106 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Hero
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 107 has a fitness of 5.0 (prev: 7.07)
Used 1 towers: Glue(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 108 has a fitness of 5.0 (prev: 7.07)
Used 0 towers: 
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Tack 5']
           Inserted ['Village 5'] into the sequence
Survived till Round 5

Specimen 109 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Tack(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 110 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Inserted ['Glue 8'] into the sequence
Survived till Round 5

Specimen 111 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 112 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Inserted ['MonkeyAce 7'] into the sequence
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Inserted ['SuperMonkey 3'] into the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.07 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 11.064449999999995
Best round: Round 39
Best fitness: 39.047
Average fitness: 7.966641666666674
Median fitness: 7.061

Generation 3:
Specimen 1 has a fitness of 39.047 (prev: 11.035)
Used 6 towers: Hero, Dart(2,3,0), Spike(3,0,2), Tack(0,4,2), Dartling(2,2,0), Bomb(0,0,0)
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 39

Specimen 2 has a fitness of 21.04 (prev: 8.056)
Used 3 towers: Hero, Tack(2,0,3), Alchemist(2,0,0)
Mutations: Swapped upgrade paths for ['Tack 6']
Survived till Round 21

Specimen 3 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 11

Specimen 4 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 5 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: None
Survived till Round 10

Specimen 6 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 7 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 8 has a fitness of 8.045 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Inserted ['Tack 8'] into the sequence
           Changed target priority for ['Tack 8']
Survived till Round 8

Specimen 9 has a fitness of 8.034 (prev: 7.061)
Used 2 towers: Hero, Dart(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 8

Specimen 10 has a fitness of 8.032 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Delayed upgrades for ['Tack 6']
Survived till Round 8

Specimen 11 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 12 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['IceMonkey 6'] into the sequence
Survived till Round 8

Specimen 13 has a fitness of 8.029 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 2']
           Changed target priority for ['Tack 2']
Survived till Round 8

Specimen 14 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 15 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 16 has a fitness of 7.07 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for ['Tack 6']
           Changed target priority for ['Tack 6']
Survived till Round 7

Specimen 17 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7

Specimen 18 has a fitness of 7.07 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Glue 4']
Survived till Round 7

Specimen 19 has a fitness of 7.07 (prev: 7.061)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 20 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Glue 1']
Survived till Round 7

Specimen 21 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 22 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 23 has a fitness of 7.062 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 5']
Survived till Round 7

Specimen 24 has a fitness of 7.062 (prev: 7.062)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7

Specimen 25 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
           Inserted ['SuperMonkey 5'] into the sequence
Survived till Round 7

Specimen 26 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 27 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 28 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 29 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 30 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 31 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 32 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 33 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 34 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 35 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 36 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 37 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 38 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 39 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 40 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 41 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Ninja 5'] into the sequence
Survived till Round 7

Specimen 42 has a fitness of 7.061 (prev: 8.056)
Used 1 towers: Hero
Mutations: Inserted ['Buccaneer 6'] into the sequence
Survived till Round 7

Specimen 43 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 44 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 45 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 46 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 47 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 48 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 49 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 50 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 51 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Delayed upgrades for []
Survived till Round 7

Specimen 52 has a fitness of 7.061 (prev: 7.061)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 53 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 7

Specimen 54 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 55 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 56 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Wizard 7'] into the sequence
           Changed target priority for ['Wizard 7']
Survived till Round 7

Specimen 57 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7

Specimen 58 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 59 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Inserted ['Bomb 2'] into the sequence
           Changed target priority for ['Bomb 2']
Survived till Round 7

Specimen 60 has a fitness of 7.061 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Sniper 8'] into the sequence
           Changed target priority for ['Sniper 8']
Survived till Round 7

Specimen 61 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Inserted ['SuperMonkey 4'] into the sequence
           Changed target priority for ['SuperMonkey 4']
Survived till Round 7

Specimen 62 has a fitness of 7.061 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 3']
           Changed target priority for ['Tack 3']
Survived till Round 7

Specimen 63 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 64 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 65 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 66 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 67 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 68 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 69 has a fitness of 7.06 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 70 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 71 has a fitness of 7.06 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 72 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 73 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 74 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 75 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 76 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Reset tower placements for ['Glue 4']
Survived till Round 7

Specimen 77 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 78 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 79 has a fitness of 7.06 (prev: 7.061)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 80 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Reset tower placements for ['Glue 7']
Survived till Round 7

Specimen 81 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Tack 5']
           Accelerated upgrades for ['Tack 5', 'Glue 7']
Survived till Round 7

Specimen 82 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 1']
Survived till Round 7

Specimen 83 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Bomb 2'] into the sequence
Survived till Round 7

Specimen 84 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Inserted ['Wizard 2'] into the sequence
           Changed target priority for ['Wizard 2']
Survived till Round 7

Specimen 85 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.062 --> ['Hero 1']
           Swapped upgrade paths for ['Glue 7']
Survived till Round 7

Specimen 86 has a fitness of 7.06 (prev: 7.06)
Used 1 towers: Hero
Mutations: Inserted ['Spike 2'] into the sequence
Survived till Round 7

Specimen 87 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 88 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 89 has a fitness of 7.059 (prev: 7.06)
Used 1 towers: Hero
Mutations: Removed ['Tack 5'] from the sequence
Survived till Round 7

Specimen 90 has a fitness of 7.056 (prev: 7.06)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 91 has a fitness of 7.04 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 92 has a fitness of 6.026 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 6

Specimen 93 has a fitness of 5.025 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 94 has a fitness of 5.016 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 95 has a fitness of 5.01 (prev: 10.015)
Used 1 towers: Boomerang(0,0,0)
Mutations: Inserted ['Boomerang 8'] into the sequence
Survived till Round 5

Specimen 96 has a fitness of 5.01 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 97 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Wizard(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 98 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Alchemist(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 99 has a fitness of 5.007 (prev: 7.07)
Used 1 towers: Tack(0,0,1)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.06 --> ['Glue 1', 'Hero 1']
           Inserted ['Tack 7'] into the sequence
Survived till Round 5

Specimen 100 has a fitness of 5.004 (prev: 10.015)
Used 1 towers: Dart(0,1,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 101 has a fitness of 5.004 (prev: 7.06)
Used 1 towers: Bomb(0,0,0)
Mutations: Inserted ['Bomb 1'] into the sequence
           Changed target priority for ['Bomb 1']
Survived till Round 5

Specimen 102 has a fitness of 5.002 (prev: 7.062)
Used 1 towers: Tack(0,0,0)
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.06 --> ['Tack 5', 'Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 103 has a fitness of 5.002 (prev: 7.061)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Inserted ['Buccaneer 2'] into the sequence
Survived till Round 5

Specimen 104 has a fitness of 5.0 (prev: 11.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 11.035 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Glue 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 105 has a fitness of 5.0 (prev: 10.015)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Inserted ['IceMonkey 1'] into the sequence
           Changed target priority for ['IceMonkey 1']
Survived till Round 5

Specimen 106 has a fitness of 5.0 (prev: 7.062)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 107 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 108 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Inserted ['SuperMonkey 3'] into the sequence
           Changed target priority for ['SuperMonkey 3']
Survived till Round 5

Specimen 109 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Druid(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 110 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 111 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.056 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 112 has a fitness of 5.0 (prev: 7.06)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1', 'Glue 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Inserted ['Tack 4'] into the sequence
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,0,1)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.062 --> ['Hero 1', 'Tack 5']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.07 --> ['Hero 1', 'Glue 4']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 7.059)
Used 0 towers: 
Mutations: Inserted ['MonkeyAce 2'] into the sequence
           Changed target priority for ['MonkeyAce 2']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 8.654424999999993
Best round: Round 39
Best fitness: 39.047
Average fitness: 7.1029666666666476
Median fitness: 7.061

Generation 2:
Specimen 1 has a fitness of 11.035 (prev: 7.059)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for []
Survived till Round 11

Specimen 2 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 3 has a fitness of 10.015 (prev: 7.061)
Used 2 towers: Hero, Dart(1,2,0)
Mutations: Swapped upgrade paths for []
Survived till Round 10

Specimen 4 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 5 has a fitness of 8.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 6']
Survived till Round 8

Specimen 6 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 8

Specimen 7 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 8 has a fitness of 7.07 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 9 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 10 has a fitness of 7.062 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 11 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 12 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 13 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 14 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 15 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 16 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 17 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 18 has a fitness of 7.061 (prev: 10.015)
Used 1 towers: Hero
Mutations: Inserted ['Heli 2'] into the sequence
           Changed target priority for ['Heli 2']
Survived till Round 7

Specimen 19 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['MonkeySub 2'] into the sequence
           Changed target priority for ['MonkeySub 2']
Survived till Round 7

Specimen 20 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 21 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 8.029 --> ['Hero 1']
           Inserted ['Engineer 7'] into the sequence
Survived till Round 7

Specimen 22 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 23 has a fitness of 7.061 (prev: 7.058)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.058 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 24 has a fitness of 7.061 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 25 has a fitness of 7.061 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 8.056 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 26 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 27 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 28 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 29 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 30 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 31 has a fitness of 7.06 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Accelerated upgrades for ['Tack 5']
Survived till Round 7

Specimen 32 has a fitness of 7.06 (prev: 8.029)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.029 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 2']
Survived till Round 7

Specimen 33 has a fitness of 7.06 (prev: 7.07)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.07 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Accelerated upgrades for ['Tack 5']
Survived till Round 7

Specimen 34 has a fitness of 7.06 (prev: 7.062)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for ['Tack 5']
           Changed target priority for ['Tack 5']
Survived till Round 7

Specimen 35 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Delayed upgrades for ['Glue 1']
Survived till Round 7

Specimen 36 has a fitness of 7.06 (prev: 7.06)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Swapped upgrade paths for ['Glue 7']
Survived till Round 7

Specimen 37 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Inserted ['Glue 8'] into the sequence
Survived till Round 7

Specimen 38 has a fitness of 7.06 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 3']
Survived till Round 7

Specimen 39 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 40 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 41 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 42 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 43 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 44 has a fitness of 7.059 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 45 has a fitness of 7.059 (prev: 5.021)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 46 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Inserted ['Bomb 4'] into the sequence
Survived till Round 7

Specimen 47 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 7

Specimen 48 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Inserted ['MonkeySub 1'] into the sequence
Survived till Round 7

Specimen 49 has a fitness of 7.059 (prev: 7.059)
Used 1 towers: Hero
Mutations: Removed ['Tack 3'] from the sequence
Survived till Round 7

Specimen 50 has a fitness of 7.059 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Inserted ['Alchemist 1'] into the sequence
Survived till Round 7

Specimen 51 has a fitness of 7.059 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Delayed upgrades for []
Survived till Round 7

Specimen 52 has a fitness of 7.059 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 7

Specimen 53 has a fitness of 7.058 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 54 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 55 has a fitness of 7.057 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.057 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 56 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 57 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 58 has a fitness of 7.056 (prev: 7.059)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 59 has a fitness of 7.056 (prev: 7.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 60 has a fitness of 7.056 (prev: 5.035)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 61 has a fitness of 7.056 (prev: 8.056)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 8.056 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Reset tower placements for ['Tack 6']
Survived till Round 7

Specimen 62 has a fitness of 7.056 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Delayed upgrades for ['Tack 3']
           Changed target priority for ['Tack 3']
Survived till Round 7

Specimen 63 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 64 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Delayed upgrades for []
Survived till Round 7

Specimen 65 has a fitness of 7.056 (prev: 7.056)
Used 1 towers: Hero
Mutations: Inserted ['SuperMonkey 2'] into the sequence
Survived till Round 7

Specimen 66 has a fitness of 7.056 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 67 has a fitness of 7.055 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 68 has a fitness of 7.054 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
           Accelerated upgrades for ['Tack 3']
           Changed target priority for ['Tack 3']
Survived till Round 7

Specimen 69 has a fitness of 7.054 (prev: 7.033)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 70 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 71 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 72 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 73 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 74 has a fitness of 7.033 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 75 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 76 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 77 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 78 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 79 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 80 has a fitness of 6.034 (prev: 5.024)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 81 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: Inserted ['Engineer 7'] into the sequence
Survived till Round 6

Specimen 82 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6

Specimen 83 has a fitness of 6.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 6

Specimen 84 has a fitness of 5.037 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 85 has a fitness of 5.029 (prev: 7.033)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.033 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 86 has a fitness of 5.019 (prev: 6.034)
Used 1 towers: Wizard(0,0,0)
Mutations: Inserted ['Wizard 3'] into the sequence
Survived till Round 5

Specimen 87 has a fitness of 5.014 (prev: 7.06)
Used 1 towers: Wizard(0,0,0)
Mutations: Inserted ['Wizard 5'] into the sequence
Survived till Round 5

Specimen 88 has a fitness of 5.012 (prev: 7.061)
Used 1 towers: Alchemist(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Inserted ['Alchemist 3'] into the sequence
Survived till Round 5

Specimen 89 has a fitness of 5.01 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 90 has a fitness of 5.009 (prev: 7.07)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 91 has a fitness of 5.009 (prev: 7.033)
Used 1 towers: Boomerang(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 92 has a fitness of 5.006 (prev: 7.059)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Inserted ['Tack 3'] into the sequence
           Changed target priority for ['Tack 3']
Survived till Round 5

Specimen 93 has a fitness of 5.004 (prev: 7.061)
Used 1 towers: Ninja(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 94 has a fitness of 5.004 (prev: 7.056)
Used 1 towers: Bomb(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 95 has a fitness of 5.0 (prev: 8.029)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 96 has a fitness of 5.0 (prev: 7.062)
Used 0 towers: 
Mutations: Specimen with fitness 7.062 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Inserted ['SuperMonkey 4'] into the sequence
           Changed target priority for ['SuperMonkey 4']
Survived till Round 5

Specimen 97 has a fitness of 5.0 (prev: 7.061)
Used 0 towers: 
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 98 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 99 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 100 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 101 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Glue(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 102 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 103 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 104 has a fitness of 5.0 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 105 has a fitness of 5.0 (prev: 7.06)
Used 0 towers: 
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
           Inserted ['SuperMonkey 2'] into the sequence
           Changed target priority for ['SuperMonkey 2']
Survived till Round 5

Specimen 106 has a fitness of 5.0 (prev: 7.059)
Used 0 towers: 
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 107 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Tack(0,1,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 108 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Glue(0,0,1)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 109 has a fitness of 5.0 (prev: 7.058)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 110 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 6.034 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 111 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 112 has a fitness of 5.0 (prev: 7.056)
Used 0 towers: 
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Inserted ['MonkeyAce 2'] into the sequence
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 7.033 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 6.036)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 6.034)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 6.034)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 6.034)
Used 1 towers: Druid(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 7.382075000000005
Best round: Round 11
Best fitness: 11.035
Average fitness: 6.463058333333335
Median fitness: 7.056

Generation 1:
Specimen 1 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 2 has a fitness of 8.056 (prev: 5.019)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 5.019 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 8

Specimen 3 has a fitness of 8.029 (prev: 7.06)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Accelerated upgrades for []
Survived till Round 8

Specimen 4 has a fitness of 7.07 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Specimen with fitness 10.015 has recombined towers with specimen with fitness 7.06 --> ['Glue 1', 'Hero 1']
           Delayed upgrades for ['Tack 5', 'Glue 1']
Survived till Round 7

Specimen 5 has a fitness of 7.062 (prev: 10.015)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Reset tower placements for ['Tack 5']
Survived till Round 7

Specimen 6 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 7 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 8 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 9 has a fitness of 7.061 (prev: 7.061)
Used 1 towers: Hero
Mutations: Inserted ['Sniper 7'] into the sequence
Survived till Round 7

Specimen 10 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
           Reset tower placements for ['MonkeySub 2', 'Glue 1']
Survived till Round 7

Specimen 11 has a fitness of 7.061 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
           Delayed upgrades for ['Glue 1', 'Buccaneer 1']
           Changed target priority for ['Glue 1', 'Buccaneer 1']
Survived till Round 7

Specimen 12 has a fitness of 7.061 (prev: 6.032)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 13 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 14 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 15 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 16 has a fitness of 7.06 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Delayed upgrades for []
           Changed target priority for []
Survived till Round 7

Specimen 17 has a fitness of 7.06 (prev: 5.032)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 7

Specimen 18 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 19 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 20 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 21 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 22 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 23 has a fitness of 7.059 (prev: 7.059)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: Swapped upgrade paths for ['Tack 3']
           Changed target priority for ['Tack 3']
Survived till Round 7

Specimen 24 has a fitness of 7.059 (prev: 5.021)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.021 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 7

Specimen 25 has a fitness of 7.058 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
           Accelerated upgrades for ['Sniper 7']
           Changed target priority for ['Sniper 7']
Survived till Round 7

Specimen 26 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 27 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 28 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 29 has a fitness of 7.056 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 7

Specimen 30 has a fitness of 7.056 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 7.056 --> ['Hero 1']
           Delayed upgrades for []
Survived till Round 7

Specimen 31 has a fitness of 7.056 (prev: 5.035)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 7

Specimen 32 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 33 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 34 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 35 has a fitness of 7.033 (prev: 7.033)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 7

Specimen 36 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 37 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 38 has a fitness of 6.034 (prev: 6.036)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 6

Specimen 39 has a fitness of 6.034 (prev: 6.034)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
           Changed target priority for []
Survived till Round 6

Specimen 40 has a fitness of 6.034 (prev: 5.024)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.024 has recombined towers with specimen with fitness 6.036 --> ['Hero 1']
           Removed ['Sniper 2'] from the sequence
           Changed target priority for ['Sniper 2']
Survived till Round 6

Specimen 41 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 42 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 43 has a fitness of 6.032 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 6.032 --> ['Hero 1']
           Accelerated upgrades for ['Glue 7']
Survived till Round 6

Specimen 44 has a fitness of 6.032 (prev: 6.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.034 has recombined towers with specimen with fitness 6.032 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 6

Specimen 45 has a fitness of 6.032 (prev: 6.032)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
           Changed target priority for []
Survived till Round 6

Specimen 46 has a fitness of 6.028 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 47 has a fitness of 6.028 (prev: 6.028)
Used 1 towers: Hero
Mutations: Inserted ['Druid 1'] into the sequence
Survived till Round 6

Specimen 48 has a fitness of 6.028 (prev: 6.028)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6

Specimen 49 has a fitness of 6.028 (prev: 5.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Accelerated upgrades for []
           Changed target priority for []
Survived till Round 6

Specimen 50 has a fitness of 6.027 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 51 has a fitness of 6.027 (prev: 6.027)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 6

Specimen 52 has a fitness of 6.027 (prev: 5.019)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.019 has recombined towers with specimen with fitness 6.027 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 6

Specimen 53 has a fitness of 5.054 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5

Specimen 54 has a fitness of 5.052 (prev: 5.041)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Swapped upgrade paths for ['MonkeySub 2']
           Changed target priority for ['MonkeySub 2']
Survived till Round 5

Specimen 55 has a fitness of 5.041 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5

Specimen 56 has a fitness of 5.04 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 57 has a fitness of 5.04 (prev: 5.04)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.04 has recombined towers with specimen with fitness 5.016 --> ['Sniper 8']
           Inserted ['Village 8'] into the sequence
Survived till Round 5

Specimen 58 has a fitness of 5.035 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 59 has a fitness of 5.035 (prev: 5.035)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.035 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
           Accelerated upgrades for ['MonkeySub 2']
Survived till Round 5

Specimen 60 has a fitness of 5.032 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 61 has a fitness of 5.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 62 has a fitness of 5.032 (prev: 5.032)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Accelerated upgrades for ['Buccaneer 1']
Survived till Round 5

Specimen 63 has a fitness of 5.03 (prev: 5.041)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Specimen with fitness 5.041 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
           Swapped upgrade paths for ['Buccaneer 1', 'MonkeySub 2']
Survived till Round 5

Specimen 64 has a fitness of 5.024 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 65 has a fitness of 5.024 (prev: 7.061)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 66 has a fitness of 5.024 (prev: 5.024)
Used 1 towers: Sniper(0,0,0)
Mutations: Delayed upgrades for ['Sniper 2']
Survived till Round 5

Specimen 67 has a fitness of 5.023 (prev: 6.027)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 6.027 has recombined towers with specimen with fitness 7.061 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 68 has a fitness of 5.023 (prev: 5.011)
Used 1 towers: Sniper(0,0,0)
Mutations: Accelerated upgrades for ['Sniper 6']
           Changed target priority for ['Sniper 6']
Survived till Round 5

Specimen 69 has a fitness of 5.022 (prev: 5.016)
Used 1 towers: Sniper(0,0,0)
Mutations: Reset tower placements for ['Sniper 8']
Survived till Round 5

Specimen 70 has a fitness of 5.021 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 71 has a fitness of 5.019 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 72 has a fitness of 5.019 (prev: 7.06)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
           Inserted ['Engineer 5'] into the sequence
Survived till Round 5

Specimen 73 has a fitness of 5.019 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
           Swapped upgrade paths for ['Tack 3']
           Changed target priority for ['Tack 3']
Survived till Round 5

Specimen 74 has a fitness of 5.019 (prev: 7.056)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 75 has a fitness of 5.016 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 76 has a fitness of 5.016 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 77 has a fitness of 5.016 (prev: 7.034)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.034 has recombined towers with specimen with fitness 5.016 --> ['Hero 1']
           Inserted ['Engineer 5'] into the sequence
Survived till Round 5

Specimen 78 has a fitness of 5.016 (prev: 5.016)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 5.016 has recombined towers with specimen with fitness 5.041 --> ['MonkeySub 2']
           Inserted ['Spike 1'] into the sequence
Survived till Round 5

Specimen 79 has a fitness of 5.016 (prev: 5.016)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 5

Specimen 80 has a fitness of 5.014 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5

Specimen 81 has a fitness of 5.014 (prev: 5.014)
Used 1 towers: Boomerang(0,0,0)
Mutations: Specimen with fitness 5.014 has recombined towers with specimen with fitness 5.021 --> ['Hero 1']
           Swapped upgrade paths for ['Boomerang 8']
Survived till Round 5

Specimen 82 has a fitness of 5.014 (prev: 5.014)
Used 1 towers: Boomerang(0,0,0)
Mutations: Inserted ['Sniper 2'] into the sequence
Survived till Round 5

Specimen 83 has a fitness of 5.012 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 84 has a fitness of 5.012 (prev: 5.012)
Used 1 towers: Hero
Mutations: Accelerated upgrades for []
Survived till Round 5

Specimen 85 has a fitness of 5.012 (prev: 5.011)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 5.012 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 5

Specimen 86 has a fitness of 5.011 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 87 has a fitness of 5.011 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 88 has a fitness of 5.011 (prev: 7.061)
Used 1 towers: Sniper(0,0,0)
Mutations: Inserted ['Sniper 2'] into the sequence
Survived till Round 5

Specimen 89 has a fitness of 5.011 (prev: 5.016)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.016 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
           Accelerated upgrades for []
Survived till Round 5

Specimen 90 has a fitness of 5.011 (prev: 5.011)
Used 1 towers: Sniper(0,0,0)
Mutations: Specimen with fitness 5.011 has recombined towers with specimen with fitness 6.027 --> ['Hero 1']
           Reset tower placements for ['Sniper 6', 'Hero 1']
           Changed target priority for ['Sniper 6', 'Hero 1']
Survived till Round 5

Specimen 91 has a fitness of 5.01 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 92 has a fitness of 5.01 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 93 has a fitness of 5.01 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.01 --> ['Hero 1']
           Swapped upgrade paths for []
Survived till Round 5

Specimen 94 has a fitness of 5.01 (prev: 5.01)
Used 1 towers: Sniper(0,0,0)
Mutations: Reset tower placements for ['Sniper 7']
Survived till Round 5

Specimen 95 has a fitness of 5.01 (prev: 5.01)
Used 1 towers: Hero
Mutations: Swapped upgrade paths for []
Survived till Round 5

Specimen 96 has a fitness of 5.009 (prev: 7.061)
Used 1 towers: Dart(0,0,1)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 6.036 --> ['Hero 1']
           Inserted ['Dart 1'] into the sequence
Survived till Round 5

Specimen 97 has a fitness of 5.009 (prev: 5.054)
Used 1 towers: MonkeySub(0,0,0)
Mutations: Reset tower placements for ['MonkeySub 3']
           Changed target priority for ['MonkeySub 3']
Survived till Round 5

Specimen 98 has a fitness of 5.008 (prev: 6.032)
Used 1 towers: Dart(0,1,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 99 has a fitness of 5.006 (prev: 7.06)
Used 1 towers: Buccaneer(0,0,0)
Mutations: Specimen with fitness 7.06 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 100 has a fitness of 5.004 (prev: 7.059)
Used 1 towers: Bomb(0,0,0)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 101 has a fitness of 5.004 (prev: 5.012)
Used 1 towers: Dart(0,0,1)
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 102 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 103 has a fitness of 5.0 (prev: 7.061)
Used 1 towers: Glue(0,1,0)
Mutations: Specimen with fitness 7.061 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
           Inserted ['Glue 7'] into the sequence
Survived till Round 5

Specimen 104 has a fitness of 5.0 (prev: 7.059)
Used 0 towers: 
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.06 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
           Changed target priority for ['Hero 1']
Survived till Round 5

Specimen 105 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Alchemist(0,0,0)
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 5.011 --> ['Hero 1']
           Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 106 has a fitness of 5.0 (prev: 7.059)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.059 has recombined towers with specimen with fitness 7.059 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 107 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 108 has a fitness of 5.0 (prev: 7.057)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.057 has recombined towers with specimen with fitness 5.024 --> ['Sniper 2']
           Reset tower placements for ['Hero 1', 'Sniper 2']
Survived till Round 5

Specimen 109 has a fitness of 5.0 (prev: 7.056)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 110 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 5.04 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 111 has a fitness of 5.0 (prev: 7.056)
Used 1 towers: Hero
Mutations: Specimen with fitness 7.056 has recombined towers with specimen with fitness 5.032 --> ['Buccaneer 1']
           Reset tower placements for ['Buccaneer 1', 'Hero 1']
Survived till Round 5

Specimen 112 has a fitness of 5.0 (prev: 6.036)
Used 1 towers: Hero
Mutations: Specimen with fitness 6.036 has recombined towers with specimen with fitness 5.019 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 6.032)
Used 1 towers: Hero
Mutations: Reset tower placements for ['Hero 1']
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 5.054)
Used 1 towers: IceMonkey(0,0,0)
Mutations: Specimen with fitness 5.054 has recombined towers with specimen with fitness 10.015 --> ['Hero 1']
           Inserted ['IceMonkey 4'] into the sequence
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 5.04)
Used 0 towers: 
Mutations: Inserted ['Dartling 1'] into the sequence
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 5.032)
Used 0 towers: 
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
           Inserted ['Village 3'] into the sequence
           Changed target priority for ['Village 3']
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 5.032)
Used 0 towers: 
Mutations: Specimen with fitness 5.032 has recombined towers with specimen with fitness 5.01 --> ['Sniper 7']
           Inserted ['SuperMonkey 1'] into the sequence
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 5.021)
Used 0 towers: 
Mutations: Removed ['Hero 1'] from the sequence
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 5.01)
Used 0 towers: 
Mutations: Removed ['Sniper 7'] from the sequence
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 5.01)
Used 1 towers: Hero
Mutations: Specimen with fitness 5.01 has recombined towers with specimen with fitness 5.016 --> ['Hero 1']
           Reset tower placements for ['Hero 1']
Survived till Round 5

Next gen avg fitness: 7.051799999999998
Best round: Round 10
Best fitness: 10.015
Average fitness: 5.794899999999999
Median fitness: 5.032

Generation 0:
Specimen 1 has a fitness of 10.015 (prev: 5)
Used 2 towers: Hero, Tack(1,0,2)
Mutations: None
Survived till Round 10

Specimen 2 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 3 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 4 has a fitness of 7.061 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 5 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 6 has a fitness of 7.06 (prev: 5)
Used 2 towers: Hero, Glue(0,0,0)
Mutations: None
Survived till Round 7

Specimen 7 has a fitness of 7.06 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 8 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 9 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 10 has a fitness of 7.059 (prev: 5)
Used 2 towers: Hero, Tack(0,0,0)
Mutations: None
Survived till Round 7

Specimen 11 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 12 has a fitness of 7.059 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 13 has a fitness of 7.057 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 14 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 15 has a fitness of 7.056 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 16 has a fitness of 7.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 17 has a fitness of 7.033 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 7

Specimen 18 has a fitness of 6.036 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 19 has a fitness of 6.034 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 20 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 21 has a fitness of 6.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 22 has a fitness of 6.028 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 23 has a fitness of 6.027 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 6

Specimen 24 has a fitness of 5.054 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5

Specimen 25 has a fitness of 5.041 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5

Specimen 26 has a fitness of 5.04 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 27 has a fitness of 5.035 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 28 has a fitness of 5.032 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 29 has a fitness of 5.032 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 30 has a fitness of 5.024 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 31 has a fitness of 5.021 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 32 has a fitness of 5.019 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 33 has a fitness of 5.016 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 34 has a fitness of 5.016 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 35 has a fitness of 5.014 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5

Specimen 36 has a fitness of 5.012 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 37 has a fitness of 5.011 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 38 has a fitness of 5.011 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 39 has a fitness of 5.01 (prev: 5)
Used 1 towers: Sniper(0,0,0)
Mutations: None
Survived till Round 5

Specimen 40 has a fitness of 5.01 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 41 has a fitness of 5.009 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 42 has a fitness of 5.009 (prev: 5)
Used 1 towers: Druid(0,0,0)
Mutations: None
Survived till Round 5

Specimen 43 has a fitness of 5.009 (prev: 5)
Used 1 towers: Engineer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 44 has a fitness of 5.009 (prev: 5)
Used 1 towers: Boomerang(0,0,0)
Mutations: None
Survived till Round 5

Specimen 45 has a fitness of 5.009 (prev: 5)
Used 1 towers: Alchemist(0,0,0)
Mutations: None
Survived till Round 5

Specimen 46 has a fitness of 5.009 (prev: 5)
Used 1 towers: Alchemist(0,0,0)
Mutations: None
Survived till Round 5

Specimen 47 has a fitness of 5.007 (prev: 5)
Used 1 towers: Druid(0,0,0)
Mutations: None
Survived till Round 5

Specimen 48 has a fitness of 5.007 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 49 has a fitness of 5.005 (prev: 5)
Used 1 towers: Buccaneer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 50 has a fitness of 5.005 (prev: 5)
Used 1 towers: Engineer(0,0,0)
Mutations: None
Survived till Round 5

Specimen 51 has a fitness of 5.004 (prev: 5)
Used 1 towers: Bomb(0,0,0)
Mutations: None
Survived till Round 5

Specimen 52 has a fitness of 5.004 (prev: 5)
Used 1 towers: Dart(0,1,0)
Mutations: None
Survived till Round 5

Specimen 53 has a fitness of 5.004 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 54 has a fitness of 5.004 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 55 has a fitness of 5.003 (prev: 5)
Used 1 towers: Wizard(0,0,0)
Mutations: None
Survived till Round 5

Specimen 56 has a fitness of 5.002 (prev: 5)
Used 1 towers: Wizard(0,0,0)
Mutations: None
Survived till Round 5

Specimen 57 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 58 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 59 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 60 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,0,1)
Mutations: None
Survived till Round 5

Specimen 61 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 62 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 63 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 64 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 65 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 66 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 67 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 68 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 69 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 70 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,1,0)
Mutations: None
Survived till Round 5

Specimen 71 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 72 has a fitness of 5.0 (prev: 5)
Used 1 towers: IceMonkey(0,0,0)
Mutations: None
Survived till Round 5

Specimen 73 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 74 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 75 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 76 has a fitness of 5.0 (prev: 5)
Used 1 towers: Glue(0,1,0)
Mutations: None
Survived till Round 5

Specimen 77 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 78 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 79 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 80 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 81 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 82 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 83 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 84 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 85 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 86 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 87 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 88 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 89 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 90 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 91 has a fitness of 5.0 (prev: 5)
Used 1 towers: MonkeySub(0,0,0)
Mutations: None
Survived till Round 5

Specimen 92 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 93 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 94 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 95 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 96 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 97 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 98 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 99 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 100 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 101 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 102 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 103 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 104 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 105 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 106 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 107 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 108 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 109 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 110 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 111 has a fitness of 5.0 (prev: 5)
Used 1 towers: Ninja(0,0,0)
Mutations: None
Survived till Round 5

Specimen 112 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 113 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 114 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 115 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 116 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 117 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 118 has a fitness of 5.0 (prev: 5)
Used 1 towers: Hero
Mutations: None
Survived till Round 5

Specimen 119 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Specimen 120 has a fitness of 5.0 (prev: 5)
Used 0 towers: 
Mutations: None
Survived till Round 5

Next gen avg fitness: 6.112399999999999
Best round: Round 10
Best fitness: 10.015
Average fitness: 5.371625
Median fitness: 5.0

In [149]: